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- 6/16/19 / 16/6/19 (EU)
- Sellt and sanders exchange greetings
- Redninja joins and says something weird
- Sanders remarks on how the server is still being worked on;
- Tristan and satan arrives; no one is now "here" "somewhere else"
- Red says more nonsense
- More people arrive
- Satan is not interested in "the good server"
- "Red is a peasant*"
- Rynelf joins the meeting he says he wouldn't make; immediately leaves.
- Red: more nonsense
- Sellt moans** says it's "streching"
- Satan is playing path of exile
- Sellt wants to start the road on the show. (beginning?)
- Sellt fires everyone
- Sellt wants to win the lottery
- Transition into religious talks
- Satan: "Hell's where it's at, man"
- (MEETING BEGINS)
- Sellt announces gameplay team
- Consolidate all gameplay features
- Discuss gameplay features and decide on a working system
- Bring said systems into main meeting to further discuss
- Ragnerson: "Strippers and and cocaine"
- Beginning to discuss quests
- Posts this doc link and everyone goes ballistic
- "They wanted comeplete meeting notes"
- "complains when I take notes" (about the content of notes*)
- 16 links of quests compilation
- Quest team to work with gameplay team. Condense and complete system
- ((Raxiam begins to give quests overview))
- Quests are capable of doing five objective types
- Kill
- Interact with blocks
- Delivery
- -
- Staged or nonstaged
- No more than 1 dialogue, hide dialogue option. Branching dialogue
- Can limit requirements for quests
- Money requirements
- Quest
- ( Writer didn't catch a lot of this....)
- Can use particals
- Place blocks
- Set damages
- Spawn entities
- Texts, etc
- "quite a bit"
- Question of nation questlines
- Yes, you can have nation questline needing multiple quests to be finished before. -
- May not want to do this for entire nation questline however, once you switch nations, quest progress will be reset?
- Doesn't want to limit questline for nations
- "Epic questlines" overarching lore questlines
- Ties in well with MyStory
- Command rewards (Runs commands to do anything for long questlines)
- Event questlines which change the world (raxiam advises against this)
- Players not in a hero position
- Don't want to drive the player's characters though constrained quests
- Complex dialogue trees
- Go into one questline > follow that one questline
- Possible changing of storyline through other means
- Questlines as introduction to world lore and early leveling;
- ((End of quest discussion))
- ((transition to build progress))
- Atvoria bridge being worked on
- Kiln coming along
- Everything overall still needs A LOT of work
- ((end build progress))
- Raxiam wants to be in charge of quest section of gameplay doc
- Evo server is ---
- "That's what she said" ?
- (Laughter from inaudible source)
- Sellt: everyone is dismissed
- (Roar?)
- Rax: "You have a very nice back"
- (MEETING TECHNICALLY OVER, I guess)
- *banter*
- I'm done writing, nice meeting. Enjoy these meeting notes. Very helpful. You're welcome
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