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- class CWeaponWrench
- {
- public:
- };
- class CWeaponVZ61E
- {
- public:
- };
- class CVietnamBayonet
- {
- public:
- M_NETVAR(m_flSmackTime, float, "CVietnamBayonet");
- };
- class CWeapon_VietnamBaseRocketLauncher
- {
- public:
- M_NETVAR(m_hMissile, int, "CWeapon_VietnamBaseRocketLauncher");
- M_NETVAR(m_bMustReload, bool, "CWeapon_VietnamBaseRocketLauncher");
- };
- class CWeaponVietnamBaseRifleGrenade
- {
- public:
- M_NETVAR(m_bMustReload, bool, "CWeaponVietnamBaseRifleGrenade");
- M_NETVAR(m_flReloadTime, float, "CWeaponVietnamBaseRifleGrenade");
- };
- class CWeaponVietnamBaseRevolver
- {
- public:
- M_NETVAR(m_nCurrentFireMode, int, "CWeaponVietnamBaseRevolver");
- M_NETVAR(m_flPoseparamTarget, float, "CWeaponVietnamBaseRevolver");
- M_NETVAR(m_flDelayedAttackTime, float, "CWeaponVietnamBaseRevolver");
- M_NETVAR(m_flFiremodePoseParam_3rdPerson, float, "CWeaponVietnamBaseRevolver");
- };
- class CMineWorldModel
- {
- public:
- M_NETVAR(hStick, int, "CMineWorldModel");
- };
- class CMineStick
- {
- public:
- };
- class CVietnamWeaponBaseMine
- {
- public:
- M_NETVAR(m_nMineState, int, "CVietnamWeaponBaseMine");
- M_NETVAR(m_bPlaceStick, bool, "CVietnamWeaponBaseMine");
- M_NETVAR(m_bNeedToCreateStick, bool, "CVietnamWeaponBaseMine");
- M_NETVAR(m_bNeedToCreateMine, bool, "CVietnamWeaponBaseMine");
- M_NETVAR(m_bNeedReload, bool, "CVietnamWeaponBaseMine");
- M_NETVAR(m_bClearReload, bool, "CVietnamWeaponBaseMine");
- M_NETVAR(m_vStickPosition, Vector, "CVietnamWeaponBaseMine");
- M_NETVAR(m_angPlayerOverrideAngles, Vector, "CVietnamWeaponBaseMine");
- };
- class CWeaponVietnamBaseGun
- {
- public:
- M_NETVAR(m_flCheckIronsightTime, float, "CWeaponVietnamBaseGun");
- M_NETVAR(m_bBayonetEnabled, bool, "CWeaponVietnamBaseGun");
- M_NETVAR(m_flBayonetEquipTime, float, "CWeaponVietnamBaseGun");
- M_NETVAR(m_bIsAbleToIronsight, bool, "CWeaponVietnamBaseGun");
- };
- class CBaseVietnamBludgeonWeapon
- {
- public:
- };
- class CWeaponVietnamBase
- {
- public:
- M_NETVAR(m_weaponMode, int, "CWeaponVietnamBase");
- M_NETVAR(m_fAccuracyPenalty, float, "CWeaponVietnamBase");
- M_NETVAR(m_fLastShotTime, float, "CWeaponVietnamBase");
- M_NETVAR(m_flRecoilIndex, float, "CWeaponVietnamBase");
- M_NETVAR(m_hPrevOwner, int, "CWeaponVietnamBase");
- M_NETVAR(m_flPostponeFireReadyTime, float, "CWeaponVietnamBase");
- M_NETVAR(m_bReloadVisuallyComplete, bool, "CWeaponVietnamBase");
- M_NETVAR(m_iOriginalTeamNumber, int, "CWeaponVietnamBase");
- M_NETVAR(m_iIronSightMode, int, "CWeaponVietnamBase");
- M_NETVAR(m_bFireModeAutomatic, bool, "CWeaponVietnamBase");
- M_NETVAR(m_bDefaultFireMode, bool, "CWeaponVietnamBase");
- M_NETVAR(m_flSoonestPrimaryAttack, float, "CWeaponVietnamBase");
- M_NETVAR(m_bVisibleInWeaponSelection, bool, "CWeaponVietnamBase");
- M_NETVAR(m_flCheckSelectFireTime, float, "CWeaponVietnamBase");
- M_NETVAR(m_flCheckSelectZoomLevelTime, float, "CWeaponVietnamBase");
- M_NETVAR(m_flSprintAnimationDelay, float, "CWeaponVietnamBase");
- M_NETVAR(m_bNearWall, bool, "CWeaponVietnamBase");
- M_NETVAR(m_bBashedEnemy, bool, "CWeaponVietnamBase");
- M_NETVAR(m_fFireDuration, float, "CWeaponVietnamBase");
- M_NETVAR(m_flNextNearwallCheck, float, "CWeaponVietnamBase");
- M_NETVAR(m_flDeployTime, float, "CWeaponVietnamBase");
- M_NETVAR(m_zoomLevel, float, "CWeaponVietnamBase");
- M_NETVAR(m_bFirstTimePickedUp, bool, "CWeaponVietnamBase");
- M_NETVAR(m_bBipodDeployed, bool, "CWeaponVietnamBase");
- M_NETVAR(m_flBipodDeployTime, float, "CWeaponVietnamBase");
- M_NETVAR(m_nBloodLevel, int, "CWeaponVietnamBase");
- M_NETVAR(m_bMud, bool, "CWeaponVietnamBase");
- M_NETVAR(m_nTotalShotCount, int, "CWeaponVietnamBase");
- };
- class CWeaponVCPistol
- {
- public:
- M_NETVAR(m_flBoltpullTime, float, "CWeaponVCPistol");
- M_NETVAR(m_bWantBoltpull, bool, "CWeaponVCPistol");
- M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponVCPistol");
- };
- class CWeaponUZI
- {
- public:
- };
- class CType97Flaregun
- {
- public:
- M_NETVAR(m_bNeedsReload, bool, "CType97Flaregun");
- };
- class CWeaponType67
- {
- public:
- };
- class CWeaponType63
- {
- public:
- };
- class CType30_Bayonet
- {
- public:
- };
- class CWeaponTT33
- {
- public:
- };
- class CWeaponSWM76
- {
- public:
- };
- class CWeaponSWM12
- {
- public:
- };
- class CWeaponSVT40S
- {
- public:
- };
- class CWeaponSVT40
- {
- public:
- };
- class CWeaponSVD
- {
- public:
- };
- class CWeaponStoner63
- {
- public:
- };
- class CWeaponSTG44s
- {
- public:
- };
- class CWeaponSTG44
- {
- public:
- };
- class CWeaponStenMK2
- {
- public:
- };
- class CWeaponSKS
- {
- public:
- };
- class CWeaponTUL1
- {
- public:
- };
- class CWeaponRPK
- {
- public:
- };
- class CWeaponRPG7
- {
- public:
- };
- class CWeaponRPD
- {
- public:
- };
- class CWeaponRP46
- {
- public:
- };
- class CWeaponRobust
- {
- public:
- M_NETVAR(m_flNextReloadTime, float, "CWeaponRobust");
- };
- class CWeaponType63RifleGrenade
- {
- public:
- };
- class CWeaponSKSRifleGrenade
- {
- public:
- };
- class CWeaponM38RifleGrenade
- {
- public:
- };
- class CWeaponKBKG60RifleGrenade
- {
- public:
- };
- class CWeaponKar98kRifleGrenade
- {
- public:
- };
- class CWeaponM2CRifleGrenade
- {
- public:
- };
- class CWeaponM1903RifleGrenade
- {
- public:
- };
- class CWeaponM14RifleGrenade
- {
- public:
- };
- class CWeaponM1GRifleGrenade
- {
- public:
- };
- class CWeaponM1CRifleGrenade
- {
- public:
- };
- class CWeaponVietCongRifleGrenade
- {
- public:
- };
- class CWeaponUSARifleGrenade
- {
- public:
- };
- class CWeaponRG42
- {
- public:
- };
- class CWeaponPPSH_41
- {
- public:
- };
- class CWeaponPPS43
- {
- public:
- };
- class CWeaponPM
- {
- public:
- };
- class CWeaponPB
- {
- public:
- };
- class CWeaponMP40
- {
- public:
- };
- class CWeaponMolotov
- {
- public:
- };
- class CWeaponMLE1935
- {
- public:
- };
- class CWeaponMK22Mod0
- {
- public:
- };
- class CWeaponMK22
- {
- public:
- };
- class CWeaponHealthKit
- {
- public:
- M_NETVAR(m_bWantToPlayDeployAnim, bool, "CWeaponHealthKit");
- M_NETVAR(m_flReplayDeployAnimTime, float, "CWeaponHealthKit");
- };
- class CWeaponMAT49
- {
- public:
- };
- class CWeaponMas38
- {
- public:
- };
- class CWeaponMAC10
- {
- public:
- };
- class CWeaponm9a1
- {
- public:
- };
- class CWeaponM870
- {
- public:
- M_NETVAR(m_bNeedPump, bool, "CWeaponM870");
- M_NETVAR(m_bDelayedReload, bool, "CWeaponM870");
- M_NETVAR(m_reloadState, int, "CWeaponM870");
- M_NETVAR(m_flNextReloadTime, float, "CWeaponM870");
- M_NETVAR(m_flPumpTime, float, "CWeaponM870");
- M_NETVAR(m_bWantPump, bool, "CWeaponM870");
- M_NETVAR(m_bPumpFinishedPlaying, bool, "CWeaponM870");
- };
- class CM8Flaregun
- {
- public:
- M_NETVAR(m_bNeedsReload, bool, "CM8Flaregun");
- };
- class CM7_Bayonet
- {
- public:
- };
- class CWeaponM79
- {
- public:
- M_NETVAR(m_bMustReload, bool, "CWeaponM79");
- };
- class CWeaponM72
- {
- public:
- };
- class CWeaponM6A1
- {
- public:
- };
- class CWeaponM60
- {
- public:
- };
- class CWeaponM45
- {
- public:
- };
- class CWeaponM40
- {
- public:
- M_NETVAR(m_flBoltpullTime, float, "CWeaponM40");
- M_NETVAR(m_bWantBoltpull, bool, "CWeaponM40");
- M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponM40");
- M_NETVAR(m_reloadState, int, "CWeaponM40");
- M_NETVAR(m_flNextReloadTime, float, "CWeaponM40");
- M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM40");
- };
- class CWeaponM3A1
- {
- public:
- };
- class CWeaponM38S
- {
- public:
- M_NETVAR(m_reloadState, int, "CWeaponM38S");
- M_NETVAR(m_flNextReloadTime, float, "CWeaponM38S");
- M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM38S");
- };
- class CWeaponM38
- {
- public:
- M_NETVAR(m_flBoltpullTime, float, "CWeaponM38");
- M_NETVAR(m_bWantBoltpull, bool, "CWeaponM38");
- M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponM38");
- };
- class CWeaponM2C
- {
- public:
- };
- class CWeaponDeployableTurret
- {
- public:
- M_NETVAR(m_bSuccessfulPlacement, bool, "CWeaponDeployableTurret");
- };
- class CWeaponM26
- {
- public:
- };
- class CWeaponM21S
- {
- public:
- };
- class CWeaponM1GS
- {
- public:
- };
- class CWeaponM1G
- {
- public:
- };
- class CWeaponM1C
- {
- public:
- };
- class CWeaponM1A1
- {
- public:
- };
- class CWeaponM1918Bar
- {
- public:
- };
- class CWeaponM1918
- {
- public:
- };
- class CWeaponM1917
- {
- public:
- };
- class CWeaponM1911
- {
- public:
- };
- class CM1905_Bayonet
- {
- public:
- };
- class CWeaponM1903S
- {
- public:
- M_NETVAR(m_reloadState, int, "CWeaponM1903S");
- M_NETVAR(m_flNextReloadTime, float, "CWeaponM1903S");
- M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM1903S");
- };
- class CWeaponM1903
- {
- public:
- M_NETVAR(m_flBoltpullTime, float, "CWeaponM1903");
- M_NETVAR(m_bWantBoltpull, bool, "CWeaponM1903");
- M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponM1903");
- };
- class CWeaponM1895
- {
- public:
- M_NETVAR(m_reloadState, int, "CWeaponM1895");
- M_NETVAR(m_flNextReloadTime, float, "CWeaponM1895");
- M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM1895");
- };
- class CWeaponM18
- {
- public:
- };
- class CWeaponM16mine
- {
- public:
- };
- class CWeaponM203
- {
- public:
- };
- class CWeaponM16A1_M203
- {
- public:
- M_NETVAR(m_bMustReloadGL, bool, "CWeaponM16A1_M203");
- M_NETVAR(m_bSecondaryFireAttachmentActive, bool, "CWeaponM16A1_M203");
- };
- class CWeaponM16a1
- {
- public:
- };
- class CWeaponM14
- {
- public:
- };
- class CWeaponLPO50
- {
- public:
- };
- class CWeaponKBKG60
- {
- public:
- };
- class CWeaponKar98k_S
- {
- public:
- M_NETVAR(m_reloadState, int, "CWeaponKar98k_S");
- M_NETVAR(m_flNextReloadTime, float, "CWeaponKar98k_S");
- M_NETVAR(m_bNeedStopReloading, bool, "CWeaponKar98k_S");
- };
- class CWeaponKar98k
- {
- public:
- M_NETVAR(m_flBoltpullTime, float, "CWeaponKar98k");
- M_NETVAR(m_bWantBoltpull, bool, "CWeaponKar98k");
- M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponKar98k");
- };
- class CWeaponK50m
- {
- public:
- };
- class CWeaponHDM
- {
- public:
- };
- class CWeaponGasMaskVC
- {
- public:
- };
- class CWeaponGasMaskUS
- {
- public:
- };
- class CWeaponGasMask
- {
- public:
- };
- class CWeaponFists
- {
- public:
- M_NETVAR(m_flSmackTime, float, "CWeaponFists");
- M_NETVAR(m_flChargedAttackDelay, float, "CWeaponFists");
- M_NETVAR(m_flChargedAttackLoop, float, "CWeaponFists");
- M_NETVAR(m_bChargedAttackReady, bool, "CWeaponFists");
- };
- class CWeaponExplosiveDevice_Dynamite
- {
- public:
- };
- class CWeaponExplosiveDevice
- {
- public:
- M_NETVAR(m_bPlanting, bool, "CWeaponExplosiveDevice");
- M_NETVAR(m_nType, int, "CWeaponExplosiveDevice");
- };
- class CWeaponDP28
- {
- public:
- };
- class CWeaponCSS
- {
- public:
- };
- class CWeaponCSG
- {
- public:
- };
- class CWeaponCrowbar
- {
- public:
- };
- class CWeaponCAR15s
- {
- public:
- };
- class CWeaponM607S
- {
- public:
- };
- class CWeaponM607
- {
- public:
- };
- class CWeaponCAR15
- {
- public:
- };
- class CWeaponBinocularsVC
- {
- public:
- };
- class CWeaponBinocularsUS
- {
- public:
- };
- class CWeaponBinoculars
- {
- public:
- M_NETVAR(m_bZoomed, bool, "CWeaponBinoculars");
- };
- class CBaseVietnamGrenade
- {
- public:
- M_NETVAR(m_bRedraw, bool, "CBaseVietnamGrenade");
- M_NETVAR(m_bIsHeldByPlayer, bool, "CBaseVietnamGrenade");
- M_NETVAR(m_bPinPulled, bool, "CBaseVietnamGrenade");
- M_NETVAR(m_fThrowTime, float, "CBaseVietnamGrenade");
- M_NETVAR(m_flPinpullTime, float, "CBaseVietnamGrenade");
- M_NETVAR(m_bLoopingSoundPlaying, bool, "CBaseVietnamGrenade");
- M_NETVAR(m_AttackPaused, int, "CBaseVietnamGrenade");
- M_NETVAR(m_flCookTime, float, "CBaseVietnamGrenade");
- };
- class CWeaponAmmoBox
- {
- public:
- M_NETVAR(m_bWantToPlayDeployAnim, bool, "CWeaponAmmoBox");
- M_NETVAR(m_flReplayDeployAnimTime, float, "CWeaponAmmoBox");
- };
- class CWeaponGP25
- {
- public:
- };
- class CWeaponAKM_GP25
- {
- public:
- M_NETVAR(m_bMustReloadGL, bool, "CWeaponAKM_GP25");
- M_NETVAR(m_bSecondaryFireAttachmentActive, bool, "CWeaponAKM_GP25");
- };
- class CWeaponAKM
- {
- public:
- };
- class CAK47_Bayonet
- {
- public:
- };
- class CWeaponType56
- {
- public:
- };
- class CWeaponAK47
- {
- public:
- };
- class CBaseFlameThrower
- {
- public:
- M_NETVAR(m_bStartBurning, bool, "CBaseFlameThrower");
- };
- class CSmokeGrenadeProjectile
- {
- public:
- M_NETVAR(m_bDidSmokeEffect, bool, "CSmokeGrenadeProjectile");
- M_NETVAR(m_nSmokeEffectTickBegin, int, "CSmokeGrenadeProjectile");
- M_NETVAR(m_bToxic, bool, "CSmokeGrenadeProjectile");
- M_NETVAR(m_vSmokeColor, Vector, "CSmokeGrenadeProjectile");
- M_NETVAR(m_flSmokeCloudFullOpacityDuration, float, "CSmokeGrenadeProjectile");
- };
- class CMolotovProjectile
- {
- public:
- M_NETVAR(m_bIsIncGrenade, bool, "CMolotovProjectile");
- };
- class CBaseVietnamGrenadeProjectile
- {
- public:
- M_NETVAR(m_vInitialVelocity, Vector, "CBaseVietnamGrenadeProjectile");
- M_NETVAR(m_nBounces, int, "CBaseVietnamGrenadeProjectile");
- M_NETVAR(m_nExplodeEffectIndex, int, "CBaseVietnamGrenadeProjectile");
- M_NETVAR(m_nExplodeEffectTickBegin, int, "CBaseVietnamGrenadeProjectile");
- M_NETVAR(m_vecExplodeEffectOrigin, Vector, "CBaseVietnamGrenadeProjectile");
- M_NETVAR(m_nProjectileType, int, "CBaseVietnamGrenadeProjectile");
- };
- class CInferno
- {
- public:
- M_NETVAR(m_fireXDelta, void*, "CInferno");
- M_NETVAR(003, int, "CInferno");
- M_NETVAR(004, int, "CInferno");
- M_NETVAR(005, int, "CInferno");
- M_NETVAR(006, int, "CInferno");
- M_NETVAR(007, int, "CInferno");
- M_NETVAR(008, int, "CInferno");
- M_NETVAR(009, int, "CInferno");
- M_NETVAR(030, int, "CInferno");
- M_NETVAR(033, int, "CInferno");
- M_NETVAR(034, int, "CInferno");
- M_NETVAR(035, int, "CInferno");
- M_NETVAR(036, int, "CInferno");
- M_NETVAR(037, int, "CInferno");
- M_NETVAR(038, int, "CInferno");
- M_NETVAR(039, int, "CInferno");
- M_NETVAR(040, int, "CInferno");
- M_NETVAR(043, int, "CInferno");
- M_NETVAR(044, int, "CInferno");
- M_NETVAR(045, int, "CInferno");
- M_NETVAR(046, int, "CInferno");
- M_NETVAR(047, int, "CInferno");
- M_NETVAR(048, int, "CInferno");
- M_NETVAR(049, int, "CInferno");
- M_NETVAR(050, int, "CInferno");
- M_NETVAR(053, int, "CInferno");
- M_NETVAR(054, int, "CInferno");
- M_NETVAR(055, int, "CInferno");
- M_NETVAR(056, int, "CInferno");
- M_NETVAR(057, int, "CInferno");
- M_NETVAR(058, int, "CInferno");
- M_NETVAR(059, int, "CInferno");
- M_NETVAR(060, int, "CInferno");
- M_NETVAR(063, int, "CInferno");
- M_NETVAR(064, int, "CInferno");
- M_NETVAR(065, int, "CInferno");
- M_NETVAR(066, int, "CInferno");
- M_NETVAR(067, int, "CInferno");
- M_NETVAR(068, int, "CInferno");
- M_NETVAR(069, int, "CInferno");
- M_NETVAR(070, int, "CInferno");
- M_NETVAR(073, int, "CInferno");
- M_NETVAR(074, int, "CInferno");
- M_NETVAR(075, int, "CInferno");
- M_NETVAR(076, int, "CInferno");
- M_NETVAR(077, int, "CInferno");
- M_NETVAR(078, int, "CInferno");
- M_NETVAR(079, int, "CInferno");
- M_NETVAR(080, int, "CInferno");
- M_NETVAR(083, int, "CInferno");
- M_NETVAR(084, int, "CInferno");
- M_NETVAR(085, int, "CInferno");
- M_NETVAR(086, int, "CInferno");
- M_NETVAR(087, int, "CInferno");
- M_NETVAR(088, int, "CInferno");
- M_NETVAR(089, int, "CInferno");
- M_NETVAR(090, int, "CInferno");
- M_NETVAR(093, int, "CInferno");
- M_NETVAR(094, int, "CInferno");
- M_NETVAR(095, int, "CInferno");
- M_NETVAR(096, int, "CInferno");
- M_NETVAR(097, int, "CInferno");
- M_NETVAR(098, int, "CInferno");
- M_NETVAR(099, int, "CInferno");
- M_NETVAR(m_fireYDelta, void*, "CInferno");
- M_NETVAR(003, int, "CInferno");
- M_NETVAR(004, int, "CInferno");
- M_NETVAR(005, int, "CInferno");
- M_NETVAR(006, int, "CInferno");
- M_NETVAR(007, int, "CInferno");
- M_NETVAR(008, int, "CInferno");
- M_NETVAR(009, int, "CInferno");
- M_NETVAR(030, int, "CInferno");
- M_NETVAR(033, int, "CInferno");
- M_NETVAR(034, int, "CInferno");
- M_NETVAR(035, int, "CInferno");
- M_NETVAR(036, int, "CInferno");
- M_NETVAR(037, int, "CInferno");
- M_NETVAR(038, int, "CInferno");
- M_NETVAR(039, int, "CInferno");
- M_NETVAR(040, int, "CInferno");
- M_NETVAR(043, int, "CInferno");
- M_NETVAR(044, int, "CInferno");
- M_NETVAR(045, int, "CInferno");
- M_NETVAR(046, int, "CInferno");
- M_NETVAR(047, int, "CInferno");
- M_NETVAR(048, int, "CInferno");
- M_NETVAR(049, int, "CInferno");
- M_NETVAR(050, int, "CInferno");
- M_NETVAR(053, int, "CInferno");
- M_NETVAR(054, int, "CInferno");
- M_NETVAR(055, int, "CInferno");
- M_NETVAR(056, int, "CInferno");
- M_NETVAR(057, int, "CInferno");
- M_NETVAR(058, int, "CInferno");
- M_NETVAR(059, int, "CInferno");
- M_NETVAR(060, int, "CInferno");
- M_NETVAR(063, int, "CInferno");
- M_NETVAR(064, int, "CInferno");
- M_NETVAR(065, int, "CInferno");
- M_NETVAR(066, int, "CInferno");
- M_NETVAR(067, int, "CInferno");
- M_NETVAR(068, int, "CInferno");
- M_NETVAR(069, int, "CInferno");
- M_NETVAR(070, int, "CInferno");
- M_NETVAR(073, int, "CInferno");
- M_NETVAR(074, int, "CInferno");
- M_NETVAR(075, int, "CInferno");
- M_NETVAR(076, int, "CInferno");
- M_NETVAR(077, int, "CInferno");
- M_NETVAR(078, int, "CInferno");
- M_NETVAR(079, int, "CInferno");
- M_NETVAR(080, int, "CInferno");
- M_NETVAR(083, int, "CInferno");
- M_NETVAR(084, int, "CInferno");
- M_NETVAR(085, int, "CInferno");
- M_NETVAR(086, int, "CInferno");
- M_NETVAR(087, int, "CInferno");
- M_NETVAR(088, int, "CInferno");
- M_NETVAR(089, int, "CInferno");
- M_NETVAR(090, int, "CInferno");
- M_NETVAR(093, int, "CInferno");
- M_NETVAR(094, int, "CInferno");
- M_NETVAR(095, int, "CInferno");
- M_NETVAR(096, int, "CInferno");
- M_NETVAR(097, int, "CInferno");
- M_NETVAR(098, int, "CInferno");
- M_NETVAR(099, int, "CInferno");
- M_NETVAR(m_fireZDelta, void*, "CInferno");
- M_NETVAR(003, int, "CInferno");
- M_NETVAR(004, int, "CInferno");
- M_NETVAR(005, int, "CInferno");
- M_NETVAR(006, int, "CInferno");
- M_NETVAR(007, int, "CInferno");
- M_NETVAR(008, int, "CInferno");
- M_NETVAR(009, int, "CInferno");
- M_NETVAR(030, int, "CInferno");
- M_NETVAR(033, int, "CInferno");
- M_NETVAR(034, int, "CInferno");
- M_NETVAR(035, int, "CInferno");
- M_NETVAR(036, int, "CInferno");
- M_NETVAR(037, int, "CInferno");
- M_NETVAR(038, int, "CInferno");
- M_NETVAR(039, int, "CInferno");
- M_NETVAR(040, int, "CInferno");
- M_NETVAR(043, int, "CInferno");
- M_NETVAR(044, int, "CInferno");
- M_NETVAR(045, int, "CInferno");
- M_NETVAR(046, int, "CInferno");
- M_NETVAR(047, int, "CInferno");
- M_NETVAR(048, int, "CInferno");
- M_NETVAR(049, int, "CInferno");
- M_NETVAR(050, int, "CInferno");
- M_NETVAR(053, int, "CInferno");
- M_NETVAR(054, int, "CInferno");
- M_NETVAR(055, int, "CInferno");
- M_NETVAR(056, int, "CInferno");
- M_NETVAR(057, int, "CInferno");
- M_NETVAR(058, int, "CInferno");
- M_NETVAR(059, int, "CInferno");
- M_NETVAR(060, int, "CInferno");
- M_NETVAR(063, int, "CInferno");
- M_NETVAR(064, int, "CInferno");
- M_NETVAR(065, int, "CInferno");
- M_NETVAR(066, int, "CInferno");
- M_NETVAR(067, int, "CInferno");
- M_NETVAR(068, int, "CInferno");
- M_NETVAR(069, int, "CInferno");
- M_NETVAR(070, int, "CInferno");
- M_NETVAR(073, int, "CInferno");
- M_NETVAR(074, int, "CInferno");
- M_NETVAR(075, int, "CInferno");
- M_NETVAR(076, int, "CInferno");
- M_NETVAR(077, int, "CInferno");
- M_NETVAR(078, int, "CInferno");
- M_NETVAR(079, int, "CInferno");
- M_NETVAR(080, int, "CInferno");
- M_NETVAR(083, int, "CInferno");
- M_NETVAR(084, int, "CInferno");
- M_NETVAR(085, int, "CInferno");
- M_NETVAR(086, int, "CInferno");
- M_NETVAR(087, int, "CInferno");
- M_NETVAR(088, int, "CInferno");
- M_NETVAR(089, int, "CInferno");
- M_NETVAR(090, int, "CInferno");
- M_NETVAR(093, int, "CInferno");
- M_NETVAR(094, int, "CInferno");
- M_NETVAR(095, int, "CInferno");
- M_NETVAR(096, int, "CInferno");
- M_NETVAR(097, int, "CInferno");
- M_NETVAR(098, int, "CInferno");
- M_NETVAR(099, int, "CInferno");
- M_NETVAR(m_bFireIsBurning, bool, "CInferno");
- M_NETVAR(003, int, "CInferno");
- M_NETVAR(004, int, "CInferno");
- M_NETVAR(005, int, "CInferno");
- M_NETVAR(006, int, "CInferno");
- M_NETVAR(007, int, "CInferno");
- M_NETVAR(008, int, "CInferno");
- M_NETVAR(009, int, "CInferno");
- M_NETVAR(030, int, "CInferno");
- M_NETVAR(033, int, "CInferno");
- M_NETVAR(034, int, "CInferno");
- M_NETVAR(035, int, "CInferno");
- M_NETVAR(036, int, "CInferno");
- M_NETVAR(037, int, "CInferno");
- M_NETVAR(038, int, "CInferno");
- M_NETVAR(039, int, "CInferno");
- M_NETVAR(040, int, "CInferno");
- M_NETVAR(043, int, "CInferno");
- M_NETVAR(044, int, "CInferno");
- M_NETVAR(045, int, "CInferno");
- M_NETVAR(046, int, "CInferno");
- M_NETVAR(047, int, "CInferno");
- M_NETVAR(048, int, "CInferno");
- M_NETVAR(049, int, "CInferno");
- M_NETVAR(050, int, "CInferno");
- M_NETVAR(053, int, "CInferno");
- M_NETVAR(054, int, "CInferno");
- M_NETVAR(055, int, "CInferno");
- M_NETVAR(056, int, "CInferno");
- M_NETVAR(057, int, "CInferno");
- M_NETVAR(058, int, "CInferno");
- M_NETVAR(059, int, "CInferno");
- M_NETVAR(060, int, "CInferno");
- M_NETVAR(063, int, "CInferno");
- M_NETVAR(064, int, "CInferno");
- M_NETVAR(065, int, "CInferno");
- M_NETVAR(066, int, "CInferno");
- M_NETVAR(067, int, "CInferno");
- M_NETVAR(068, int, "CInferno");
- M_NETVAR(069, int, "CInferno");
- M_NETVAR(070, int, "CInferno");
- M_NETVAR(073, int, "CInferno");
- M_NETVAR(074, int, "CInferno");
- M_NETVAR(075, int, "CInferno");
- M_NETVAR(076, int, "CInferno");
- M_NETVAR(077, int, "CInferno");
- M_NETVAR(078, int, "CInferno");
- M_NETVAR(079, int, "CInferno");
- M_NETVAR(080, int, "CInferno");
- M_NETVAR(083, int, "CInferno");
- M_NETVAR(084, int, "CInferno");
- M_NETVAR(085, int, "CInferno");
- M_NETVAR(086, int, "CInferno");
- M_NETVAR(087, int, "CInferno");
- M_NETVAR(088, int, "CInferno");
- M_NETVAR(089, int, "CInferno");
- M_NETVAR(090, int, "CInferno");
- M_NETVAR(093, int, "CInferno");
- M_NETVAR(094, int, "CInferno");
- M_NETVAR(095, int, "CInferno");
- M_NETVAR(096, int, "CInferno");
- M_NETVAR(097, int, "CInferno");
- M_NETVAR(098, int, "CInferno");
- M_NETVAR(099, int, "CInferno");
- M_NETVAR(m_nFireEffectTickBegin, int, "CInferno");
- M_NETVAR(m_fireCount, int, "CInferno");
- M_NETVAR(m_nInfernoType, int, "CInferno");
- };
- class CShatterGlass
- {
- public:
- };
- class CChicken
- {
- public:
- M_NETVAR(m_jumpedThisFrame, int, "CChicken");
- M_NETVAR(m_leader, int, "CChicken");
- };
- class CVietnamViewModel
- {
- public:
- M_NETVAR(m_iCurrentBaseSequence, int, "CVietnamViewModel");
- };
- class CFootstepControl
- {
- public:
- M_NETVAR(m_source, const char*, "CFootstepControl");
- M_NETVAR(m_destination, const char*, "CFootstepControl");
- };
- class CVietnamGameRulesProxy
- {
- public:
- M_NETVAR(m_bFreezePeriod, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bMatchWaitingForResume, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bWarmupPeriod, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_fWarmupPeriodEnd, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_fWarmupPeriodStart, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_bTerroristTimeOutActive, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bCTTimeOutActive, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_flTerroristTimeOutRemaining, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flCTTimeOutRemaining, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_nTerroristTimeOuts, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nCTTimeOuts, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iRoundTime, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_gamePhase, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_totalRoundsPlayed, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nOvertimePlaying, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_timeUntilNextPhaseStarts, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flCMMItemDropRevealStartTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flCMMItemDropRevealEndTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_fRoundStartTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_bGameRestart, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_flRestartRoundTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flGameStartTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_iHostagesRemaining, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_bAnyHostageReached, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bMapHasBombTarget, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bMapHasRescueZone, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bIsQueuedMatchmaking, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bIsValveDS, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bIsQuestEligible, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bLogoMap, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_bPlayAllStepSoundsOnServer, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_iNumGunGameProgressiveWeaponsUS, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iNumGunGameProgressiveWeaponsVC, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iSpectatorSlotCount, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iRoundWinStatus, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_eRoundWinReason, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_flDMBonusStartTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flDMBonusTimeLength, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_unDMBonusWeaponLoadoutSlot, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_bDMBonusActive, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_iMatchStats_RoundResults, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iMatchStats_PlayersAlive_VC, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iMatchStats_PlayersAlive_US, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_GGProgressiveWeaponOrderUS, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(004, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(005, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(006, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(007, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(008, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(009, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(030, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(033, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(034, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(035, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(036, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(037, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(038, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(039, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(040, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(043, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(044, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(045, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(046, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(047, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(048, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(049, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(050, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(053, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(054, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(055, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(056, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(057, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(058, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(059, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(m_GGProgressiveWeaponOrderVC, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(004, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(005, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(006, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(007, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(008, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(009, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(030, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(033, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(034, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(035, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(036, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(037, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(038, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(039, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(040, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(043, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(044, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(045, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(046, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(047, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(048, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(049, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(050, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(053, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(054, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(055, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(056, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(057, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(058, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(059, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(m_GGProgressiveWeaponKillUpgradeOrderUS, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(030, int, "CVietnamGameRulesProxy");
- M_NETVAR(033, int, "CVietnamGameRulesProxy");
- M_NETVAR(034, int, "CVietnamGameRulesProxy");
- M_NETVAR(035, int, "CVietnamGameRulesProxy");
- M_NETVAR(036, int, "CVietnamGameRulesProxy");
- M_NETVAR(037, int, "CVietnamGameRulesProxy");
- M_NETVAR(038, int, "CVietnamGameRulesProxy");
- M_NETVAR(039, int, "CVietnamGameRulesProxy");
- M_NETVAR(040, int, "CVietnamGameRulesProxy");
- M_NETVAR(043, int, "CVietnamGameRulesProxy");
- M_NETVAR(044, int, "CVietnamGameRulesProxy");
- M_NETVAR(045, int, "CVietnamGameRulesProxy");
- M_NETVAR(046, int, "CVietnamGameRulesProxy");
- M_NETVAR(047, int, "CVietnamGameRulesProxy");
- M_NETVAR(048, int, "CVietnamGameRulesProxy");
- M_NETVAR(049, int, "CVietnamGameRulesProxy");
- M_NETVAR(050, int, "CVietnamGameRulesProxy");
- M_NETVAR(053, int, "CVietnamGameRulesProxy");
- M_NETVAR(054, int, "CVietnamGameRulesProxy");
- M_NETVAR(055, int, "CVietnamGameRulesProxy");
- M_NETVAR(056, int, "CVietnamGameRulesProxy");
- M_NETVAR(057, int, "CVietnamGameRulesProxy");
- M_NETVAR(058, int, "CVietnamGameRulesProxy");
- M_NETVAR(059, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_GGProgressiveWeaponKillUpgradeOrderVC, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(030, int, "CVietnamGameRulesProxy");
- M_NETVAR(033, int, "CVietnamGameRulesProxy");
- M_NETVAR(034, int, "CVietnamGameRulesProxy");
- M_NETVAR(035, int, "CVietnamGameRulesProxy");
- M_NETVAR(036, int, "CVietnamGameRulesProxy");
- M_NETVAR(037, int, "CVietnamGameRulesProxy");
- M_NETVAR(038, int, "CVietnamGameRulesProxy");
- M_NETVAR(039, int, "CVietnamGameRulesProxy");
- M_NETVAR(040, int, "CVietnamGameRulesProxy");
- M_NETVAR(043, int, "CVietnamGameRulesProxy");
- M_NETVAR(044, int, "CVietnamGameRulesProxy");
- M_NETVAR(045, int, "CVietnamGameRulesProxy");
- M_NETVAR(046, int, "CVietnamGameRulesProxy");
- M_NETVAR(047, int, "CVietnamGameRulesProxy");
- M_NETVAR(048, int, "CVietnamGameRulesProxy");
- M_NETVAR(049, int, "CVietnamGameRulesProxy");
- M_NETVAR(050, int, "CVietnamGameRulesProxy");
- M_NETVAR(053, int, "CVietnamGameRulesProxy");
- M_NETVAR(054, int, "CVietnamGameRulesProxy");
- M_NETVAR(055, int, "CVietnamGameRulesProxy");
- M_NETVAR(056, int, "CVietnamGameRulesProxy");
- M_NETVAR(057, int, "CVietnamGameRulesProxy");
- M_NETVAR(058, int, "CVietnamGameRulesProxy");
- M_NETVAR(059, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_MatchDevice, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_bHasMatchStarted, bool, "CVietnamGameRulesProxy");
- M_NETVAR(m_TeamRespawnWaveTimes, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, float, "CVietnamGameRulesProxy");
- M_NETVAR(004, float, "CVietnamGameRulesProxy");
- M_NETVAR(005, float, "CVietnamGameRulesProxy");
- M_NETVAR(006, float, "CVietnamGameRulesProxy");
- M_NETVAR(007, float, "CVietnamGameRulesProxy");
- M_NETVAR(008, float, "CVietnamGameRulesProxy");
- M_NETVAR(009, float, "CVietnamGameRulesProxy");
- M_NETVAR(030, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flNextRespawnWave, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, float, "CVietnamGameRulesProxy");
- M_NETVAR(004, float, "CVietnamGameRulesProxy");
- M_NETVAR(005, float, "CVietnamGameRulesProxy");
- M_NETVAR(006, float, "CVietnamGameRulesProxy");
- M_NETVAR(007, float, "CVietnamGameRulesProxy");
- M_NETVAR(008, float, "CVietnamGameRulesProxy");
- M_NETVAR(009, float, "CVietnamGameRulesProxy");
- M_NETVAR(030, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_nNextMapInMapgroup, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nEndMatchMapGroupVoteTypes, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nEndMatchMapGroupVoteOptions, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nEndMatchMapVoteWinner, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iActiveAssassinationTargetMissionID, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_fMatchStartTime, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_szTournamentEventName, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(m_szTournamentEventStage, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(m_szMatchStatTxt, const char*, "CVietnamGameRulesProxy");
- M_NETVAR(m_nGuardianModeWaveNumber, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nGuardianModeSpecialKillsRemaining, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_nGuardianModeSpecialWeaponNeeded, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_numGlobalGiftsGiven, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_numGlobalGifters, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_numGlobalGiftsPeriodSeconds, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_arrFeaturedGiftersAccounts, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_arrFeaturedGiftersGifts, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_arrProhibitedItemIndices, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(004, int, "CVietnamGameRulesProxy");
- M_NETVAR(005, int, "CVietnamGameRulesProxy");
- M_NETVAR(006, int, "CVietnamGameRulesProxy");
- M_NETVAR(007, int, "CVietnamGameRulesProxy");
- M_NETVAR(008, int, "CVietnamGameRulesProxy");
- M_NETVAR(009, int, "CVietnamGameRulesProxy");
- M_NETVAR(030, int, "CVietnamGameRulesProxy");
- M_NETVAR(033, int, "CVietnamGameRulesProxy");
- M_NETVAR(034, int, "CVietnamGameRulesProxy");
- M_NETVAR(035, int, "CVietnamGameRulesProxy");
- M_NETVAR(036, int, "CVietnamGameRulesProxy");
- M_NETVAR(037, int, "CVietnamGameRulesProxy");
- M_NETVAR(038, int, "CVietnamGameRulesProxy");
- M_NETVAR(039, int, "CVietnamGameRulesProxy");
- M_NETVAR(040, int, "CVietnamGameRulesProxy");
- M_NETVAR(043, int, "CVietnamGameRulesProxy");
- M_NETVAR(044, int, "CVietnamGameRulesProxy");
- M_NETVAR(045, int, "CVietnamGameRulesProxy");
- M_NETVAR(046, int, "CVietnamGameRulesProxy");
- M_NETVAR(047, int, "CVietnamGameRulesProxy");
- M_NETVAR(048, int, "CVietnamGameRulesProxy");
- M_NETVAR(049, int, "CVietnamGameRulesProxy");
- M_NETVAR(050, int, "CVietnamGameRulesProxy");
- M_NETVAR(053, int, "CVietnamGameRulesProxy");
- M_NETVAR(054, int, "CVietnamGameRulesProxy");
- M_NETVAR(055, int, "CVietnamGameRulesProxy");
- M_NETVAR(056, int, "CVietnamGameRulesProxy");
- M_NETVAR(057, int, "CVietnamGameRulesProxy");
- M_NETVAR(058, int, "CVietnamGameRulesProxy");
- M_NETVAR(059, int, "CVietnamGameRulesProxy");
- M_NETVAR(060, int, "CVietnamGameRulesProxy");
- M_NETVAR(063, int, "CVietnamGameRulesProxy");
- M_NETVAR(064, int, "CVietnamGameRulesProxy");
- M_NETVAR(065, int, "CVietnamGameRulesProxy");
- M_NETVAR(066, int, "CVietnamGameRulesProxy");
- M_NETVAR(067, int, "CVietnamGameRulesProxy");
- M_NETVAR(068, int, "CVietnamGameRulesProxy");
- M_NETVAR(069, int, "CVietnamGameRulesProxy");
- M_NETVAR(070, int, "CVietnamGameRulesProxy");
- M_NETVAR(073, int, "CVietnamGameRulesProxy");
- M_NETVAR(074, int, "CVietnamGameRulesProxy");
- M_NETVAR(075, int, "CVietnamGameRulesProxy");
- M_NETVAR(076, int, "CVietnamGameRulesProxy");
- M_NETVAR(077, int, "CVietnamGameRulesProxy");
- M_NETVAR(078, int, "CVietnamGameRulesProxy");
- M_NETVAR(079, int, "CVietnamGameRulesProxy");
- M_NETVAR(080, int, "CVietnamGameRulesProxy");
- M_NETVAR(083, int, "CVietnamGameRulesProxy");
- M_NETVAR(084, int, "CVietnamGameRulesProxy");
- M_NETVAR(085, int, "CVietnamGameRulesProxy");
- M_NETVAR(086, int, "CVietnamGameRulesProxy");
- M_NETVAR(087, int, "CVietnamGameRulesProxy");
- M_NETVAR(088, int, "CVietnamGameRulesProxy");
- M_NETVAR(089, int, "CVietnamGameRulesProxy");
- M_NETVAR(090, int, "CVietnamGameRulesProxy");
- M_NETVAR(093, int, "CVietnamGameRulesProxy");
- M_NETVAR(094, int, "CVietnamGameRulesProxy");
- M_NETVAR(095, int, "CVietnamGameRulesProxy");
- M_NETVAR(096, int, "CVietnamGameRulesProxy");
- M_NETVAR(097, int, "CVietnamGameRulesProxy");
- M_NETVAR(098, int, "CVietnamGameRulesProxy");
- M_NETVAR(099, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_numBestOfMaps, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_arrTournamentActiveCasterAccounts, void*, "CVietnamGameRulesProxy");
- M_NETVAR(003, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iCurrentPhase, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iInterimPhaseTimeLeft, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iWaveNum, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iWaveType, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iPreferredWaveType, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iNumEnemiesRemaining, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iMapMaxPropsPerPlayer, int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iUsedSlotsForClassUS[0], int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iUsedSlotsForClassVC[0], int, "CVietnamGameRulesProxy");
- M_NETVAR(m_iMaxSlotsForClass[0], int, "CVietnamGameRulesProxy");
- M_NETVAR(m_flAirstrikeRecallDelayUS, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_flAirstrikeRecallDelayVC, float, "CVietnamGameRulesProxy");
- M_NETVAR(m_bFullIntermission, bool, "CVietnamGameRulesProxy");
- };
- class CWeaponCubemap
- {
- public:
- };
- class CWeaponCycler
- {
- public:
- };
- class CVietnamTeam
- {
- public:
- M_NETVAR(m_nGGLeaderEntIndex_US, int, "CVietnamTeam");
- M_NETVAR(m_nGGLeaderEntIndex_VC, int, "CVietnamTeam");
- };
- class CVietnam_SpawnableProp
- {
- public:
- M_NETVAR(m_hSpawnerPlayer, int, "CVietnam_SpawnableProp");
- };
- class CVietnamPlayerResource
- {
- public:
- M_NETVAR(m_iPlayerC4, int, "CVietnamPlayerResource");
- M_NETVAR(m_iPlayerVIP, int, "CVietnamPlayerResource");
- M_NETVAR(m_bombsiteCenterA, bool, "CVietnamPlayerResource");
- M_NETVAR(m_bombsiteCenterB, bool, "CVietnamPlayerResource");
- M_NETVAR(m_iMVPs, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iArmor, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_bHasHelmet, bool, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_bHasDefuser, bool, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iScore, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iContributionScore, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iCompetitiveRanking, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iCompetitiveWins, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iCompetitiveRankType, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iCompTeammateColor, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iLifetimeStart, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iLifetimeEnd, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iPlayerClass, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iBotDifficulty, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_szClan, void*, "CVietnamPlayerResource");
- M_NETVAR(003, const char*, "CVietnamPlayerResource");
- M_NETVAR(004, const char*, "CVietnamPlayerResource");
- M_NETVAR(005, const char*, "CVietnamPlayerResource");
- M_NETVAR(006, const char*, "CVietnamPlayerResource");
- M_NETVAR(007, const char*, "CVietnamPlayerResource");
- M_NETVAR(008, const char*, "CVietnamPlayerResource");
- M_NETVAR(009, const char*, "CVietnamPlayerResource");
- M_NETVAR(030, const char*, "CVietnamPlayerResource");
- M_NETVAR(033, const char*, "CVietnamPlayerResource");
- M_NETVAR(m_iTotalCashSpent, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iGunGameLevel, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iCashSpentThisRound, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_nEndMatchNextMapVotes, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_bEndMatchNextMapAllVoted, bool, "CVietnamPlayerResource");
- M_NETVAR(m_nActiveCoinRank, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_nMusicID, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_nPersonaDataPublicLevel, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_nPersonaDataPublicCommendsLeader, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_nPersonaDataPublicCommendsTeacher, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_nPersonaDataPublicCommendsFriendly, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_Kills_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_5k_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_4k_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_3k_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_Damage_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_EquipmentValue_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_KillReward_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_LiveTime_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_Deaths_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_Assists_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_HeadShotKills_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_Objective_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_CashEarned_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_UtilityDamage_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- M_NETVAR(m_iMatchStats_EnemiesFlashed_Total, void*, "CVietnamPlayerResource");
- M_NETVAR(003, int, "CVietnamPlayerResource");
- M_NETVAR(004, int, "CVietnamPlayerResource");
- M_NETVAR(005, int, "CVietnamPlayerResource");
- M_NETVAR(006, int, "CVietnamPlayerResource");
- M_NETVAR(007, int, "CVietnamPlayerResource");
- M_NETVAR(008, int, "CVietnamPlayerResource");
- M_NETVAR(009, int, "CVietnamPlayerResource");
- M_NETVAR(030, int, "CVietnamPlayerResource");
- M_NETVAR(033, int, "CVietnamPlayerResource");
- };
- class CVietnam_Player
- {
- public:
- M_NETVAR(m_vecOrigin, Vector2D, "CVietnam_Player");
- M_NETVAR(m_iDirection, int, "CVietnam_Player");
- M_NETVAR(m_iShotsFired, int, "CVietnam_Player");
- M_NETVAR(m_nNumFastDucks, int, "CVietnam_Player");
- M_NETVAR(m_bDuckOverride, bool, "CVietnam_Player");
- M_NETVAR(m_flVelocityModifier, float, "CVietnam_Player");
- M_NETVAR(m_bPlayerDominated, bool, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(030, int, "CVietnam_Player");
- M_NETVAR(033, int, "CVietnam_Player");
- M_NETVAR(m_bPlayerDominatingMe, bool, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(030, int, "CVietnam_Player");
- M_NETVAR(033, int, "CVietnam_Player");
- M_NETVAR(m_flNextPickupTransitionCheck, float, "CVietnam_Player");
- M_NETVAR(m_bUsableEntityFound, bool, "CVietnam_Player");
- M_NETVAR(m_vecUseAngles, Vector, "CVietnam_Player");
- M_NETVAR(m_bWearingGasMask, bool, "CVietnam_Player");
- M_NETVAR(m_nPreferredWeaponFireMode, int, "CVietnam_Player");
- M_NETVAR(m_nPreferredRevolverUsageMode, int, "CVietnam_Player");
- M_NETVAR(m_nMinesInstalled, int, "CVietnam_Player");
- M_NETVAR(m_hObserverPoint, int, "CVietnam_Player");
- M_NETVAR(m_vecOrigin, Vector2D, "CVietnam_Player");
- M_NETVAR(m_angEyeAngles[0], float, "CVietnam_Player");
- M_NETVAR(m_iAddonBits, int, "CVietnam_Player");
- M_NETVAR(m_iPrimaryAddon, int, "CVietnam_Player");
- M_NETVAR(m_iSecondaryAddon, int, "CVietnam_Player");
- M_NETVAR(m_iThrowGrenadeCounter, int, "CVietnam_Player");
- M_NETVAR(m_bWaitForNoAttack, bool, "CVietnam_Player");
- M_NETVAR(m_bIsRespawningForDMBonus, bool, "CVietnam_Player");
- M_NETVAR(m_iPlayerState, int, "CVietnam_Player");
- M_NETVAR(m_totalHitsOnServer, int, "CVietnam_Player");
- M_NETVAR(m_iMoveState, int, "CVietnam_Player");
- M_NETVAR(m_iClass, int, "CVietnam_Player");
- M_NETVAR(m_angEyeAngles, Vector, "CVietnam_Player");
- M_NETVAR(m_bIsScoped, bool, "CVietnam_Player");
- M_NETVAR(m_bIsWalking, bool, "CVietnam_Player");
- M_NETVAR(m_bIsSneaking, bool, "CVietnam_Player");
- M_NETVAR(m_bIsSprinting, bool, "CVietnam_Player");
- M_NETVAR(m_bProne, bool, "CVietnam_Player");
- M_NETVAR(m_bSprintEnabled, bool, "CVietnam_Player");
- M_NETVAR(m_bBayonetCharge, bool, "CVietnam_Player");
- M_NETVAR(m_bLeaningLeft, bool, "CVietnam_Player");
- M_NETVAR(m_bLeaningRight, bool, "CVietnam_Player");
- M_NETVAR(m_bWantsHoldBreath, bool, "CVietnam_Player");
- M_NETVAR(m_flNextSprintAvaliableTime, float, "CVietnam_Player");
- M_NETVAR(m_bIsCrouchWalking, bool, "CVietnam_Player");
- M_NETVAR(m_bIsMovingProne, bool, "CVietnam_Player");
- M_NETVAR(m_nIsAutoMounting, int, "CVietnam_Player");
- M_NETVAR(m_bResumeZoom, bool, "CVietnam_Player");
- M_NETVAR(m_bHasMovedSinceSpawn, bool, "CVietnam_Player");
- M_NETVAR(m_bMadeFinalGunGameProgressiveKill, bool, "CVietnam_Player");
- M_NETVAR(m_iGunGameProgressiveWeaponIndex, int, "CVietnam_Player");
- M_NETVAR(m_iNumGunGameKillsWithCurrentWeapon, int, "CVietnam_Player");
- M_NETVAR(m_iNumRoundKills, int, "CVietnam_Player");
- M_NETVAR(m_fMolotovUseTime, float, "CVietnam_Player");
- M_NETVAR(m_fMolotovDamageTime, float, "CVietnam_Player");
- M_NETVAR(m_szArmsModel, const char*, "CVietnam_Player");
- M_NETVAR(m_hCarriedHostage, int, "CVietnam_Player");
- M_NETVAR(m_hCarriedHostageProp, int, "CVietnam_Player");
- M_NETVAR(m_flGroundAccelLinearFracLastTime, float, "CVietnam_Player");
- M_NETVAR(m_bCanMoveDuringFreezePeriod, bool, "CVietnam_Player");
- M_NETVAR(m_isCurrentGunGameLeader, int, "CVietnam_Player");
- M_NETVAR(m_isCurrentGunGameTeamLeader, int, "CVietnam_Player");
- M_NETVAR(m_flGuardianTooFarDistFrac, float, "CVietnam_Player");
- M_NETVAR(m_flDetectedByEnemySensorTime, float, "CVietnam_Player");
- M_NETVAR(m_flGoProneTime, float, "CVietnam_Player");
- M_NETVAR(m_flUnProneTime, float, "CVietnam_Player");
- M_NETVAR(m_bBipodDeployed, bool, "CVietnam_Player");
- M_NETVAR(m_flDeployChangeTime, float, "CVietnam_Player");
- M_NETVAR(m_flBipodDeployHeight, float, "CVietnam_Player");
- M_NETVAR(m_flDeployedYawLimitLeft, float, "CVietnam_Player");
- M_NETVAR(m_flDeployedYawLimitRight, float, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_Kills, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_Damage, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_EquipmentValue, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_MoneySaved, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_KillReward, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_LiveTime, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_Deaths, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_Assists, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_HeadShotKills, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_Objective, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_CashEarned, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_UtilityDamage, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_iMatchStats_EnemiesFlashed, void*, "CVietnam_Player");
- M_NETVAR(003, int, "CVietnam_Player");
- M_NETVAR(004, int, "CVietnam_Player");
- M_NETVAR(005, int, "CVietnam_Player");
- M_NETVAR(006, int, "CVietnam_Player");
- M_NETVAR(007, int, "CVietnam_Player");
- M_NETVAR(008, int, "CVietnam_Player");
- M_NETVAR(009, int, "CVietnam_Player");
- M_NETVAR(m_nHeavyAssaultSuitCooldownRemaining, int, "CVietnam_Player");
- M_NETVAR(m_flFlashDuration, float, "CVietnam_Player");
- M_NETVAR(m_flFlashMaxAlpha, float, "CVietnam_Player");
- M_NETVAR(m_iProgressBarDuration, int, "CVietnam_Player");
- M_NETVAR(m_flProgressBarStartTime, float, "CVietnam_Player");
- M_NETVAR(m_hRagdoll, int, "CVietnam_Player");
- M_NETVAR(m_cycleLatch, int, "CVietnam_Player");
- M_NETVAR(m_unCurrentEquipmentValue, int, "CVietnam_Player");
- M_NETVAR(m_unRoundStartEquipmentValue, int, "CVietnam_Player");
- M_NETVAR(m_unFreezetimeEndEquipmentValue, int, "CVietnam_Player");
- M_NETVAR(m_iVietnamClassIndex, int, "CVietnam_Player");
- M_NETVAR(m_vecAutomoveTargetEnd, Vector, "CVietnam_Player");
- M_NETVAR(m_flAutoMoveStartTime, float, "CVietnam_Player");
- M_NETVAR(m_flAutoMoveTargetTime, float, "CVietnam_Player");
- M_NETVAR(m_bIsAssassinationTarget, bool, "CVietnam_Player");
- M_NETVAR(m_bHud_MiniScoreHidden, bool, "CVietnam_Player");
- M_NETVAR(m_bHud_RadarHidden, bool, "CVietnam_Player");
- M_NETVAR(m_nLastKillerIndex, int, "CVietnam_Player");
- M_NETVAR(m_nLastConcurrentKilled, int, "CVietnam_Player");
- M_NETVAR(m_nDeathCamMusic, int, "CVietnam_Player");
- M_NETVAR(m_bIsHoldingLookAtWeapon, bool, "CVietnam_Player");
- M_NETVAR(m_bIsLookingAtWeapon, bool, "CVietnam_Player");
- M_NETVAR(m_iNumRoundKillsHeadshots, int, "CVietnam_Player");
- M_NETVAR(m_unTotalRoundDamageDealt, int, "CVietnam_Player");
- M_NETVAR(m_flLowerBodyYawTarget, float, "CVietnam_Player");
- M_NETVAR(m_bStrafing, bool, "CVietnam_Player");
- M_NETVAR(m_flThirdpersonRecoil, float, "CVietnam_Player");
- M_NETVAR(m_iCappingFlagLetter, int, "CVietnam_Player");
- M_NETVAR(m_flFlagCaptureFactor, float, "CVietnam_Player");
- M_NETVAR(m_iCredits, int, "CVietnam_Player");
- M_NETVAR(m_iNumSpawnableProps, int, "CVietnam_Player");
- M_NETVAR(m_iDesiredSpawnablePropIndex, int, "CVietnam_Player");
- M_NETVAR(m_flLeanFraction, float, "CVietnam_Player");
- M_NETVAR(m_nHealthCondition, int, "CVietnam_Player");
- M_NETVAR(m_flStamina, float, "CVietnam_Player");
- M_NETVAR(m_nBloodLevel, int, "CVietnam_Player");
- M_NETVAR(m_bMud, bool, "CVietnam_Player");
- M_NETVAR(m_bWasKilledThisRound, bool, "CVietnam_Player");
- M_NETVAR(m_flSpawnProtectTime, float, "CVietnam_Player");
- };
- class CVietnamRagdoll
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CVietnamRagdoll");
- M_NETVAR(m_vecRagdollOrigin, Vector, "CVietnamRagdoll");
- M_NETVAR(m_hPlayer, int, "CVietnamRagdoll");
- M_NETVAR(m_nModelIndex, int, "CVietnamRagdoll");
- M_NETVAR(m_nForceBone, int, "CVietnamRagdoll");
- M_NETVAR(m_vecForce, Vector, "CVietnamRagdoll");
- M_NETVAR(m_vecRagdollVelocity, Vector, "CVietnamRagdoll");
- M_NETVAR(m_iDeathPose, int, "CVietnamRagdoll");
- M_NETVAR(m_iDeathFrame, int, "CVietnamRagdoll");
- M_NETVAR(m_iTeamNum, int, "CVietnamRagdoll");
- M_NETVAR(m_bClientSideAnimation, bool, "CVietnamRagdoll");
- M_NETVAR(m_flAbsYaw, float, "CVietnamRagdoll");
- M_NETVAR(m_flFireDuration, float, "CVietnamRagdoll");
- M_NETVAR(m_nSkin, int, "CVietnamRagdoll");
- M_NETVAR(m_nBody, int, "CVietnamRagdoll");
- M_NETVAR(m_clrRender, int, "CVietnamRagdoll");
- M_NETVAR(m_bDiedAirborne, bool, "CVietnamRagdoll");
- M_NETVAR(m_bGib, bool, "CVietnamRagdoll");
- M_NETVAR(m_bBloodFountain, bool, "CVietnamRagdoll");
- M_NETVAR(m_bGasMask, bool, "CVietnamRagdoll");
- };
- class CTEPlayerAnimEvent
- {
- public:
- M_NETVAR(m_hPlayer, int, "CTEPlayerAnimEvent");
- M_NETVAR(m_iEvent, int, "CTEPlayerAnimEvent");
- M_NETVAR(m_nData, int, "CTEPlayerAnimEvent");
- };
- class CVietnamObjectiveResource
- {
- public:
- M_NETVAR(m_flFlagCaptureProgress, void*, "CVietnamObjectiveResource");
- M_NETVAR(003, float, "CVietnamObjectiveResource");
- M_NETVAR(004, float, "CVietnamObjectiveResource");
- M_NETVAR(005, float, "CVietnamObjectiveResource");
- M_NETVAR(006, float, "CVietnamObjectiveResource");
- M_NETVAR(007, float, "CVietnamObjectiveResource");
- };
- class CVietnamDominationFlag
- {
- public:
- };
- class CVietnamDemolitionTarget
- {
- public:
- M_NETVAR(m_iBombState, int, "CVietnamDemolitionTarget");
- M_NETVAR(m_iDefaultLetter, int, "CVietnamDemolitionTarget");
- M_NETVAR(m_iExplosiveType, int, "CVietnamDemolitionTarget");
- };
- class CVietnamDemolitionController
- {
- public:
- };
- class CVietnamCTFFlag
- {
- public:
- M_NETVAR(m_bFlagOnBase, bool, "CVietnamCTFFlag");
- M_NETVAR(m_bFlagDroppped, bool, "CVietnamCTFFlag");
- };
- class CVietnamConquestFlag
- {
- public:
- M_NETVAR(m_iDefaultLetter, int, "CVietnamConquestFlag");
- M_NETVAR(m_pszTextureName, const char*, "CVietnamConquestFlag");
- M_NETVAR(m_pszTextureNameNext, const char*, "CVietnamConquestFlag");
- };
- class CTEFireBullets
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEFireBullets");
- M_NETVAR(m_vecAngles[0], float, "CTEFireBullets");
- M_NETVAR(m_iWeaponID, int, "CTEFireBullets");
- M_NETVAR(m_weapon, int, "CTEFireBullets");
- M_NETVAR(m_iMode, int, "CTEFireBullets");
- M_NETVAR(m_iSeed, int, "CTEFireBullets");
- M_NETVAR(m_iPlayer, int, "CTEFireBullets");
- M_NETVAR(m_fInaccuracy, float, "CTEFireBullets");
- M_NETVAR(m_fSpread, float, "CTEFireBullets");
- M_NETVAR(m_nItemDefIndex, int, "CTEFireBullets");
- M_NETVAR(m_iSoundType, int, "CTEFireBullets");
- M_NETVAR(m_flRecoilIndex, float, "CTEFireBullets");
- };
- class CFlare
- {
- public:
- M_NETVAR(m_flTimeBurnOut, float, "CFlare");
- M_NETVAR(m_flScale, float, "CFlare");
- M_NETVAR(m_bLight, bool, "CFlare");
- M_NETVAR(m_bSmoke, bool, "CFlare");
- M_NETVAR(m_bPropFlare, bool, "CFlare");
- };
- class CNPC_FloorTurret
- {
- public:
- };
- class CEnvLight
- {
- public:
- M_NETVAR(m_iVolumetricMode, int, "CEnvLight");
- M_NETVAR(m_iSunshaftsMaxSamples, int, "CEnvLight");
- M_NETVAR(m_flSunshaftsBrightness, float, "CEnvLight");
- M_NETVAR(m_flSunshaftsExtinction, float, "CEnvLight");
- M_NETVAR(m_flSunshaftsScatterCoeff, float, "CEnvLight");
- M_NETVAR(m_flSunshaftsMieCoeff, float, "CEnvLight");
- M_NETVAR(m_flSunshaftsDrawDistance, float, "CEnvLight");
- M_NETVAR(m_flHeightFogScale, float, "CEnvLight");
- M_NETVAR(m_flHeightFogHeightScale, float, "CEnvLight");
- };
- class CItemWearable
- {
- public:
- };
- class CVietnamHealthKit
- {
- public:
- };
- class CItem_AmmoBox
- {
- public:
- };
- class CObserverPoint
- {
- public:
- M_NETVAR(m_flFOV, float, "CObserverPoint");
- M_NETVAR(m_flSwayScale, float, "CObserverPoint");
- };
- class CBulletManager
- {
- public:
- M_NETVAR(m_bServerWantsClearQueue, bool, "CBulletManager");
- };
- class CTestTraceline
- {
- public:
- M_NETVAR(m_clrRender, int, "CTestTraceline");
- M_NETVAR(m_vecOrigin, Vector, "CTestTraceline");
- M_NETVAR(m_angRotation[0], float, "CTestTraceline");
- M_NETVAR(moveparent, int, "CTestTraceline");
- };
- class CTEWorldDecal
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEWorldDecal");
- M_NETVAR(m_nIndex, int, "CTEWorldDecal");
- };
- class CTESpriteSpray
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTESpriteSpray");
- M_NETVAR(m_vecDirection, Vector, "CTESpriteSpray");
- M_NETVAR(m_nModelIndex, int, "CTESpriteSpray");
- M_NETVAR(m_fNoise, float, "CTESpriteSpray");
- M_NETVAR(m_nCount, int, "CTESpriteSpray");
- M_NETVAR(m_nSpeed, int, "CTESpriteSpray");
- };
- class CTESprite
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTESprite");
- M_NETVAR(m_nModelIndex, int, "CTESprite");
- M_NETVAR(m_fScale, float, "CTESprite");
- M_NETVAR(m_nBrightness, int, "CTESprite");
- };
- class CTESparks
- {
- public:
- M_NETVAR(m_nMagnitude, int, "CTESparks");
- M_NETVAR(m_nTrailLength, int, "CTESparks");
- M_NETVAR(m_vecDir, Vector, "CTESparks");
- };
- class CTESmoke
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTESmoke");
- M_NETVAR(m_nModelIndex, int, "CTESmoke");
- M_NETVAR(m_fScale, float, "CTESmoke");
- M_NETVAR(m_nFrameRate, int, "CTESmoke");
- };
- class CTEShowLine
- {
- public:
- M_NETVAR(m_vecEnd, Vector, "CTEShowLine");
- };
- class CTEProjectedDecal
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEProjectedDecal");
- M_NETVAR(m_angRotation, Vector, "CTEProjectedDecal");
- M_NETVAR(m_flDistance, float, "CTEProjectedDecal");
- M_NETVAR(m_nIndex, int, "CTEProjectedDecal");
- };
- class CFEPlayerDecal
- {
- public:
- M_NETVAR(m_nUniqueID, int, "CFEPlayerDecal");
- M_NETVAR(m_unAccountID, int, "CFEPlayerDecal");
- M_NETVAR(m_unTraceID, int, "CFEPlayerDecal");
- M_NETVAR(m_rtGcTime, int, "CFEPlayerDecal");
- M_NETVAR(m_vecEndPos, Vector, "CFEPlayerDecal");
- M_NETVAR(m_vecStart, Vector, "CFEPlayerDecal");
- M_NETVAR(m_vecRight, Vector, "CFEPlayerDecal");
- M_NETVAR(m_vecNormal, Vector, "CFEPlayerDecal");
- M_NETVAR(m_nEntity, int, "CFEPlayerDecal");
- M_NETVAR(m_nPlayer, int, "CFEPlayerDecal");
- M_NETVAR(m_nHitbox, int, "CFEPlayerDecal");
- M_NETVAR(m_nTintID, int, "CFEPlayerDecal");
- M_NETVAR(m_flCreationTime, float, "CFEPlayerDecal");
- M_NETVAR(m_nVersion, int, "CFEPlayerDecal");
- M_NETVAR(m_ubSignature, void*, "CFEPlayerDecal");
- M_NETVAR(003, int, "CFEPlayerDecal");
- M_NETVAR(004, int, "CFEPlayerDecal");
- M_NETVAR(005, int, "CFEPlayerDecal");
- M_NETVAR(006, int, "CFEPlayerDecal");
- M_NETVAR(007, int, "CFEPlayerDecal");
- M_NETVAR(008, int, "CFEPlayerDecal");
- M_NETVAR(009, int, "CFEPlayerDecal");
- M_NETVAR(030, int, "CFEPlayerDecal");
- M_NETVAR(033, int, "CFEPlayerDecal");
- M_NETVAR(034, int, "CFEPlayerDecal");
- M_NETVAR(035, int, "CFEPlayerDecal");
- M_NETVAR(036, int, "CFEPlayerDecal");
- M_NETVAR(037, int, "CFEPlayerDecal");
- M_NETVAR(038, int, "CFEPlayerDecal");
- M_NETVAR(039, int, "CFEPlayerDecal");
- M_NETVAR(040, int, "CFEPlayerDecal");
- M_NETVAR(043, int, "CFEPlayerDecal");
- M_NETVAR(044, int, "CFEPlayerDecal");
- M_NETVAR(045, int, "CFEPlayerDecal");
- M_NETVAR(046, int, "CFEPlayerDecal");
- M_NETVAR(047, int, "CFEPlayerDecal");
- M_NETVAR(048, int, "CFEPlayerDecal");
- M_NETVAR(049, int, "CFEPlayerDecal");
- M_NETVAR(050, int, "CFEPlayerDecal");
- M_NETVAR(053, int, "CFEPlayerDecal");
- M_NETVAR(054, int, "CFEPlayerDecal");
- M_NETVAR(055, int, "CFEPlayerDecal");
- M_NETVAR(056, int, "CFEPlayerDecal");
- M_NETVAR(057, int, "CFEPlayerDecal");
- M_NETVAR(058, int, "CFEPlayerDecal");
- M_NETVAR(059, int, "CFEPlayerDecal");
- M_NETVAR(060, int, "CFEPlayerDecal");
- M_NETVAR(063, int, "CFEPlayerDecal");
- M_NETVAR(064, int, "CFEPlayerDecal");
- M_NETVAR(065, int, "CFEPlayerDecal");
- M_NETVAR(066, int, "CFEPlayerDecal");
- M_NETVAR(067, int, "CFEPlayerDecal");
- M_NETVAR(068, int, "CFEPlayerDecal");
- M_NETVAR(069, int, "CFEPlayerDecal");
- M_NETVAR(070, int, "CFEPlayerDecal");
- M_NETVAR(073, int, "CFEPlayerDecal");
- M_NETVAR(074, int, "CFEPlayerDecal");
- M_NETVAR(075, int, "CFEPlayerDecal");
- M_NETVAR(076, int, "CFEPlayerDecal");
- M_NETVAR(077, int, "CFEPlayerDecal");
- M_NETVAR(078, int, "CFEPlayerDecal");
- M_NETVAR(079, int, "CFEPlayerDecal");
- M_NETVAR(080, int, "CFEPlayerDecal");
- M_NETVAR(083, int, "CFEPlayerDecal");
- M_NETVAR(084, int, "CFEPlayerDecal");
- M_NETVAR(085, int, "CFEPlayerDecal");
- M_NETVAR(086, int, "CFEPlayerDecal");
- M_NETVAR(087, int, "CFEPlayerDecal");
- M_NETVAR(088, int, "CFEPlayerDecal");
- M_NETVAR(089, int, "CFEPlayerDecal");
- M_NETVAR(090, int, "CFEPlayerDecal");
- M_NETVAR(093, int, "CFEPlayerDecal");
- M_NETVAR(094, int, "CFEPlayerDecal");
- M_NETVAR(095, int, "CFEPlayerDecal");
- M_NETVAR(096, int, "CFEPlayerDecal");
- M_NETVAR(097, int, "CFEPlayerDecal");
- M_NETVAR(098, int, "CFEPlayerDecal");
- M_NETVAR(099, int, "CFEPlayerDecal");
- };
- class CTEPlayerDecal
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEPlayerDecal");
- M_NETVAR(m_vecStart, Vector, "CTEPlayerDecal");
- M_NETVAR(m_vecRight, Vector, "CTEPlayerDecal");
- M_NETVAR(m_nEntity, int, "CTEPlayerDecal");
- M_NETVAR(m_nPlayer, int, "CTEPlayerDecal");
- M_NETVAR(m_nHitbox, int, "CTEPlayerDecal");
- };
- class CTEPhysicsProp
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEPhysicsProp");
- M_NETVAR(m_angRotation[0], float, "CTEPhysicsProp");
- M_NETVAR(m_vecVelocity, Vector, "CTEPhysicsProp");
- M_NETVAR(m_nModelIndex, int, "CTEPhysicsProp");
- M_NETVAR(m_nFlags, int, "CTEPhysicsProp");
- M_NETVAR(m_nSkin, int, "CTEPhysicsProp");
- M_NETVAR(m_nEffects, int, "CTEPhysicsProp");
- M_NETVAR(m_clrRender, int, "CTEPhysicsProp");
- };
- class CTEParticleSystem
- {
- public:
- M_NETVAR(m_vecOrigin[0], float, "CTEParticleSystem");
- };
- class CTEMuzzleFlash
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEMuzzleFlash");
- M_NETVAR(m_vecAngles, Vector, "CTEMuzzleFlash");
- M_NETVAR(m_flScale, float, "CTEMuzzleFlash");
- M_NETVAR(m_nType, int, "CTEMuzzleFlash");
- };
- class CTELargeFunnel
- {
- public:
- M_NETVAR(m_nModelIndex, int, "CTELargeFunnel");
- M_NETVAR(m_nReversed, int, "CTELargeFunnel");
- };
- class CTEKillPlayerAttachments
- {
- public:
- M_NETVAR(m_nPlayer, int, "CTEKillPlayerAttachments");
- };
- class CTEImpact
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEImpact");
- M_NETVAR(m_vecNormal, Vector, "CTEImpact");
- M_NETVAR(m_iType, int, "CTEImpact");
- M_NETVAR(m_ucFlags, int, "CTEImpact");
- };
- class CTEGlowSprite
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEGlowSprite");
- M_NETVAR(m_nModelIndex, int, "CTEGlowSprite");
- M_NETVAR(m_fScale, float, "CTEGlowSprite");
- M_NETVAR(m_fLife, float, "CTEGlowSprite");
- M_NETVAR(m_nBrightness, int, "CTEGlowSprite");
- };
- class CTEShatterSurface
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEShatterSurface");
- M_NETVAR(m_vecAngles, Vector, "CTEShatterSurface");
- M_NETVAR(m_vecForce, Vector, "CTEShatterSurface");
- M_NETVAR(m_vecForcePos, Vector, "CTEShatterSurface");
- M_NETVAR(m_flWidth, float, "CTEShatterSurface");
- M_NETVAR(m_flHeight, float, "CTEShatterSurface");
- M_NETVAR(m_flShardSize, float, "CTEShatterSurface");
- M_NETVAR(m_nSurfaceType, int, "CTEShatterSurface");
- M_NETVAR(m_uchFrontColor[0], int, "CTEShatterSurface");
- M_NETVAR(m_uchBackColor[0], int, "CTEShatterSurface");
- };
- class CTEFootprintDecal
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEFootprintDecal");
- M_NETVAR(m_vecDirection, Vector, "CTEFootprintDecal");
- M_NETVAR(m_nEntity, int, "CTEFootprintDecal");
- M_NETVAR(m_nIndex, int, "CTEFootprintDecal");
- M_NETVAR(m_chMaterialType, int, "CTEFootprintDecal");
- };
- class CTEFizz
- {
- public:
- M_NETVAR(m_nEntity, int, "CTEFizz");
- M_NETVAR(m_nModelIndex, int, "CTEFizz");
- M_NETVAR(m_nDensity, int, "CTEFizz");
- M_NETVAR(m_nCurrent, int, "CTEFizz");
- };
- class CTEExplodeRagdolls
- {
- public:
- M_NETVAR(m_Origin, Vector, "CTEExplodeRagdolls");
- M_NETVAR(m_Radius, float, "CTEExplodeRagdolls");
- M_NETVAR(m_Magnitude, float, "CTEExplodeRagdolls");
- M_NETVAR(m_DamageType, int, "CTEExplodeRagdolls");
- M_NETVAR(m_Damage, float, "CTEExplodeRagdolls");
- };
- class CTEExplosion
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEExplosion");
- M_NETVAR(m_nParticleIndex, int, "CTEExplosion");
- M_NETVAR(m_fScale, float, "CTEExplosion");
- M_NETVAR(m_nFrameRate, int, "CTEExplosion");
- M_NETVAR(m_nFlags, int, "CTEExplosion");
- M_NETVAR(m_vecNormal, Vector, "CTEExplosion");
- M_NETVAR(m_chMaterialType, int, "CTEExplosion");
- M_NETVAR(m_nRadius, int, "CTEExplosion");
- M_NETVAR(m_nMagnitude, int, "CTEExplosion");
- M_NETVAR(m_iCustomSound, int, "CTEExplosion");
- };
- class CTEEnergySplash
- {
- public:
- M_NETVAR(m_vecPos, Vector, "CTEEnergySplash");
- M_NETVAR(m_vecDir, Vector, "CTEEnergySplash");
- M_NETVAR(m_bExplosive, bool, "CTEEnergySplash");
- };
- class CTEEffectDispatch
- {
- public:
- M_NETVAR(m_EffectData, void*, "CTEEffectDispatch");
- M_NETVAR(m_vOrigin.y, float, "CTEEffectDispatch");
- M_NETVAR(m_vOrigin.z, float, "CTEEffectDispatch");
- M_NETVAR(m_vStart.x, float, "CTEEffectDispatch");
- M_NETVAR(m_vStart.y, float, "CTEEffectDispatch");
- M_NETVAR(m_vStart.z, float, "CTEEffectDispatch");
- M_NETVAR(m_vAngles, Vector, "CTEEffectDispatch");
- M_NETVAR(m_vNormal, Vector, "CTEEffectDispatch");
- M_NETVAR(m_fFlags, int, "CTEEffectDispatch");
- M_NETVAR(m_flMagnitude, float, "CTEEffectDispatch");
- M_NETVAR(m_flScale, float, "CTEEffectDispatch");
- M_NETVAR(m_nAttachmentIndex, int, "CTEEffectDispatch");
- M_NETVAR(m_nSurfaceProp, int, "CTEEffectDispatch");
- M_NETVAR(m_iEffectName, int, "CTEEffectDispatch");
- M_NETVAR(m_nMaterial, int, "CTEEffectDispatch");
- M_NETVAR(m_nDamageType, int, "CTEEffectDispatch");
- M_NETVAR(m_nHitBox, int, "CTEEffectDispatch");
- M_NETVAR(m_nOtherEntIndex, int, "CTEEffectDispatch");
- M_NETVAR(m_nColor, int, "CTEEffectDispatch");
- M_NETVAR(m_flRadius, float, "CTEEffectDispatch");
- M_NETVAR(m_bPositionsAreRelativeToEntity, bool, "CTEEffectDispatch");
- M_NETVAR(m_nBoneIndex, int, "CTEEffectDispatch");
- };
- class CTEDynamicLight
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEDynamicLight");
- M_NETVAR(r, int, "CTEDynamicLight");
- M_NETVAR(g, int, "CTEDynamicLight");
- M_NETVAR(b, int, "CTEDynamicLight");
- M_NETVAR(exponent, int, "CTEDynamicLight");
- M_NETVAR(m_fRadius, float, "CTEDynamicLight");
- M_NETVAR(m_fTime, float, "CTEDynamicLight");
- M_NETVAR(m_fDecay, float, "CTEDynamicLight");
- };
- class CTEDecal
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEDecal");
- M_NETVAR(m_vecStart, Vector, "CTEDecal");
- M_NETVAR(m_nEntity, int, "CTEDecal");
- M_NETVAR(m_nHitbox, int, "CTEDecal");
- M_NETVAR(m_nIndex, int, "CTEDecal");
- };
- class CTEClientProjectile
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEClientProjectile");
- M_NETVAR(m_vecVelocity, Vector, "CTEClientProjectile");
- M_NETVAR(m_nModelIndex, int, "CTEClientProjectile");
- M_NETVAR(m_nLifeTime, int, "CTEClientProjectile");
- M_NETVAR(m_hOwner, int, "CTEClientProjectile");
- };
- class CTEBubbleTrail
- {
- public:
- M_NETVAR(m_vecMins, Vector, "CTEBubbleTrail");
- M_NETVAR(m_vecMaxs, Vector, "CTEBubbleTrail");
- M_NETVAR(m_nModelIndex, int, "CTEBubbleTrail");
- M_NETVAR(m_flWaterZ, float, "CTEBubbleTrail");
- M_NETVAR(m_nCount, int, "CTEBubbleTrail");
- M_NETVAR(m_fSpeed, float, "CTEBubbleTrail");
- };
- class CTEBubbles
- {
- public:
- M_NETVAR(m_vecMins, Vector, "CTEBubbles");
- M_NETVAR(m_vecMaxs, Vector, "CTEBubbles");
- M_NETVAR(m_nModelIndex, int, "CTEBubbles");
- M_NETVAR(m_fHeight, float, "CTEBubbles");
- M_NETVAR(m_nCount, int, "CTEBubbles");
- M_NETVAR(m_fSpeed, float, "CTEBubbles");
- };
- class CTEBSPDecal
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEBSPDecal");
- M_NETVAR(m_nEntity, int, "CTEBSPDecal");
- M_NETVAR(m_nIndex, int, "CTEBSPDecal");
- };
- class CTEBreakModel
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEBreakModel");
- M_NETVAR(m_angRotation[0], float, "CTEBreakModel");
- M_NETVAR(m_vecSize, Vector, "CTEBreakModel");
- M_NETVAR(m_vecVelocity, Vector, "CTEBreakModel");
- M_NETVAR(m_nModelIndex, int, "CTEBreakModel");
- M_NETVAR(m_nRandomization, int, "CTEBreakModel");
- M_NETVAR(m_nCount, int, "CTEBreakModel");
- M_NETVAR(m_fTime, float, "CTEBreakModel");
- M_NETVAR(m_nFlags, int, "CTEBreakModel");
- };
- class CTEBloodStream
- {
- public:
- M_NETVAR(m_vecDirection, Vector, "CTEBloodStream");
- M_NETVAR(r, int, "CTEBloodStream");
- M_NETVAR(g, int, "CTEBloodStream");
- M_NETVAR(b, int, "CTEBloodStream");
- M_NETVAR(a, int, "CTEBloodStream");
- M_NETVAR(m_nAmount, int, "CTEBloodStream");
- };
- class CTEBloodSprite
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CTEBloodSprite");
- M_NETVAR(m_vecDirection, Vector, "CTEBloodSprite");
- M_NETVAR(r, int, "CTEBloodSprite");
- M_NETVAR(g, int, "CTEBloodSprite");
- M_NETVAR(b, int, "CTEBloodSprite");
- M_NETVAR(a, int, "CTEBloodSprite");
- M_NETVAR(m_nSprayModel, int, "CTEBloodSprite");
- M_NETVAR(m_nDropModel, int, "CTEBloodSprite");
- M_NETVAR(m_nSize, int, "CTEBloodSprite");
- };
- class CTEBeamSpline
- {
- public:
- M_NETVAR(m_nPoints, int, "CTEBeamSpline");
- M_NETVAR(m_vecPoints[0], Vector, "CTEBeamSpline");
- };
- class CTEBeamRingPoint
- {
- public:
- M_NETVAR(m_vecCenter, Vector, "CTEBeamRingPoint");
- M_NETVAR(m_flStartRadius, float, "CTEBeamRingPoint");
- M_NETVAR(m_flEndRadius, float, "CTEBeamRingPoint");
- };
- class CTEBeamRing
- {
- public:
- M_NETVAR(m_nStartEntity, int, "CTEBeamRing");
- M_NETVAR(m_nEndEntity, int, "CTEBeamRing");
- };
- class CTEBeamPoints
- {
- public:
- M_NETVAR(m_vecStartPoint, Vector, "CTEBeamPoints");
- M_NETVAR(m_vecEndPoint, Vector, "CTEBeamPoints");
- };
- class CTEBeamLaser
- {
- public:
- M_NETVAR(m_nStartEntity, int, "CTEBeamLaser");
- M_NETVAR(m_nEndEntity, int, "CTEBeamLaser");
- };
- class CTEBeamFollow
- {
- public:
- M_NETVAR(m_iEntIndex, int, "CTEBeamFollow");
- };
- class CTEBeamEnts
- {
- public:
- M_NETVAR(m_nStartEntity, int, "CTEBeamEnts");
- M_NETVAR(m_nEndEntity, int, "CTEBeamEnts");
- };
- class CTEBeamEntPoint
- {
- public:
- M_NETVAR(m_nStartEntity, int, "CTEBeamEntPoint");
- M_NETVAR(m_nEndEntity, int, "CTEBeamEntPoint");
- M_NETVAR(m_vecStartPoint, Vector, "CTEBeamEntPoint");
- M_NETVAR(m_vecEndPoint, Vector, "CTEBeamEntPoint");
- };
- class CTEBaseBeam
- {
- public:
- M_NETVAR(m_nModelIndex, int, "CTEBaseBeam");
- M_NETVAR(m_nHaloIndex, int, "CTEBaseBeam");
- M_NETVAR(m_nStartFrame, int, "CTEBaseBeam");
- M_NETVAR(m_nFrameRate, int, "CTEBaseBeam");
- M_NETVAR(m_fLife, float, "CTEBaseBeam");
- M_NETVAR(m_fWidth, float, "CTEBaseBeam");
- M_NETVAR(m_fEndWidth, float, "CTEBaseBeam");
- M_NETVAR(m_nFadeLength, int, "CTEBaseBeam");
- M_NETVAR(m_fAmplitude, float, "CTEBaseBeam");
- M_NETVAR(m_nSpeed, int, "CTEBaseBeam");
- M_NETVAR(r, int, "CTEBaseBeam");
- M_NETVAR(g, int, "CTEBaseBeam");
- M_NETVAR(b, int, "CTEBaseBeam");
- M_NETVAR(a, int, "CTEBaseBeam");
- M_NETVAR(m_nFlags, int, "CTEBaseBeam");
- };
- class CTEArmorRicochet
- {
- public:
- };
- class CTEMetalSparks
- {
- public:
- M_NETVAR(m_vecPos, Vector, "CTEMetalSparks");
- M_NETVAR(m_vecDir, Vector, "CTEMetalSparks");
- };
- class CSteamJet
- {
- public:
- M_NETVAR(m_SpreadSpeed, float, "CSteamJet");
- M_NETVAR(m_Speed, float, "CSteamJet");
- M_NETVAR(m_StartSize, float, "CSteamJet");
- M_NETVAR(m_EndSize, float, "CSteamJet");
- M_NETVAR(m_Rate, float, "CSteamJet");
- M_NETVAR(m_JetLength, float, "CSteamJet");
- M_NETVAR(m_bEmit, bool, "CSteamJet");
- M_NETVAR(m_bFaceLeft, bool, "CSteamJet");
- M_NETVAR(m_nType, int, "CSteamJet");
- M_NETVAR(m_spawnflags, int, "CSteamJet");
- M_NETVAR(m_flRollSpeed, float, "CSteamJet");
- };
- class CSmokeStack
- {
- public:
- M_NETVAR(m_SpreadSpeed, float, "CSmokeStack");
- M_NETVAR(m_Speed, float, "CSmokeStack");
- M_NETVAR(m_StartSize, float, "CSmokeStack");
- M_NETVAR(m_EndSize, float, "CSmokeStack");
- M_NETVAR(m_Rate, float, "CSmokeStack");
- M_NETVAR(m_JetLength, float, "CSmokeStack");
- M_NETVAR(m_bEmit, bool, "CSmokeStack");
- M_NETVAR(m_flBaseSpread, float, "CSmokeStack");
- M_NETVAR(m_flTwist, float, "CSmokeStack");
- M_NETVAR(m_flRollSpeed, float, "CSmokeStack");
- M_NETVAR(m_iMaterialModel, int, "CSmokeStack");
- M_NETVAR(m_AmbientLight.m_vPos, Vector, "CSmokeStack");
- M_NETVAR(m_AmbientLight.m_vColor, Vector, "CSmokeStack");
- M_NETVAR(m_AmbientLight.m_flIntensity, float, "CSmokeStack");
- M_NETVAR(m_DirLight.m_vPos, Vector, "CSmokeStack");
- M_NETVAR(m_DirLight.m_vColor, Vector, "CSmokeStack");
- M_NETVAR(m_DirLight.m_flIntensity, float, "CSmokeStack");
- M_NETVAR(m_vWind, Vector, "CSmokeStack");
- };
- class DustTrail
- {
- public:
- M_NETVAR(m_SpawnRate, float, "DustTrail");
- M_NETVAR(m_Color, Vector, "DustTrail");
- M_NETVAR(m_ParticleLifetime, float, "DustTrail");
- M_NETVAR(m_StopEmitTime, float, "DustTrail");
- M_NETVAR(m_MinSpeed, float, "DustTrail");
- M_NETVAR(m_MaxSpeed, float, "DustTrail");
- M_NETVAR(m_MinDirectedSpeed, float, "DustTrail");
- M_NETVAR(m_MaxDirectedSpeed, float, "DustTrail");
- M_NETVAR(m_StartSize, float, "DustTrail");
- M_NETVAR(m_EndSize, float, "DustTrail");
- M_NETVAR(m_SpawnRadius, float, "DustTrail");
- M_NETVAR(m_bEmit, bool, "DustTrail");
- M_NETVAR(m_Opacity, float, "DustTrail");
- };
- class CFireTrail
- {
- public:
- M_NETVAR(m_nAttachment, int, "CFireTrail");
- M_NETVAR(m_flLifetime, float, "CFireTrail");
- };
- class SporeTrail
- {
- public:
- M_NETVAR(m_flSpawnRate, float, "SporeTrail");
- M_NETVAR(m_vecEndColor, Vector, "SporeTrail");
- M_NETVAR(m_flParticleLifetime, float, "SporeTrail");
- M_NETVAR(m_flStartSize, float, "SporeTrail");
- M_NETVAR(m_flEndSize, float, "SporeTrail");
- M_NETVAR(m_flSpawnRadius, float, "SporeTrail");
- M_NETVAR(m_bEmit, bool, "SporeTrail");
- };
- class SporeExplosion
- {
- public:
- M_NETVAR(m_flSpawnRate, float, "SporeExplosion");
- M_NETVAR(m_flParticleLifetime, float, "SporeExplosion");
- M_NETVAR(m_flStartSize, float, "SporeExplosion");
- M_NETVAR(m_flEndSize, float, "SporeExplosion");
- M_NETVAR(m_flSpawnRadius, float, "SporeExplosion");
- M_NETVAR(m_bEmit, bool, "SporeExplosion");
- M_NETVAR(m_bDontRemove, bool, "SporeExplosion");
- };
- class RocketTrail
- {
- public:
- M_NETVAR(m_SpawnRate, float, "RocketTrail");
- M_NETVAR(m_StartColor, Vector, "RocketTrail");
- M_NETVAR(m_EndColor, Vector, "RocketTrail");
- M_NETVAR(m_ParticleLifetime, float, "RocketTrail");
- M_NETVAR(m_StopEmitTime, float, "RocketTrail");
- M_NETVAR(m_MinSpeed, float, "RocketTrail");
- M_NETVAR(m_MaxSpeed, float, "RocketTrail");
- M_NETVAR(m_StartSize, float, "RocketTrail");
- M_NETVAR(m_EndSize, float, "RocketTrail");
- M_NETVAR(m_SpawnRadius, float, "RocketTrail");
- M_NETVAR(m_bEmit, bool, "RocketTrail");
- M_NETVAR(m_nAttachment, int, "RocketTrail");
- M_NETVAR(m_Opacity, float, "RocketTrail");
- M_NETVAR(m_bDamaged, bool, "RocketTrail");
- M_NETVAR(m_flFlareScale, float, "RocketTrail");
- };
- class SmokeTrail
- {
- public:
- M_NETVAR(m_SpawnRate, float, "SmokeTrail");
- M_NETVAR(m_StartColor, Vector, "SmokeTrail");
- M_NETVAR(m_EndColor, Vector, "SmokeTrail");
- M_NETVAR(m_ParticleLifetime, float, "SmokeTrail");
- M_NETVAR(m_StopEmitTime, float, "SmokeTrail");
- M_NETVAR(m_MinSpeed, float, "SmokeTrail");
- M_NETVAR(m_MaxSpeed, float, "SmokeTrail");
- M_NETVAR(m_MinDirectedSpeed, float, "SmokeTrail");
- M_NETVAR(m_MaxDirectedSpeed, float, "SmokeTrail");
- M_NETVAR(m_StartSize, float, "SmokeTrail");
- M_NETVAR(m_EndSize, float, "SmokeTrail");
- M_NETVAR(m_SpawnRadius, float, "SmokeTrail");
- M_NETVAR(m_bEmit, bool, "SmokeTrail");
- M_NETVAR(m_nAttachment, int, "SmokeTrail");
- M_NETVAR(m_Opacity, float, "SmokeTrail");
- };
- class CPropVehicleDriveable
- {
- public:
- M_NETVAR(m_hPlayer, int, "CPropVehicleDriveable");
- M_NETVAR(m_nSpeed, int, "CPropVehicleDriveable");
- M_NETVAR(m_nRPM, int, "CPropVehicleDriveable");
- M_NETVAR(m_flThrottle, float, "CPropVehicleDriveable");
- M_NETVAR(m_nBoostTimeLeft, int, "CPropVehicleDriveable");
- M_NETVAR(m_nHasBoost, int, "CPropVehicleDriveable");
- M_NETVAR(m_nScannerDisabledWeapons, int, "CPropVehicleDriveable");
- M_NETVAR(m_nScannerDisabledVehicle, int, "CPropVehicleDriveable");
- M_NETVAR(m_bEnterAnimOn, bool, "CPropVehicleDriveable");
- M_NETVAR(m_bExitAnimOn, bool, "CPropVehicleDriveable");
- M_NETVAR(m_bUnableToFire, bool, "CPropVehicleDriveable");
- M_NETVAR(m_vecEyeExitEndpoint, Vector, "CPropVehicleDriveable");
- M_NETVAR(m_bHasGun, bool, "CPropVehicleDriveable");
- M_NETVAR(m_vecGunCrosshair, Vector, "CPropVehicleDriveable");
- };
- class ParticleSmokeGrenade
- {
- public:
- M_NETVAR(m_flSpawnTime, float, "ParticleSmokeGrenade");
- M_NETVAR(m_FadeStartTime, float, "ParticleSmokeGrenade");
- M_NETVAR(m_FadeEndTime, float, "ParticleSmokeGrenade");
- M_NETVAR(m_MinColor, Vector, "ParticleSmokeGrenade");
- M_NETVAR(m_MaxColor, Vector, "ParticleSmokeGrenade");
- M_NETVAR(m_CurrentStage, int, "ParticleSmokeGrenade");
- };
- class CParticleFire
- {
- public:
- M_NETVAR(m_vOrigin, Vector, "CParticleFire");
- M_NETVAR(m_vDirection, Vector, "CParticleFire");
- };
- class MovieExplosion
- {
- public:
- };
- class CTEGaussExplosion
- {
- public:
- M_NETVAR(m_nType, int, "CTEGaussExplosion");
- M_NETVAR(m_vecDirection, Vector, "CTEGaussExplosion");
- };
- class CEnvQuadraticBeam
- {
- public:
- M_NETVAR(m_targetPosition, Vector, "CEnvQuadraticBeam");
- M_NETVAR(m_controlPosition, Vector, "CEnvQuadraticBeam");
- M_NETVAR(m_scrollRate, float, "CEnvQuadraticBeam");
- M_NETVAR(m_flWidth, float, "CEnvQuadraticBeam");
- };
- class CEmbers
- {
- public:
- M_NETVAR(m_nDensity, int, "CEmbers");
- M_NETVAR(m_nLifetime, int, "CEmbers");
- M_NETVAR(m_nSpeed, int, "CEmbers");
- M_NETVAR(m_bEmit, bool, "CEmbers");
- };
- class CEnvWind
- {
- public:
- M_NETVAR(m_EnvWindShared, void*, "CEnvWind");
- M_NETVAR(m_iMinWind, int, "CEnvWind");
- M_NETVAR(m_iMaxWind, int, "CEnvWind");
- M_NETVAR(m_iMinGust, int, "CEnvWind");
- M_NETVAR(m_iMaxGust, int, "CEnvWind");
- M_NETVAR(m_flMinGustDelay, float, "CEnvWind");
- M_NETVAR(m_flMaxGustDelay, float, "CEnvWind");
- M_NETVAR(m_iGustDirChange, int, "CEnvWind");
- M_NETVAR(m_iWindSeed, int, "CEnvWind");
- M_NETVAR(m_iInitialWindDir, int, "CEnvWind");
- M_NETVAR(m_flInitialWindSpeed, float, "CEnvWind");
- M_NETVAR(m_flStartTime, float, "CEnvWind");
- M_NETVAR(m_flGustDuration, float, "CEnvWind");
- };
- class CPrecipitation
- {
- public:
- M_NETVAR(m_nPrecipType, int, "CPrecipitation");
- M_NETVAR(m_pParticleInnerNearDef, const char*, "CPrecipitation");
- M_NETVAR(m_pParticleInnerFarDef, const char*, "CPrecipitation");
- M_NETVAR(m_pParticleOuterDef, const char*, "CPrecipitation");
- M_NETVAR(m_flParticleInnerDist, float, "CPrecipitation");
- };
- class CPrecipitationBlocker
- {
- public:
- };
- class CBaseTempEntity
- {
- public:
- };
- class CHandleTest
- {
- public:
- M_NETVAR(m_Handle, int, "CHandleTest");
- M_NETVAR(m_bSendHandle, bool, "CHandleTest");
- };
- class CTeamplayRoundBasedRulesProxy
- {
- public:
- M_NETVAR(m_iRoundState, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bInWaitingForPlayers, bool, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_iWinningTeam, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bInOvertime, bool, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bInSetup, bool, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bSwitchedTeamsThisRound, bool, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bAwaitingReadyRestart, bool, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_flRestartRoundTime, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_flMapResetTime, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_flNextRespawnWave, void*, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(003, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(004, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(005, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(006, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(007, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(008, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(009, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(030, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_TeamRespawnWaveTimes, void*, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(003, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(004, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(005, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(006, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(007, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(008, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(009, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(030, float, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bTeamReady, bool, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(003, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(004, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(005, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(006, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(007, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(008, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(009, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(030, int, "CTeamplayRoundBasedRulesProxy");
- M_NETVAR(m_bStopWatch, bool, "CTeamplayRoundBasedRulesProxy");
- };
- class CSpriteTrail
- {
- public:
- M_NETVAR(m_flLifeTime, float, "CSpriteTrail");
- M_NETVAR(m_flStartWidth, float, "CSpriteTrail");
- M_NETVAR(m_flEndWidth, float, "CSpriteTrail");
- M_NETVAR(m_flStartWidthVariance, float, "CSpriteTrail");
- M_NETVAR(m_flTextureRes, float, "CSpriteTrail");
- M_NETVAR(m_flMinFadeLength, float, "CSpriteTrail");
- M_NETVAR(m_vecSkyboxOrigin, Vector, "CSpriteTrail");
- M_NETVAR(m_flSkyboxScale, float, "CSpriteTrail");
- };
- class CSpriteOriented
- {
- public:
- };
- class CSprite
- {
- public:
- M_NETVAR(m_hAttachedToEntity, int, "CSprite");
- M_NETVAR(m_nAttachment, int, "CSprite");
- M_NETVAR(m_flScaleTime, float, "CSprite");
- M_NETVAR(m_flSpriteScale, float, "CSprite");
- M_NETVAR(m_flSpriteFramerate, float, "CSprite");
- M_NETVAR(m_flGlowProxySize, float, "CSprite");
- M_NETVAR(m_flHDRColorScale, float, "CSprite");
- M_NETVAR(m_flFrame, float, "CSprite");
- M_NETVAR(m_flBrightnessTime, float, "CSprite");
- M_NETVAR(m_nBrightness, int, "CSprite");
- M_NETVAR(m_bWorldSpaceScale, bool, "CSprite");
- };
- class CRagdollPropAttached
- {
- public:
- M_NETVAR(m_boneIndexAttached, bool, "CRagdollPropAttached");
- M_NETVAR(m_ragdollAttachedObjectIndex, int, "CRagdollPropAttached");
- M_NETVAR(m_attachmentPointBoneSpace, Vector, "CRagdollPropAttached");
- M_NETVAR(m_attachmentPointRagdollSpace, Vector, "CRagdollPropAttached");
- };
- class CRagdollProp
- {
- public:
- M_NETVAR(m_ragAngles[0], Vector, "CRagdollProp");
- M_NETVAR(m_ragPos[0], Vector, "CRagdollProp");
- M_NETVAR(m_hUnragdoll, int, "CRagdollProp");
- M_NETVAR(m_flBlendWeight, float, "CRagdollProp");
- M_NETVAR(m_nOverlaySequence, int, "CRagdollProp");
- };
- class CPropCounter
- {
- public:
- M_NETVAR(m_flDisplayValue, float, "CPropCounter");
- };
- class CPredictedViewModel
- {
- public:
- };
- class CPoseController
- {
- public:
- M_NETVAR(m_hProps, void*, "CPoseController");
- M_NETVAR(003, int, "CPoseController");
- M_NETVAR(m_chPoseIndex, void*, "CPoseController");
- M_NETVAR(003, int, "CPoseController");
- M_NETVAR(m_bPoseValueParity, bool, "CPoseController");
- M_NETVAR(m_fPoseValue, float, "CPoseController");
- M_NETVAR(m_fInterpolationTime, float, "CPoseController");
- M_NETVAR(m_bInterpolationWrap, bool, "CPoseController");
- M_NETVAR(m_fCycleFrequency, float, "CPoseController");
- M_NETVAR(m_nFModType, int, "CPoseController");
- M_NETVAR(m_fFModTimeOffset, float, "CPoseController");
- M_NETVAR(m_fFModRate, float, "CPoseController");
- M_NETVAR(m_fFModAmplitude, float, "CPoseController");
- };
- class CGrassBurn
- {
- public:
- M_NETVAR(m_flGrassBurnClearTime, float, "CGrassBurn");
- M_NETVAR(m_vecCurrentBurningPos, Vector, "CGrassBurn");
- M_NETVAR(m_flBurnDuration, float, "CGrassBurn");
- };
- class CGameRulesProxy
- {
- public:
- };
- class CInfoLadderDismount
- {
- public:
- };
- class CFuncLadder
- {
- public:
- M_NETVAR(m_vecPlayerMountPositionTop, Vector, "CFuncLadder");
- M_NETVAR(m_vecPlayerMountPositionBottom, Vector, "CFuncLadder");
- M_NETVAR(m_vecLadderDir, Vector, "CFuncLadder");
- M_NETVAR(m_bFakeLadder, bool, "CFuncLadder");
- };
- class CTEFoundryHelpers
- {
- public:
- M_NETVAR(m_iEntity, int, "CTEFoundryHelpers");
- };
- class CEnvDetailController
- {
- public:
- M_NETVAR(m_flFadeStartDist, float, "CEnvDetailController");
- M_NETVAR(m_flFadeEndDist, float, "CEnvDetailController");
- };
- class CWorldVguiText
- {
- public:
- M_NETVAR(m_bEnabled, bool, "CWorldVguiText");
- M_NETVAR(m_szDisplayText, const char*, "CWorldVguiText");
- M_NETVAR(m_szDisplayTextOption, const char*, "CWorldVguiText");
- M_NETVAR(m_szFont, const char*, "CWorldVguiText");
- M_NETVAR(m_iTextPanelWidth, int, "CWorldVguiText");
- M_NETVAR(m_clrText, int, "CWorldVguiText");
- };
- class CWorld
- {
- public:
- M_NETVAR(m_flWaveHeight, float, "CWorld");
- M_NETVAR(m_WorldMins, Vector, "CWorld");
- M_NETVAR(m_WorldMaxs, Vector, "CWorld");
- M_NETVAR(m_bStartDark, bool, "CWorld");
- M_NETVAR(m_flMaxOccludeeArea, float, "CWorld");
- M_NETVAR(m_flMinOccluderArea, float, "CWorld");
- M_NETVAR(m_flMaxPropScreenSpaceWidth, float, "CWorld");
- M_NETVAR(m_flMinPropScreenSpaceWidth, float, "CWorld");
- M_NETVAR(m_iszDetailSpriteMaterial, const char*, "CWorld");
- M_NETVAR(m_bColdWorld, bool, "CWorld");
- M_NETVAR(m_iTimeOfDay, int, "CWorld");
- };
- class CWaterLODControl
- {
- public:
- M_NETVAR(m_flCheapWaterStartDistance, float, "CWaterLODControl");
- M_NETVAR(m_flCheapWaterEndDistance, float, "CWaterLODControl");
- };
- class CWaterBullet
- {
- public:
- };
- class CVoteController
- {
- public:
- M_NETVAR(m_iActiveIssueIndex, int, "CVoteController");
- M_NETVAR(m_iOnlyTeamToVote, int, "CVoteController");
- M_NETVAR(m_nVoteOptionCount, void*, "CVoteController");
- M_NETVAR(003, int, "CVoteController");
- M_NETVAR(004, int, "CVoteController");
- M_NETVAR(m_nPotentialVotes, int, "CVoteController");
- M_NETVAR(m_bIsYesNoVote, bool, "CVoteController");
- };
- class CVGuiScreen
- {
- public:
- M_NETVAR(m_flWidth, float, "CVGuiScreen");
- M_NETVAR(m_flHeight, float, "CVGuiScreen");
- M_NETVAR(m_fScreenFlags, int, "CVGuiScreen");
- M_NETVAR(m_nPanelName, int, "CVGuiScreen");
- M_NETVAR(m_nAttachmentIndex, int, "CVGuiScreen");
- M_NETVAR(m_nOverlayMaterial, int, "CVGuiScreen");
- M_NETVAR(m_hPlayerOwner, int, "CVGuiScreen");
- };
- class CPropJeep
- {
- public:
- M_NETVAR(m_bHeadlightIsOn, bool, "CPropJeep");
- };
- class CPropVehicleChoreoGeneric
- {
- public:
- M_NETVAR(m_hPlayer, int, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_bEnterAnimOn, bool, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_bExitAnimOn, bool, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_bForceEyesToAttachment, bool, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vecEyeExitEndpoint, Vector, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.bClampEyeAngles, int, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flPitchCurveZero, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flPitchCurveLinear, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flRollCurveZero, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flRollCurveLinear, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flFOV, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flYawMin, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flYawMax, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flPitchMin, float, "CPropVehicleChoreoGeneric");
- M_NETVAR(m_vehicleView.flPitchMax, float, "CPropVehicleChoreoGeneric");
- };
- class CTriggerSoundOperator
- {
- public:
- M_NETVAR(m_nSoundOperator, int, "CTriggerSoundOperator");
- };
- class CBaseVPhysicsTrigger
- {
- public:
- };
- class CTriggerPlayerMovement
- {
- public:
- };
- class CBaseTrigger
- {
- public:
- M_NETVAR(m_bClientSidePredicted, bool, "CBaseTrigger");
- M_NETVAR(m_spawnflags, int, "CBaseTrigger");
- };
- class CTest_ProxyToggle_Networkable
- {
- public:
- M_NETVAR(m_WithProxy, int, "CTest_ProxyToggle_Networkable");
- };
- class CTesla
- {
- public:
- M_NETVAR(m_SoundName, const char*, "CTesla");
- M_NETVAR(m_iszSpriteName, const char*, "CTesla");
- };
- class CBaseTeamObjectiveResource
- {
- public:
- M_NETVAR(m_iTimerToShowInHUD, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iStopWatchTimer, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iNumControlPoints, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_bPlayingMiniRounds, bool, "CBaseTeamObjectiveResource");
- M_NETVAR(m_bControlPointsReset, bool, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iUpdateCapHudParity, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_vCPPositions[0], Vector, "CBaseTeamObjectiveResource");
- M_NETVAR(m_bCPIsVisible, bool, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_flLazyCapPerc, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, float, "CBaseTeamObjectiveResource");
- M_NETVAR(004, float, "CBaseTeamObjectiveResource");
- M_NETVAR(005, float, "CBaseTeamObjectiveResource");
- M_NETVAR(006, float, "CBaseTeamObjectiveResource");
- M_NETVAR(007, float, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iTeamIcons, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(033, int, "CBaseTeamObjectiveResource");
- M_NETVAR(034, int, "CBaseTeamObjectiveResource");
- M_NETVAR(035, int, "CBaseTeamObjectiveResource");
- M_NETVAR(036, int, "CBaseTeamObjectiveResource");
- M_NETVAR(037, int, "CBaseTeamObjectiveResource");
- M_NETVAR(038, int, "CBaseTeamObjectiveResource");
- M_NETVAR(039, int, "CBaseTeamObjectiveResource");
- M_NETVAR(040, int, "CBaseTeamObjectiveResource");
- M_NETVAR(043, int, "CBaseTeamObjectiveResource");
- M_NETVAR(044, int, "CBaseTeamObjectiveResource");
- M_NETVAR(045, int, "CBaseTeamObjectiveResource");
- M_NETVAR(046, int, "CBaseTeamObjectiveResource");
- M_NETVAR(047, int, "CBaseTeamObjectiveResource");
- M_NETVAR(048, int, "CBaseTeamObjectiveResource");
- M_NETVAR(049, int, "CBaseTeamObjectiveResource");
- M_NETVAR(050, int, "CBaseTeamObjectiveResource");
- M_NETVAR(053, int, "CBaseTeamObjectiveResource");
- M_NETVAR(054, int, "CBaseTeamObjectiveResource");
- M_NETVAR(055, int, "CBaseTeamObjectiveResource");
- M_NETVAR(056, int, "CBaseTeamObjectiveResource");
- M_NETVAR(057, int, "CBaseTeamObjectiveResource");
- M_NETVAR(058, int, "CBaseTeamObjectiveResource");
- M_NETVAR(059, int, "CBaseTeamObjectiveResource");
- M_NETVAR(060, int, "CBaseTeamObjectiveResource");
- M_NETVAR(063, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iTeamOverlays, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(033, int, "CBaseTeamObjectiveResource");
- M_NETVAR(034, int, "CBaseTeamObjectiveResource");
- M_NETVAR(035, int, "CBaseTeamObjectiveResource");
- M_NETVAR(036, int, "CBaseTeamObjectiveResource");
- M_NETVAR(037, int, "CBaseTeamObjectiveResource");
- M_NETVAR(038, int, "CBaseTeamObjectiveResource");
- M_NETVAR(039, int, "CBaseTeamObjectiveResource");
- M_NETVAR(040, int, "CBaseTeamObjectiveResource");
- M_NETVAR(043, int, "CBaseTeamObjectiveResource");
- M_NETVAR(044, int, "CBaseTeamObjectiveResource");
- M_NETVAR(045, int, "CBaseTeamObjectiveResource");
- M_NETVAR(046, int, "CBaseTeamObjectiveResource");
- M_NETVAR(047, int, "CBaseTeamObjectiveResource");
- M_NETVAR(048, int, "CBaseTeamObjectiveResource");
- M_NETVAR(049, int, "CBaseTeamObjectiveResource");
- M_NETVAR(050, int, "CBaseTeamObjectiveResource");
- M_NETVAR(053, int, "CBaseTeamObjectiveResource");
- M_NETVAR(054, int, "CBaseTeamObjectiveResource");
- M_NETVAR(055, int, "CBaseTeamObjectiveResource");
- M_NETVAR(056, int, "CBaseTeamObjectiveResource");
- M_NETVAR(057, int, "CBaseTeamObjectiveResource");
- M_NETVAR(058, int, "CBaseTeamObjectiveResource");
- M_NETVAR(059, int, "CBaseTeamObjectiveResource");
- M_NETVAR(060, int, "CBaseTeamObjectiveResource");
- M_NETVAR(063, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iTeamReqCappers, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(033, int, "CBaseTeamObjectiveResource");
- M_NETVAR(034, int, "CBaseTeamObjectiveResource");
- M_NETVAR(035, int, "CBaseTeamObjectiveResource");
- M_NETVAR(036, int, "CBaseTeamObjectiveResource");
- M_NETVAR(037, int, "CBaseTeamObjectiveResource");
- M_NETVAR(038, int, "CBaseTeamObjectiveResource");
- M_NETVAR(039, int, "CBaseTeamObjectiveResource");
- M_NETVAR(040, int, "CBaseTeamObjectiveResource");
- M_NETVAR(043, int, "CBaseTeamObjectiveResource");
- M_NETVAR(044, int, "CBaseTeamObjectiveResource");
- M_NETVAR(045, int, "CBaseTeamObjectiveResource");
- M_NETVAR(046, int, "CBaseTeamObjectiveResource");
- M_NETVAR(047, int, "CBaseTeamObjectiveResource");
- M_NETVAR(048, int, "CBaseTeamObjectiveResource");
- M_NETVAR(049, int, "CBaseTeamObjectiveResource");
- M_NETVAR(050, int, "CBaseTeamObjectiveResource");
- M_NETVAR(053, int, "CBaseTeamObjectiveResource");
- M_NETVAR(054, int, "CBaseTeamObjectiveResource");
- M_NETVAR(055, int, "CBaseTeamObjectiveResource");
- M_NETVAR(056, int, "CBaseTeamObjectiveResource");
- M_NETVAR(057, int, "CBaseTeamObjectiveResource");
- M_NETVAR(058, int, "CBaseTeamObjectiveResource");
- M_NETVAR(059, int, "CBaseTeamObjectiveResource");
- M_NETVAR(060, int, "CBaseTeamObjectiveResource");
- M_NETVAR(063, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_flTeamCapTime, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, float, "CBaseTeamObjectiveResource");
- M_NETVAR(004, float, "CBaseTeamObjectiveResource");
- M_NETVAR(005, float, "CBaseTeamObjectiveResource");
- M_NETVAR(006, float, "CBaseTeamObjectiveResource");
- M_NETVAR(007, float, "CBaseTeamObjectiveResource");
- M_NETVAR(008, float, "CBaseTeamObjectiveResource");
- M_NETVAR(009, float, "CBaseTeamObjectiveResource");
- M_NETVAR(030, float, "CBaseTeamObjectiveResource");
- M_NETVAR(033, float, "CBaseTeamObjectiveResource");
- M_NETVAR(034, float, "CBaseTeamObjectiveResource");
- M_NETVAR(035, float, "CBaseTeamObjectiveResource");
- M_NETVAR(036, float, "CBaseTeamObjectiveResource");
- M_NETVAR(037, float, "CBaseTeamObjectiveResource");
- M_NETVAR(038, float, "CBaseTeamObjectiveResource");
- M_NETVAR(039, float, "CBaseTeamObjectiveResource");
- M_NETVAR(040, float, "CBaseTeamObjectiveResource");
- M_NETVAR(043, float, "CBaseTeamObjectiveResource");
- M_NETVAR(044, float, "CBaseTeamObjectiveResource");
- M_NETVAR(045, float, "CBaseTeamObjectiveResource");
- M_NETVAR(046, float, "CBaseTeamObjectiveResource");
- M_NETVAR(047, float, "CBaseTeamObjectiveResource");
- M_NETVAR(048, float, "CBaseTeamObjectiveResource");
- M_NETVAR(049, float, "CBaseTeamObjectiveResource");
- M_NETVAR(050, float, "CBaseTeamObjectiveResource");
- M_NETVAR(053, float, "CBaseTeamObjectiveResource");
- M_NETVAR(054, float, "CBaseTeamObjectiveResource");
- M_NETVAR(055, float, "CBaseTeamObjectiveResource");
- M_NETVAR(056, float, "CBaseTeamObjectiveResource");
- M_NETVAR(057, float, "CBaseTeamObjectiveResource");
- M_NETVAR(058, float, "CBaseTeamObjectiveResource");
- M_NETVAR(059, float, "CBaseTeamObjectiveResource");
- M_NETVAR(060, float, "CBaseTeamObjectiveResource");
- M_NETVAR(063, float, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iPreviousPoints, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(033, int, "CBaseTeamObjectiveResource");
- M_NETVAR(034, int, "CBaseTeamObjectiveResource");
- M_NETVAR(035, int, "CBaseTeamObjectiveResource");
- M_NETVAR(036, int, "CBaseTeamObjectiveResource");
- M_NETVAR(037, int, "CBaseTeamObjectiveResource");
- M_NETVAR(038, int, "CBaseTeamObjectiveResource");
- M_NETVAR(039, int, "CBaseTeamObjectiveResource");
- M_NETVAR(040, int, "CBaseTeamObjectiveResource");
- M_NETVAR(043, int, "CBaseTeamObjectiveResource");
- M_NETVAR(044, int, "CBaseTeamObjectiveResource");
- M_NETVAR(045, int, "CBaseTeamObjectiveResource");
- M_NETVAR(046, int, "CBaseTeamObjectiveResource");
- M_NETVAR(047, int, "CBaseTeamObjectiveResource");
- M_NETVAR(048, int, "CBaseTeamObjectiveResource");
- M_NETVAR(049, int, "CBaseTeamObjectiveResource");
- M_NETVAR(050, int, "CBaseTeamObjectiveResource");
- M_NETVAR(053, int, "CBaseTeamObjectiveResource");
- M_NETVAR(054, int, "CBaseTeamObjectiveResource");
- M_NETVAR(055, int, "CBaseTeamObjectiveResource");
- M_NETVAR(056, int, "CBaseTeamObjectiveResource");
- M_NETVAR(057, int, "CBaseTeamObjectiveResource");
- M_NETVAR(058, int, "CBaseTeamObjectiveResource");
- M_NETVAR(059, int, "CBaseTeamObjectiveResource");
- M_NETVAR(060, int, "CBaseTeamObjectiveResource");
- M_NETVAR(063, int, "CBaseTeamObjectiveResource");
- M_NETVAR(064, int, "CBaseTeamObjectiveResource");
- M_NETVAR(065, int, "CBaseTeamObjectiveResource");
- M_NETVAR(066, int, "CBaseTeamObjectiveResource");
- M_NETVAR(067, int, "CBaseTeamObjectiveResource");
- M_NETVAR(068, int, "CBaseTeamObjectiveResource");
- M_NETVAR(069, int, "CBaseTeamObjectiveResource");
- M_NETVAR(070, int, "CBaseTeamObjectiveResource");
- M_NETVAR(073, int, "CBaseTeamObjectiveResource");
- M_NETVAR(074, int, "CBaseTeamObjectiveResource");
- M_NETVAR(075, int, "CBaseTeamObjectiveResource");
- M_NETVAR(076, int, "CBaseTeamObjectiveResource");
- M_NETVAR(077, int, "CBaseTeamObjectiveResource");
- M_NETVAR(078, int, "CBaseTeamObjectiveResource");
- M_NETVAR(079, int, "CBaseTeamObjectiveResource");
- M_NETVAR(080, int, "CBaseTeamObjectiveResource");
- M_NETVAR(083, int, "CBaseTeamObjectiveResource");
- M_NETVAR(084, int, "CBaseTeamObjectiveResource");
- M_NETVAR(085, int, "CBaseTeamObjectiveResource");
- M_NETVAR(086, int, "CBaseTeamObjectiveResource");
- M_NETVAR(087, int, "CBaseTeamObjectiveResource");
- M_NETVAR(088, int, "CBaseTeamObjectiveResource");
- M_NETVAR(089, int, "CBaseTeamObjectiveResource");
- M_NETVAR(090, int, "CBaseTeamObjectiveResource");
- M_NETVAR(093, int, "CBaseTeamObjectiveResource");
- M_NETVAR(094, int, "CBaseTeamObjectiveResource");
- M_NETVAR(095, int, "CBaseTeamObjectiveResource");
- M_NETVAR(096, int, "CBaseTeamObjectiveResource");
- M_NETVAR(097, int, "CBaseTeamObjectiveResource");
- M_NETVAR(098, int, "CBaseTeamObjectiveResource");
- M_NETVAR(099, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_bTeamCanCap, bool, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(033, int, "CBaseTeamObjectiveResource");
- M_NETVAR(034, int, "CBaseTeamObjectiveResource");
- M_NETVAR(035, int, "CBaseTeamObjectiveResource");
- M_NETVAR(036, int, "CBaseTeamObjectiveResource");
- M_NETVAR(037, int, "CBaseTeamObjectiveResource");
- M_NETVAR(038, int, "CBaseTeamObjectiveResource");
- M_NETVAR(039, int, "CBaseTeamObjectiveResource");
- M_NETVAR(040, int, "CBaseTeamObjectiveResource");
- M_NETVAR(043, int, "CBaseTeamObjectiveResource");
- M_NETVAR(044, int, "CBaseTeamObjectiveResource");
- M_NETVAR(045, int, "CBaseTeamObjectiveResource");
- M_NETVAR(046, int, "CBaseTeamObjectiveResource");
- M_NETVAR(047, int, "CBaseTeamObjectiveResource");
- M_NETVAR(048, int, "CBaseTeamObjectiveResource");
- M_NETVAR(049, int, "CBaseTeamObjectiveResource");
- M_NETVAR(050, int, "CBaseTeamObjectiveResource");
- M_NETVAR(053, int, "CBaseTeamObjectiveResource");
- M_NETVAR(054, int, "CBaseTeamObjectiveResource");
- M_NETVAR(055, int, "CBaseTeamObjectiveResource");
- M_NETVAR(056, int, "CBaseTeamObjectiveResource");
- M_NETVAR(057, int, "CBaseTeamObjectiveResource");
- M_NETVAR(058, int, "CBaseTeamObjectiveResource");
- M_NETVAR(059, int, "CBaseTeamObjectiveResource");
- M_NETVAR(060, int, "CBaseTeamObjectiveResource");
- M_NETVAR(063, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iTeamBaseIcons, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iBaseControlPoints, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_bInMiniRound, bool, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iWarnOnCap, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iszWarnSound[0], const char*, "CBaseTeamObjectiveResource");
- M_NETVAR(m_flPathDistance, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, float, "CBaseTeamObjectiveResource");
- M_NETVAR(004, float, "CBaseTeamObjectiveResource");
- M_NETVAR(005, float, "CBaseTeamObjectiveResource");
- M_NETVAR(006, float, "CBaseTeamObjectiveResource");
- M_NETVAR(007, float, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iNumTeamMembers, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(008, int, "CBaseTeamObjectiveResource");
- M_NETVAR(009, int, "CBaseTeamObjectiveResource");
- M_NETVAR(030, int, "CBaseTeamObjectiveResource");
- M_NETVAR(033, int, "CBaseTeamObjectiveResource");
- M_NETVAR(034, int, "CBaseTeamObjectiveResource");
- M_NETVAR(035, int, "CBaseTeamObjectiveResource");
- M_NETVAR(036, int, "CBaseTeamObjectiveResource");
- M_NETVAR(037, int, "CBaseTeamObjectiveResource");
- M_NETVAR(038, int, "CBaseTeamObjectiveResource");
- M_NETVAR(039, int, "CBaseTeamObjectiveResource");
- M_NETVAR(040, int, "CBaseTeamObjectiveResource");
- M_NETVAR(043, int, "CBaseTeamObjectiveResource");
- M_NETVAR(044, int, "CBaseTeamObjectiveResource");
- M_NETVAR(045, int, "CBaseTeamObjectiveResource");
- M_NETVAR(046, int, "CBaseTeamObjectiveResource");
- M_NETVAR(047, int, "CBaseTeamObjectiveResource");
- M_NETVAR(048, int, "CBaseTeamObjectiveResource");
- M_NETVAR(049, int, "CBaseTeamObjectiveResource");
- M_NETVAR(050, int, "CBaseTeamObjectiveResource");
- M_NETVAR(053, int, "CBaseTeamObjectiveResource");
- M_NETVAR(054, int, "CBaseTeamObjectiveResource");
- M_NETVAR(055, int, "CBaseTeamObjectiveResource");
- M_NETVAR(056, int, "CBaseTeamObjectiveResource");
- M_NETVAR(057, int, "CBaseTeamObjectiveResource");
- M_NETVAR(058, int, "CBaseTeamObjectiveResource");
- M_NETVAR(059, int, "CBaseTeamObjectiveResource");
- M_NETVAR(060, int, "CBaseTeamObjectiveResource");
- M_NETVAR(063, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iCappingTeam, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iTeamInZone, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_bBlocked, bool, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_iOwner, void*, "CBaseTeamObjectiveResource");
- M_NETVAR(003, int, "CBaseTeamObjectiveResource");
- M_NETVAR(004, int, "CBaseTeamObjectiveResource");
- M_NETVAR(005, int, "CBaseTeamObjectiveResource");
- M_NETVAR(006, int, "CBaseTeamObjectiveResource");
- M_NETVAR(007, int, "CBaseTeamObjectiveResource");
- M_NETVAR(m_pszCapLayoutInHUD, const char*, "CBaseTeamObjectiveResource");
- };
- class CTeam
- {
- public:
- M_NETVAR(m_iTeamNum, int, "CTeam");
- M_NETVAR(m_bSurrendered, bool, "CTeam");
- M_NETVAR(m_scoreTotal, int, "CTeam");
- M_NETVAR(m_scoreFirstHalf, int, "CTeam");
- M_NETVAR(m_scoreSecondHalf, int, "CTeam");
- M_NETVAR(m_scoreOvertime, int, "CTeam");
- M_NETVAR(m_iClanID, int, "CTeam");
- M_NETVAR(m_szTeamname, const char*, "CTeam");
- M_NETVAR(m_szClanTeamname, const char*, "CTeam");
- M_NETVAR(m_szTeamFlagImage, const char*, "CTeam");
- M_NETVAR(m_szTeamLogoImage, const char*, "CTeam");
- M_NETVAR(m_szTeamMatchStat, const char*, "CTeam");
- M_NETVAR(m_nGGLeaderEntIndex_CT, int, "CTeam");
- M_NETVAR(m_nGGLeaderEntIndex_T, int, "CTeam");
- M_NETVAR(m_numMapVictories, int, "CTeam");
- };
- class CSunlightShadowControl
- {
- public:
- M_NETVAR(m_shadowDirection, Vector, "CSunlightShadowControl");
- M_NETVAR(m_bEnabled, bool, "CSunlightShadowControl");
- M_NETVAR(m_TextureName, const char*, "CSunlightShadowControl");
- M_NETVAR(m_LightColor, int, "CSunlightShadowControl");
- M_NETVAR(m_flColorTransitionTime, float, "CSunlightShadowControl");
- M_NETVAR(m_flSunDistance, float, "CSunlightShadowControl");
- M_NETVAR(m_flFOV, float, "CSunlightShadowControl");
- M_NETVAR(m_flNearZ, float, "CSunlightShadowControl");
- M_NETVAR(m_flNorthOffset, float, "CSunlightShadowControl");
- M_NETVAR(m_bEnableShadows, bool, "CSunlightShadowControl");
- };
- class CSun
- {
- public:
- M_NETVAR(m_clrRender, int, "CSun");
- M_NETVAR(m_clrOverlay, int, "CSun");
- M_NETVAR(m_vDirection, Vector, "CSun");
- M_NETVAR(m_bOn, bool, "CSun");
- M_NETVAR(m_nSize, int, "CSun");
- M_NETVAR(m_nOverlaySize, int, "CSun");
- M_NETVAR(m_nMaterial, int, "CSun");
- M_NETVAR(m_nOverlayMaterial, int, "CSun");
- };
- class CParticlePerformanceMonitor
- {
- public:
- M_NETVAR(m_bMeasurePerf, bool, "CParticlePerformanceMonitor");
- M_NETVAR(m_bDisplayPerf, bool, "CParticlePerformanceMonitor");
- };
- class CSpotlightEnd
- {
- public:
- M_NETVAR(m_flLightScale, float, "CSpotlightEnd");
- M_NETVAR(m_Radius, float, "CSpotlightEnd");
- };
- class CSpatialEntity
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CSpatialEntity");
- M_NETVAR(m_minFalloff, float, "CSpatialEntity");
- M_NETVAR(m_maxFalloff, float, "CSpatialEntity");
- M_NETVAR(m_flCurWeight, float, "CSpatialEntity");
- M_NETVAR(m_bEnabled, bool, "CSpatialEntity");
- };
- class CSlideshowDisplay
- {
- public:
- M_NETVAR(m_bEnabled, bool, "CSlideshowDisplay");
- M_NETVAR(m_szDisplayText, const char*, "CSlideshowDisplay");
- M_NETVAR(m_szSlideshowDirectory, const char*, "CSlideshowDisplay");
- M_NETVAR(m_chCurrentSlideLists, void*, "CSlideshowDisplay");
- M_NETVAR(003, int, "CSlideshowDisplay");
- M_NETVAR(004, int, "CSlideshowDisplay");
- M_NETVAR(005, int, "CSlideshowDisplay");
- M_NETVAR(006, int, "CSlideshowDisplay");
- M_NETVAR(007, int, "CSlideshowDisplay");
- M_NETVAR(008, int, "CSlideshowDisplay");
- M_NETVAR(009, int, "CSlideshowDisplay");
- M_NETVAR(m_fMinSlideTime, float, "CSlideshowDisplay");
- M_NETVAR(m_fMaxSlideTime, float, "CSlideshowDisplay");
- M_NETVAR(m_iCycleType, int, "CSlideshowDisplay");
- M_NETVAR(m_bNoListRepeats, bool, "CSlideshowDisplay");
- };
- class CShadowControl
- {
- public:
- M_NETVAR(m_shadowDirection, Vector, "CShadowControl");
- M_NETVAR(m_shadowColor, int, "CShadowControl");
- M_NETVAR(m_flShadowMaxDist, float, "CShadowControl");
- M_NETVAR(m_bDisableShadows, bool, "CShadowControl");
- M_NETVAR(m_bEnableLocalLightShadows, bool, "CShadowControl");
- };
- class CSceneEntity
- {
- public:
- M_NETVAR(m_nSceneStringIndex, int, "CSceneEntity");
- M_NETVAR(m_bIsPlayingBack, bool, "CSceneEntity");
- M_NETVAR(m_bPaused, bool, "CSceneEntity");
- M_NETVAR(m_bMultiplayer, bool, "CSceneEntity");
- M_NETVAR(m_flForceClientTime, float, "CSceneEntity");
- };
- class CRopeKeyframe
- {
- public:
- M_NETVAR(m_nChangeCount, int, "CRopeKeyframe");
- M_NETVAR(m_iRopeMaterialModelIndex, int, "CRopeKeyframe");
- M_NETVAR(m_hStartPoint, int, "CRopeKeyframe");
- M_NETVAR(m_hEndPoint, int, "CRopeKeyframe");
- M_NETVAR(m_iStartAttachment, int, "CRopeKeyframe");
- M_NETVAR(m_iEndAttachment, int, "CRopeKeyframe");
- M_NETVAR(m_fLockedPoints, int, "CRopeKeyframe");
- M_NETVAR(m_Slack, int, "CRopeKeyframe");
- M_NETVAR(m_RopeLength, int, "CRopeKeyframe");
- M_NETVAR(m_RopeFlags, int, "CRopeKeyframe");
- M_NETVAR(m_TextureScale, float, "CRopeKeyframe");
- M_NETVAR(m_nSegments, int, "CRopeKeyframe");
- M_NETVAR(m_bConstrainBetweenEndpoints, bool, "CRopeKeyframe");
- M_NETVAR(m_Subdiv, int, "CRopeKeyframe");
- M_NETVAR(m_Width, float, "CRopeKeyframe");
- M_NETVAR(m_flScrollSpeed, float, "CRopeKeyframe");
- M_NETVAR(m_vecOrigin, Vector, "CRopeKeyframe");
- M_NETVAR(moveparent, int, "CRopeKeyframe");
- M_NETVAR(m_iParentAttachment, int, "CRopeKeyframe");
- M_NETVAR(m_iDefaultRopeMaterialModelIndex, int, "CRopeKeyframe");
- M_NETVAR(m_nMinCPULevel, int, "CRopeKeyframe");
- M_NETVAR(m_nMaxCPULevel, int, "CRopeKeyframe");
- M_NETVAR(m_nMinGPULevel, int, "CRopeKeyframe");
- M_NETVAR(m_nMaxGPULevel, int, "CRopeKeyframe");
- };
- class CRagdollManager
- {
- public:
- M_NETVAR(m_iCurrentMaxRagdollCount, int, "CRagdollManager");
- };
- class CPhysicsPropMultiplayer
- {
- public:
- M_NETVAR(m_iPhysicsMode, int, "CPhysicsPropMultiplayer");
- M_NETVAR(m_fMass, float, "CPhysicsPropMultiplayer");
- M_NETVAR(m_collisionMins, Vector, "CPhysicsPropMultiplayer");
- M_NETVAR(m_collisionMaxs, Vector, "CPhysicsPropMultiplayer");
- };
- class CPhysBoxMultiplayer
- {
- public:
- M_NETVAR(m_iPhysicsMode, int, "CPhysBoxMultiplayer");
- M_NETVAR(m_fMass, float, "CPhysBoxMultiplayer");
- };
- class CPropDoorRotating
- {
- public:
- };
- class CBasePropDoor
- {
- public:
- M_NETVAR(m_bDoorBlocked, bool, "CBasePropDoor");
- M_NETVAR(m_bLocked, bool, "CBasePropDoor");
- M_NETVAR(m_bUseIgnored, bool, "CBasePropDoor");
- };
- class CDynamicProp
- {
- public:
- M_NETVAR(m_bUseHitboxesForRenderBox, bool, "CDynamicProp");
- M_NETVAR(m_flGlowMaxDist, float, "CDynamicProp");
- M_NETVAR(m_bShouldGlow, bool, "CDynamicProp");
- M_NETVAR(m_clrGlow, int, "CDynamicProp");
- M_NETVAR(m_nGlowStyle, int, "CDynamicProp");
- };
- class CProp_Hallucination
- {
- public:
- M_NETVAR(m_bEnabled, bool, "CProp_Hallucination");
- M_NETVAR(m_fVisibleTime, float, "CProp_Hallucination");
- M_NETVAR(m_fRechargeTime, float, "CProp_Hallucination");
- };
- class CPostProcessController
- {
- public:
- M_NETVAR(m_flPostProcessParameters, void*, "CPostProcessController");
- M_NETVAR(003, float, "CPostProcessController");
- M_NETVAR(004, float, "CPostProcessController");
- M_NETVAR(005, float, "CPostProcessController");
- M_NETVAR(006, float, "CPostProcessController");
- M_NETVAR(007, float, "CPostProcessController");
- M_NETVAR(008, float, "CPostProcessController");
- M_NETVAR(009, float, "CPostProcessController");
- M_NETVAR(m_bMaster, bool, "CPostProcessController");
- };
- class CPointWorldText
- {
- public:
- M_NETVAR(m_szText, const char*, "CPointWorldText");
- M_NETVAR(m_flTextSize, float, "CPointWorldText");
- M_NETVAR(m_textColor, int, "CPointWorldText");
- };
- class CPointCommentaryNode
- {
- public:
- M_NETVAR(m_bActive, bool, "CPointCommentaryNode");
- M_NETVAR(m_flStartTime, float, "CPointCommentaryNode");
- M_NETVAR(m_iszCommentaryFile, const char*, "CPointCommentaryNode");
- M_NETVAR(m_iszCommentaryFileNoHDR, const char*, "CPointCommentaryNode");
- M_NETVAR(m_iszSpeakers, const char*, "CPointCommentaryNode");
- M_NETVAR(m_iNodeNumber, int, "CPointCommentaryNode");
- M_NETVAR(m_iNodeNumberMax, int, "CPointCommentaryNode");
- M_NETVAR(m_hViewPosition, int, "CPointCommentaryNode");
- };
- class CPointCamera
- {
- public:
- M_NETVAR(m_FOV, float, "CPointCamera");
- M_NETVAR(m_Resolution, float, "CPointCamera");
- M_NETVAR(m_bFogEnable, bool, "CPointCamera");
- M_NETVAR(m_FogColor, int, "CPointCamera");
- M_NETVAR(m_flFogStart, float, "CPointCamera");
- M_NETVAR(m_flFogEnd, float, "CPointCamera");
- M_NETVAR(m_flFogMaxDensity, float, "CPointCamera");
- M_NETVAR(m_bActive, bool, "CPointCamera");
- M_NETVAR(m_bUseScreenAspectRatio, bool, "CPointCamera");
- };
- class CPlayerResource
- {
- public:
- M_NETVAR(m_iPing, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iKills, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iAssists, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iDeaths, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_bConnected, bool, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iTeam, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iPendingTeam, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_bAlive, bool, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iHealth, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- M_NETVAR(m_iCoachingTeam, void*, "CPlayerResource");
- M_NETVAR(003, int, "CPlayerResource");
- M_NETVAR(004, int, "CPlayerResource");
- M_NETVAR(005, int, "CPlayerResource");
- M_NETVAR(006, int, "CPlayerResource");
- M_NETVAR(007, int, "CPlayerResource");
- M_NETVAR(008, int, "CPlayerResource");
- M_NETVAR(009, int, "CPlayerResource");
- M_NETVAR(030, int, "CPlayerResource");
- M_NETVAR(033, int, "CPlayerResource");
- };
- class CPlasma
- {
- public:
- M_NETVAR(m_flStartScale, float, "CPlasma");
- M_NETVAR(m_flScale, float, "CPlasma");
- M_NETVAR(m_flScaleTime, float, "CPlasma");
- M_NETVAR(m_nFlags, int, "CPlasma");
- M_NETVAR(m_nPlasmaModelIndex, int, "CPlasma");
- M_NETVAR(m_nGlowModelIndex, int, "CPlasma");
- };
- class CPhysMagnet
- {
- public:
- };
- class CPhysicsProp
- {
- public:
- M_NETVAR(m_bAwake, bool, "CPhysicsProp");
- M_NETVAR(m_spawnflags, int, "CPhysicsProp");
- };
- class CStatueProp
- {
- public:
- M_NETVAR(m_hInitBaseAnimating, int, "CStatueProp");
- M_NETVAR(m_bShatter, bool, "CStatueProp");
- M_NETVAR(m_nShatterFlags, int, "CStatueProp");
- M_NETVAR(m_vShatterPosition, Vector, "CStatueProp");
- M_NETVAR(m_vShatterForce, Vector, "CStatueProp");
- };
- class CPhysBox
- {
- public:
- M_NETVAR(m_mass, float, "CPhysBox");
- };
- class CParticleSystem
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CParticleSystem");
- M_NETVAR(m_fEffects, int, "CParticleSystem");
- M_NETVAR(m_hOwnerEntity, int, "CParticleSystem");
- M_NETVAR(moveparent, int, "CParticleSystem");
- M_NETVAR(m_iParentAttachment, int, "CParticleSystem");
- M_NETVAR(m_angRotation, Vector, "CParticleSystem");
- M_NETVAR(m_iEffectIndex, int, "CParticleSystem");
- M_NETVAR(m_bActive, bool, "CParticleSystem");
- M_NETVAR(m_nStopType, int, "CParticleSystem");
- M_NETVAR(m_flStartTime, float, "CParticleSystem");
- M_NETVAR(m_szSnapshotFileName, const char*, "CParticleSystem");
- M_NETVAR(m_vServerControlPoints, void*, "CParticleSystem");
- M_NETVAR(003, Vector, "CParticleSystem");
- M_NETVAR(m_iServerControlPointAssignments, void*, "CParticleSystem");
- M_NETVAR(003, int, "CParticleSystem");
- M_NETVAR(m_hControlPointEnts, void*, "CParticleSystem");
- M_NETVAR(003, int, "CParticleSystem");
- M_NETVAR(004, int, "CParticleSystem");
- M_NETVAR(005, int, "CParticleSystem");
- M_NETVAR(006, int, "CParticleSystem");
- M_NETVAR(007, int, "CParticleSystem");
- M_NETVAR(008, int, "CParticleSystem");
- M_NETVAR(009, int, "CParticleSystem");
- M_NETVAR(030, int, "CParticleSystem");
- M_NETVAR(033, int, "CParticleSystem");
- M_NETVAR(034, int, "CParticleSystem");
- M_NETVAR(035, int, "CParticleSystem");
- M_NETVAR(036, int, "CParticleSystem");
- M_NETVAR(037, int, "CParticleSystem");
- M_NETVAR(038, int, "CParticleSystem");
- M_NETVAR(039, int, "CParticleSystem");
- M_NETVAR(040, int, "CParticleSystem");
- M_NETVAR(043, int, "CParticleSystem");
- M_NETVAR(044, int, "CParticleSystem");
- M_NETVAR(045, int, "CParticleSystem");
- M_NETVAR(046, int, "CParticleSystem");
- M_NETVAR(047, int, "CParticleSystem");
- M_NETVAR(048, int, "CParticleSystem");
- M_NETVAR(049, int, "CParticleSystem");
- M_NETVAR(050, int, "CParticleSystem");
- M_NETVAR(053, int, "CParticleSystem");
- M_NETVAR(054, int, "CParticleSystem");
- M_NETVAR(055, int, "CParticleSystem");
- M_NETVAR(056, int, "CParticleSystem");
- M_NETVAR(057, int, "CParticleSystem");
- M_NETVAR(058, int, "CParticleSystem");
- M_NETVAR(059, int, "CParticleSystem");
- M_NETVAR(060, int, "CParticleSystem");
- M_NETVAR(m_iControlPointParents, void*, "CParticleSystem");
- M_NETVAR(003, int, "CParticleSystem");
- M_NETVAR(004, int, "CParticleSystem");
- M_NETVAR(005, int, "CParticleSystem");
- M_NETVAR(006, int, "CParticleSystem");
- M_NETVAR(007, int, "CParticleSystem");
- M_NETVAR(008, int, "CParticleSystem");
- M_NETVAR(009, int, "CParticleSystem");
- M_NETVAR(030, int, "CParticleSystem");
- M_NETVAR(033, int, "CParticleSystem");
- M_NETVAR(034, int, "CParticleSystem");
- M_NETVAR(035, int, "CParticleSystem");
- M_NETVAR(036, int, "CParticleSystem");
- M_NETVAR(037, int, "CParticleSystem");
- M_NETVAR(038, int, "CParticleSystem");
- M_NETVAR(039, int, "CParticleSystem");
- M_NETVAR(040, int, "CParticleSystem");
- M_NETVAR(043, int, "CParticleSystem");
- M_NETVAR(044, int, "CParticleSystem");
- M_NETVAR(045, int, "CParticleSystem");
- M_NETVAR(046, int, "CParticleSystem");
- M_NETVAR(047, int, "CParticleSystem");
- M_NETVAR(048, int, "CParticleSystem");
- M_NETVAR(049, int, "CParticleSystem");
- M_NETVAR(050, int, "CParticleSystem");
- M_NETVAR(053, int, "CParticleSystem");
- M_NETVAR(054, int, "CParticleSystem");
- M_NETVAR(055, int, "CParticleSystem");
- M_NETVAR(056, int, "CParticleSystem");
- M_NETVAR(057, int, "CParticleSystem");
- M_NETVAR(058, int, "CParticleSystem");
- M_NETVAR(059, int, "CParticleSystem");
- M_NETVAR(060, int, "CParticleSystem");
- M_NETVAR(m_bStartActive, bool, "CParticleSystem");
- };
- class CMovieDisplay
- {
- public:
- M_NETVAR(m_bEnabled, bool, "CMovieDisplay");
- M_NETVAR(m_bLooping, bool, "CMovieDisplay");
- M_NETVAR(m_szMovieFilename, const char*, "CMovieDisplay");
- M_NETVAR(m_szGroupName, const char*, "CMovieDisplay");
- M_NETVAR(m_bStretchToFill, bool, "CMovieDisplay");
- M_NETVAR(m_bForcedSlave, bool, "CMovieDisplay");
- M_NETVAR(m_bUseCustomUVs, bool, "CMovieDisplay");
- M_NETVAR(m_flUMin, float, "CMovieDisplay");
- M_NETVAR(m_flUMax, float, "CMovieDisplay");
- M_NETVAR(m_flVMin, float, "CMovieDisplay");
- M_NETVAR(m_flVMax, float, "CMovieDisplay");
- };
- class CMaterialModifyControl
- {
- public:
- M_NETVAR(m_szMaterialName, const char*, "CMaterialModifyControl");
- M_NETVAR(m_szMaterialVar, const char*, "CMaterialModifyControl");
- M_NETVAR(m_szMaterialVarValue, const char*, "CMaterialModifyControl");
- M_NETVAR(m_iFrameStart, int, "CMaterialModifyControl");
- M_NETVAR(m_iFrameEnd, int, "CMaterialModifyControl");
- M_NETVAR(m_bWrap, bool, "CMaterialModifyControl");
- M_NETVAR(m_flFramerate, float, "CMaterialModifyControl");
- M_NETVAR(m_bNewAnimCommandsSemaphore, bool, "CMaterialModifyControl");
- M_NETVAR(m_flFloatLerpStartValue, float, "CMaterialModifyControl");
- M_NETVAR(m_flFloatLerpEndValue, float, "CMaterialModifyControl");
- M_NETVAR(m_flFloatLerpTransitionTime, float, "CMaterialModifyControl");
- M_NETVAR(m_bFloatLerpWrap, bool, "CMaterialModifyControl");
- M_NETVAR(m_nModifyMode, int, "CMaterialModifyControl");
- };
- class CLightGlow
- {
- public:
- M_NETVAR(m_clrRender, int, "CLightGlow");
- M_NETVAR(m_nHorizontalSize, int, "CLightGlow");
- M_NETVAR(m_nVerticalSize, int, "CLightGlow");
- M_NETVAR(m_nMinDist, int, "CLightGlow");
- M_NETVAR(m_nMaxDist, int, "CLightGlow");
- M_NETVAR(m_nOuterMaxDist, int, "CLightGlow");
- M_NETVAR(m_spawnflags, int, "CLightGlow");
- M_NETVAR(m_vecOrigin, Vector, "CLightGlow");
- M_NETVAR(m_angRotation, Vector, "CLightGlow");
- M_NETVAR(moveparent, int, "CLightGlow");
- M_NETVAR(m_flGlowProxySize, float, "CLightGlow");
- };
- class CItem
- {
- public:
- };
- class CInfoOverlayAccessor
- {
- public:
- M_NETVAR(m_iTextureFrameIndex, int, "CInfoOverlayAccessor");
- M_NETVAR(m_iOverlayID, int, "CInfoOverlayAccessor");
- };
- class CFuncTrackTrain
- {
- public:
- };
- class CFuncSmokeVolume
- {
- public:
- M_NETVAR(m_MaterialName, const char*, "CFuncSmokeVolume");
- M_NETVAR(m_ParticleDrawWidth, float, "CFuncSmokeVolume");
- M_NETVAR(m_ParticleSpacingDistance, float, "CFuncSmokeVolume");
- M_NETVAR(m_DensityRampSpeed, float, "CFuncSmokeVolume");
- M_NETVAR(m_RotationSpeed, float, "CFuncSmokeVolume");
- M_NETVAR(m_MovementSpeed, float, "CFuncSmokeVolume");
- M_NETVAR(m_Density, float, "CFuncSmokeVolume");
- M_NETVAR(m_maxDrawDistance, float, "CFuncSmokeVolume");
- M_NETVAR(m_spawnflags, int, "CFuncSmokeVolume");
- M_NETVAR(m_Collision, void*, "CFuncSmokeVolume");
- M_NETVAR(m_vecMinsPreScaled, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_vecMaxsPreScaled, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_vecMins, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_vecMaxs, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_nSolidType, int, "CFuncSmokeVolume");
- M_NETVAR(m_usSolidFlags, int, "CFuncSmokeVolume");
- M_NETVAR(m_nSurroundType, int, "CFuncSmokeVolume");
- M_NETVAR(m_triggerBloat, int, "CFuncSmokeVolume");
- M_NETVAR(m_vecSpecifiedSurroundingMinsPreScaled, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_vecSpecifiedSurroundingMaxsPreScaled, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_vecSpecifiedSurroundingMins, Vector, "CFuncSmokeVolume");
- M_NETVAR(m_vecSpecifiedSurroundingMaxs, Vector, "CFuncSmokeVolume");
- };
- class CFuncRotating
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CFuncRotating");
- M_NETVAR(m_angRotation[0], float, "CFuncRotating");
- M_NETVAR(m_flSimulationTime, int, "CFuncRotating");
- };
- class CFuncReflectiveGlass
- {
- public:
- };
- class CFuncOccluder
- {
- public:
- M_NETVAR(m_bActive, bool, "CFuncOccluder");
- M_NETVAR(m_nOccluderIndex, int, "CFuncOccluder");
- };
- class CFuncMoveLinear
- {
- public:
- M_NETVAR(m_vecVelocity, Vector, "CFuncMoveLinear");
- M_NETVAR(m_fFlags, int, "CFuncMoveLinear");
- };
- class CFuncMonitor
- {
- public:
- };
- class CFunc_LOD
- {
- public:
- M_NETVAR(m_nDisappearMinDist, int, "CFunc_LOD");
- M_NETVAR(m_nDisappearMaxDist, int, "CFunc_LOD");
- };
- class CFuncElevator
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CFuncElevator");
- M_NETVAR(m_acceleration, float, "CFuncElevator");
- M_NETVAR(m_currentSpeed, float, "CFuncElevator");
- M_NETVAR(m_movementStartTime, float, "CFuncElevator");
- M_NETVAR(m_movementStartSpeed, float, "CFuncElevator");
- M_NETVAR(m_movementStartZ, float, "CFuncElevator");
- M_NETVAR(m_destinationFloorPosition, float, "CFuncElevator");
- M_NETVAR(m_maxSpeed, float, "CFuncElevator");
- M_NETVAR(m_isMoving, int, "CFuncElevator");
- };
- class CTEDust
- {
- public:
- M_NETVAR(m_flSize, float, "CTEDust");
- M_NETVAR(m_flSpeed, float, "CTEDust");
- M_NETVAR(m_vecDirection, Vector, "CTEDust");
- };
- class CFunc_Dust
- {
- public:
- M_NETVAR(m_Color, int, "CFunc_Dust");
- M_NETVAR(m_SpawnRate, int, "CFunc_Dust");
- M_NETVAR(m_flSizeMin, float, "CFunc_Dust");
- M_NETVAR(m_flSizeMax, float, "CFunc_Dust");
- M_NETVAR(m_LifetimeMin, int, "CFunc_Dust");
- M_NETVAR(m_LifetimeMax, int, "CFunc_Dust");
- M_NETVAR(m_DustFlags, int, "CFunc_Dust");
- M_NETVAR(m_SpeedMax, int, "CFunc_Dust");
- M_NETVAR(m_DistMax, int, "CFunc_Dust");
- M_NETVAR(m_nModelIndex, int, "CFunc_Dust");
- M_NETVAR(m_FallSpeed, float, "CFunc_Dust");
- M_NETVAR(m_bAffectedByWind, bool, "CFunc_Dust");
- M_NETVAR(m_Collision, void*, "CFunc_Dust");
- M_NETVAR(m_vecMinsPreScaled, Vector, "CFunc_Dust");
- M_NETVAR(m_vecMaxsPreScaled, Vector, "CFunc_Dust");
- M_NETVAR(m_vecMins, Vector, "CFunc_Dust");
- M_NETVAR(m_vecMaxs, Vector, "CFunc_Dust");
- M_NETVAR(m_nSolidType, int, "CFunc_Dust");
- M_NETVAR(m_usSolidFlags, int, "CFunc_Dust");
- M_NETVAR(m_nSurroundType, int, "CFunc_Dust");
- M_NETVAR(m_triggerBloat, int, "CFunc_Dust");
- M_NETVAR(m_vecSpecifiedSurroundingMinsPreScaled, Vector, "CFunc_Dust");
- M_NETVAR(m_vecSpecifiedSurroundingMaxsPreScaled, Vector, "CFunc_Dust");
- M_NETVAR(m_vecSpecifiedSurroundingMins, Vector, "CFunc_Dust");
- M_NETVAR(m_vecSpecifiedSurroundingMaxs, Vector, "CFunc_Dust");
- };
- class CFuncConveyor
- {
- public:
- M_NETVAR(m_flConveyorSpeed, float, "CFuncConveyor");
- };
- class CFuncBrush
- {
- public:
- };
- class CBreakableSurface
- {
- public:
- M_NETVAR(m_nNumWide, int, "CBreakableSurface");
- M_NETVAR(m_nNumHigh, int, "CBreakableSurface");
- M_NETVAR(m_flPanelWidth, float, "CBreakableSurface");
- M_NETVAR(m_flPanelHeight, float, "CBreakableSurface");
- M_NETVAR(m_vNormal, Vector, "CBreakableSurface");
- M_NETVAR(m_vCorner, Vector, "CBreakableSurface");
- M_NETVAR(m_bIsBroken, bool, "CBreakableSurface");
- M_NETVAR(m_nSurfaceType, int, "CBreakableSurface");
- M_NETVAR(m_RawPanelBitVec, void*, "CBreakableSurface");
- M_NETVAR(003, int, "CBreakableSurface");
- M_NETVAR(004, int, "CBreakableSurface");
- M_NETVAR(005, int, "CBreakableSurface");
- M_NETVAR(006, int, "CBreakableSurface");
- M_NETVAR(007, int, "CBreakableSurface");
- M_NETVAR(008, int, "CBreakableSurface");
- M_NETVAR(009, int, "CBreakableSurface");
- M_NETVAR(030, int, "CBreakableSurface");
- M_NETVAR(033, int, "CBreakableSurface");
- M_NETVAR(034, int, "CBreakableSurface");
- M_NETVAR(035, int, "CBreakableSurface");
- M_NETVAR(036, int, "CBreakableSurface");
- M_NETVAR(037, int, "CBreakableSurface");
- M_NETVAR(038, int, "CBreakableSurface");
- M_NETVAR(039, int, "CBreakableSurface");
- M_NETVAR(040, int, "CBreakableSurface");
- M_NETVAR(043, int, "CBreakableSurface");
- M_NETVAR(044, int, "CBreakableSurface");
- M_NETVAR(045, int, "CBreakableSurface");
- M_NETVAR(046, int, "CBreakableSurface");
- M_NETVAR(047, int, "CBreakableSurface");
- M_NETVAR(048, int, "CBreakableSurface");
- M_NETVAR(049, int, "CBreakableSurface");
- M_NETVAR(050, int, "CBreakableSurface");
- M_NETVAR(053, int, "CBreakableSurface");
- M_NETVAR(054, int, "CBreakableSurface");
- M_NETVAR(055, int, "CBreakableSurface");
- M_NETVAR(056, int, "CBreakableSurface");
- M_NETVAR(057, int, "CBreakableSurface");
- M_NETVAR(058, int, "CBreakableSurface");
- M_NETVAR(059, int, "CBreakableSurface");
- M_NETVAR(060, int, "CBreakableSurface");
- M_NETVAR(063, int, "CBreakableSurface");
- M_NETVAR(064, int, "CBreakableSurface");
- M_NETVAR(065, int, "CBreakableSurface");
- M_NETVAR(066, int, "CBreakableSurface");
- M_NETVAR(067, int, "CBreakableSurface");
- M_NETVAR(068, int, "CBreakableSurface");
- M_NETVAR(069, int, "CBreakableSurface");
- M_NETVAR(070, int, "CBreakableSurface");
- M_NETVAR(073, int, "CBreakableSurface");
- M_NETVAR(074, int, "CBreakableSurface");
- M_NETVAR(075, int, "CBreakableSurface");
- M_NETVAR(076, int, "CBreakableSurface");
- M_NETVAR(077, int, "CBreakableSurface");
- M_NETVAR(078, int, "CBreakableSurface");
- M_NETVAR(079, int, "CBreakableSurface");
- M_NETVAR(080, int, "CBreakableSurface");
- M_NETVAR(083, int, "CBreakableSurface");
- M_NETVAR(084, int, "CBreakableSurface");
- M_NETVAR(085, int, "CBreakableSurface");
- M_NETVAR(086, int, "CBreakableSurface");
- M_NETVAR(087, int, "CBreakableSurface");
- M_NETVAR(088, int, "CBreakableSurface");
- M_NETVAR(089, int, "CBreakableSurface");
- M_NETVAR(090, int, "CBreakableSurface");
- M_NETVAR(093, int, "CBreakableSurface");
- M_NETVAR(094, int, "CBreakableSurface");
- M_NETVAR(095, int, "CBreakableSurface");
- M_NETVAR(096, int, "CBreakableSurface");
- M_NETVAR(097, int, "CBreakableSurface");
- M_NETVAR(098, int, "CBreakableSurface");
- M_NETVAR(099, int, "CBreakableSurface");
- };
- class CFuncAreaPortalWindow
- {
- public:
- M_NETVAR(m_flFadeStartDist, float, "CFuncAreaPortalWindow");
- M_NETVAR(m_flFadeDist, float, "CFuncAreaPortalWindow");
- M_NETVAR(m_flTranslucencyLimit, float, "CFuncAreaPortalWindow");
- M_NETVAR(m_iBackgroundModelIndex, int, "CFuncAreaPortalWindow");
- };
- class CFish
- {
- public:
- M_NETVAR(m_poolOrigin, Vector, "CFish");
- M_NETVAR(m_x, float, "CFish");
- M_NETVAR(m_y, float, "CFish");
- M_NETVAR(m_z, float, "CFish");
- M_NETVAR(m_angle, float, "CFish");
- M_NETVAR(m_nModelIndex, int, "CFish");
- M_NETVAR(m_lifeState, int, "CFish");
- M_NETVAR(m_waterLevel, float, "CFish");
- M_NETVAR(m_nSkin, int, "CFish");
- };
- class CFireSmoke
- {
- public:
- M_NETVAR(m_flStartScale, float, "CFireSmoke");
- M_NETVAR(m_flScale, float, "CFireSmoke");
- M_NETVAR(m_flScaleTime, float, "CFireSmoke");
- M_NETVAR(m_nFlags, int, "CFireSmoke");
- M_NETVAR(m_nFlameModelIndex, int, "CFireSmoke");
- M_NETVAR(m_nFlameFromAboveModelIndex, int, "CFireSmoke");
- };
- class CEnvTonemapController
- {
- public:
- M_NETVAR(m_bUseCustomAutoExposureMin, bool, "CEnvTonemapController");
- M_NETVAR(m_bUseCustomAutoExposureMax, bool, "CEnvTonemapController");
- M_NETVAR(m_bUseCustomBloomScale, bool, "CEnvTonemapController");
- M_NETVAR(m_flCustomAutoExposureMin, float, "CEnvTonemapController");
- M_NETVAR(m_flCustomAutoExposureMax, float, "CEnvTonemapController");
- M_NETVAR(m_flCustomBloomScale, float, "CEnvTonemapController");
- M_NETVAR(m_flCustomBloomScaleMinimum, float, "CEnvTonemapController");
- M_NETVAR(m_flBloomExponent, float, "CEnvTonemapController");
- M_NETVAR(m_flBloomSaturation, float, "CEnvTonemapController");
- M_NETVAR(m_flTonemapPercentTarget, float, "CEnvTonemapController");
- M_NETVAR(m_flTonemapPercentBrightPixels, float, "CEnvTonemapController");
- M_NETVAR(m_flTonemapMinAvgLum, float, "CEnvTonemapController");
- M_NETVAR(m_flTonemapRate, float, "CEnvTonemapController");
- };
- class CEnvSky
- {
- public:
- M_NETVAR(m_flSkyBrightness, float, "CEnvSky");
- M_NETVAR(m_flTurbidity, float, "CEnvSky");
- M_NETVAR(m_flAlbedo, float, "CEnvSky");
- M_NETVAR(m_flHorizonHeight, float, "CEnvSky");
- M_NETVAR(m_flMoveSpeed, float, "CEnvSky");
- M_NETVAR(m_flCloudCoverage, float, "CEnvSky");
- M_NETVAR(m_flCloudType, float, "CEnvSky");
- M_NETVAR(m_flCloudPrecipitation, float, "CEnvSky");
- M_NETVAR(m_flEarthRadius, float, "CEnvSky");
- M_NETVAR(m_flCloudsStartHeight, float, "CEnvSky");
- M_NETVAR(m_flCloudLayerHeight, float, "CEnvSky");
- M_NETVAR(m_flCloudHenryGCoeffForward, float, "CEnvSky");
- M_NETVAR(m_flCloudHenryGCoeffBackward, float, "CEnvSky");
- M_NETVAR(m_flCloudSpeed, float, "CEnvSky");
- M_NETVAR(m_bCloudsDirFromEnvWind, bool, "CEnvSky");
- M_NETVAR(m_bMoonEnabled, bool, "CEnvSky");
- M_NETVAR(m_vecCloudsDir, Vector, "CEnvSky");
- M_NETVAR(m_vecStarsPosition, Vector, "CEnvSky");
- M_NETVAR(m_vecMoonPosition, Vector, "CEnvSky");
- M_NETVAR(m_vecMoonDirection, Vector, "CEnvSky");
- M_NETVAR(m_vecCloudsAmbientColor, Vector, "CEnvSky");
- M_NETVAR(m_vecSkyTint, Vector, "CEnvSky");
- M_NETVAR(m_vecSunTint, Vector, "CEnvSky");
- M_NETVAR(m_vecStarsTint, Vector, "CEnvSky");
- M_NETVAR(m_StarsTexturePath, const char*, "CEnvSky");
- M_NETVAR(m_MoonTexturePath, const char*, "CEnvSky");
- M_NETVAR(m_StaticSkyTexturePath, const char*, "CEnvSky");
- M_NETVAR(m_flSunSize, float, "CEnvSky");
- M_NETVAR(m_flMoonSize, float, "CEnvSky");
- M_NETVAR(m_nSkytype, int, "CEnvSky");
- M_NETVAR(m_nHorizonPosition, int, "CEnvSky");
- M_NETVAR(m_vecSphereBottomColor, Vector, "CEnvSky");
- M_NETVAR(m_vecSphereRotation, Vector, "CEnvSky");
- M_NETVAR(m_bCloudsEnabled, bool, "CEnvSky");
- M_NETVAR(m_bHighAltCloudsEnabled, bool, "CEnvSky");
- M_NETVAR(m_flCloudCutoffFraction, float, "CEnvSky");
- M_NETVAR(m_vecWeatherTexScale, Vector, "CEnvSky");
- M_NETVAR(m_vecNoisesTexScale, Vector, "CEnvSky");
- M_NETVAR(m_flCurlNoiseScale, float, "CEnvSky");
- M_NETVAR(m_flCloudHazeScale, float, "CEnvSky");
- M_NETVAR(m_flWorldCamScale, float, "CEnvSky");
- M_NETVAR(m_flSimulationTimeScale, float, "CEnvSky");
- M_NETVAR(m_nCloudMinSamples, int, "CEnvSky");
- M_NETVAR(m_nCloudMaxSamples, int, "CEnvSky");
- M_NETVAR(m_flCloudsAmbientBrightness, float, "CEnvSky");
- M_NETVAR(m_flCloudLayerBrightness, float, "CEnvSky");
- M_NETVAR(m_vecCloudsTint, Vector, "CEnvSky");
- M_NETVAR(m_flCloudAlphaTweak, float, "CEnvSky");
- M_NETVAR(m_flHightAltMapScale, float, "CEnvSky");
- M_NETVAR(m_vecHighAltCldFactors, Vector, "CEnvSky");
- M_NETVAR(m_flCloudExtinction, float, "CEnvSky");
- M_NETVAR(m_WeatherMapTexturePath, const char*, "CEnvSky");
- };
- class CEnvScreenEffect
- {
- public:
- M_NETVAR(m_flDuration, float, "CEnvScreenEffect");
- M_NETVAR(m_nType, int, "CEnvScreenEffect");
- };
- class CEnvScreenOverlay
- {
- public:
- M_NETVAR(m_iszOverlayNames[0], const char*, "CEnvScreenOverlay");
- M_NETVAR(m_flOverlayTimes[0], float, "CEnvScreenOverlay");
- M_NETVAR(m_flStartTime, float, "CEnvScreenOverlay");
- M_NETVAR(m_iDesiredOverlay, int, "CEnvScreenOverlay");
- M_NETVAR(m_bIsActive, bool, "CEnvScreenOverlay");
- };
- class CEnvProjectedTexture
- {
- public:
- M_NETVAR(m_hTargetEntity, int, "CEnvProjectedTexture");
- M_NETVAR(m_bState, bool, "CEnvProjectedTexture");
- M_NETVAR(m_bAlwaysUpdate, bool, "CEnvProjectedTexture");
- M_NETVAR(m_flLightFOV, float, "CEnvProjectedTexture");
- M_NETVAR(m_bEnableShadows, bool, "CEnvProjectedTexture");
- M_NETVAR(m_bSimpleProjection, bool, "CEnvProjectedTexture");
- M_NETVAR(m_bLightOnlyTarget, bool, "CEnvProjectedTexture");
- M_NETVAR(m_bLightWorld, bool, "CEnvProjectedTexture");
- M_NETVAR(m_bCameraSpace, bool, "CEnvProjectedTexture");
- M_NETVAR(m_flBrightnessScale, float, "CEnvProjectedTexture");
- M_NETVAR(m_LightColor, int, "CEnvProjectedTexture");
- M_NETVAR(m_flColorTransitionTime, float, "CEnvProjectedTexture");
- M_NETVAR(m_flAmbient, float, "CEnvProjectedTexture");
- M_NETVAR(m_SpotlightTextureName, const char*, "CEnvProjectedTexture");
- M_NETVAR(m_nSpotlightTextureFrame, int, "CEnvProjectedTexture");
- M_NETVAR(m_flNearZ, float, "CEnvProjectedTexture");
- M_NETVAR(m_flFarZ, float, "CEnvProjectedTexture");
- M_NETVAR(m_nShadowQuality, int, "CEnvProjectedTexture");
- M_NETVAR(m_flProjectionSize, float, "CEnvProjectedTexture");
- M_NETVAR(m_flRotation, float, "CEnvProjectedTexture");
- M_NETVAR(m_iStyle, int, "CEnvProjectedTexture");
- };
- class CEnvParticleScript
- {
- public:
- M_NETVAR(m_flSequenceScale, float, "CEnvParticleScript");
- };
- class CFogController
- {
- public:
- M_NETVAR(m_fog.enable, int, "CFogController");
- M_NETVAR(m_fog.blend, int, "CFogController");
- M_NETVAR(m_fog.dirPrimary, Vector, "CFogController");
- M_NETVAR(m_fog.colorPrimary, int, "CFogController");
- M_NETVAR(m_fog.colorSecondary, int, "CFogController");
- M_NETVAR(m_fog.start, float, "CFogController");
- M_NETVAR(m_fog.end, float, "CFogController");
- M_NETVAR(m_fog.farz, float, "CFogController");
- M_NETVAR(m_fog.maxdensity, float, "CFogController");
- M_NETVAR(m_fog.colorPrimaryLerpTo, int, "CFogController");
- M_NETVAR(m_fog.colorSecondaryLerpTo, int, "CFogController");
- M_NETVAR(m_fog.startLerpTo, float, "CFogController");
- M_NETVAR(m_fog.endLerpTo, float, "CFogController");
- M_NETVAR(m_fog.maxdensityLerpTo, float, "CFogController");
- M_NETVAR(m_fog.lerptime, float, "CFogController");
- M_NETVAR(m_fog.duration, float, "CFogController");
- M_NETVAR(m_fog.HDRColorScale, float, "CFogController");
- M_NETVAR(m_fog.ZoomFogScale, float, "CFogController");
- };
- class CEnvDOFController
- {
- public:
- M_NETVAR(m_bDOFEnabled, bool, "CEnvDOFController");
- M_NETVAR(m_flNearBlurDepth, float, "CEnvDOFController");
- M_NETVAR(m_flNearFocusDepth, float, "CEnvDOFController");
- M_NETVAR(m_flFarFocusDepth, float, "CEnvDOFController");
- M_NETVAR(m_flFarBlurDepth, float, "CEnvDOFController");
- M_NETVAR(m_flNearBlurRadius, float, "CEnvDOFController");
- M_NETVAR(m_flFarBlurRadius, float, "CEnvDOFController");
- };
- class CCascadeLight
- {
- public:
- M_NETVAR(m_shadowDirection, Vector, "CCascadeLight");
- M_NETVAR(m_envLightShadowDirection, Vector, "CCascadeLight");
- M_NETVAR(m_bEnabled, bool, "CCascadeLight");
- M_NETVAR(m_bUseLightEnvAngles, bool, "CCascadeLight");
- M_NETVAR(m_LightColor, int, "CCascadeLight");
- M_NETVAR(m_LightColorScale, int, "CCascadeLight");
- M_NETVAR(m_flMaxShadowDist, float, "CCascadeLight");
- };
- class CEnvAmbientLight
- {
- public:
- M_NETVAR(m_vecColor, Vector, "CEnvAmbientLight");
- };
- class CEntityParticleTrail
- {
- public:
- M_NETVAR(m_iMaterialName, int, "CEntityParticleTrail");
- M_NETVAR(m_Info, void*, "CEntityParticleTrail");
- M_NETVAR(m_flLifetime, float, "CEntityParticleTrail");
- M_NETVAR(m_flStartSize, float, "CEntityParticleTrail");
- M_NETVAR(m_flEndSize, float, "CEntityParticleTrail");
- M_NETVAR(m_hConstraintEntity, int, "CEntityParticleTrail");
- };
- class CEntityFreezing
- {
- public:
- M_NETVAR(m_vFreezingOrigin, Vector, "CEntityFreezing");
- M_NETVAR(m_flFrozenPerHitbox, void*, "CEntityFreezing");
- M_NETVAR(003, float, "CEntityFreezing");
- M_NETVAR(004, float, "CEntityFreezing");
- M_NETVAR(005, float, "CEntityFreezing");
- M_NETVAR(006, float, "CEntityFreezing");
- M_NETVAR(007, float, "CEntityFreezing");
- M_NETVAR(008, float, "CEntityFreezing");
- M_NETVAR(009, float, "CEntityFreezing");
- M_NETVAR(030, float, "CEntityFreezing");
- M_NETVAR(033, float, "CEntityFreezing");
- M_NETVAR(034, float, "CEntityFreezing");
- M_NETVAR(035, float, "CEntityFreezing");
- M_NETVAR(036, float, "CEntityFreezing");
- M_NETVAR(037, float, "CEntityFreezing");
- M_NETVAR(038, float, "CEntityFreezing");
- M_NETVAR(039, float, "CEntityFreezing");
- M_NETVAR(040, float, "CEntityFreezing");
- M_NETVAR(043, float, "CEntityFreezing");
- M_NETVAR(044, float, "CEntityFreezing");
- M_NETVAR(045, float, "CEntityFreezing");
- M_NETVAR(046, float, "CEntityFreezing");
- M_NETVAR(047, float, "CEntityFreezing");
- M_NETVAR(048, float, "CEntityFreezing");
- M_NETVAR(049, float, "CEntityFreezing");
- M_NETVAR(m_flFrozen, float, "CEntityFreezing");
- M_NETVAR(m_bFinishFreezing, bool, "CEntityFreezing");
- };
- class CEntityFlame
- {
- public:
- M_NETVAR(m_hEntAttached, int, "CEntityFlame");
- M_NETVAR(m_bCheapEffect, bool, "CEntityFlame");
- };
- class CEntityDissolve
- {
- public:
- M_NETVAR(m_flStartTime, float, "CEntityDissolve");
- M_NETVAR(m_flFadeOutStart, float, "CEntityDissolve");
- M_NETVAR(m_flFadeOutLength, float, "CEntityDissolve");
- M_NETVAR(m_flFadeOutModelStart, float, "CEntityDissolve");
- M_NETVAR(m_flFadeOutModelLength, float, "CEntityDissolve");
- M_NETVAR(m_flFadeInStart, float, "CEntityDissolve");
- M_NETVAR(m_flFadeInLength, float, "CEntityDissolve");
- M_NETVAR(m_nDissolveType, int, "CEntityDissolve");
- M_NETVAR(m_vDissolverOrigin, Vector, "CEntityDissolve");
- M_NETVAR(m_nMagnitude, int, "CEntityDissolve");
- };
- class CDynamicLight
- {
- public:
- M_NETVAR(m_Flags, int, "CDynamicLight");
- M_NETVAR(m_LightStyle, int, "CDynamicLight");
- M_NETVAR(m_Radius, float, "CDynamicLight");
- M_NETVAR(m_Exponent, int, "CDynamicLight");
- M_NETVAR(m_InnerAngle, float, "CDynamicLight");
- M_NETVAR(m_OuterAngle, float, "CDynamicLight");
- M_NETVAR(m_SpotRadius, float, "CDynamicLight");
- };
- class CColorCorrectionVolume
- {
- public:
- M_NETVAR(m_bEnabled, bool, "CColorCorrectionVolume");
- M_NETVAR(m_MaxWeight, float, "CColorCorrectionVolume");
- M_NETVAR(m_FadeDuration, float, "CColorCorrectionVolume");
- M_NETVAR(m_Weight, float, "CColorCorrectionVolume");
- M_NETVAR(m_lookupFilename, const char*, "CColorCorrectionVolume");
- };
- class CColorCorrection
- {
- public:
- M_NETVAR(m_vecOrigin, Vector, "CColorCorrection");
- M_NETVAR(m_minFalloff, float, "CColorCorrection");
- M_NETVAR(m_maxFalloff, float, "CColorCorrection");
- M_NETVAR(m_flCurWeight, float, "CColorCorrection");
- M_NETVAR(m_flMaxWeight, float, "CColorCorrection");
- M_NETVAR(m_flFadeInDuration, float, "CColorCorrection");
- M_NETVAR(m_flFadeOutDuration, float, "CColorCorrection");
- M_NETVAR(m_netLookupFilename, const char*, "CColorCorrection");
- M_NETVAR(m_bEnabled, bool, "CColorCorrection");
- M_NETVAR(m_bMaster, bool, "CColorCorrection");
- M_NETVAR(m_bClientSide, bool, "CColorCorrection");
- M_NETVAR(m_bExclusive, bool, "CColorCorrection");
- };
- class CBreakableProp
- {
- public:
- M_NETVAR(m_qPreferredPlayerCarryAngles, Vector, "CBreakableProp");
- M_NETVAR(m_bClientPhysics, bool, "CBreakableProp");
- };
- class CBeamSpotlight
- {
- public:
- M_NETVAR(m_nHaloIndex, int, "CBeamSpotlight");
- M_NETVAR(m_bSpotlightOn, bool, "CBeamSpotlight");
- M_NETVAR(m_bHasDynamicLight, bool, "CBeamSpotlight");
- M_NETVAR(m_flSpotlightMaxLength, float, "CBeamSpotlight");
- M_NETVAR(m_flSpotlightGoalWidth, float, "CBeamSpotlight");
- M_NETVAR(m_flHDRColorScale, float, "CBeamSpotlight");
- M_NETVAR(m_nRotationAxis, int, "CBeamSpotlight");
- M_NETVAR(m_flRotationSpeed, float, "CBeamSpotlight");
- };
- class CBaseButton
- {
- public:
- M_NETVAR(m_usable, int, "CBaseButton");
- };
- class CBaseToggle
- {
- public:
- M_NETVAR(m_vecFinalDest, Vector, "CBaseToggle");
- M_NETVAR(m_movementType, int, "CBaseToggle");
- M_NETVAR(m_flMoveTargetTime, float, "CBaseToggle");
- };
- class CBasePlayer
- {
- public:
- M_NETVAR(m_Local, void*, "CBasePlayer");
- M_NETVAR(m_chAreaBits, void*, "CBasePlayer");
- M_NETVAR(003, int, "CBasePlayer");
- M_NETVAR(004, int, "CBasePlayer");
- M_NETVAR(005, int, "CBasePlayer");
- M_NETVAR(006, int, "CBasePlayer");
- M_NETVAR(007, int, "CBasePlayer");
- M_NETVAR(008, int, "CBasePlayer");
- M_NETVAR(009, int, "CBasePlayer");
- M_NETVAR(030, int, "CBasePlayer");
- M_NETVAR(m_chAreaPortalBits, void*, "CBasePlayer");
- M_NETVAR(003, int, "CBasePlayer");
- M_NETVAR(004, int, "CBasePlayer");
- M_NETVAR(005, int, "CBasePlayer");
- M_NETVAR(006, int, "CBasePlayer");
- M_NETVAR(007, int, "CBasePlayer");
- M_NETVAR(008, int, "CBasePlayer");
- M_NETVAR(009, int, "CBasePlayer");
- M_NETVAR(m_iHideHUD, int, "CBasePlayer");
- M_NETVAR(m_flFOVRate, float, "CBasePlayer");
- M_NETVAR(m_bDucked, bool, "CBasePlayer");
- M_NETVAR(m_bDucking, bool, "CBasePlayer");
- M_NETVAR(m_flLastDuckTime, float, "CBasePlayer");
- M_NETVAR(m_bInDuckJump, bool, "CBasePlayer");
- M_NETVAR(m_nDuckTimeMsecs, int, "CBasePlayer");
- M_NETVAR(m_nDuckJumpTimeMsecs, int, "CBasePlayer");
- M_NETVAR(m_nJumpTimeMsecs, int, "CBasePlayer");
- M_NETVAR(m_flFallVelocity, float, "CBasePlayer");
- M_NETVAR(m_viewPunchAngle, Vector, "CBasePlayer");
- M_NETVAR(m_aimPunchAngle, Vector, "CBasePlayer");
- M_NETVAR(m_aimPunchAngleVel, Vector, "CBasePlayer");
- M_NETVAR(m_bDrawViewmodel, bool, "CBasePlayer");
- M_NETVAR(m_bWearingSuit, bool, "CBasePlayer");
- M_NETVAR(m_bPoisoned, bool, "CBasePlayer");
- M_NETVAR(m_flStepSize, float, "CBasePlayer");
- M_NETVAR(m_bAllowAutoMovement, bool, "CBasePlayer");
- M_NETVAR(m_skybox3d.scale, int, "CBasePlayer");
- M_NETVAR(m_skybox3d.origin, Vector, "CBasePlayer");
- M_NETVAR(m_skybox3d.angles, Vector, "CBasePlayer");
- M_NETVAR(m_skybox3d.area, int, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.enable, int, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.blend, int, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.dirPrimary, Vector, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.colorPrimary, int, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.colorSecondary, int, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.start, float, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.end, float, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.maxdensity, float, "CBasePlayer");
- M_NETVAR(m_skybox3d.fog.HDRColorScale, float, "CBasePlayer");
- M_NETVAR(m_audio.localSound[0], Vector, "CBasePlayer");
- M_NETVAR(m_audio.localSound[3], Vector, "CBasePlayer");
- M_NETVAR(m_audio.localSound[4], Vector, "CBasePlayer");
- M_NETVAR(m_audio.localSound[5], Vector, "CBasePlayer");
- M_NETVAR(m_audio.localSound[6], Vector, "CBasePlayer");
- M_NETVAR(m_audio.localSound[7], Vector, "CBasePlayer");
- M_NETVAR(m_audio.soundscapeIndex, int, "CBasePlayer");
- M_NETVAR(m_audio.localBits, int, "CBasePlayer");
- M_NETVAR(m_audio.entIndex, int, "CBasePlayer");
- M_NETVAR(m_flFriction, float, "CBasePlayer");
- M_NETVAR(m_fOnTarget, int, "CBasePlayer");
- M_NETVAR(m_nTickBase, int, "CBasePlayer");
- M_NETVAR(m_nNextThinkTick, int, "CBasePlayer");
- M_NETVAR(m_hLastWeapon, int, "CBasePlayer");
- M_NETVAR(m_vecVelocity[0], float, "CBasePlayer");
- M_NETVAR(m_vecBaseVelocity, Vector, "CBasePlayer");
- M_NETVAR(m_hConstraintEntity, int, "CBasePlayer");
- M_NETVAR(m_vecConstraintCenter, Vector, "CBasePlayer");
- M_NETVAR(m_flConstraintRadius, float, "CBasePlayer");
- M_NETVAR(m_flConstraintWidth, float, "CBasePlayer");
- M_NETVAR(m_flConstraintSpeedFactor, float, "CBasePlayer");
- M_NETVAR(m_bConstraintPastRadius, bool, "CBasePlayer");
- M_NETVAR(m_flDeathTime, float, "CBasePlayer");
- M_NETVAR(m_flNextDecalTime, float, "CBasePlayer");
- M_NETVAR(m_fForceTeam, float, "CBasePlayer");
- M_NETVAR(m_flLaggedMovementValue, float, "CBasePlayer");
- M_NETVAR(m_hTonemapController, int, "CBasePlayer");
- M_NETVAR(pl, void*, "CBasePlayer");
- M_NETVAR(deadflag, int, "CBasePlayer");
- M_NETVAR(m_iFOV, int, "CBasePlayer");
- M_NETVAR(m_iFOVStart, int, "CBasePlayer");
- M_NETVAR(m_flFOVTime, float, "CBasePlayer");
- M_NETVAR(m_iDefaultFOV, int, "CBasePlayer");
- M_NETVAR(m_hZoomOwner, int, "CBasePlayer");
- M_NETVAR(m_afPhysicsFlags, int, "CBasePlayer");
- M_NETVAR(m_hVehicle, int, "CBasePlayer");
- M_NETVAR(m_hUseEntity, int, "CBasePlayer");
- M_NETVAR(m_hGroundEntity, int, "CBasePlayer");
- M_NETVAR(m_iHealth, int, "CBasePlayer");
- M_NETVAR(m_lifeState, int, "CBasePlayer");
- M_NETVAR(m_iAmmo, void*, "CBasePlayer");
- M_NETVAR(003, int, "CBasePlayer");
- M_NETVAR(004, int, "CBasePlayer");
- M_NETVAR(005, int, "CBasePlayer");
- M_NETVAR(006, int, "CBasePlayer");
- M_NETVAR(007, int, "CBasePlayer");
- M_NETVAR(008, int, "CBasePlayer");
- M_NETVAR(009, int, "CBasePlayer");
- M_NETVAR(030, int, "CBasePlayer");
- M_NETVAR(m_iBonusProgress, int, "CBasePlayer");
- M_NETVAR(m_iBonusChallenge, int, "CBasePlayer");
- M_NETVAR(m_flMaxspeed, float, "CBasePlayer");
- M_NETVAR(m_fFlags, int, "CBasePlayer");
- M_NETVAR(m_iObserverMode, int, "CBasePlayer");
- M_NETVAR(m_bActiveCameraMan, bool, "CBasePlayer");
- M_NETVAR(m_bCameraManXRay, bool, "CBasePlayer");
- M_NETVAR(m_bCameraManOverview, bool, "CBasePlayer");
- M_NETVAR(m_bCameraManScoreBoard, bool, "CBasePlayer");
- M_NETVAR(m_uCameraManGraphs, int, "CBasePlayer");
- M_NETVAR(m_iDeathPostEffect, int, "CBasePlayer");
- M_NETVAR(m_hObserverTarget, int, "CBasePlayer");
- M_NETVAR(m_hViewModel[0], int, "CBasePlayer");
- M_NETVAR(m_iCoachingTeam, int, "CBasePlayer");
- M_NETVAR(m_szLastPlaceName, const char*, "CBasePlayer");
- M_NETVAR(m_vecLadderNormal, Vector, "CBasePlayer");
- M_NETVAR(m_ladderSurfaceProps, int, "CBasePlayer");
- M_NETVAR(m_ubEFNoInterpParity, int, "CBasePlayer");
- M_NETVAR(m_hPostProcessCtrl, int, "CBasePlayer");
- M_NETVAR(m_hColorCorrectionCtrl, int, "CBasePlayer");
- M_NETVAR(m_PlayerFog.m_hCtrl, int, "CBasePlayer");
- M_NETVAR(m_vphysicsCollisionState, int, "CBasePlayer");
- M_NETVAR(m_hViewEntity, int, "CBasePlayer");
- M_NETVAR(m_bShouldDrawPlayerWhileUsingViewEntity, bool, "CBasePlayer");
- M_NETVAR(m_flDuckAmount, float, "CBasePlayer");
- M_NETVAR(m_flDuckSpeed, float, "CBasePlayer");
- M_NETVAR(m_nWaterLevel, int, "CBasePlayer");
- M_NETVAR(m_vecViewOffset[0], float, "CBasePlayer");
- };
- class CBaseFlex
- {
- public:
- M_NETVAR(m_flexWeight, void*, "CBaseFlex");
- M_NETVAR(003, float, "CBaseFlex");
- M_NETVAR(004, float, "CBaseFlex");
- M_NETVAR(005, float, "CBaseFlex");
- M_NETVAR(006, float, "CBaseFlex");
- M_NETVAR(007, float, "CBaseFlex");
- M_NETVAR(008, float, "CBaseFlex");
- M_NETVAR(009, float, "CBaseFlex");
- M_NETVAR(030, float, "CBaseFlex");
- M_NETVAR(033, float, "CBaseFlex");
- M_NETVAR(034, float, "CBaseFlex");
- M_NETVAR(035, float, "CBaseFlex");
- M_NETVAR(036, float, "CBaseFlex");
- M_NETVAR(037, float, "CBaseFlex");
- M_NETVAR(038, float, "CBaseFlex");
- M_NETVAR(039, float, "CBaseFlex");
- M_NETVAR(040, float, "CBaseFlex");
- M_NETVAR(043, float, "CBaseFlex");
- M_NETVAR(044, float, "CBaseFlex");
- M_NETVAR(045, float, "CBaseFlex");
- M_NETVAR(046, float, "CBaseFlex");
- M_NETVAR(047, float, "CBaseFlex");
- M_NETVAR(048, float, "CBaseFlex");
- M_NETVAR(049, float, "CBaseFlex");
- M_NETVAR(050, float, "CBaseFlex");
- M_NETVAR(053, float, "CBaseFlex");
- M_NETVAR(054, float, "CBaseFlex");
- M_NETVAR(055, float, "CBaseFlex");
- M_NETVAR(056, float, "CBaseFlex");
- M_NETVAR(057, float, "CBaseFlex");
- M_NETVAR(058, float, "CBaseFlex");
- M_NETVAR(059, float, "CBaseFlex");
- M_NETVAR(060, float, "CBaseFlex");
- M_NETVAR(063, float, "CBaseFlex");
- M_NETVAR(064, float, "CBaseFlex");
- M_NETVAR(065, float, "CBaseFlex");
- M_NETVAR(066, float, "CBaseFlex");
- M_NETVAR(067, float, "CBaseFlex");
- M_NETVAR(068, float, "CBaseFlex");
- M_NETVAR(069, float, "CBaseFlex");
- M_NETVAR(070, float, "CBaseFlex");
- M_NETVAR(073, float, "CBaseFlex");
- M_NETVAR(074, float, "CBaseFlex");
- M_NETVAR(075, float, "CBaseFlex");
- M_NETVAR(076, float, "CBaseFlex");
- M_NETVAR(077, float, "CBaseFlex");
- M_NETVAR(078, float, "CBaseFlex");
- M_NETVAR(079, float, "CBaseFlex");
- M_NETVAR(080, float, "CBaseFlex");
- M_NETVAR(083, float, "CBaseFlex");
- M_NETVAR(084, float, "CBaseFlex");
- M_NETVAR(085, float, "CBaseFlex");
- M_NETVAR(086, float, "CBaseFlex");
- M_NETVAR(087, float, "CBaseFlex");
- M_NETVAR(088, float, "CBaseFlex");
- M_NETVAR(089, float, "CBaseFlex");
- M_NETVAR(090, float, "CBaseFlex");
- M_NETVAR(093, float, "CBaseFlex");
- M_NETVAR(094, float, "CBaseFlex");
- M_NETVAR(095, float, "CBaseFlex");
- M_NETVAR(m_blinktoggle, bool, "CBaseFlex");
- M_NETVAR(m_viewtarget, Vector, "CBaseFlex");
- };
- class CBaseEntity
- {
- public:
- M_NETVAR(m_flAnimTime, int, "CBaseEntity");
- M_NETVAR(m_flSimulationTime, int, "CBaseEntity");
- M_NETVAR(m_cellbits, int, "CBaseEntity");
- M_NETVAR(m_cellX, int, "CBaseEntity");
- M_NETVAR(m_cellY, int, "CBaseEntity");
- M_NETVAR(m_cellZ, int, "CBaseEntity");
- M_NETVAR(m_vecOrigin, Vector, "CBaseEntity");
- M_NETVAR(m_angRotation, Vector, "CBaseEntity");
- M_NETVAR(m_nModelIndex, int, "CBaseEntity");
- M_NETVAR(m_fEffects, int, "CBaseEntity");
- M_NETVAR(m_nRenderMode, int, "CBaseEntity");
- M_NETVAR(m_nRenderFX, int, "CBaseEntity");
- M_NETVAR(m_clrRender, int, "CBaseEntity");
- M_NETVAR(m_iTeamNum, int, "CBaseEntity");
- M_NETVAR(m_iPendingTeamNum, int, "CBaseEntity");
- M_NETVAR(m_CollisionGroup, int, "CBaseEntity");
- M_NETVAR(m_flElasticity, float, "CBaseEntity");
- M_NETVAR(m_flShadowCastDistance, float, "CBaseEntity");
- M_NETVAR(m_hOwnerEntity, int, "CBaseEntity");
- M_NETVAR(m_hEffectEntity, int, "CBaseEntity");
- M_NETVAR(moveparent, int, "CBaseEntity");
- M_NETVAR(m_iParentAttachment, int, "CBaseEntity");
- M_NETVAR(m_iName, const char*, "CBaseEntity");
- M_NETVAR(m_Collision, void*, "CBaseEntity");
- M_NETVAR(m_vecMinsPreScaled, Vector, "CBaseEntity");
- M_NETVAR(m_vecMaxsPreScaled, Vector, "CBaseEntity");
- M_NETVAR(m_vecMins, Vector, "CBaseEntity");
- M_NETVAR(m_vecMaxs, Vector, "CBaseEntity");
- M_NETVAR(m_nSolidType, int, "CBaseEntity");
- M_NETVAR(m_usSolidFlags, int, "CBaseEntity");
- M_NETVAR(m_nSurroundType, int, "CBaseEntity");
- M_NETVAR(m_triggerBloat, int, "CBaseEntity");
- M_NETVAR(m_vecSpecifiedSurroundingMinsPreScaled, Vector, "CBaseEntity");
- M_NETVAR(m_vecSpecifiedSurroundingMaxsPreScaled, Vector, "CBaseEntity");
- M_NETVAR(m_vecSpecifiedSurroundingMins, Vector, "CBaseEntity");
- M_NETVAR(m_vecSpecifiedSurroundingMaxs, Vector, "CBaseEntity");
- M_NETVAR(m_iTextureFrameIndex, int, "CBaseEntity");
- M_NETVAR(m_bSimulatedEveryTick, bool, "CBaseEntity");
- M_NETVAR(m_bAnimatedEveryTick, bool, "CBaseEntity");
- M_NETVAR(m_bAlternateSorting, bool, "CBaseEntity");
- M_NETVAR(m_bSpotted, bool, "CBaseEntity");
- M_NETVAR(m_bSpottedBy, bool, "CBaseEntity");
- M_NETVAR(003, int, "CBaseEntity");
- M_NETVAR(004, int, "CBaseEntity");
- M_NETVAR(005, int, "CBaseEntity");
- M_NETVAR(006, int, "CBaseEntity");
- M_NETVAR(007, int, "CBaseEntity");
- M_NETVAR(008, int, "CBaseEntity");
- M_NETVAR(009, int, "CBaseEntity");
- M_NETVAR(030, int, "CBaseEntity");
- M_NETVAR(033, int, "CBaseEntity");
- M_NETVAR(m_bSpottedByMask, bool, "CBaseEntity");
- M_NETVAR(m_bIsAutoaimTarget, bool, "CBaseEntity");
- M_NETVAR(m_fadeMinDist, float, "CBaseEntity");
- M_NETVAR(m_fadeMaxDist, float, "CBaseEntity");
- M_NETVAR(m_flFadeScale, float, "CBaseEntity");
- M_NETVAR(m_nMinCPULevel, int, "CBaseEntity");
- M_NETVAR(m_nMaxCPULevel, int, "CBaseEntity");
- M_NETVAR(m_nMinGPULevel, int, "CBaseEntity");
- M_NETVAR(m_nMaxGPULevel, int, "CBaseEntity");
- M_NETVAR(m_flUseLookAtAngle, float, "CBaseEntity");
- M_NETVAR(m_flLastMadeNoiseTime, float, "CBaseEntity");
- M_NETVAR(m_flMaxFallVelocity, float, "CBaseEntity");
- M_NETVAR(m_flLodDistScale, float, "CBaseEntity");
- M_NETVAR(m_bEligibleForScreenHighlight, bool, "CBaseEntity");
- };
- class CBaseDoor
- {
- public:
- M_NETVAR(m_flWaveHeight, float, "CBaseDoor");
- M_NETVAR(m_bLocked, bool, "CBaseDoor");
- M_NETVAR(m_bUseOpens, bool, "CBaseDoor");
- };
- class CBaseCombatCharacter
- {
- public:
- M_NETVAR(m_flNextAttack, float, "CBaseCombatCharacter");
- M_NETVAR(m_LastHitGroup, int, "CBaseCombatCharacter");
- M_NETVAR(m_hActiveWeapon, int, "CBaseCombatCharacter");
- M_NETVAR(m_hDeployingWeapon, int, "CBaseCombatCharacter");
- M_NETVAR(m_flTimeOfLastInjury, float, "CBaseCombatCharacter");
- M_NETVAR(m_nRelativeDirectionOfLastInjury, int, "CBaseCombatCharacter");
- M_NETVAR(m_hMyWeapons, void*, "CBaseCombatCharacter");
- M_NETVAR(003, int, "CBaseCombatCharacter");
- M_NETVAR(004, int, "CBaseCombatCharacter");
- M_NETVAR(005, int, "CBaseCombatCharacter");
- M_NETVAR(m_bloodColor, bool, "CBaseCombatCharacter");
- };
- class CBaseAnimatingOverlay
- {
- public:
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
- M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
- M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
- };
- class CBoneFollower
- {
- public:
- M_NETVAR(m_modelIndex, int, "CBoneFollower");
- M_NETVAR(m_solidIndex, int, "CBoneFollower");
- };
- class CBaseAnimating
- {
- public:
- M_NETVAR(m_nSequence, int, "CBaseAnimating");
- M_NETVAR(m_nForceBone, int, "CBaseAnimating");
- M_NETVAR(m_vecForce, Vector, "CBaseAnimating");
- M_NETVAR(m_nSkin, int, "CBaseAnimating");
- M_NETVAR(m_nBody, int, "CBaseAnimating");
- M_NETVAR(m_nHitboxSet, int, "CBaseAnimating");
- M_NETVAR(m_flModelScale, float, "CBaseAnimating");
- M_NETVAR(m_flPoseParameter, void*, "CBaseAnimating");
- M_NETVAR(003, float, "CBaseAnimating");
- M_NETVAR(004, float, "CBaseAnimating");
- M_NETVAR(005, float, "CBaseAnimating");
- M_NETVAR(006, float, "CBaseAnimating");
- M_NETVAR(007, float, "CBaseAnimating");
- M_NETVAR(008, float, "CBaseAnimating");
- M_NETVAR(009, float, "CBaseAnimating");
- M_NETVAR(m_flPlaybackRate, float, "CBaseAnimating");
- M_NETVAR(m_flEncodedController, void*, "CBaseAnimating");
- M_NETVAR(003, float, "CBaseAnimating");
- M_NETVAR(m_bClientSideAnimation, bool, "CBaseAnimating");
- M_NETVAR(m_bClientSideFrameReset, bool, "CBaseAnimating");
- M_NETVAR(m_bClientSideRagdoll, bool, "CBaseAnimating");
- M_NETVAR(m_nNewSequenceParity, int, "CBaseAnimating");
- M_NETVAR(m_nResetEventsParity, int, "CBaseAnimating");
- M_NETVAR(m_nMuzzleFlashParity, int, "CBaseAnimating");
- M_NETVAR(m_hLightingOrigin, int, "CBaseAnimating");
- M_NETVAR(m_flCycle, float, "CBaseAnimating");
- M_NETVAR(m_flFrozen, float, "CBaseAnimating");
- M_NETVAR(m_ScaleType, int, "CBaseAnimating");
- M_NETVAR(m_bSuppressAnimSounds, bool, "CBaseAnimating");
- M_NETVAR(m_nHighlightColorR, int, "CBaseAnimating");
- M_NETVAR(m_nHighlightColorG, int, "CBaseAnimating");
- M_NETVAR(m_nHighlightColorB, int, "CBaseAnimating");
- };
- class CAI_BaseNPC
- {
- public:
- M_NETVAR(m_lifeState, int, "CAI_BaseNPC");
- M_NETVAR(m_bPerformAvoidance, bool, "CAI_BaseNPC");
- M_NETVAR(m_bIsMoving, bool, "CAI_BaseNPC");
- M_NETVAR(m_bFadeCorpse, bool, "CAI_BaseNPC");
- M_NETVAR(m_iDeathPose, int, "CAI_BaseNPC");
- M_NETVAR(m_iDeathFrame, int, "CAI_BaseNPC");
- M_NETVAR(m_iSpeedModRadius, int, "CAI_BaseNPC");
- M_NETVAR(m_iSpeedModSpeed, int, "CAI_BaseNPC");
- M_NETVAR(m_bSpeedModActive, bool, "CAI_BaseNPC");
- M_NETVAR(m_bImportanRagdoll, bool, "CAI_BaseNPC");
- M_NETVAR(m_flTimePingEffect, float, "CAI_BaseNPC");
- };
- class CBeam
- {
- public:
- M_NETVAR(m_nBeamType, int, "CBeam");
- M_NETVAR(m_nBeamFlags, int, "CBeam");
- M_NETVAR(m_nNumBeamEnts, int, "CBeam");
- M_NETVAR(m_hAttachEntity, void*, "CBeam");
- M_NETVAR(003, int, "CBeam");
- M_NETVAR(004, int, "CBeam");
- M_NETVAR(005, int, "CBeam");
- M_NETVAR(006, int, "CBeam");
- M_NETVAR(007, int, "CBeam");
- M_NETVAR(008, int, "CBeam");
- M_NETVAR(009, int, "CBeam");
- M_NETVAR(m_nAttachIndex, void*, "CBeam");
- M_NETVAR(003, int, "CBeam");
- M_NETVAR(004, int, "CBeam");
- M_NETVAR(005, int, "CBeam");
- M_NETVAR(006, int, "CBeam");
- M_NETVAR(007, int, "CBeam");
- M_NETVAR(008, int, "CBeam");
- M_NETVAR(009, int, "CBeam");
- M_NETVAR(m_nHaloIndex, int, "CBeam");
- M_NETVAR(m_fHaloScale, float, "CBeam");
- M_NETVAR(m_fWidth, float, "CBeam");
- M_NETVAR(m_fEndWidth, float, "CBeam");
- M_NETVAR(m_fFadeLength, float, "CBeam");
- M_NETVAR(m_fAmplitude, float, "CBeam");
- M_NETVAR(m_fStartFrame, float, "CBeam");
- M_NETVAR(m_fSpeed, float, "CBeam");
- M_NETVAR(m_flFrameRate, float, "CBeam");
- M_NETVAR(m_flHDRColorScale, float, "CBeam");
- M_NETVAR(m_clrRender, int, "CBeam");
- M_NETVAR(m_nRenderFX, int, "CBeam");
- M_NETVAR(m_nRenderMode, int, "CBeam");
- M_NETVAR(m_flFrame, float, "CBeam");
- M_NETVAR(m_nClipStyle, int, "CBeam");
- M_NETVAR(m_vecEndPos, Vector, "CBeam");
- M_NETVAR(m_nModelIndex, int, "CBeam");
- M_NETVAR(m_vecOrigin, Vector, "CBeam");
- M_NETVAR(moveparent, int, "CBeam");
- };
- class CBaseViewModel
- {
- public:
- M_NETVAR(m_nModelIndex, int, "CBaseViewModel");
- M_NETVAR(m_hWeapon, int, "CBaseViewModel");
- M_NETVAR(m_nSkin, int, "CBaseViewModel");
- M_NETVAR(m_nBody, int, "CBaseViewModel");
- M_NETVAR(m_nViewModelIndex, int, "CBaseViewModel");
- M_NETVAR(m_fEffects, int, "CBaseViewModel");
- M_NETVAR(m_nAnimationParity, int, "CBaseViewModel");
- M_NETVAR(m_hOwner, int, "CBaseViewModel");
- M_NETVAR(m_nNewSequenceParity, int, "CBaseViewModel");
- M_NETVAR(m_nResetEventsParity, int, "CBaseViewModel");
- M_NETVAR(m_nMuzzleFlashParity, int, "CBaseViewModel");
- M_NETVAR(m_bShouldIgnoreOffsetAndAccuracy, bool, "CBaseViewModel");
- };
- class CBaseParticleEntity
- {
- public:
- };
- class CBaseGrenade
- {
- public:
- M_NETVAR(m_flDamage, float, "CBaseGrenade");
- M_NETVAR(m_DmgRadius, float, "CBaseGrenade");
- M_NETVAR(m_bIsLive, bool, "CBaseGrenade");
- M_NETVAR(m_hThrower, int, "CBaseGrenade");
- M_NETVAR(m_vecVelocity, Vector, "CBaseGrenade");
- M_NETVAR(m_fFlags, int, "CBaseGrenade");
- };
- class CBaseCombatWeapon
- {
- public:
- M_NETVAR(m_iPrimaryAmmoType, int, "CBaseCombatWeapon");
- M_NETVAR(m_iSecondaryAmmoType, int, "CBaseCombatWeapon");
- M_NETVAR(m_nViewModelIndex, int, "CBaseCombatWeapon");
- M_NETVAR(m_bFlipViewModel, bool, "CBaseCombatWeapon");
- M_NETVAR(m_iWeaponOrigin, int, "CBaseCombatWeapon");
- M_NETVAR(m_iWeaponModule, int, "CBaseCombatWeapon");
- M_NETVAR(m_flNextPrimaryAttack, float, "CBaseCombatWeapon");
- M_NETVAR(m_flNextSecondaryAttack, float, "CBaseCombatWeapon");
- M_NETVAR(m_nNextThinkTick, int, "CBaseCombatWeapon");
- M_NETVAR(m_flTimeWeaponIdle, float, "CBaseCombatWeapon");
- M_NETVAR(m_iViewModelIndex, int, "CBaseCombatWeapon");
- M_NETVAR(m_iWorldModelIndex, int, "CBaseCombatWeapon");
- M_NETVAR(m_iWorldDroppedModelIndex, int, "CBaseCombatWeapon");
- M_NETVAR(m_iState, int, "CBaseCombatWeapon");
- M_NETVAR(m_hOwner, int, "CBaseCombatWeapon");
- M_NETVAR(m_iPrimaryReserveAmmoCount, int, "CBaseCombatWeapon");
- M_NETVAR(m_iSecondaryReserveAmmoCount, int, "CBaseCombatWeapon");
- M_NETVAR(m_hWeaponWorldModel, int, "CBaseCombatWeapon");
- M_NETVAR(m_iNumEmptyAttacks, int, "CBaseCombatWeapon");
- };
- class CBaseWeaponWorldModel
- {
- public:
- M_NETVAR(m_nModelIndex, int, "CBaseWeaponWorldModel");
- M_NETVAR(m_nBody, int, "CBaseWeaponWorldModel");
- M_NETVAR(m_nSkin, int, "CBaseWeaponWorldModel");
- M_NETVAR(m_fEffects, int, "CBaseWeaponWorldModel");
- M_NETVAR(moveparent, int, "CBaseWeaponWorldModel");
- M_NETVAR(m_hCombatWeaponParent, int, "CBaseWeaponWorldModel");
- };
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