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  1. Compiling with Crowbar 0.72: "C:\Users\15033\Downloads\decompile\huntersign.qc" ...
  2.  
  3. Compiling "huntersign.qc" ...
  4. Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe":
  5. qdir: "c:\users\15033\downloads\decompile\"
  6. gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\"
  7. g_path: "huntersign.qc"
  8. Building binary model files...
  9. Working on "huntersign.qc"
  10. SMD MODEL huntersign.smd
  11. SMD MODEL body1_model0.smd
  12. SMD MODEL body2_model0.smd
  13. SMD MODEL body3_model0.smd
  14. SMD MODEL body4_model0.smd
  15. SMD MODEL body5_model0.smd
  16. SMD MODEL body6_model0.smd
  17. SMD MODEL body7_model0.smd
  18. SMD MODEL body8_model0.smd
  19. SMD MODEL body9_model0.smd
  20. SMD MODEL huntersign_anims\idle.smd
  21. WARNING: model has too many verts, cutting into multiple models
  22. WARNING: model has too many verts, cutting into multiple models
  23. WARNING: model has too many verts, cutting into multiple models
  24. WARNING: model has too many verts, cutting into multiple models
  25. WARNING: model has too many verts, cutting into multiple models
  26. WARNING: model has too many verts, cutting into multiple models
  27. WARNING: model has too many verts, cutting into multiple models
  28. WARNING: model has too many verts, cutting into multiple models
  29. WARNING: model has too many verts, cutting into multiple models
  30. WARNING: model has too many verts, cutting into multiple models
  31. Processing LOD for material: Material
  32. Processing LOD for material: Material
  33. Processing LOD for material: Material
  34. Processing LOD for material: Material
  35. Processing LOD for material: Material
  36. Processing LOD for material: Material
  37. Processing LOD for material: Material
  38. Processing LOD for material: Material
  39. Processing LOD for material: Material
  40. Processing LOD for material: Material
  41. Processing LOD for material: Material
  42. Processing LOD for material: Material
  43. Processing LOD for material: Material
  44. Processing LOD for material: Material
  45. Processing LOD for material: Material
  46. Processing LOD for material: Material
  47. Processing LOD for material: Material
  48. Processing LOD for material: Material
  49. Processing LOD for material: Material
  50. Processing LOD for material: Material
  51. ---------------------
  52. writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/usermod/models/signsnshit/huntersign/huntersign.mdl:
  53. bones 896 bytes (1)
  54. animation x y ips angle
  55. animations 128 bytes (1 anims) (1 frames) [0:00]
  56. sequences 220 bytes (1 seq)
  57. ik/pose 3280 bytes
  58. eyeballs 0 bytes (0 eyeballs)
  59. flexes 0 bytes (0 flexes)
  60. eyeballs 0 bytes (0 eyeballs)
  61. flexes 0 bytes (0 flexes)
  62. eyeballs 0 bytes (0 eyeballs)
  63. flexes 0 bytes (0 flexes)
  64. eyeballs 0 bytes (0 eyeballs)
  65. flexes 0 bytes (0 flexes)
  66. eyeballs 0 bytes (0 eyeballs)
  67. flexes 0 bytes (0 flexes)
  68. eyeballs 0 bytes (0 eyeballs)
  69. flexes 0 bytes (0 flexes)
  70. eyeballs 0 bytes (0 eyeballs)
  71. flexes 0 bytes (0 flexes)
  72. eyeballs 0 bytes (0 eyeballs)
  73. flexes 0 bytes (0 flexes)
  74. eyeballs 0 bytes (0 eyeballs)
  75. flexes 0 bytes (0 flexes)
  76. eyeballs 0 bytes (0 eyeballs)
  77. flexes 0 bytes (0 flexes)
  78. eyeballs 0 bytes (0 eyeballs)
  79. flexes 0 bytes (0 flexes)
  80. eyeballs 0 bytes (0 eyeballs)
  81. flexes 0 bytes (0 flexes)
  82. eyeballs 0 bytes (0 eyeballs)
  83. flexes 0 bytes (0 flexes)
  84. eyeballs 0 bytes (0 eyeballs)
  85. flexes 0 bytes (0 flexes)
  86. eyeballs 0 bytes (0 eyeballs)
  87. flexes 0 bytes (0 flexes)
  88. eyeballs 0 bytes (0 eyeballs)
  89. flexes 0 bytes (0 flexes)
  90. eyeballs 0 bytes (0 eyeballs)
  91. flexes 0 bytes (0 flexes)
  92. eyeballs 0 bytes (0 eyeballs)
  93. flexes 0 bytes (0 flexes)
  94. eyeballs 0 bytes (0 eyeballs)
  95. flexes 0 bytes (0 flexes)
  96. eyeballs 0 bytes (0 eyeballs)
  97. flexes 0 bytes (0 flexes)
  98. textures 76 bytes
  99. keyvalues 0 bytes
  100. bone transforms 0 bytes
  101. bone flex driver 0 bytes
  102. collision 0 bytes
  103. total 7120
  104. ---------------------
  105. writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/usermod/models/signsnshit/huntersign/huntersign.vvd:
  106. vertices 1048464 bytes (21843 vertices)
  107. vertices 1048464 bytes (21843 vertices)
  108. vertices 1048464 bytes (21843 vertices)
  109. vertices 1048512 bytes (21844 vertices)
  110. vertices 1048464 bytes (21843 vertices)
  111. vertices 1048464 bytes (21843 vertices)
  112. vertices 1048464 bytes (21843 vertices)
  113. vertices 1048464 bytes (21843 vertices)
  114. vertices 1048512 bytes (21844 vertices)
  115. vertices 1048464 bytes (21843 vertices)
  116. vertices 616320 bytes (12840 vertices)
  117. vertices 609648 bytes (12701 vertices)
  118. vertices 628272 bytes (13089 vertices)
  119. vertices 606768 bytes (12641 vertices)
  120. vertices 594576 bytes (12387 vertices)
  121. vertices 615456 bytes (12822 vertices)
  122. vertices 624576 bytes (13012 vertices)
  123. vertices 667344 bytes (13903 vertices)
  124. vertices 561984 bytes (11708 vertices)
  125. vertices 294336 bytes (6132 vertices)
  126. tangents 349488 bytes (21843 vertices)
  127. tangents 349488 bytes (21843 vertices)
  128. tangents 349488 bytes (21843 vertices)
  129. tangents 349504 bytes (21844 vertices)
  130. tangents 349488 bytes (21843 vertices)
  131. tangents 349488 bytes (21843 vertices)
  132. tangents 349488 bytes (21843 vertices)
  133. tangents 349488 bytes (21843 vertices)
  134. tangents 349504 bytes (21844 vertices)
  135. tangents 349488 bytes (21843 vertices)
  136. tangents 205440 bytes (12840 vertices)
  137. tangents 203216 bytes (12701 vertices)
  138. tangents 209424 bytes (13089 vertices)
  139. tangents 202256 bytes (12641 vertices)
  140. tangents 198192 bytes (12387 vertices)
  141. tangents 205152 bytes (12822 vertices)
  142. tangents 208192 bytes (13012 vertices)
  143. tangents 222448 bytes (13903 vertices)
  144. tangents 187328 bytes (11708 vertices)
  145. tangents 98112 bytes (6132 vertices)
  146. total 21738752 bytes
  147. ---------------------
  148. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/usermod/models/signsnshit/huntersign/huntersign.dx90.vtx":
  149. body parts: 160 bytes
  150. models: 400 bytes
  151. model LODs: 240 bytes
  152. meshes: 180 bytes
  153. strip groups: 660 bytes
  154. strips: 700 bytes
  155. verts: 3057003 bytes
  156. indices: 3449436 bytes
  157. bone changes: 168 bytes
  158. everything: 6508743 bytes
  159.  
  160. Completed "huntersign.qc"
  161. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod\models\signsnshit\huntersign\huntersign.dx90.vtx" to "C:\Users\15033\Downloads\bully intro\compile\models\usermod\models\signsnshit\huntersign"
  162. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod\models\signsnshit\huntersign\huntersign.mdl" to "C:\Users\15033\Downloads\bully intro\compile\models\usermod\models\signsnshit\huntersign"
  163. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod\models\signsnshit\huntersign\huntersign.vvd" to "C:\Users\15033\Downloads\bully intro\compile\models\usermod\models\signsnshit\huntersign"
  164. CROWBAR: Deleted empty temporary compile folder "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod".
  165. ... Compiling "huntersign.qc" finished. Check above for any errors.
  166.  
  167. ... Compiling with Crowbar 0.72: "C:\Users\15033\Downloads\decompile\huntersign.qc" finished.
  168.  
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