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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vbsp.exe"
- ** Parameters: -notjunc -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
- Valve Software - vbsp.exe (May 15 2014)
- notjunc = true
- 12 threads
- materialPath: D:\Steam\steamapps\common\half-life 2\ep2\materials
- Loading d:\maps\evocity\rp_evocity_v33xi_v6.vmf
- KeyValues Error: LoadFromBuffer: missing { in file materials/labs/se1_glass_window_02.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/labs/se1_glass_window_02.vmt
- (*LightmappedGeneric*),
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfake"!
- Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfake"!
- Error! Variable "$surfaceprop" is multiply defined in material "ground/blendicesnow01"!
- Error! Variable "$surfaceprop" is multiply defined in material "ground/blendicesnow01"!
- Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
- Error! Variable "$bumpmap" is multiply defined in material "gale/new/nature/brownmulch"!
- Error! Variable "$bumpmap" is multiply defined in material "gale/new/nature/brownmulch"!
- Can't find surfaceprop sugarcane for material NATURE/BLEND_DIRT_CANE, using default
- Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfakestrong"!
- Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfakestrong"!
- Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt02_noprop_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/ground/blendicesnow01_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgravel00d1a_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendprodasphaltgrass_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blenddirtlawn01_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/gmod_tower/common/aquarium_floor_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendmilground005_19_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgravel01_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt01_noprop_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt01_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blend_dirt_cane_wvt_patch
- Patching WVT material: maps/rp_evocity_v33xi_v6/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
- (*LightmappedGeneric*),
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2638 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing d:\maps\evocity\rp_evocity_v33xi_v6.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_sunny004_hdr weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_sunny004_hdr to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_sunny004_hdr weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_sunny004_hdr to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (18839317 bytes)
- Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_vehicles/apc_tire001.mdl"!
- Error! prop_static using model "models/props/de_inferno/fountain_bowl_p8.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/de_inferno/fountain_bowl_p8.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- 9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 15533 texinfos to 8757
- Reduced 820 texdatas to 649 (31505 bytes to 25637)
- Writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- 13 seconds elapsed
- -0.975553 -1.268733 0.000000
- 0.000000 -1.246832 0.000000
- -0.975553 -1.246832 0.000000
- -0.975553 -1.290635 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.975553 -1.268733 0.000000
- 0.000000 -1.246832 0.000000
- -0.975553 -1.246832 0.000000
- -0.975553 -1.290635 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vvis.exe"
- ** Parameters: -fast -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 12 threads
- reading d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- reading d:\maps\evocity\rp_evocity_v33xi_v6.prt
- 4728 portalclusters
- 14159 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 217192 visible clusters (12.53%)
- Total clusters visible: 1732740
- Average clusters visible: 366
- Building PAS...
- Average clusters audible: 1046
- visdatasize:1346839 compressed from 5597952
- writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vrad.exe"
- ** Parameters: -ldr -lights gleen.rad -textureshadows -staticproplighting -staticproppolys -noskyboxrecurse -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- [Reading texlights from 'gleen.rad']
- ERROR: Duplication of 'gleen/wall2' in file 'gleen.rad'!
- [7 texlights parsed from 'gleen.rad']
- Loading d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
- Error! Invalid VTX file checksum: 255382364, expected 1863050342 "models/props_interiors/sink_kitchen.dx80.vtx"
- Error! Invalid VTX file checksum: -641960084, expected -830529685 "models/props_exteriors/wood_railing004c.dx80.vtx"
- Error! Invalid VTX file checksum: -490565018, expected -67431173 "models/props_lighting/corner_light_180.dx80.vtx"
- Error! Invalid VTX file checksum: -1071012399, expected -1380050755 "models/props_furniture/lights_overhead.dx80.vtx"
- Error! Invalid VTX file checksum: -547076015, expected -933371744 "models/props_interiors/bathtub01.dx80.vtx"
- Loaded alpha texture materials\models\props\de_inferno\lattice.vtf
- Loaded alpha texture materials\models\props\de_inferno\fountain_bowl.vtf
- Loaded alpha texture materials\models\props\de_inferno\flower_barrel.vtf
- Loaded alpha texture materials\models\props_foliage\arbre01.vtf
- Loaded alpha texture materials\models\map_detail\tree_leaves.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_trunk.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
- Error! Unable to load file "models/static_nature/big_rock_02c.dx80.vtx"
- Loaded alpha texture materials\models\props\de_inferno\tree_large.vtf
- Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
- Error! Unable to load file "models/static_rubble/debris_edge_01.dx80.vtx"
- Error! Unable to load file "models/props_debris/corner_rubble1.dx80.vtx"
- Error! Unable to load file "models/static_rubble/pillar_01.dx80.vtx"
- Error! Unable to load file "models/static_rubble/pillar_02.dx80.vtx"
- Error! Unable to load file "models/static_junk/garbage_generic_01.dx80.vtx"
- Error! Invalid VTX file checksum: 352001456, expected -36990250 "models/props_buildings/storefront_window_neutral.dx80.vtx"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (4.97 seconds)
- 31985 faces
- 15 degenerate faces
- 6583588 square feet [948036672.00 square inches]
- 941 Displacements
- 3544975 Square Feet [510476448.00 Square Inches]
- 31970 patches before subdivision
- 486618 patches after subdivision
- light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.008727
- 1681 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
- transfers 57574891, max 1404
- transfer lists: 439.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(3425920, 2823768, 2400306)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(526557, 388116, 260961)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(118376, 76101, 43093)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(35261, 19854, 10362)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11724, 5978, 3267)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4347, 2088, 1279)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(1675, 791, 579)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(682, 330, 292)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(284, 146, 160)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(122, 70, 93)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(54, 35, 56)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(24, 19, 35)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(11, 10, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(5, 6, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(2, 3, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 2, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(1, 1, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(0, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(0, 0, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.1450 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 9 of 229 (3% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (84)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 251/1024 12048/49152 (24.5%)
- brushes 7491/8192 89892/98304 (91.4%) VERY FULL!
- brushsides 50527/65536 404216/524288 (77.1%)
- planes 22792/65536 455840/1310720 (34.8%)
- vertexes 56074/65536 672888/786432 (85.6%) VERY FULL!
- nodes 14740/65536 471680/2097152 (22.5%)
- texinfos 8757/12288 630504/884736 (71.3%)
- texdata 649/2048 20768/65536 (31.7%)
- dispinfos 941/0 165616/0 ( 0.0%)
- disp_verts 87789/0 1755780/0 ( 0.0%)
- disp_tris 143104/0 286208/0 ( 0.0%)
- disp_lmsamples 2353733/0 2353733/0 ( 0.0%)
- faces 31985/65536 1791160/3670016 (48.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 19886/65536 1113616/3670016 (30.3%)
- leaves 14992/65536 479744/2097152 (22.9%)
- leaffaces 40817/65536 81634/131072 (62.3%)
- leafbrushes 18045/65536 36090/131072 (27.5%)
- areas 42/256 336/2048 (16.4%)
- surfedges 207930/512000 831720/2048000 (40.6%)
- edges 150599/256000 602396/1024000 (58.8%)
- LDR worldlights 1681/8192 147928/720896 (20.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 76/512 26752/180224 (14.8%)
- LDR lightdata [variable] 22658664/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1346839/16777216 ( 8.0%)
- entdata [variable] 649676/393216 (165.2%) VERY FULL!
- LDR ambient table 14992/65536 59968/262144 (22.9%)
- HDR ambient table 14992/65536 59968/262144 (22.9%)
- LDR leaf ambient 65784/65536 1841952/1835008 (100.4%) VERY FULL!
- HDR leaf ambient 14992/65536 419776/1835008 (22.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/481508 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/227336 ( 0.0%)
- pakfile [variable] 26843128/0 ( 0.0%)
- physics [variable] 18839317/4194304 (449.2%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 64159
- Writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- 4 minutes, 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vrad.exe"
- ** Parameters: -hdr -lights gleen.rad -textureshadows -staticproplighting -staticproppolys -noskyboxrecurse -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- [Reading texlights from 'gleen.rad']
- ERROR: Duplication of 'gleen/wall2' in file 'gleen.rad'!
- [7 texlights parsed from 'gleen.rad']
- Loading d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
- Error! Invalid VTX file checksum: 255382364, expected 1863050342 "models/props_interiors/sink_kitchen.dx80.vtx"
- Error! Invalid VTX file checksum: -641960084, expected -830529685 "models/props_exteriors/wood_railing004c.dx80.vtx"
- Error! Invalid VTX file checksum: -490565018, expected -67431173 "models/props_lighting/corner_light_180.dx80.vtx"
- Error! Invalid VTX file checksum: -1071012399, expected -1380050755 "models/props_furniture/lights_overhead.dx80.vtx"
- Error! Invalid VTX file checksum: -547076015, expected -933371744 "models/props_interiors/bathtub01.dx80.vtx"
- Loaded alpha texture materials\models\props\de_inferno\lattice.vtf
- Loaded alpha texture materials\models\props\de_inferno\fountain_bowl.vtf
- Loaded alpha texture materials\models\props\de_inferno\flower_barrel.vtf
- Loaded alpha texture materials\models\props_foliage\arbre01.vtf
- Loaded alpha texture materials\models\map_detail\tree_leaves.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_trunk.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
- Error! Unable to load file "models/static_nature/big_rock_02c.dx80.vtx"
- Loaded alpha texture materials\models\props\de_inferno\tree_large.vtf
- Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
- Error! Unable to load file "models/static_rubble/debris_edge_01.dx80.vtx"
- Error! Unable to load file "models/props_debris/corner_rubble1.dx80.vtx"
- Error! Unable to load file "models/static_rubble/pillar_01.dx80.vtx"
- Error! Unable to load file "models/static_rubble/pillar_02.dx80.vtx"
- Error! Unable to load file "models/static_junk/garbage_generic_01.dx80.vtx"
- Error! Invalid VTX file checksum: 352001456, expected -36990250 "models/props_buildings/storefront_window_neutral.dx80.vtx"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (4.91 seconds)
- 31985 faces
- 15 degenerate faces
- 6583588 square feet [948036672.00 square inches]
- 941 Displacements
- 3544975 Square Feet [510476448.00 Square Inches]
- 31970 patches before subdivision
- 486618 patches after subdivision
- light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.008727
- 1681 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
- transfers 57574891, max 1404
- transfer lists: 439.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(3413457, 2819236, 2403672)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(525334, 389631, 263977)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(118422, 77060, 44521)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(35399, 20296, 10920)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11808, 6178, 3499)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4388, 2172, 1367)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1694, 828, 615)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(690, 345, 306)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(287, 153, 166)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(124, 73, 95)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(54, 36, 57)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(24, 19, 35)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(11, 11, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(5, 6, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(2, 4, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 2, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(1, 1, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(0, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(0, 0, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.1537 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 26 of 229 (11% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (81)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 251/1024 12048/49152 (24.5%)
- brushes 7491/8192 89892/98304 (91.4%) VERY FULL!
- brushsides 50527/65536 404216/524288 (77.1%)
- planes 22792/65536 455840/1310720 (34.8%)
- vertexes 56074/65536 672888/786432 (85.6%) VERY FULL!
- nodes 14740/65536 471680/2097152 (22.5%)
- texinfos 8757/12288 630504/884736 (71.3%)
- texdata 649/2048 20768/65536 (31.7%)
- dispinfos 941/0 165616/0 ( 0.0%)
- disp_verts 87789/0 1755780/0 ( 0.0%)
- disp_tris 143104/0 286208/0 ( 0.0%)
- disp_lmsamples 2353733/0 2353733/0 ( 0.0%)
- faces 31985/65536 1791160/3670016 (48.8%)
- hdr faces 31985/65536 1791160/3670016 (48.8%)
- origfaces 19886/65536 1113616/3670016 (30.3%)
- leaves 14992/65536 479744/2097152 (22.9%)
- leaffaces 40817/65536 81634/131072 (62.3%)
- leafbrushes 18045/65536 36090/131072 (27.5%)
- areas 42/256 336/2048 (16.4%)
- surfedges 207930/512000 831720/2048000 (40.6%)
- edges 150599/256000 602396/1024000 (58.8%)
- LDR worldlights 1681/8192 147928/720896 (20.5%)
- HDR worldlights 1681/8192 147928/720896 (20.5%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 76/512 26752/180224 (14.8%)
- LDR lightdata [variable] 22658664/0 ( 0.0%)
- HDR lightdata [variable] 22658664/0 ( 0.0%)
- visdata [variable] 1346839/16777216 ( 8.0%)
- entdata [variable] 649676/393216 (165.2%) VERY FULL!
- LDR ambient table 14992/65536 59968/262144 (22.9%)
- HDR ambient table 14992/65536 59968/262144 (22.9%)
- LDR leaf ambient 65784/65536 1841952/1835008 (100.4%) VERY FULL!
- HDR leaf ambient 65744/65536 1840832/1835008 (100.3%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/481508 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/227336 ( 0.0%)
- pakfile [variable] 53598182/0 ( 0.0%)
- physics [variable] 18839317/4194304 (449.2%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 3
- Total triangle count: 64159
- Writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
- 3 minutes, 58 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\maps\evocity\rp_evocity_v33xi_v6.bsp" "D:\Steam\steamapps\common\half-life 2\ep2\maps\rp_evocity_v33xi_v6.bsp"
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