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Ameisen

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Jan 8th, 2022
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  1. [03:47:57 INFO SMAPI] SMAPI 3.13.2 with Stardew Valley 1.5.6 on Microsoft Windows 10 Pro
  2. [03:47:57 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
  3. [03:47:57 TRACE SMAPI] Log started at 2022-01-08T09:47:57 UTC
  4. [03:47:59 INFO SMAPI] You enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.
  5. [03:47:59 DEBUG SMAPI] Waiting for game to launch...
  6. [03:47:59 TRACE game] NoFpsCap: This feature is not available
  7.  
  8. [03:48:00 DEBUG SMAPI] Loading mod metadata...
  9. [03:48:00 DEBUG SMAPI] Loading mods...
  10. [03:48:00 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll)...
  11. [03:48:00 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
  12. [03:48:00 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)...
  13. [03:48:00 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)...
  14. [03:48:00 TRACE SMAPI] Detected game patcher in assembly ErrorHandler.dll.
  15. [03:48:00 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
  16. [03:48:00 TRACE SMAPI] SpriteMaster (from Mods\SpriteMaster\SpriteMaster.dll)...
  17. [03:48:00 TRACE SMAPI] Loading TeximpNet.dll...
  18. [03:48:00 TRACE SMAPI] Loading Microsoft.Toolkit.HighPerformance.dll...
  19. [03:48:00 TRACE SMAPI] Loading Tomlyn.dll...
  20. [03:48:00 TRACE SMAPI] Loading BCnEncoder.dll...
  21. [03:48:00 TRACE SMAPI] Loading FastExpressionCompiler.LightExpression.dll...
  22. [03:48:00 TRACE SMAPI] Loading SevenZip.dll...
  23. [03:48:00 TRACE SMAPI] Loading ZstdNet.dll...
  24. [03:48:00 TRACE SMAPI] Loading LinqFasterer.dll...
  25. [03:48:00 TRACE SMAPI] Loading Pastel.dll...
  26. [03:48:00 TRACE SMAPI] Detected game patcher in assembly SpriteMaster.dll.
  27. [03:48:00 TRACE SMAPI] Loading SpriteMaster.dll...
  28. [03:48:00 INFO SMAPI] Loaded 6 mods:
  29. [03:48:00 INFO SMAPI] CJB Cheats Menu 1.29.3 by CJBok and Pathoschild | Simple in-game cheats menu!
  30. [03:48:00 INFO SMAPI] Console Commands 3.13.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
  31. [03:48:00 INFO SMAPI] Content Patcher 1.24.7 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
  32. [03:48:00 INFO SMAPI] Error Handler 3.13.2 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
  33. [03:48:00 INFO SMAPI] Save Backup 3.13.2 by SMAPI | Automatically backs up all your saves once per day into its folder.
  34. [03:48:00 INFO SMAPI] SpriteMaster 0.13.0 by mkukli | Resamples sprites on the fly using xBRZ to improve resolution and crispness.
  35.  
  36. [03:48:00 INFO SMAPI] Found 1 mod with warnings:
  37. [03:48:00 INFO SMAPI] Patched game code
  38. [03:48:00 INFO SMAPI] --------------------------------------------------
  39. [03:48:00 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
  40. [03:48:00 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
  41.  
  42. [03:48:00 INFO SMAPI] - SpriteMaster
  43.  
  44. [03:48:00 DEBUG SMAPI] Launching mods...
  45. [03:48:00 TRACE CJB Cheats Menu] Started with menu key P.
  46. [03:48:00 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
  47. [03:48:01 TRACE Save Backup] Already backed up today.
  48. [03:48:01 DEBUG SpriteMaster] [ApplyPatches] Applying Patches
  49. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.Cleanup.Finalize (Cleanup::FinalizePost)
  50. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.EnableCudaAcceleration (NVTT::EnableCudaAcceleration)
  51. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.IsCudaAccelerationEnabled (NVTT::IsCudaAccelerationEnabled)
  52. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.GetAppBaseDirectory (NVTT::GetAppBaseDirectory)
  53. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.get_DllExtension (NVTT::DllExtension_Windows)
  54. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDevice.Present (PGraphicsDevice::Present)
  55. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDevice.Present (PGraphicsDevice::OnPresent)
  56. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDevice.Reset (PGraphicsDevice::OnResetPost)
  57. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager..ctor (PGraphicsDeviceManager::OnRenderTarget2DConstruct)
  58. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager..ctor (PGraphicsDeviceManager::OnRenderTarget2DConstructPost)
  59. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager.ApplyChanges (PGraphicsDeviceManager::OnApplyChanges)
  60. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager.ApplyChanges (PGraphicsDeviceManager::OnApplyChangesPost)
  61. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
  62. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
  63. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
  64. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
  65. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
  66. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
  67. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
  68. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
  69. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
  70. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
  71. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
  72. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
  73. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
  74. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
  75. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
  76. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
  77. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
  78. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
  79. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
  80. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
  81. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
  82. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
  83. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
  84. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
  85. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
  86. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
  87. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
  88. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
  89. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
  90. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
  91. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
  92. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
  93. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
  94. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
  95. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
  96. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
  97. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
  98. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
  99. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
  100. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
  101. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
  102. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
  103. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
  104. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
  105. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
  106. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
  107. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
  108. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
  109. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
  110. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
  111. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
  112. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
  113. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
  114. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
  115. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
  116. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
  117. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
  118. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
  119. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
  120. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
  121. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
  122. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
  123. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
  124. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
  125. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
  126. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
  127. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
  128. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
  129. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Begin.Begin (Begin::OnBegin)
  130. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.PlatformRenderBatch.FlushVertexArray (PlatformRenderBatch::OnFlushVertexArray)
  131. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDrawFirst)
  132. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDrawLast)
  133. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
  134. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
  135. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
  136. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
  137. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
  138. [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
  139. [03:48:01 DEBUG SpriteMaster] [ApplyPatches] Done Applying Patches
  140. [03:48:01 INFO SpriteMaster] [IsSupported] Zstd Compression is supported
  141. [03:48:01 WARN SpriteMaster] [Entry] config.toml is out of date, rewriting it.
  142. [03:48:01 DEBUG SMAPI] Mods loaded and ready!
  143. [03:48:01 TRACE SMAPI] Checking for known software conflicts...
  144. [03:48:01 TRACE SMAPI] None found!
  145. [03:48:01 TRACE SMAPI] Checking for updates...
  146. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 24576
  147. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 122880
  148. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  149. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  150. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1179648
  151. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048576
  152. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  153. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 147456
  154. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048576
  155. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 802816
  156. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1258136
  157. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 336
  158. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 6352896
  159. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 327680
  160. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 45056
  161. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 3875328
  162. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 8519680
  163. [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', texture is too small to qualify ({1, 1})
  164. [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', texture is too small to qualify ({1, 1})
  165. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 64
  166. [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
  167. [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
  168. [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
  169. [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
  170. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 958464
  171. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 786432
  172. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  173. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 40960
  174. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 589824
  175. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  176. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 36864
  177. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 344064
  178. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 622592
  179. [03:48:01 TRACE SMAPI] SMAPI okay.
  180. [03:48:01 TRACE SMAPI] Checking for updates to 3 mods...
  181. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 10567680
  182. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 614400
  183. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  184. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 3047424
  185. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 3047424
  186. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 245760
  187. [03:48:01 TRACE SMAPI] All mods up to date.
  188. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 237568
  189. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
  190. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 73728
  191. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  192. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  193. [03:48:01 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
  194.  
  195. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2052096
  196. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048000
  197. [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048000
  198.  
  199.  
  200. [03:48:01 TRACE SMAPI] Running on GPU: NVIDIA GeForce GTX 1070/PCIe/SSE2
  201. Setting breakpad minidump AppID = 413150
  202. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197987873856 [API loaded no]
  203. [03:48:01 TRACE game] Steam logged on: True
  204.  
  205. [03:48:01 TRACE game] Initializing GalaxySDK
  206.  
  207. [03:48:03 TRACE game] Requesting Steam app ticket
  208.  
  209. [03:48:03 TRACE SMAPI] Detecting common issues...
  210. [03:48:03 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
  211. [03:48:03 DEBUG SpriteMaster] [Collect] Garbage Collecting
  212. [03:48:03 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
  213.  
  214.  
  215. [03:48:03 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
  216. [03:48:03 TRACE SMAPI] changed: Content Patcher (added 1).
  217. [03:48:03 TRACE SMAPI] Invalidated 0 cache entries.
  218. [03:48:03 TRACE game] Signing into GalaxySDK
  219.  
  220.  
  221.  
  222.  
  223. [03:48:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3200 Y:360 Width:1280 Height:720}
  224.  
  225. [03:48:03 INFO SpriteMaster] [Dump] System Information:
  226. [03:48:03 INFO SpriteMaster] [Dump] Architecture: x64
  227. [03:48:03 INFO SpriteMaster] [Dump] Number of Cores: 16
  228. [03:48:03 INFO SpriteMaster] [Dump] Graphics Adapter: Microsoft.Xna.Framework.Graphics.GraphicsAdapter
  229. [03:48:03 INFO SpriteMaster] [Dump] Graphics Adapter Description: NVIDIA GeForce GTX 1070/PCIe/SSE2
  230. [03:48:03 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'UI Screen', render targets unsupported
  231. [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/Cursors
  232. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  233. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 179.3626 ms
  234. [03:48:03 INFO SpriteMaster] [IsSupported] Zstd Compression is supported
  235. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  236. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 94.3224 ms
  237. [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Minigames/Clouds
  238. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  239. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  240. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
  241. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 65.0473 ms
  242. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  243. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  244. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 49.3317 ms
  245. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  246. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  247. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 39.8569 ms
  248. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  249. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
  250. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 33.3387 ms
  251. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  252. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
  253. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 28.9294 ms
  254. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  255. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
  256. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 25.5646 ms
  257. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  258. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  259. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 23.0185 ms
  260. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  261. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 20.9171 ms
  262. [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Minigames/TitleButtons
  263. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  264. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  265. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  266. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 19.8151 ms
  267. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  268. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  269. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 18.2219 ms
  270. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  271. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
  272. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 16.9019 ms
  273. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  274. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
  275. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 15.7745 ms
  276. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  277. [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Minigames/TitleButtons
  278. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  279. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 14.9892 ms
  280. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  281. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  282. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 14.0994 ms
  283. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  284. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  285. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 13.3153 ms
  286. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  287. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 12.5969 ms
  288. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  289. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 11.9547 ms
  290. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  291. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 11.3764 ms
  292. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  293. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  294. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  295. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  296. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x6]: LooseSprites/Cursors [[703, 1912] [1, 264]]
  297. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0 Act: 5.2168 (6480) (-224.5693)
  298. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[322, 227] [26, 21]]
  299. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 9.6608 Act: 1.0874 (12000) (-224.5693)
  300. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[348, 227] [26, 21]]
  301. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 4.0937 Act: 0.523 (12000) (-224.5693)
  302. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 384] [9, 9]]
  303. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7312 Act: 1.8543 (3264) (-224.5693)
  304. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[146, 384] [9, 9]]
  305. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5928 Act: 0.6913 (2304) (-224.5693)
  306. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 0] [16, 16]]
  307. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.6001 Act: 0.5087 (10000) (-224.5693)
  308. [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/Clouds [[410, 467] [63, 37]]
  309. [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 8.8687 Act: 0.593 (41328) (-224.5693)
  310. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  311. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 10.8666 ms
  312. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  313. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 10.4019 ms
  314. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  315. [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  316. [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 10.1338 ms
  317. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  318. [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  319. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x4]: Minigames/Clouds [[152, 447] [123, 55]]
  320. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 14.372 Act: 1.6772 (119888) (5.6178)
  321. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[171, 311] [111, 60]]
  322. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 6.9042 Act: 0.5667 (117760) (5.6178)
  323. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[296, 227] [26, 21]]
  324. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.4696 Act: 0.5559 (12000) (5.6178)
  325. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[0, 306] [85, 69]]
  326. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 4.0944 Act: 0.5465 (103952) (5.6178)
  327. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x4]: Minigames/Clouds [[0, 471] [149, 66]]
  328. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 5.3707 Act: 1.2145 (171360) (5.6178)
  329. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[282, 311] [111, 60]]
  330. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.791 Act: 0.5102 (113664) (5.6178)
  331. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[85, 306] [85, 69]]
  332. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.0094 Act: 0.4595 (93840) (5.6178)
  333. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/Clouds [[390, 543] [122, 153]]
  334. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 5.8304 Act: 0.5069 (298656) (5.6178)
  335. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/Clouds [[0, 554] [165, 142]]
  336. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 5.5343 Act: 2.1989 (374880) (5.6178)
  337. [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x3]: Minigames/TitleButtons [[0, 0] [400, 187]]
  338. [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 8.5363 Act: 1.1831 (681312) (5.6178)
  339. [03:48:05 TRACE game] Galaxy auth success
  340.  
  341. [03:48:05 TRACE game] Galaxy signed in
  342.  
  343. [03:48:05 TRACE game] Galaxy logged on
  344.  
  345. [03:48:05 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  346. [03:48:05 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 9.7967 ms
  347. [03:48:05 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  348. [03:48:06 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[374, 227] [26, 21]]
  349. [03:48:06 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0923 Act: 0.8306 (10080) (-3.0109)
  350. [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 737] [639, 148]]
  351. [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 14.8339 Act: 8.1366 (1563776) (5.0574)
  352. [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 886] [640, 148]]
  353. [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 12.0587 Act: 7.1289 (1566208) (8.4755)
  354. [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 886] [639, 148]]
  355. [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 10.5895 Act: 1.8496 (1563776) (8.4755)
  356. [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 737] [640, 148]]
  357. [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 8.6159 Act: 7.767 (1566208) (5.2349)
  358. [03:48:08 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x5]: LooseSprites/Cursors [[0, 1453] [638, 195]]
  359. [03:48:08 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 17.2774 Act: 9.6239 (3199152) (5.4703)
  360. [03:48:08 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x4]: Minigames/Clouds [[0, 0] [512, 337]]
  361. [03:48:08 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 13.3539 Act: 9.0346 (2815296) (5.8706)
  362. [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  363. [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 9.4439 ms
  364. [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  365. [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  366. [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 9.1078 ms
  367. [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  368. [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  369. [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 8.7948 ms
  370. [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  371. [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Minigames/TitleButtons [[296, 208] [22, 18]]
  372. [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0085 Act: 0.5571 (1904) (11.2456)
  373. [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[8, 458] [22, 25]]
  374. [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0395 Act: 1.9794 (8800) (4.4889)
  375. [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[52, 458] [27, 25]]
  376. [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0499 Act: 0.7596 (10800) (4.4889)
  377. [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  378. [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 8.5025 ms
  379. [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  380. [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Minigames/TitleButtons [[318, 208] [22, 18]]
  381. [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0089 Act: 0.6655 (1904) (3.1504)
  382. [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  383. [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 8.2312 ms
  384. [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  385. [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Minigames/TitleButtons [[340, 208] [22, 18]]
  386. [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.009 Act: 0.6282 (1904) (3.1967)
  387. [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  388. [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.9861 ms
  389. [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  390. [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[0, 187] [74, 58]]
  391. [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3265 Act: 1.9646 (68672) (0.4786)
  392. [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  393. [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.7554 ms
  394. [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  395. [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[74, 187] [74, 58]]
  396. [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3342 Act: 2.4906 (68672) (0.2033)
  397. [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  398. [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.538 ms
  399. [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  400. [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[148, 187] [74, 58]]
  401. [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3444 Act: 2.1337 (68672) (0.402)
  402. [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  403. [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.3375 ms
  404. [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  405. [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[222, 187] [74, 58]]
  406. [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3527 Act: 2.1451 (68672) (0.4798)
  407. [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  408. [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.1427 ms
  409. [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  410. [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[74, 245] [74, 58]]
  411. [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3611 Act: 1.9578 (68672) (0.4951)
  412. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  413. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.9597 ms
  414. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  415. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  416. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.7888 ms
  417. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  418. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  419. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.6254 ms
  420. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  421. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  422. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.4689 ms
  423. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  424. [03:48:17 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/font_bold
  425. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  426. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 6.3269 ms
  427. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  428. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  429. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 6.1846 ms
  430. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  431. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  432. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 6.0543 ms
  433. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  434. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  435. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.9624 ms
  436. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  437. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  438. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.8393 ms
  439. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  440. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  441. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.7289 ms
  442. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  443. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  444. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.6149 ms
  445. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  446. [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  447. [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.5083 ms
  448. [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  449. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x6]: LooseSprites/Cursors [[337, 318] [1, 18]]
  450. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0031 Act: 0.8342 (576) (-24.7105)
  451. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x6]: LooseSprites/Cursors [[702, 1912] [1, 264]]
  452. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0352 Act: 0.7091 (6480) (-24.7105)
  453. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[325, 318] [12, 18]]
  454. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0302 Act: 0.4335 (5520) (-24.7105)
  455. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[96, 32] [8, 16]]
  456. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0211 Act: 0.4173 (3840) (-24.7105)
  457. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[120, 64] [8, 16]]
  458. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0212 Act: 0.422 (3840) (-24.7105)
  459. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[338, 318] [12, 18]]
  460. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0307 Act: 0.4461 (5520) (-24.7105)
  461. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[8, 64] [8, 16]]
  462. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0215 Act: 0.4639 (3840) (-24.7105)
  463. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[32, 64] [8, 16]]
  464. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0216 Act: 0.4233 (3840) (-24.7105)
  465. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[72, 64] [8, 16]]
  466. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0217 Act: 0.4659 (3840) (-24.7105)
  467. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[112, 64] [8, 16]]
  468. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0218 Act: 0.542 (3840) (-24.7105)
  469. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[112, 0] [8, 16]]
  470. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0219 Act: 0.4354 (3840) (-24.7105)
  471. [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[56, 64] [8, 16]]
  472. [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.022 Act: 0.4223 (3840) (-24.7105)
  473. [03:48:18 TRACE SMAPI] Synchronizing 'Find Save Games' task...
  474. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 344064
  475. [03:48:19 TRACE SMAPI] task complete.
  476. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  477. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.3993 ms
  478. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  479. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  480. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.2972 ms
  481. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  482. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  483. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.2256 ms
  484. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  485. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  486. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.1354 ms
  487. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  488. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  489. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.05 ms
  490. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  491. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  492. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.967 ms
  493. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  494. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  495. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.8879 ms
  496. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  497. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  498. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.8104 ms
  499. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  500. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  501. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.7365 ms
  502. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  503. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  504. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.6822 ms
  505. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  506. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  507. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.6108 ms
  508. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  509. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  510. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.5426 ms
  511. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  512. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  513. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.4791 ms
  514. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  515. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  516. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.4315 ms
  517. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  518. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  519. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.3693 ms
  520. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  521. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  522. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.3087 ms
  523. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  524. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  525. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.2497 ms
  526. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  527. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  528. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.1936 ms
  529. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  530. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  531. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.1844 ms
  532. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  533. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  534. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.1311 ms
  535. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  536. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  537. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.0775 ms
  538. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  539. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[396, 373] [6, 6]]
  540. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0059 Act: 0.8039 (1024) (-514.2406)
  541. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 385] [6, 6]]
  542. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.006 Act: 0.7088 (1024) (-514.2406)
  543. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[396, 385] [6, 6]]
  544. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.006 Act: 0.6119 (1024) (-514.2406)
  545. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[390, 373] [6, 6]]
  546. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.798 (648) (-514.2406)
  547. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[390, 385] [6, 6]]
  548. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.4411 (648) (-514.2406)
  549. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[384, 379] [6, 6]]
  550. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.4257 (648) (-514.2406)
  551. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[396, 379] [6, 6]]
  552. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.4248 (648) (-514.2406)
  553. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[390, 379] [6, 6]]
  554. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.004 Act: 0.4176 (648) (-514.2406)
  555. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 373] [6, 6]]
  556. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0063 Act: 0.4333 (1024) (-514.2406)
  557. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x4]: LooseSprites/font_bold [[0, 0] [8, 16]]
  558. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0117 Act: 1.81 (1920) (-514.2406)
  559. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[88, 64] [8, 16]]
  560. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0239 Act: 0.4775 (3840) (-514.2406)
  561. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[16, 80] [8, 16]]
  562. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.024 Act: 0.5818 (3840) (-514.2406)
  563. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[48, 64] [8, 16]]
  564. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0242 Act: 0.4436 (3840) (-514.2406)
  565. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[48, 80] [8, 16]]
  566. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0243 Act: 0.7534 (3840) (-514.2406)
  567. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 48] [8, 16]]
  568. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0245 Act: 0.9792 (3840) (-514.2406)
  569. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[40, 64] [8, 16]]
  570. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0247 Act: 0.5126 (3840) (-514.2406)
  571. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[56, 32] [8, 16]]
  572. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0248 Act: 0.422 (3840) (-514.2406)
  573. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[104, 64] [8, 16]]
  574. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0249 Act: 0.4123 (3840) (-514.2406)
  575. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 80] [8, 16]]
  576. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.025 Act: 3.5933 (3840) (-514.2406)
  577. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[421, 459] [11, 12]]
  578. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.041 Act: 0.6105 (6080) (-514.2406)
  579. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[421, 472] [11, 12]]
  580. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0413 Act: 0.4327 (6080) (-514.2406)
  581. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
  582. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 4.0283 ms
  583. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  584. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  585. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.9756 ms
  586. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  587. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  588. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.9289 ms
  589. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  590. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  591. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.8838 ms
  592. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  593. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  594. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.8418 ms
  595. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  596. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  597. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.8008 ms
  598. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  599. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  600. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.7648 ms
  601. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  602. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  603. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.7246 ms
  604. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  605. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  606. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.6916 ms
  607. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  608. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  609. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.6541 ms
  610. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  611. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  612. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.6126 ms
  613. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  614. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  615. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.572 ms
  616. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  617. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  618. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.5352 ms
  619. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  620. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  621. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.5002 ms
  622. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  623. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  624. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.4665 ms
  625. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  626. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/shadow
  627. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
  628. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 3.435 ms
  629. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  630. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  631. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  632. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
  633. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
  634. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  635. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  636. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  637. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.4885 ms
  638. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  639. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/pants
  640. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  641. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 3.4866 ms
  642. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  643. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/shirts
  644. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  645. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.4651 ms
  646. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  647. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  648. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.4332 ms
  649. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  650. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/hairstyles2
  651. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles2' (async) #
  652. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles2' (async): 3.4068 ms
  653. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  654. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  655. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.3762 ms
  656. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  657. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  658. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.3482 ms
  659. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  660. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  661. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.3154 ms
  662. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  663. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  664. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.3008 ms
  665. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  666. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  667. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.2717 ms
  668. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  669. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  670. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.243 ms
  671. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  672. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  673. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.2157 ms
  674. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  675. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  676. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.1894 ms
  677. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  678. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  679. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  680. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
  681. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
  682. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  683. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  684. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  685. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.1723 ms
  686. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  687. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  688. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 3.1464 ms
  689. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  690. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  691. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.1219 ms
  692. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  693. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  694. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.0978 ms
  695. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  696. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/hairstyles
  697. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles' (async) #
  698. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles' (async): 3.0779 ms
  699. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  700. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/hats
  701. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hats' (async) #
  702. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hats' (async): 3.0735 ms
  703. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  704. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  705. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.0508 ms
  706. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  707. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  708. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.0265 ms
  709. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  710. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  711. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  712. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
  713. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
  714. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  715. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  716. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  717. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.0067 ms
  718. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  719. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles' (async) #
  720. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles' (async): 2.984 ms
  721. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  722. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  723. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.964 ms
  724. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  725. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  726. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.9417 ms
  727. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  728. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  729. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.9212 ms
  730. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  731. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  732. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.9002 ms
  733. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  734. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
  735. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.8796 ms
  736. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  737. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  738. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  739. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
  740. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
  741. [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  742. [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  743. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  744. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.8702 ms
  745. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  746. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  747. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.8503 ms
  748. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  749. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  750. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.8408 ms
  751. [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  752. [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.8189 ms
  753. [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  754. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[389, 401] [5, 5]]
  755. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0035 Act: 0.8531 (512) (-153.6738)
  756. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 396] [5, 5]]
  757. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0054 Act: 0.716 (784) (-153.6738)
  758. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[394, 396] [5, 5]]
  759. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0055 Act: 2.0117 (784) (-153.6738)
  760. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 406] [5, 5]]
  761. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0056 Act: 0.518 (784) (-153.6738)
  762. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[394, 406] [5, 5]]
  763. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0056 Act: 0.7511 (784) (-153.6738)
  764. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[389, 396] [5, 5]]
  765. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0037 Act: 0.7141 (512) (-153.6738)
  766. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[389, 406] [5, 5]]
  767. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0037 Act: 0.5539 (512) (-153.6738)
  768. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[384, 401] [5, 5]]
  769. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0037 Act: 0.7461 (512) (-153.6738)
  770. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[394, 401] [5, 5]]
  771. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0038 Act: 1.931 (512) (-153.6738)
  772. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[8, 16] [8, 16]]
  773. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0284 Act: 0.8631 (3840) (-153.6738)
  774. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[32, 32] [8, 16]]
  775. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0287 Act: 1.487 (3840) (-153.6738)
  776. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[16, 64] [8, 16]]
  777. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.029 Act: 0.9503 (3840) (-153.6738)
  778. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[40, 80] [8, 16]]
  779. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0293 Act: 0.4286 (3840) (-153.6738)
  780. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[72, 80] [8, 16]]
  781. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0294 Act: 0.5201 (3840) (-153.6738)
  782. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x5]: LooseSprites/shadow
  783. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0166 Act: 0.4321 (2160) (-153.6738)
  784. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[296, 252] [66, 27]]
  785. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2195 Act: 0.4122 (28512) (-153.6738)
  786. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[128, 0] [8, 8]]
  787. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0139 Act: 0.4116 (1800) (-153.6738)
  788. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[0, 0] [8, 8]]
  789. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0279 Act: 0.4036 (3600) (-153.6738)
  790. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
  791. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1242 Act: 1.5258 (16000) (-153.6738)
  792. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[0, 0] [16, 32]]
  793. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1414 Act: 0.4429 (18000) (-153.6738)
  794. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[193, 373] [9, 9]]
  795. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0365 Act: 0.4172 (4624) (-153.6738)
  796. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[322, 498] [12, 12]]
  797. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0324 Act: 0.4482 (4096) (-153.6738)
  798. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[16, 16] [8, 16]]
  799. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0305 Act: 0.4145 (3840) (-153.6738)
  800. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[595, 1748] [9, 11]]
  801. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0411 Act: 0.6943 (5168) (-153.6738)
  802. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[96, 64] [8, 16]]
  803. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0308 Act: 0.4192 (3840) (-153.6738)
  804. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles2 [[0, 256] [16, 32]]
  805. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1444 Act: 2.4842 (18000) (-153.6738)
  806. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[8, 32] [8, 16]]
  807. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0314 Act: 1.6938 (3840) (-153.6738)
  808. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[64, 80] [8, 16]]
  809. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0319 Act: 0.6006 (3840) (-153.6738)
  810. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
  811. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1499 Act: 0.4401 (18000) (-153.6738)
  812. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[48, 512] [8, 8]]
  813. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0301 Act: 0.413 (3600) (-153.6738)
  814. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[176, 512] [8, 8]]
  815. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0302 Act: 0.4018 (3600) (-153.6738)
  816. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 16] [8, 16]]
  817. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0323 Act: 0.5554 (3840) (-153.6738)
  818. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[96, 0] [16, 32]]
  819. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1518 Act: 0.4804 (18000) (-153.6738)
  820. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
  821. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1353 Act: 0.6707 (16000) (-153.6738)
  822. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hats [[220, 240] [20, 20]]
  823. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1222 Act: 0.6597 (14400) (-153.6738)
  824. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
  825. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1534 Act: 0.4227 (18000) (-153.6738)
  826. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles [[96, 288] [16, 32]]
  827. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1538 Act: 0.4109 (18000) (-153.6738)
  828. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[32, 16] [8, 16]]
  829. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0329 Act: 0.4245 (3840) (-153.6738)
  830. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[56, 80] [8, 16]]
  831. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.033 Act: 2.521 (3840) (-153.6738)
  832. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 64] [8, 16]]
  833. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0336 Act: 0.6312 (3840) (-153.6738)
  834. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[120, 32] [8, 16]]
  835. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0338 Act: 0.4039 (3840) (-153.6738)
  836. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
  837. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.141 Act: 1.4471 (16000) (-153.6738)
  838. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[136, 0] [8, 8]]
  839. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0161 Act: 1.3539 (1800) (-153.6738)
  840. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles [[0, 0] [16, 32]]
  841. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1617 Act: 0.5582 (18000) (-153.6738)
  842. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
  843. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1622 Act: 0.4132 (18000) (-153.6738)
  844. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[8, 0] [8, 8]]
  845. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0325 Act: 0.4014 (3600) (-153.6738)
  846. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
  847. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1629 Act: 0.4019 (18000) (-153.6738)
  848. [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
  849. [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1451 Act: 0.395 (16000) (-153.6738)
  850. [03:48:22 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
  851.  
  852. [03:48:22 TRACE SMAPI] Game loader synchronizing...
  853. [03:48:22 TRACE game] getLoadEnumerator('Debug_293417653')
  854.  
  855. [03:48:22 TRACE game] regular stream detected...
  856.  
  857. [03:48:22 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
  858. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2228224
  859. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 270336
  860. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 573440
  861. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  862. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  863. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  864. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  865. [03:48:23 TRACE SMAPI] task complete.
  866. [03:48:23 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
  867. [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 403200
  868.  
  869. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 63504
  870.  
  871. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 36864
  872. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2022400
  873. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1310720
  874. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 180224
  875. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 4096
  876. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 307200
  877. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
  878. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2359296
  879. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  880. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  881. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  882. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  883. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
  884. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
  885. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  886. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
  887. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  888. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  889. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
  890. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  891. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  892. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
  893. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
  894. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  895. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  896. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 90112
  897. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  898. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  899. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  900. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  901. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  902. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
  903. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
  904. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  905. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  906. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  907. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  908. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
  909. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  910. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
  911. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
  912. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
  913. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
  914. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 539648
  915. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  916. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
  917. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
  918. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
  919. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  920. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
  921. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
  922. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  923. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  924. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  925. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 122880
  926. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
  927. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  928. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  929. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
  930. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
  931. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  932. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
  933. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 73728
  934. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  935. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
  936. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
  937. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  938. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
  939. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
  940. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
  941. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
  942. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  943. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 90112
  944. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 36864
  945. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
  946. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
  947. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 33792
  948. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 376832
  949. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
  950. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
  951. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 40960
  952. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  953. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2048
  954. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  955. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
  956. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  957. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
  958. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
  959. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  960. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 24576
  961. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  962. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  963. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
  964. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 90112
  965. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  966. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 245760
  967. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
  968. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 15360
  969. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1437696
  970. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 539648
  971. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 119808
  972. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 540672
  973. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
  974. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
  975. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
  976. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 133120
  977. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2129920
  978. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2022400
  979. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304128
  980. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
  981. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
  982. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
  983. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
  984. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 73728
  985. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 122880
  986. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 589824
  987. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 184320
  988. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
  989. [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 157696
  990. [03:48:24 TRACE SMAPI] task complete.
  991. [03:48:24 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
  992. [03:48:24 TRACE SMAPI] task complete.
  993. [03:48:24 TRACE SMAPI] Synchronizing 'Load_Locations' task...
  994. [03:48:25 TRACE SMAPI] task complete.
  995.  
  996. [03:48:25 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
  997.  
  998. [03:48:25 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:02.4166611'
  999.  
  1000. [03:48:25 TRACE game] setupEventCommands() registered '130' methods
  1001.  
  1002. [03:48:25 TRACE SMAPI] Game loader done.
  1003.  
  1004.  
  1005. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 470016
  1006. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 470016
  1007. [03:48:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3200 Y:360 Width:1280 Height:720}
  1008.  
  1009. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/farmhouse_tiles
  1010. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1011. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.8163 ms
  1012. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1013. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/walls_and_floors
  1014. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1015. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.8098 ms
  1016. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1017. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1018. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7917 ms
  1019. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1020. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1021. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7743 ms
  1022. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1023. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1024. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.757 ms
  1025. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1026. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1027. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7401 ms
  1028. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1029. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1030. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.7422 ms
  1031. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1032. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1033. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7255 ms
  1034. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1035. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1036. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7094 ms
  1037. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1038. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/furniture
  1039. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1040. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.7014 ms
  1041. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1042. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/townInterior
  1043. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1044. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.7012 ms
  1045. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1046. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1047. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.6878 ms
  1048. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1049. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1050. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6951 ms
  1051. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1052. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1053. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.6827 ms
  1054. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1055. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1056. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6731 ms
  1057. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1058. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
  1059. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.657 ms
  1060. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1061. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1062. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6503 ms
  1063. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1064. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1065. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6356 ms
  1066. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1067. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1068. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6205 ms
  1069. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1070. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1071. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6062 ms
  1072. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1073. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1074. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6001 ms
  1075. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1076. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1077. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5865 ms
  1078. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1079. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1080. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5732 ms
  1081. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1082. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1083. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5601 ms
  1084. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1085. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1086. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5468 ms
  1087. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1088. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
  1089. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5343 ms
  1090. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1091. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  1092. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  1093. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
  1094. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
  1095. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
  1096. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  1097. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1098. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.5227 ms
  1099. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1100. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1101. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 2.5095 ms
  1102. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1103. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  1104. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.4964 ms
  1105. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1106. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  1107. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.4834 ms
  1108. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles2' (async) #
  1109. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles2' (async): 2.4687 ms
  1110. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1111. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1112. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.4716 ms
  1113. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1114. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/emotes
  1115. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1116. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 2.4623 ms
  1117. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1118. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
  1119. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 2.4582 ms
  1120. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1121. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/Giftbox
  1122. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Giftbox' (async) #
  1123. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Giftbox' (async): 2.4483 ms
  1124. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1125. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1126. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4345 ms
  1127. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1128. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1129. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4375 ms
  1130. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1131. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1132. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4261 ms
  1133. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1134. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1135. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4146 ms
  1136. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1137. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1138. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4031 ms
  1139. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1140. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1141. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.392 ms
  1142. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1143. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1144. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.384 ms
  1145. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1146. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1147. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.3809 ms
  1148. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1149. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1150. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.3706 ms
  1151. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1152. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
  1153. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.372 ms
  1154. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1155. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1156. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3642 ms
  1157. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1158. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1159. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3553 ms
  1160. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1161. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1162. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3608 ms
  1163. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1164. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3491 ms
  1165. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1166. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3373 ms
  1167. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1168. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3253 ms
  1169. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1170. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3134 ms
  1171. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1172. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3021 ms
  1173. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1174. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2914 ms
  1175. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1176. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2801 ms
  1177. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1178. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2692 ms
  1179. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1180. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2643 ms
  1181. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1182. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1183. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1184. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2553 ms
  1185. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1186. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2447 ms
  1187. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1188. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2341 ms
  1189. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1190. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2239 ms
  1191. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1192. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1193. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1194. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2137 ms
  1195. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1196. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.204 ms
  1197. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1198. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1199. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2001 ms
  1200. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1201. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.19 ms
  1202. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1203. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1799 ms
  1204. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1205. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.17 ms
  1206. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1207. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1673 ms
  1208. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1209. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1576 ms
  1210. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
  1211. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1479 ms
  1212. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1213. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1214. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1215. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1216. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1217. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1218. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.1383 ms
  1219. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1220. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1221. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.1357 ms
  1222. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1223. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1224. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.1359 ms
  1225. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1226. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/MenuTiles
  1227. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1228. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1466 ms
  1229. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1230. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1231. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1405 ms
  1232. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1233. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1234. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1334 ms
  1235. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1236. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1237. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1266 ms
  1238. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1239. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1240. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1265 ms
  1241. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1242. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1243. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1281 ms
  1244. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1245. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1246. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1218 ms
  1247. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1248. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1249. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1213 ms
  1250. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1251. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1252. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1146 ms
  1253. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1254. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1255. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1077 ms
  1256. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1257. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
  1258. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1159 ms
  1259. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1260. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 516096
  1261. [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 516096
  1262. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  1263. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1264. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.1113 ms
  1265. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1266. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1267. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.1042 ms
  1268. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1269. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1270. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.1032 ms
  1271. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1272. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1273. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0968 ms
  1274. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1275. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1276. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.0898 ms
  1277. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1278. [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/weapons
  1279. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/weapons' (async) #
  1280. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/weapons' (async): 2.0837 ms
  1281. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1282. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1283. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0773 ms
  1284. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1285. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1286. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0697 ms
  1287. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1288. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1289. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0628 ms
  1290. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1291. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1292. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0561 ms
  1293. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1294. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1295. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0498 ms
  1296. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1297. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1298. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0435 ms
  1299. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1300. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1301. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0359 ms
  1302. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1303. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1304. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0298 ms
  1305. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1306. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1307. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0232 ms
  1308. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1309. [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1310. [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0171 ms
  1311. [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1312. [03:48:25 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'UI Screen', render targets unsupported
  1313. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[0, 0] [16, 16]]
  1314. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0291 Act: 0.7845 (3200) (-2871.577)
  1315. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 0] [16, 16]]
  1316. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0293 Act: 0.7118 (3200) (-2871.577)
  1317. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 16] [16, 16]]
  1318. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0294 Act: 0.4458 (3200) (-2871.577)
  1319. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[96, 464] [16, 16]]
  1320. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0295 Act: 0.4308 (3200) (-2871.577)
  1321. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/farmhouse_tiles [[64, 80] [16, 16]]
  1322. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0591 Act: 0.4309 (6400) (-2871.577)
  1323. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 352] [16, 16]]
  1324. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0297 Act: 0.4285 (3200) (-2871.577)
  1325. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[16, 352] [16, 16]]
  1326. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0297 Act: 0.5005 (3200) (-2871.577)
  1327. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[16, 336] [16, 16]]
  1328. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0298 Act: 0.4529 (3200) (-2871.577)
  1329. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 336] [16, 16]]
  1330. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0299 Act: 0.4665 (3200) (-2871.577)
  1331. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[160, 0] [16, 16]]
  1332. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.03 Act: 0.4176 (3200) (-2871.577)
  1333. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[144, 0] [16, 16]]
  1334. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0301 Act: 0.4573 (3200) (-2871.577)
  1335. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 16] [16, 16]]
  1336. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0302 Act: 0.5162 (3200) (-2871.577)
  1337. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 32] [16, 16]]
  1338. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0303 Act: 0.4601 (3200) (-2871.577)
  1339. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[0, 32] [16, 16]]
  1340. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0304 Act: 0.4428 (3200) (-2871.577)
  1341. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 48] [16, 16]]
  1342. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0305 Act: 0.407 (3200) (-2871.577)
  1343. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/walls_and_floors [[0, 32] [16, 16]]
  1344. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.061 Act: 0.4278 (6400) (-2871.577)
  1345. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 64] [16, 16]]
  1346. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0306 Act: 1.555 (3200) (-2871.577)
  1347. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 80] [16, 16]]
  1348. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0309 Act: 0.904 (3200) (-2871.577)
  1349. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 96] [16, 16]]
  1350. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0311 Act: 0.4091 (3200) (-2871.577)
  1351. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 128] [16, 16]]
  1352. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0312 Act: 0.4182 (3200) (-2871.577)
  1353. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 144] [16, 16]]
  1354. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0313 Act: 1.7533 (3200) (-2871.577)
  1355. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 112] [16, 16]]
  1356. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0316 Act: 0.7703 (3200) (-2871.577)
  1357. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[64, 176] [16, 16]]
  1358. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0318 Act: 1.0101 (3200) (-2871.577)
  1359. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[0, 160] [16, 16]]
  1360. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.032 Act: 0.5028 (3200) (-2871.577)
  1361. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 160] [16, 16]]
  1362. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0321 Act: 0.4724 (3200) (-2871.577)
  1363. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[128, 8] [8, 8]]
  1364. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0181 Act: 0.4208 (1800) (-2871.577)
  1365. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[0, 8] [8, 8]]
  1366. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0363 Act: 0.4073 (3600) (-2871.577)
  1367. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[192, 608] [48, 32]]
  1368. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.4724 Act: 1.6897 (46800) (-2871.577)
  1369. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x6]: LooseSprites/shadow
  1370. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0323 Act: 0.4618 (3168) (-2871.577)
  1371. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 32] [16, 32]]
  1372. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1633 Act: 2.3045 (16000) (-2871.577)
  1373. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[0, 0] [16, 16]]
  1374. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1034 Act: 0.573 (10000) (-2871.577)
  1375. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 32] [16, 32]]
  1376. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1867 Act: 0.4383 (18000) (-2871.577)
  1377. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles2 [[0, 288] [16, 32]]
  1378. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.187 Act: 0.5109 (18000) (-2871.577)
  1379. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[0, 32] [16, 32]]
  1380. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1874 Act: 0.4154 (18000) (-2871.577)
  1381. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[288, 704] [16, 16]]
  1382. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0667 Act: 0.4347 (6400) (-2871.577)
  1383. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[176, 0] [16, 16]]
  1384. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0335 Act: 0.4366 (3200) (-2871.577)
  1385. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[288, 672] [16, 16]]
  1386. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1048 Act: 1.3437 (10000) (-2871.577)
  1387. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[0, 80] [16, 16]]
  1388. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0338 Act: 0.6059 (3200) (-2871.577)
  1389. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[64, 32] [16, 16]]
  1390. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0339 Act: 0.4139 (3200) (-2871.577)
  1391. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Giftbox [[0, 0] [16, 32]]
  1392. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1698 Act: 1.1906 (16000) (-2871.577)
  1393. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[112, 0] [16, 32]]
  1394. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1922 Act: 0.416 (18000) (-2871.577)
  1395. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[32, 80] [16, 16]]
  1396. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0685 Act: 0.4185 (6400) (-2871.577)
  1397. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[16, 80] [16, 16]]
  1398. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0686 Act: 0.4003 (6400) (-2871.577)
  1399. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[48, 80] [16, 16]]
  1400. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0688 Act: 1.7355 (6400) (-2871.577)
  1401. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[240, 800] [16, 32]]
  1402. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1952 Act: 0.74 (18000) (-2871.577)
  1403. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Maps/townInterior [[80, 80] [16, 16]]
  1404. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0349 Act: 0.4555 (3200) (-2871.577)
  1405. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[112, 80] [16, 16]]
  1406. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0349 Act: 0.4174 (3200) (-2871.577)
  1407. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[96, 80] [16, 16]]
  1408. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.07 Act: 0.4308 (6400) (-2871.577)
  1409. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[0, 48] [16, 16]]
  1410. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0351 Act: 0.4919 (3200) (-2871.577)
  1411. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[32, 64] [16, 16]]
  1412. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0352 Act: 1.3311 (3200) (-2871.577)
  1413. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 448] [12, 16]]
  1414. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0532 Act: 0.9704 (4800) (-2871.577)
  1415. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[224, 640] [16, 48]]
  1416. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2892 Act: 0.5292 (26000) (-2871.577)
  1417. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 408] [12, 16]]
  1418. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0535 Act: 1.6286 (4800) (-2871.577)
  1419. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[0, 256] [20, 20]]
  1420. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.018 Act: 0.5842 (1600) (-2871.577)
  1421. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[256, 424] [12, 16]]
  1422. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.039 Act: 0.4364 (3456) (-2871.577)
  1423. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[40, 256] [20, 20]]
  1424. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0181 Act: 0.3951 (1600) (-2871.577)
  1425. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[0, 296] [20, 20]]
  1426. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0182 Act: 0.398 (1600) (-2871.577)
  1427. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[40, 296] [20, 20]]
  1428. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0182 Act: 0.8907 (1600) (-2871.577)
  1429. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[160, 96] [32, 32]]
  1430. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3695 Act: 0.8022 (32400) (-2871.577)
  1431. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Maps/MenuTiles [[0, 276] [20, 20]]
  1432. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0206 Act: 0.487 (1800) (-2871.577)
  1433. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Maps/MenuTiles [[40, 276] [20, 20]]
  1434. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0207 Act: 0.4505 (1800) (-2871.577)
  1435. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[256, 832] [32, 32]]
  1436. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3723 Act: 0.4102 (32400) (-2871.577)
  1437. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: Maps/MenuTiles [[20, 276] [20, 20]]
  1438. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0828 Act: 0.4102 (7200) (-2871.577)
  1439. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[80, 160] [16, 16]]
  1440. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.059 Act: 0.4029 (5120) (-2871.577)
  1441. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[297, 420] [14, 5]]
  1442. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0298 Act: 0.4279 (2576) (-2871.577)
  1443. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[80, 32] [16, 16]]
  1444. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0592 Act: 0.3922 (5120) (-2871.577)
  1445. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: Maps/MenuTiles [[20, 256] [20, 20]]
  1446. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0834 Act: 0.4674 (7200) (-2871.577)
  1447. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[32, 224] [16, 16]]
  1448. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0595 Act: 0.4025 (5120) (-2871.577)
  1449. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[80, 96] [16, 16]]
  1450. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0477 Act: 0.2868 (4096) (-2871.577)
  1451. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: Maps/MenuTiles [[20, 296] [20, 20]]
  1452. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0839 Act: 0.4296 (7200) (-2871.577)
  1453. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[0, 896] [64, 64]]
  1454. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1911 Act: 1.7301 (16384) (-2871.577)
  1455. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[128, 128] [64, 64]]
  1456. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1927 Act: 1.0449 (16384) (-2871.577)
  1457. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[64, 560] [32, 48]]
  1458. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.553 Act: 1.6383 (46800) (-2871.577)
  1459. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: TileSheets/weapons [[112, 80] [16, 16]]
  1460. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0761 Act: 0.5004 (6400) (-2871.577)
  1461. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[395, 497] [3, 8]]
  1462. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0077 Act: 0.4107 (640) (-2871.577)
  1463. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: LooseSprites/Cursors [[365, 421] [12, 8]]
  1464. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0144 Act: 0.4084 (1200) (-2871.577)
  1465. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: LooseSprites/Cursors [[406, 441] [12, 8]]
  1466. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0144 Act: 0.4857 (1200) (-2871.577)
  1467. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 502] [5, 8]]
  1468. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0135 Act: 0.9585 (1120) (-2871.577)
  1469. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 494] [5, 8]]
  1470. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0348 Act: 0.7413 (2880) (-2871.577)
  1471. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[48, 640] [32, 48]]
  1472. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.566 Act: 0.4859 (46800) (-2871.577)
  1473. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 454] [5, 8]]
  1474. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0136 Act: 0.4156 (1120) (-2871.577)
  1475. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[383, 493] [11, 14]]
  1476. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0847 Act: 0.4052 (6992) (-2871.577)
  1477. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[324, 477] [7, 19]]
  1478. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0789 Act: 0.4012 (6496) (-2871.577)
  1479. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[32, 1024] [32, 64]]
  1480. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7439 Act: 0.4255 (61200) (-2871.577)
  1481. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[0, 1024] [32, 64]]
  1482. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7426 Act: 0.4267 (61200) (-2871.577)
  1483. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[340, 472] [65, 17]]
  1484. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.371 Act: 1.6827 (30624) (-2871.577)
  1485. [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[333, 431] [71, 43]]
  1486. [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 1.0247 Act: 1.4019 (84016) (-2871.577)
  1487. [03:48:25 TRACE SMAPI] Context: loaded save 'Debug_293417653', starting spring 3 Y1, locale set to . Single-player.
  1488. [03:48:25 DEBUG SpriteMaster] [Collect] Garbage Collecting
  1489. [03:48:25 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
  1490. [03:48:25 DEBUG SpriteMaster] [Collect] Garbage Collecting
  1491. [03:48:25 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
  1492. [03:48:25 DEBUG SpriteMaster] [Collect] Garbage Collecting
  1493. [03:48:25 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
  1494. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1495. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 2.0106 ms
  1496. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1497. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1498. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0033 ms
  1499. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1500. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1501. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9977 ms
  1502. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1503. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x6]: LooseSprites/Cursors [[395, 497] [3, 8]]
  1504. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0118 Act: 0.5891 (960) (-199.5758)
  1505. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 486] [5, 8]]
  1506. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0138 Act: 0.4225 (1120) (-199.5758)
  1507. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[16, 96] [16, 16]]
  1508. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0786 Act: 0.4086 (6400) (-199.5758)
  1509. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1510. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9921 ms
  1511. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1512. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1513. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9849 ms
  1514. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1515. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1516. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.979 ms
  1517. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1518. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 478] [5, 8]]
  1519. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0138 Act: 0.565 (1120) (4.6484)
  1520. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 438] [5, 8]]
  1521. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0139 Act: 0.4999 (1120) (4.6484)
  1522. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1523. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9714 ms
  1524. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1525. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[32, 96] [16, 16]]
  1526. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0792 Act: 0.9742 (6400) (13.7687)
  1527. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 470] [5, 8]]
  1528. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.014 Act: 1.8302 (1120) (13.7687)
  1529. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1530. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9645 ms
  1531. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1532. [03:48:26 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/animations
  1533. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1534. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9857 ms
  1535. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1536. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 462] [5, 8]]
  1537. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0141 Act: 0.7819 (1120) (5.5432)
  1538. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1539. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9795 ms
  1540. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1541. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 446] [5, 8]]
  1542. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0242 Act: 0.4933 (1920) (14.2425)
  1543. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1544. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9738 ms
  1545. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1546. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[0, 640] [64, 64]]
  1547. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2197 Act: 0.6695 (17424) (1.0242)
  1548. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 430] [5, 8]]
  1549. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0142 Act: 0.7745 (1120) (4.238)
  1550. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1551. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9689 ms
  1552. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1553. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[64, 640] [64, 64]]
  1554. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.221 Act: 1.8493 (17424) (3.8722)
  1555. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1556. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9622 ms
  1557. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1558. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[48, 96] [16, 16]]
  1559. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0819 Act: 0.7025 (6400) (3.8047)
  1560. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1561. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9567 ms
  1562. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1563. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[128, 640] [64, 64]]
  1564. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2234 Act: 0.7495 (17424) (3.225)
  1565. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1566. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9516 ms
  1567. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1568. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[192, 640] [64, 64]]
  1569. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.224 Act: 1.7658 (17424) (3.8798)
  1570. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1571. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9463 ms
  1572. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1573. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1574. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9402 ms
  1575. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1576. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[0, 704] [64, 64]]
  1577. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2257 Act: 0.75 (17424) (1.1321)
  1578. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[48, 0] [16, 16]]
  1579. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0831 Act: 0.6045 (6400) (9.2229)
  1580. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1581. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9335 ms
  1582. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1583. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1584. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9272 ms
  1585. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1586. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[32, 0] [16, 16]]
  1587. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1302 Act: 0.8333 (10000) (6.6295)
  1588. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
  1589. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9209 ms
  1590. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1591. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[256, 640] [64, 64]]
  1592. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2275 Act: 0.5383 (17424) (4.0197)
  1593. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1594. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9152 ms
  1595. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1596. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[16, 0] [16, 16]]
  1597. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1308 Act: 0.5205 (10000) (2.3169)
  1598. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[64, 704] [64, 64]]
  1599. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2283 Act: 1.2908 (17424) (6.7439)
  1600. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1601. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9101 ms
  1602. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1603. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[320, 640] [64, 64]]
  1604. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2294 Act: 1.8351 (17424) (3.8258)
  1605. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1606. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9042 ms
  1607. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1608. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[128, 704] [64, 64]]
  1609. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2311 Act: 0.7419 (17424) (3.0383)
  1610. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1611. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8991 ms
  1612. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1613. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[384, 640] [64, 64]]
  1614. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2317 Act: 0.6578 (17424) (2.8459)
  1615. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1616. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8943 ms
  1617. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1618. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[192, 704] [64, 64]]
  1619. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2321 Act: 0.9972 (17424) (3.1682)
  1620. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1621. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8902 ms
  1622. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1623. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[448, 640] [64, 64]]
  1624. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2329 Act: 1.3959 (17424) (3.9516)
  1625. [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1626. [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8849 ms
  1627. [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1628. [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[256, 704] [64, 64]]
  1629. [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2342 Act: 0.6931 (17424) (2.762)
  1630. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1631. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8805 ms
  1632. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1633. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[320, 704] [64, 64]]
  1634. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2346 Act: 1.1708 (17424) (3.3049)
  1635. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1636. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8758 ms
  1637. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1638. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x2]: TileSheets/animations [[384, 704] [64, 64]]
  1639. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1178 Act: 1.1822 (8712) (3.7848)
  1640. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
  1641. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.871 ms
  1642. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x2]: TileSheets/animations [[448, 704] [64, 64]]
  1643. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1184 Act: 1.5583 (8712) (-0.6506)
  1644. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  1645. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 1.866 ms
  1646. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1647. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
  1648. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 1.8612 ms
  1649. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles2' (async) #
  1650. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles2' (async): 1.8554 ms
  1651. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1652. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[128, 16] [8, 8]]
  1653. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0247 Act: 0.5127 (1800) (-15.2203)
  1654. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[0, 16] [8, 8]]
  1655. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0494 Act: 0.5021 (3600) (15.3368)
  1656. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles2 [[0, 352] [16, 32]]
  1657. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2472 Act: 2.2503 (18000) (9.6985)
  1658. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
  1659. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 1.8513 ms
  1660. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1661. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1662. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.846 ms
  1663. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1664. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1665. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.8412 ms
  1666. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1667. [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1668. [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8405 ms
  1669. [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1670. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x4]: LooseSprites/shadow
  1671. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0187 Act: 0.5684 (1344) (-2.4698)
  1672. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[32, 96] [16, 32]]
  1673. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.25 Act: 3.1155 (18000) (7.3998)
  1674. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[128, 96] [16, 32]]
  1675. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2531 Act: 0.8019 (18000) (7.3998)
  1676. [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[32, 96] [16, 32]]
  1677. [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2537 Act: 0.5804 (18000) (7.3998)
  1678. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1679. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.836 ms
  1680. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1681. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1682. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.8315 ms
  1683. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1684. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1685. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8271 ms
  1686. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1687. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[80, 32] [16, 32]]
  1688. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.254 Act: 1.0392 (18000) (12.8308)
  1689. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[80, 32] [16, 32]]
  1690. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2266 Act: 3.0011 (16000) (7.7957)
  1691. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[176, 32] [16, 32]]
  1692. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2579 Act: 0.541 (18000) (7.7957)
  1693. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1694. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8224 ms
  1695. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1696. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1697. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8179 ms
  1698. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1699. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[5, 16] [2, 2]]
  1700. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0011 Act: 0.4592 (72) (-1.9875)
  1701. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[268, 8] [2, 2]]
  1702. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0011 Act: 0.4332 (72) (-1.9875)
  1703. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1704. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8133 ms
  1705. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1706. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1707. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.8089 ms
  1708. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1709. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1710. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.806 ms
  1711. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1712. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1713. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8014 ms
  1714. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1715. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[268, 2] [2, 2]]
  1716. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0011 Act: 3.7163 (72) (-4.3338)
  1717. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[48, 96] [16, 32]]
  1718. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2632 Act: 3.2135 (18000) (9.5666)
  1719. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[48, 96] [16, 32]]
  1720. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2664 Act: 0.6185 (18000) (9.5666)
  1721. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[144, 96] [16, 32]]
  1722. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2668 Act: 0.5104 (18000) (9.5666)
  1723. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1724. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7971 ms
  1725. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1726. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1727. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.7927 ms
  1728. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1729. [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1730. [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7885 ms
  1731. [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1732. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[80, 64] [16, 32]]
  1733. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.267 Act: 1.4674 (18000) (11.4904)
  1734. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[80, 64] [16, 32]]
  1735. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2385 Act: 3.2594 (16000) (7.0004)
  1736. [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[176, 64] [16, 32]]
  1737. [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2716 Act: 0.5617 (18000) (7.0004)
  1738. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1739. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7855 ms
  1740. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1741. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7806 ms
  1742. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
  1743. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2417 Act: 2.0054 (16000) (-1.4493)
  1744. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
  1745. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2738 Act: 0.4592 (18000) (-1.4493)
  1746. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1747. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7762 ms
  1748. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1749. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1750. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.7722 ms
  1751. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1752. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1753. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7678 ms
  1754. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1755. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[16, 0] [16, 32]]
  1756. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2435 Act: 1.0391 (16000) (11.613)
  1757. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[112, 0] [16, 32]]
  1758. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2748 Act: 3.5084 (18000) (8.5734)
  1759. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[16, 0] [16, 32]]
  1760. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2783 Act: 0.4647 (18000) (8.5734)
  1761. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
  1762. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 1.7637 ms
  1763. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1764. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1765. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7597 ms
  1766. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1767. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
  1768. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.756 ms
  1769. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1770. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  1771. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7524 ms
  1772. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1773. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x3]: LooseSprites/shadow
  1774. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0134 Act: 0.5317 (864) (-3.7423)
  1775. [03:48:29 TRACE game] Warping to Farm
  1776.  
  1777. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[0, 96] [16, 32]]
  1778. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.279 Act: 1.8364 (18000) (1.1729)
  1779. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 96] [16, 32]]
  1780. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2807 Act: 0.6554 (18000) (1.1729)
  1781. [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 96] [16, 32]]
  1782. [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2499 Act: 0.6631 (16000) (1.1729)
  1783. [03:48:29 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/spring_island_tilesheet_1
  1784. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1785. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7543 ms
  1786. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1787. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1788. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7539 ms
  1789. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1790. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1791. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7513 ms
  1792. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1793. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1794. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7482 ms
  1795. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1796. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1797. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7446 ms
  1798. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1799. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1800. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7472 ms
  1801. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1802. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1803. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7435 ms
  1804. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1805. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1806. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7431 ms
  1807. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1808. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1809. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7395 ms
  1810. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1811. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1812. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7359 ms
  1813. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1814. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1815. [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7321 ms
  1816. [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1817. [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1818. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7434 ms
  1819. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1820. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/spring_outdoorsTileSheet
  1821. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1822. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7465 ms
  1823. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1824. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1825. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7463 ms
  1826. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1827. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1828. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7457 ms
  1829. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1830. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1831. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7422 ms
  1832. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1833. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1834. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7383 ms
  1835. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1836. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1837. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7344 ms
  1838. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1839. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1840. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7309 ms
  1841. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1842. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1843. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7309 ms
  1844. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1845. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1846. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7279 ms
  1847. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1848. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1849. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7301 ms
  1850. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1851. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1852. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7302 ms
  1853. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1854. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1855. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7269 ms
  1856. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1857. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1858. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7235 ms
  1859. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1860. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1861. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7203 ms
  1862. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1863. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1864. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7169 ms
  1865. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1866. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1867. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7185 ms
  1868. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1869. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1870. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7164 ms
  1871. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1872. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1873. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7133 ms
  1874. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1875. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1876. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7111 ms
  1877. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1878. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7117 ms
  1879. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1880. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1881. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7093 ms
  1882. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1883. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1884. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7084 ms
  1885. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1886. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1887. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7106 ms
  1888. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1889. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1890. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.7065 ms
  1891. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1892. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1893. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.7033 ms
  1894. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1895. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1896. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.7007 ms
  1897. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1898. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1899. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6981 ms
  1900. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1901. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6941 ms
  1902. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1903. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1904. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6908 ms
  1905. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1906. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1907. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6869 ms
  1908. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1909. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1910. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6842 ms
  1911. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1912. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1913. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6821 ms
  1914. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1915. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1916. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6821 ms
  1917. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1918. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1919. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6804 ms
  1920. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1921. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  1922. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6772 ms
  1923. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1924. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1925. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6746 ms
  1926. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1927. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  1928. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6722 ms
  1929. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1930. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/springobjects
  1931. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1932. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6748 ms
  1933. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1934. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1935. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6722 ms
  1936. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1937. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1938. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6696 ms
  1939. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1940. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1941. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6657 ms
  1942. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1943. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1944. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.663 ms
  1945. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1946. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1947. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6624 ms
  1948. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1949. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1950. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6594 ms
  1951. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1952. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1953. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6565 ms
  1954. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1955. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1956. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6539 ms
  1957. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1958. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
  1959. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6594 ms
  1960. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1961. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1962. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6561 ms
  1963. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1964. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/bushes
  1965. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/bushes' (async) #
  1966. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/bushes' (async): 1.6579 ms
  1967. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1968. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/bushes' (async) #
  1969. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/bushes' (async): 1.6595 ms
  1970. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1971. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/bushes' (async) #
  1972. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/bushes' (async): 1.6604 ms
  1973. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1974. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1975. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6565 ms
  1976. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1977. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1978. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6659 ms
  1979. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1980. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Buildings/Shipping Bin
  1981. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Buildings/Shipping Bin' (async) #
  1982. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Buildings/Shipping Bin' (async): 1.6634 ms
  1983. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1984. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1985. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6608 ms
  1986. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1987. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1988. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6578 ms
  1989. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1990. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Buildings/houses
  1991. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Buildings/houses' (async) #
  1992. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Buildings/houses' (async): 1.6645 ms
  1993. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1994. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1995. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.661 ms
  1996. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  1997. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  1998. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6588 ms
  1999. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2000. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6553 ms
  2001. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
  2002. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6574 ms
  2003. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2004. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2005. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2006. [03:48:30 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
  2007. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TerrainFeatures/tree2_spring
  2008. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree2_spring' (async) #
  2009. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree2_spring' (async): 1.6556 ms
  2010. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2011. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree2_spring' (async) #
  2012. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree2_spring' (async): 1.6532 ms
  2013. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2014. [03:48:30 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
  2015. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TerrainFeatures/tree1_spring
  2016. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree1_spring' (async) #
  2017. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree1_spring' (async): 1.6513 ms
  2018. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree1_spring' (async) #
  2019. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree1_spring' (async): 1.6474 ms
  2020. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2021. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2022. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree1_spring' (async) #
  2023. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree1_spring' (async): 1.646 ms
  2024. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2025. [03:48:30 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
  2026. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TerrainFeatures/tree3_spring
  2027. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree3_spring' (async) #
  2028. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree3_spring' (async): 1.6447 ms
  2029. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree3_spring' (async) #
  2030. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2031. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree3_spring' (async): 1.6465 ms
  2032. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree3_spring' (async) #
  2033. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree3_spring' (async): 1.6438 ms
  2034. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/rain
  2035. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2036. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6463 ms
  2037. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2038. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6431 ms
  2039. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2040. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6407 ms
  2041. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2042. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6375 ms
  2043. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2044. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6343 ms
  2045. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2046. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2047. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2048. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2049. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2050. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6549 ms
  2051. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
  2052. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6518 ms
  2053. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2054. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2055. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[80, 96] [16, 16]]
  2056. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0501 Act: 0.8344 (3200) (-232.5678)
  2057. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[240, 288] [16, 16]]
  2058. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0502 Act: 0.6666 (3200) (-232.5678)
  2059. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 32] [16, 16]]
  2060. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0504 Act: 0.5536 (3200) (-232.5678)
  2061. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[192, 128] [16, 16]]
  2062. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0505 Act: 0.4452 (3200) (-232.5678)
  2063. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[192, 144] [16, 16]]
  2064. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0505 Act: 0.4328 (3200) (-232.5678)
  2065. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 32] [16, 16]]
  2066. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0506 Act: 0.4651 (3200) (-232.5678)
  2067. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 48] [16, 16]]
  2068. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0507 Act: 0.4225 (3200) (-232.5678)
  2069. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 16] [16, 16]]
  2070. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0508 Act: 0.4965 (3200) (-232.5678)
  2071. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 32] [16, 16]]
  2072. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0508 Act: 0.4454 (3200) (-232.5678)
  2073. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 336] [16, 16]]
  2074. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0509 Act: 2.027 (3200) (-232.5678)
  2075. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 304] [16, 16]]
  2076. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0513 Act: 0.8201 (3200) (-232.5678)
  2077. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 336] [16, 16]]
  2078. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0514 Act: 1.0508 (3200) (-232.5678)
  2079. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[0, 112] [16, 16]]
  2080. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0516 Act: 0.4488 (3200) (-232.5678)
  2081. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[16, 144] [16, 16]]
  2082. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0517 Act: 0.4389 (3200) (-232.5678)
  2083. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[0, 176] [16, 16]]
  2084. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0518 Act: 0.4136 (3200) (-232.5678)
  2085. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[192, 368] [16, 16]]
  2086. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0518 Act: 0.4183 (3200) (-232.5678)
  2087. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 384] [16, 16]]
  2088. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0519 Act: 0.4404 (3200) (-232.5678)
  2089. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[16, 224] [16, 16]]
  2090. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 0.2578 (3200) (-232.5678)
  2091. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 368] [16, 16]]
  2092. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 1.6814 (3200) (-232.5678)
  2093. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 336] [16, 16]]
  2094. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0523 Act: 1.2445 (3200) (-232.5678)
  2095. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 400] [16, 16]]
  2096. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0525 Act: 0.6041 (3200) (-232.5678)
  2097. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_outdoorsTileSheet [[144, 512] [16, 16]]
  2098. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1053 Act: 0.6488 (6400) (-232.5678)
  2099. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 512] [16, 16]]
  2100. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0528 Act: 0.557 (3200) (-232.5678)
  2101. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[48, 224] [16, 16]]
  2102. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0529 Act: 1.3997 (3200) (-232.5678)
  2103. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[144, 16] [16, 16]]
  2104. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0531 Act: 0.5415 (3200) (-232.5678)
  2105. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[16, 240] [16, 16]]
  2106. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0532 Act: 0.3392 (3200) (-232.5678)
  2107. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 304] [16, 16]]
  2108. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0533 Act: 0.4189 (3200) (-232.5678)
  2109. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[256, 144] [16, 16]]
  2110. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0533 Act: 0.4082 (3200) (-232.5678)
  2111. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 512] [16, 16]]
  2112. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0534 Act: 0.4187 (3200) (-232.5678)
  2113. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 528] [16, 16]]
  2114. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0535 Act: 0.4314 (3200) (-232.5678)
  2115. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[64, 512] [16, 16]]
  2116. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0535 Act: 0.4864 (3200) (-232.5678)
  2117. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Color x2]: LooseSprites/Cursors [[0, 2064] [64, 1]]
  2118. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0177 Act: 0.3748 (1056) (-232.5678)
  2119. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 528] [16, 16]]
  2120. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0537 Act: 0.4682 (3200) (-232.5678)
  2121. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 528] [16, 16]]
  2122. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0538 Act: 1.9514 (3200) (-232.5678)
  2123. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[128, 16] [16, 16]]
  2124. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0541 Act: 1.7318 (3200) (-232.5678)
  2125. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 528] [16, 16]]
  2126. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0544 Act: 2.0321 (3200) (-232.5678)
  2127. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 64]]
  2128. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1096 Act: 0.6112 (6400) (-232.5678)
  2129. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 64]]
  2130. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1097 Act: 0.4505 (6400) (-232.5678)
  2131. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Maps/spring_outdoorsTileSheet [[32, 64] [16, 16]]
  2132. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0858 Act: 0.439 (5000) (-232.5678)
  2133. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[176, 320] [16, 16]]
  2134. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.11 Act: 0.4508 (6400) (-232.5678)
  2135. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[176, 336] [16, 16]]
  2136. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1101 Act: 0.3215 (6400) (-232.5678)
  2137. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[352, 624] [16, 16]]
  2138. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1102 Act: 0.4243 (6400) (-232.5678)
  2139. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[80, 192] [16, 16]]
  2140. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1103 Act: 0.5084 (6400) (-232.5678)
  2141. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[112, 16] [16, 16]]
  2142. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0553 Act: 0.3512 (3200) (-232.5678)
  2143. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[272, 128] [16, 16]]
  2144. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0553 Act: 0.6078 (3200) (-232.5678)
  2145. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[352, 608] [16, 16]]
  2146. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1108 Act: 0.2442 (6400) (-232.5678)
  2147. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Color x2]: LooseSprites/Cursors [[0, 2192] [64, 1]]
  2148. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0183 Act: 0.5415 (1056) (-232.5678)
  2149. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[192, 336] [16, 16]]
  2150. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0555 Act: 0.5656 (3200) (-232.5678)
  2151. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_outdoorsTileSheet [[80, 1248] [16, 16]]
  2152. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.139 Act: 3.9143 (8000) (-232.5678)
  2153. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[112, 192] [16, 16]]
  2154. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.176 Act: 0.727 (10000) (-232.5678)
  2155. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[256, 512] [16, 16]]
  2156. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1763 Act: 0.9573 (10000) (-232.5678)
  2157. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[96, 192] [16, 16]]
  2158. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1768 Act: 0.5257 (10000) (-232.5678)
  2159. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[32, 448] [16, 16]]
  2160. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.177 Act: 0.4276 (10000) (-232.5678)
  2161. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[112, 224] [16, 16]]
  2162. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1771 Act: 0.4176 (10000) (-232.5678)
  2163. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[48, 448] [16, 16]]
  2164. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1773 Act: 0.4574 (10000) (-232.5678)
  2165. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[288, 288] [16, 16]]
  2166. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1774 Act: 0.4921 (10000) (-232.5678)
  2167. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[656, 394] [16, 16]]
  2168. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1137 Act: 0.5594 (6400) (-232.5678)
  2169. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[688, 394] [16, 16]]
  2170. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1139 Act: 0.442 (6400) (-232.5678)
  2171. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[672, 394] [16, 16]]
  2172. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.114 Act: 0.4482 (6400) (-232.5678)
  2173. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[575, 1972] [11, 8]]
  2174. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0813 Act: 0.4395 (4560) (-232.5678)
  2175. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[0, 448] [32, 32]]
  2176. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5781 Act: 0.5354 (32400) (-232.5678)
  2177. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[189, 423] [15, 13]]
  2178. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0922 Act: 2.6798 (5168) (-232.5678)
  2179. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/bushes [[0, 224] [16, 32]]
  2180. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3239 Act: 1.4561 (18000) (-232.5678)
  2181. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_outdoorsTileSheet [[80, 1232] [16, 16]]
  2182. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1156 Act: 0.5212 (6400) (-232.5678)
  2183. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[0, 400] [32, 32]]
  2184. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5858 Act: 0.4257 (32400) (-232.5678)
  2185. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[32, 400] [32, 32]]
  2186. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5855 Act: 0.4531 (32400) (-232.5678)
  2187. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[141, 465] [20, 24]]
  2188. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3035 Act: 0.4361 (16800) (-232.5678)
  2189. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree1_spring [[32, 128] [16, 16]]
  2190. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1807 Act: 0.4467 (10000) (-232.5678)
  2191. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[128, 0] [64, 64]]
  2192. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0235 Act: 0.4504 (1296) (-232.5678)
  2193. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[64, 0] [64, 64]]
  2194. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0235 Act: 0.3969 (1296) (-232.5678)
  2195. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[134, 226] [30, 25]]
  2196. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3992 Act: 2.196 (22016) (-232.5678)
  2197. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[0, 0] [64, 64]]
  2198. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0237 Act: 0.7276 (1296) (-232.5678)
  2199. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[192, 0] [64, 64]]
  2200. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0237 Act: 0.5833 (1296) (-232.5678)
  2201. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree1_spring [[32, 96] [16, 32]]
  2202. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3296 Act: 2.7109 (18000) (-232.5678)
  2203. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x5]: Buildings/Shipping Bin
  2204. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.4722 Act: 0.9686 (25600) (-232.5678)
  2205. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree3_spring [[16, 128] [16, 16]]
  2206. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1848 Act: 2.0537 (10000) (-232.5678)
  2207. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree2_spring [[32, 96] [16, 32]]
  2208. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3345 Act: 1.8342 (18000) (-232.5678)
  2209. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[663, 1011] [41, 30]]
  2210. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7321 Act: 0.6614 (39216) (-232.5678)
  2211. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree3_spring [[32, 96] [16, 32]]
  2212. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.336 Act: 0.4254 (18000) (-232.5678)
  2213. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/bushes [[0, 0] [32, 48]]
  2214. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.8737 Act: 0.4574 (46800) (-232.5678)
  2215. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/bushes [[0, 128] [48, 48]]
  2216. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 1.2604 Act: 0.4843 (67600) (-232.5678)
  2217. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x5]: TerrainFeatures/tree1_spring [[0, 0] [48, 96]]
  2218. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.4181 Act: 1.6626 (130000) (-232.5678)
  2219. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x5]: TerrainFeatures/tree2_spring [[0, 0] [48, 96]]
  2220. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.4125 Act: 0.6478 (130000) (-232.5678)
  2221. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree3_spring [[0, 0] [48, 96]]
  2222. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.3997 Act: 2.2006 (130000) (-232.5678)
  2223. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2224. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6492 ms
  2225. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2226. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2227. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6466 ms
  2228. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2229. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2230. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6437 ms
  2231. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2232. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2233. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6409 ms
  2234. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2235. [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
  2236. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  2237. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.6454 ms
  2238. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: Microsoft.Xna.Framework.Graphics.BlendState
  2239. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2064] [64, 2]]
  2240. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0195 Act: 0.7891 (1056) (-16.5631)
  2241. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2192] [64, 2]]
  2242. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0196 Act: 0.6685 (1056) (-16.5631)
  2243. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 64]]
  2244. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1186 Act: 0.417 (6400) (-16.5631)
  2245. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 64]]
  2246. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1187 Act: 0.4169 (6400) (-16.5631)
  2247. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2248. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6421 ms
  2249. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2250. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2251. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6394 ms
  2252. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2253. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2064] [64, 3]]
  2254. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0294 Act: 0.7797 (1584) (9.8702)
  2255. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2192] [64, 3]]
  2256. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0295 Act: 0.7573 (1584) (9.8702)
  2257. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2258. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6369 ms
  2259. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2260. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2261. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6343 ms
  2262. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2263. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2264. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6314 ms
  2265. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2266. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2267. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6287 ms
  2268. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2269. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[256, 2064] [64, 3]]
  2270. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0296 Act: 0.7018 (1584) (-5.0592)
  2271. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[256, 2192] [64, 3]]
  2272. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0296 Act: 1.7435 (1584) (-5.0592)
  2273. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 64]]
  2274. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1202 Act: 0.4328 (6400) (-5.0592)
  2275. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 64]]
  2276. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1203 Act: 0.4048 (6400) (-5.0592)
  2277. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2278. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6255 ms
  2279. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2280. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2281. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6233 ms
  2282. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2283. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 4]]
  2284. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0121 Act: 0.9268 (640) (11.9654)
  2285. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 4]]
  2286. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0121 Act: 0.5538 (640) (11.9654)
  2287. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Image [Dxt5 x6]: Unknown
  2288. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.8179 Act: 9.4614 (149184) (7.0589)
  2289. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2290. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6208 ms
  2291. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2292. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2293. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6182 ms
  2294. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2295. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 5]]
  2296. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.5161 (640) (4.7397)
  2297. [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 5]]
  2298. [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.4641 (640) (4.7397)
  2299. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2300. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6155 ms
  2301. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2302. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2303. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6136 ms
  2304. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2305. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2306. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6109 ms
  2307. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2308. [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2309. [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6084 ms
  2310. [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2311. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 5]]
  2312. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.637 (640) (-0.5365)
  2313. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 5]]
  2314. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 1.4597 (640) (-0.5365)
  2315. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 64]]
  2316. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1243 Act: 0.4402 (6400) (-0.5365)
  2317. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 64]]
  2318. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1245 Act: 0.4243 (6400) (-0.5365)
  2319. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2320. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6058 ms
  2321. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2322. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2323. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6034 ms
  2324. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2325. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 6]]
  2326. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.4965 (640) (5.1404)
  2327. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 6]]
  2328. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.4439 (640) (5.1404)
  2329. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2330. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6009 ms
  2331. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2332. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2333. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5984 ms
  2334. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2335. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2336. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5961 ms
  2337. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2338. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2339. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5939 ms
  2340. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2341. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2342. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5915 ms
  2343. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2344. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[192, 320] [16, 16]]
  2345. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1249 Act: 0.6935 (6400) (0.2608)
  2346. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[192, 336] [16, 16]]
  2347. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1251 Act: 1.7147 (6400) (0.2608)
  2348. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[96, 192] [16, 16]]
  2349. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1256 Act: 0.5427 (6400) (0.2608)
  2350. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[368, 624] [16, 16]]
  2351. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1258 Act: 0.63 (6400) (0.2608)
  2352. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[368, 608] [16, 16]]
  2353. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.126 Act: 1.134 (6400) (0.2608)
  2354. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2355. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5897 ms
  2356. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2357. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2358. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5872 ms
  2359. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2360. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2361. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5847 ms
  2362. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2363. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2364. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5839 ms
  2365. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2366. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Buildings/houses [[0, 0] [160, 144]]
  2367. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 11.9725 Act: 1.9422 (606800) (-1.3239)
  2368. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 6]]
  2369. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0123 Act: 1.5942 (640) (-1.3239)
  2370. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 6]]
  2371. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.6383 (640) (-1.3239)
  2372. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 64]]
  2373. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1237 Act: 1.1427 (6400) (-1.3239)
  2374. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 64]]
  2375. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.124 Act: 1.9321 (6400) (14.2229)
  2376. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2377. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5816 ms
  2378. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2379. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2380. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5793 ms
  2381. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2382. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 7]]
  2383. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.555 (640) (6.1531)
  2384. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 7]]
  2385. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.4267 (640) (6.1531)
  2386. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2387. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5771 ms
  2388. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2389. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2390. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5748 ms
  2391. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2392. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2393. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5724 ms
  2394. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2395. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2396. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5704 ms
  2397. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2398. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2399. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5674 ms
  2400. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2401. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2402. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5654 ms
  2403. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2404. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2405. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5633 ms
  2406. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2407. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2408. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5611 ms
  2409. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2410. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2411. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.559 ms
  2412. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2413. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 8]]
  2414. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0188 Act: 0.7413 (960) (-0.6611)
  2415. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 8]]
  2416. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0188 Act: 1.5337 (960) (-0.6611)
  2417. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 64]]
  2418. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1257 Act: 1.1325 (6400) (-0.6611)
  2419. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[208, 320] [16, 16]]
  2420. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1261 Act: 0.4662 (6400) (-0.6611)
  2421. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 64]]
  2422. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1262 Act: 0.4355 (6400) (-0.6611)
  2423. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[208, 336] [16, 16]]
  2424. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1263 Act: 0.426 (6400) (-0.6611)
  2425. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[384, 624] [16, 16]]
  2426. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1264 Act: 0.4538 (6400) (-0.6611)
  2427. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[112, 192] [16, 16]]
  2428. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1265 Act: 0.4154 (6400) (-0.6611)
  2429. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[384, 608] [16, 16]]
  2430. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1266 Act: 1.6674 (6400) (-0.6611)
  2431. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2432. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5569 ms
  2433. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2434. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2435. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5546 ms
  2436. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2437. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 9]]
  2438. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0191 Act: 0.4291 (960) (-1.8821)
  2439. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 9]]
  2440. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0191 Act: 1.5151 (960) (-1.8821)
  2441. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2442. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5522 ms
  2443. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2444. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2445. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5513 ms
  2446. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2447. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2448. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5489 ms
  2449. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2450. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2451. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5468 ms
  2452. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2453. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 9]]
  2454. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0192 Act: 0.554 (960) (3.4899)
  2455. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 9]]
  2456. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0192 Act: 0.8658 (960) (3.4899)
  2457. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 64]]
  2458. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1282 Act: 2.1854 (6400) (3.4899)
  2459. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 64]]
  2460. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1289 Act: 0.6806 (6400) (3.4899)
  2461. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2462. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5446 ms
  2463. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2464. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2465. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5423 ms
  2466. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2467. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2468. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5401 ms
  2469. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2470. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2471. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5381 ms
  2472. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2473. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2474. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.536 ms
  2475. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2476. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[224, 320] [16, 16]]
  2477. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1291 Act: 0.6133 (6400) (1.8301)
  2478. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[400, 624] [16, 16]]
  2479. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1293 Act: 0.4819 (6400) (1.8301)
  2480. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[224, 336] [16, 16]]
  2481. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1294 Act: 0.4517 (6400) (1.8301)
  2482. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[400, 608] [16, 16]]
  2483. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1295 Act: 3.7001 (6400) (1.8301)
  2484. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[128, 192] [16, 16]]
  2485. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1307 Act: 0.6211 (6400) (1.8301)
  2486. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2487. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.534 ms
  2488. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2489. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2490. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.532 ms
  2491. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2492. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 10]]
  2493. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0197 Act: 1.1327 (960) (5.2429)
  2494. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 10]]
  2495. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0197 Act: 1.0955 (960) (5.2429)
  2496. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2497. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.53 ms
  2498. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2499. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2500. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5279 ms
  2501. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2502. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2503. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5292 ms
  2504. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2505. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2506. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5272 ms
  2507. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2508. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 10]]
  2509. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0198 Act: 0.6595 (960) (-1.1317)
  2510. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 10]]
  2511. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0198 Act: 1.6933 (960) (-1.1317)
  2512. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 64]]
  2513. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1324 Act: 0.6352 (6400) (-1.1317)
  2514. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 64]]
  2515. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1326 Act: 0.4653 (6400) (-1.1317)
  2516. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2517. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5251 ms
  2518. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2519. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2520. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.523 ms
  2521. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2522. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  2523. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.5202 ms
  2524. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2525. [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  2526. [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.5181 ms
  2527. [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2528. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 11]]
  2529. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0199 Act: 0.6518 (960) (4.7079)
  2530. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 11]]
  2531. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.02 Act: 1.15 (960) (4.7079)
  2532. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[5, 16] [6, 2]]
  2533. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.004 Act: 0.4387 (192) (4.7079)
  2534. [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Unknown [[264, 8] [6, 2]]
  2535. [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0041 Act: 0.4104 (192) (4.7079)
  2536. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
  2537. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.5161 ms
  2538. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2539. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Unknown [[264, 2] [6, 2]]
  2540. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0041 Act: 1.1839 (192) (7.021)
  2541. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2542. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.514 ms
  2543. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2544. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2545. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5119 ms
  2546. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2547. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 11]]
  2548. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0201 Act: 0.5653 (960) (6.4175)
  2549. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 11]]
  2550. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0202 Act: 0.4425 (960) (6.4175)
  2551. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2552. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5095 ms
  2553. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2554. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2555. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5076 ms
  2556. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2557. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 12]]
  2558. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0269 Act: 0.6278 (1280) (4.7201)
  2559. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 12]]
  2560. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0269 Act: 1.1428 (1280) (4.7201)
  2561. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2562. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5063 ms
  2563. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2564. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2565. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5044 ms
  2566. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2567. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2568. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5026 ms
  2569. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2570. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2571. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5005 ms
  2572. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2573. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2574. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4985 ms
  2575. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2576. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[240, 320] [16, 16]]
  2577. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1349 Act: 0.7622 (6400) (2.5199)
  2578. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[416, 624] [16, 16]]
  2579. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1351 Act: 0.9801 (6400) (2.5199)
  2580. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[240, 336] [16, 16]]
  2581. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1354 Act: 0.5929 (6400) (2.5199)
  2582. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[144, 192] [16, 16]]
  2583. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1355 Act: 0.4726 (6400) (2.5199)
  2584. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[416, 608] [16, 16]]
  2585. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1356 Act: 0.4422 (6400) (2.5199)
  2586. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2587. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4965 ms
  2588. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2589. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2590. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4959 ms
  2591. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2592. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 13]]
  2593. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0272 Act: 0.554 (1280) (5.9114)
  2594. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 13]]
  2595. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0272 Act: 0.6131 (1280) (5.9114)
  2596. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2597. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4935 ms
  2598. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2599. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2600. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4915 ms
  2601. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2602. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2603. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4896 ms
  2604. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2605. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2606. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4878 ms
  2607. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2608. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 13]]
  2609. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0273 Act: 0.7422 (1280) (7.9895)
  2610. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 13]]
  2611. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0273 Act: 1.1288 (1280) (7.9895)
  2612. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 64]]
  2613. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1367 Act: 0.4789 (6400) (7.9895)
  2614. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 64]]
  2615. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1368 Act: 0.4011 (6400) (7.9895)
  2616. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2617. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4859 ms
  2618. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2619. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2620. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4841 ms
  2621. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2622. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 14]]
  2623. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0274 Act: 0.4843 (1280) (6.3258)
  2624. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 14]]
  2625. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0275 Act: 0.4213 (1280) (6.3258)
  2626. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2627. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4815 ms
  2628. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2629. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2630. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4811 ms
  2631. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2632. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2633. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4793 ms
  2634. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2635. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2636. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4776 ms
  2637. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2638. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2639. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4757 ms
  2640. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2641. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[256, 320] [16, 16]]
  2642. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1372 Act: 0.7548 (6400) (7.2633)
  2643. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[256, 336] [16, 16]]
  2644. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1374 Act: 1.6808 (6400) (7.2633)
  2645. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[432, 608] [16, 16]]
  2646. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1379 Act: 0.9014 (6400) (7.2633)
  2647. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[160, 192] [16, 16]]
  2648. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1382 Act: 0.887 (6400) (7.2633)
  2649. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[432, 624] [16, 16]]
  2650. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1384 Act: 0.4507 (6400) (7.2633)
  2651. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2652. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4741 ms
  2653. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2654. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2655. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4723 ms
  2656. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2657. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2658. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4705 ms
  2659. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2660. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2661. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.471 ms
  2662. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2663. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 14]]
  2664. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0278 Act: 0.6347 (1280) (-0.7614)
  2665. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 14]]
  2666. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0278 Act: 1.1223 (1280) (-0.7614)
  2667. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 64]]
  2668. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1391 Act: 0.4218 (6400) (-0.7614)
  2669. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 64]]
  2670. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1392 Act: 0.4274 (6400) (-0.7614)
  2671. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2672. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4693 ms
  2673. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2674. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2675. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4676 ms
  2676. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2677. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 15]]
  2678. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0279 Act: 0.9094 (1280) (5.8847)
  2679. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 15]]
  2680. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.028 Act: 0.9787 (1280) (5.8847)
  2681. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2682. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.466 ms
  2683. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2684. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2685. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4642 ms
  2686. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2687. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2688. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4619 ms
  2689. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2690. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2691. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4616 ms
  2692. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2693. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2694. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.46 ms
  2695. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2696. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2697. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4582 ms
  2698. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2699. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
  2700. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4568 ms
  2701. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2702. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 15]]
  2703. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.028 Act: 0.77 (1280) (-2.4778)
  2704. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 15]]
  2705. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0281 Act: 0.7501 (1280) (-2.4778)
  2706. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[272, 320] [16, 16]]
  2707. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1404 Act: 0.4432 (6400) (-2.4778)
  2708. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[448, 624] [16, 16]]
  2709. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1405 Act: 0.4305 (6400) (-2.4778)
  2710. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[448, 608] [16, 16]]
  2711. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1406 Act: 0.4437 (6400) (-2.4778)
  2712. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[272, 336] [16, 16]]
  2713. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1407 Act: 0.436 (6400) (-2.4778)
  2714. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[176, 192] [16, 16]]
  2715. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1408 Act: 0.6986 (6400) (-2.4778)
  2716. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2717. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4551 ms
  2718. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2719. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2720. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4533 ms
  2721. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2722. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 16]]
  2723. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0353 Act: 0.4721 (1600) (2.8526)
  2724. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 16]]
  2725. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0353 Act: 1.3192 (1600) (2.8526)
  2726. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2727. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.451 ms
  2728. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2729. [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2730. [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4493 ms
  2731. [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2732. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 17]]
  2733. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0354 Act: 0.4493 (1600) (-2.1715)
  2734. [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 17]]
  2735. [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0355 Act: 1.4389 (1600) (-2.1715)
  2736. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2737. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4476 ms
  2738. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2739. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2740. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4459 ms
  2741. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2742. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 18]]
  2743. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0356 Act: 2.3681 (1600) (-2.2295)
  2744. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 18]]
  2745. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0358 Act: 0.5771 (1600) (-2.2295)
  2746. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2747. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4442 ms
  2748. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2749. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2750. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4426 ms
  2751. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2752. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 18]]
  2753. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0358 Act: 1.4433 (1600) (-1.7159)
  2754. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 18]]
  2755. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0359 Act: 2.7021 (1600) (-1.7159)
  2756. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2757. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4413 ms
  2758. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2759. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2760. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4401 ms
  2761. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2762. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 19]]
  2763. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0362 Act: 0.7085 (1600) (-2.7364)
  2764. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 19]]
  2765. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0362 Act: 1.5706 (1600) (-2.7364)
  2766. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2767. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4385 ms
  2768. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2769. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2770. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.437 ms
  2771. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2772. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 19]]
  2773. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0364 Act: 1.2345 (1600) (-2.6272)
  2774. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 19]]
  2775. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0365 Act: 2.6858 (1600) (-2.6272)
  2776. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2777. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4354 ms
  2778. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2779. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2780. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4338 ms
  2781. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2782. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 20]]
  2783. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0513 Act: 0.6546 (2240) (-2.4103)
  2784. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 20]]
  2785. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0514 Act: 1.2072 (2240) (-2.4103)
  2786. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2787. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4346 ms
  2788. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2789. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2790. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4329 ms
  2791. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2792. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 20]]
  2793. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0515 Act: 1.3333 (2240) (-4.1715)
  2794. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 20]]
  2795. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0517 Act: 0.448 (2240) (-4.1715)
  2796. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2797. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4308 ms
  2798. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2799. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2800. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4305 ms
  2801. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2802. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 21]]
  2803. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0517 Act: 0.4737 (2240) (11.7017)
  2804. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 21]]
  2805. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0518 Act: 1.2139 (2240) (11.7017)
  2806. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2807. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.429 ms
  2808. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2809. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2810. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4274 ms
  2811. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2812. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 22]]
  2813. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0519 Act: 0.4745 (2240) (-1.5256)
  2814. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 22]]
  2815. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 0.4591 (2240) (-1.5256)
  2816. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2817. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4259 ms
  2818. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2819. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2820. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4243 ms
  2821. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2822. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 22]]
  2823. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 0.4978 (2240) (-2.5828)
  2824. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 22]]
  2825. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0521 Act: 1.6546 (2240) (-2.5828)
  2826. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2827. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4227 ms
  2828. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2829. [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2830. [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4211 ms
  2831. [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2832. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 23]]
  2833. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0523 Act: 1.4716 (2240) (-2.8306)
  2834. [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 23]]
  2835. [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0524 Act: 1.4287 (2240) (-2.8306)
  2836. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2837. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4195 ms
  2838. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2839. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2840. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.418 ms
  2841. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2842. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 23]]
  2843. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0526 Act: 1.558 (2240) (-1.869)
  2844. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 23]]
  2845. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0528 Act: 2.2442 (2240) (-1.869)
  2846. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2847. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4165 ms
  2848. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2849. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2850. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.415 ms
  2851. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2852. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 24]]
  2853. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0606 Act: 0.488 (2560) (4.9515)
  2854. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 24]]
  2855. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0606 Act: 0.4573 (2560) (4.9515)
  2856. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2857. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4139 ms
  2858. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2859. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2860. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4132 ms
  2861. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2862. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 24]]
  2863. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0607 Act: 0.9403 (2560) (-5.0586)
  2864. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 24]]
  2865. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0608 Act: 0.5178 (2560) (-5.0586)
  2866. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2867. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.412 ms
  2868. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2869. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2870. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4107 ms
  2871. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2872. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 25]]
  2873. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0609 Act: 2.6608 (2560) (0.4925)
  2874. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 25]]
  2875. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0612 Act: 1.0067 (2560) (0.4925)
  2876. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2877. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4093 ms
  2878. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2879. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2880. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4077 ms
  2881. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2882. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 26]]
  2883. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0613 Act: 1.1123 (2560) (-2.1544)
  2884. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 26]]
  2885. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0615 Act: 2.3087 (2560) (-2.1544)
  2886. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2887. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4057 ms
  2888. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2889. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2890. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4057 ms
  2891. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2892. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 26]]
  2893. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0618 Act: 0.5651 (2560) (9.5693)
  2894. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 26]]
  2895. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0619 Act: 0.9762 (2560) (9.5693)
  2896. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2897. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4042 ms
  2898. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2899. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2900. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4026 ms
  2901. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2902. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 27]]
  2903. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.062 Act: 2.3676 (2560) (-2.9862)
  2904. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 27]]
  2905. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0623 Act: 0.5973 (2560) (-2.9862)
  2906. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2907. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4013 ms
  2908. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2909. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2910. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3998 ms
  2911. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2912. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 27]]
  2913. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0624 Act: 0.9997 (2560) (-1.7448)
  2914. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 27]]
  2915. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0625 Act: 1.0222 (2560) (-1.7448)
  2916. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2917. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3985 ms
  2918. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2919. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2920. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3971 ms
  2921. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2922. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 28]]
  2923. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0704 Act: 1.0878 (2880) (-1.8639)
  2924. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 28]]
  2925. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0706 Act: 0.8546 (2880) (-1.8639)
  2926. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2927. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3957 ms
  2928. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2929. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2930. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3943 ms
  2931. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2932. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 28]]
  2933. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0707 Act: 0.5926 (2880) (-3.7398)
  2934. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 28]]
  2935. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0708 Act: 2.2963 (2880) (-3.7398)
  2936. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2937. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3928 ms
  2938. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2939. [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2940. [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3913 ms
  2941. [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2942. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 29]]
  2943. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0711 Act: 0.5237 (2880) (-1.5522)
  2944. [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 29]]
  2945. [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0712 Act: 0.8952 (2880) (-1.5522)
  2946. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2947. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3898 ms
  2948. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2949. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2950. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3884 ms
  2951. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2952. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 30]]
  2953. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0713 Act: 0.9471 (2880) (-1.2967)
  2954. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 30]]
  2955. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0714 Act: 0.9176 (2880) (-1.2967)
  2956. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2957. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3876 ms
  2958. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2959. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2960. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3863 ms
  2961. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2962. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 31]]
  2963. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0716 Act: 0.5958 (2880) (-4.113)
  2964. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 31]]
  2965. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0716 Act: 0.4323 (2880) (-4.113)
  2966. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2967. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3857 ms
  2968. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2969. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2970. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3842 ms
  2971. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2972. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 31]]
  2973. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0717 Act: 0.4459 (2880) (-2.5653)
  2974. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 31]]
  2975. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0717 Act: 0.4861 (2880) (-2.5653)
  2976. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2977. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3828 ms
  2978. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2979. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2980. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3814 ms
  2981. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2982. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 32]]
  2983. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0798 Act: 1.2301 (3200) (-1.2078)
  2984. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 32]]
  2985. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.08 Act: 14.5653 (3200) (9.1575)
  2986. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2987. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3802 ms
  2988. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2989. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2990. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3788 ms
  2991. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2992. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 32]]
  2993. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0824 Act: 0.4795 (3200) (-3.6659)
  2994. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 32]]
  2995. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0825 Act: 2.8676 (3200) (-3.6659)
  2996. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  2997. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3776 ms
  2998. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  2999. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3000. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3763 ms
  3001. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3002. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 33]]
  3003. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0829 Act: 1.019 (3200) (-2.7574)
  3004. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 33]]
  3005. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0831 Act: 2.0772 (3200) (9.3457)
  3006. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3007. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.375 ms
  3008. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3009. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3010. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3735 ms
  3011. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3012. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 33]]
  3013. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0834 Act: 0.6154 (3200) (-1.6911)
  3014. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 33]]
  3015. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0835 Act: 0.8346 (3200) (-1.6911)
  3016. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3017. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3718 ms
  3018. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3019. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3020. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3716 ms
  3021. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3022. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 34]]
  3023. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0836 Act: 0.5581 (3200) (5.7563)
  3024. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 34]]
  3025. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0837 Act: 2.7577 (3200) (5.7563)
  3026. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3027. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3703 ms
  3028. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3029. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3030. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3688 ms
  3031. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3032. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 35]]
  3033. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0841 Act: 0.7345 (3200) (-2.1139)
  3034. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 35]]
  3035. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0843 Act: 0.4416 (3200) (-2.1139)
  3036. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3037. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3675 ms
  3038. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3039. [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3040. [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3661 ms
  3041. [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3042. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 35]]
  3043. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0843 Act: 0.4567 (3200) (-2.0953)
  3044. [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 35]]
  3045. [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0844 Act: 0.4487 (3200) (-2.0953)
  3046. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3047. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3648 ms
  3048. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3049. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3050. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3634 ms
  3051. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3052. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 36]]
  3053. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1013 Act: 0.7212 (3840) (-3.6634)
  3054. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 36]]
  3055. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1014 Act: 2.1661 (3840) (11.4343)
  3056. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3057. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3621 ms
  3058. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3059. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3060. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3607 ms
  3061. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3062. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 36]]
  3063. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1018 Act: 0.9923 (3840) (-1.5886)
  3064. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 36]]
  3065. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.102 Act: 1.8944 (3840) (-1.5886)
  3066. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3067. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.36 ms
  3068. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3069. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3070. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3589 ms
  3071. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3072. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 37]]
  3073. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1024 Act: 0.9552 (3840) (-3.0497)
  3074. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 37]]
  3075. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1026 Act: 0.4973 (3840) (-3.0497)
  3076. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3077. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3576 ms
  3078. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3079. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3080. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3562 ms
  3081. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3082. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 37]]
  3083. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1026 Act: 0.4888 (3840) (-2.1506)
  3084. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 37]]
  3085. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1027 Act: 0.4486 (3840) (-2.1506)
  3086. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3087. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.355 ms
  3088. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3089. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3090. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3536 ms
  3091. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3092. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 38]]
  3093. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1028 Act: 1.3046 (3840) (-1.8206)
  3094. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 38]]
  3095. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.103 Act: 0.8414 (3840) (-1.8206)
  3096. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3097. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3524 ms
  3098. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3099. [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
  3100. [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.351 ms
  3101. [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
  3102. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 39]]
  3103. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1032 Act: 0.5743 (3840) (-3.5149)
  3104. [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 39]]
  3105. [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1033 Act: 2.666 (3840) (-3.5149)
  3106.  
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