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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. notjunc = true
  8. 12 threads
  9. materialPath: D:\Steam\steamapps\common\half-life 2\ep2\materials
  10. Loading d:\maps\evocity\rp_evocity_v33xi_v6.vmf
  11. KeyValues Error: LoadFromBuffer: missing { in file materials/labs/se1_glass_window_02.vmt
  12. (*LightmappedGeneric*),
  13. KeyValues Error: LoadFromBuffer: missing { in file materials/labs/se1_glass_window_02.vmt
  14. (*LightmappedGeneric*),
  15. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  16. Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfake"!
  17. Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfake"!
  18. Error! Variable "$surfaceprop" is multiply defined in material "ground/blendicesnow01"!
  19. Error! Variable "$surfaceprop" is multiply defined in material "ground/blendicesnow01"!
  20. Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
  21. Error! Variable "$bumpmap" is multiply defined in material "gale/new/nature/brownmulch"!
  22. Error! Variable "$bumpmap" is multiply defined in material "gale/new/nature/brownmulch"!
  23. Can't find surfaceprop sugarcane for material NATURE/BLEND_DIRT_CANE, using default
  24. Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfakestrong"!
  25. Error! Variable "$envmap" is multiply defined in material "gale/new/effects/waterfakestrong"!
  26. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  27. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt02_noprop_wvt_patch
  28. Patching WVT material: maps/rp_evocity_v33xi_v6/ground/blendicesnow01_wvt_patch
  29. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgravel00d1a_wvt_patch
  30. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt001a_wvt_patch
  31. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgrass001a_wvt_patch
  32. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendprodasphaltgrass_wvt_patch
  33. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blenddirtlawn01_wvt_patch
  34. Patching WVT material: maps/rp_evocity_v33xi_v6/gmod_tower/common/aquarium_floor_wvt_patch
  35. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendmilground005_19_wvt_patch
  36. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgravel01_wvt_patch
  37. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt01_noprop_wvt_patch
  38. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassdirt01_wvt_patch
  39. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blendgrassgravel001b_wvt_patch
  40. Patching WVT material: maps/rp_evocity_v33xi_v6/nature/blend_dirt_cane_wvt_patch
  41. Patching WVT material: maps/rp_evocity_v33xi_v6/dev/dev_blendmeasure_wvt_patch
  42. fixing up env_cubemap materials on brush sides...
  43. KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
  44. (*LightmappedGeneric*),
  45. KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
  46. (*LightmappedGeneric*),
  47. KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
  48. (*LightmappedGeneric*),
  49. KeyValues Error: LoadFromBuffer: missing { in file materials/LABS/SE1_GLASS_WINDOW_02.vmt
  50. (*LightmappedGeneric*),
  51. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  52. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  53. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Processing areas...done (0)
  56. Building Faces...done (0)
  57. Chop Details...done (0)
  58. Find Visible Detail Sides...
  59. Merged 2638 detail faces...done (0)
  60. Merging details...done (0)
  61. FixTjuncs...
  62. PruneNodes...
  63. WriteBSP...
  64. done (3)
  65. writing d:\maps\evocity\rp_evocity_v33xi_v6.prt...Building visibility clusters...
  66. done (0)
  67. *** Error: Skybox vtf files for skybox/sky_sunny004_hdr weren't compiled with the same size texture and/or same flags!
  68. Can't load skybox file skybox/sky_sunny004_hdr to build the default cubemap!
  69. *** Error: Skybox vtf files for skybox/sky_sunny004_hdr weren't compiled with the same size texture and/or same flags!
  70. Can't load skybox file skybox/sky_sunny004_hdr to build the default cubemap!
  71. Finding displacement neighbors...
  72. Found a displacement edge abutting multiple other edges.
  73. Finding lightmap sample positions...
  74. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  75. Building Physics collision data...
  76. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  77. done (1) (18839317 bytes)
  78. Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  79. Error loading studio model "models/props_vehicles/apc_tire001.mdl"!
  80. Error! prop_static using model "models/props/de_inferno/fountain_bowl_p8.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  81. Error loading studio model "models/props/de_inferno/fountain_bowl_p8.mdl"!
  82. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  83. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  84. Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  85. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  86. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  87. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  88. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  89. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  90. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  91. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  92. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  93. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  94. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  95. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  96. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  97. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  98. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  99. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  100. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  101. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  102. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  103. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  104. Material NATURE/BLENDDIRTLAWN01 uses unknown detail object type rural_dkdirt_grass_smalltown!
  105. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  106. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  107. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  108. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  109. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  110. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  111. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  112. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  113. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  114. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  115. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  116. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  117. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  118. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  119. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  120. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  121. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  122. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  123. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  124. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  125. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  126. Material NATURE/BLENDPRODASPHALTGRASS uses unknown detail object type prodgrasses!
  127. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  128. 9...10
  129. Water found with no water_lod_control entity, creating a default one.
  130. Compacting texture/material tables...
  131. Reduced 15533 texinfos to 8757
  132. Reduced 820 texdatas to 649 (31505 bytes to 25637)
  133. Writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  134. 13 seconds elapsed
  135. -0.975553 -1.268733 0.000000
  136. 0.000000 -1.246832 0.000000
  137. -0.975553 -1.246832 0.000000
  138. -0.975553 -1.290635 0.000000
  139. make_triangles:calc_triangle_representation: Cannot convert
  140. -0.975553 -1.268733 0.000000
  141. 0.000000 -1.246832 0.000000
  142. -0.975553 -1.246832 0.000000
  143. -0.975553 -1.290635 0.000000
  144. make_triangles:calc_triangle_representation: Cannot convert
  145.  
  146. ** Executing...
  147. ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vvis.exe"
  148. ** Parameters: -fast -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
  149.  
  150. Valve Software - vvis.exe (May 15 2014)
  151. fastvis = true
  152. 12 threads
  153. reading d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  154. reading d:\maps\evocity\rp_evocity_v33xi_v6.prt
  155. 4728 portalclusters
  156. 14159 numportals
  157. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  158. Optimized: 217192 visible clusters (12.53%)
  159. Total clusters visible: 1732740
  160. Average clusters visible: 366
  161. Building PAS...
  162. Average clusters audible: 1046
  163. visdatasize:1346839 compressed from 5597952
  164. writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  165. 2 seconds elapsed
  166.  
  167. ** Executing...
  168. ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vrad.exe"
  169. ** Parameters: -ldr -lights gleen.rad -textureshadows -staticproplighting -staticproppolys -noskyboxrecurse -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
  170.  
  171. Valve Software - vrad.exe SSE (May 15 2014)
  172.  
  173. Valve Radiosity Simulator
  174. 12 threads
  175. [Reading texlights from 'lights.rad']
  176. [48 texlights parsed from 'lights.rad']
  177.  
  178. [Reading texlights from 'gleen.rad']
  179. ERROR: Duplication of 'gleen/wall2' in file 'gleen.rad'!
  180. [7 texlights parsed from 'gleen.rad']
  181.  
  182. Loading d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  183. Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
  184. Error! Invalid VTX file checksum: 255382364, expected 1863050342 "models/props_interiors/sink_kitchen.dx80.vtx"
  185. Error! Invalid VTX file checksum: -641960084, expected -830529685 "models/props_exteriors/wood_railing004c.dx80.vtx"
  186. Error! Invalid VTX file checksum: -490565018, expected -67431173 "models/props_lighting/corner_light_180.dx80.vtx"
  187. Error! Invalid VTX file checksum: -1071012399, expected -1380050755 "models/props_furniture/lights_overhead.dx80.vtx"
  188. Error! Invalid VTX file checksum: -547076015, expected -933371744 "models/props_interiors/bathtub01.dx80.vtx"
  189. Loaded alpha texture materials\models\props\de_inferno\lattice.vtf
  190. Loaded alpha texture materials\models\props\de_inferno\fountain_bowl.vtf
  191. Loaded alpha texture materials\models\props\de_inferno\flower_barrel.vtf
  192. Loaded alpha texture materials\models\props_foliage\arbre01.vtf
  193. Loaded alpha texture materials\models\map_detail\tree_leaves.vtf
  194. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
  195. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_trunk.vtf
  196. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
  197. Error! Unable to load file "models/static_nature/big_rock_02c.dx80.vtx"
  198. Loaded alpha texture materials\models\props\de_inferno\tree_large.vtf
  199. Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
  200. Error! Unable to load file "models/static_rubble/debris_edge_01.dx80.vtx"
  201. Error! Unable to load file "models/props_debris/corner_rubble1.dx80.vtx"
  202. Error! Unable to load file "models/static_rubble/pillar_01.dx80.vtx"
  203. Error! Unable to load file "models/static_rubble/pillar_02.dx80.vtx"
  204. Error! Unable to load file "models/static_junk/garbage_generic_01.dx80.vtx"
  205. Error! Invalid VTX file checksum: 352001456, expected -36990250 "models/props_buildings/storefront_window_neutral.dx80.vtx"
  206. Patch Sample Radius Clamped!
  207. Patch Sample Radius Clamped!
  208. Patch Sample Radius Clamped!
  209. Patch Sample Radius Clamped!
  210. Patch Sample Radius Clamped!
  211. Patch Sample Radius Clamped!
  212. Patch Sample Radius Clamped!
  213. Patch Sample Radius Clamped!
  214. Patch Sample Radius Clamped!
  215. Patch Sample Radius Clamped!
  216. Patch Sample Radius Clamped!
  217. Patch Sample Radius Clamped!
  218. Patch Sample Radius Clamped!
  219. Patch Sample Radius Clamped!
  220. Patch Sample Radius Clamped!
  221. Patch Sample Radius Clamped!
  222. Patch Sample Radius Clamped!
  223. Patch Sample Radius Clamped!
  224. Patch Sample Radius Clamped!
  225. Patch Sample Radius Clamped!
  226. Patch Sample Radius Clamped!
  227. Patch Sample Radius Clamped!
  228. Patch Sample Radius Clamped!
  229. Patch Sample Radius Clamped!
  230. Patch Sample Radius Clamped!
  231. Patch Sample Radius Clamped!
  232. Patch Sample Radius Clamped!
  233. Patch Sample Radius Clamped!
  234. Patch Sample Radius Clamped!
  235. Patch Sample Radius Clamped!
  236. Patch Sample Radius Clamped!
  237. Patch Sample Radius Clamped!
  238. Patch Sample Radius Clamped!
  239. Patch Sample Radius Clamped!
  240. Patch Sample Radius Clamped!
  241. Patch Sample Radius Clamped!
  242. Patch Sample Radius Clamped!
  243. Patch Sample Radius Clamped!
  244. Patch Sample Radius Clamped!
  245. Setting up ray-trace acceleration structure... Done (4.97 seconds)
  246. 31985 faces
  247. 15 degenerate faces
  248. 6583588 square feet [948036672.00 square inches]
  249. 941 Displacements
  250. 3544975 Square Feet [510476448.00 Square Inches]
  251. 31970 patches before subdivision
  252. 486618 patches after subdivision
  253. light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
  254. light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
  255. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  256. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  257. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  258. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  259. light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
  260. light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
  261. sun extent from map=0.008727
  262. 1681 direct lights
  263. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77)
  264. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
  265. transfers 57574891, max 1404
  266. transfer lists: 439.3 megs
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  268. Bounce #1 added RGB(3425920, 2823768, 2400306)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #2 added RGB(526557, 388116, 260961)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #3 added RGB(118376, 76101, 43093)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #4 added RGB(35261, 19854, 10362)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #5 added RGB(11724, 5978, 3267)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #6 added RGB(4347, 2088, 1279)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  280. Bounce #7 added RGB(1675, 791, 579)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #8 added RGB(682, 330, 292)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #9 added RGB(284, 146, 160)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #10 added RGB(122, 70, 93)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #11 added RGB(54, 35, 56)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #12 added RGB(24, 19, 35)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  292. Bounce #13 added RGB(11, 10, 22)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #14 added RGB(5, 6, 14)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #15 added RGB(2, 3, 9)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #16 added RGB(1, 2, 6)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #17 added RGB(1, 1, 4)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #18 added RGB(0, 1, 2)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  304. Bounce #19 added RGB(0, 0, 2)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  306. Bounce #20 added RGB(0, 0, 1)
  307. Build Patch/Sample Hash Table(s).....Done<0.1450 sec>
  308. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
  309. FinalLightFace Done
  310. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  311. 9 of 229 (3% of) surface lights went in leaf ambient cubes.
  312. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
  313. Writing leaf ambient...done
  314. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (84)
  315.  
  316. Ready to Finish
  317.  
  318. Object names Objects/Maxobjs Memory / Maxmem Fullness
  319. ------------ --------------- --------------- --------
  320. models 251/1024 12048/49152 (24.5%)
  321. brushes 7491/8192 89892/98304 (91.4%) VERY FULL!
  322. brushsides 50527/65536 404216/524288 (77.1%)
  323. planes 22792/65536 455840/1310720 (34.8%)
  324. vertexes 56074/65536 672888/786432 (85.6%) VERY FULL!
  325. nodes 14740/65536 471680/2097152 (22.5%)
  326. texinfos 8757/12288 630504/884736 (71.3%)
  327. texdata 649/2048 20768/65536 (31.7%)
  328. dispinfos 941/0 165616/0 ( 0.0%)
  329. disp_verts 87789/0 1755780/0 ( 0.0%)
  330. disp_tris 143104/0 286208/0 ( 0.0%)
  331. disp_lmsamples 2353733/0 2353733/0 ( 0.0%)
  332. faces 31985/65536 1791160/3670016 (48.8%)
  333. hdr faces 0/65536 0/3670016 ( 0.0%)
  334. origfaces 19886/65536 1113616/3670016 (30.3%)
  335. leaves 14992/65536 479744/2097152 (22.9%)
  336. leaffaces 40817/65536 81634/131072 (62.3%)
  337. leafbrushes 18045/65536 36090/131072 (27.5%)
  338. areas 42/256 336/2048 (16.4%)
  339. surfedges 207930/512000 831720/2048000 (40.6%)
  340. edges 150599/256000 602396/1024000 (58.8%)
  341. LDR worldlights 1681/8192 147928/720896 (20.5%)
  342. HDR worldlights 0/8192 0/720896 ( 0.0%)
  343. leafwaterdata 1/32768 12/393216 ( 0.0%)
  344. waterstrips 0/32768 0/327680 ( 0.0%)
  345. waterverts 0/65536 0/786432 ( 0.0%)
  346. waterindices 0/65536 0/131072 ( 0.0%)
  347. cubemapsamples 6/1024 96/16384 ( 0.6%)
  348. overlays 76/512 26752/180224 (14.8%)
  349. LDR lightdata [variable] 22658664/0 ( 0.0%)
  350. HDR lightdata [variable] 0/0 ( 0.0%)
  351. visdata [variable] 1346839/16777216 ( 8.0%)
  352. entdata [variable] 649676/393216 (165.2%) VERY FULL!
  353. LDR ambient table 14992/65536 59968/262144 (22.9%)
  354. HDR ambient table 14992/65536 59968/262144 (22.9%)
  355. LDR leaf ambient 65784/65536 1841952/1835008 (100.4%) VERY FULL!
  356. HDR leaf ambient 14992/65536 419776/1835008 (22.9%)
  357. occluders 0/0 0/0 ( 0.0%)
  358. occluder polygons 0/0 0/0 ( 0.0%)
  359. occluder vert ind 0/0 0/0 ( 0.0%)
  360. detail props [variable] 1/481508 ( 0.0%)
  361. dtl prp lght [variable] 1/4 (25.0%)
  362. HDR dtl prp lght [variable] 1/4 (25.0%)
  363. static props [variable] 1/227336 ( 0.0%)
  364. pakfile [variable] 26843128/0 ( 0.0%)
  365. physics [variable] 18839317/4194304 (449.2%) VERY FULL!
  366. physics terrain [variable] 0/1048576 ( 0.0%)
  367.  
  368. Level flags = 1
  369.  
  370. Total triangle count: 64159
  371. Writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  372. 4 minutes, 0 seconds elapsed
  373.  
  374. ** Executing...
  375. ** Command: "D:\Steam\steamapps\common\half-life 2\bin\vrad.exe"
  376. ** Parameters: -hdr -lights gleen.rad -textureshadows -staticproplighting -staticproppolys -noskyboxrecurse -game "D:\Steam\steamapps\common\half-life 2\ep2" "d:\maps\evocity\rp_evocity_v33xi_v6"
  377.  
  378. Valve Software - vrad.exe SSE (May 15 2014)
  379.  
  380. Valve Radiosity Simulator
  381. 12 threads
  382. [Reading texlights from 'lights.rad']
  383. [48 texlights parsed from 'lights.rad']
  384.  
  385. [Reading texlights from 'gleen.rad']
  386. ERROR: Duplication of 'gleen/wall2' in file 'gleen.rad'!
  387. [7 texlights parsed from 'gleen.rad']
  388.  
  389. Loading d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  390. Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
  391. Error! Invalid VTX file checksum: 255382364, expected 1863050342 "models/props_interiors/sink_kitchen.dx80.vtx"
  392. Error! Invalid VTX file checksum: -641960084, expected -830529685 "models/props_exteriors/wood_railing004c.dx80.vtx"
  393. Error! Invalid VTX file checksum: -490565018, expected -67431173 "models/props_lighting/corner_light_180.dx80.vtx"
  394. Error! Invalid VTX file checksum: -1071012399, expected -1380050755 "models/props_furniture/lights_overhead.dx80.vtx"
  395. Error! Invalid VTX file checksum: -547076015, expected -933371744 "models/props_interiors/bathtub01.dx80.vtx"
  396. Loaded alpha texture materials\models\props\de_inferno\lattice.vtf
  397. Loaded alpha texture materials\models\props\de_inferno\fountain_bowl.vtf
  398. Loaded alpha texture materials\models\props\de_inferno\flower_barrel.vtf
  399. Loaded alpha texture materials\models\props_foliage\arbre01.vtf
  400. Loaded alpha texture materials\models\map_detail\tree_leaves.vtf
  401. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
  402. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_trunk.vtf
  403. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
  404. Error! Unable to load file "models/static_nature/big_rock_02c.dx80.vtx"
  405. Loaded alpha texture materials\models\props\de_inferno\tree_large.vtf
  406. Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
  407. Error! Unable to load file "models/static_rubble/debris_edge_01.dx80.vtx"
  408. Error! Unable to load file "models/props_debris/corner_rubble1.dx80.vtx"
  409. Error! Unable to load file "models/static_rubble/pillar_01.dx80.vtx"
  410. Error! Unable to load file "models/static_rubble/pillar_02.dx80.vtx"
  411. Error! Unable to load file "models/static_junk/garbage_generic_01.dx80.vtx"
  412. Error! Invalid VTX file checksum: 352001456, expected -36990250 "models/props_buildings/storefront_window_neutral.dx80.vtx"
  413. Patch Sample Radius Clamped!
  414. Patch Sample Radius Clamped!
  415. Patch Sample Radius Clamped!
  416. Patch Sample Radius Clamped!
  417. Patch Sample Radius Clamped!
  418. Patch Sample Radius Clamped!
  419. Patch Sample Radius Clamped!
  420. Patch Sample Radius Clamped!
  421. Patch Sample Radius Clamped!
  422. Patch Sample Radius Clamped!
  423. Patch Sample Radius Clamped!
  424. Patch Sample Radius Clamped!
  425. Patch Sample Radius Clamped!
  426. Patch Sample Radius Clamped!
  427. Patch Sample Radius Clamped!
  428. Patch Sample Radius Clamped!
  429. Patch Sample Radius Clamped!
  430. Patch Sample Radius Clamped!
  431. Patch Sample Radius Clamped!
  432. Patch Sample Radius Clamped!
  433. Patch Sample Radius Clamped!
  434. Patch Sample Radius Clamped!
  435. Patch Sample Radius Clamped!
  436. Patch Sample Radius Clamped!
  437. Patch Sample Radius Clamped!
  438. Patch Sample Radius Clamped!
  439. Patch Sample Radius Clamped!
  440. Patch Sample Radius Clamped!
  441. Patch Sample Radius Clamped!
  442. Patch Sample Radius Clamped!
  443. Patch Sample Radius Clamped!
  444. Patch Sample Radius Clamped!
  445. Patch Sample Radius Clamped!
  446. Patch Sample Radius Clamped!
  447. Patch Sample Radius Clamped!
  448. Patch Sample Radius Clamped!
  449. Patch Sample Radius Clamped!
  450. Patch Sample Radius Clamped!
  451. Patch Sample Radius Clamped!
  452. Setting up ray-trace acceleration structure... Done (4.91 seconds)
  453. 31985 faces
  454. 15 degenerate faces
  455. 6583588 square feet [948036672.00 square inches]
  456. 941 Displacements
  457. 3544975 Square Feet [510476448.00 Square Inches]
  458. 31970 patches before subdivision
  459. 486618 patches after subdivision
  460. light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
  461. light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
  462. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  463. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  464. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  465. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
  466. light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
  467. light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
  468. sun extent from map=0.008727
  469. 1681 direct lights
  470. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79)
  471. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
  472. transfers 57574891, max 1404
  473. transfer lists: 439.3 megs
  474. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  475. Bounce #1 added RGB(3413457, 2819236, 2403672)
  476. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  477. Bounce #2 added RGB(525334, 389631, 263977)
  478. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  479. Bounce #3 added RGB(118422, 77060, 44521)
  480. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  481. Bounce #4 added RGB(35399, 20296, 10920)
  482. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  483. Bounce #5 added RGB(11808, 6178, 3499)
  484. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  485. Bounce #6 added RGB(4388, 2172, 1367)
  486. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  487. Bounce #7 added RGB(1694, 828, 615)
  488. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  489. Bounce #8 added RGB(690, 345, 306)
  490. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  491. Bounce #9 added RGB(287, 153, 166)
  492. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  493. Bounce #10 added RGB(124, 73, 95)
  494. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  495. Bounce #11 added RGB(54, 36, 57)
  496. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  497. Bounce #12 added RGB(24, 19, 35)
  498. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  499. Bounce #13 added RGB(11, 11, 22)
  500. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  501. Bounce #14 added RGB(5, 6, 14)
  502. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  503. Bounce #15 added RGB(2, 4, 9)
  504. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  505. Bounce #16 added RGB(1, 2, 6)
  506. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  507. Bounce #17 added RGB(1, 1, 4)
  508. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  509. Bounce #18 added RGB(0, 1, 2)
  510. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  511. Bounce #19 added RGB(0, 0, 2)
  512. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  513. Bounce #20 added RGB(0, 0, 1)
  514. Build Patch/Sample Hash Table(s).....Done<0.1537 sec>
  515. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23)
  516. FinalLightFace Done
  517. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  518. 26 of 229 (11% of) surface lights went in leaf ambient cubes.
  519. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)
  520. Writing leaf ambient...done
  521. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (81)
  522.  
  523. Ready to Finish
  524.  
  525. Object names Objects/Maxobjs Memory / Maxmem Fullness
  526. ------------ --------------- --------------- --------
  527. models 251/1024 12048/49152 (24.5%)
  528. brushes 7491/8192 89892/98304 (91.4%) VERY FULL!
  529. brushsides 50527/65536 404216/524288 (77.1%)
  530. planes 22792/65536 455840/1310720 (34.8%)
  531. vertexes 56074/65536 672888/786432 (85.6%) VERY FULL!
  532. nodes 14740/65536 471680/2097152 (22.5%)
  533. texinfos 8757/12288 630504/884736 (71.3%)
  534. texdata 649/2048 20768/65536 (31.7%)
  535. dispinfos 941/0 165616/0 ( 0.0%)
  536. disp_verts 87789/0 1755780/0 ( 0.0%)
  537. disp_tris 143104/0 286208/0 ( 0.0%)
  538. disp_lmsamples 2353733/0 2353733/0 ( 0.0%)
  539. faces 31985/65536 1791160/3670016 (48.8%)
  540. hdr faces 31985/65536 1791160/3670016 (48.8%)
  541. origfaces 19886/65536 1113616/3670016 (30.3%)
  542. leaves 14992/65536 479744/2097152 (22.9%)
  543. leaffaces 40817/65536 81634/131072 (62.3%)
  544. leafbrushes 18045/65536 36090/131072 (27.5%)
  545. areas 42/256 336/2048 (16.4%)
  546. surfedges 207930/512000 831720/2048000 (40.6%)
  547. edges 150599/256000 602396/1024000 (58.8%)
  548. LDR worldlights 1681/8192 147928/720896 (20.5%)
  549. HDR worldlights 1681/8192 147928/720896 (20.5%)
  550. leafwaterdata 1/32768 12/393216 ( 0.0%)
  551. waterstrips 0/32768 0/327680 ( 0.0%)
  552. waterverts 0/65536 0/786432 ( 0.0%)
  553. waterindices 0/65536 0/131072 ( 0.0%)
  554. cubemapsamples 6/1024 96/16384 ( 0.6%)
  555. overlays 76/512 26752/180224 (14.8%)
  556. LDR lightdata [variable] 22658664/0 ( 0.0%)
  557. HDR lightdata [variable] 22658664/0 ( 0.0%)
  558. visdata [variable] 1346839/16777216 ( 8.0%)
  559. entdata [variable] 649676/393216 (165.2%) VERY FULL!
  560. LDR ambient table 14992/65536 59968/262144 (22.9%)
  561. HDR ambient table 14992/65536 59968/262144 (22.9%)
  562. LDR leaf ambient 65784/65536 1841952/1835008 (100.4%) VERY FULL!
  563. HDR leaf ambient 65744/65536 1840832/1835008 (100.3%) VERY FULL!
  564. occluders 0/0 0/0 ( 0.0%)
  565. occluder polygons 0/0 0/0 ( 0.0%)
  566. occluder vert ind 0/0 0/0 ( 0.0%)
  567. detail props [variable] 1/481508 ( 0.0%)
  568. dtl prp lght [variable] 1/4 (25.0%)
  569. HDR dtl prp lght [variable] 1/4 (25.0%)
  570. static props [variable] 1/227336 ( 0.0%)
  571. pakfile [variable] 53598182/0 ( 0.0%)
  572. physics [variable] 18839317/4194304 (449.2%) VERY FULL!
  573. physics terrain [variable] 0/1048576 ( 0.0%)
  574.  
  575. Level flags = 3
  576.  
  577. Total triangle count: 64159
  578. Writing d:\maps\evocity\rp_evocity_v33xi_v6.bsp
  579. 3 minutes, 58 seconds elapsed
  580.  
  581. ** Executing...
  582. ** Command: Copy File
  583. ** Parameters: "d:\maps\evocity\rp_evocity_v33xi_v6.bsp" "D:\Steam\steamapps\common\half-life 2\ep2\maps\rp_evocity_v33xi_v6.bsp"
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