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- Compiling with Crowbar 0.72: "C:\Users\15033\Downloads\decompile\huntersign.qc" ...
- Compiling "huntersign.qc" ...
- Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe":
- qdir: "c:\users\15033\downloads\decompile\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\"
- g_path: "huntersign.qc"
- Building binary model files...
- Working on "huntersign.qc"
- SMD MODEL huntersign.smd
- SMD MODEL body1_model0.smd
- SMD MODEL body2_model0.smd
- SMD MODEL body3_model0.smd
- SMD MODEL body4_model0.smd
- SMD MODEL body5_model0.smd
- SMD MODEL body6_model0.smd
- SMD MODEL body7_model0.smd
- SMD MODEL body8_model0.smd
- SMD MODEL body9_model0.smd
- SMD MODEL huntersign_anims\idle.smd
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- WARNING: model has too many verts, cutting into multiple models
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/usermod/models/signsnshit/huntersign/huntersign.mdl:
- bones 896 bytes (1)
- animation x y ips angle
- animations 128 bytes (1 anims) (1 frames) [0:00]
- sequences 220 bytes (1 seq)
- ik/pose 3280 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 76 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- collision 0 bytes
- total 7120
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/usermod/models/signsnshit/huntersign/huntersign.vvd:
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048512 bytes (21844 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 1048512 bytes (21844 vertices)
- vertices 1048464 bytes (21843 vertices)
- vertices 616320 bytes (12840 vertices)
- vertices 609648 bytes (12701 vertices)
- vertices 628272 bytes (13089 vertices)
- vertices 606768 bytes (12641 vertices)
- vertices 594576 bytes (12387 vertices)
- vertices 615456 bytes (12822 vertices)
- vertices 624576 bytes (13012 vertices)
- vertices 667344 bytes (13903 vertices)
- vertices 561984 bytes (11708 vertices)
- vertices 294336 bytes (6132 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349504 bytes (21844 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 349504 bytes (21844 vertices)
- tangents 349488 bytes (21843 vertices)
- tangents 205440 bytes (12840 vertices)
- tangents 203216 bytes (12701 vertices)
- tangents 209424 bytes (13089 vertices)
- tangents 202256 bytes (12641 vertices)
- tangents 198192 bytes (12387 vertices)
- tangents 205152 bytes (12822 vertices)
- tangents 208192 bytes (13012 vertices)
- tangents 222448 bytes (13903 vertices)
- tangents 187328 bytes (11708 vertices)
- tangents 98112 bytes (6132 vertices)
- total 21738752 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models/usermod/models/signsnshit/huntersign/huntersign.dx90.vtx":
- body parts: 160 bytes
- models: 400 bytes
- model LODs: 240 bytes
- meshes: 180 bytes
- strip groups: 660 bytes
- strips: 700 bytes
- verts: 3057003 bytes
- indices: 3449436 bytes
- bone changes: 168 bytes
- everything: 6508743 bytes
- Completed "huntersign.qc"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod\models\signsnshit\huntersign\huntersign.dx90.vtx" to "C:\Users\15033\Downloads\bully intro\compile\models\usermod\models\signsnshit\huntersign"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod\models\signsnshit\huntersign\huntersign.mdl" to "C:\Users\15033\Downloads\bully intro\compile\models\usermod\models\signsnshit\huntersign"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod\models\signsnshit\huntersign\huntersign.vvd" to "C:\Users\15033\Downloads\bully intro\compile\models\usermod\models\signsnshit\huntersign"
- CROWBAR: Deleted empty temporary compile folder "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\usermod".
- ... Compiling "huntersign.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.72: "C:\Users\15033\Downloads\decompile\huntersign.qc" finished.
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