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  1. class CWeaponWrench
  2. {
  3. public:
  4. };
  5. class CWeaponVZ61E
  6. {
  7. public:
  8. };
  9. class CVietnamBayonet
  10. {
  11. public:
  12.     M_NETVAR(m_flSmackTime, float, "CVietnamBayonet");
  13. };
  14. class CWeapon_VietnamBaseRocketLauncher
  15. {
  16. public:
  17.     M_NETVAR(m_hMissile, int, "CWeapon_VietnamBaseRocketLauncher");
  18.     M_NETVAR(m_bMustReload, bool, "CWeapon_VietnamBaseRocketLauncher");
  19. };
  20. class CWeaponVietnamBaseRifleGrenade
  21. {
  22. public:
  23.     M_NETVAR(m_bMustReload, bool, "CWeaponVietnamBaseRifleGrenade");
  24.     M_NETVAR(m_flReloadTime, float, "CWeaponVietnamBaseRifleGrenade");
  25. };
  26. class CWeaponVietnamBaseRevolver
  27. {
  28. public:
  29.     M_NETVAR(m_nCurrentFireMode, int, "CWeaponVietnamBaseRevolver");
  30.     M_NETVAR(m_flPoseparamTarget, float, "CWeaponVietnamBaseRevolver");
  31.     M_NETVAR(m_flDelayedAttackTime, float, "CWeaponVietnamBaseRevolver");
  32.     M_NETVAR(m_flFiremodePoseParam_3rdPerson, float, "CWeaponVietnamBaseRevolver");
  33. };
  34. class CMineWorldModel
  35. {
  36. public:
  37.     M_NETVAR(hStick, int, "CMineWorldModel");
  38. };
  39. class CMineStick
  40. {
  41. public:
  42. };
  43. class CVietnamWeaponBaseMine
  44. {
  45. public:
  46.     M_NETVAR(m_nMineState, int, "CVietnamWeaponBaseMine");
  47.     M_NETVAR(m_bPlaceStick, bool, "CVietnamWeaponBaseMine");
  48.     M_NETVAR(m_bNeedToCreateStick, bool, "CVietnamWeaponBaseMine");
  49.     M_NETVAR(m_bNeedToCreateMine, bool, "CVietnamWeaponBaseMine");
  50.     M_NETVAR(m_bNeedReload, bool, "CVietnamWeaponBaseMine");
  51.     M_NETVAR(m_bClearReload, bool, "CVietnamWeaponBaseMine");
  52.     M_NETVAR(m_vStickPosition, Vector, "CVietnamWeaponBaseMine");
  53.     M_NETVAR(m_angPlayerOverrideAngles, Vector, "CVietnamWeaponBaseMine");
  54. };
  55. class CWeaponVietnamBaseGun
  56. {
  57. public:
  58.     M_NETVAR(m_flCheckIronsightTime, float, "CWeaponVietnamBaseGun");
  59.     M_NETVAR(m_bBayonetEnabled, bool, "CWeaponVietnamBaseGun");
  60.     M_NETVAR(m_flBayonetEquipTime, float, "CWeaponVietnamBaseGun");
  61.     M_NETVAR(m_bIsAbleToIronsight, bool, "CWeaponVietnamBaseGun");
  62. };
  63. class CBaseVietnamBludgeonWeapon
  64. {
  65. public:
  66. };
  67. class CWeaponVietnamBase
  68. {
  69. public:
  70.     M_NETVAR(m_weaponMode, int, "CWeaponVietnamBase");
  71.     M_NETVAR(m_fAccuracyPenalty, float, "CWeaponVietnamBase");
  72.     M_NETVAR(m_fLastShotTime, float, "CWeaponVietnamBase");
  73.     M_NETVAR(m_flRecoilIndex, float, "CWeaponVietnamBase");
  74.     M_NETVAR(m_hPrevOwner, int, "CWeaponVietnamBase");
  75.     M_NETVAR(m_flPostponeFireReadyTime, float, "CWeaponVietnamBase");
  76.     M_NETVAR(m_bReloadVisuallyComplete, bool, "CWeaponVietnamBase");
  77.     M_NETVAR(m_iOriginalTeamNumber, int, "CWeaponVietnamBase");
  78.     M_NETVAR(m_iIronSightMode, int, "CWeaponVietnamBase");
  79.     M_NETVAR(m_bFireModeAutomatic, bool, "CWeaponVietnamBase");
  80.     M_NETVAR(m_bDefaultFireMode, bool, "CWeaponVietnamBase");
  81.     M_NETVAR(m_flSoonestPrimaryAttack, float, "CWeaponVietnamBase");
  82.     M_NETVAR(m_bVisibleInWeaponSelection, bool, "CWeaponVietnamBase");
  83.     M_NETVAR(m_flCheckSelectFireTime, float, "CWeaponVietnamBase");
  84.     M_NETVAR(m_flCheckSelectZoomLevelTime, float, "CWeaponVietnamBase");
  85.     M_NETVAR(m_flSprintAnimationDelay, float, "CWeaponVietnamBase");
  86.     M_NETVAR(m_bNearWall, bool, "CWeaponVietnamBase");
  87.     M_NETVAR(m_bBashedEnemy, bool, "CWeaponVietnamBase");
  88.     M_NETVAR(m_fFireDuration, float, "CWeaponVietnamBase");
  89.     M_NETVAR(m_flNextNearwallCheck, float, "CWeaponVietnamBase");
  90.     M_NETVAR(m_flDeployTime, float, "CWeaponVietnamBase");
  91.     M_NETVAR(m_zoomLevel, float, "CWeaponVietnamBase");
  92.     M_NETVAR(m_bFirstTimePickedUp, bool, "CWeaponVietnamBase");
  93.     M_NETVAR(m_bBipodDeployed, bool, "CWeaponVietnamBase");
  94.     M_NETVAR(m_flBipodDeployTime, float, "CWeaponVietnamBase");
  95.     M_NETVAR(m_nBloodLevel, int, "CWeaponVietnamBase");
  96.     M_NETVAR(m_bMud, bool, "CWeaponVietnamBase");
  97.     M_NETVAR(m_nTotalShotCount, int, "CWeaponVietnamBase");
  98. };
  99. class CWeaponVCPistol
  100. {
  101. public:
  102.     M_NETVAR(m_flBoltpullTime, float, "CWeaponVCPistol");
  103.     M_NETVAR(m_bWantBoltpull, bool, "CWeaponVCPistol");
  104.     M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponVCPistol");
  105. };
  106. class CWeaponUZI
  107. {
  108. public:
  109. };
  110. class CType97Flaregun
  111. {
  112. public:
  113.     M_NETVAR(m_bNeedsReload, bool, "CType97Flaregun");
  114. };
  115. class CWeaponType67
  116. {
  117. public:
  118. };
  119. class CWeaponType63
  120. {
  121. public:
  122. };
  123. class CType30_Bayonet
  124. {
  125. public:
  126. };
  127. class CWeaponTT33
  128. {
  129. public:
  130. };
  131. class CWeaponSWM76
  132. {
  133. public:
  134. };
  135. class CWeaponSWM12
  136. {
  137. public:
  138. };
  139. class CWeaponSVT40S
  140. {
  141. public:
  142. };
  143. class CWeaponSVT40
  144. {
  145. public:
  146. };
  147. class CWeaponSVD
  148. {
  149. public:
  150. };
  151. class CWeaponStoner63
  152. {
  153. public:
  154. };
  155. class CWeaponSTG44s
  156. {
  157. public:
  158. };
  159. class CWeaponSTG44
  160. {
  161. public:
  162. };
  163. class CWeaponStenMK2
  164. {
  165. public:
  166. };
  167. class CWeaponSKS
  168. {
  169. public:
  170. };
  171. class CWeaponTUL1
  172. {
  173. public:
  174. };
  175. class CWeaponRPK
  176. {
  177. public:
  178. };
  179. class CWeaponRPG7
  180. {
  181. public:
  182. };
  183. class CWeaponRPD
  184. {
  185. public:
  186. };
  187. class CWeaponRP46
  188. {
  189. public:
  190. };
  191. class CWeaponRobust
  192. {
  193. public:
  194.     M_NETVAR(m_flNextReloadTime, float, "CWeaponRobust");
  195. };
  196. class CWeaponType63RifleGrenade
  197. {
  198. public:
  199. };
  200. class CWeaponSKSRifleGrenade
  201. {
  202. public:
  203. };
  204. class CWeaponM38RifleGrenade
  205. {
  206. public:
  207. };
  208. class CWeaponKBKG60RifleGrenade
  209. {
  210. public:
  211. };
  212. class CWeaponKar98kRifleGrenade
  213. {
  214. public:
  215. };
  216. class CWeaponM2CRifleGrenade
  217. {
  218. public:
  219. };
  220. class CWeaponM1903RifleGrenade
  221. {
  222. public:
  223. };
  224. class CWeaponM14RifleGrenade
  225. {
  226. public:
  227. };
  228. class CWeaponM1GRifleGrenade
  229. {
  230. public:
  231. };
  232. class CWeaponM1CRifleGrenade
  233. {
  234. public:
  235. };
  236. class CWeaponVietCongRifleGrenade
  237. {
  238. public:
  239. };
  240. class CWeaponUSARifleGrenade
  241. {
  242. public:
  243. };
  244. class CWeaponRG42
  245. {
  246. public:
  247. };
  248. class CWeaponPPSH_41
  249. {
  250. public:
  251. };
  252. class CWeaponPPS43
  253. {
  254. public:
  255. };
  256. class CWeaponPM
  257. {
  258. public:
  259. };
  260. class CWeaponPB
  261. {
  262. public:
  263. };
  264. class CWeaponMP40
  265. {
  266. public:
  267. };
  268. class CWeaponMolotov
  269. {
  270. public:
  271. };
  272. class CWeaponMLE1935
  273. {
  274. public:
  275. };
  276. class CWeaponMK22Mod0
  277. {
  278. public:
  279. };
  280. class CWeaponMK22
  281. {
  282. public:
  283. };
  284. class CWeaponHealthKit
  285. {
  286. public:
  287.     M_NETVAR(m_bWantToPlayDeployAnim, bool, "CWeaponHealthKit");
  288.     M_NETVAR(m_flReplayDeployAnimTime, float, "CWeaponHealthKit");
  289. };
  290. class CWeaponMAT49
  291. {
  292. public:
  293. };
  294. class CWeaponMas38
  295. {
  296. public:
  297. };
  298. class CWeaponMAC10
  299. {
  300. public:
  301. };
  302. class CWeaponm9a1
  303. {
  304. public:
  305. };
  306. class CWeaponM870
  307. {
  308. public:
  309.     M_NETVAR(m_bNeedPump, bool, "CWeaponM870");
  310.     M_NETVAR(m_bDelayedReload, bool, "CWeaponM870");
  311.     M_NETVAR(m_reloadState, int, "CWeaponM870");
  312.     M_NETVAR(m_flNextReloadTime, float, "CWeaponM870");
  313.     M_NETVAR(m_flPumpTime, float, "CWeaponM870");
  314.     M_NETVAR(m_bWantPump, bool, "CWeaponM870");
  315.     M_NETVAR(m_bPumpFinishedPlaying, bool, "CWeaponM870");
  316. };
  317. class CM8Flaregun
  318. {
  319. public:
  320.     M_NETVAR(m_bNeedsReload, bool, "CM8Flaregun");
  321. };
  322. class CM7_Bayonet
  323. {
  324. public:
  325. };
  326. class CWeaponM79
  327. {
  328. public:
  329.     M_NETVAR(m_bMustReload, bool, "CWeaponM79");
  330. };
  331. class CWeaponM72
  332. {
  333. public:
  334. };
  335. class CWeaponM6A1
  336. {
  337. public:
  338. };
  339. class CWeaponM60
  340. {
  341. public:
  342. };
  343. class CWeaponM45
  344. {
  345. public:
  346. };
  347. class CWeaponM40
  348. {
  349. public:
  350.     M_NETVAR(m_flBoltpullTime, float, "CWeaponM40");
  351.     M_NETVAR(m_bWantBoltpull, bool, "CWeaponM40");
  352.     M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponM40");
  353.     M_NETVAR(m_reloadState, int, "CWeaponM40");
  354.     M_NETVAR(m_flNextReloadTime, float, "CWeaponM40");
  355.     M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM40");
  356. };
  357. class CWeaponM3A1
  358. {
  359. public:
  360. };
  361. class CWeaponM38S
  362. {
  363. public:
  364.     M_NETVAR(m_reloadState, int, "CWeaponM38S");
  365.     M_NETVAR(m_flNextReloadTime, float, "CWeaponM38S");
  366.     M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM38S");
  367. };
  368. class CWeaponM38
  369. {
  370. public:
  371.     M_NETVAR(m_flBoltpullTime, float, "CWeaponM38");
  372.     M_NETVAR(m_bWantBoltpull, bool, "CWeaponM38");
  373.     M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponM38");
  374. };
  375. class CWeaponM2C
  376. {
  377. public:
  378. };
  379. class CWeaponDeployableTurret
  380. {
  381. public:
  382.     M_NETVAR(m_bSuccessfulPlacement, bool, "CWeaponDeployableTurret");
  383. };
  384. class CWeaponM26
  385. {
  386. public:
  387. };
  388. class CWeaponM21S
  389. {
  390. public:
  391. };
  392. class CWeaponM1GS
  393. {
  394. public:
  395. };
  396. class CWeaponM1G
  397. {
  398. public:
  399. };
  400. class CWeaponM1C
  401. {
  402. public:
  403. };
  404. class CWeaponM1A1
  405. {
  406. public:
  407. };
  408. class CWeaponM1918Bar
  409. {
  410. public:
  411. };
  412. class CWeaponM1918
  413. {
  414. public:
  415. };
  416. class CWeaponM1917
  417. {
  418. public:
  419. };
  420. class CWeaponM1911
  421. {
  422. public:
  423. };
  424. class CM1905_Bayonet
  425. {
  426. public:
  427. };
  428. class CWeaponM1903S
  429. {
  430. public:
  431.     M_NETVAR(m_reloadState, int, "CWeaponM1903S");
  432.     M_NETVAR(m_flNextReloadTime, float, "CWeaponM1903S");
  433.     M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM1903S");
  434. };
  435. class CWeaponM1903
  436. {
  437. public:
  438.     M_NETVAR(m_flBoltpullTime, float, "CWeaponM1903");
  439.     M_NETVAR(m_bWantBoltpull, bool, "CWeaponM1903");
  440.     M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponM1903");
  441. };
  442. class CWeaponM1895
  443. {
  444. public:
  445.     M_NETVAR(m_reloadState, int, "CWeaponM1895");
  446.     M_NETVAR(m_flNextReloadTime, float, "CWeaponM1895");
  447.     M_NETVAR(m_bNeedStopReloading, bool, "CWeaponM1895");
  448. };
  449. class CWeaponM18
  450. {
  451. public:
  452. };
  453. class CWeaponM16mine
  454. {
  455. public:
  456. };
  457. class CWeaponM203
  458. {
  459. public:
  460. };
  461. class CWeaponM16A1_M203
  462. {
  463. public:
  464.     M_NETVAR(m_bMustReloadGL, bool, "CWeaponM16A1_M203");
  465.     M_NETVAR(m_bSecondaryFireAttachmentActive, bool, "CWeaponM16A1_M203");
  466. };
  467. class CWeaponM16a1
  468. {
  469. public:
  470. };
  471. class CWeaponM14
  472. {
  473. public:
  474. };
  475. class CWeaponLPO50
  476. {
  477. public:
  478. };
  479. class CWeaponKBKG60
  480. {
  481. public:
  482. };
  483. class CWeaponKar98k_S
  484. {
  485. public:
  486.     M_NETVAR(m_reloadState, int, "CWeaponKar98k_S");
  487.     M_NETVAR(m_flNextReloadTime, float, "CWeaponKar98k_S");
  488.     M_NETVAR(m_bNeedStopReloading, bool, "CWeaponKar98k_S");
  489. };
  490. class CWeaponKar98k
  491. {
  492. public:
  493.     M_NETVAR(m_flBoltpullTime, float, "CWeaponKar98k");
  494.     M_NETVAR(m_bWantBoltpull, bool, "CWeaponKar98k");
  495.     M_NETVAR(m_bBoltpullFinishedPlaying, bool, "CWeaponKar98k");
  496. };
  497. class CWeaponK50m
  498. {
  499. public:
  500. };
  501. class CWeaponHDM
  502. {
  503. public:
  504. };
  505. class CWeaponGasMaskVC
  506. {
  507. public:
  508. };
  509. class CWeaponGasMaskUS
  510. {
  511. public:
  512. };
  513. class CWeaponGasMask
  514. {
  515. public:
  516. };
  517. class CWeaponFists
  518. {
  519. public:
  520.     M_NETVAR(m_flSmackTime, float, "CWeaponFists");
  521.     M_NETVAR(m_flChargedAttackDelay, float, "CWeaponFists");
  522.     M_NETVAR(m_flChargedAttackLoop, float, "CWeaponFists");
  523.     M_NETVAR(m_bChargedAttackReady, bool, "CWeaponFists");
  524. };
  525. class CWeaponExplosiveDevice_Dynamite
  526. {
  527. public:
  528. };
  529. class CWeaponExplosiveDevice
  530. {
  531. public:
  532.     M_NETVAR(m_bPlanting, bool, "CWeaponExplosiveDevice");
  533.     M_NETVAR(m_nType, int, "CWeaponExplosiveDevice");
  534. };
  535. class CWeaponDP28
  536. {
  537. public:
  538. };
  539. class CWeaponCSS
  540. {
  541. public:
  542. };
  543. class CWeaponCSG
  544. {
  545. public:
  546. };
  547. class CWeaponCrowbar
  548. {
  549. public:
  550. };
  551. class CWeaponCAR15s
  552. {
  553. public:
  554. };
  555. class CWeaponM607S
  556. {
  557. public:
  558. };
  559. class CWeaponM607
  560. {
  561. public:
  562. };
  563. class CWeaponCAR15
  564. {
  565. public:
  566. };
  567. class CWeaponBinocularsVC
  568. {
  569. public:
  570. };
  571. class CWeaponBinocularsUS
  572. {
  573. public:
  574. };
  575. class CWeaponBinoculars
  576. {
  577. public:
  578.     M_NETVAR(m_bZoomed, bool, "CWeaponBinoculars");
  579. };
  580. class CBaseVietnamGrenade
  581. {
  582. public:
  583.     M_NETVAR(m_bRedraw, bool, "CBaseVietnamGrenade");
  584.     M_NETVAR(m_bIsHeldByPlayer, bool, "CBaseVietnamGrenade");
  585.     M_NETVAR(m_bPinPulled, bool, "CBaseVietnamGrenade");
  586.     M_NETVAR(m_fThrowTime, float, "CBaseVietnamGrenade");
  587.     M_NETVAR(m_flPinpullTime, float, "CBaseVietnamGrenade");
  588.     M_NETVAR(m_bLoopingSoundPlaying, bool, "CBaseVietnamGrenade");
  589.     M_NETVAR(m_AttackPaused, int, "CBaseVietnamGrenade");
  590.     M_NETVAR(m_flCookTime, float, "CBaseVietnamGrenade");
  591. };
  592. class CWeaponAmmoBox
  593. {
  594. public:
  595.     M_NETVAR(m_bWantToPlayDeployAnim, bool, "CWeaponAmmoBox");
  596.     M_NETVAR(m_flReplayDeployAnimTime, float, "CWeaponAmmoBox");
  597. };
  598. class CWeaponGP25
  599. {
  600. public:
  601. };
  602. class CWeaponAKM_GP25
  603. {
  604. public:
  605.     M_NETVAR(m_bMustReloadGL, bool, "CWeaponAKM_GP25");
  606.     M_NETVAR(m_bSecondaryFireAttachmentActive, bool, "CWeaponAKM_GP25");
  607. };
  608. class CWeaponAKM
  609. {
  610. public:
  611. };
  612. class CAK47_Bayonet
  613. {
  614. public:
  615. };
  616. class CWeaponType56
  617. {
  618. public:
  619. };
  620. class CWeaponAK47
  621. {
  622. public:
  623. };
  624. class CBaseFlameThrower
  625. {
  626. public:
  627.     M_NETVAR(m_bStartBurning, bool, "CBaseFlameThrower");
  628. };
  629. class CSmokeGrenadeProjectile
  630. {
  631. public:
  632.     M_NETVAR(m_bDidSmokeEffect, bool, "CSmokeGrenadeProjectile");
  633.     M_NETVAR(m_nSmokeEffectTickBegin, int, "CSmokeGrenadeProjectile");
  634.     M_NETVAR(m_bToxic, bool, "CSmokeGrenadeProjectile");
  635.     M_NETVAR(m_vSmokeColor, Vector, "CSmokeGrenadeProjectile");
  636.     M_NETVAR(m_flSmokeCloudFullOpacityDuration, float, "CSmokeGrenadeProjectile");
  637. };
  638. class CMolotovProjectile
  639. {
  640. public:
  641.     M_NETVAR(m_bIsIncGrenade, bool, "CMolotovProjectile");
  642. };
  643. class CBaseVietnamGrenadeProjectile
  644. {
  645. public:
  646.     M_NETVAR(m_vInitialVelocity, Vector, "CBaseVietnamGrenadeProjectile");
  647.     M_NETVAR(m_nBounces, int, "CBaseVietnamGrenadeProjectile");
  648.     M_NETVAR(m_nExplodeEffectIndex, int, "CBaseVietnamGrenadeProjectile");
  649.     M_NETVAR(m_nExplodeEffectTickBegin, int, "CBaseVietnamGrenadeProjectile");
  650.     M_NETVAR(m_vecExplodeEffectOrigin, Vector, "CBaseVietnamGrenadeProjectile");
  651.     M_NETVAR(m_nProjectileType, int, "CBaseVietnamGrenadeProjectile");
  652. };
  653. class CInferno
  654. {
  655. public:
  656.     M_NETVAR(m_fireXDelta, void*, "CInferno");
  657.     M_NETVAR(003, int, "CInferno");
  658.     M_NETVAR(004, int, "CInferno");
  659.     M_NETVAR(005, int, "CInferno");
  660.     M_NETVAR(006, int, "CInferno");
  661.     M_NETVAR(007, int, "CInferno");
  662.     M_NETVAR(008, int, "CInferno");
  663.     M_NETVAR(009, int, "CInferno");
  664.     M_NETVAR(030, int, "CInferno");
  665.     M_NETVAR(033, int, "CInferno");
  666.     M_NETVAR(034, int, "CInferno");
  667.     M_NETVAR(035, int, "CInferno");
  668.     M_NETVAR(036, int, "CInferno");
  669.     M_NETVAR(037, int, "CInferno");
  670.     M_NETVAR(038, int, "CInferno");
  671.     M_NETVAR(039, int, "CInferno");
  672.     M_NETVAR(040, int, "CInferno");
  673.     M_NETVAR(043, int, "CInferno");
  674.     M_NETVAR(044, int, "CInferno");
  675.     M_NETVAR(045, int, "CInferno");
  676.     M_NETVAR(046, int, "CInferno");
  677.     M_NETVAR(047, int, "CInferno");
  678.     M_NETVAR(048, int, "CInferno");
  679.     M_NETVAR(049, int, "CInferno");
  680.     M_NETVAR(050, int, "CInferno");
  681.     M_NETVAR(053, int, "CInferno");
  682.     M_NETVAR(054, int, "CInferno");
  683.     M_NETVAR(055, int, "CInferno");
  684.     M_NETVAR(056, int, "CInferno");
  685.     M_NETVAR(057, int, "CInferno");
  686.     M_NETVAR(058, int, "CInferno");
  687.     M_NETVAR(059, int, "CInferno");
  688.     M_NETVAR(060, int, "CInferno");
  689.     M_NETVAR(063, int, "CInferno");
  690.     M_NETVAR(064, int, "CInferno");
  691.     M_NETVAR(065, int, "CInferno");
  692.     M_NETVAR(066, int, "CInferno");
  693.     M_NETVAR(067, int, "CInferno");
  694.     M_NETVAR(068, int, "CInferno");
  695.     M_NETVAR(069, int, "CInferno");
  696.     M_NETVAR(070, int, "CInferno");
  697.     M_NETVAR(073, int, "CInferno");
  698.     M_NETVAR(074, int, "CInferno");
  699.     M_NETVAR(075, int, "CInferno");
  700.     M_NETVAR(076, int, "CInferno");
  701.     M_NETVAR(077, int, "CInferno");
  702.     M_NETVAR(078, int, "CInferno");
  703.     M_NETVAR(079, int, "CInferno");
  704.     M_NETVAR(080, int, "CInferno");
  705.     M_NETVAR(083, int, "CInferno");
  706.     M_NETVAR(084, int, "CInferno");
  707.     M_NETVAR(085, int, "CInferno");
  708.     M_NETVAR(086, int, "CInferno");
  709.     M_NETVAR(087, int, "CInferno");
  710.     M_NETVAR(088, int, "CInferno");
  711.     M_NETVAR(089, int, "CInferno");
  712.     M_NETVAR(090, int, "CInferno");
  713.     M_NETVAR(093, int, "CInferno");
  714.     M_NETVAR(094, int, "CInferno");
  715.     M_NETVAR(095, int, "CInferno");
  716.     M_NETVAR(096, int, "CInferno");
  717.     M_NETVAR(097, int, "CInferno");
  718.     M_NETVAR(098, int, "CInferno");
  719.     M_NETVAR(099, int, "CInferno");
  720.     M_NETVAR(m_fireYDelta, void*, "CInferno");
  721.     M_NETVAR(003, int, "CInferno");
  722.     M_NETVAR(004, int, "CInferno");
  723.     M_NETVAR(005, int, "CInferno");
  724.     M_NETVAR(006, int, "CInferno");
  725.     M_NETVAR(007, int, "CInferno");
  726.     M_NETVAR(008, int, "CInferno");
  727.     M_NETVAR(009, int, "CInferno");
  728.     M_NETVAR(030, int, "CInferno");
  729.     M_NETVAR(033, int, "CInferno");
  730.     M_NETVAR(034, int, "CInferno");
  731.     M_NETVAR(035, int, "CInferno");
  732.     M_NETVAR(036, int, "CInferno");
  733.     M_NETVAR(037, int, "CInferno");
  734.     M_NETVAR(038, int, "CInferno");
  735.     M_NETVAR(039, int, "CInferno");
  736.     M_NETVAR(040, int, "CInferno");
  737.     M_NETVAR(043, int, "CInferno");
  738.     M_NETVAR(044, int, "CInferno");
  739.     M_NETVAR(045, int, "CInferno");
  740.     M_NETVAR(046, int, "CInferno");
  741.     M_NETVAR(047, int, "CInferno");
  742.     M_NETVAR(048, int, "CInferno");
  743.     M_NETVAR(049, int, "CInferno");
  744.     M_NETVAR(050, int, "CInferno");
  745.     M_NETVAR(053, int, "CInferno");
  746.     M_NETVAR(054, int, "CInferno");
  747.     M_NETVAR(055, int, "CInferno");
  748.     M_NETVAR(056, int, "CInferno");
  749.     M_NETVAR(057, int, "CInferno");
  750.     M_NETVAR(058, int, "CInferno");
  751.     M_NETVAR(059, int, "CInferno");
  752.     M_NETVAR(060, int, "CInferno");
  753.     M_NETVAR(063, int, "CInferno");
  754.     M_NETVAR(064, int, "CInferno");
  755.     M_NETVAR(065, int, "CInferno");
  756.     M_NETVAR(066, int, "CInferno");
  757.     M_NETVAR(067, int, "CInferno");
  758.     M_NETVAR(068, int, "CInferno");
  759.     M_NETVAR(069, int, "CInferno");
  760.     M_NETVAR(070, int, "CInferno");
  761.     M_NETVAR(073, int, "CInferno");
  762.     M_NETVAR(074, int, "CInferno");
  763.     M_NETVAR(075, int, "CInferno");
  764.     M_NETVAR(076, int, "CInferno");
  765.     M_NETVAR(077, int, "CInferno");
  766.     M_NETVAR(078, int, "CInferno");
  767.     M_NETVAR(079, int, "CInferno");
  768.     M_NETVAR(080, int, "CInferno");
  769.     M_NETVAR(083, int, "CInferno");
  770.     M_NETVAR(084, int, "CInferno");
  771.     M_NETVAR(085, int, "CInferno");
  772.     M_NETVAR(086, int, "CInferno");
  773.     M_NETVAR(087, int, "CInferno");
  774.     M_NETVAR(088, int, "CInferno");
  775.     M_NETVAR(089, int, "CInferno");
  776.     M_NETVAR(090, int, "CInferno");
  777.     M_NETVAR(093, int, "CInferno");
  778.     M_NETVAR(094, int, "CInferno");
  779.     M_NETVAR(095, int, "CInferno");
  780.     M_NETVAR(096, int, "CInferno");
  781.     M_NETVAR(097, int, "CInferno");
  782.     M_NETVAR(098, int, "CInferno");
  783.     M_NETVAR(099, int, "CInferno");
  784.     M_NETVAR(m_fireZDelta, void*, "CInferno");
  785.     M_NETVAR(003, int, "CInferno");
  786.     M_NETVAR(004, int, "CInferno");
  787.     M_NETVAR(005, int, "CInferno");
  788.     M_NETVAR(006, int, "CInferno");
  789.     M_NETVAR(007, int, "CInferno");
  790.     M_NETVAR(008, int, "CInferno");
  791.     M_NETVAR(009, int, "CInferno");
  792.     M_NETVAR(030, int, "CInferno");
  793.     M_NETVAR(033, int, "CInferno");
  794.     M_NETVAR(034, int, "CInferno");
  795.     M_NETVAR(035, int, "CInferno");
  796.     M_NETVAR(036, int, "CInferno");
  797.     M_NETVAR(037, int, "CInferno");
  798.     M_NETVAR(038, int, "CInferno");
  799.     M_NETVAR(039, int, "CInferno");
  800.     M_NETVAR(040, int, "CInferno");
  801.     M_NETVAR(043, int, "CInferno");
  802.     M_NETVAR(044, int, "CInferno");
  803.     M_NETVAR(045, int, "CInferno");
  804.     M_NETVAR(046, int, "CInferno");
  805.     M_NETVAR(047, int, "CInferno");
  806.     M_NETVAR(048, int, "CInferno");
  807.     M_NETVAR(049, int, "CInferno");
  808.     M_NETVAR(050, int, "CInferno");
  809.     M_NETVAR(053, int, "CInferno");
  810.     M_NETVAR(054, int, "CInferno");
  811.     M_NETVAR(055, int, "CInferno");
  812.     M_NETVAR(056, int, "CInferno");
  813.     M_NETVAR(057, int, "CInferno");
  814.     M_NETVAR(058, int, "CInferno");
  815.     M_NETVAR(059, int, "CInferno");
  816.     M_NETVAR(060, int, "CInferno");
  817.     M_NETVAR(063, int, "CInferno");
  818.     M_NETVAR(064, int, "CInferno");
  819.     M_NETVAR(065, int, "CInferno");
  820.     M_NETVAR(066, int, "CInferno");
  821.     M_NETVAR(067, int, "CInferno");
  822.     M_NETVAR(068, int, "CInferno");
  823.     M_NETVAR(069, int, "CInferno");
  824.     M_NETVAR(070, int, "CInferno");
  825.     M_NETVAR(073, int, "CInferno");
  826.     M_NETVAR(074, int, "CInferno");
  827.     M_NETVAR(075, int, "CInferno");
  828.     M_NETVAR(076, int, "CInferno");
  829.     M_NETVAR(077, int, "CInferno");
  830.     M_NETVAR(078, int, "CInferno");
  831.     M_NETVAR(079, int, "CInferno");
  832.     M_NETVAR(080, int, "CInferno");
  833.     M_NETVAR(083, int, "CInferno");
  834.     M_NETVAR(084, int, "CInferno");
  835.     M_NETVAR(085, int, "CInferno");
  836.     M_NETVAR(086, int, "CInferno");
  837.     M_NETVAR(087, int, "CInferno");
  838.     M_NETVAR(088, int, "CInferno");
  839.     M_NETVAR(089, int, "CInferno");
  840.     M_NETVAR(090, int, "CInferno");
  841.     M_NETVAR(093, int, "CInferno");
  842.     M_NETVAR(094, int, "CInferno");
  843.     M_NETVAR(095, int, "CInferno");
  844.     M_NETVAR(096, int, "CInferno");
  845.     M_NETVAR(097, int, "CInferno");
  846.     M_NETVAR(098, int, "CInferno");
  847.     M_NETVAR(099, int, "CInferno");
  848.     M_NETVAR(m_bFireIsBurning, bool, "CInferno");
  849.     M_NETVAR(003, int, "CInferno");
  850.     M_NETVAR(004, int, "CInferno");
  851.     M_NETVAR(005, int, "CInferno");
  852.     M_NETVAR(006, int, "CInferno");
  853.     M_NETVAR(007, int, "CInferno");
  854.     M_NETVAR(008, int, "CInferno");
  855.     M_NETVAR(009, int, "CInferno");
  856.     M_NETVAR(030, int, "CInferno");
  857.     M_NETVAR(033, int, "CInferno");
  858.     M_NETVAR(034, int, "CInferno");
  859.     M_NETVAR(035, int, "CInferno");
  860.     M_NETVAR(036, int, "CInferno");
  861.     M_NETVAR(037, int, "CInferno");
  862.     M_NETVAR(038, int, "CInferno");
  863.     M_NETVAR(039, int, "CInferno");
  864.     M_NETVAR(040, int, "CInferno");
  865.     M_NETVAR(043, int, "CInferno");
  866.     M_NETVAR(044, int, "CInferno");
  867.     M_NETVAR(045, int, "CInferno");
  868.     M_NETVAR(046, int, "CInferno");
  869.     M_NETVAR(047, int, "CInferno");
  870.     M_NETVAR(048, int, "CInferno");
  871.     M_NETVAR(049, int, "CInferno");
  872.     M_NETVAR(050, int, "CInferno");
  873.     M_NETVAR(053, int, "CInferno");
  874.     M_NETVAR(054, int, "CInferno");
  875.     M_NETVAR(055, int, "CInferno");
  876.     M_NETVAR(056, int, "CInferno");
  877.     M_NETVAR(057, int, "CInferno");
  878.     M_NETVAR(058, int, "CInferno");
  879.     M_NETVAR(059, int, "CInferno");
  880.     M_NETVAR(060, int, "CInferno");
  881.     M_NETVAR(063, int, "CInferno");
  882.     M_NETVAR(064, int, "CInferno");
  883.     M_NETVAR(065, int, "CInferno");
  884.     M_NETVAR(066, int, "CInferno");
  885.     M_NETVAR(067, int, "CInferno");
  886.     M_NETVAR(068, int, "CInferno");
  887.     M_NETVAR(069, int, "CInferno");
  888.     M_NETVAR(070, int, "CInferno");
  889.     M_NETVAR(073, int, "CInferno");
  890.     M_NETVAR(074, int, "CInferno");
  891.     M_NETVAR(075, int, "CInferno");
  892.     M_NETVAR(076, int, "CInferno");
  893.     M_NETVAR(077, int, "CInferno");
  894.     M_NETVAR(078, int, "CInferno");
  895.     M_NETVAR(079, int, "CInferno");
  896.     M_NETVAR(080, int, "CInferno");
  897.     M_NETVAR(083, int, "CInferno");
  898.     M_NETVAR(084, int, "CInferno");
  899.     M_NETVAR(085, int, "CInferno");
  900.     M_NETVAR(086, int, "CInferno");
  901.     M_NETVAR(087, int, "CInferno");
  902.     M_NETVAR(088, int, "CInferno");
  903.     M_NETVAR(089, int, "CInferno");
  904.     M_NETVAR(090, int, "CInferno");
  905.     M_NETVAR(093, int, "CInferno");
  906.     M_NETVAR(094, int, "CInferno");
  907.     M_NETVAR(095, int, "CInferno");
  908.     M_NETVAR(096, int, "CInferno");
  909.     M_NETVAR(097, int, "CInferno");
  910.     M_NETVAR(098, int, "CInferno");
  911.     M_NETVAR(099, int, "CInferno");
  912.     M_NETVAR(m_nFireEffectTickBegin, int, "CInferno");
  913.     M_NETVAR(m_fireCount, int, "CInferno");
  914.     M_NETVAR(m_nInfernoType, int, "CInferno");
  915. };
  916. class CShatterGlass
  917. {
  918. public:
  919. };
  920. class CChicken
  921. {
  922. public:
  923.     M_NETVAR(m_jumpedThisFrame, int, "CChicken");
  924.     M_NETVAR(m_leader, int, "CChicken");
  925. };
  926. class CVietnamViewModel
  927. {
  928. public:
  929.     M_NETVAR(m_iCurrentBaseSequence, int, "CVietnamViewModel");
  930. };
  931. class CFootstepControl
  932. {
  933. public:
  934.     M_NETVAR(m_source, const char*, "CFootstepControl");
  935.     M_NETVAR(m_destination, const char*, "CFootstepControl");
  936. };
  937. class CVietnamGameRulesProxy
  938. {
  939. public:
  940.     M_NETVAR(m_bFreezePeriod, bool, "CVietnamGameRulesProxy");
  941.     M_NETVAR(m_bMatchWaitingForResume, bool, "CVietnamGameRulesProxy");
  942.     M_NETVAR(m_bWarmupPeriod, bool, "CVietnamGameRulesProxy");
  943.     M_NETVAR(m_fWarmupPeriodEnd, float, "CVietnamGameRulesProxy");
  944.     M_NETVAR(m_fWarmupPeriodStart, float, "CVietnamGameRulesProxy");
  945.     M_NETVAR(m_bTerroristTimeOutActive, bool, "CVietnamGameRulesProxy");
  946.     M_NETVAR(m_bCTTimeOutActive, bool, "CVietnamGameRulesProxy");
  947.     M_NETVAR(m_flTerroristTimeOutRemaining, float, "CVietnamGameRulesProxy");
  948.     M_NETVAR(m_flCTTimeOutRemaining, float, "CVietnamGameRulesProxy");
  949.     M_NETVAR(m_nTerroristTimeOuts, int, "CVietnamGameRulesProxy");
  950.     M_NETVAR(m_nCTTimeOuts, int, "CVietnamGameRulesProxy");
  951.     M_NETVAR(m_iRoundTime, int, "CVietnamGameRulesProxy");
  952.     M_NETVAR(m_gamePhase, int, "CVietnamGameRulesProxy");
  953.     M_NETVAR(m_totalRoundsPlayed, int, "CVietnamGameRulesProxy");
  954.     M_NETVAR(m_nOvertimePlaying, int, "CVietnamGameRulesProxy");
  955.     M_NETVAR(m_timeUntilNextPhaseStarts, float, "CVietnamGameRulesProxy");
  956.     M_NETVAR(m_flCMMItemDropRevealStartTime, float, "CVietnamGameRulesProxy");
  957.     M_NETVAR(m_flCMMItemDropRevealEndTime, float, "CVietnamGameRulesProxy");
  958.     M_NETVAR(m_fRoundStartTime, float, "CVietnamGameRulesProxy");
  959.     M_NETVAR(m_bGameRestart, bool, "CVietnamGameRulesProxy");
  960.     M_NETVAR(m_flRestartRoundTime, float, "CVietnamGameRulesProxy");
  961.     M_NETVAR(m_flGameStartTime, float, "CVietnamGameRulesProxy");
  962.     M_NETVAR(m_iHostagesRemaining, int, "CVietnamGameRulesProxy");
  963.     M_NETVAR(m_bAnyHostageReached, bool, "CVietnamGameRulesProxy");
  964.     M_NETVAR(m_bMapHasBombTarget, bool, "CVietnamGameRulesProxy");
  965.     M_NETVAR(m_bMapHasRescueZone, bool, "CVietnamGameRulesProxy");
  966.     M_NETVAR(m_bIsQueuedMatchmaking, bool, "CVietnamGameRulesProxy");
  967.     M_NETVAR(m_bIsValveDS, bool, "CVietnamGameRulesProxy");
  968.     M_NETVAR(m_bIsQuestEligible, bool, "CVietnamGameRulesProxy");
  969.     M_NETVAR(m_bLogoMap, bool, "CVietnamGameRulesProxy");
  970.     M_NETVAR(m_bPlayAllStepSoundsOnServer, bool, "CVietnamGameRulesProxy");
  971.     M_NETVAR(m_iNumGunGameProgressiveWeaponsUS, int, "CVietnamGameRulesProxy");
  972.     M_NETVAR(m_iNumGunGameProgressiveWeaponsVC, int, "CVietnamGameRulesProxy");
  973.     M_NETVAR(m_iSpectatorSlotCount, int, "CVietnamGameRulesProxy");
  974.     M_NETVAR(m_iRoundWinStatus, int, "CVietnamGameRulesProxy");
  975.     M_NETVAR(m_eRoundWinReason, int, "CVietnamGameRulesProxy");
  976.     M_NETVAR(m_flDMBonusStartTime, float, "CVietnamGameRulesProxy");
  977.     M_NETVAR(m_flDMBonusTimeLength, float, "CVietnamGameRulesProxy");
  978.     M_NETVAR(m_unDMBonusWeaponLoadoutSlot, int, "CVietnamGameRulesProxy");
  979.     M_NETVAR(m_bDMBonusActive, bool, "CVietnamGameRulesProxy");
  980.     M_NETVAR(m_iMatchStats_RoundResults, void*, "CVietnamGameRulesProxy");
  981.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  982.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  983.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  984.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  985.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  986.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  987.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  988.     M_NETVAR(m_iMatchStats_PlayersAlive_VC, void*, "CVietnamGameRulesProxy");
  989.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  990.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  991.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  992.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  993.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  994.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  995.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  996.     M_NETVAR(m_iMatchStats_PlayersAlive_US, void*, "CVietnamGameRulesProxy");
  997.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  998.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  999.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  1000.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  1001.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  1002.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  1003.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  1004.     M_NETVAR(m_GGProgressiveWeaponOrderUS, void*, "CVietnamGameRulesProxy");
  1005.     M_NETVAR(003, const char*, "CVietnamGameRulesProxy");
  1006.     M_NETVAR(004, const char*, "CVietnamGameRulesProxy");
  1007.     M_NETVAR(005, const char*, "CVietnamGameRulesProxy");
  1008.     M_NETVAR(006, const char*, "CVietnamGameRulesProxy");
  1009.     M_NETVAR(007, const char*, "CVietnamGameRulesProxy");
  1010.     M_NETVAR(008, const char*, "CVietnamGameRulesProxy");
  1011.     M_NETVAR(009, const char*, "CVietnamGameRulesProxy");
  1012.     M_NETVAR(030, const char*, "CVietnamGameRulesProxy");
  1013.     M_NETVAR(033, const char*, "CVietnamGameRulesProxy");
  1014.     M_NETVAR(034, const char*, "CVietnamGameRulesProxy");
  1015.     M_NETVAR(035, const char*, "CVietnamGameRulesProxy");
  1016.     M_NETVAR(036, const char*, "CVietnamGameRulesProxy");
  1017.     M_NETVAR(037, const char*, "CVietnamGameRulesProxy");
  1018.     M_NETVAR(038, const char*, "CVietnamGameRulesProxy");
  1019.     M_NETVAR(039, const char*, "CVietnamGameRulesProxy");
  1020.     M_NETVAR(040, const char*, "CVietnamGameRulesProxy");
  1021.     M_NETVAR(043, const char*, "CVietnamGameRulesProxy");
  1022.     M_NETVAR(044, const char*, "CVietnamGameRulesProxy");
  1023.     M_NETVAR(045, const char*, "CVietnamGameRulesProxy");
  1024.     M_NETVAR(046, const char*, "CVietnamGameRulesProxy");
  1025.     M_NETVAR(047, const char*, "CVietnamGameRulesProxy");
  1026.     M_NETVAR(048, const char*, "CVietnamGameRulesProxy");
  1027.     M_NETVAR(049, const char*, "CVietnamGameRulesProxy");
  1028.     M_NETVAR(050, const char*, "CVietnamGameRulesProxy");
  1029.     M_NETVAR(053, const char*, "CVietnamGameRulesProxy");
  1030.     M_NETVAR(054, const char*, "CVietnamGameRulesProxy");
  1031.     M_NETVAR(055, const char*, "CVietnamGameRulesProxy");
  1032.     M_NETVAR(056, const char*, "CVietnamGameRulesProxy");
  1033.     M_NETVAR(057, const char*, "CVietnamGameRulesProxy");
  1034.     M_NETVAR(058, const char*, "CVietnamGameRulesProxy");
  1035.     M_NETVAR(059, const char*, "CVietnamGameRulesProxy");
  1036.     M_NETVAR(m_GGProgressiveWeaponOrderVC, void*, "CVietnamGameRulesProxy");
  1037.     M_NETVAR(003, const char*, "CVietnamGameRulesProxy");
  1038.     M_NETVAR(004, const char*, "CVietnamGameRulesProxy");
  1039.     M_NETVAR(005, const char*, "CVietnamGameRulesProxy");
  1040.     M_NETVAR(006, const char*, "CVietnamGameRulesProxy");
  1041.     M_NETVAR(007, const char*, "CVietnamGameRulesProxy");
  1042.     M_NETVAR(008, const char*, "CVietnamGameRulesProxy");
  1043.     M_NETVAR(009, const char*, "CVietnamGameRulesProxy");
  1044.     M_NETVAR(030, const char*, "CVietnamGameRulesProxy");
  1045.     M_NETVAR(033, const char*, "CVietnamGameRulesProxy");
  1046.     M_NETVAR(034, const char*, "CVietnamGameRulesProxy");
  1047.     M_NETVAR(035, const char*, "CVietnamGameRulesProxy");
  1048.     M_NETVAR(036, const char*, "CVietnamGameRulesProxy");
  1049.     M_NETVAR(037, const char*, "CVietnamGameRulesProxy");
  1050.     M_NETVAR(038, const char*, "CVietnamGameRulesProxy");
  1051.     M_NETVAR(039, const char*, "CVietnamGameRulesProxy");
  1052.     M_NETVAR(040, const char*, "CVietnamGameRulesProxy");
  1053.     M_NETVAR(043, const char*, "CVietnamGameRulesProxy");
  1054.     M_NETVAR(044, const char*, "CVietnamGameRulesProxy");
  1055.     M_NETVAR(045, const char*, "CVietnamGameRulesProxy");
  1056.     M_NETVAR(046, const char*, "CVietnamGameRulesProxy");
  1057.     M_NETVAR(047, const char*, "CVietnamGameRulesProxy");
  1058.     M_NETVAR(048, const char*, "CVietnamGameRulesProxy");
  1059.     M_NETVAR(049, const char*, "CVietnamGameRulesProxy");
  1060.     M_NETVAR(050, const char*, "CVietnamGameRulesProxy");
  1061.     M_NETVAR(053, const char*, "CVietnamGameRulesProxy");
  1062.     M_NETVAR(054, const char*, "CVietnamGameRulesProxy");
  1063.     M_NETVAR(055, const char*, "CVietnamGameRulesProxy");
  1064.     M_NETVAR(056, const char*, "CVietnamGameRulesProxy");
  1065.     M_NETVAR(057, const char*, "CVietnamGameRulesProxy");
  1066.     M_NETVAR(058, const char*, "CVietnamGameRulesProxy");
  1067.     M_NETVAR(059, const char*, "CVietnamGameRulesProxy");
  1068.     M_NETVAR(m_GGProgressiveWeaponKillUpgradeOrderUS, void*, "CVietnamGameRulesProxy");
  1069.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1070.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  1071.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  1072.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  1073.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  1074.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  1075.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  1076.     M_NETVAR(030, int, "CVietnamGameRulesProxy");
  1077.     M_NETVAR(033, int, "CVietnamGameRulesProxy");
  1078.     M_NETVAR(034, int, "CVietnamGameRulesProxy");
  1079.     M_NETVAR(035, int, "CVietnamGameRulesProxy");
  1080.     M_NETVAR(036, int, "CVietnamGameRulesProxy");
  1081.     M_NETVAR(037, int, "CVietnamGameRulesProxy");
  1082.     M_NETVAR(038, int, "CVietnamGameRulesProxy");
  1083.     M_NETVAR(039, int, "CVietnamGameRulesProxy");
  1084.     M_NETVAR(040, int, "CVietnamGameRulesProxy");
  1085.     M_NETVAR(043, int, "CVietnamGameRulesProxy");
  1086.     M_NETVAR(044, int, "CVietnamGameRulesProxy");
  1087.     M_NETVAR(045, int, "CVietnamGameRulesProxy");
  1088.     M_NETVAR(046, int, "CVietnamGameRulesProxy");
  1089.     M_NETVAR(047, int, "CVietnamGameRulesProxy");
  1090.     M_NETVAR(048, int, "CVietnamGameRulesProxy");
  1091.     M_NETVAR(049, int, "CVietnamGameRulesProxy");
  1092.     M_NETVAR(050, int, "CVietnamGameRulesProxy");
  1093.     M_NETVAR(053, int, "CVietnamGameRulesProxy");
  1094.     M_NETVAR(054, int, "CVietnamGameRulesProxy");
  1095.     M_NETVAR(055, int, "CVietnamGameRulesProxy");
  1096.     M_NETVAR(056, int, "CVietnamGameRulesProxy");
  1097.     M_NETVAR(057, int, "CVietnamGameRulesProxy");
  1098.     M_NETVAR(058, int, "CVietnamGameRulesProxy");
  1099.     M_NETVAR(059, int, "CVietnamGameRulesProxy");
  1100.     M_NETVAR(m_GGProgressiveWeaponKillUpgradeOrderVC, void*, "CVietnamGameRulesProxy");
  1101.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1102.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  1103.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  1104.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  1105.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  1106.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  1107.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  1108.     M_NETVAR(030, int, "CVietnamGameRulesProxy");
  1109.     M_NETVAR(033, int, "CVietnamGameRulesProxy");
  1110.     M_NETVAR(034, int, "CVietnamGameRulesProxy");
  1111.     M_NETVAR(035, int, "CVietnamGameRulesProxy");
  1112.     M_NETVAR(036, int, "CVietnamGameRulesProxy");
  1113.     M_NETVAR(037, int, "CVietnamGameRulesProxy");
  1114.     M_NETVAR(038, int, "CVietnamGameRulesProxy");
  1115.     M_NETVAR(039, int, "CVietnamGameRulesProxy");
  1116.     M_NETVAR(040, int, "CVietnamGameRulesProxy");
  1117.     M_NETVAR(043, int, "CVietnamGameRulesProxy");
  1118.     M_NETVAR(044, int, "CVietnamGameRulesProxy");
  1119.     M_NETVAR(045, int, "CVietnamGameRulesProxy");
  1120.     M_NETVAR(046, int, "CVietnamGameRulesProxy");
  1121.     M_NETVAR(047, int, "CVietnamGameRulesProxy");
  1122.     M_NETVAR(048, int, "CVietnamGameRulesProxy");
  1123.     M_NETVAR(049, int, "CVietnamGameRulesProxy");
  1124.     M_NETVAR(050, int, "CVietnamGameRulesProxy");
  1125.     M_NETVAR(053, int, "CVietnamGameRulesProxy");
  1126.     M_NETVAR(054, int, "CVietnamGameRulesProxy");
  1127.     M_NETVAR(055, int, "CVietnamGameRulesProxy");
  1128.     M_NETVAR(056, int, "CVietnamGameRulesProxy");
  1129.     M_NETVAR(057, int, "CVietnamGameRulesProxy");
  1130.     M_NETVAR(058, int, "CVietnamGameRulesProxy");
  1131.     M_NETVAR(059, int, "CVietnamGameRulesProxy");
  1132.     M_NETVAR(m_MatchDevice, int, "CVietnamGameRulesProxy");
  1133.     M_NETVAR(m_bHasMatchStarted, bool, "CVietnamGameRulesProxy");
  1134.     M_NETVAR(m_TeamRespawnWaveTimes, void*, "CVietnamGameRulesProxy");
  1135.     M_NETVAR(003, float, "CVietnamGameRulesProxy");
  1136.     M_NETVAR(004, float, "CVietnamGameRulesProxy");
  1137.     M_NETVAR(005, float, "CVietnamGameRulesProxy");
  1138.     M_NETVAR(006, float, "CVietnamGameRulesProxy");
  1139.     M_NETVAR(007, float, "CVietnamGameRulesProxy");
  1140.     M_NETVAR(008, float, "CVietnamGameRulesProxy");
  1141.     M_NETVAR(009, float, "CVietnamGameRulesProxy");
  1142.     M_NETVAR(030, float, "CVietnamGameRulesProxy");
  1143.     M_NETVAR(m_flNextRespawnWave, void*, "CVietnamGameRulesProxy");
  1144.     M_NETVAR(003, float, "CVietnamGameRulesProxy");
  1145.     M_NETVAR(004, float, "CVietnamGameRulesProxy");
  1146.     M_NETVAR(005, float, "CVietnamGameRulesProxy");
  1147.     M_NETVAR(006, float, "CVietnamGameRulesProxy");
  1148.     M_NETVAR(007, float, "CVietnamGameRulesProxy");
  1149.     M_NETVAR(008, float, "CVietnamGameRulesProxy");
  1150.     M_NETVAR(009, float, "CVietnamGameRulesProxy");
  1151.     M_NETVAR(030, float, "CVietnamGameRulesProxy");
  1152.     M_NETVAR(m_nNextMapInMapgroup, int, "CVietnamGameRulesProxy");
  1153.     M_NETVAR(m_nEndMatchMapGroupVoteTypes, void*, "CVietnamGameRulesProxy");
  1154.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1155.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  1156.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  1157.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  1158.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  1159.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  1160.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  1161.     M_NETVAR(m_nEndMatchMapGroupVoteOptions, void*, "CVietnamGameRulesProxy");
  1162.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1163.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  1164.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  1165.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  1166.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  1167.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  1168.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  1169.     M_NETVAR(m_nEndMatchMapVoteWinner, int, "CVietnamGameRulesProxy");
  1170.     M_NETVAR(m_iActiveAssassinationTargetMissionID, int, "CVietnamGameRulesProxy");
  1171.     M_NETVAR(m_fMatchStartTime, float, "CVietnamGameRulesProxy");
  1172.     M_NETVAR(m_szTournamentEventName, const char*, "CVietnamGameRulesProxy");
  1173.     M_NETVAR(m_szTournamentEventStage, const char*, "CVietnamGameRulesProxy");
  1174.     M_NETVAR(m_szMatchStatTxt, const char*, "CVietnamGameRulesProxy");
  1175.     M_NETVAR(m_nGuardianModeWaveNumber, int, "CVietnamGameRulesProxy");
  1176.     M_NETVAR(m_nGuardianModeSpecialKillsRemaining, int, "CVietnamGameRulesProxy");
  1177.     M_NETVAR(m_nGuardianModeSpecialWeaponNeeded, int, "CVietnamGameRulesProxy");
  1178.     M_NETVAR(m_numGlobalGiftsGiven, int, "CVietnamGameRulesProxy");
  1179.     M_NETVAR(m_numGlobalGifters, int, "CVietnamGameRulesProxy");
  1180.     M_NETVAR(m_numGlobalGiftsPeriodSeconds, int, "CVietnamGameRulesProxy");
  1181.     M_NETVAR(m_arrFeaturedGiftersAccounts, void*, "CVietnamGameRulesProxy");
  1182.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1183.     M_NETVAR(m_arrFeaturedGiftersGifts, void*, "CVietnamGameRulesProxy");
  1184.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1185.     M_NETVAR(m_arrProhibitedItemIndices, void*, "CVietnamGameRulesProxy");
  1186.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1187.     M_NETVAR(004, int, "CVietnamGameRulesProxy");
  1188.     M_NETVAR(005, int, "CVietnamGameRulesProxy");
  1189.     M_NETVAR(006, int, "CVietnamGameRulesProxy");
  1190.     M_NETVAR(007, int, "CVietnamGameRulesProxy");
  1191.     M_NETVAR(008, int, "CVietnamGameRulesProxy");
  1192.     M_NETVAR(009, int, "CVietnamGameRulesProxy");
  1193.     M_NETVAR(030, int, "CVietnamGameRulesProxy");
  1194.     M_NETVAR(033, int, "CVietnamGameRulesProxy");
  1195.     M_NETVAR(034, int, "CVietnamGameRulesProxy");
  1196.     M_NETVAR(035, int, "CVietnamGameRulesProxy");
  1197.     M_NETVAR(036, int, "CVietnamGameRulesProxy");
  1198.     M_NETVAR(037, int, "CVietnamGameRulesProxy");
  1199.     M_NETVAR(038, int, "CVietnamGameRulesProxy");
  1200.     M_NETVAR(039, int, "CVietnamGameRulesProxy");
  1201.     M_NETVAR(040, int, "CVietnamGameRulesProxy");
  1202.     M_NETVAR(043, int, "CVietnamGameRulesProxy");
  1203.     M_NETVAR(044, int, "CVietnamGameRulesProxy");
  1204.     M_NETVAR(045, int, "CVietnamGameRulesProxy");
  1205.     M_NETVAR(046, int, "CVietnamGameRulesProxy");
  1206.     M_NETVAR(047, int, "CVietnamGameRulesProxy");
  1207.     M_NETVAR(048, int, "CVietnamGameRulesProxy");
  1208.     M_NETVAR(049, int, "CVietnamGameRulesProxy");
  1209.     M_NETVAR(050, int, "CVietnamGameRulesProxy");
  1210.     M_NETVAR(053, int, "CVietnamGameRulesProxy");
  1211.     M_NETVAR(054, int, "CVietnamGameRulesProxy");
  1212.     M_NETVAR(055, int, "CVietnamGameRulesProxy");
  1213.     M_NETVAR(056, int, "CVietnamGameRulesProxy");
  1214.     M_NETVAR(057, int, "CVietnamGameRulesProxy");
  1215.     M_NETVAR(058, int, "CVietnamGameRulesProxy");
  1216.     M_NETVAR(059, int, "CVietnamGameRulesProxy");
  1217.     M_NETVAR(060, int, "CVietnamGameRulesProxy");
  1218.     M_NETVAR(063, int, "CVietnamGameRulesProxy");
  1219.     M_NETVAR(064, int, "CVietnamGameRulesProxy");
  1220.     M_NETVAR(065, int, "CVietnamGameRulesProxy");
  1221.     M_NETVAR(066, int, "CVietnamGameRulesProxy");
  1222.     M_NETVAR(067, int, "CVietnamGameRulesProxy");
  1223.     M_NETVAR(068, int, "CVietnamGameRulesProxy");
  1224.     M_NETVAR(069, int, "CVietnamGameRulesProxy");
  1225.     M_NETVAR(070, int, "CVietnamGameRulesProxy");
  1226.     M_NETVAR(073, int, "CVietnamGameRulesProxy");
  1227.     M_NETVAR(074, int, "CVietnamGameRulesProxy");
  1228.     M_NETVAR(075, int, "CVietnamGameRulesProxy");
  1229.     M_NETVAR(076, int, "CVietnamGameRulesProxy");
  1230.     M_NETVAR(077, int, "CVietnamGameRulesProxy");
  1231.     M_NETVAR(078, int, "CVietnamGameRulesProxy");
  1232.     M_NETVAR(079, int, "CVietnamGameRulesProxy");
  1233.     M_NETVAR(080, int, "CVietnamGameRulesProxy");
  1234.     M_NETVAR(083, int, "CVietnamGameRulesProxy");
  1235.     M_NETVAR(084, int, "CVietnamGameRulesProxy");
  1236.     M_NETVAR(085, int, "CVietnamGameRulesProxy");
  1237.     M_NETVAR(086, int, "CVietnamGameRulesProxy");
  1238.     M_NETVAR(087, int, "CVietnamGameRulesProxy");
  1239.     M_NETVAR(088, int, "CVietnamGameRulesProxy");
  1240.     M_NETVAR(089, int, "CVietnamGameRulesProxy");
  1241.     M_NETVAR(090, int, "CVietnamGameRulesProxy");
  1242.     M_NETVAR(093, int, "CVietnamGameRulesProxy");
  1243.     M_NETVAR(094, int, "CVietnamGameRulesProxy");
  1244.     M_NETVAR(095, int, "CVietnamGameRulesProxy");
  1245.     M_NETVAR(096, int, "CVietnamGameRulesProxy");
  1246.     M_NETVAR(097, int, "CVietnamGameRulesProxy");
  1247.     M_NETVAR(098, int, "CVietnamGameRulesProxy");
  1248.     M_NETVAR(099, int, "CVietnamGameRulesProxy");
  1249.     M_NETVAR(m_numBestOfMaps, int, "CVietnamGameRulesProxy");
  1250.     M_NETVAR(m_arrTournamentActiveCasterAccounts, void*, "CVietnamGameRulesProxy");
  1251.     M_NETVAR(003, int, "CVietnamGameRulesProxy");
  1252.     M_NETVAR(m_iCurrentPhase, int, "CVietnamGameRulesProxy");
  1253.     M_NETVAR(m_iInterimPhaseTimeLeft, int, "CVietnamGameRulesProxy");
  1254.     M_NETVAR(m_iWaveNum, int, "CVietnamGameRulesProxy");
  1255.     M_NETVAR(m_iWaveType, int, "CVietnamGameRulesProxy");
  1256.     M_NETVAR(m_iPreferredWaveType, int, "CVietnamGameRulesProxy");
  1257.     M_NETVAR(m_iNumEnemiesRemaining, int, "CVietnamGameRulesProxy");
  1258.     M_NETVAR(m_iMapMaxPropsPerPlayer, int, "CVietnamGameRulesProxy");
  1259.     M_NETVAR(m_iUsedSlotsForClassUS[0], int, "CVietnamGameRulesProxy");
  1260.     M_NETVAR(m_iUsedSlotsForClassVC[0], int, "CVietnamGameRulesProxy");
  1261.     M_NETVAR(m_iMaxSlotsForClass[0], int, "CVietnamGameRulesProxy");
  1262.     M_NETVAR(m_flAirstrikeRecallDelayUS, float, "CVietnamGameRulesProxy");
  1263.     M_NETVAR(m_flAirstrikeRecallDelayVC, float, "CVietnamGameRulesProxy");
  1264.     M_NETVAR(m_bFullIntermission, bool, "CVietnamGameRulesProxy");
  1265. };
  1266. class CWeaponCubemap
  1267. {
  1268. public:
  1269. };
  1270. class CWeaponCycler
  1271. {
  1272. public:
  1273. };
  1274. class CVietnamTeam
  1275. {
  1276. public:
  1277.     M_NETVAR(m_nGGLeaderEntIndex_US, int, "CVietnamTeam");
  1278.     M_NETVAR(m_nGGLeaderEntIndex_VC, int, "CVietnamTeam");
  1279. };
  1280. class CVietnam_SpawnableProp
  1281. {
  1282. public:
  1283.     M_NETVAR(m_hSpawnerPlayer, int, "CVietnam_SpawnableProp");
  1284. };
  1285. class CVietnamPlayerResource
  1286. {
  1287. public:
  1288.     M_NETVAR(m_iPlayerC4, int, "CVietnamPlayerResource");
  1289.     M_NETVAR(m_iPlayerVIP, int, "CVietnamPlayerResource");
  1290.     M_NETVAR(m_bombsiteCenterA, bool, "CVietnamPlayerResource");
  1291.     M_NETVAR(m_bombsiteCenterB, bool, "CVietnamPlayerResource");
  1292.     M_NETVAR(m_iMVPs, void*, "CVietnamPlayerResource");
  1293.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1294.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1295.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1296.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1297.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1298.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1299.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1300.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1301.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1302.     M_NETVAR(m_iArmor, void*, "CVietnamPlayerResource");
  1303.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1304.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1305.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1306.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1307.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1308.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1309.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1310.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1311.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1312.     M_NETVAR(m_bHasHelmet, bool, "CVietnamPlayerResource");
  1313.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1314.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1315.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1316.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1317.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1318.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1319.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1320.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1321.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1322.     M_NETVAR(m_bHasDefuser, bool, "CVietnamPlayerResource");
  1323.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1324.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1325.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1326.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1327.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1328.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1329.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1330.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1331.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1332.     M_NETVAR(m_iScore, void*, "CVietnamPlayerResource");
  1333.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1334.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1335.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1336.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1337.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1338.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1339.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1340.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1341.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1342.     M_NETVAR(m_iContributionScore, void*, "CVietnamPlayerResource");
  1343.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1344.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1345.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1346.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1347.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1348.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1349.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1350.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1351.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1352.     M_NETVAR(m_iCompetitiveRanking, void*, "CVietnamPlayerResource");
  1353.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1354.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1355.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1356.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1357.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1358.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1359.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1360.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1361.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1362.     M_NETVAR(m_iCompetitiveWins, void*, "CVietnamPlayerResource");
  1363.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1364.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1365.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1366.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1367.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1368.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1369.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1370.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1371.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1372.     M_NETVAR(m_iCompetitiveRankType, void*, "CVietnamPlayerResource");
  1373.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1374.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1375.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1376.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1377.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1378.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1379.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1380.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1381.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1382.     M_NETVAR(m_iCompTeammateColor, void*, "CVietnamPlayerResource");
  1383.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1384.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1385.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1386.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1387.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1388.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1389.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1390.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1391.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1392.     M_NETVAR(m_iLifetimeStart, void*, "CVietnamPlayerResource");
  1393.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1394.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1395.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1396.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1397.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1398.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1399.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1400.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1401.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1402.     M_NETVAR(m_iLifetimeEnd, void*, "CVietnamPlayerResource");
  1403.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1404.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1405.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1406.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1407.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1408.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1409.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1410.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1411.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1412.     M_NETVAR(m_iPlayerClass, void*, "CVietnamPlayerResource");
  1413.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1414.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1415.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1416.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1417.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1418.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1419.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1420.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1421.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1422.     M_NETVAR(m_iBotDifficulty, void*, "CVietnamPlayerResource");
  1423.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1424.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1425.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1426.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1427.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1428.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1429.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1430.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1431.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1432.     M_NETVAR(m_szClan, void*, "CVietnamPlayerResource");
  1433.     M_NETVAR(003, const char*, "CVietnamPlayerResource");
  1434.     M_NETVAR(004, const char*, "CVietnamPlayerResource");
  1435.     M_NETVAR(005, const char*, "CVietnamPlayerResource");
  1436.     M_NETVAR(006, const char*, "CVietnamPlayerResource");
  1437.     M_NETVAR(007, const char*, "CVietnamPlayerResource");
  1438.     M_NETVAR(008, const char*, "CVietnamPlayerResource");
  1439.     M_NETVAR(009, const char*, "CVietnamPlayerResource");
  1440.     M_NETVAR(030, const char*, "CVietnamPlayerResource");
  1441.     M_NETVAR(033, const char*, "CVietnamPlayerResource");
  1442.     M_NETVAR(m_iTotalCashSpent, void*, "CVietnamPlayerResource");
  1443.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1444.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1445.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1446.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1447.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1448.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1449.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1450.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1451.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1452.     M_NETVAR(m_iGunGameLevel, void*, "CVietnamPlayerResource");
  1453.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1454.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1455.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1456.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1457.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1458.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1459.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1460.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1461.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1462.     M_NETVAR(m_iCashSpentThisRound, void*, "CVietnamPlayerResource");
  1463.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1464.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1465.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1466.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1467.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1468.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1469.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1470.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1471.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1472.     M_NETVAR(m_nEndMatchNextMapVotes, void*, "CVietnamPlayerResource");
  1473.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1474.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1475.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1476.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1477.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1478.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1479.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1480.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1481.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1482.     M_NETVAR(m_bEndMatchNextMapAllVoted, bool, "CVietnamPlayerResource");
  1483.     M_NETVAR(m_nActiveCoinRank, void*, "CVietnamPlayerResource");
  1484.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1485.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1486.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1487.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1488.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1489.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1490.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1491.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1492.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1493.     M_NETVAR(m_nMusicID, void*, "CVietnamPlayerResource");
  1494.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1495.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1496.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1497.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1498.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1499.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1500.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1501.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1502.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1503.     M_NETVAR(m_nPersonaDataPublicLevel, void*, "CVietnamPlayerResource");
  1504.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1505.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1506.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1507.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1508.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1509.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1510.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1511.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1512.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1513.     M_NETVAR(m_nPersonaDataPublicCommendsLeader, void*, "CVietnamPlayerResource");
  1514.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1515.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1516.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1517.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1518.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1519.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1520.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1521.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1522.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1523.     M_NETVAR(m_nPersonaDataPublicCommendsTeacher, void*, "CVietnamPlayerResource");
  1524.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1525.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1526.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1527.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1528.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1529.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1530.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1531.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1532.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1533.     M_NETVAR(m_nPersonaDataPublicCommendsFriendly, void*, "CVietnamPlayerResource");
  1534.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1535.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1536.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1537.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1538.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1539.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1540.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1541.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1542.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1543.     M_NETVAR(m_iMatchStats_Kills_Total, void*, "CVietnamPlayerResource");
  1544.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1545.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1546.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1547.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1548.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1549.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1550.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1551.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1552.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1553.     M_NETVAR(m_iMatchStats_5k_Total, void*, "CVietnamPlayerResource");
  1554.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1555.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1556.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1557.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1558.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1559.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1560.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1561.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1562.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1563.     M_NETVAR(m_iMatchStats_4k_Total, void*, "CVietnamPlayerResource");
  1564.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1565.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1566.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1567.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1568.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1569.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1570.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1571.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1572.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1573.     M_NETVAR(m_iMatchStats_3k_Total, void*, "CVietnamPlayerResource");
  1574.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1575.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1576.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1577.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1578.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1579.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1580.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1581.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1582.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1583.     M_NETVAR(m_iMatchStats_Damage_Total, void*, "CVietnamPlayerResource");
  1584.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1585.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1586.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1587.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1588.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1589.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1590.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1591.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1592.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1593.     M_NETVAR(m_iMatchStats_EquipmentValue_Total, void*, "CVietnamPlayerResource");
  1594.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1595.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1596.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1597.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1598.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1599.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1600.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1601.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1602.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1603.     M_NETVAR(m_iMatchStats_KillReward_Total, void*, "CVietnamPlayerResource");
  1604.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1605.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1606.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1607.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1608.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1609.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1610.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1611.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1612.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1613.     M_NETVAR(m_iMatchStats_LiveTime_Total, void*, "CVietnamPlayerResource");
  1614.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1615.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1616.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1617.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1618.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1619.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1620.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1621.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1622.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1623.     M_NETVAR(m_iMatchStats_Deaths_Total, void*, "CVietnamPlayerResource");
  1624.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1625.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1626.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1627.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1628.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1629.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1630.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1631.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1632.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1633.     M_NETVAR(m_iMatchStats_Assists_Total, void*, "CVietnamPlayerResource");
  1634.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1635.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1636.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1637.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1638.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1639.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1640.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1641.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1642.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1643.     M_NETVAR(m_iMatchStats_HeadShotKills_Total, void*, "CVietnamPlayerResource");
  1644.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1645.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1646.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1647.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1648.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1649.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1650.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1651.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1652.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1653.     M_NETVAR(m_iMatchStats_Objective_Total, void*, "CVietnamPlayerResource");
  1654.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1655.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1656.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1657.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1658.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1659.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1660.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1661.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1662.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1663.     M_NETVAR(m_iMatchStats_CashEarned_Total, void*, "CVietnamPlayerResource");
  1664.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1665.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1666.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1667.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1668.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1669.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1670.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1671.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1672.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1673.     M_NETVAR(m_iMatchStats_UtilityDamage_Total, void*, "CVietnamPlayerResource");
  1674.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1675.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1676.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1677.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1678.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1679.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1680.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1681.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1682.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1683.     M_NETVAR(m_iMatchStats_EnemiesFlashed_Total, void*, "CVietnamPlayerResource");
  1684.     M_NETVAR(003, int, "CVietnamPlayerResource");
  1685.     M_NETVAR(004, int, "CVietnamPlayerResource");
  1686.     M_NETVAR(005, int, "CVietnamPlayerResource");
  1687.     M_NETVAR(006, int, "CVietnamPlayerResource");
  1688.     M_NETVAR(007, int, "CVietnamPlayerResource");
  1689.     M_NETVAR(008, int, "CVietnamPlayerResource");
  1690.     M_NETVAR(009, int, "CVietnamPlayerResource");
  1691.     M_NETVAR(030, int, "CVietnamPlayerResource");
  1692.     M_NETVAR(033, int, "CVietnamPlayerResource");
  1693. };
  1694. class CVietnam_Player
  1695. {
  1696. public:
  1697.     M_NETVAR(m_vecOrigin, Vector2D, "CVietnam_Player");
  1698.     M_NETVAR(m_iDirection, int, "CVietnam_Player");
  1699.     M_NETVAR(m_iShotsFired, int, "CVietnam_Player");
  1700.     M_NETVAR(m_nNumFastDucks, int, "CVietnam_Player");
  1701.     M_NETVAR(m_bDuckOverride, bool, "CVietnam_Player");
  1702.     M_NETVAR(m_flVelocityModifier, float, "CVietnam_Player");
  1703.     M_NETVAR(m_bPlayerDominated, bool, "CVietnam_Player");
  1704.     M_NETVAR(003, int, "CVietnam_Player");
  1705.     M_NETVAR(004, int, "CVietnam_Player");
  1706.     M_NETVAR(005, int, "CVietnam_Player");
  1707.     M_NETVAR(006, int, "CVietnam_Player");
  1708.     M_NETVAR(007, int, "CVietnam_Player");
  1709.     M_NETVAR(008, int, "CVietnam_Player");
  1710.     M_NETVAR(009, int, "CVietnam_Player");
  1711.     M_NETVAR(030, int, "CVietnam_Player");
  1712.     M_NETVAR(033, int, "CVietnam_Player");
  1713.     M_NETVAR(m_bPlayerDominatingMe, bool, "CVietnam_Player");
  1714.     M_NETVAR(003, int, "CVietnam_Player");
  1715.     M_NETVAR(004, int, "CVietnam_Player");
  1716.     M_NETVAR(005, int, "CVietnam_Player");
  1717.     M_NETVAR(006, int, "CVietnam_Player");
  1718.     M_NETVAR(007, int, "CVietnam_Player");
  1719.     M_NETVAR(008, int, "CVietnam_Player");
  1720.     M_NETVAR(009, int, "CVietnam_Player");
  1721.     M_NETVAR(030, int, "CVietnam_Player");
  1722.     M_NETVAR(033, int, "CVietnam_Player");
  1723.     M_NETVAR(m_flNextPickupTransitionCheck, float, "CVietnam_Player");
  1724.     M_NETVAR(m_bUsableEntityFound, bool, "CVietnam_Player");
  1725.     M_NETVAR(m_vecUseAngles, Vector, "CVietnam_Player");
  1726.     M_NETVAR(m_bWearingGasMask, bool, "CVietnam_Player");
  1727.     M_NETVAR(m_nPreferredWeaponFireMode, int, "CVietnam_Player");
  1728.     M_NETVAR(m_nPreferredRevolverUsageMode, int, "CVietnam_Player");
  1729.     M_NETVAR(m_nMinesInstalled, int, "CVietnam_Player");
  1730.     M_NETVAR(m_hObserverPoint, int, "CVietnam_Player");
  1731.     M_NETVAR(m_vecOrigin, Vector2D, "CVietnam_Player");
  1732.     M_NETVAR(m_angEyeAngles[0], float, "CVietnam_Player");
  1733.     M_NETVAR(m_iAddonBits, int, "CVietnam_Player");
  1734.     M_NETVAR(m_iPrimaryAddon, int, "CVietnam_Player");
  1735.     M_NETVAR(m_iSecondaryAddon, int, "CVietnam_Player");
  1736.     M_NETVAR(m_iThrowGrenadeCounter, int, "CVietnam_Player");
  1737.     M_NETVAR(m_bWaitForNoAttack, bool, "CVietnam_Player");
  1738.     M_NETVAR(m_bIsRespawningForDMBonus, bool, "CVietnam_Player");
  1739.     M_NETVAR(m_iPlayerState, int, "CVietnam_Player");
  1740.     M_NETVAR(m_totalHitsOnServer, int, "CVietnam_Player");
  1741.     M_NETVAR(m_iMoveState, int, "CVietnam_Player");
  1742.     M_NETVAR(m_iClass, int, "CVietnam_Player");
  1743.     M_NETVAR(m_angEyeAngles, Vector, "CVietnam_Player");
  1744.     M_NETVAR(m_bIsScoped, bool, "CVietnam_Player");
  1745.     M_NETVAR(m_bIsWalking, bool, "CVietnam_Player");
  1746.     M_NETVAR(m_bIsSneaking, bool, "CVietnam_Player");
  1747.     M_NETVAR(m_bIsSprinting, bool, "CVietnam_Player");
  1748.     M_NETVAR(m_bProne, bool, "CVietnam_Player");
  1749.     M_NETVAR(m_bSprintEnabled, bool, "CVietnam_Player");
  1750.     M_NETVAR(m_bBayonetCharge, bool, "CVietnam_Player");
  1751.     M_NETVAR(m_bLeaningLeft, bool, "CVietnam_Player");
  1752.     M_NETVAR(m_bLeaningRight, bool, "CVietnam_Player");
  1753.     M_NETVAR(m_bWantsHoldBreath, bool, "CVietnam_Player");
  1754.     M_NETVAR(m_flNextSprintAvaliableTime, float, "CVietnam_Player");
  1755.     M_NETVAR(m_bIsCrouchWalking, bool, "CVietnam_Player");
  1756.     M_NETVAR(m_bIsMovingProne, bool, "CVietnam_Player");
  1757.     M_NETVAR(m_nIsAutoMounting, int, "CVietnam_Player");
  1758.     M_NETVAR(m_bResumeZoom, bool, "CVietnam_Player");
  1759.     M_NETVAR(m_bHasMovedSinceSpawn, bool, "CVietnam_Player");
  1760.     M_NETVAR(m_bMadeFinalGunGameProgressiveKill, bool, "CVietnam_Player");
  1761.     M_NETVAR(m_iGunGameProgressiveWeaponIndex, int, "CVietnam_Player");
  1762.     M_NETVAR(m_iNumGunGameKillsWithCurrentWeapon, int, "CVietnam_Player");
  1763.     M_NETVAR(m_iNumRoundKills, int, "CVietnam_Player");
  1764.     M_NETVAR(m_fMolotovUseTime, float, "CVietnam_Player");
  1765.     M_NETVAR(m_fMolotovDamageTime, float, "CVietnam_Player");
  1766.     M_NETVAR(m_szArmsModel, const char*, "CVietnam_Player");
  1767.     M_NETVAR(m_hCarriedHostage, int, "CVietnam_Player");
  1768.     M_NETVAR(m_hCarriedHostageProp, int, "CVietnam_Player");
  1769.     M_NETVAR(m_flGroundAccelLinearFracLastTime, float, "CVietnam_Player");
  1770.     M_NETVAR(m_bCanMoveDuringFreezePeriod, bool, "CVietnam_Player");
  1771.     M_NETVAR(m_isCurrentGunGameLeader, int, "CVietnam_Player");
  1772.     M_NETVAR(m_isCurrentGunGameTeamLeader, int, "CVietnam_Player");
  1773.     M_NETVAR(m_flGuardianTooFarDistFrac, float, "CVietnam_Player");
  1774.     M_NETVAR(m_flDetectedByEnemySensorTime, float, "CVietnam_Player");
  1775.     M_NETVAR(m_flGoProneTime, float, "CVietnam_Player");
  1776.     M_NETVAR(m_flUnProneTime, float, "CVietnam_Player");
  1777.     M_NETVAR(m_bBipodDeployed, bool, "CVietnam_Player");
  1778.     M_NETVAR(m_flDeployChangeTime, float, "CVietnam_Player");
  1779.     M_NETVAR(m_flBipodDeployHeight, float, "CVietnam_Player");
  1780.     M_NETVAR(m_flDeployedYawLimitLeft, float, "CVietnam_Player");
  1781.     M_NETVAR(m_flDeployedYawLimitRight, float, "CVietnam_Player");
  1782.     M_NETVAR(m_iMatchStats_Kills, void*, "CVietnam_Player");
  1783.     M_NETVAR(003, int, "CVietnam_Player");
  1784.     M_NETVAR(004, int, "CVietnam_Player");
  1785.     M_NETVAR(005, int, "CVietnam_Player");
  1786.     M_NETVAR(006, int, "CVietnam_Player");
  1787.     M_NETVAR(007, int, "CVietnam_Player");
  1788.     M_NETVAR(008, int, "CVietnam_Player");
  1789.     M_NETVAR(009, int, "CVietnam_Player");
  1790.     M_NETVAR(m_iMatchStats_Damage, void*, "CVietnam_Player");
  1791.     M_NETVAR(003, int, "CVietnam_Player");
  1792.     M_NETVAR(004, int, "CVietnam_Player");
  1793.     M_NETVAR(005, int, "CVietnam_Player");
  1794.     M_NETVAR(006, int, "CVietnam_Player");
  1795.     M_NETVAR(007, int, "CVietnam_Player");
  1796.     M_NETVAR(008, int, "CVietnam_Player");
  1797.     M_NETVAR(009, int, "CVietnam_Player");
  1798.     M_NETVAR(m_iMatchStats_EquipmentValue, void*, "CVietnam_Player");
  1799.     M_NETVAR(003, int, "CVietnam_Player");
  1800.     M_NETVAR(004, int, "CVietnam_Player");
  1801.     M_NETVAR(005, int, "CVietnam_Player");
  1802.     M_NETVAR(006, int, "CVietnam_Player");
  1803.     M_NETVAR(007, int, "CVietnam_Player");
  1804.     M_NETVAR(008, int, "CVietnam_Player");
  1805.     M_NETVAR(009, int, "CVietnam_Player");
  1806.     M_NETVAR(m_iMatchStats_MoneySaved, void*, "CVietnam_Player");
  1807.     M_NETVAR(003, int, "CVietnam_Player");
  1808.     M_NETVAR(004, int, "CVietnam_Player");
  1809.     M_NETVAR(005, int, "CVietnam_Player");
  1810.     M_NETVAR(006, int, "CVietnam_Player");
  1811.     M_NETVAR(007, int, "CVietnam_Player");
  1812.     M_NETVAR(008, int, "CVietnam_Player");
  1813.     M_NETVAR(009, int, "CVietnam_Player");
  1814.     M_NETVAR(m_iMatchStats_KillReward, void*, "CVietnam_Player");
  1815.     M_NETVAR(003, int, "CVietnam_Player");
  1816.     M_NETVAR(004, int, "CVietnam_Player");
  1817.     M_NETVAR(005, int, "CVietnam_Player");
  1818.     M_NETVAR(006, int, "CVietnam_Player");
  1819.     M_NETVAR(007, int, "CVietnam_Player");
  1820.     M_NETVAR(008, int, "CVietnam_Player");
  1821.     M_NETVAR(009, int, "CVietnam_Player");
  1822.     M_NETVAR(m_iMatchStats_LiveTime, void*, "CVietnam_Player");
  1823.     M_NETVAR(003, int, "CVietnam_Player");
  1824.     M_NETVAR(004, int, "CVietnam_Player");
  1825.     M_NETVAR(005, int, "CVietnam_Player");
  1826.     M_NETVAR(006, int, "CVietnam_Player");
  1827.     M_NETVAR(007, int, "CVietnam_Player");
  1828.     M_NETVAR(008, int, "CVietnam_Player");
  1829.     M_NETVAR(009, int, "CVietnam_Player");
  1830.     M_NETVAR(m_iMatchStats_Deaths, void*, "CVietnam_Player");
  1831.     M_NETVAR(003, int, "CVietnam_Player");
  1832.     M_NETVAR(004, int, "CVietnam_Player");
  1833.     M_NETVAR(005, int, "CVietnam_Player");
  1834.     M_NETVAR(006, int, "CVietnam_Player");
  1835.     M_NETVAR(007, int, "CVietnam_Player");
  1836.     M_NETVAR(008, int, "CVietnam_Player");
  1837.     M_NETVAR(009, int, "CVietnam_Player");
  1838.     M_NETVAR(m_iMatchStats_Assists, void*, "CVietnam_Player");
  1839.     M_NETVAR(003, int, "CVietnam_Player");
  1840.     M_NETVAR(004, int, "CVietnam_Player");
  1841.     M_NETVAR(005, int, "CVietnam_Player");
  1842.     M_NETVAR(006, int, "CVietnam_Player");
  1843.     M_NETVAR(007, int, "CVietnam_Player");
  1844.     M_NETVAR(008, int, "CVietnam_Player");
  1845.     M_NETVAR(009, int, "CVietnam_Player");
  1846.     M_NETVAR(m_iMatchStats_HeadShotKills, void*, "CVietnam_Player");
  1847.     M_NETVAR(003, int, "CVietnam_Player");
  1848.     M_NETVAR(004, int, "CVietnam_Player");
  1849.     M_NETVAR(005, int, "CVietnam_Player");
  1850.     M_NETVAR(006, int, "CVietnam_Player");
  1851.     M_NETVAR(007, int, "CVietnam_Player");
  1852.     M_NETVAR(008, int, "CVietnam_Player");
  1853.     M_NETVAR(009, int, "CVietnam_Player");
  1854.     M_NETVAR(m_iMatchStats_Objective, void*, "CVietnam_Player");
  1855.     M_NETVAR(003, int, "CVietnam_Player");
  1856.     M_NETVAR(004, int, "CVietnam_Player");
  1857.     M_NETVAR(005, int, "CVietnam_Player");
  1858.     M_NETVAR(006, int, "CVietnam_Player");
  1859.     M_NETVAR(007, int, "CVietnam_Player");
  1860.     M_NETVAR(008, int, "CVietnam_Player");
  1861.     M_NETVAR(009, int, "CVietnam_Player");
  1862.     M_NETVAR(m_iMatchStats_CashEarned, void*, "CVietnam_Player");
  1863.     M_NETVAR(003, int, "CVietnam_Player");
  1864.     M_NETVAR(004, int, "CVietnam_Player");
  1865.     M_NETVAR(005, int, "CVietnam_Player");
  1866.     M_NETVAR(006, int, "CVietnam_Player");
  1867.     M_NETVAR(007, int, "CVietnam_Player");
  1868.     M_NETVAR(008, int, "CVietnam_Player");
  1869.     M_NETVAR(009, int, "CVietnam_Player");
  1870.     M_NETVAR(m_iMatchStats_UtilityDamage, void*, "CVietnam_Player");
  1871.     M_NETVAR(003, int, "CVietnam_Player");
  1872.     M_NETVAR(004, int, "CVietnam_Player");
  1873.     M_NETVAR(005, int, "CVietnam_Player");
  1874.     M_NETVAR(006, int, "CVietnam_Player");
  1875.     M_NETVAR(007, int, "CVietnam_Player");
  1876.     M_NETVAR(008, int, "CVietnam_Player");
  1877.     M_NETVAR(009, int, "CVietnam_Player");
  1878.     M_NETVAR(m_iMatchStats_EnemiesFlashed, void*, "CVietnam_Player");
  1879.     M_NETVAR(003, int, "CVietnam_Player");
  1880.     M_NETVAR(004, int, "CVietnam_Player");
  1881.     M_NETVAR(005, int, "CVietnam_Player");
  1882.     M_NETVAR(006, int, "CVietnam_Player");
  1883.     M_NETVAR(007, int, "CVietnam_Player");
  1884.     M_NETVAR(008, int, "CVietnam_Player");
  1885.     M_NETVAR(009, int, "CVietnam_Player");
  1886.     M_NETVAR(m_nHeavyAssaultSuitCooldownRemaining, int, "CVietnam_Player");
  1887.     M_NETVAR(m_flFlashDuration, float, "CVietnam_Player");
  1888.     M_NETVAR(m_flFlashMaxAlpha, float, "CVietnam_Player");
  1889.     M_NETVAR(m_iProgressBarDuration, int, "CVietnam_Player");
  1890.     M_NETVAR(m_flProgressBarStartTime, float, "CVietnam_Player");
  1891.     M_NETVAR(m_hRagdoll, int, "CVietnam_Player");
  1892.     M_NETVAR(m_cycleLatch, int, "CVietnam_Player");
  1893.     M_NETVAR(m_unCurrentEquipmentValue, int, "CVietnam_Player");
  1894.     M_NETVAR(m_unRoundStartEquipmentValue, int, "CVietnam_Player");
  1895.     M_NETVAR(m_unFreezetimeEndEquipmentValue, int, "CVietnam_Player");
  1896.     M_NETVAR(m_iVietnamClassIndex, int, "CVietnam_Player");
  1897.     M_NETVAR(m_vecAutomoveTargetEnd, Vector, "CVietnam_Player");
  1898.     M_NETVAR(m_flAutoMoveStartTime, float, "CVietnam_Player");
  1899.     M_NETVAR(m_flAutoMoveTargetTime, float, "CVietnam_Player");
  1900.     M_NETVAR(m_bIsAssassinationTarget, bool, "CVietnam_Player");
  1901.     M_NETVAR(m_bHud_MiniScoreHidden, bool, "CVietnam_Player");
  1902.     M_NETVAR(m_bHud_RadarHidden, bool, "CVietnam_Player");
  1903.     M_NETVAR(m_nLastKillerIndex, int, "CVietnam_Player");
  1904.     M_NETVAR(m_nLastConcurrentKilled, int, "CVietnam_Player");
  1905.     M_NETVAR(m_nDeathCamMusic, int, "CVietnam_Player");
  1906.     M_NETVAR(m_bIsHoldingLookAtWeapon, bool, "CVietnam_Player");
  1907.     M_NETVAR(m_bIsLookingAtWeapon, bool, "CVietnam_Player");
  1908.     M_NETVAR(m_iNumRoundKillsHeadshots, int, "CVietnam_Player");
  1909.     M_NETVAR(m_unTotalRoundDamageDealt, int, "CVietnam_Player");
  1910.     M_NETVAR(m_flLowerBodyYawTarget, float, "CVietnam_Player");
  1911.     M_NETVAR(m_bStrafing, bool, "CVietnam_Player");
  1912.     M_NETVAR(m_flThirdpersonRecoil, float, "CVietnam_Player");
  1913.     M_NETVAR(m_iCappingFlagLetter, int, "CVietnam_Player");
  1914.     M_NETVAR(m_flFlagCaptureFactor, float, "CVietnam_Player");
  1915.     M_NETVAR(m_iCredits, int, "CVietnam_Player");
  1916.     M_NETVAR(m_iNumSpawnableProps, int, "CVietnam_Player");
  1917.     M_NETVAR(m_iDesiredSpawnablePropIndex, int, "CVietnam_Player");
  1918.     M_NETVAR(m_flLeanFraction, float, "CVietnam_Player");
  1919.     M_NETVAR(m_nHealthCondition, int, "CVietnam_Player");
  1920.     M_NETVAR(m_flStamina, float, "CVietnam_Player");
  1921.     M_NETVAR(m_nBloodLevel, int, "CVietnam_Player");
  1922.     M_NETVAR(m_bMud, bool, "CVietnam_Player");
  1923.     M_NETVAR(m_bWasKilledThisRound, bool, "CVietnam_Player");
  1924.     M_NETVAR(m_flSpawnProtectTime, float, "CVietnam_Player");
  1925. };
  1926. class CVietnamRagdoll
  1927. {
  1928. public:
  1929.     M_NETVAR(m_vecOrigin, Vector, "CVietnamRagdoll");
  1930.     M_NETVAR(m_vecRagdollOrigin, Vector, "CVietnamRagdoll");
  1931.     M_NETVAR(m_hPlayer, int, "CVietnamRagdoll");
  1932.     M_NETVAR(m_nModelIndex, int, "CVietnamRagdoll");
  1933.     M_NETVAR(m_nForceBone, int, "CVietnamRagdoll");
  1934.     M_NETVAR(m_vecForce, Vector, "CVietnamRagdoll");
  1935.     M_NETVAR(m_vecRagdollVelocity, Vector, "CVietnamRagdoll");
  1936.     M_NETVAR(m_iDeathPose, int, "CVietnamRagdoll");
  1937.     M_NETVAR(m_iDeathFrame, int, "CVietnamRagdoll");
  1938.     M_NETVAR(m_iTeamNum, int, "CVietnamRagdoll");
  1939.     M_NETVAR(m_bClientSideAnimation, bool, "CVietnamRagdoll");
  1940.     M_NETVAR(m_flAbsYaw, float, "CVietnamRagdoll");
  1941.     M_NETVAR(m_flFireDuration, float, "CVietnamRagdoll");
  1942.     M_NETVAR(m_nSkin, int, "CVietnamRagdoll");
  1943.     M_NETVAR(m_nBody, int, "CVietnamRagdoll");
  1944.     M_NETVAR(m_clrRender, int, "CVietnamRagdoll");
  1945.     M_NETVAR(m_bDiedAirborne, bool, "CVietnamRagdoll");
  1946.     M_NETVAR(m_bGib, bool, "CVietnamRagdoll");
  1947.     M_NETVAR(m_bBloodFountain, bool, "CVietnamRagdoll");
  1948.     M_NETVAR(m_bGasMask, bool, "CVietnamRagdoll");
  1949. };
  1950. class CTEPlayerAnimEvent
  1951. {
  1952. public:
  1953.     M_NETVAR(m_hPlayer, int, "CTEPlayerAnimEvent");
  1954.     M_NETVAR(m_iEvent, int, "CTEPlayerAnimEvent");
  1955.     M_NETVAR(m_nData, int, "CTEPlayerAnimEvent");
  1956. };
  1957. class CVietnamObjectiveResource
  1958. {
  1959. public:
  1960.     M_NETVAR(m_flFlagCaptureProgress, void*, "CVietnamObjectiveResource");
  1961.     M_NETVAR(003, float, "CVietnamObjectiveResource");
  1962.     M_NETVAR(004, float, "CVietnamObjectiveResource");
  1963.     M_NETVAR(005, float, "CVietnamObjectiveResource");
  1964.     M_NETVAR(006, float, "CVietnamObjectiveResource");
  1965.     M_NETVAR(007, float, "CVietnamObjectiveResource");
  1966. };
  1967. class CVietnamDominationFlag
  1968. {
  1969. public:
  1970. };
  1971. class CVietnamDemolitionTarget
  1972. {
  1973. public:
  1974.     M_NETVAR(m_iBombState, int, "CVietnamDemolitionTarget");
  1975.     M_NETVAR(m_iDefaultLetter, int, "CVietnamDemolitionTarget");
  1976.     M_NETVAR(m_iExplosiveType, int, "CVietnamDemolitionTarget");
  1977. };
  1978. class CVietnamDemolitionController
  1979. {
  1980. public:
  1981. };
  1982. class CVietnamCTFFlag
  1983. {
  1984. public:
  1985.     M_NETVAR(m_bFlagOnBase, bool, "CVietnamCTFFlag");
  1986.     M_NETVAR(m_bFlagDroppped, bool, "CVietnamCTFFlag");
  1987. };
  1988. class CVietnamConquestFlag
  1989. {
  1990. public:
  1991.     M_NETVAR(m_iDefaultLetter, int, "CVietnamConquestFlag");
  1992.     M_NETVAR(m_pszTextureName, const char*, "CVietnamConquestFlag");
  1993.     M_NETVAR(m_pszTextureNameNext, const char*, "CVietnamConquestFlag");
  1994. };
  1995. class CTEFireBullets
  1996. {
  1997. public:
  1998.     M_NETVAR(m_vecOrigin, Vector, "CTEFireBullets");
  1999.     M_NETVAR(m_vecAngles[0], float, "CTEFireBullets");
  2000.     M_NETVAR(m_iWeaponID, int, "CTEFireBullets");
  2001.     M_NETVAR(m_weapon, int, "CTEFireBullets");
  2002.     M_NETVAR(m_iMode, int, "CTEFireBullets");
  2003.     M_NETVAR(m_iSeed, int, "CTEFireBullets");
  2004.     M_NETVAR(m_iPlayer, int, "CTEFireBullets");
  2005.     M_NETVAR(m_fInaccuracy, float, "CTEFireBullets");
  2006.     M_NETVAR(m_fSpread, float, "CTEFireBullets");
  2007.     M_NETVAR(m_nItemDefIndex, int, "CTEFireBullets");
  2008.     M_NETVAR(m_iSoundType, int, "CTEFireBullets");
  2009.     M_NETVAR(m_flRecoilIndex, float, "CTEFireBullets");
  2010. };
  2011. class CFlare
  2012. {
  2013. public:
  2014.     M_NETVAR(m_flTimeBurnOut, float, "CFlare");
  2015.     M_NETVAR(m_flScale, float, "CFlare");
  2016.     M_NETVAR(m_bLight, bool, "CFlare");
  2017.     M_NETVAR(m_bSmoke, bool, "CFlare");
  2018.     M_NETVAR(m_bPropFlare, bool, "CFlare");
  2019. };
  2020. class CNPC_FloorTurret
  2021. {
  2022. public:
  2023. };
  2024. class CEnvLight
  2025. {
  2026. public:
  2027.     M_NETVAR(m_iVolumetricMode, int, "CEnvLight");
  2028.     M_NETVAR(m_iSunshaftsMaxSamples, int, "CEnvLight");
  2029.     M_NETVAR(m_flSunshaftsBrightness, float, "CEnvLight");
  2030.     M_NETVAR(m_flSunshaftsExtinction, float, "CEnvLight");
  2031.     M_NETVAR(m_flSunshaftsScatterCoeff, float, "CEnvLight");
  2032.     M_NETVAR(m_flSunshaftsMieCoeff, float, "CEnvLight");
  2033.     M_NETVAR(m_flSunshaftsDrawDistance, float, "CEnvLight");
  2034.     M_NETVAR(m_flHeightFogScale, float, "CEnvLight");
  2035.     M_NETVAR(m_flHeightFogHeightScale, float, "CEnvLight");
  2036. };
  2037. class CItemWearable
  2038. {
  2039. public:
  2040. };
  2041. class CVietnamHealthKit
  2042. {
  2043. public:
  2044. };
  2045. class CItem_AmmoBox
  2046. {
  2047. public:
  2048. };
  2049. class CObserverPoint
  2050. {
  2051. public:
  2052.     M_NETVAR(m_flFOV, float, "CObserverPoint");
  2053.     M_NETVAR(m_flSwayScale, float, "CObserverPoint");
  2054. };
  2055. class CBulletManager
  2056. {
  2057. public:
  2058.     M_NETVAR(m_bServerWantsClearQueue, bool, "CBulletManager");
  2059. };
  2060. class CTestTraceline
  2061. {
  2062. public:
  2063.     M_NETVAR(m_clrRender, int, "CTestTraceline");
  2064.     M_NETVAR(m_vecOrigin, Vector, "CTestTraceline");
  2065.     M_NETVAR(m_angRotation[0], float, "CTestTraceline");
  2066.     M_NETVAR(moveparent, int, "CTestTraceline");
  2067. };
  2068. class CTEWorldDecal
  2069. {
  2070. public:
  2071.     M_NETVAR(m_vecOrigin, Vector, "CTEWorldDecal");
  2072.     M_NETVAR(m_nIndex, int, "CTEWorldDecal");
  2073. };
  2074. class CTESpriteSpray
  2075. {
  2076. public:
  2077.     M_NETVAR(m_vecOrigin, Vector, "CTESpriteSpray");
  2078.     M_NETVAR(m_vecDirection, Vector, "CTESpriteSpray");
  2079.     M_NETVAR(m_nModelIndex, int, "CTESpriteSpray");
  2080.     M_NETVAR(m_fNoise, float, "CTESpriteSpray");
  2081.     M_NETVAR(m_nCount, int, "CTESpriteSpray");
  2082.     M_NETVAR(m_nSpeed, int, "CTESpriteSpray");
  2083. };
  2084. class CTESprite
  2085. {
  2086. public:
  2087.     M_NETVAR(m_vecOrigin, Vector, "CTESprite");
  2088.     M_NETVAR(m_nModelIndex, int, "CTESprite");
  2089.     M_NETVAR(m_fScale, float, "CTESprite");
  2090.     M_NETVAR(m_nBrightness, int, "CTESprite");
  2091. };
  2092. class CTESparks
  2093. {
  2094. public:
  2095.     M_NETVAR(m_nMagnitude, int, "CTESparks");
  2096.     M_NETVAR(m_nTrailLength, int, "CTESparks");
  2097.     M_NETVAR(m_vecDir, Vector, "CTESparks");
  2098. };
  2099. class CTESmoke
  2100. {
  2101. public:
  2102.     M_NETVAR(m_vecOrigin, Vector, "CTESmoke");
  2103.     M_NETVAR(m_nModelIndex, int, "CTESmoke");
  2104.     M_NETVAR(m_fScale, float, "CTESmoke");
  2105.     M_NETVAR(m_nFrameRate, int, "CTESmoke");
  2106. };
  2107. class CTEShowLine
  2108. {
  2109. public:
  2110.     M_NETVAR(m_vecEnd, Vector, "CTEShowLine");
  2111. };
  2112. class CTEProjectedDecal
  2113. {
  2114. public:
  2115.     M_NETVAR(m_vecOrigin, Vector, "CTEProjectedDecal");
  2116.     M_NETVAR(m_angRotation, Vector, "CTEProjectedDecal");
  2117.     M_NETVAR(m_flDistance, float, "CTEProjectedDecal");
  2118.     M_NETVAR(m_nIndex, int, "CTEProjectedDecal");
  2119. };
  2120. class CFEPlayerDecal
  2121. {
  2122. public:
  2123.     M_NETVAR(m_nUniqueID, int, "CFEPlayerDecal");
  2124.     M_NETVAR(m_unAccountID, int, "CFEPlayerDecal");
  2125.     M_NETVAR(m_unTraceID, int, "CFEPlayerDecal");
  2126.     M_NETVAR(m_rtGcTime, int, "CFEPlayerDecal");
  2127.     M_NETVAR(m_vecEndPos, Vector, "CFEPlayerDecal");
  2128.     M_NETVAR(m_vecStart, Vector, "CFEPlayerDecal");
  2129.     M_NETVAR(m_vecRight, Vector, "CFEPlayerDecal");
  2130.     M_NETVAR(m_vecNormal, Vector, "CFEPlayerDecal");
  2131.     M_NETVAR(m_nEntity, int, "CFEPlayerDecal");
  2132.     M_NETVAR(m_nPlayer, int, "CFEPlayerDecal");
  2133.     M_NETVAR(m_nHitbox, int, "CFEPlayerDecal");
  2134.     M_NETVAR(m_nTintID, int, "CFEPlayerDecal");
  2135.     M_NETVAR(m_flCreationTime, float, "CFEPlayerDecal");
  2136.     M_NETVAR(m_nVersion, int, "CFEPlayerDecal");
  2137.     M_NETVAR(m_ubSignature, void*, "CFEPlayerDecal");
  2138.     M_NETVAR(003, int, "CFEPlayerDecal");
  2139.     M_NETVAR(004, int, "CFEPlayerDecal");
  2140.     M_NETVAR(005, int, "CFEPlayerDecal");
  2141.     M_NETVAR(006, int, "CFEPlayerDecal");
  2142.     M_NETVAR(007, int, "CFEPlayerDecal");
  2143.     M_NETVAR(008, int, "CFEPlayerDecal");
  2144.     M_NETVAR(009, int, "CFEPlayerDecal");
  2145.     M_NETVAR(030, int, "CFEPlayerDecal");
  2146.     M_NETVAR(033, int, "CFEPlayerDecal");
  2147.     M_NETVAR(034, int, "CFEPlayerDecal");
  2148.     M_NETVAR(035, int, "CFEPlayerDecal");
  2149.     M_NETVAR(036, int, "CFEPlayerDecal");
  2150.     M_NETVAR(037, int, "CFEPlayerDecal");
  2151.     M_NETVAR(038, int, "CFEPlayerDecal");
  2152.     M_NETVAR(039, int, "CFEPlayerDecal");
  2153.     M_NETVAR(040, int, "CFEPlayerDecal");
  2154.     M_NETVAR(043, int, "CFEPlayerDecal");
  2155.     M_NETVAR(044, int, "CFEPlayerDecal");
  2156.     M_NETVAR(045, int, "CFEPlayerDecal");
  2157.     M_NETVAR(046, int, "CFEPlayerDecal");
  2158.     M_NETVAR(047, int, "CFEPlayerDecal");
  2159.     M_NETVAR(048, int, "CFEPlayerDecal");
  2160.     M_NETVAR(049, int, "CFEPlayerDecal");
  2161.     M_NETVAR(050, int, "CFEPlayerDecal");
  2162.     M_NETVAR(053, int, "CFEPlayerDecal");
  2163.     M_NETVAR(054, int, "CFEPlayerDecal");
  2164.     M_NETVAR(055, int, "CFEPlayerDecal");
  2165.     M_NETVAR(056, int, "CFEPlayerDecal");
  2166.     M_NETVAR(057, int, "CFEPlayerDecal");
  2167.     M_NETVAR(058, int, "CFEPlayerDecal");
  2168.     M_NETVAR(059, int, "CFEPlayerDecal");
  2169.     M_NETVAR(060, int, "CFEPlayerDecal");
  2170.     M_NETVAR(063, int, "CFEPlayerDecal");
  2171.     M_NETVAR(064, int, "CFEPlayerDecal");
  2172.     M_NETVAR(065, int, "CFEPlayerDecal");
  2173.     M_NETVAR(066, int, "CFEPlayerDecal");
  2174.     M_NETVAR(067, int, "CFEPlayerDecal");
  2175.     M_NETVAR(068, int, "CFEPlayerDecal");
  2176.     M_NETVAR(069, int, "CFEPlayerDecal");
  2177.     M_NETVAR(070, int, "CFEPlayerDecal");
  2178.     M_NETVAR(073, int, "CFEPlayerDecal");
  2179.     M_NETVAR(074, int, "CFEPlayerDecal");
  2180.     M_NETVAR(075, int, "CFEPlayerDecal");
  2181.     M_NETVAR(076, int, "CFEPlayerDecal");
  2182.     M_NETVAR(077, int, "CFEPlayerDecal");
  2183.     M_NETVAR(078, int, "CFEPlayerDecal");
  2184.     M_NETVAR(079, int, "CFEPlayerDecal");
  2185.     M_NETVAR(080, int, "CFEPlayerDecal");
  2186.     M_NETVAR(083, int, "CFEPlayerDecal");
  2187.     M_NETVAR(084, int, "CFEPlayerDecal");
  2188.     M_NETVAR(085, int, "CFEPlayerDecal");
  2189.     M_NETVAR(086, int, "CFEPlayerDecal");
  2190.     M_NETVAR(087, int, "CFEPlayerDecal");
  2191.     M_NETVAR(088, int, "CFEPlayerDecal");
  2192.     M_NETVAR(089, int, "CFEPlayerDecal");
  2193.     M_NETVAR(090, int, "CFEPlayerDecal");
  2194.     M_NETVAR(093, int, "CFEPlayerDecal");
  2195.     M_NETVAR(094, int, "CFEPlayerDecal");
  2196.     M_NETVAR(095, int, "CFEPlayerDecal");
  2197.     M_NETVAR(096, int, "CFEPlayerDecal");
  2198.     M_NETVAR(097, int, "CFEPlayerDecal");
  2199.     M_NETVAR(098, int, "CFEPlayerDecal");
  2200.     M_NETVAR(099, int, "CFEPlayerDecal");
  2201. };
  2202. class CTEPlayerDecal
  2203. {
  2204. public:
  2205.     M_NETVAR(m_vecOrigin, Vector, "CTEPlayerDecal");
  2206.     M_NETVAR(m_vecStart, Vector, "CTEPlayerDecal");
  2207.     M_NETVAR(m_vecRight, Vector, "CTEPlayerDecal");
  2208.     M_NETVAR(m_nEntity, int, "CTEPlayerDecal");
  2209.     M_NETVAR(m_nPlayer, int, "CTEPlayerDecal");
  2210.     M_NETVAR(m_nHitbox, int, "CTEPlayerDecal");
  2211. };
  2212. class CTEPhysicsProp
  2213. {
  2214. public:
  2215.     M_NETVAR(m_vecOrigin, Vector, "CTEPhysicsProp");
  2216.     M_NETVAR(m_angRotation[0], float, "CTEPhysicsProp");
  2217.     M_NETVAR(m_vecVelocity, Vector, "CTEPhysicsProp");
  2218.     M_NETVAR(m_nModelIndex, int, "CTEPhysicsProp");
  2219.     M_NETVAR(m_nFlags, int, "CTEPhysicsProp");
  2220.     M_NETVAR(m_nSkin, int, "CTEPhysicsProp");
  2221.     M_NETVAR(m_nEffects, int, "CTEPhysicsProp");
  2222.     M_NETVAR(m_clrRender, int, "CTEPhysicsProp");
  2223. };
  2224. class CTEParticleSystem
  2225. {
  2226. public:
  2227.     M_NETVAR(m_vecOrigin[0], float, "CTEParticleSystem");
  2228. };
  2229. class CTEMuzzleFlash
  2230. {
  2231. public:
  2232.     M_NETVAR(m_vecOrigin, Vector, "CTEMuzzleFlash");
  2233.     M_NETVAR(m_vecAngles, Vector, "CTEMuzzleFlash");
  2234.     M_NETVAR(m_flScale, float, "CTEMuzzleFlash");
  2235.     M_NETVAR(m_nType, int, "CTEMuzzleFlash");
  2236. };
  2237. class CTELargeFunnel
  2238. {
  2239. public:
  2240.     M_NETVAR(m_nModelIndex, int, "CTELargeFunnel");
  2241.     M_NETVAR(m_nReversed, int, "CTELargeFunnel");
  2242. };
  2243. class CTEKillPlayerAttachments
  2244. {
  2245. public:
  2246.     M_NETVAR(m_nPlayer, int, "CTEKillPlayerAttachments");
  2247. };
  2248. class CTEImpact
  2249. {
  2250. public:
  2251.     M_NETVAR(m_vecOrigin, Vector, "CTEImpact");
  2252.     M_NETVAR(m_vecNormal, Vector, "CTEImpact");
  2253.     M_NETVAR(m_iType, int, "CTEImpact");
  2254.     M_NETVAR(m_ucFlags, int, "CTEImpact");
  2255. };
  2256. class CTEGlowSprite
  2257. {
  2258. public:
  2259.     M_NETVAR(m_vecOrigin, Vector, "CTEGlowSprite");
  2260.     M_NETVAR(m_nModelIndex, int, "CTEGlowSprite");
  2261.     M_NETVAR(m_fScale, float, "CTEGlowSprite");
  2262.     M_NETVAR(m_fLife, float, "CTEGlowSprite");
  2263.     M_NETVAR(m_nBrightness, int, "CTEGlowSprite");
  2264. };
  2265. class CTEShatterSurface
  2266. {
  2267. public:
  2268.     M_NETVAR(m_vecOrigin, Vector, "CTEShatterSurface");
  2269.     M_NETVAR(m_vecAngles, Vector, "CTEShatterSurface");
  2270.     M_NETVAR(m_vecForce, Vector, "CTEShatterSurface");
  2271.     M_NETVAR(m_vecForcePos, Vector, "CTEShatterSurface");
  2272.     M_NETVAR(m_flWidth, float, "CTEShatterSurface");
  2273.     M_NETVAR(m_flHeight, float, "CTEShatterSurface");
  2274.     M_NETVAR(m_flShardSize, float, "CTEShatterSurface");
  2275.     M_NETVAR(m_nSurfaceType, int, "CTEShatterSurface");
  2276.     M_NETVAR(m_uchFrontColor[0], int, "CTEShatterSurface");
  2277.     M_NETVAR(m_uchBackColor[0], int, "CTEShatterSurface");
  2278. };
  2279. class CTEFootprintDecal
  2280. {
  2281. public:
  2282.     M_NETVAR(m_vecOrigin, Vector, "CTEFootprintDecal");
  2283.     M_NETVAR(m_vecDirection, Vector, "CTEFootprintDecal");
  2284.     M_NETVAR(m_nEntity, int, "CTEFootprintDecal");
  2285.     M_NETVAR(m_nIndex, int, "CTEFootprintDecal");
  2286.     M_NETVAR(m_chMaterialType, int, "CTEFootprintDecal");
  2287. };
  2288. class CTEFizz
  2289. {
  2290. public:
  2291.     M_NETVAR(m_nEntity, int, "CTEFizz");
  2292.     M_NETVAR(m_nModelIndex, int, "CTEFizz");
  2293.     M_NETVAR(m_nDensity, int, "CTEFizz");
  2294.     M_NETVAR(m_nCurrent, int, "CTEFizz");
  2295. };
  2296. class CTEExplodeRagdolls
  2297. {
  2298. public:
  2299.     M_NETVAR(m_Origin, Vector, "CTEExplodeRagdolls");
  2300.     M_NETVAR(m_Radius, float, "CTEExplodeRagdolls");
  2301.     M_NETVAR(m_Magnitude, float, "CTEExplodeRagdolls");
  2302.     M_NETVAR(m_DamageType, int, "CTEExplodeRagdolls");
  2303.     M_NETVAR(m_Damage, float, "CTEExplodeRagdolls");
  2304. };
  2305. class CTEExplosion
  2306. {
  2307. public:
  2308.     M_NETVAR(m_vecOrigin, Vector, "CTEExplosion");
  2309.     M_NETVAR(m_nParticleIndex, int, "CTEExplosion");
  2310.     M_NETVAR(m_fScale, float, "CTEExplosion");
  2311.     M_NETVAR(m_nFrameRate, int, "CTEExplosion");
  2312.     M_NETVAR(m_nFlags, int, "CTEExplosion");
  2313.     M_NETVAR(m_vecNormal, Vector, "CTEExplosion");
  2314.     M_NETVAR(m_chMaterialType, int, "CTEExplosion");
  2315.     M_NETVAR(m_nRadius, int, "CTEExplosion");
  2316.     M_NETVAR(m_nMagnitude, int, "CTEExplosion");
  2317.     M_NETVAR(m_iCustomSound, int, "CTEExplosion");
  2318. };
  2319. class CTEEnergySplash
  2320. {
  2321. public:
  2322.     M_NETVAR(m_vecPos, Vector, "CTEEnergySplash");
  2323.     M_NETVAR(m_vecDir, Vector, "CTEEnergySplash");
  2324.     M_NETVAR(m_bExplosive, bool, "CTEEnergySplash");
  2325. };
  2326. class CTEEffectDispatch
  2327. {
  2328. public:
  2329.     M_NETVAR(m_EffectData, void*, "CTEEffectDispatch");
  2330.     M_NETVAR(m_vOrigin.y, float, "CTEEffectDispatch");
  2331.     M_NETVAR(m_vOrigin.z, float, "CTEEffectDispatch");
  2332.     M_NETVAR(m_vStart.x, float, "CTEEffectDispatch");
  2333.     M_NETVAR(m_vStart.y, float, "CTEEffectDispatch");
  2334.     M_NETVAR(m_vStart.z, float, "CTEEffectDispatch");
  2335.     M_NETVAR(m_vAngles, Vector, "CTEEffectDispatch");
  2336.     M_NETVAR(m_vNormal, Vector, "CTEEffectDispatch");
  2337.     M_NETVAR(m_fFlags, int, "CTEEffectDispatch");
  2338.     M_NETVAR(m_flMagnitude, float, "CTEEffectDispatch");
  2339.     M_NETVAR(m_flScale, float, "CTEEffectDispatch");
  2340.     M_NETVAR(m_nAttachmentIndex, int, "CTEEffectDispatch");
  2341.     M_NETVAR(m_nSurfaceProp, int, "CTEEffectDispatch");
  2342.     M_NETVAR(m_iEffectName, int, "CTEEffectDispatch");
  2343.     M_NETVAR(m_nMaterial, int, "CTEEffectDispatch");
  2344.     M_NETVAR(m_nDamageType, int, "CTEEffectDispatch");
  2345.     M_NETVAR(m_nHitBox, int, "CTEEffectDispatch");
  2346.     M_NETVAR(m_nOtherEntIndex, int, "CTEEffectDispatch");
  2347.     M_NETVAR(m_nColor, int, "CTEEffectDispatch");
  2348.     M_NETVAR(m_flRadius, float, "CTEEffectDispatch");
  2349.     M_NETVAR(m_bPositionsAreRelativeToEntity, bool, "CTEEffectDispatch");
  2350.     M_NETVAR(m_nBoneIndex, int, "CTEEffectDispatch");
  2351. };
  2352. class CTEDynamicLight
  2353. {
  2354. public:
  2355.     M_NETVAR(m_vecOrigin, Vector, "CTEDynamicLight");
  2356.     M_NETVAR(r, int, "CTEDynamicLight");
  2357.     M_NETVAR(g, int, "CTEDynamicLight");
  2358.     M_NETVAR(b, int, "CTEDynamicLight");
  2359.     M_NETVAR(exponent, int, "CTEDynamicLight");
  2360.     M_NETVAR(m_fRadius, float, "CTEDynamicLight");
  2361.     M_NETVAR(m_fTime, float, "CTEDynamicLight");
  2362.     M_NETVAR(m_fDecay, float, "CTEDynamicLight");
  2363. };
  2364. class CTEDecal
  2365. {
  2366. public:
  2367.     M_NETVAR(m_vecOrigin, Vector, "CTEDecal");
  2368.     M_NETVAR(m_vecStart, Vector, "CTEDecal");
  2369.     M_NETVAR(m_nEntity, int, "CTEDecal");
  2370.     M_NETVAR(m_nHitbox, int, "CTEDecal");
  2371.     M_NETVAR(m_nIndex, int, "CTEDecal");
  2372. };
  2373. class CTEClientProjectile
  2374. {
  2375. public:
  2376.     M_NETVAR(m_vecOrigin, Vector, "CTEClientProjectile");
  2377.     M_NETVAR(m_vecVelocity, Vector, "CTEClientProjectile");
  2378.     M_NETVAR(m_nModelIndex, int, "CTEClientProjectile");
  2379.     M_NETVAR(m_nLifeTime, int, "CTEClientProjectile");
  2380.     M_NETVAR(m_hOwner, int, "CTEClientProjectile");
  2381. };
  2382. class CTEBubbleTrail
  2383. {
  2384. public:
  2385.     M_NETVAR(m_vecMins, Vector, "CTEBubbleTrail");
  2386.     M_NETVAR(m_vecMaxs, Vector, "CTEBubbleTrail");
  2387.     M_NETVAR(m_nModelIndex, int, "CTEBubbleTrail");
  2388.     M_NETVAR(m_flWaterZ, float, "CTEBubbleTrail");
  2389.     M_NETVAR(m_nCount, int, "CTEBubbleTrail");
  2390.     M_NETVAR(m_fSpeed, float, "CTEBubbleTrail");
  2391. };
  2392. class CTEBubbles
  2393. {
  2394. public:
  2395.     M_NETVAR(m_vecMins, Vector, "CTEBubbles");
  2396.     M_NETVAR(m_vecMaxs, Vector, "CTEBubbles");
  2397.     M_NETVAR(m_nModelIndex, int, "CTEBubbles");
  2398.     M_NETVAR(m_fHeight, float, "CTEBubbles");
  2399.     M_NETVAR(m_nCount, int, "CTEBubbles");
  2400.     M_NETVAR(m_fSpeed, float, "CTEBubbles");
  2401. };
  2402. class CTEBSPDecal
  2403. {
  2404. public:
  2405.     M_NETVAR(m_vecOrigin, Vector, "CTEBSPDecal");
  2406.     M_NETVAR(m_nEntity, int, "CTEBSPDecal");
  2407.     M_NETVAR(m_nIndex, int, "CTEBSPDecal");
  2408. };
  2409. class CTEBreakModel
  2410. {
  2411. public:
  2412.     M_NETVAR(m_vecOrigin, Vector, "CTEBreakModel");
  2413.     M_NETVAR(m_angRotation[0], float, "CTEBreakModel");
  2414.     M_NETVAR(m_vecSize, Vector, "CTEBreakModel");
  2415.     M_NETVAR(m_vecVelocity, Vector, "CTEBreakModel");
  2416.     M_NETVAR(m_nModelIndex, int, "CTEBreakModel");
  2417.     M_NETVAR(m_nRandomization, int, "CTEBreakModel");
  2418.     M_NETVAR(m_nCount, int, "CTEBreakModel");
  2419.     M_NETVAR(m_fTime, float, "CTEBreakModel");
  2420.     M_NETVAR(m_nFlags, int, "CTEBreakModel");
  2421. };
  2422. class CTEBloodStream
  2423. {
  2424. public:
  2425.     M_NETVAR(m_vecDirection, Vector, "CTEBloodStream");
  2426.     M_NETVAR(r, int, "CTEBloodStream");
  2427.     M_NETVAR(g, int, "CTEBloodStream");
  2428.     M_NETVAR(b, int, "CTEBloodStream");
  2429.     M_NETVAR(a, int, "CTEBloodStream");
  2430.     M_NETVAR(m_nAmount, int, "CTEBloodStream");
  2431. };
  2432. class CTEBloodSprite
  2433. {
  2434. public:
  2435.     M_NETVAR(m_vecOrigin, Vector, "CTEBloodSprite");
  2436.     M_NETVAR(m_vecDirection, Vector, "CTEBloodSprite");
  2437.     M_NETVAR(r, int, "CTEBloodSprite");
  2438.     M_NETVAR(g, int, "CTEBloodSprite");
  2439.     M_NETVAR(b, int, "CTEBloodSprite");
  2440.     M_NETVAR(a, int, "CTEBloodSprite");
  2441.     M_NETVAR(m_nSprayModel, int, "CTEBloodSprite");
  2442.     M_NETVAR(m_nDropModel, int, "CTEBloodSprite");
  2443.     M_NETVAR(m_nSize, int, "CTEBloodSprite");
  2444. };
  2445. class CTEBeamSpline
  2446. {
  2447. public:
  2448.     M_NETVAR(m_nPoints, int, "CTEBeamSpline");
  2449.     M_NETVAR(m_vecPoints[0], Vector, "CTEBeamSpline");
  2450. };
  2451. class CTEBeamRingPoint
  2452. {
  2453. public:
  2454.     M_NETVAR(m_vecCenter, Vector, "CTEBeamRingPoint");
  2455.     M_NETVAR(m_flStartRadius, float, "CTEBeamRingPoint");
  2456.     M_NETVAR(m_flEndRadius, float, "CTEBeamRingPoint");
  2457. };
  2458. class CTEBeamRing
  2459. {
  2460. public:
  2461.     M_NETVAR(m_nStartEntity, int, "CTEBeamRing");
  2462.     M_NETVAR(m_nEndEntity, int, "CTEBeamRing");
  2463. };
  2464. class CTEBeamPoints
  2465. {
  2466. public:
  2467.     M_NETVAR(m_vecStartPoint, Vector, "CTEBeamPoints");
  2468.     M_NETVAR(m_vecEndPoint, Vector, "CTEBeamPoints");
  2469. };
  2470. class CTEBeamLaser
  2471. {
  2472. public:
  2473.     M_NETVAR(m_nStartEntity, int, "CTEBeamLaser");
  2474.     M_NETVAR(m_nEndEntity, int, "CTEBeamLaser");
  2475. };
  2476. class CTEBeamFollow
  2477. {
  2478. public:
  2479.     M_NETVAR(m_iEntIndex, int, "CTEBeamFollow");
  2480. };
  2481. class CTEBeamEnts
  2482. {
  2483. public:
  2484.     M_NETVAR(m_nStartEntity, int, "CTEBeamEnts");
  2485.     M_NETVAR(m_nEndEntity, int, "CTEBeamEnts");
  2486. };
  2487. class CTEBeamEntPoint
  2488. {
  2489. public:
  2490.     M_NETVAR(m_nStartEntity, int, "CTEBeamEntPoint");
  2491.     M_NETVAR(m_nEndEntity, int, "CTEBeamEntPoint");
  2492.     M_NETVAR(m_vecStartPoint, Vector, "CTEBeamEntPoint");
  2493.     M_NETVAR(m_vecEndPoint, Vector, "CTEBeamEntPoint");
  2494. };
  2495. class CTEBaseBeam
  2496. {
  2497. public:
  2498.     M_NETVAR(m_nModelIndex, int, "CTEBaseBeam");
  2499.     M_NETVAR(m_nHaloIndex, int, "CTEBaseBeam");
  2500.     M_NETVAR(m_nStartFrame, int, "CTEBaseBeam");
  2501.     M_NETVAR(m_nFrameRate, int, "CTEBaseBeam");
  2502.     M_NETVAR(m_fLife, float, "CTEBaseBeam");
  2503.     M_NETVAR(m_fWidth, float, "CTEBaseBeam");
  2504.     M_NETVAR(m_fEndWidth, float, "CTEBaseBeam");
  2505.     M_NETVAR(m_nFadeLength, int, "CTEBaseBeam");
  2506.     M_NETVAR(m_fAmplitude, float, "CTEBaseBeam");
  2507.     M_NETVAR(m_nSpeed, int, "CTEBaseBeam");
  2508.     M_NETVAR(r, int, "CTEBaseBeam");
  2509.     M_NETVAR(g, int, "CTEBaseBeam");
  2510.     M_NETVAR(b, int, "CTEBaseBeam");
  2511.     M_NETVAR(a, int, "CTEBaseBeam");
  2512.     M_NETVAR(m_nFlags, int, "CTEBaseBeam");
  2513. };
  2514. class CTEArmorRicochet
  2515. {
  2516. public:
  2517. };
  2518. class CTEMetalSparks
  2519. {
  2520. public:
  2521.     M_NETVAR(m_vecPos, Vector, "CTEMetalSparks");
  2522.     M_NETVAR(m_vecDir, Vector, "CTEMetalSparks");
  2523. };
  2524. class CSteamJet
  2525. {
  2526. public:
  2527.     M_NETVAR(m_SpreadSpeed, float, "CSteamJet");
  2528.     M_NETVAR(m_Speed, float, "CSteamJet");
  2529.     M_NETVAR(m_StartSize, float, "CSteamJet");
  2530.     M_NETVAR(m_EndSize, float, "CSteamJet");
  2531.     M_NETVAR(m_Rate, float, "CSteamJet");
  2532.     M_NETVAR(m_JetLength, float, "CSteamJet");
  2533.     M_NETVAR(m_bEmit, bool, "CSteamJet");
  2534.     M_NETVAR(m_bFaceLeft, bool, "CSteamJet");
  2535.     M_NETVAR(m_nType, int, "CSteamJet");
  2536.     M_NETVAR(m_spawnflags, int, "CSteamJet");
  2537.     M_NETVAR(m_flRollSpeed, float, "CSteamJet");
  2538. };
  2539. class CSmokeStack
  2540. {
  2541. public:
  2542.     M_NETVAR(m_SpreadSpeed, float, "CSmokeStack");
  2543.     M_NETVAR(m_Speed, float, "CSmokeStack");
  2544.     M_NETVAR(m_StartSize, float, "CSmokeStack");
  2545.     M_NETVAR(m_EndSize, float, "CSmokeStack");
  2546.     M_NETVAR(m_Rate, float, "CSmokeStack");
  2547.     M_NETVAR(m_JetLength, float, "CSmokeStack");
  2548.     M_NETVAR(m_bEmit, bool, "CSmokeStack");
  2549.     M_NETVAR(m_flBaseSpread, float, "CSmokeStack");
  2550.     M_NETVAR(m_flTwist, float, "CSmokeStack");
  2551.     M_NETVAR(m_flRollSpeed, float, "CSmokeStack");
  2552.     M_NETVAR(m_iMaterialModel, int, "CSmokeStack");
  2553.     M_NETVAR(m_AmbientLight.m_vPos, Vector, "CSmokeStack");
  2554.     M_NETVAR(m_AmbientLight.m_vColor, Vector, "CSmokeStack");
  2555.     M_NETVAR(m_AmbientLight.m_flIntensity, float, "CSmokeStack");
  2556.     M_NETVAR(m_DirLight.m_vPos, Vector, "CSmokeStack");
  2557.     M_NETVAR(m_DirLight.m_vColor, Vector, "CSmokeStack");
  2558.     M_NETVAR(m_DirLight.m_flIntensity, float, "CSmokeStack");
  2559.     M_NETVAR(m_vWind, Vector, "CSmokeStack");
  2560. };
  2561. class DustTrail
  2562. {
  2563. public:
  2564.     M_NETVAR(m_SpawnRate, float, "DustTrail");
  2565.     M_NETVAR(m_Color, Vector, "DustTrail");
  2566.     M_NETVAR(m_ParticleLifetime, float, "DustTrail");
  2567.     M_NETVAR(m_StopEmitTime, float, "DustTrail");
  2568.     M_NETVAR(m_MinSpeed, float, "DustTrail");
  2569.     M_NETVAR(m_MaxSpeed, float, "DustTrail");
  2570.     M_NETVAR(m_MinDirectedSpeed, float, "DustTrail");
  2571.     M_NETVAR(m_MaxDirectedSpeed, float, "DustTrail");
  2572.     M_NETVAR(m_StartSize, float, "DustTrail");
  2573.     M_NETVAR(m_EndSize, float, "DustTrail");
  2574.     M_NETVAR(m_SpawnRadius, float, "DustTrail");
  2575.     M_NETVAR(m_bEmit, bool, "DustTrail");
  2576.     M_NETVAR(m_Opacity, float, "DustTrail");
  2577. };
  2578. class CFireTrail
  2579. {
  2580. public:
  2581.     M_NETVAR(m_nAttachment, int, "CFireTrail");
  2582.     M_NETVAR(m_flLifetime, float, "CFireTrail");
  2583. };
  2584. class SporeTrail
  2585. {
  2586. public:
  2587.     M_NETVAR(m_flSpawnRate, float, "SporeTrail");
  2588.     M_NETVAR(m_vecEndColor, Vector, "SporeTrail");
  2589.     M_NETVAR(m_flParticleLifetime, float, "SporeTrail");
  2590.     M_NETVAR(m_flStartSize, float, "SporeTrail");
  2591.     M_NETVAR(m_flEndSize, float, "SporeTrail");
  2592.     M_NETVAR(m_flSpawnRadius, float, "SporeTrail");
  2593.     M_NETVAR(m_bEmit, bool, "SporeTrail");
  2594. };
  2595. class SporeExplosion
  2596. {
  2597. public:
  2598.     M_NETVAR(m_flSpawnRate, float, "SporeExplosion");
  2599.     M_NETVAR(m_flParticleLifetime, float, "SporeExplosion");
  2600.     M_NETVAR(m_flStartSize, float, "SporeExplosion");
  2601.     M_NETVAR(m_flEndSize, float, "SporeExplosion");
  2602.     M_NETVAR(m_flSpawnRadius, float, "SporeExplosion");
  2603.     M_NETVAR(m_bEmit, bool, "SporeExplosion");
  2604.     M_NETVAR(m_bDontRemove, bool, "SporeExplosion");
  2605. };
  2606. class RocketTrail
  2607. {
  2608. public:
  2609.     M_NETVAR(m_SpawnRate, float, "RocketTrail");
  2610.     M_NETVAR(m_StartColor, Vector, "RocketTrail");
  2611.     M_NETVAR(m_EndColor, Vector, "RocketTrail");
  2612.     M_NETVAR(m_ParticleLifetime, float, "RocketTrail");
  2613.     M_NETVAR(m_StopEmitTime, float, "RocketTrail");
  2614.     M_NETVAR(m_MinSpeed, float, "RocketTrail");
  2615.     M_NETVAR(m_MaxSpeed, float, "RocketTrail");
  2616.     M_NETVAR(m_StartSize, float, "RocketTrail");
  2617.     M_NETVAR(m_EndSize, float, "RocketTrail");
  2618.     M_NETVAR(m_SpawnRadius, float, "RocketTrail");
  2619.     M_NETVAR(m_bEmit, bool, "RocketTrail");
  2620.     M_NETVAR(m_nAttachment, int, "RocketTrail");
  2621.     M_NETVAR(m_Opacity, float, "RocketTrail");
  2622.     M_NETVAR(m_bDamaged, bool, "RocketTrail");
  2623.     M_NETVAR(m_flFlareScale, float, "RocketTrail");
  2624. };
  2625. class SmokeTrail
  2626. {
  2627. public:
  2628.     M_NETVAR(m_SpawnRate, float, "SmokeTrail");
  2629.     M_NETVAR(m_StartColor, Vector, "SmokeTrail");
  2630.     M_NETVAR(m_EndColor, Vector, "SmokeTrail");
  2631.     M_NETVAR(m_ParticleLifetime, float, "SmokeTrail");
  2632.     M_NETVAR(m_StopEmitTime, float, "SmokeTrail");
  2633.     M_NETVAR(m_MinSpeed, float, "SmokeTrail");
  2634.     M_NETVAR(m_MaxSpeed, float, "SmokeTrail");
  2635.     M_NETVAR(m_MinDirectedSpeed, float, "SmokeTrail");
  2636.     M_NETVAR(m_MaxDirectedSpeed, float, "SmokeTrail");
  2637.     M_NETVAR(m_StartSize, float, "SmokeTrail");
  2638.     M_NETVAR(m_EndSize, float, "SmokeTrail");
  2639.     M_NETVAR(m_SpawnRadius, float, "SmokeTrail");
  2640.     M_NETVAR(m_bEmit, bool, "SmokeTrail");
  2641.     M_NETVAR(m_nAttachment, int, "SmokeTrail");
  2642.     M_NETVAR(m_Opacity, float, "SmokeTrail");
  2643. };
  2644. class CPropVehicleDriveable
  2645. {
  2646. public:
  2647.     M_NETVAR(m_hPlayer, int, "CPropVehicleDriveable");
  2648.     M_NETVAR(m_nSpeed, int, "CPropVehicleDriveable");
  2649.     M_NETVAR(m_nRPM, int, "CPropVehicleDriveable");
  2650.     M_NETVAR(m_flThrottle, float, "CPropVehicleDriveable");
  2651.     M_NETVAR(m_nBoostTimeLeft, int, "CPropVehicleDriveable");
  2652.     M_NETVAR(m_nHasBoost, int, "CPropVehicleDriveable");
  2653.     M_NETVAR(m_nScannerDisabledWeapons, int, "CPropVehicleDriveable");
  2654.     M_NETVAR(m_nScannerDisabledVehicle, int, "CPropVehicleDriveable");
  2655.     M_NETVAR(m_bEnterAnimOn, bool, "CPropVehicleDriveable");
  2656.     M_NETVAR(m_bExitAnimOn, bool, "CPropVehicleDriveable");
  2657.     M_NETVAR(m_bUnableToFire, bool, "CPropVehicleDriveable");
  2658.     M_NETVAR(m_vecEyeExitEndpoint, Vector, "CPropVehicleDriveable");
  2659.     M_NETVAR(m_bHasGun, bool, "CPropVehicleDriveable");
  2660.     M_NETVAR(m_vecGunCrosshair, Vector, "CPropVehicleDriveable");
  2661. };
  2662. class ParticleSmokeGrenade
  2663. {
  2664. public:
  2665.     M_NETVAR(m_flSpawnTime, float, "ParticleSmokeGrenade");
  2666.     M_NETVAR(m_FadeStartTime, float, "ParticleSmokeGrenade");
  2667.     M_NETVAR(m_FadeEndTime, float, "ParticleSmokeGrenade");
  2668.     M_NETVAR(m_MinColor, Vector, "ParticleSmokeGrenade");
  2669.     M_NETVAR(m_MaxColor, Vector, "ParticleSmokeGrenade");
  2670.     M_NETVAR(m_CurrentStage, int, "ParticleSmokeGrenade");
  2671. };
  2672. class CParticleFire
  2673. {
  2674. public:
  2675.     M_NETVAR(m_vOrigin, Vector, "CParticleFire");
  2676.     M_NETVAR(m_vDirection, Vector, "CParticleFire");
  2677. };
  2678. class MovieExplosion
  2679. {
  2680. public:
  2681. };
  2682. class CTEGaussExplosion
  2683. {
  2684. public:
  2685.     M_NETVAR(m_nType, int, "CTEGaussExplosion");
  2686.     M_NETVAR(m_vecDirection, Vector, "CTEGaussExplosion");
  2687. };
  2688. class CEnvQuadraticBeam
  2689. {
  2690. public:
  2691.     M_NETVAR(m_targetPosition, Vector, "CEnvQuadraticBeam");
  2692.     M_NETVAR(m_controlPosition, Vector, "CEnvQuadraticBeam");
  2693.     M_NETVAR(m_scrollRate, float, "CEnvQuadraticBeam");
  2694.     M_NETVAR(m_flWidth, float, "CEnvQuadraticBeam");
  2695. };
  2696. class CEmbers
  2697. {
  2698. public:
  2699.     M_NETVAR(m_nDensity, int, "CEmbers");
  2700.     M_NETVAR(m_nLifetime, int, "CEmbers");
  2701.     M_NETVAR(m_nSpeed, int, "CEmbers");
  2702.     M_NETVAR(m_bEmit, bool, "CEmbers");
  2703. };
  2704. class CEnvWind
  2705. {
  2706. public:
  2707.     M_NETVAR(m_EnvWindShared, void*, "CEnvWind");
  2708.     M_NETVAR(m_iMinWind, int, "CEnvWind");
  2709.     M_NETVAR(m_iMaxWind, int, "CEnvWind");
  2710.     M_NETVAR(m_iMinGust, int, "CEnvWind");
  2711.     M_NETVAR(m_iMaxGust, int, "CEnvWind");
  2712.     M_NETVAR(m_flMinGustDelay, float, "CEnvWind");
  2713.     M_NETVAR(m_flMaxGustDelay, float, "CEnvWind");
  2714.     M_NETVAR(m_iGustDirChange, int, "CEnvWind");
  2715.     M_NETVAR(m_iWindSeed, int, "CEnvWind");
  2716.     M_NETVAR(m_iInitialWindDir, int, "CEnvWind");
  2717.     M_NETVAR(m_flInitialWindSpeed, float, "CEnvWind");
  2718.     M_NETVAR(m_flStartTime, float, "CEnvWind");
  2719.     M_NETVAR(m_flGustDuration, float, "CEnvWind");
  2720. };
  2721. class CPrecipitation
  2722. {
  2723. public:
  2724.     M_NETVAR(m_nPrecipType, int, "CPrecipitation");
  2725.     M_NETVAR(m_pParticleInnerNearDef, const char*, "CPrecipitation");
  2726.     M_NETVAR(m_pParticleInnerFarDef, const char*, "CPrecipitation");
  2727.     M_NETVAR(m_pParticleOuterDef, const char*, "CPrecipitation");
  2728.     M_NETVAR(m_flParticleInnerDist, float, "CPrecipitation");
  2729. };
  2730. class CPrecipitationBlocker
  2731. {
  2732. public:
  2733. };
  2734. class CBaseTempEntity
  2735. {
  2736. public:
  2737. };
  2738. class CHandleTest
  2739. {
  2740. public:
  2741.     M_NETVAR(m_Handle, int, "CHandleTest");
  2742.     M_NETVAR(m_bSendHandle, bool, "CHandleTest");
  2743. };
  2744. class CTeamplayRoundBasedRulesProxy
  2745. {
  2746. public:
  2747.     M_NETVAR(m_iRoundState, int, "CTeamplayRoundBasedRulesProxy");
  2748.     M_NETVAR(m_bInWaitingForPlayers, bool, "CTeamplayRoundBasedRulesProxy");
  2749.     M_NETVAR(m_iWinningTeam, int, "CTeamplayRoundBasedRulesProxy");
  2750.     M_NETVAR(m_bInOvertime, bool, "CTeamplayRoundBasedRulesProxy");
  2751.     M_NETVAR(m_bInSetup, bool, "CTeamplayRoundBasedRulesProxy");
  2752.     M_NETVAR(m_bSwitchedTeamsThisRound, bool, "CTeamplayRoundBasedRulesProxy");
  2753.     M_NETVAR(m_bAwaitingReadyRestart, bool, "CTeamplayRoundBasedRulesProxy");
  2754.     M_NETVAR(m_flRestartRoundTime, float, "CTeamplayRoundBasedRulesProxy");
  2755.     M_NETVAR(m_flMapResetTime, float, "CTeamplayRoundBasedRulesProxy");
  2756.     M_NETVAR(m_flNextRespawnWave, void*, "CTeamplayRoundBasedRulesProxy");
  2757.     M_NETVAR(003, float, "CTeamplayRoundBasedRulesProxy");
  2758.     M_NETVAR(004, float, "CTeamplayRoundBasedRulesProxy");
  2759.     M_NETVAR(005, float, "CTeamplayRoundBasedRulesProxy");
  2760.     M_NETVAR(006, float, "CTeamplayRoundBasedRulesProxy");
  2761.     M_NETVAR(007, float, "CTeamplayRoundBasedRulesProxy");
  2762.     M_NETVAR(008, float, "CTeamplayRoundBasedRulesProxy");
  2763.     M_NETVAR(009, float, "CTeamplayRoundBasedRulesProxy");
  2764.     M_NETVAR(030, float, "CTeamplayRoundBasedRulesProxy");
  2765.     M_NETVAR(m_TeamRespawnWaveTimes, void*, "CTeamplayRoundBasedRulesProxy");
  2766.     M_NETVAR(003, float, "CTeamplayRoundBasedRulesProxy");
  2767.     M_NETVAR(004, float, "CTeamplayRoundBasedRulesProxy");
  2768.     M_NETVAR(005, float, "CTeamplayRoundBasedRulesProxy");
  2769.     M_NETVAR(006, float, "CTeamplayRoundBasedRulesProxy");
  2770.     M_NETVAR(007, float, "CTeamplayRoundBasedRulesProxy");
  2771.     M_NETVAR(008, float, "CTeamplayRoundBasedRulesProxy");
  2772.     M_NETVAR(009, float, "CTeamplayRoundBasedRulesProxy");
  2773.     M_NETVAR(030, float, "CTeamplayRoundBasedRulesProxy");
  2774.     M_NETVAR(m_bTeamReady, bool, "CTeamplayRoundBasedRulesProxy");
  2775.     M_NETVAR(003, int, "CTeamplayRoundBasedRulesProxy");
  2776.     M_NETVAR(004, int, "CTeamplayRoundBasedRulesProxy");
  2777.     M_NETVAR(005, int, "CTeamplayRoundBasedRulesProxy");
  2778.     M_NETVAR(006, int, "CTeamplayRoundBasedRulesProxy");
  2779.     M_NETVAR(007, int, "CTeamplayRoundBasedRulesProxy");
  2780.     M_NETVAR(008, int, "CTeamplayRoundBasedRulesProxy");
  2781.     M_NETVAR(009, int, "CTeamplayRoundBasedRulesProxy");
  2782.     M_NETVAR(030, int, "CTeamplayRoundBasedRulesProxy");
  2783.     M_NETVAR(m_bStopWatch, bool, "CTeamplayRoundBasedRulesProxy");
  2784. };
  2785. class CSpriteTrail
  2786. {
  2787. public:
  2788.     M_NETVAR(m_flLifeTime, float, "CSpriteTrail");
  2789.     M_NETVAR(m_flStartWidth, float, "CSpriteTrail");
  2790.     M_NETVAR(m_flEndWidth, float, "CSpriteTrail");
  2791.     M_NETVAR(m_flStartWidthVariance, float, "CSpriteTrail");
  2792.     M_NETVAR(m_flTextureRes, float, "CSpriteTrail");
  2793.     M_NETVAR(m_flMinFadeLength, float, "CSpriteTrail");
  2794.     M_NETVAR(m_vecSkyboxOrigin, Vector, "CSpriteTrail");
  2795.     M_NETVAR(m_flSkyboxScale, float, "CSpriteTrail");
  2796. };
  2797. class CSpriteOriented
  2798. {
  2799. public:
  2800. };
  2801. class CSprite
  2802. {
  2803. public:
  2804.     M_NETVAR(m_hAttachedToEntity, int, "CSprite");
  2805.     M_NETVAR(m_nAttachment, int, "CSprite");
  2806.     M_NETVAR(m_flScaleTime, float, "CSprite");
  2807.     M_NETVAR(m_flSpriteScale, float, "CSprite");
  2808.     M_NETVAR(m_flSpriteFramerate, float, "CSprite");
  2809.     M_NETVAR(m_flGlowProxySize, float, "CSprite");
  2810.     M_NETVAR(m_flHDRColorScale, float, "CSprite");
  2811.     M_NETVAR(m_flFrame, float, "CSprite");
  2812.     M_NETVAR(m_flBrightnessTime, float, "CSprite");
  2813.     M_NETVAR(m_nBrightness, int, "CSprite");
  2814.     M_NETVAR(m_bWorldSpaceScale, bool, "CSprite");
  2815. };
  2816. class CRagdollPropAttached
  2817. {
  2818. public:
  2819.     M_NETVAR(m_boneIndexAttached, bool, "CRagdollPropAttached");
  2820.     M_NETVAR(m_ragdollAttachedObjectIndex, int, "CRagdollPropAttached");
  2821.     M_NETVAR(m_attachmentPointBoneSpace, Vector, "CRagdollPropAttached");
  2822.     M_NETVAR(m_attachmentPointRagdollSpace, Vector, "CRagdollPropAttached");
  2823. };
  2824. class CRagdollProp
  2825. {
  2826. public:
  2827.     M_NETVAR(m_ragAngles[0], Vector, "CRagdollProp");
  2828.     M_NETVAR(m_ragPos[0], Vector, "CRagdollProp");
  2829.     M_NETVAR(m_hUnragdoll, int, "CRagdollProp");
  2830.     M_NETVAR(m_flBlendWeight, float, "CRagdollProp");
  2831.     M_NETVAR(m_nOverlaySequence, int, "CRagdollProp");
  2832. };
  2833. class CPropCounter
  2834. {
  2835. public:
  2836.     M_NETVAR(m_flDisplayValue, float, "CPropCounter");
  2837. };
  2838. class CPredictedViewModel
  2839. {
  2840. public:
  2841. };
  2842. class CPoseController
  2843. {
  2844. public:
  2845.     M_NETVAR(m_hProps, void*, "CPoseController");
  2846.     M_NETVAR(003, int, "CPoseController");
  2847.     M_NETVAR(m_chPoseIndex, void*, "CPoseController");
  2848.     M_NETVAR(003, int, "CPoseController");
  2849.     M_NETVAR(m_bPoseValueParity, bool, "CPoseController");
  2850.     M_NETVAR(m_fPoseValue, float, "CPoseController");
  2851.     M_NETVAR(m_fInterpolationTime, float, "CPoseController");
  2852.     M_NETVAR(m_bInterpolationWrap, bool, "CPoseController");
  2853.     M_NETVAR(m_fCycleFrequency, float, "CPoseController");
  2854.     M_NETVAR(m_nFModType, int, "CPoseController");
  2855.     M_NETVAR(m_fFModTimeOffset, float, "CPoseController");
  2856.     M_NETVAR(m_fFModRate, float, "CPoseController");
  2857.     M_NETVAR(m_fFModAmplitude, float, "CPoseController");
  2858. };
  2859. class CGrassBurn
  2860. {
  2861. public:
  2862.     M_NETVAR(m_flGrassBurnClearTime, float, "CGrassBurn");
  2863.     M_NETVAR(m_vecCurrentBurningPos, Vector, "CGrassBurn");
  2864.     M_NETVAR(m_flBurnDuration, float, "CGrassBurn");
  2865. };
  2866. class CGameRulesProxy
  2867. {
  2868. public:
  2869. };
  2870. class CInfoLadderDismount
  2871. {
  2872. public:
  2873. };
  2874. class CFuncLadder
  2875. {
  2876. public:
  2877.     M_NETVAR(m_vecPlayerMountPositionTop, Vector, "CFuncLadder");
  2878.     M_NETVAR(m_vecPlayerMountPositionBottom, Vector, "CFuncLadder");
  2879.     M_NETVAR(m_vecLadderDir, Vector, "CFuncLadder");
  2880.     M_NETVAR(m_bFakeLadder, bool, "CFuncLadder");
  2881. };
  2882. class CTEFoundryHelpers
  2883. {
  2884. public:
  2885.     M_NETVAR(m_iEntity, int, "CTEFoundryHelpers");
  2886. };
  2887. class CEnvDetailController
  2888. {
  2889. public:
  2890.     M_NETVAR(m_flFadeStartDist, float, "CEnvDetailController");
  2891.     M_NETVAR(m_flFadeEndDist, float, "CEnvDetailController");
  2892. };
  2893. class CWorldVguiText
  2894. {
  2895. public:
  2896.     M_NETVAR(m_bEnabled, bool, "CWorldVguiText");
  2897.     M_NETVAR(m_szDisplayText, const char*, "CWorldVguiText");
  2898.     M_NETVAR(m_szDisplayTextOption, const char*, "CWorldVguiText");
  2899.     M_NETVAR(m_szFont, const char*, "CWorldVguiText");
  2900.     M_NETVAR(m_iTextPanelWidth, int, "CWorldVguiText");
  2901.     M_NETVAR(m_clrText, int, "CWorldVguiText");
  2902. };
  2903. class CWorld
  2904. {
  2905. public:
  2906.     M_NETVAR(m_flWaveHeight, float, "CWorld");
  2907.     M_NETVAR(m_WorldMins, Vector, "CWorld");
  2908.     M_NETVAR(m_WorldMaxs, Vector, "CWorld");
  2909.     M_NETVAR(m_bStartDark, bool, "CWorld");
  2910.     M_NETVAR(m_flMaxOccludeeArea, float, "CWorld");
  2911.     M_NETVAR(m_flMinOccluderArea, float, "CWorld");
  2912.     M_NETVAR(m_flMaxPropScreenSpaceWidth, float, "CWorld");
  2913.     M_NETVAR(m_flMinPropScreenSpaceWidth, float, "CWorld");
  2914.     M_NETVAR(m_iszDetailSpriteMaterial, const char*, "CWorld");
  2915.     M_NETVAR(m_bColdWorld, bool, "CWorld");
  2916.     M_NETVAR(m_iTimeOfDay, int, "CWorld");
  2917. };
  2918. class CWaterLODControl
  2919. {
  2920. public:
  2921.     M_NETVAR(m_flCheapWaterStartDistance, float, "CWaterLODControl");
  2922.     M_NETVAR(m_flCheapWaterEndDistance, float, "CWaterLODControl");
  2923. };
  2924. class CWaterBullet
  2925. {
  2926. public:
  2927. };
  2928. class CVoteController
  2929. {
  2930. public:
  2931.     M_NETVAR(m_iActiveIssueIndex, int, "CVoteController");
  2932.     M_NETVAR(m_iOnlyTeamToVote, int, "CVoteController");
  2933.     M_NETVAR(m_nVoteOptionCount, void*, "CVoteController");
  2934.     M_NETVAR(003, int, "CVoteController");
  2935.     M_NETVAR(004, int, "CVoteController");
  2936.     M_NETVAR(m_nPotentialVotes, int, "CVoteController");
  2937.     M_NETVAR(m_bIsYesNoVote, bool, "CVoteController");
  2938. };
  2939. class CVGuiScreen
  2940. {
  2941. public:
  2942.     M_NETVAR(m_flWidth, float, "CVGuiScreen");
  2943.     M_NETVAR(m_flHeight, float, "CVGuiScreen");
  2944.     M_NETVAR(m_fScreenFlags, int, "CVGuiScreen");
  2945.     M_NETVAR(m_nPanelName, int, "CVGuiScreen");
  2946.     M_NETVAR(m_nAttachmentIndex, int, "CVGuiScreen");
  2947.     M_NETVAR(m_nOverlayMaterial, int, "CVGuiScreen");
  2948.     M_NETVAR(m_hPlayerOwner, int, "CVGuiScreen");
  2949. };
  2950. class CPropJeep
  2951. {
  2952. public:
  2953.     M_NETVAR(m_bHeadlightIsOn, bool, "CPropJeep");
  2954. };
  2955. class CPropVehicleChoreoGeneric
  2956. {
  2957. public:
  2958.     M_NETVAR(m_hPlayer, int, "CPropVehicleChoreoGeneric");
  2959.     M_NETVAR(m_bEnterAnimOn, bool, "CPropVehicleChoreoGeneric");
  2960.     M_NETVAR(m_bExitAnimOn, bool, "CPropVehicleChoreoGeneric");
  2961.     M_NETVAR(m_bForceEyesToAttachment, bool, "CPropVehicleChoreoGeneric");
  2962.     M_NETVAR(m_vecEyeExitEndpoint, Vector, "CPropVehicleChoreoGeneric");
  2963.     M_NETVAR(m_vehicleView.bClampEyeAngles, int, "CPropVehicleChoreoGeneric");
  2964.     M_NETVAR(m_vehicleView.flPitchCurveZero, float, "CPropVehicleChoreoGeneric");
  2965.     M_NETVAR(m_vehicleView.flPitchCurveLinear, float, "CPropVehicleChoreoGeneric");
  2966.     M_NETVAR(m_vehicleView.flRollCurveZero, float, "CPropVehicleChoreoGeneric");
  2967.     M_NETVAR(m_vehicleView.flRollCurveLinear, float, "CPropVehicleChoreoGeneric");
  2968.     M_NETVAR(m_vehicleView.flFOV, float, "CPropVehicleChoreoGeneric");
  2969.     M_NETVAR(m_vehicleView.flYawMin, float, "CPropVehicleChoreoGeneric");
  2970.     M_NETVAR(m_vehicleView.flYawMax, float, "CPropVehicleChoreoGeneric");
  2971.     M_NETVAR(m_vehicleView.flPitchMin, float, "CPropVehicleChoreoGeneric");
  2972.     M_NETVAR(m_vehicleView.flPitchMax, float, "CPropVehicleChoreoGeneric");
  2973. };
  2974. class CTriggerSoundOperator
  2975. {
  2976. public:
  2977.     M_NETVAR(m_nSoundOperator, int, "CTriggerSoundOperator");
  2978. };
  2979. class CBaseVPhysicsTrigger
  2980. {
  2981. public:
  2982. };
  2983. class CTriggerPlayerMovement
  2984. {
  2985. public:
  2986. };
  2987. class CBaseTrigger
  2988. {
  2989. public:
  2990.     M_NETVAR(m_bClientSidePredicted, bool, "CBaseTrigger");
  2991.     M_NETVAR(m_spawnflags, int, "CBaseTrigger");
  2992. };
  2993. class CTest_ProxyToggle_Networkable
  2994. {
  2995. public:
  2996.     M_NETVAR(m_WithProxy, int, "CTest_ProxyToggle_Networkable");
  2997. };
  2998. class CTesla
  2999. {
  3000. public:
  3001.     M_NETVAR(m_SoundName, const char*, "CTesla");
  3002.     M_NETVAR(m_iszSpriteName, const char*, "CTesla");
  3003. };
  3004. class CBaseTeamObjectiveResource
  3005. {
  3006. public:
  3007.     M_NETVAR(m_iTimerToShowInHUD, int, "CBaseTeamObjectiveResource");
  3008.     M_NETVAR(m_iStopWatchTimer, int, "CBaseTeamObjectiveResource");
  3009.     M_NETVAR(m_iNumControlPoints, int, "CBaseTeamObjectiveResource");
  3010.     M_NETVAR(m_bPlayingMiniRounds, bool, "CBaseTeamObjectiveResource");
  3011.     M_NETVAR(m_bControlPointsReset, bool, "CBaseTeamObjectiveResource");
  3012.     M_NETVAR(m_iUpdateCapHudParity, int, "CBaseTeamObjectiveResource");
  3013.     M_NETVAR(m_vCPPositions[0], Vector, "CBaseTeamObjectiveResource");
  3014.     M_NETVAR(m_bCPIsVisible, bool, "CBaseTeamObjectiveResource");
  3015.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3016.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3017.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3018.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3019.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3020.     M_NETVAR(m_flLazyCapPerc, void*, "CBaseTeamObjectiveResource");
  3021.     M_NETVAR(003, float, "CBaseTeamObjectiveResource");
  3022.     M_NETVAR(004, float, "CBaseTeamObjectiveResource");
  3023.     M_NETVAR(005, float, "CBaseTeamObjectiveResource");
  3024.     M_NETVAR(006, float, "CBaseTeamObjectiveResource");
  3025.     M_NETVAR(007, float, "CBaseTeamObjectiveResource");
  3026.     M_NETVAR(m_iTeamIcons, void*, "CBaseTeamObjectiveResource");
  3027.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3028.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3029.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3030.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3031.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3032.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3033.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3034.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3035.     M_NETVAR(033, int, "CBaseTeamObjectiveResource");
  3036.     M_NETVAR(034, int, "CBaseTeamObjectiveResource");
  3037.     M_NETVAR(035, int, "CBaseTeamObjectiveResource");
  3038.     M_NETVAR(036, int, "CBaseTeamObjectiveResource");
  3039.     M_NETVAR(037, int, "CBaseTeamObjectiveResource");
  3040.     M_NETVAR(038, int, "CBaseTeamObjectiveResource");
  3041.     M_NETVAR(039, int, "CBaseTeamObjectiveResource");
  3042.     M_NETVAR(040, int, "CBaseTeamObjectiveResource");
  3043.     M_NETVAR(043, int, "CBaseTeamObjectiveResource");
  3044.     M_NETVAR(044, int, "CBaseTeamObjectiveResource");
  3045.     M_NETVAR(045, int, "CBaseTeamObjectiveResource");
  3046.     M_NETVAR(046, int, "CBaseTeamObjectiveResource");
  3047.     M_NETVAR(047, int, "CBaseTeamObjectiveResource");
  3048.     M_NETVAR(048, int, "CBaseTeamObjectiveResource");
  3049.     M_NETVAR(049, int, "CBaseTeamObjectiveResource");
  3050.     M_NETVAR(050, int, "CBaseTeamObjectiveResource");
  3051.     M_NETVAR(053, int, "CBaseTeamObjectiveResource");
  3052.     M_NETVAR(054, int, "CBaseTeamObjectiveResource");
  3053.     M_NETVAR(055, int, "CBaseTeamObjectiveResource");
  3054.     M_NETVAR(056, int, "CBaseTeamObjectiveResource");
  3055.     M_NETVAR(057, int, "CBaseTeamObjectiveResource");
  3056.     M_NETVAR(058, int, "CBaseTeamObjectiveResource");
  3057.     M_NETVAR(059, int, "CBaseTeamObjectiveResource");
  3058.     M_NETVAR(060, int, "CBaseTeamObjectiveResource");
  3059.     M_NETVAR(063, int, "CBaseTeamObjectiveResource");
  3060.     M_NETVAR(m_iTeamOverlays, void*, "CBaseTeamObjectiveResource");
  3061.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3062.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3063.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3064.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3065.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3066.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3067.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3068.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3069.     M_NETVAR(033, int, "CBaseTeamObjectiveResource");
  3070.     M_NETVAR(034, int, "CBaseTeamObjectiveResource");
  3071.     M_NETVAR(035, int, "CBaseTeamObjectiveResource");
  3072.     M_NETVAR(036, int, "CBaseTeamObjectiveResource");
  3073.     M_NETVAR(037, int, "CBaseTeamObjectiveResource");
  3074.     M_NETVAR(038, int, "CBaseTeamObjectiveResource");
  3075.     M_NETVAR(039, int, "CBaseTeamObjectiveResource");
  3076.     M_NETVAR(040, int, "CBaseTeamObjectiveResource");
  3077.     M_NETVAR(043, int, "CBaseTeamObjectiveResource");
  3078.     M_NETVAR(044, int, "CBaseTeamObjectiveResource");
  3079.     M_NETVAR(045, int, "CBaseTeamObjectiveResource");
  3080.     M_NETVAR(046, int, "CBaseTeamObjectiveResource");
  3081.     M_NETVAR(047, int, "CBaseTeamObjectiveResource");
  3082.     M_NETVAR(048, int, "CBaseTeamObjectiveResource");
  3083.     M_NETVAR(049, int, "CBaseTeamObjectiveResource");
  3084.     M_NETVAR(050, int, "CBaseTeamObjectiveResource");
  3085.     M_NETVAR(053, int, "CBaseTeamObjectiveResource");
  3086.     M_NETVAR(054, int, "CBaseTeamObjectiveResource");
  3087.     M_NETVAR(055, int, "CBaseTeamObjectiveResource");
  3088.     M_NETVAR(056, int, "CBaseTeamObjectiveResource");
  3089.     M_NETVAR(057, int, "CBaseTeamObjectiveResource");
  3090.     M_NETVAR(058, int, "CBaseTeamObjectiveResource");
  3091.     M_NETVAR(059, int, "CBaseTeamObjectiveResource");
  3092.     M_NETVAR(060, int, "CBaseTeamObjectiveResource");
  3093.     M_NETVAR(063, int, "CBaseTeamObjectiveResource");
  3094.     M_NETVAR(m_iTeamReqCappers, void*, "CBaseTeamObjectiveResource");
  3095.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3096.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3097.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3098.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3099.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3100.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3101.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3102.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3103.     M_NETVAR(033, int, "CBaseTeamObjectiveResource");
  3104.     M_NETVAR(034, int, "CBaseTeamObjectiveResource");
  3105.     M_NETVAR(035, int, "CBaseTeamObjectiveResource");
  3106.     M_NETVAR(036, int, "CBaseTeamObjectiveResource");
  3107.     M_NETVAR(037, int, "CBaseTeamObjectiveResource");
  3108.     M_NETVAR(038, int, "CBaseTeamObjectiveResource");
  3109.     M_NETVAR(039, int, "CBaseTeamObjectiveResource");
  3110.     M_NETVAR(040, int, "CBaseTeamObjectiveResource");
  3111.     M_NETVAR(043, int, "CBaseTeamObjectiveResource");
  3112.     M_NETVAR(044, int, "CBaseTeamObjectiveResource");
  3113.     M_NETVAR(045, int, "CBaseTeamObjectiveResource");
  3114.     M_NETVAR(046, int, "CBaseTeamObjectiveResource");
  3115.     M_NETVAR(047, int, "CBaseTeamObjectiveResource");
  3116.     M_NETVAR(048, int, "CBaseTeamObjectiveResource");
  3117.     M_NETVAR(049, int, "CBaseTeamObjectiveResource");
  3118.     M_NETVAR(050, int, "CBaseTeamObjectiveResource");
  3119.     M_NETVAR(053, int, "CBaseTeamObjectiveResource");
  3120.     M_NETVAR(054, int, "CBaseTeamObjectiveResource");
  3121.     M_NETVAR(055, int, "CBaseTeamObjectiveResource");
  3122.     M_NETVAR(056, int, "CBaseTeamObjectiveResource");
  3123.     M_NETVAR(057, int, "CBaseTeamObjectiveResource");
  3124.     M_NETVAR(058, int, "CBaseTeamObjectiveResource");
  3125.     M_NETVAR(059, int, "CBaseTeamObjectiveResource");
  3126.     M_NETVAR(060, int, "CBaseTeamObjectiveResource");
  3127.     M_NETVAR(063, int, "CBaseTeamObjectiveResource");
  3128.     M_NETVAR(m_flTeamCapTime, void*, "CBaseTeamObjectiveResource");
  3129.     M_NETVAR(003, float, "CBaseTeamObjectiveResource");
  3130.     M_NETVAR(004, float, "CBaseTeamObjectiveResource");
  3131.     M_NETVAR(005, float, "CBaseTeamObjectiveResource");
  3132.     M_NETVAR(006, float, "CBaseTeamObjectiveResource");
  3133.     M_NETVAR(007, float, "CBaseTeamObjectiveResource");
  3134.     M_NETVAR(008, float, "CBaseTeamObjectiveResource");
  3135.     M_NETVAR(009, float, "CBaseTeamObjectiveResource");
  3136.     M_NETVAR(030, float, "CBaseTeamObjectiveResource");
  3137.     M_NETVAR(033, float, "CBaseTeamObjectiveResource");
  3138.     M_NETVAR(034, float, "CBaseTeamObjectiveResource");
  3139.     M_NETVAR(035, float, "CBaseTeamObjectiveResource");
  3140.     M_NETVAR(036, float, "CBaseTeamObjectiveResource");
  3141.     M_NETVAR(037, float, "CBaseTeamObjectiveResource");
  3142.     M_NETVAR(038, float, "CBaseTeamObjectiveResource");
  3143.     M_NETVAR(039, float, "CBaseTeamObjectiveResource");
  3144.     M_NETVAR(040, float, "CBaseTeamObjectiveResource");
  3145.     M_NETVAR(043, float, "CBaseTeamObjectiveResource");
  3146.     M_NETVAR(044, float, "CBaseTeamObjectiveResource");
  3147.     M_NETVAR(045, float, "CBaseTeamObjectiveResource");
  3148.     M_NETVAR(046, float, "CBaseTeamObjectiveResource");
  3149.     M_NETVAR(047, float, "CBaseTeamObjectiveResource");
  3150.     M_NETVAR(048, float, "CBaseTeamObjectiveResource");
  3151.     M_NETVAR(049, float, "CBaseTeamObjectiveResource");
  3152.     M_NETVAR(050, float, "CBaseTeamObjectiveResource");
  3153.     M_NETVAR(053, float, "CBaseTeamObjectiveResource");
  3154.     M_NETVAR(054, float, "CBaseTeamObjectiveResource");
  3155.     M_NETVAR(055, float, "CBaseTeamObjectiveResource");
  3156.     M_NETVAR(056, float, "CBaseTeamObjectiveResource");
  3157.     M_NETVAR(057, float, "CBaseTeamObjectiveResource");
  3158.     M_NETVAR(058, float, "CBaseTeamObjectiveResource");
  3159.     M_NETVAR(059, float, "CBaseTeamObjectiveResource");
  3160.     M_NETVAR(060, float, "CBaseTeamObjectiveResource");
  3161.     M_NETVAR(063, float, "CBaseTeamObjectiveResource");
  3162.     M_NETVAR(m_iPreviousPoints, void*, "CBaseTeamObjectiveResource");
  3163.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3164.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3165.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3166.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3167.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3168.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3169.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3170.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3171.     M_NETVAR(033, int, "CBaseTeamObjectiveResource");
  3172.     M_NETVAR(034, int, "CBaseTeamObjectiveResource");
  3173.     M_NETVAR(035, int, "CBaseTeamObjectiveResource");
  3174.     M_NETVAR(036, int, "CBaseTeamObjectiveResource");
  3175.     M_NETVAR(037, int, "CBaseTeamObjectiveResource");
  3176.     M_NETVAR(038, int, "CBaseTeamObjectiveResource");
  3177.     M_NETVAR(039, int, "CBaseTeamObjectiveResource");
  3178.     M_NETVAR(040, int, "CBaseTeamObjectiveResource");
  3179.     M_NETVAR(043, int, "CBaseTeamObjectiveResource");
  3180.     M_NETVAR(044, int, "CBaseTeamObjectiveResource");
  3181.     M_NETVAR(045, int, "CBaseTeamObjectiveResource");
  3182.     M_NETVAR(046, int, "CBaseTeamObjectiveResource");
  3183.     M_NETVAR(047, int, "CBaseTeamObjectiveResource");
  3184.     M_NETVAR(048, int, "CBaseTeamObjectiveResource");
  3185.     M_NETVAR(049, int, "CBaseTeamObjectiveResource");
  3186.     M_NETVAR(050, int, "CBaseTeamObjectiveResource");
  3187.     M_NETVAR(053, int, "CBaseTeamObjectiveResource");
  3188.     M_NETVAR(054, int, "CBaseTeamObjectiveResource");
  3189.     M_NETVAR(055, int, "CBaseTeamObjectiveResource");
  3190.     M_NETVAR(056, int, "CBaseTeamObjectiveResource");
  3191.     M_NETVAR(057, int, "CBaseTeamObjectiveResource");
  3192.     M_NETVAR(058, int, "CBaseTeamObjectiveResource");
  3193.     M_NETVAR(059, int, "CBaseTeamObjectiveResource");
  3194.     M_NETVAR(060, int, "CBaseTeamObjectiveResource");
  3195.     M_NETVAR(063, int, "CBaseTeamObjectiveResource");
  3196.     M_NETVAR(064, int, "CBaseTeamObjectiveResource");
  3197.     M_NETVAR(065, int, "CBaseTeamObjectiveResource");
  3198.     M_NETVAR(066, int, "CBaseTeamObjectiveResource");
  3199.     M_NETVAR(067, int, "CBaseTeamObjectiveResource");
  3200.     M_NETVAR(068, int, "CBaseTeamObjectiveResource");
  3201.     M_NETVAR(069, int, "CBaseTeamObjectiveResource");
  3202.     M_NETVAR(070, int, "CBaseTeamObjectiveResource");
  3203.     M_NETVAR(073, int, "CBaseTeamObjectiveResource");
  3204.     M_NETVAR(074, int, "CBaseTeamObjectiveResource");
  3205.     M_NETVAR(075, int, "CBaseTeamObjectiveResource");
  3206.     M_NETVAR(076, int, "CBaseTeamObjectiveResource");
  3207.     M_NETVAR(077, int, "CBaseTeamObjectiveResource");
  3208.     M_NETVAR(078, int, "CBaseTeamObjectiveResource");
  3209.     M_NETVAR(079, int, "CBaseTeamObjectiveResource");
  3210.     M_NETVAR(080, int, "CBaseTeamObjectiveResource");
  3211.     M_NETVAR(083, int, "CBaseTeamObjectiveResource");
  3212.     M_NETVAR(084, int, "CBaseTeamObjectiveResource");
  3213.     M_NETVAR(085, int, "CBaseTeamObjectiveResource");
  3214.     M_NETVAR(086, int, "CBaseTeamObjectiveResource");
  3215.     M_NETVAR(087, int, "CBaseTeamObjectiveResource");
  3216.     M_NETVAR(088, int, "CBaseTeamObjectiveResource");
  3217.     M_NETVAR(089, int, "CBaseTeamObjectiveResource");
  3218.     M_NETVAR(090, int, "CBaseTeamObjectiveResource");
  3219.     M_NETVAR(093, int, "CBaseTeamObjectiveResource");
  3220.     M_NETVAR(094, int, "CBaseTeamObjectiveResource");
  3221.     M_NETVAR(095, int, "CBaseTeamObjectiveResource");
  3222.     M_NETVAR(096, int, "CBaseTeamObjectiveResource");
  3223.     M_NETVAR(097, int, "CBaseTeamObjectiveResource");
  3224.     M_NETVAR(098, int, "CBaseTeamObjectiveResource");
  3225.     M_NETVAR(099, int, "CBaseTeamObjectiveResource");
  3226.     M_NETVAR(m_bTeamCanCap, bool, "CBaseTeamObjectiveResource");
  3227.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3228.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3229.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3230.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3231.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3232.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3233.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3234.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3235.     M_NETVAR(033, int, "CBaseTeamObjectiveResource");
  3236.     M_NETVAR(034, int, "CBaseTeamObjectiveResource");
  3237.     M_NETVAR(035, int, "CBaseTeamObjectiveResource");
  3238.     M_NETVAR(036, int, "CBaseTeamObjectiveResource");
  3239.     M_NETVAR(037, int, "CBaseTeamObjectiveResource");
  3240.     M_NETVAR(038, int, "CBaseTeamObjectiveResource");
  3241.     M_NETVAR(039, int, "CBaseTeamObjectiveResource");
  3242.     M_NETVAR(040, int, "CBaseTeamObjectiveResource");
  3243.     M_NETVAR(043, int, "CBaseTeamObjectiveResource");
  3244.     M_NETVAR(044, int, "CBaseTeamObjectiveResource");
  3245.     M_NETVAR(045, int, "CBaseTeamObjectiveResource");
  3246.     M_NETVAR(046, int, "CBaseTeamObjectiveResource");
  3247.     M_NETVAR(047, int, "CBaseTeamObjectiveResource");
  3248.     M_NETVAR(048, int, "CBaseTeamObjectiveResource");
  3249.     M_NETVAR(049, int, "CBaseTeamObjectiveResource");
  3250.     M_NETVAR(050, int, "CBaseTeamObjectiveResource");
  3251.     M_NETVAR(053, int, "CBaseTeamObjectiveResource");
  3252.     M_NETVAR(054, int, "CBaseTeamObjectiveResource");
  3253.     M_NETVAR(055, int, "CBaseTeamObjectiveResource");
  3254.     M_NETVAR(056, int, "CBaseTeamObjectiveResource");
  3255.     M_NETVAR(057, int, "CBaseTeamObjectiveResource");
  3256.     M_NETVAR(058, int, "CBaseTeamObjectiveResource");
  3257.     M_NETVAR(059, int, "CBaseTeamObjectiveResource");
  3258.     M_NETVAR(060, int, "CBaseTeamObjectiveResource");
  3259.     M_NETVAR(063, int, "CBaseTeamObjectiveResource");
  3260.     M_NETVAR(m_iTeamBaseIcons, void*, "CBaseTeamObjectiveResource");
  3261.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3262.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3263.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3264.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3265.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3266.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3267.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3268.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3269.     M_NETVAR(m_iBaseControlPoints, void*, "CBaseTeamObjectiveResource");
  3270.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3271.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3272.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3273.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3274.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3275.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3276.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3277.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3278.     M_NETVAR(m_bInMiniRound, bool, "CBaseTeamObjectiveResource");
  3279.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3280.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3281.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3282.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3283.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3284.     M_NETVAR(m_iWarnOnCap, void*, "CBaseTeamObjectiveResource");
  3285.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3286.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3287.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3288.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3289.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3290.     M_NETVAR(m_iszWarnSound[0], const char*, "CBaseTeamObjectiveResource");
  3291.     M_NETVAR(m_flPathDistance, void*, "CBaseTeamObjectiveResource");
  3292.     M_NETVAR(003, float, "CBaseTeamObjectiveResource");
  3293.     M_NETVAR(004, float, "CBaseTeamObjectiveResource");
  3294.     M_NETVAR(005, float, "CBaseTeamObjectiveResource");
  3295.     M_NETVAR(006, float, "CBaseTeamObjectiveResource");
  3296.     M_NETVAR(007, float, "CBaseTeamObjectiveResource");
  3297.     M_NETVAR(m_iNumTeamMembers, void*, "CBaseTeamObjectiveResource");
  3298.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3299.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3300.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3301.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3302.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3303.     M_NETVAR(008, int, "CBaseTeamObjectiveResource");
  3304.     M_NETVAR(009, int, "CBaseTeamObjectiveResource");
  3305.     M_NETVAR(030, int, "CBaseTeamObjectiveResource");
  3306.     M_NETVAR(033, int, "CBaseTeamObjectiveResource");
  3307.     M_NETVAR(034, int, "CBaseTeamObjectiveResource");
  3308.     M_NETVAR(035, int, "CBaseTeamObjectiveResource");
  3309.     M_NETVAR(036, int, "CBaseTeamObjectiveResource");
  3310.     M_NETVAR(037, int, "CBaseTeamObjectiveResource");
  3311.     M_NETVAR(038, int, "CBaseTeamObjectiveResource");
  3312.     M_NETVAR(039, int, "CBaseTeamObjectiveResource");
  3313.     M_NETVAR(040, int, "CBaseTeamObjectiveResource");
  3314.     M_NETVAR(043, int, "CBaseTeamObjectiveResource");
  3315.     M_NETVAR(044, int, "CBaseTeamObjectiveResource");
  3316.     M_NETVAR(045, int, "CBaseTeamObjectiveResource");
  3317.     M_NETVAR(046, int, "CBaseTeamObjectiveResource");
  3318.     M_NETVAR(047, int, "CBaseTeamObjectiveResource");
  3319.     M_NETVAR(048, int, "CBaseTeamObjectiveResource");
  3320.     M_NETVAR(049, int, "CBaseTeamObjectiveResource");
  3321.     M_NETVAR(050, int, "CBaseTeamObjectiveResource");
  3322.     M_NETVAR(053, int, "CBaseTeamObjectiveResource");
  3323.     M_NETVAR(054, int, "CBaseTeamObjectiveResource");
  3324.     M_NETVAR(055, int, "CBaseTeamObjectiveResource");
  3325.     M_NETVAR(056, int, "CBaseTeamObjectiveResource");
  3326.     M_NETVAR(057, int, "CBaseTeamObjectiveResource");
  3327.     M_NETVAR(058, int, "CBaseTeamObjectiveResource");
  3328.     M_NETVAR(059, int, "CBaseTeamObjectiveResource");
  3329.     M_NETVAR(060, int, "CBaseTeamObjectiveResource");
  3330.     M_NETVAR(063, int, "CBaseTeamObjectiveResource");
  3331.     M_NETVAR(m_iCappingTeam, void*, "CBaseTeamObjectiveResource");
  3332.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3333.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3334.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3335.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3336.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3337.     M_NETVAR(m_iTeamInZone, void*, "CBaseTeamObjectiveResource");
  3338.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3339.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3340.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3341.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3342.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3343.     M_NETVAR(m_bBlocked, bool, "CBaseTeamObjectiveResource");
  3344.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3345.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3346.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3347.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3348.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3349.     M_NETVAR(m_iOwner, void*, "CBaseTeamObjectiveResource");
  3350.     M_NETVAR(003, int, "CBaseTeamObjectiveResource");
  3351.     M_NETVAR(004, int, "CBaseTeamObjectiveResource");
  3352.     M_NETVAR(005, int, "CBaseTeamObjectiveResource");
  3353.     M_NETVAR(006, int, "CBaseTeamObjectiveResource");
  3354.     M_NETVAR(007, int, "CBaseTeamObjectiveResource");
  3355.     M_NETVAR(m_pszCapLayoutInHUD, const char*, "CBaseTeamObjectiveResource");
  3356. };
  3357. class CTeam
  3358. {
  3359. public:
  3360.     M_NETVAR(m_iTeamNum, int, "CTeam");
  3361.     M_NETVAR(m_bSurrendered, bool, "CTeam");
  3362.     M_NETVAR(m_scoreTotal, int, "CTeam");
  3363.     M_NETVAR(m_scoreFirstHalf, int, "CTeam");
  3364.     M_NETVAR(m_scoreSecondHalf, int, "CTeam");
  3365.     M_NETVAR(m_scoreOvertime, int, "CTeam");
  3366.     M_NETVAR(m_iClanID, int, "CTeam");
  3367.     M_NETVAR(m_szTeamname, const char*, "CTeam");
  3368.     M_NETVAR(m_szClanTeamname, const char*, "CTeam");
  3369.     M_NETVAR(m_szTeamFlagImage, const char*, "CTeam");
  3370.     M_NETVAR(m_szTeamLogoImage, const char*, "CTeam");
  3371.     M_NETVAR(m_szTeamMatchStat, const char*, "CTeam");
  3372.     M_NETVAR(m_nGGLeaderEntIndex_CT, int, "CTeam");
  3373.     M_NETVAR(m_nGGLeaderEntIndex_T, int, "CTeam");
  3374.     M_NETVAR(m_numMapVictories, int, "CTeam");
  3375. };
  3376. class CSunlightShadowControl
  3377. {
  3378. public:
  3379.     M_NETVAR(m_shadowDirection, Vector, "CSunlightShadowControl");
  3380.     M_NETVAR(m_bEnabled, bool, "CSunlightShadowControl");
  3381.     M_NETVAR(m_TextureName, const char*, "CSunlightShadowControl");
  3382.     M_NETVAR(m_LightColor, int, "CSunlightShadowControl");
  3383.     M_NETVAR(m_flColorTransitionTime, float, "CSunlightShadowControl");
  3384.     M_NETVAR(m_flSunDistance, float, "CSunlightShadowControl");
  3385.     M_NETVAR(m_flFOV, float, "CSunlightShadowControl");
  3386.     M_NETVAR(m_flNearZ, float, "CSunlightShadowControl");
  3387.     M_NETVAR(m_flNorthOffset, float, "CSunlightShadowControl");
  3388.     M_NETVAR(m_bEnableShadows, bool, "CSunlightShadowControl");
  3389. };
  3390. class CSun
  3391. {
  3392. public:
  3393.     M_NETVAR(m_clrRender, int, "CSun");
  3394.     M_NETVAR(m_clrOverlay, int, "CSun");
  3395.     M_NETVAR(m_vDirection, Vector, "CSun");
  3396.     M_NETVAR(m_bOn, bool, "CSun");
  3397.     M_NETVAR(m_nSize, int, "CSun");
  3398.     M_NETVAR(m_nOverlaySize, int, "CSun");
  3399.     M_NETVAR(m_nMaterial, int, "CSun");
  3400.     M_NETVAR(m_nOverlayMaterial, int, "CSun");
  3401. };
  3402. class CParticlePerformanceMonitor
  3403. {
  3404. public:
  3405.     M_NETVAR(m_bMeasurePerf, bool, "CParticlePerformanceMonitor");
  3406.     M_NETVAR(m_bDisplayPerf, bool, "CParticlePerformanceMonitor");
  3407. };
  3408. class CSpotlightEnd
  3409. {
  3410. public:
  3411.     M_NETVAR(m_flLightScale, float, "CSpotlightEnd");
  3412.     M_NETVAR(m_Radius, float, "CSpotlightEnd");
  3413. };
  3414. class CSpatialEntity
  3415. {
  3416. public:
  3417.     M_NETVAR(m_vecOrigin, Vector, "CSpatialEntity");
  3418.     M_NETVAR(m_minFalloff, float, "CSpatialEntity");
  3419.     M_NETVAR(m_maxFalloff, float, "CSpatialEntity");
  3420.     M_NETVAR(m_flCurWeight, float, "CSpatialEntity");
  3421.     M_NETVAR(m_bEnabled, bool, "CSpatialEntity");
  3422. };
  3423. class CSlideshowDisplay
  3424. {
  3425. public:
  3426.     M_NETVAR(m_bEnabled, bool, "CSlideshowDisplay");
  3427.     M_NETVAR(m_szDisplayText, const char*, "CSlideshowDisplay");
  3428.     M_NETVAR(m_szSlideshowDirectory, const char*, "CSlideshowDisplay");
  3429.     M_NETVAR(m_chCurrentSlideLists, void*, "CSlideshowDisplay");
  3430.     M_NETVAR(003, int, "CSlideshowDisplay");
  3431.     M_NETVAR(004, int, "CSlideshowDisplay");
  3432.     M_NETVAR(005, int, "CSlideshowDisplay");
  3433.     M_NETVAR(006, int, "CSlideshowDisplay");
  3434.     M_NETVAR(007, int, "CSlideshowDisplay");
  3435.     M_NETVAR(008, int, "CSlideshowDisplay");
  3436.     M_NETVAR(009, int, "CSlideshowDisplay");
  3437.     M_NETVAR(m_fMinSlideTime, float, "CSlideshowDisplay");
  3438.     M_NETVAR(m_fMaxSlideTime, float, "CSlideshowDisplay");
  3439.     M_NETVAR(m_iCycleType, int, "CSlideshowDisplay");
  3440.     M_NETVAR(m_bNoListRepeats, bool, "CSlideshowDisplay");
  3441. };
  3442. class CShadowControl
  3443. {
  3444. public:
  3445.     M_NETVAR(m_shadowDirection, Vector, "CShadowControl");
  3446.     M_NETVAR(m_shadowColor, int, "CShadowControl");
  3447.     M_NETVAR(m_flShadowMaxDist, float, "CShadowControl");
  3448.     M_NETVAR(m_bDisableShadows, bool, "CShadowControl");
  3449.     M_NETVAR(m_bEnableLocalLightShadows, bool, "CShadowControl");
  3450. };
  3451. class CSceneEntity
  3452. {
  3453. public:
  3454.     M_NETVAR(m_nSceneStringIndex, int, "CSceneEntity");
  3455.     M_NETVAR(m_bIsPlayingBack, bool, "CSceneEntity");
  3456.     M_NETVAR(m_bPaused, bool, "CSceneEntity");
  3457.     M_NETVAR(m_bMultiplayer, bool, "CSceneEntity");
  3458.     M_NETVAR(m_flForceClientTime, float, "CSceneEntity");
  3459. };
  3460. class CRopeKeyframe
  3461. {
  3462. public:
  3463.     M_NETVAR(m_nChangeCount, int, "CRopeKeyframe");
  3464.     M_NETVAR(m_iRopeMaterialModelIndex, int, "CRopeKeyframe");
  3465.     M_NETVAR(m_hStartPoint, int, "CRopeKeyframe");
  3466.     M_NETVAR(m_hEndPoint, int, "CRopeKeyframe");
  3467.     M_NETVAR(m_iStartAttachment, int, "CRopeKeyframe");
  3468.     M_NETVAR(m_iEndAttachment, int, "CRopeKeyframe");
  3469.     M_NETVAR(m_fLockedPoints, int, "CRopeKeyframe");
  3470.     M_NETVAR(m_Slack, int, "CRopeKeyframe");
  3471.     M_NETVAR(m_RopeLength, int, "CRopeKeyframe");
  3472.     M_NETVAR(m_RopeFlags, int, "CRopeKeyframe");
  3473.     M_NETVAR(m_TextureScale, float, "CRopeKeyframe");
  3474.     M_NETVAR(m_nSegments, int, "CRopeKeyframe");
  3475.     M_NETVAR(m_bConstrainBetweenEndpoints, bool, "CRopeKeyframe");
  3476.     M_NETVAR(m_Subdiv, int, "CRopeKeyframe");
  3477.     M_NETVAR(m_Width, float, "CRopeKeyframe");
  3478.     M_NETVAR(m_flScrollSpeed, float, "CRopeKeyframe");
  3479.     M_NETVAR(m_vecOrigin, Vector, "CRopeKeyframe");
  3480.     M_NETVAR(moveparent, int, "CRopeKeyframe");
  3481.     M_NETVAR(m_iParentAttachment, int, "CRopeKeyframe");
  3482.     M_NETVAR(m_iDefaultRopeMaterialModelIndex, int, "CRopeKeyframe");
  3483.     M_NETVAR(m_nMinCPULevel, int, "CRopeKeyframe");
  3484.     M_NETVAR(m_nMaxCPULevel, int, "CRopeKeyframe");
  3485.     M_NETVAR(m_nMinGPULevel, int, "CRopeKeyframe");
  3486.     M_NETVAR(m_nMaxGPULevel, int, "CRopeKeyframe");
  3487. };
  3488. class CRagdollManager
  3489. {
  3490. public:
  3491.     M_NETVAR(m_iCurrentMaxRagdollCount, int, "CRagdollManager");
  3492. };
  3493. class CPhysicsPropMultiplayer
  3494. {
  3495. public:
  3496.     M_NETVAR(m_iPhysicsMode, int, "CPhysicsPropMultiplayer");
  3497.     M_NETVAR(m_fMass, float, "CPhysicsPropMultiplayer");
  3498.     M_NETVAR(m_collisionMins, Vector, "CPhysicsPropMultiplayer");
  3499.     M_NETVAR(m_collisionMaxs, Vector, "CPhysicsPropMultiplayer");
  3500. };
  3501. class CPhysBoxMultiplayer
  3502. {
  3503. public:
  3504.     M_NETVAR(m_iPhysicsMode, int, "CPhysBoxMultiplayer");
  3505.     M_NETVAR(m_fMass, float, "CPhysBoxMultiplayer");
  3506. };
  3507. class CPropDoorRotating
  3508. {
  3509. public:
  3510. };
  3511. class CBasePropDoor
  3512. {
  3513. public:
  3514.     M_NETVAR(m_bDoorBlocked, bool, "CBasePropDoor");
  3515.     M_NETVAR(m_bLocked, bool, "CBasePropDoor");
  3516.     M_NETVAR(m_bUseIgnored, bool, "CBasePropDoor");
  3517. };
  3518. class CDynamicProp
  3519. {
  3520. public:
  3521.     M_NETVAR(m_bUseHitboxesForRenderBox, bool, "CDynamicProp");
  3522.     M_NETVAR(m_flGlowMaxDist, float, "CDynamicProp");
  3523.     M_NETVAR(m_bShouldGlow, bool, "CDynamicProp");
  3524.     M_NETVAR(m_clrGlow, int, "CDynamicProp");
  3525.     M_NETVAR(m_nGlowStyle, int, "CDynamicProp");
  3526. };
  3527. class CProp_Hallucination
  3528. {
  3529. public:
  3530.     M_NETVAR(m_bEnabled, bool, "CProp_Hallucination");
  3531.     M_NETVAR(m_fVisibleTime, float, "CProp_Hallucination");
  3532.     M_NETVAR(m_fRechargeTime, float, "CProp_Hallucination");
  3533. };
  3534. class CPostProcessController
  3535. {
  3536. public:
  3537.     M_NETVAR(m_flPostProcessParameters, void*, "CPostProcessController");
  3538.     M_NETVAR(003, float, "CPostProcessController");
  3539.     M_NETVAR(004, float, "CPostProcessController");
  3540.     M_NETVAR(005, float, "CPostProcessController");
  3541.     M_NETVAR(006, float, "CPostProcessController");
  3542.     M_NETVAR(007, float, "CPostProcessController");
  3543.     M_NETVAR(008, float, "CPostProcessController");
  3544.     M_NETVAR(009, float, "CPostProcessController");
  3545.     M_NETVAR(m_bMaster, bool, "CPostProcessController");
  3546. };
  3547. class CPointWorldText
  3548. {
  3549. public:
  3550.     M_NETVAR(m_szText, const char*, "CPointWorldText");
  3551.     M_NETVAR(m_flTextSize, float, "CPointWorldText");
  3552.     M_NETVAR(m_textColor, int, "CPointWorldText");
  3553. };
  3554. class CPointCommentaryNode
  3555. {
  3556. public:
  3557.     M_NETVAR(m_bActive, bool, "CPointCommentaryNode");
  3558.     M_NETVAR(m_flStartTime, float, "CPointCommentaryNode");
  3559.     M_NETVAR(m_iszCommentaryFile, const char*, "CPointCommentaryNode");
  3560.     M_NETVAR(m_iszCommentaryFileNoHDR, const char*, "CPointCommentaryNode");
  3561.     M_NETVAR(m_iszSpeakers, const char*, "CPointCommentaryNode");
  3562.     M_NETVAR(m_iNodeNumber, int, "CPointCommentaryNode");
  3563.     M_NETVAR(m_iNodeNumberMax, int, "CPointCommentaryNode");
  3564.     M_NETVAR(m_hViewPosition, int, "CPointCommentaryNode");
  3565. };
  3566. class CPointCamera
  3567. {
  3568. public:
  3569.     M_NETVAR(m_FOV, float, "CPointCamera");
  3570.     M_NETVAR(m_Resolution, float, "CPointCamera");
  3571.     M_NETVAR(m_bFogEnable, bool, "CPointCamera");
  3572.     M_NETVAR(m_FogColor, int, "CPointCamera");
  3573.     M_NETVAR(m_flFogStart, float, "CPointCamera");
  3574.     M_NETVAR(m_flFogEnd, float, "CPointCamera");
  3575.     M_NETVAR(m_flFogMaxDensity, float, "CPointCamera");
  3576.     M_NETVAR(m_bActive, bool, "CPointCamera");
  3577.     M_NETVAR(m_bUseScreenAspectRatio, bool, "CPointCamera");
  3578. };
  3579. class CPlayerResource
  3580. {
  3581. public:
  3582.     M_NETVAR(m_iPing, void*, "CPlayerResource");
  3583.     M_NETVAR(003, int, "CPlayerResource");
  3584.     M_NETVAR(004, int, "CPlayerResource");
  3585.     M_NETVAR(005, int, "CPlayerResource");
  3586.     M_NETVAR(006, int, "CPlayerResource");
  3587.     M_NETVAR(007, int, "CPlayerResource");
  3588.     M_NETVAR(008, int, "CPlayerResource");
  3589.     M_NETVAR(009, int, "CPlayerResource");
  3590.     M_NETVAR(030, int, "CPlayerResource");
  3591.     M_NETVAR(033, int, "CPlayerResource");
  3592.     M_NETVAR(m_iKills, void*, "CPlayerResource");
  3593.     M_NETVAR(003, int, "CPlayerResource");
  3594.     M_NETVAR(004, int, "CPlayerResource");
  3595.     M_NETVAR(005, int, "CPlayerResource");
  3596.     M_NETVAR(006, int, "CPlayerResource");
  3597.     M_NETVAR(007, int, "CPlayerResource");
  3598.     M_NETVAR(008, int, "CPlayerResource");
  3599.     M_NETVAR(009, int, "CPlayerResource");
  3600.     M_NETVAR(030, int, "CPlayerResource");
  3601.     M_NETVAR(033, int, "CPlayerResource");
  3602.     M_NETVAR(m_iAssists, void*, "CPlayerResource");
  3603.     M_NETVAR(003, int, "CPlayerResource");
  3604.     M_NETVAR(004, int, "CPlayerResource");
  3605.     M_NETVAR(005, int, "CPlayerResource");
  3606.     M_NETVAR(006, int, "CPlayerResource");
  3607.     M_NETVAR(007, int, "CPlayerResource");
  3608.     M_NETVAR(008, int, "CPlayerResource");
  3609.     M_NETVAR(009, int, "CPlayerResource");
  3610.     M_NETVAR(030, int, "CPlayerResource");
  3611.     M_NETVAR(033, int, "CPlayerResource");
  3612.     M_NETVAR(m_iDeaths, void*, "CPlayerResource");
  3613.     M_NETVAR(003, int, "CPlayerResource");
  3614.     M_NETVAR(004, int, "CPlayerResource");
  3615.     M_NETVAR(005, int, "CPlayerResource");
  3616.     M_NETVAR(006, int, "CPlayerResource");
  3617.     M_NETVAR(007, int, "CPlayerResource");
  3618.     M_NETVAR(008, int, "CPlayerResource");
  3619.     M_NETVAR(009, int, "CPlayerResource");
  3620.     M_NETVAR(030, int, "CPlayerResource");
  3621.     M_NETVAR(033, int, "CPlayerResource");
  3622.     M_NETVAR(m_bConnected, bool, "CPlayerResource");
  3623.     M_NETVAR(003, int, "CPlayerResource");
  3624.     M_NETVAR(004, int, "CPlayerResource");
  3625.     M_NETVAR(005, int, "CPlayerResource");
  3626.     M_NETVAR(006, int, "CPlayerResource");
  3627.     M_NETVAR(007, int, "CPlayerResource");
  3628.     M_NETVAR(008, int, "CPlayerResource");
  3629.     M_NETVAR(009, int, "CPlayerResource");
  3630.     M_NETVAR(030, int, "CPlayerResource");
  3631.     M_NETVAR(033, int, "CPlayerResource");
  3632.     M_NETVAR(m_iTeam, void*, "CPlayerResource");
  3633.     M_NETVAR(003, int, "CPlayerResource");
  3634.     M_NETVAR(004, int, "CPlayerResource");
  3635.     M_NETVAR(005, int, "CPlayerResource");
  3636.     M_NETVAR(006, int, "CPlayerResource");
  3637.     M_NETVAR(007, int, "CPlayerResource");
  3638.     M_NETVAR(008, int, "CPlayerResource");
  3639.     M_NETVAR(009, int, "CPlayerResource");
  3640.     M_NETVAR(030, int, "CPlayerResource");
  3641.     M_NETVAR(033, int, "CPlayerResource");
  3642.     M_NETVAR(m_iPendingTeam, void*, "CPlayerResource");
  3643.     M_NETVAR(003, int, "CPlayerResource");
  3644.     M_NETVAR(004, int, "CPlayerResource");
  3645.     M_NETVAR(005, int, "CPlayerResource");
  3646.     M_NETVAR(006, int, "CPlayerResource");
  3647.     M_NETVAR(007, int, "CPlayerResource");
  3648.     M_NETVAR(008, int, "CPlayerResource");
  3649.     M_NETVAR(009, int, "CPlayerResource");
  3650.     M_NETVAR(030, int, "CPlayerResource");
  3651.     M_NETVAR(033, int, "CPlayerResource");
  3652.     M_NETVAR(m_bAlive, bool, "CPlayerResource");
  3653.     M_NETVAR(003, int, "CPlayerResource");
  3654.     M_NETVAR(004, int, "CPlayerResource");
  3655.     M_NETVAR(005, int, "CPlayerResource");
  3656.     M_NETVAR(006, int, "CPlayerResource");
  3657.     M_NETVAR(007, int, "CPlayerResource");
  3658.     M_NETVAR(008, int, "CPlayerResource");
  3659.     M_NETVAR(009, int, "CPlayerResource");
  3660.     M_NETVAR(030, int, "CPlayerResource");
  3661.     M_NETVAR(033, int, "CPlayerResource");
  3662.     M_NETVAR(m_iHealth, void*, "CPlayerResource");
  3663.     M_NETVAR(003, int, "CPlayerResource");
  3664.     M_NETVAR(004, int, "CPlayerResource");
  3665.     M_NETVAR(005, int, "CPlayerResource");
  3666.     M_NETVAR(006, int, "CPlayerResource");
  3667.     M_NETVAR(007, int, "CPlayerResource");
  3668.     M_NETVAR(008, int, "CPlayerResource");
  3669.     M_NETVAR(009, int, "CPlayerResource");
  3670.     M_NETVAR(030, int, "CPlayerResource");
  3671.     M_NETVAR(033, int, "CPlayerResource");
  3672.     M_NETVAR(m_iCoachingTeam, void*, "CPlayerResource");
  3673.     M_NETVAR(003, int, "CPlayerResource");
  3674.     M_NETVAR(004, int, "CPlayerResource");
  3675.     M_NETVAR(005, int, "CPlayerResource");
  3676.     M_NETVAR(006, int, "CPlayerResource");
  3677.     M_NETVAR(007, int, "CPlayerResource");
  3678.     M_NETVAR(008, int, "CPlayerResource");
  3679.     M_NETVAR(009, int, "CPlayerResource");
  3680.     M_NETVAR(030, int, "CPlayerResource");
  3681.     M_NETVAR(033, int, "CPlayerResource");
  3682. };
  3683. class CPlasma
  3684. {
  3685. public:
  3686.     M_NETVAR(m_flStartScale, float, "CPlasma");
  3687.     M_NETVAR(m_flScale, float, "CPlasma");
  3688.     M_NETVAR(m_flScaleTime, float, "CPlasma");
  3689.     M_NETVAR(m_nFlags, int, "CPlasma");
  3690.     M_NETVAR(m_nPlasmaModelIndex, int, "CPlasma");
  3691.     M_NETVAR(m_nGlowModelIndex, int, "CPlasma");
  3692. };
  3693. class CPhysMagnet
  3694. {
  3695. public:
  3696. };
  3697. class CPhysicsProp
  3698. {
  3699. public:
  3700.     M_NETVAR(m_bAwake, bool, "CPhysicsProp");
  3701.     M_NETVAR(m_spawnflags, int, "CPhysicsProp");
  3702. };
  3703. class CStatueProp
  3704. {
  3705. public:
  3706.     M_NETVAR(m_hInitBaseAnimating, int, "CStatueProp");
  3707.     M_NETVAR(m_bShatter, bool, "CStatueProp");
  3708.     M_NETVAR(m_nShatterFlags, int, "CStatueProp");
  3709.     M_NETVAR(m_vShatterPosition, Vector, "CStatueProp");
  3710.     M_NETVAR(m_vShatterForce, Vector, "CStatueProp");
  3711. };
  3712. class CPhysBox
  3713. {
  3714. public:
  3715.     M_NETVAR(m_mass, float, "CPhysBox");
  3716. };
  3717. class CParticleSystem
  3718. {
  3719. public:
  3720.     M_NETVAR(m_vecOrigin, Vector, "CParticleSystem");
  3721.     M_NETVAR(m_fEffects, int, "CParticleSystem");
  3722.     M_NETVAR(m_hOwnerEntity, int, "CParticleSystem");
  3723.     M_NETVAR(moveparent, int, "CParticleSystem");
  3724.     M_NETVAR(m_iParentAttachment, int, "CParticleSystem");
  3725.     M_NETVAR(m_angRotation, Vector, "CParticleSystem");
  3726.     M_NETVAR(m_iEffectIndex, int, "CParticleSystem");
  3727.     M_NETVAR(m_bActive, bool, "CParticleSystem");
  3728.     M_NETVAR(m_nStopType, int, "CParticleSystem");
  3729.     M_NETVAR(m_flStartTime, float, "CParticleSystem");
  3730.     M_NETVAR(m_szSnapshotFileName, const char*, "CParticleSystem");
  3731.     M_NETVAR(m_vServerControlPoints, void*, "CParticleSystem");
  3732.     M_NETVAR(003, Vector, "CParticleSystem");
  3733.     M_NETVAR(m_iServerControlPointAssignments, void*, "CParticleSystem");
  3734.     M_NETVAR(003, int, "CParticleSystem");
  3735.     M_NETVAR(m_hControlPointEnts, void*, "CParticleSystem");
  3736.     M_NETVAR(003, int, "CParticleSystem");
  3737.     M_NETVAR(004, int, "CParticleSystem");
  3738.     M_NETVAR(005, int, "CParticleSystem");
  3739.     M_NETVAR(006, int, "CParticleSystem");
  3740.     M_NETVAR(007, int, "CParticleSystem");
  3741.     M_NETVAR(008, int, "CParticleSystem");
  3742.     M_NETVAR(009, int, "CParticleSystem");
  3743.     M_NETVAR(030, int, "CParticleSystem");
  3744.     M_NETVAR(033, int, "CParticleSystem");
  3745.     M_NETVAR(034, int, "CParticleSystem");
  3746.     M_NETVAR(035, int, "CParticleSystem");
  3747.     M_NETVAR(036, int, "CParticleSystem");
  3748.     M_NETVAR(037, int, "CParticleSystem");
  3749.     M_NETVAR(038, int, "CParticleSystem");
  3750.     M_NETVAR(039, int, "CParticleSystem");
  3751.     M_NETVAR(040, int, "CParticleSystem");
  3752.     M_NETVAR(043, int, "CParticleSystem");
  3753.     M_NETVAR(044, int, "CParticleSystem");
  3754.     M_NETVAR(045, int, "CParticleSystem");
  3755.     M_NETVAR(046, int, "CParticleSystem");
  3756.     M_NETVAR(047, int, "CParticleSystem");
  3757.     M_NETVAR(048, int, "CParticleSystem");
  3758.     M_NETVAR(049, int, "CParticleSystem");
  3759.     M_NETVAR(050, int, "CParticleSystem");
  3760.     M_NETVAR(053, int, "CParticleSystem");
  3761.     M_NETVAR(054, int, "CParticleSystem");
  3762.     M_NETVAR(055, int, "CParticleSystem");
  3763.     M_NETVAR(056, int, "CParticleSystem");
  3764.     M_NETVAR(057, int, "CParticleSystem");
  3765.     M_NETVAR(058, int, "CParticleSystem");
  3766.     M_NETVAR(059, int, "CParticleSystem");
  3767.     M_NETVAR(060, int, "CParticleSystem");
  3768.     M_NETVAR(m_iControlPointParents, void*, "CParticleSystem");
  3769.     M_NETVAR(003, int, "CParticleSystem");
  3770.     M_NETVAR(004, int, "CParticleSystem");
  3771.     M_NETVAR(005, int, "CParticleSystem");
  3772.     M_NETVAR(006, int, "CParticleSystem");
  3773.     M_NETVAR(007, int, "CParticleSystem");
  3774.     M_NETVAR(008, int, "CParticleSystem");
  3775.     M_NETVAR(009, int, "CParticleSystem");
  3776.     M_NETVAR(030, int, "CParticleSystem");
  3777.     M_NETVAR(033, int, "CParticleSystem");
  3778.     M_NETVAR(034, int, "CParticleSystem");
  3779.     M_NETVAR(035, int, "CParticleSystem");
  3780.     M_NETVAR(036, int, "CParticleSystem");
  3781.     M_NETVAR(037, int, "CParticleSystem");
  3782.     M_NETVAR(038, int, "CParticleSystem");
  3783.     M_NETVAR(039, int, "CParticleSystem");
  3784.     M_NETVAR(040, int, "CParticleSystem");
  3785.     M_NETVAR(043, int, "CParticleSystem");
  3786.     M_NETVAR(044, int, "CParticleSystem");
  3787.     M_NETVAR(045, int, "CParticleSystem");
  3788.     M_NETVAR(046, int, "CParticleSystem");
  3789.     M_NETVAR(047, int, "CParticleSystem");
  3790.     M_NETVAR(048, int, "CParticleSystem");
  3791.     M_NETVAR(049, int, "CParticleSystem");
  3792.     M_NETVAR(050, int, "CParticleSystem");
  3793.     M_NETVAR(053, int, "CParticleSystem");
  3794.     M_NETVAR(054, int, "CParticleSystem");
  3795.     M_NETVAR(055, int, "CParticleSystem");
  3796.     M_NETVAR(056, int, "CParticleSystem");
  3797.     M_NETVAR(057, int, "CParticleSystem");
  3798.     M_NETVAR(058, int, "CParticleSystem");
  3799.     M_NETVAR(059, int, "CParticleSystem");
  3800.     M_NETVAR(060, int, "CParticleSystem");
  3801.     M_NETVAR(m_bStartActive, bool, "CParticleSystem");
  3802. };
  3803. class CMovieDisplay
  3804. {
  3805. public:
  3806.     M_NETVAR(m_bEnabled, bool, "CMovieDisplay");
  3807.     M_NETVAR(m_bLooping, bool, "CMovieDisplay");
  3808.     M_NETVAR(m_szMovieFilename, const char*, "CMovieDisplay");
  3809.     M_NETVAR(m_szGroupName, const char*, "CMovieDisplay");
  3810.     M_NETVAR(m_bStretchToFill, bool, "CMovieDisplay");
  3811.     M_NETVAR(m_bForcedSlave, bool, "CMovieDisplay");
  3812.     M_NETVAR(m_bUseCustomUVs, bool, "CMovieDisplay");
  3813.     M_NETVAR(m_flUMin, float, "CMovieDisplay");
  3814.     M_NETVAR(m_flUMax, float, "CMovieDisplay");
  3815.     M_NETVAR(m_flVMin, float, "CMovieDisplay");
  3816.     M_NETVAR(m_flVMax, float, "CMovieDisplay");
  3817. };
  3818. class CMaterialModifyControl
  3819. {
  3820. public:
  3821.     M_NETVAR(m_szMaterialName, const char*, "CMaterialModifyControl");
  3822.     M_NETVAR(m_szMaterialVar, const char*, "CMaterialModifyControl");
  3823.     M_NETVAR(m_szMaterialVarValue, const char*, "CMaterialModifyControl");
  3824.     M_NETVAR(m_iFrameStart, int, "CMaterialModifyControl");
  3825.     M_NETVAR(m_iFrameEnd, int, "CMaterialModifyControl");
  3826.     M_NETVAR(m_bWrap, bool, "CMaterialModifyControl");
  3827.     M_NETVAR(m_flFramerate, float, "CMaterialModifyControl");
  3828.     M_NETVAR(m_bNewAnimCommandsSemaphore, bool, "CMaterialModifyControl");
  3829.     M_NETVAR(m_flFloatLerpStartValue, float, "CMaterialModifyControl");
  3830.     M_NETVAR(m_flFloatLerpEndValue, float, "CMaterialModifyControl");
  3831.     M_NETVAR(m_flFloatLerpTransitionTime, float, "CMaterialModifyControl");
  3832.     M_NETVAR(m_bFloatLerpWrap, bool, "CMaterialModifyControl");
  3833.     M_NETVAR(m_nModifyMode, int, "CMaterialModifyControl");
  3834. };
  3835. class CLightGlow
  3836. {
  3837. public:
  3838.     M_NETVAR(m_clrRender, int, "CLightGlow");
  3839.     M_NETVAR(m_nHorizontalSize, int, "CLightGlow");
  3840.     M_NETVAR(m_nVerticalSize, int, "CLightGlow");
  3841.     M_NETVAR(m_nMinDist, int, "CLightGlow");
  3842.     M_NETVAR(m_nMaxDist, int, "CLightGlow");
  3843.     M_NETVAR(m_nOuterMaxDist, int, "CLightGlow");
  3844.     M_NETVAR(m_spawnflags, int, "CLightGlow");
  3845.     M_NETVAR(m_vecOrigin, Vector, "CLightGlow");
  3846.     M_NETVAR(m_angRotation, Vector, "CLightGlow");
  3847.     M_NETVAR(moveparent, int, "CLightGlow");
  3848.     M_NETVAR(m_flGlowProxySize, float, "CLightGlow");
  3849. };
  3850. class CItem
  3851. {
  3852. public:
  3853. };
  3854. class CInfoOverlayAccessor
  3855. {
  3856. public:
  3857.     M_NETVAR(m_iTextureFrameIndex, int, "CInfoOverlayAccessor");
  3858.     M_NETVAR(m_iOverlayID, int, "CInfoOverlayAccessor");
  3859. };
  3860. class CFuncTrackTrain
  3861. {
  3862. public:
  3863. };
  3864. class CFuncSmokeVolume
  3865. {
  3866. public:
  3867.     M_NETVAR(m_MaterialName, const char*, "CFuncSmokeVolume");
  3868.     M_NETVAR(m_ParticleDrawWidth, float, "CFuncSmokeVolume");
  3869.     M_NETVAR(m_ParticleSpacingDistance, float, "CFuncSmokeVolume");
  3870.     M_NETVAR(m_DensityRampSpeed, float, "CFuncSmokeVolume");
  3871.     M_NETVAR(m_RotationSpeed, float, "CFuncSmokeVolume");
  3872.     M_NETVAR(m_MovementSpeed, float, "CFuncSmokeVolume");
  3873.     M_NETVAR(m_Density, float, "CFuncSmokeVolume");
  3874.     M_NETVAR(m_maxDrawDistance, float, "CFuncSmokeVolume");
  3875.     M_NETVAR(m_spawnflags, int, "CFuncSmokeVolume");
  3876.     M_NETVAR(m_Collision, void*, "CFuncSmokeVolume");
  3877.     M_NETVAR(m_vecMinsPreScaled, Vector, "CFuncSmokeVolume");
  3878.     M_NETVAR(m_vecMaxsPreScaled, Vector, "CFuncSmokeVolume");
  3879.     M_NETVAR(m_vecMins, Vector, "CFuncSmokeVolume");
  3880.     M_NETVAR(m_vecMaxs, Vector, "CFuncSmokeVolume");
  3881.     M_NETVAR(m_nSolidType, int, "CFuncSmokeVolume");
  3882.     M_NETVAR(m_usSolidFlags, int, "CFuncSmokeVolume");
  3883.     M_NETVAR(m_nSurroundType, int, "CFuncSmokeVolume");
  3884.     M_NETVAR(m_triggerBloat, int, "CFuncSmokeVolume");
  3885.     M_NETVAR(m_vecSpecifiedSurroundingMinsPreScaled, Vector, "CFuncSmokeVolume");
  3886.     M_NETVAR(m_vecSpecifiedSurroundingMaxsPreScaled, Vector, "CFuncSmokeVolume");
  3887.     M_NETVAR(m_vecSpecifiedSurroundingMins, Vector, "CFuncSmokeVolume");
  3888.     M_NETVAR(m_vecSpecifiedSurroundingMaxs, Vector, "CFuncSmokeVolume");
  3889. };
  3890. class CFuncRotating
  3891. {
  3892. public:
  3893.     M_NETVAR(m_vecOrigin, Vector, "CFuncRotating");
  3894.     M_NETVAR(m_angRotation[0], float, "CFuncRotating");
  3895.     M_NETVAR(m_flSimulationTime, int, "CFuncRotating");
  3896. };
  3897. class CFuncReflectiveGlass
  3898. {
  3899. public:
  3900. };
  3901. class CFuncOccluder
  3902. {
  3903. public:
  3904.     M_NETVAR(m_bActive, bool, "CFuncOccluder");
  3905.     M_NETVAR(m_nOccluderIndex, int, "CFuncOccluder");
  3906. };
  3907. class CFuncMoveLinear
  3908. {
  3909. public:
  3910.     M_NETVAR(m_vecVelocity, Vector, "CFuncMoveLinear");
  3911.     M_NETVAR(m_fFlags, int, "CFuncMoveLinear");
  3912. };
  3913. class CFuncMonitor
  3914. {
  3915. public:
  3916. };
  3917. class CFunc_LOD
  3918. {
  3919. public:
  3920.     M_NETVAR(m_nDisappearMinDist, int, "CFunc_LOD");
  3921.     M_NETVAR(m_nDisappearMaxDist, int, "CFunc_LOD");
  3922. };
  3923. class CFuncElevator
  3924. {
  3925. public:
  3926.     M_NETVAR(m_vecOrigin, Vector, "CFuncElevator");
  3927.     M_NETVAR(m_acceleration, float, "CFuncElevator");
  3928.     M_NETVAR(m_currentSpeed, float, "CFuncElevator");
  3929.     M_NETVAR(m_movementStartTime, float, "CFuncElevator");
  3930.     M_NETVAR(m_movementStartSpeed, float, "CFuncElevator");
  3931.     M_NETVAR(m_movementStartZ, float, "CFuncElevator");
  3932.     M_NETVAR(m_destinationFloorPosition, float, "CFuncElevator");
  3933.     M_NETVAR(m_maxSpeed, float, "CFuncElevator");
  3934.     M_NETVAR(m_isMoving, int, "CFuncElevator");
  3935. };
  3936. class CTEDust
  3937. {
  3938. public:
  3939.     M_NETVAR(m_flSize, float, "CTEDust");
  3940.     M_NETVAR(m_flSpeed, float, "CTEDust");
  3941.     M_NETVAR(m_vecDirection, Vector, "CTEDust");
  3942. };
  3943. class CFunc_Dust
  3944. {
  3945. public:
  3946.     M_NETVAR(m_Color, int, "CFunc_Dust");
  3947.     M_NETVAR(m_SpawnRate, int, "CFunc_Dust");
  3948.     M_NETVAR(m_flSizeMin, float, "CFunc_Dust");
  3949.     M_NETVAR(m_flSizeMax, float, "CFunc_Dust");
  3950.     M_NETVAR(m_LifetimeMin, int, "CFunc_Dust");
  3951.     M_NETVAR(m_LifetimeMax, int, "CFunc_Dust");
  3952.     M_NETVAR(m_DustFlags, int, "CFunc_Dust");
  3953.     M_NETVAR(m_SpeedMax, int, "CFunc_Dust");
  3954.     M_NETVAR(m_DistMax, int, "CFunc_Dust");
  3955.     M_NETVAR(m_nModelIndex, int, "CFunc_Dust");
  3956.     M_NETVAR(m_FallSpeed, float, "CFunc_Dust");
  3957.     M_NETVAR(m_bAffectedByWind, bool, "CFunc_Dust");
  3958.     M_NETVAR(m_Collision, void*, "CFunc_Dust");
  3959.     M_NETVAR(m_vecMinsPreScaled, Vector, "CFunc_Dust");
  3960.     M_NETVAR(m_vecMaxsPreScaled, Vector, "CFunc_Dust");
  3961.     M_NETVAR(m_vecMins, Vector, "CFunc_Dust");
  3962.     M_NETVAR(m_vecMaxs, Vector, "CFunc_Dust");
  3963.     M_NETVAR(m_nSolidType, int, "CFunc_Dust");
  3964.     M_NETVAR(m_usSolidFlags, int, "CFunc_Dust");
  3965.     M_NETVAR(m_nSurroundType, int, "CFunc_Dust");
  3966.     M_NETVAR(m_triggerBloat, int, "CFunc_Dust");
  3967.     M_NETVAR(m_vecSpecifiedSurroundingMinsPreScaled, Vector, "CFunc_Dust");
  3968.     M_NETVAR(m_vecSpecifiedSurroundingMaxsPreScaled, Vector, "CFunc_Dust");
  3969.     M_NETVAR(m_vecSpecifiedSurroundingMins, Vector, "CFunc_Dust");
  3970.     M_NETVAR(m_vecSpecifiedSurroundingMaxs, Vector, "CFunc_Dust");
  3971. };
  3972. class CFuncConveyor
  3973. {
  3974. public:
  3975.     M_NETVAR(m_flConveyorSpeed, float, "CFuncConveyor");
  3976. };
  3977. class CFuncBrush
  3978. {
  3979. public:
  3980. };
  3981. class CBreakableSurface
  3982. {
  3983. public:
  3984.     M_NETVAR(m_nNumWide, int, "CBreakableSurface");
  3985.     M_NETVAR(m_nNumHigh, int, "CBreakableSurface");
  3986.     M_NETVAR(m_flPanelWidth, float, "CBreakableSurface");
  3987.     M_NETVAR(m_flPanelHeight, float, "CBreakableSurface");
  3988.     M_NETVAR(m_vNormal, Vector, "CBreakableSurface");
  3989.     M_NETVAR(m_vCorner, Vector, "CBreakableSurface");
  3990.     M_NETVAR(m_bIsBroken, bool, "CBreakableSurface");
  3991.     M_NETVAR(m_nSurfaceType, int, "CBreakableSurface");
  3992.     M_NETVAR(m_RawPanelBitVec, void*, "CBreakableSurface");
  3993.     M_NETVAR(003, int, "CBreakableSurface");
  3994.     M_NETVAR(004, int, "CBreakableSurface");
  3995.     M_NETVAR(005, int, "CBreakableSurface");
  3996.     M_NETVAR(006, int, "CBreakableSurface");
  3997.     M_NETVAR(007, int, "CBreakableSurface");
  3998.     M_NETVAR(008, int, "CBreakableSurface");
  3999.     M_NETVAR(009, int, "CBreakableSurface");
  4000.     M_NETVAR(030, int, "CBreakableSurface");
  4001.     M_NETVAR(033, int, "CBreakableSurface");
  4002.     M_NETVAR(034, int, "CBreakableSurface");
  4003.     M_NETVAR(035, int, "CBreakableSurface");
  4004.     M_NETVAR(036, int, "CBreakableSurface");
  4005.     M_NETVAR(037, int, "CBreakableSurface");
  4006.     M_NETVAR(038, int, "CBreakableSurface");
  4007.     M_NETVAR(039, int, "CBreakableSurface");
  4008.     M_NETVAR(040, int, "CBreakableSurface");
  4009.     M_NETVAR(043, int, "CBreakableSurface");
  4010.     M_NETVAR(044, int, "CBreakableSurface");
  4011.     M_NETVAR(045, int, "CBreakableSurface");
  4012.     M_NETVAR(046, int, "CBreakableSurface");
  4013.     M_NETVAR(047, int, "CBreakableSurface");
  4014.     M_NETVAR(048, int, "CBreakableSurface");
  4015.     M_NETVAR(049, int, "CBreakableSurface");
  4016.     M_NETVAR(050, int, "CBreakableSurface");
  4017.     M_NETVAR(053, int, "CBreakableSurface");
  4018.     M_NETVAR(054, int, "CBreakableSurface");
  4019.     M_NETVAR(055, int, "CBreakableSurface");
  4020.     M_NETVAR(056, int, "CBreakableSurface");
  4021.     M_NETVAR(057, int, "CBreakableSurface");
  4022.     M_NETVAR(058, int, "CBreakableSurface");
  4023.     M_NETVAR(059, int, "CBreakableSurface");
  4024.     M_NETVAR(060, int, "CBreakableSurface");
  4025.     M_NETVAR(063, int, "CBreakableSurface");
  4026.     M_NETVAR(064, int, "CBreakableSurface");
  4027.     M_NETVAR(065, int, "CBreakableSurface");
  4028.     M_NETVAR(066, int, "CBreakableSurface");
  4029.     M_NETVAR(067, int, "CBreakableSurface");
  4030.     M_NETVAR(068, int, "CBreakableSurface");
  4031.     M_NETVAR(069, int, "CBreakableSurface");
  4032.     M_NETVAR(070, int, "CBreakableSurface");
  4033.     M_NETVAR(073, int, "CBreakableSurface");
  4034.     M_NETVAR(074, int, "CBreakableSurface");
  4035.     M_NETVAR(075, int, "CBreakableSurface");
  4036.     M_NETVAR(076, int, "CBreakableSurface");
  4037.     M_NETVAR(077, int, "CBreakableSurface");
  4038.     M_NETVAR(078, int, "CBreakableSurface");
  4039.     M_NETVAR(079, int, "CBreakableSurface");
  4040.     M_NETVAR(080, int, "CBreakableSurface");
  4041.     M_NETVAR(083, int, "CBreakableSurface");
  4042.     M_NETVAR(084, int, "CBreakableSurface");
  4043.     M_NETVAR(085, int, "CBreakableSurface");
  4044.     M_NETVAR(086, int, "CBreakableSurface");
  4045.     M_NETVAR(087, int, "CBreakableSurface");
  4046.     M_NETVAR(088, int, "CBreakableSurface");
  4047.     M_NETVAR(089, int, "CBreakableSurface");
  4048.     M_NETVAR(090, int, "CBreakableSurface");
  4049.     M_NETVAR(093, int, "CBreakableSurface");
  4050.     M_NETVAR(094, int, "CBreakableSurface");
  4051.     M_NETVAR(095, int, "CBreakableSurface");
  4052.     M_NETVAR(096, int, "CBreakableSurface");
  4053.     M_NETVAR(097, int, "CBreakableSurface");
  4054.     M_NETVAR(098, int, "CBreakableSurface");
  4055.     M_NETVAR(099, int, "CBreakableSurface");
  4056. };
  4057. class CFuncAreaPortalWindow
  4058. {
  4059. public:
  4060.     M_NETVAR(m_flFadeStartDist, float, "CFuncAreaPortalWindow");
  4061.     M_NETVAR(m_flFadeDist, float, "CFuncAreaPortalWindow");
  4062.     M_NETVAR(m_flTranslucencyLimit, float, "CFuncAreaPortalWindow");
  4063.     M_NETVAR(m_iBackgroundModelIndex, int, "CFuncAreaPortalWindow");
  4064. };
  4065. class CFish
  4066. {
  4067. public:
  4068.     M_NETVAR(m_poolOrigin, Vector, "CFish");
  4069.     M_NETVAR(m_x, float, "CFish");
  4070.     M_NETVAR(m_y, float, "CFish");
  4071.     M_NETVAR(m_z, float, "CFish");
  4072.     M_NETVAR(m_angle, float, "CFish");
  4073.     M_NETVAR(m_nModelIndex, int, "CFish");
  4074.     M_NETVAR(m_lifeState, int, "CFish");
  4075.     M_NETVAR(m_waterLevel, float, "CFish");
  4076.     M_NETVAR(m_nSkin, int, "CFish");
  4077. };
  4078. class CFireSmoke
  4079. {
  4080. public:
  4081.     M_NETVAR(m_flStartScale, float, "CFireSmoke");
  4082.     M_NETVAR(m_flScale, float, "CFireSmoke");
  4083.     M_NETVAR(m_flScaleTime, float, "CFireSmoke");
  4084.     M_NETVAR(m_nFlags, int, "CFireSmoke");
  4085.     M_NETVAR(m_nFlameModelIndex, int, "CFireSmoke");
  4086.     M_NETVAR(m_nFlameFromAboveModelIndex, int, "CFireSmoke");
  4087. };
  4088. class CEnvTonemapController
  4089. {
  4090. public:
  4091.     M_NETVAR(m_bUseCustomAutoExposureMin, bool, "CEnvTonemapController");
  4092.     M_NETVAR(m_bUseCustomAutoExposureMax, bool, "CEnvTonemapController");
  4093.     M_NETVAR(m_bUseCustomBloomScale, bool, "CEnvTonemapController");
  4094.     M_NETVAR(m_flCustomAutoExposureMin, float, "CEnvTonemapController");
  4095.     M_NETVAR(m_flCustomAutoExposureMax, float, "CEnvTonemapController");
  4096.     M_NETVAR(m_flCustomBloomScale, float, "CEnvTonemapController");
  4097.     M_NETVAR(m_flCustomBloomScaleMinimum, float, "CEnvTonemapController");
  4098.     M_NETVAR(m_flBloomExponent, float, "CEnvTonemapController");
  4099.     M_NETVAR(m_flBloomSaturation, float, "CEnvTonemapController");
  4100.     M_NETVAR(m_flTonemapPercentTarget, float, "CEnvTonemapController");
  4101.     M_NETVAR(m_flTonemapPercentBrightPixels, float, "CEnvTonemapController");
  4102.     M_NETVAR(m_flTonemapMinAvgLum, float, "CEnvTonemapController");
  4103.     M_NETVAR(m_flTonemapRate, float, "CEnvTonemapController");
  4104. };
  4105. class CEnvSky
  4106. {
  4107. public:
  4108.     M_NETVAR(m_flSkyBrightness, float, "CEnvSky");
  4109.     M_NETVAR(m_flTurbidity, float, "CEnvSky");
  4110.     M_NETVAR(m_flAlbedo, float, "CEnvSky");
  4111.     M_NETVAR(m_flHorizonHeight, float, "CEnvSky");
  4112.     M_NETVAR(m_flMoveSpeed, float, "CEnvSky");
  4113.     M_NETVAR(m_flCloudCoverage, float, "CEnvSky");
  4114.     M_NETVAR(m_flCloudType, float, "CEnvSky");
  4115.     M_NETVAR(m_flCloudPrecipitation, float, "CEnvSky");
  4116.     M_NETVAR(m_flEarthRadius, float, "CEnvSky");
  4117.     M_NETVAR(m_flCloudsStartHeight, float, "CEnvSky");
  4118.     M_NETVAR(m_flCloudLayerHeight, float, "CEnvSky");
  4119.     M_NETVAR(m_flCloudHenryGCoeffForward, float, "CEnvSky");
  4120.     M_NETVAR(m_flCloudHenryGCoeffBackward, float, "CEnvSky");
  4121.     M_NETVAR(m_flCloudSpeed, float, "CEnvSky");
  4122.     M_NETVAR(m_bCloudsDirFromEnvWind, bool, "CEnvSky");
  4123.     M_NETVAR(m_bMoonEnabled, bool, "CEnvSky");
  4124.     M_NETVAR(m_vecCloudsDir, Vector, "CEnvSky");
  4125.     M_NETVAR(m_vecStarsPosition, Vector, "CEnvSky");
  4126.     M_NETVAR(m_vecMoonPosition, Vector, "CEnvSky");
  4127.     M_NETVAR(m_vecMoonDirection, Vector, "CEnvSky");
  4128.     M_NETVAR(m_vecCloudsAmbientColor, Vector, "CEnvSky");
  4129.     M_NETVAR(m_vecSkyTint, Vector, "CEnvSky");
  4130.     M_NETVAR(m_vecSunTint, Vector, "CEnvSky");
  4131.     M_NETVAR(m_vecStarsTint, Vector, "CEnvSky");
  4132.     M_NETVAR(m_StarsTexturePath, const char*, "CEnvSky");
  4133.     M_NETVAR(m_MoonTexturePath, const char*, "CEnvSky");
  4134.     M_NETVAR(m_StaticSkyTexturePath, const char*, "CEnvSky");
  4135.     M_NETVAR(m_flSunSize, float, "CEnvSky");
  4136.     M_NETVAR(m_flMoonSize, float, "CEnvSky");
  4137.     M_NETVAR(m_nSkytype, int, "CEnvSky");
  4138.     M_NETVAR(m_nHorizonPosition, int, "CEnvSky");
  4139.     M_NETVAR(m_vecSphereBottomColor, Vector, "CEnvSky");
  4140.     M_NETVAR(m_vecSphereRotation, Vector, "CEnvSky");
  4141.     M_NETVAR(m_bCloudsEnabled, bool, "CEnvSky");
  4142.     M_NETVAR(m_bHighAltCloudsEnabled, bool, "CEnvSky");
  4143.     M_NETVAR(m_flCloudCutoffFraction, float, "CEnvSky");
  4144.     M_NETVAR(m_vecWeatherTexScale, Vector, "CEnvSky");
  4145.     M_NETVAR(m_vecNoisesTexScale, Vector, "CEnvSky");
  4146.     M_NETVAR(m_flCurlNoiseScale, float, "CEnvSky");
  4147.     M_NETVAR(m_flCloudHazeScale, float, "CEnvSky");
  4148.     M_NETVAR(m_flWorldCamScale, float, "CEnvSky");
  4149.     M_NETVAR(m_flSimulationTimeScale, float, "CEnvSky");
  4150.     M_NETVAR(m_nCloudMinSamples, int, "CEnvSky");
  4151.     M_NETVAR(m_nCloudMaxSamples, int, "CEnvSky");
  4152.     M_NETVAR(m_flCloudsAmbientBrightness, float, "CEnvSky");
  4153.     M_NETVAR(m_flCloudLayerBrightness, float, "CEnvSky");
  4154.     M_NETVAR(m_vecCloudsTint, Vector, "CEnvSky");
  4155.     M_NETVAR(m_flCloudAlphaTweak, float, "CEnvSky");
  4156.     M_NETVAR(m_flHightAltMapScale, float, "CEnvSky");
  4157.     M_NETVAR(m_vecHighAltCldFactors, Vector, "CEnvSky");
  4158.     M_NETVAR(m_flCloudExtinction, float, "CEnvSky");
  4159.     M_NETVAR(m_WeatherMapTexturePath, const char*, "CEnvSky");
  4160. };
  4161. class CEnvScreenEffect
  4162. {
  4163. public:
  4164.     M_NETVAR(m_flDuration, float, "CEnvScreenEffect");
  4165.     M_NETVAR(m_nType, int, "CEnvScreenEffect");
  4166. };
  4167. class CEnvScreenOverlay
  4168. {
  4169. public:
  4170.     M_NETVAR(m_iszOverlayNames[0], const char*, "CEnvScreenOverlay");
  4171.     M_NETVAR(m_flOverlayTimes[0], float, "CEnvScreenOverlay");
  4172.     M_NETVAR(m_flStartTime, float, "CEnvScreenOverlay");
  4173.     M_NETVAR(m_iDesiredOverlay, int, "CEnvScreenOverlay");
  4174.     M_NETVAR(m_bIsActive, bool, "CEnvScreenOverlay");
  4175. };
  4176. class CEnvProjectedTexture
  4177. {
  4178. public:
  4179.     M_NETVAR(m_hTargetEntity, int, "CEnvProjectedTexture");
  4180.     M_NETVAR(m_bState, bool, "CEnvProjectedTexture");
  4181.     M_NETVAR(m_bAlwaysUpdate, bool, "CEnvProjectedTexture");
  4182.     M_NETVAR(m_flLightFOV, float, "CEnvProjectedTexture");
  4183.     M_NETVAR(m_bEnableShadows, bool, "CEnvProjectedTexture");
  4184.     M_NETVAR(m_bSimpleProjection, bool, "CEnvProjectedTexture");
  4185.     M_NETVAR(m_bLightOnlyTarget, bool, "CEnvProjectedTexture");
  4186.     M_NETVAR(m_bLightWorld, bool, "CEnvProjectedTexture");
  4187.     M_NETVAR(m_bCameraSpace, bool, "CEnvProjectedTexture");
  4188.     M_NETVAR(m_flBrightnessScale, float, "CEnvProjectedTexture");
  4189.     M_NETVAR(m_LightColor, int, "CEnvProjectedTexture");
  4190.     M_NETVAR(m_flColorTransitionTime, float, "CEnvProjectedTexture");
  4191.     M_NETVAR(m_flAmbient, float, "CEnvProjectedTexture");
  4192.     M_NETVAR(m_SpotlightTextureName, const char*, "CEnvProjectedTexture");
  4193.     M_NETVAR(m_nSpotlightTextureFrame, int, "CEnvProjectedTexture");
  4194.     M_NETVAR(m_flNearZ, float, "CEnvProjectedTexture");
  4195.     M_NETVAR(m_flFarZ, float, "CEnvProjectedTexture");
  4196.     M_NETVAR(m_nShadowQuality, int, "CEnvProjectedTexture");
  4197.     M_NETVAR(m_flProjectionSize, float, "CEnvProjectedTexture");
  4198.     M_NETVAR(m_flRotation, float, "CEnvProjectedTexture");
  4199.     M_NETVAR(m_iStyle, int, "CEnvProjectedTexture");
  4200. };
  4201. class CEnvParticleScript
  4202. {
  4203. public:
  4204.     M_NETVAR(m_flSequenceScale, float, "CEnvParticleScript");
  4205. };
  4206. class CFogController
  4207. {
  4208. public:
  4209.     M_NETVAR(m_fog.enable, int, "CFogController");
  4210.     M_NETVAR(m_fog.blend, int, "CFogController");
  4211.     M_NETVAR(m_fog.dirPrimary, Vector, "CFogController");
  4212.     M_NETVAR(m_fog.colorPrimary, int, "CFogController");
  4213.     M_NETVAR(m_fog.colorSecondary, int, "CFogController");
  4214.     M_NETVAR(m_fog.start, float, "CFogController");
  4215.     M_NETVAR(m_fog.end, float, "CFogController");
  4216.     M_NETVAR(m_fog.farz, float, "CFogController");
  4217.     M_NETVAR(m_fog.maxdensity, float, "CFogController");
  4218.     M_NETVAR(m_fog.colorPrimaryLerpTo, int, "CFogController");
  4219.     M_NETVAR(m_fog.colorSecondaryLerpTo, int, "CFogController");
  4220.     M_NETVAR(m_fog.startLerpTo, float, "CFogController");
  4221.     M_NETVAR(m_fog.endLerpTo, float, "CFogController");
  4222.     M_NETVAR(m_fog.maxdensityLerpTo, float, "CFogController");
  4223.     M_NETVAR(m_fog.lerptime, float, "CFogController");
  4224.     M_NETVAR(m_fog.duration, float, "CFogController");
  4225.     M_NETVAR(m_fog.HDRColorScale, float, "CFogController");
  4226.     M_NETVAR(m_fog.ZoomFogScale, float, "CFogController");
  4227. };
  4228. class CEnvDOFController
  4229. {
  4230. public:
  4231.     M_NETVAR(m_bDOFEnabled, bool, "CEnvDOFController");
  4232.     M_NETVAR(m_flNearBlurDepth, float, "CEnvDOFController");
  4233.     M_NETVAR(m_flNearFocusDepth, float, "CEnvDOFController");
  4234.     M_NETVAR(m_flFarFocusDepth, float, "CEnvDOFController");
  4235.     M_NETVAR(m_flFarBlurDepth, float, "CEnvDOFController");
  4236.     M_NETVAR(m_flNearBlurRadius, float, "CEnvDOFController");
  4237.     M_NETVAR(m_flFarBlurRadius, float, "CEnvDOFController");
  4238. };
  4239. class CCascadeLight
  4240. {
  4241. public:
  4242.     M_NETVAR(m_shadowDirection, Vector, "CCascadeLight");
  4243.     M_NETVAR(m_envLightShadowDirection, Vector, "CCascadeLight");
  4244.     M_NETVAR(m_bEnabled, bool, "CCascadeLight");
  4245.     M_NETVAR(m_bUseLightEnvAngles, bool, "CCascadeLight");
  4246.     M_NETVAR(m_LightColor, int, "CCascadeLight");
  4247.     M_NETVAR(m_LightColorScale, int, "CCascadeLight");
  4248.     M_NETVAR(m_flMaxShadowDist, float, "CCascadeLight");
  4249. };
  4250. class CEnvAmbientLight
  4251. {
  4252. public:
  4253.     M_NETVAR(m_vecColor, Vector, "CEnvAmbientLight");
  4254. };
  4255. class CEntityParticleTrail
  4256. {
  4257. public:
  4258.     M_NETVAR(m_iMaterialName, int, "CEntityParticleTrail");
  4259.     M_NETVAR(m_Info, void*, "CEntityParticleTrail");
  4260.     M_NETVAR(m_flLifetime, float, "CEntityParticleTrail");
  4261.     M_NETVAR(m_flStartSize, float, "CEntityParticleTrail");
  4262.     M_NETVAR(m_flEndSize, float, "CEntityParticleTrail");
  4263.     M_NETVAR(m_hConstraintEntity, int, "CEntityParticleTrail");
  4264. };
  4265. class CEntityFreezing
  4266. {
  4267. public:
  4268.     M_NETVAR(m_vFreezingOrigin, Vector, "CEntityFreezing");
  4269.     M_NETVAR(m_flFrozenPerHitbox, void*, "CEntityFreezing");
  4270.     M_NETVAR(003, float, "CEntityFreezing");
  4271.     M_NETVAR(004, float, "CEntityFreezing");
  4272.     M_NETVAR(005, float, "CEntityFreezing");
  4273.     M_NETVAR(006, float, "CEntityFreezing");
  4274.     M_NETVAR(007, float, "CEntityFreezing");
  4275.     M_NETVAR(008, float, "CEntityFreezing");
  4276.     M_NETVAR(009, float, "CEntityFreezing");
  4277.     M_NETVAR(030, float, "CEntityFreezing");
  4278.     M_NETVAR(033, float, "CEntityFreezing");
  4279.     M_NETVAR(034, float, "CEntityFreezing");
  4280.     M_NETVAR(035, float, "CEntityFreezing");
  4281.     M_NETVAR(036, float, "CEntityFreezing");
  4282.     M_NETVAR(037, float, "CEntityFreezing");
  4283.     M_NETVAR(038, float, "CEntityFreezing");
  4284.     M_NETVAR(039, float, "CEntityFreezing");
  4285.     M_NETVAR(040, float, "CEntityFreezing");
  4286.     M_NETVAR(043, float, "CEntityFreezing");
  4287.     M_NETVAR(044, float, "CEntityFreezing");
  4288.     M_NETVAR(045, float, "CEntityFreezing");
  4289.     M_NETVAR(046, float, "CEntityFreezing");
  4290.     M_NETVAR(047, float, "CEntityFreezing");
  4291.     M_NETVAR(048, float, "CEntityFreezing");
  4292.     M_NETVAR(049, float, "CEntityFreezing");
  4293.     M_NETVAR(m_flFrozen, float, "CEntityFreezing");
  4294.     M_NETVAR(m_bFinishFreezing, bool, "CEntityFreezing");
  4295. };
  4296. class CEntityFlame
  4297. {
  4298. public:
  4299.     M_NETVAR(m_hEntAttached, int, "CEntityFlame");
  4300.     M_NETVAR(m_bCheapEffect, bool, "CEntityFlame");
  4301. };
  4302. class CEntityDissolve
  4303. {
  4304. public:
  4305.     M_NETVAR(m_flStartTime, float, "CEntityDissolve");
  4306.     M_NETVAR(m_flFadeOutStart, float, "CEntityDissolve");
  4307.     M_NETVAR(m_flFadeOutLength, float, "CEntityDissolve");
  4308.     M_NETVAR(m_flFadeOutModelStart, float, "CEntityDissolve");
  4309.     M_NETVAR(m_flFadeOutModelLength, float, "CEntityDissolve");
  4310.     M_NETVAR(m_flFadeInStart, float, "CEntityDissolve");
  4311.     M_NETVAR(m_flFadeInLength, float, "CEntityDissolve");
  4312.     M_NETVAR(m_nDissolveType, int, "CEntityDissolve");
  4313.     M_NETVAR(m_vDissolverOrigin, Vector, "CEntityDissolve");
  4314.     M_NETVAR(m_nMagnitude, int, "CEntityDissolve");
  4315. };
  4316. class CDynamicLight
  4317. {
  4318. public:
  4319.     M_NETVAR(m_Flags, int, "CDynamicLight");
  4320.     M_NETVAR(m_LightStyle, int, "CDynamicLight");
  4321.     M_NETVAR(m_Radius, float, "CDynamicLight");
  4322.     M_NETVAR(m_Exponent, int, "CDynamicLight");
  4323.     M_NETVAR(m_InnerAngle, float, "CDynamicLight");
  4324.     M_NETVAR(m_OuterAngle, float, "CDynamicLight");
  4325.     M_NETVAR(m_SpotRadius, float, "CDynamicLight");
  4326. };
  4327. class CColorCorrectionVolume
  4328. {
  4329. public:
  4330.     M_NETVAR(m_bEnabled, bool, "CColorCorrectionVolume");
  4331.     M_NETVAR(m_MaxWeight, float, "CColorCorrectionVolume");
  4332.     M_NETVAR(m_FadeDuration, float, "CColorCorrectionVolume");
  4333.     M_NETVAR(m_Weight, float, "CColorCorrectionVolume");
  4334.     M_NETVAR(m_lookupFilename, const char*, "CColorCorrectionVolume");
  4335. };
  4336. class CColorCorrection
  4337. {
  4338. public:
  4339.     M_NETVAR(m_vecOrigin, Vector, "CColorCorrection");
  4340.     M_NETVAR(m_minFalloff, float, "CColorCorrection");
  4341.     M_NETVAR(m_maxFalloff, float, "CColorCorrection");
  4342.     M_NETVAR(m_flCurWeight, float, "CColorCorrection");
  4343.     M_NETVAR(m_flMaxWeight, float, "CColorCorrection");
  4344.     M_NETVAR(m_flFadeInDuration, float, "CColorCorrection");
  4345.     M_NETVAR(m_flFadeOutDuration, float, "CColorCorrection");
  4346.     M_NETVAR(m_netLookupFilename, const char*, "CColorCorrection");
  4347.     M_NETVAR(m_bEnabled, bool, "CColorCorrection");
  4348.     M_NETVAR(m_bMaster, bool, "CColorCorrection");
  4349.     M_NETVAR(m_bClientSide, bool, "CColorCorrection");
  4350.     M_NETVAR(m_bExclusive, bool, "CColorCorrection");
  4351. };
  4352. class CBreakableProp
  4353. {
  4354. public:
  4355.     M_NETVAR(m_qPreferredPlayerCarryAngles, Vector, "CBreakableProp");
  4356.     M_NETVAR(m_bClientPhysics, bool, "CBreakableProp");
  4357. };
  4358. class CBeamSpotlight
  4359. {
  4360. public:
  4361.     M_NETVAR(m_nHaloIndex, int, "CBeamSpotlight");
  4362.     M_NETVAR(m_bSpotlightOn, bool, "CBeamSpotlight");
  4363.     M_NETVAR(m_bHasDynamicLight, bool, "CBeamSpotlight");
  4364.     M_NETVAR(m_flSpotlightMaxLength, float, "CBeamSpotlight");
  4365.     M_NETVAR(m_flSpotlightGoalWidth, float, "CBeamSpotlight");
  4366.     M_NETVAR(m_flHDRColorScale, float, "CBeamSpotlight");
  4367.     M_NETVAR(m_nRotationAxis, int, "CBeamSpotlight");
  4368.     M_NETVAR(m_flRotationSpeed, float, "CBeamSpotlight");
  4369. };
  4370. class CBaseButton
  4371. {
  4372. public:
  4373.     M_NETVAR(m_usable, int, "CBaseButton");
  4374. };
  4375. class CBaseToggle
  4376. {
  4377. public:
  4378.     M_NETVAR(m_vecFinalDest, Vector, "CBaseToggle");
  4379.     M_NETVAR(m_movementType, int, "CBaseToggle");
  4380.     M_NETVAR(m_flMoveTargetTime, float, "CBaseToggle");
  4381. };
  4382. class CBasePlayer
  4383. {
  4384. public:
  4385.     M_NETVAR(m_Local, void*, "CBasePlayer");
  4386.     M_NETVAR(m_chAreaBits, void*, "CBasePlayer");
  4387.     M_NETVAR(003, int, "CBasePlayer");
  4388.     M_NETVAR(004, int, "CBasePlayer");
  4389.     M_NETVAR(005, int, "CBasePlayer");
  4390.     M_NETVAR(006, int, "CBasePlayer");
  4391.     M_NETVAR(007, int, "CBasePlayer");
  4392.     M_NETVAR(008, int, "CBasePlayer");
  4393.     M_NETVAR(009, int, "CBasePlayer");
  4394.     M_NETVAR(030, int, "CBasePlayer");
  4395.     M_NETVAR(m_chAreaPortalBits, void*, "CBasePlayer");
  4396.     M_NETVAR(003, int, "CBasePlayer");
  4397.     M_NETVAR(004, int, "CBasePlayer");
  4398.     M_NETVAR(005, int, "CBasePlayer");
  4399.     M_NETVAR(006, int, "CBasePlayer");
  4400.     M_NETVAR(007, int, "CBasePlayer");
  4401.     M_NETVAR(008, int, "CBasePlayer");
  4402.     M_NETVAR(009, int, "CBasePlayer");
  4403.     M_NETVAR(m_iHideHUD, int, "CBasePlayer");
  4404.     M_NETVAR(m_flFOVRate, float, "CBasePlayer");
  4405.     M_NETVAR(m_bDucked, bool, "CBasePlayer");
  4406.     M_NETVAR(m_bDucking, bool, "CBasePlayer");
  4407.     M_NETVAR(m_flLastDuckTime, float, "CBasePlayer");
  4408.     M_NETVAR(m_bInDuckJump, bool, "CBasePlayer");
  4409.     M_NETVAR(m_nDuckTimeMsecs, int, "CBasePlayer");
  4410.     M_NETVAR(m_nDuckJumpTimeMsecs, int, "CBasePlayer");
  4411.     M_NETVAR(m_nJumpTimeMsecs, int, "CBasePlayer");
  4412.     M_NETVAR(m_flFallVelocity, float, "CBasePlayer");
  4413.     M_NETVAR(m_viewPunchAngle, Vector, "CBasePlayer");
  4414.     M_NETVAR(m_aimPunchAngle, Vector, "CBasePlayer");
  4415.     M_NETVAR(m_aimPunchAngleVel, Vector, "CBasePlayer");
  4416.     M_NETVAR(m_bDrawViewmodel, bool, "CBasePlayer");
  4417.     M_NETVAR(m_bWearingSuit, bool, "CBasePlayer");
  4418.     M_NETVAR(m_bPoisoned, bool, "CBasePlayer");
  4419.     M_NETVAR(m_flStepSize, float, "CBasePlayer");
  4420.     M_NETVAR(m_bAllowAutoMovement, bool, "CBasePlayer");
  4421.     M_NETVAR(m_skybox3d.scale, int, "CBasePlayer");
  4422.     M_NETVAR(m_skybox3d.origin, Vector, "CBasePlayer");
  4423.     M_NETVAR(m_skybox3d.angles, Vector, "CBasePlayer");
  4424.     M_NETVAR(m_skybox3d.area, int, "CBasePlayer");
  4425.     M_NETVAR(m_skybox3d.fog.enable, int, "CBasePlayer");
  4426.     M_NETVAR(m_skybox3d.fog.blend, int, "CBasePlayer");
  4427.     M_NETVAR(m_skybox3d.fog.dirPrimary, Vector, "CBasePlayer");
  4428.     M_NETVAR(m_skybox3d.fog.colorPrimary, int, "CBasePlayer");
  4429.     M_NETVAR(m_skybox3d.fog.colorSecondary, int, "CBasePlayer");
  4430.     M_NETVAR(m_skybox3d.fog.start, float, "CBasePlayer");
  4431.     M_NETVAR(m_skybox3d.fog.end, float, "CBasePlayer");
  4432.     M_NETVAR(m_skybox3d.fog.maxdensity, float, "CBasePlayer");
  4433.     M_NETVAR(m_skybox3d.fog.HDRColorScale, float, "CBasePlayer");
  4434.     M_NETVAR(m_audio.localSound[0], Vector, "CBasePlayer");
  4435.     M_NETVAR(m_audio.localSound[3], Vector, "CBasePlayer");
  4436.     M_NETVAR(m_audio.localSound[4], Vector, "CBasePlayer");
  4437.     M_NETVAR(m_audio.localSound[5], Vector, "CBasePlayer");
  4438.     M_NETVAR(m_audio.localSound[6], Vector, "CBasePlayer");
  4439.     M_NETVAR(m_audio.localSound[7], Vector, "CBasePlayer");
  4440.     M_NETVAR(m_audio.soundscapeIndex, int, "CBasePlayer");
  4441.     M_NETVAR(m_audio.localBits, int, "CBasePlayer");
  4442.     M_NETVAR(m_audio.entIndex, int, "CBasePlayer");
  4443.     M_NETVAR(m_flFriction, float, "CBasePlayer");
  4444.     M_NETVAR(m_fOnTarget, int, "CBasePlayer");
  4445.     M_NETVAR(m_nTickBase, int, "CBasePlayer");
  4446.     M_NETVAR(m_nNextThinkTick, int, "CBasePlayer");
  4447.     M_NETVAR(m_hLastWeapon, int, "CBasePlayer");
  4448.     M_NETVAR(m_vecVelocity[0], float, "CBasePlayer");
  4449.     M_NETVAR(m_vecBaseVelocity, Vector, "CBasePlayer");
  4450.     M_NETVAR(m_hConstraintEntity, int, "CBasePlayer");
  4451.     M_NETVAR(m_vecConstraintCenter, Vector, "CBasePlayer");
  4452.     M_NETVAR(m_flConstraintRadius, float, "CBasePlayer");
  4453.     M_NETVAR(m_flConstraintWidth, float, "CBasePlayer");
  4454.     M_NETVAR(m_flConstraintSpeedFactor, float, "CBasePlayer");
  4455.     M_NETVAR(m_bConstraintPastRadius, bool, "CBasePlayer");
  4456.     M_NETVAR(m_flDeathTime, float, "CBasePlayer");
  4457.     M_NETVAR(m_flNextDecalTime, float, "CBasePlayer");
  4458.     M_NETVAR(m_fForceTeam, float, "CBasePlayer");
  4459.     M_NETVAR(m_flLaggedMovementValue, float, "CBasePlayer");
  4460.     M_NETVAR(m_hTonemapController, int, "CBasePlayer");
  4461.     M_NETVAR(pl, void*, "CBasePlayer");
  4462.     M_NETVAR(deadflag, int, "CBasePlayer");
  4463.     M_NETVAR(m_iFOV, int, "CBasePlayer");
  4464.     M_NETVAR(m_iFOVStart, int, "CBasePlayer");
  4465.     M_NETVAR(m_flFOVTime, float, "CBasePlayer");
  4466.     M_NETVAR(m_iDefaultFOV, int, "CBasePlayer");
  4467.     M_NETVAR(m_hZoomOwner, int, "CBasePlayer");
  4468.     M_NETVAR(m_afPhysicsFlags, int, "CBasePlayer");
  4469.     M_NETVAR(m_hVehicle, int, "CBasePlayer");
  4470.     M_NETVAR(m_hUseEntity, int, "CBasePlayer");
  4471.     M_NETVAR(m_hGroundEntity, int, "CBasePlayer");
  4472.     M_NETVAR(m_iHealth, int, "CBasePlayer");
  4473.     M_NETVAR(m_lifeState, int, "CBasePlayer");
  4474.     M_NETVAR(m_iAmmo, void*, "CBasePlayer");
  4475.     M_NETVAR(003, int, "CBasePlayer");
  4476.     M_NETVAR(004, int, "CBasePlayer");
  4477.     M_NETVAR(005, int, "CBasePlayer");
  4478.     M_NETVAR(006, int, "CBasePlayer");
  4479.     M_NETVAR(007, int, "CBasePlayer");
  4480.     M_NETVAR(008, int, "CBasePlayer");
  4481.     M_NETVAR(009, int, "CBasePlayer");
  4482.     M_NETVAR(030, int, "CBasePlayer");
  4483.     M_NETVAR(m_iBonusProgress, int, "CBasePlayer");
  4484.     M_NETVAR(m_iBonusChallenge, int, "CBasePlayer");
  4485.     M_NETVAR(m_flMaxspeed, float, "CBasePlayer");
  4486.     M_NETVAR(m_fFlags, int, "CBasePlayer");
  4487.     M_NETVAR(m_iObserverMode, int, "CBasePlayer");
  4488.     M_NETVAR(m_bActiveCameraMan, bool, "CBasePlayer");
  4489.     M_NETVAR(m_bCameraManXRay, bool, "CBasePlayer");
  4490.     M_NETVAR(m_bCameraManOverview, bool, "CBasePlayer");
  4491.     M_NETVAR(m_bCameraManScoreBoard, bool, "CBasePlayer");
  4492.     M_NETVAR(m_uCameraManGraphs, int, "CBasePlayer");
  4493.     M_NETVAR(m_iDeathPostEffect, int, "CBasePlayer");
  4494.     M_NETVAR(m_hObserverTarget, int, "CBasePlayer");
  4495.     M_NETVAR(m_hViewModel[0], int, "CBasePlayer");
  4496.     M_NETVAR(m_iCoachingTeam, int, "CBasePlayer");
  4497.     M_NETVAR(m_szLastPlaceName, const char*, "CBasePlayer");
  4498.     M_NETVAR(m_vecLadderNormal, Vector, "CBasePlayer");
  4499.     M_NETVAR(m_ladderSurfaceProps, int, "CBasePlayer");
  4500.     M_NETVAR(m_ubEFNoInterpParity, int, "CBasePlayer");
  4501.     M_NETVAR(m_hPostProcessCtrl, int, "CBasePlayer");
  4502.     M_NETVAR(m_hColorCorrectionCtrl, int, "CBasePlayer");
  4503.     M_NETVAR(m_PlayerFog.m_hCtrl, int, "CBasePlayer");
  4504.     M_NETVAR(m_vphysicsCollisionState, int, "CBasePlayer");
  4505.     M_NETVAR(m_hViewEntity, int, "CBasePlayer");
  4506.     M_NETVAR(m_bShouldDrawPlayerWhileUsingViewEntity, bool, "CBasePlayer");
  4507.     M_NETVAR(m_flDuckAmount, float, "CBasePlayer");
  4508.     M_NETVAR(m_flDuckSpeed, float, "CBasePlayer");
  4509.     M_NETVAR(m_nWaterLevel, int, "CBasePlayer");
  4510.     M_NETVAR(m_vecViewOffset[0], float, "CBasePlayer");
  4511. };
  4512. class CBaseFlex
  4513. {
  4514. public:
  4515.     M_NETVAR(m_flexWeight, void*, "CBaseFlex");
  4516.     M_NETVAR(003, float, "CBaseFlex");
  4517.     M_NETVAR(004, float, "CBaseFlex");
  4518.     M_NETVAR(005, float, "CBaseFlex");
  4519.     M_NETVAR(006, float, "CBaseFlex");
  4520.     M_NETVAR(007, float, "CBaseFlex");
  4521.     M_NETVAR(008, float, "CBaseFlex");
  4522.     M_NETVAR(009, float, "CBaseFlex");
  4523.     M_NETVAR(030, float, "CBaseFlex");
  4524.     M_NETVAR(033, float, "CBaseFlex");
  4525.     M_NETVAR(034, float, "CBaseFlex");
  4526.     M_NETVAR(035, float, "CBaseFlex");
  4527.     M_NETVAR(036, float, "CBaseFlex");
  4528.     M_NETVAR(037, float, "CBaseFlex");
  4529.     M_NETVAR(038, float, "CBaseFlex");
  4530.     M_NETVAR(039, float, "CBaseFlex");
  4531.     M_NETVAR(040, float, "CBaseFlex");
  4532.     M_NETVAR(043, float, "CBaseFlex");
  4533.     M_NETVAR(044, float, "CBaseFlex");
  4534.     M_NETVAR(045, float, "CBaseFlex");
  4535.     M_NETVAR(046, float, "CBaseFlex");
  4536.     M_NETVAR(047, float, "CBaseFlex");
  4537.     M_NETVAR(048, float, "CBaseFlex");
  4538.     M_NETVAR(049, float, "CBaseFlex");
  4539.     M_NETVAR(050, float, "CBaseFlex");
  4540.     M_NETVAR(053, float, "CBaseFlex");
  4541.     M_NETVAR(054, float, "CBaseFlex");
  4542.     M_NETVAR(055, float, "CBaseFlex");
  4543.     M_NETVAR(056, float, "CBaseFlex");
  4544.     M_NETVAR(057, float, "CBaseFlex");
  4545.     M_NETVAR(058, float, "CBaseFlex");
  4546.     M_NETVAR(059, float, "CBaseFlex");
  4547.     M_NETVAR(060, float, "CBaseFlex");
  4548.     M_NETVAR(063, float, "CBaseFlex");
  4549.     M_NETVAR(064, float, "CBaseFlex");
  4550.     M_NETVAR(065, float, "CBaseFlex");
  4551.     M_NETVAR(066, float, "CBaseFlex");
  4552.     M_NETVAR(067, float, "CBaseFlex");
  4553.     M_NETVAR(068, float, "CBaseFlex");
  4554.     M_NETVAR(069, float, "CBaseFlex");
  4555.     M_NETVAR(070, float, "CBaseFlex");
  4556.     M_NETVAR(073, float, "CBaseFlex");
  4557.     M_NETVAR(074, float, "CBaseFlex");
  4558.     M_NETVAR(075, float, "CBaseFlex");
  4559.     M_NETVAR(076, float, "CBaseFlex");
  4560.     M_NETVAR(077, float, "CBaseFlex");
  4561.     M_NETVAR(078, float, "CBaseFlex");
  4562.     M_NETVAR(079, float, "CBaseFlex");
  4563.     M_NETVAR(080, float, "CBaseFlex");
  4564.     M_NETVAR(083, float, "CBaseFlex");
  4565.     M_NETVAR(084, float, "CBaseFlex");
  4566.     M_NETVAR(085, float, "CBaseFlex");
  4567.     M_NETVAR(086, float, "CBaseFlex");
  4568.     M_NETVAR(087, float, "CBaseFlex");
  4569.     M_NETVAR(088, float, "CBaseFlex");
  4570.     M_NETVAR(089, float, "CBaseFlex");
  4571.     M_NETVAR(090, float, "CBaseFlex");
  4572.     M_NETVAR(093, float, "CBaseFlex");
  4573.     M_NETVAR(094, float, "CBaseFlex");
  4574.     M_NETVAR(095, float, "CBaseFlex");
  4575.     M_NETVAR(m_blinktoggle, bool, "CBaseFlex");
  4576.     M_NETVAR(m_viewtarget, Vector, "CBaseFlex");
  4577. };
  4578. class CBaseEntity
  4579. {
  4580. public:
  4581.     M_NETVAR(m_flAnimTime, int, "CBaseEntity");
  4582.     M_NETVAR(m_flSimulationTime, int, "CBaseEntity");
  4583.     M_NETVAR(m_cellbits, int, "CBaseEntity");
  4584.     M_NETVAR(m_cellX, int, "CBaseEntity");
  4585.     M_NETVAR(m_cellY, int, "CBaseEntity");
  4586.     M_NETVAR(m_cellZ, int, "CBaseEntity");
  4587.     M_NETVAR(m_vecOrigin, Vector, "CBaseEntity");
  4588.     M_NETVAR(m_angRotation, Vector, "CBaseEntity");
  4589.     M_NETVAR(m_nModelIndex, int, "CBaseEntity");
  4590.     M_NETVAR(m_fEffects, int, "CBaseEntity");
  4591.     M_NETVAR(m_nRenderMode, int, "CBaseEntity");
  4592.     M_NETVAR(m_nRenderFX, int, "CBaseEntity");
  4593.     M_NETVAR(m_clrRender, int, "CBaseEntity");
  4594.     M_NETVAR(m_iTeamNum, int, "CBaseEntity");
  4595.     M_NETVAR(m_iPendingTeamNum, int, "CBaseEntity");
  4596.     M_NETVAR(m_CollisionGroup, int, "CBaseEntity");
  4597.     M_NETVAR(m_flElasticity, float, "CBaseEntity");
  4598.     M_NETVAR(m_flShadowCastDistance, float, "CBaseEntity");
  4599.     M_NETVAR(m_hOwnerEntity, int, "CBaseEntity");
  4600.     M_NETVAR(m_hEffectEntity, int, "CBaseEntity");
  4601.     M_NETVAR(moveparent, int, "CBaseEntity");
  4602.     M_NETVAR(m_iParentAttachment, int, "CBaseEntity");
  4603.     M_NETVAR(m_iName, const char*, "CBaseEntity");
  4604.     M_NETVAR(m_Collision, void*, "CBaseEntity");
  4605.     M_NETVAR(m_vecMinsPreScaled, Vector, "CBaseEntity");
  4606.     M_NETVAR(m_vecMaxsPreScaled, Vector, "CBaseEntity");
  4607.     M_NETVAR(m_vecMins, Vector, "CBaseEntity");
  4608.     M_NETVAR(m_vecMaxs, Vector, "CBaseEntity");
  4609.     M_NETVAR(m_nSolidType, int, "CBaseEntity");
  4610.     M_NETVAR(m_usSolidFlags, int, "CBaseEntity");
  4611.     M_NETVAR(m_nSurroundType, int, "CBaseEntity");
  4612.     M_NETVAR(m_triggerBloat, int, "CBaseEntity");
  4613.     M_NETVAR(m_vecSpecifiedSurroundingMinsPreScaled, Vector, "CBaseEntity");
  4614.     M_NETVAR(m_vecSpecifiedSurroundingMaxsPreScaled, Vector, "CBaseEntity");
  4615.     M_NETVAR(m_vecSpecifiedSurroundingMins, Vector, "CBaseEntity");
  4616.     M_NETVAR(m_vecSpecifiedSurroundingMaxs, Vector, "CBaseEntity");
  4617.     M_NETVAR(m_iTextureFrameIndex, int, "CBaseEntity");
  4618.     M_NETVAR(m_bSimulatedEveryTick, bool, "CBaseEntity");
  4619.     M_NETVAR(m_bAnimatedEveryTick, bool, "CBaseEntity");
  4620.     M_NETVAR(m_bAlternateSorting, bool, "CBaseEntity");
  4621.     M_NETVAR(m_bSpotted, bool, "CBaseEntity");
  4622.     M_NETVAR(m_bSpottedBy, bool, "CBaseEntity");
  4623.     M_NETVAR(003, int, "CBaseEntity");
  4624.     M_NETVAR(004, int, "CBaseEntity");
  4625.     M_NETVAR(005, int, "CBaseEntity");
  4626.     M_NETVAR(006, int, "CBaseEntity");
  4627.     M_NETVAR(007, int, "CBaseEntity");
  4628.     M_NETVAR(008, int, "CBaseEntity");
  4629.     M_NETVAR(009, int, "CBaseEntity");
  4630.     M_NETVAR(030, int, "CBaseEntity");
  4631.     M_NETVAR(033, int, "CBaseEntity");
  4632.     M_NETVAR(m_bSpottedByMask, bool, "CBaseEntity");
  4633.     M_NETVAR(m_bIsAutoaimTarget, bool, "CBaseEntity");
  4634.     M_NETVAR(m_fadeMinDist, float, "CBaseEntity");
  4635.     M_NETVAR(m_fadeMaxDist, float, "CBaseEntity");
  4636.     M_NETVAR(m_flFadeScale, float, "CBaseEntity");
  4637.     M_NETVAR(m_nMinCPULevel, int, "CBaseEntity");
  4638.     M_NETVAR(m_nMaxCPULevel, int, "CBaseEntity");
  4639.     M_NETVAR(m_nMinGPULevel, int, "CBaseEntity");
  4640.     M_NETVAR(m_nMaxGPULevel, int, "CBaseEntity");
  4641.     M_NETVAR(m_flUseLookAtAngle, float, "CBaseEntity");
  4642.     M_NETVAR(m_flLastMadeNoiseTime, float, "CBaseEntity");
  4643.     M_NETVAR(m_flMaxFallVelocity, float, "CBaseEntity");
  4644.     M_NETVAR(m_flLodDistScale, float, "CBaseEntity");
  4645.     M_NETVAR(m_bEligibleForScreenHighlight, bool, "CBaseEntity");
  4646. };
  4647. class CBaseDoor
  4648. {
  4649. public:
  4650.     M_NETVAR(m_flWaveHeight, float, "CBaseDoor");
  4651.     M_NETVAR(m_bLocked, bool, "CBaseDoor");
  4652.     M_NETVAR(m_bUseOpens, bool, "CBaseDoor");
  4653. };
  4654. class CBaseCombatCharacter
  4655. {
  4656. public:
  4657.     M_NETVAR(m_flNextAttack, float, "CBaseCombatCharacter");
  4658.     M_NETVAR(m_LastHitGroup, int, "CBaseCombatCharacter");
  4659.     M_NETVAR(m_hActiveWeapon, int, "CBaseCombatCharacter");
  4660.     M_NETVAR(m_hDeployingWeapon, int, "CBaseCombatCharacter");
  4661.     M_NETVAR(m_flTimeOfLastInjury, float, "CBaseCombatCharacter");
  4662.     M_NETVAR(m_nRelativeDirectionOfLastInjury, int, "CBaseCombatCharacter");
  4663.     M_NETVAR(m_hMyWeapons, void*, "CBaseCombatCharacter");
  4664.     M_NETVAR(003, int, "CBaseCombatCharacter");
  4665.     M_NETVAR(004, int, "CBaseCombatCharacter");
  4666.     M_NETVAR(005, int, "CBaseCombatCharacter");
  4667.     M_NETVAR(m_bloodColor, bool, "CBaseCombatCharacter");
  4668. };
  4669. class CBaseAnimatingOverlay
  4670. {
  4671. public:
  4672.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4673.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4674.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4675.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4676.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4677.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4678.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4679.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4680.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4681.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4682.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4683.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4684.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4685.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4686.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4687.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4688.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4689.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4690.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4691.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4692.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4693.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4694.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4695.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4696.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4697.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4698.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4699.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4700.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4701.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4702.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4703.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4704.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4705.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4706.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4707.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4708.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4709.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4710.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4711.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4712.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4713.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4714.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4715.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4716.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4717.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4718.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4719.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4720.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4721.     M_NETVAR(m_nSequence, int, "CBaseAnimatingOverlay");
  4722.     M_NETVAR(m_flCycle, float, "CBaseAnimatingOverlay");
  4723.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimatingOverlay");
  4724.     M_NETVAR(m_flPrevCycle, float, "CBaseAnimatingOverlay");
  4725.     M_NETVAR(m_flWeight, float, "CBaseAnimatingOverlay");
  4726.     M_NETVAR(m_flWeightDeltaRate, float, "CBaseAnimatingOverlay");
  4727.     M_NETVAR(m_nOrder, int, "CBaseAnimatingOverlay");
  4728. };
  4729. class CBoneFollower
  4730. {
  4731. public:
  4732.     M_NETVAR(m_modelIndex, int, "CBoneFollower");
  4733.     M_NETVAR(m_solidIndex, int, "CBoneFollower");
  4734. };
  4735. class CBaseAnimating
  4736. {
  4737. public:
  4738.     M_NETVAR(m_nSequence, int, "CBaseAnimating");
  4739.     M_NETVAR(m_nForceBone, int, "CBaseAnimating");
  4740.     M_NETVAR(m_vecForce, Vector, "CBaseAnimating");
  4741.     M_NETVAR(m_nSkin, int, "CBaseAnimating");
  4742.     M_NETVAR(m_nBody, int, "CBaseAnimating");
  4743.     M_NETVAR(m_nHitboxSet, int, "CBaseAnimating");
  4744.     M_NETVAR(m_flModelScale, float, "CBaseAnimating");
  4745.     M_NETVAR(m_flPoseParameter, void*, "CBaseAnimating");
  4746.     M_NETVAR(003, float, "CBaseAnimating");
  4747.     M_NETVAR(004, float, "CBaseAnimating");
  4748.     M_NETVAR(005, float, "CBaseAnimating");
  4749.     M_NETVAR(006, float, "CBaseAnimating");
  4750.     M_NETVAR(007, float, "CBaseAnimating");
  4751.     M_NETVAR(008, float, "CBaseAnimating");
  4752.     M_NETVAR(009, float, "CBaseAnimating");
  4753.     M_NETVAR(m_flPlaybackRate, float, "CBaseAnimating");
  4754.     M_NETVAR(m_flEncodedController, void*, "CBaseAnimating");
  4755.     M_NETVAR(003, float, "CBaseAnimating");
  4756.     M_NETVAR(m_bClientSideAnimation, bool, "CBaseAnimating");
  4757.     M_NETVAR(m_bClientSideFrameReset, bool, "CBaseAnimating");
  4758.     M_NETVAR(m_bClientSideRagdoll, bool, "CBaseAnimating");
  4759.     M_NETVAR(m_nNewSequenceParity, int, "CBaseAnimating");
  4760.     M_NETVAR(m_nResetEventsParity, int, "CBaseAnimating");
  4761.     M_NETVAR(m_nMuzzleFlashParity, int, "CBaseAnimating");
  4762.     M_NETVAR(m_hLightingOrigin, int, "CBaseAnimating");
  4763.     M_NETVAR(m_flCycle, float, "CBaseAnimating");
  4764.     M_NETVAR(m_flFrozen, float, "CBaseAnimating");
  4765.     M_NETVAR(m_ScaleType, int, "CBaseAnimating");
  4766.     M_NETVAR(m_bSuppressAnimSounds, bool, "CBaseAnimating");
  4767.     M_NETVAR(m_nHighlightColorR, int, "CBaseAnimating");
  4768.     M_NETVAR(m_nHighlightColorG, int, "CBaseAnimating");
  4769.     M_NETVAR(m_nHighlightColorB, int, "CBaseAnimating");
  4770. };
  4771. class CAI_BaseNPC
  4772. {
  4773. public:
  4774.     M_NETVAR(m_lifeState, int, "CAI_BaseNPC");
  4775.     M_NETVAR(m_bPerformAvoidance, bool, "CAI_BaseNPC");
  4776.     M_NETVAR(m_bIsMoving, bool, "CAI_BaseNPC");
  4777.     M_NETVAR(m_bFadeCorpse, bool, "CAI_BaseNPC");
  4778.     M_NETVAR(m_iDeathPose, int, "CAI_BaseNPC");
  4779.     M_NETVAR(m_iDeathFrame, int, "CAI_BaseNPC");
  4780.     M_NETVAR(m_iSpeedModRadius, int, "CAI_BaseNPC");
  4781.     M_NETVAR(m_iSpeedModSpeed, int, "CAI_BaseNPC");
  4782.     M_NETVAR(m_bSpeedModActive, bool, "CAI_BaseNPC");
  4783.     M_NETVAR(m_bImportanRagdoll, bool, "CAI_BaseNPC");
  4784.     M_NETVAR(m_flTimePingEffect, float, "CAI_BaseNPC");
  4785. };
  4786. class CBeam
  4787. {
  4788. public:
  4789.     M_NETVAR(m_nBeamType, int, "CBeam");
  4790.     M_NETVAR(m_nBeamFlags, int, "CBeam");
  4791.     M_NETVAR(m_nNumBeamEnts, int, "CBeam");
  4792.     M_NETVAR(m_hAttachEntity, void*, "CBeam");
  4793.     M_NETVAR(003, int, "CBeam");
  4794.     M_NETVAR(004, int, "CBeam");
  4795.     M_NETVAR(005, int, "CBeam");
  4796.     M_NETVAR(006, int, "CBeam");
  4797.     M_NETVAR(007, int, "CBeam");
  4798.     M_NETVAR(008, int, "CBeam");
  4799.     M_NETVAR(009, int, "CBeam");
  4800.     M_NETVAR(m_nAttachIndex, void*, "CBeam");
  4801.     M_NETVAR(003, int, "CBeam");
  4802.     M_NETVAR(004, int, "CBeam");
  4803.     M_NETVAR(005, int, "CBeam");
  4804.     M_NETVAR(006, int, "CBeam");
  4805.     M_NETVAR(007, int, "CBeam");
  4806.     M_NETVAR(008, int, "CBeam");
  4807.     M_NETVAR(009, int, "CBeam");
  4808.     M_NETVAR(m_nHaloIndex, int, "CBeam");
  4809.     M_NETVAR(m_fHaloScale, float, "CBeam");
  4810.     M_NETVAR(m_fWidth, float, "CBeam");
  4811.     M_NETVAR(m_fEndWidth, float, "CBeam");
  4812.     M_NETVAR(m_fFadeLength, float, "CBeam");
  4813.     M_NETVAR(m_fAmplitude, float, "CBeam");
  4814.     M_NETVAR(m_fStartFrame, float, "CBeam");
  4815.     M_NETVAR(m_fSpeed, float, "CBeam");
  4816.     M_NETVAR(m_flFrameRate, float, "CBeam");
  4817.     M_NETVAR(m_flHDRColorScale, float, "CBeam");
  4818.     M_NETVAR(m_clrRender, int, "CBeam");
  4819.     M_NETVAR(m_nRenderFX, int, "CBeam");
  4820.     M_NETVAR(m_nRenderMode, int, "CBeam");
  4821.     M_NETVAR(m_flFrame, float, "CBeam");
  4822.     M_NETVAR(m_nClipStyle, int, "CBeam");
  4823.     M_NETVAR(m_vecEndPos, Vector, "CBeam");
  4824.     M_NETVAR(m_nModelIndex, int, "CBeam");
  4825.     M_NETVAR(m_vecOrigin, Vector, "CBeam");
  4826.     M_NETVAR(moveparent, int, "CBeam");
  4827. };
  4828. class CBaseViewModel
  4829. {
  4830. public:
  4831.     M_NETVAR(m_nModelIndex, int, "CBaseViewModel");
  4832.     M_NETVAR(m_hWeapon, int, "CBaseViewModel");
  4833.     M_NETVAR(m_nSkin, int, "CBaseViewModel");
  4834.     M_NETVAR(m_nBody, int, "CBaseViewModel");
  4835.     M_NETVAR(m_nViewModelIndex, int, "CBaseViewModel");
  4836.     M_NETVAR(m_fEffects, int, "CBaseViewModel");
  4837.     M_NETVAR(m_nAnimationParity, int, "CBaseViewModel");
  4838.     M_NETVAR(m_hOwner, int, "CBaseViewModel");
  4839.     M_NETVAR(m_nNewSequenceParity, int, "CBaseViewModel");
  4840.     M_NETVAR(m_nResetEventsParity, int, "CBaseViewModel");
  4841.     M_NETVAR(m_nMuzzleFlashParity, int, "CBaseViewModel");
  4842.     M_NETVAR(m_bShouldIgnoreOffsetAndAccuracy, bool, "CBaseViewModel");
  4843. };
  4844. class CBaseParticleEntity
  4845. {
  4846. public:
  4847. };
  4848. class CBaseGrenade
  4849. {
  4850. public:
  4851.     M_NETVAR(m_flDamage, float, "CBaseGrenade");
  4852.     M_NETVAR(m_DmgRadius, float, "CBaseGrenade");
  4853.     M_NETVAR(m_bIsLive, bool, "CBaseGrenade");
  4854.     M_NETVAR(m_hThrower, int, "CBaseGrenade");
  4855.     M_NETVAR(m_vecVelocity, Vector, "CBaseGrenade");
  4856.     M_NETVAR(m_fFlags, int, "CBaseGrenade");
  4857. };
  4858. class CBaseCombatWeapon
  4859. {
  4860. public:
  4861.     M_NETVAR(m_iPrimaryAmmoType, int, "CBaseCombatWeapon");
  4862.     M_NETVAR(m_iSecondaryAmmoType, int, "CBaseCombatWeapon");
  4863.     M_NETVAR(m_nViewModelIndex, int, "CBaseCombatWeapon");
  4864.     M_NETVAR(m_bFlipViewModel, bool, "CBaseCombatWeapon");
  4865.     M_NETVAR(m_iWeaponOrigin, int, "CBaseCombatWeapon");
  4866.     M_NETVAR(m_iWeaponModule, int, "CBaseCombatWeapon");
  4867.     M_NETVAR(m_flNextPrimaryAttack, float, "CBaseCombatWeapon");
  4868.     M_NETVAR(m_flNextSecondaryAttack, float, "CBaseCombatWeapon");
  4869.     M_NETVAR(m_nNextThinkTick, int, "CBaseCombatWeapon");
  4870.     M_NETVAR(m_flTimeWeaponIdle, float, "CBaseCombatWeapon");
  4871.     M_NETVAR(m_iViewModelIndex, int, "CBaseCombatWeapon");
  4872.     M_NETVAR(m_iWorldModelIndex, int, "CBaseCombatWeapon");
  4873.     M_NETVAR(m_iWorldDroppedModelIndex, int, "CBaseCombatWeapon");
  4874.     M_NETVAR(m_iState, int, "CBaseCombatWeapon");
  4875.     M_NETVAR(m_hOwner, int, "CBaseCombatWeapon");
  4876.     M_NETVAR(m_iPrimaryReserveAmmoCount, int, "CBaseCombatWeapon");
  4877.     M_NETVAR(m_iSecondaryReserveAmmoCount, int, "CBaseCombatWeapon");
  4878.     M_NETVAR(m_hWeaponWorldModel, int, "CBaseCombatWeapon");
  4879.     M_NETVAR(m_iNumEmptyAttacks, int, "CBaseCombatWeapon");
  4880. };
  4881. class CBaseWeaponWorldModel
  4882. {
  4883. public:
  4884.     M_NETVAR(m_nModelIndex, int, "CBaseWeaponWorldModel");
  4885.     M_NETVAR(m_nBody, int, "CBaseWeaponWorldModel");
  4886.     M_NETVAR(m_nSkin, int, "CBaseWeaponWorldModel");
  4887.     M_NETVAR(m_fEffects, int, "CBaseWeaponWorldModel");
  4888.     M_NETVAR(moveparent, int, "CBaseWeaponWorldModel");
  4889.     M_NETVAR(m_hCombatWeaponParent, int, "CBaseWeaponWorldModel");
  4890. };
  4891.  
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