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- [03:47:57 INFO SMAPI] SMAPI 3.13.2 with Stardew Valley 1.5.6 on Microsoft Windows 10 Pro
- [03:47:57 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
- [03:47:57 TRACE SMAPI] Log started at 2022-01-08T09:47:57 UTC
- [03:47:59 INFO SMAPI] You enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.
- [03:47:59 DEBUG SMAPI] Waiting for game to launch...
- [03:47:59 TRACE game] NoFpsCap: This feature is not available
- [03:48:00 DEBUG SMAPI] Loading mod metadata...
- [03:48:00 DEBUG SMAPI] Loading mods...
- [03:48:00 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll)...
- [03:48:00 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
- [03:48:00 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)...
- [03:48:00 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)...
- [03:48:00 TRACE SMAPI] Detected game patcher in assembly ErrorHandler.dll.
- [03:48:00 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
- [03:48:00 TRACE SMAPI] SpriteMaster (from Mods\SpriteMaster\SpriteMaster.dll)...
- [03:48:00 TRACE SMAPI] Loading TeximpNet.dll...
- [03:48:00 TRACE SMAPI] Loading Microsoft.Toolkit.HighPerformance.dll...
- [03:48:00 TRACE SMAPI] Loading Tomlyn.dll...
- [03:48:00 TRACE SMAPI] Loading BCnEncoder.dll...
- [03:48:00 TRACE SMAPI] Loading FastExpressionCompiler.LightExpression.dll...
- [03:48:00 TRACE SMAPI] Loading SevenZip.dll...
- [03:48:00 TRACE SMAPI] Loading ZstdNet.dll...
- [03:48:00 TRACE SMAPI] Loading LinqFasterer.dll...
- [03:48:00 TRACE SMAPI] Loading Pastel.dll...
- [03:48:00 TRACE SMAPI] Detected game patcher in assembly SpriteMaster.dll.
- [03:48:00 TRACE SMAPI] Loading SpriteMaster.dll...
- [03:48:00 INFO SMAPI] Loaded 6 mods:
- [03:48:00 INFO SMAPI] CJB Cheats Menu 1.29.3 by CJBok and Pathoschild | Simple in-game cheats menu!
- [03:48:00 INFO SMAPI] Console Commands 3.13.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
- [03:48:00 INFO SMAPI] Content Patcher 1.24.7 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
- [03:48:00 INFO SMAPI] Error Handler 3.13.2 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
- [03:48:00 INFO SMAPI] Save Backup 3.13.2 by SMAPI | Automatically backs up all your saves once per day into its folder.
- [03:48:00 INFO SMAPI] SpriteMaster 0.13.0 by mkukli | Resamples sprites on the fly using xBRZ to improve resolution and crispness.
- [03:48:00 INFO SMAPI] Found 1 mod with warnings:
- [03:48:00 INFO SMAPI] Patched game code
- [03:48:00 INFO SMAPI] --------------------------------------------------
- [03:48:00 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
- [03:48:00 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
- [03:48:00 INFO SMAPI] - SpriteMaster
- [03:48:00 DEBUG SMAPI] Launching mods...
- [03:48:00 TRACE CJB Cheats Menu] Started with menu key P.
- [03:48:00 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
- [03:48:01 TRACE Save Backup] Already backed up today.
- [03:48:01 DEBUG SpriteMaster] [ApplyPatches] Applying Patches
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.Cleanup.Finalize (Cleanup::FinalizePost)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.EnableCudaAcceleration (NVTT::EnableCudaAcceleration)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.IsCudaAccelerationEnabled (NVTT::IsCudaAccelerationEnabled)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.GetAppBaseDirectory (NVTT::GetAppBaseDirectory)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.NVTT.get_DllExtension (NVTT::DllExtension_Windows)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDevice.Present (PGraphicsDevice::Present)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDevice.Present (PGraphicsDevice::OnPresent)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDevice.Reset (PGraphicsDevice::OnResetPost)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager..ctor (PGraphicsDeviceManager::OnRenderTarget2DConstruct)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager..ctor (PGraphicsDeviceManager::OnRenderTarget2DConstructPost)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager.ApplyChanges (PGraphicsDeviceManager::OnApplyChanges)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PGraphicsDeviceManager.ApplyChanges (PGraphicsDeviceManager::OnApplyChangesPost)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PTexture2D.SetData (PTexture2D::OnSetData)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Char
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Byte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.SByte
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt16
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt32
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Int64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.UInt64
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Single
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Double
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector2
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector3
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: Microsoft.Xna.Framework.Vector4
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Generic Type: System.Drawing.Color
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Begin.Begin (Begin::OnBegin)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.PlatformRenderBatch.FlushVertexArray (PlatformRenderBatch::OnFlushVertexArray)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDrawFirst)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDrawLast)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatch] Patching Method SpriteMaster.Harmonize.Patches.PSpriteBatch.Patch.Draw.Draw (Draw::OnDraw)
- [03:48:01 DEBUG SpriteMaster] [ApplyPatches] Done Applying Patches
- [03:48:01 INFO SpriteMaster] [IsSupported] Zstd Compression is supported
- [03:48:01 WARN SpriteMaster] [Entry] config.toml is out of date, rewriting it.
- [03:48:01 DEBUG SMAPI] Mods loaded and ready!
- [03:48:01 TRACE SMAPI] Checking for known software conflicts...
- [03:48:01 TRACE SMAPI] None found!
- [03:48:01 TRACE SMAPI] Checking for updates...
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 24576
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 122880
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1179648
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048576
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 147456
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048576
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 802816
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1258136
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 336
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 6352896
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 327680
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 45056
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 3875328
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 8519680
- [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', texture is too small to qualify ({1, 1})
- [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', texture is too small to qualify ({1, 1})
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 64
- [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
- [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
- [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
- [03:48:01 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'Unknown', Format Unsupported: Dxt3
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 958464
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 786432
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 40960
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 589824
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 36864
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 344064
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 622592
- [03:48:01 TRACE SMAPI] SMAPI okay.
- [03:48:01 TRACE SMAPI] Checking for updates to 3 mods...
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 10567680
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 614400
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 3047424
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 3047424
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 245760
- [03:48:01 TRACE SMAPI] All mods up to date.
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 237568
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 73728
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:01 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2052096
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048000
- [03:48:01 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1048000
- [03:48:01 TRACE SMAPI] Running on GPU: NVIDIA GeForce GTX 1070/PCIe/SSE2
- Setting breakpad minidump AppID = 413150
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197987873856 [API loaded no]
- [03:48:01 TRACE game] Steam logged on: True
- [03:48:01 TRACE game] Initializing GalaxySDK
- [03:48:03 TRACE game] Requesting Steam app ticket
- [03:48:03 TRACE SMAPI] Detecting common issues...
- [03:48:03 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [03:48:03 DEBUG SpriteMaster] [Collect] Garbage Collecting
- [03:48:03 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
- [03:48:03 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
- [03:48:03 TRACE SMAPI] changed: Content Patcher (added 1).
- [03:48:03 TRACE SMAPI] Invalidated 0 cache entries.
- [03:48:03 TRACE game] Signing into GalaxySDK
- [03:48:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3200 Y:360 Width:1280 Height:720}
- [03:48:03 INFO SpriteMaster] [Dump] System Information:
- [03:48:03 INFO SpriteMaster] [Dump] Architecture: x64
- [03:48:03 INFO SpriteMaster] [Dump] Number of Cores: 16
- [03:48:03 INFO SpriteMaster] [Dump] Graphics Adapter: Microsoft.Xna.Framework.Graphics.GraphicsAdapter
- [03:48:03 INFO SpriteMaster] [Dump] Graphics Adapter Description: NVIDIA GeForce GTX 1070/PCIe/SSE2
- [03:48:03 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'UI Screen', render targets unsupported
- [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/Cursors
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 179.3626 ms
- [03:48:03 INFO SpriteMaster] [IsSupported] Zstd Compression is supported
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 94.3224 ms
- [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Minigames/Clouds
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 65.0473 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 49.3317 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 39.8569 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 33.3387 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 28.9294 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 25.5646 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 23.0185 ms
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 20.9171 ms
- [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Minigames/TitleButtons
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 19.8151 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 18.2219 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 16.9019 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/Clouds' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/Clouds' (async): 15.7745 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Minigames/TitleButtons
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 14.9892 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 14.0994 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 13.3153 ms
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 12.5969 ms
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 11.9547 ms
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 11.3764 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x6]: LooseSprites/Cursors [[703, 1912] [1, 264]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0 Act: 5.2168 (6480) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[322, 227] [26, 21]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 9.6608 Act: 1.0874 (12000) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[348, 227] [26, 21]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 4.0937 Act: 0.523 (12000) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 384] [9, 9]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7312 Act: 1.8543 (3264) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[146, 384] [9, 9]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5928 Act: 0.6913 (2304) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 0] [16, 16]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.6001 Act: 0.5087 (10000) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/Clouds [[410, 467] [63, 37]]
- [03:48:03 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 8.8687 Act: 0.593 (41328) (-224.5693)
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 10.8666 ms
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 10.4019 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:03 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 10.1338 ms
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:03 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x4]: Minigames/Clouds [[152, 447] [123, 55]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 14.372 Act: 1.6772 (119888) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[171, 311] [111, 60]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 6.9042 Act: 0.5667 (117760) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[296, 227] [26, 21]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.4696 Act: 0.5559 (12000) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[0, 306] [85, 69]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 4.0944 Act: 0.5465 (103952) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x4]: Minigames/Clouds [[0, 471] [149, 66]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 5.3707 Act: 1.2145 (171360) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[282, 311] [111, 60]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.791 Act: 0.5102 (113664) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[85, 306] [85, 69]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.0094 Act: 0.4595 (93840) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/Clouds [[390, 543] [122, 153]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 5.8304 Act: 0.5069 (298656) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/Clouds [[0, 554] [165, 142]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 5.5343 Act: 2.1989 (374880) (5.6178)
- [03:48:05 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x3]: Minigames/TitleButtons [[0, 0] [400, 187]]
- [03:48:05 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 8.5363 Act: 1.1831 (681312) (5.6178)
- [03:48:05 TRACE game] Galaxy auth success
- [03:48:05 TRACE game] Galaxy signed in
- [03:48:05 TRACE game] Galaxy logged on
- [03:48:05 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:05 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 9.7967 ms
- [03:48:05 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:06 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[374, 227] [26, 21]]
- [03:48:06 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0923 Act: 0.8306 (10080) (-3.0109)
- [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 737] [639, 148]]
- [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 14.8339 Act: 8.1366 (1563776) (5.0574)
- [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 886] [640, 148]]
- [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 12.0587 Act: 7.1289 (1566208) (8.4755)
- [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 886] [639, 148]]
- [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 10.5895 Act: 1.8496 (1563776) (8.4755)
- [03:48:07 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[0, 737] [640, 148]]
- [03:48:07 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 8.6159 Act: 7.767 (1566208) (5.2349)
- [03:48:08 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x5]: LooseSprites/Cursors [[0, 1453] [638, 195]]
- [03:48:08 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 17.2774 Act: 9.6239 (3199152) (5.4703)
- [03:48:08 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x4]: Minigames/Clouds [[0, 0] [512, 337]]
- [03:48:08 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 13.3539 Act: 9.0346 (2815296) (5.8706)
- [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 9.4439 ms
- [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 9.1078 ms
- [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 8.7948 ms
- [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Minigames/TitleButtons [[296, 208] [22, 18]]
- [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0085 Act: 0.5571 (1904) (11.2456)
- [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[8, 458] [22, 25]]
- [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0395 Act: 1.9794 (8800) (4.4889)
- [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[52, 458] [27, 25]]
- [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0499 Act: 0.7596 (10800) (4.4889)
- [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 8.5025 ms
- [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Minigames/TitleButtons [[318, 208] [22, 18]]
- [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0089 Act: 0.6655 (1904) (3.1504)
- [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 8.2312 ms
- [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Minigames/TitleButtons [[340, 208] [22, 18]]
- [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.009 Act: 0.6282 (1904) (3.1967)
- [03:48:15 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:15 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.9861 ms
- [03:48:15 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:15 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[0, 187] [74, 58]]
- [03:48:15 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3265 Act: 1.9646 (68672) (0.4786)
- [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.7554 ms
- [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[74, 187] [74, 58]]
- [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3342 Act: 2.4906 (68672) (0.2033)
- [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.538 ms
- [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[148, 187] [74, 58]]
- [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3444 Act: 2.1337 (68672) (0.402)
- [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.3375 ms
- [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[222, 187] [74, 58]]
- [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3527 Act: 2.1451 (68672) (0.4798)
- [03:48:16 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:16 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 7.1427 ms
- [03:48:16 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:16 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[74, 245] [74, 58]]
- [03:48:16 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3611 Act: 1.9578 (68672) (0.4951)
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.9597 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.7888 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.6254 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 6.4689 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/font_bold
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 6.3269 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 6.1846 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 6.0543 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.9624 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.8393 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.7289 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.6149 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:17 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 5.5083 ms
- [03:48:17 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x6]: LooseSprites/Cursors [[337, 318] [1, 18]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0031 Act: 0.8342 (576) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x6]: LooseSprites/Cursors [[702, 1912] [1, 264]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0352 Act: 0.7091 (6480) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[325, 318] [12, 18]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0302 Act: 0.4335 (5520) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[96, 32] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0211 Act: 0.4173 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[120, 64] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0212 Act: 0.422 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[338, 318] [12, 18]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0307 Act: 0.4461 (5520) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[8, 64] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0215 Act: 0.4639 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[32, 64] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0216 Act: 0.4233 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[72, 64] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0217 Act: 0.4659 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[112, 64] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0218 Act: 0.542 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[112, 0] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0219 Act: 0.4354 (3840) (-24.7105)
- [03:48:17 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[56, 64] [8, 16]]
- [03:48:17 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.022 Act: 0.4223 (3840) (-24.7105)
- [03:48:18 TRACE SMAPI] Synchronizing 'Find Save Games' task...
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 344064
- [03:48:19 TRACE SMAPI] task complete.
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.3993 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.2972 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.2256 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.1354 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 5.05 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.967 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.8879 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.8104 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.7365 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.6822 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.6108 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.5426 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.4791 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.4315 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.3693 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.3087 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.2497 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.1936 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 4.1844 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.1311 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 4.0775 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[396, 373] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0059 Act: 0.8039 (1024) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 385] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.006 Act: 0.7088 (1024) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[396, 385] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.006 Act: 0.6119 (1024) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[390, 373] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.798 (648) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[390, 385] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.4411 (648) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[384, 379] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.4257 (648) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[396, 379] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0039 Act: 0.4248 (648) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[390, 379] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.004 Act: 0.4176 (648) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 373] [6, 6]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0063 Act: 0.4333 (1024) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x4]: LooseSprites/font_bold [[0, 0] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0117 Act: 1.81 (1920) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[88, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0239 Act: 0.4775 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[16, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.024 Act: 0.5818 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[48, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0242 Act: 0.4436 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[48, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0243 Act: 0.7534 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 48] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0245 Act: 0.9792 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[40, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0247 Act: 0.5126 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[56, 32] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0248 Act: 0.422 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[104, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0249 Act: 0.4123 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.025 Act: 3.5933 (3840) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[421, 459] [11, 12]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.041 Act: 0.6105 (6080) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[421, 472] [11, 12]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0413 Act: 0.4327 (6080) (-514.2406)
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Minigames/TitleButtons' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Minigames/TitleButtons' (async): 4.0283 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.9756 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.9289 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.8838 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.8418 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.8008 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.7648 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.7246 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.6916 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.6541 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.6126 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.572 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.5352 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.5002 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.4665 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/shadow
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 3.435 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.4885 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/pants
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 3.4866 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/shirts
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.4651 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.4332 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/hairstyles2
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles2' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles2' (async): 3.4068 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.3762 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.3482 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.3154 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 3.3008 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.2717 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.243 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.2157 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.1894 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.1723 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 3.1464 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.1219 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 3.0978 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/hairstyles
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles' (async): 3.0779 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Characters/Farmer/hats
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hats' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hats' (async): 3.0735 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.0508 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 3.0265 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 3.0067 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles' (async): 2.984 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.964 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.9417 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.9212 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.9002 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/font_bold' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/font_bold' (async): 2.8796 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
- [03:48:19 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:19 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.8702 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.8503 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.8408 ms
- [03:48:19 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:19 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.8189 ms
- [03:48:19 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[389, 401] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0035 Act: 0.8531 (512) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 396] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0054 Act: 0.716 (784) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[394, 396] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0055 Act: 2.0117 (784) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 406] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0056 Act: 0.518 (784) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[394, 406] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0056 Act: 0.7511 (784) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[389, 396] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0037 Act: 0.7141 (512) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[389, 406] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0037 Act: 0.5539 (512) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[384, 401] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0037 Act: 0.7461 (512) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[394, 401] [5, 5]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0038 Act: 1.931 (512) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[8, 16] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0284 Act: 0.8631 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[32, 32] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0287 Act: 1.487 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[16, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.029 Act: 0.9503 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[40, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0293 Act: 0.4286 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[72, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0294 Act: 0.5201 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x5]: LooseSprites/shadow
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0166 Act: 0.4321 (2160) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Minigames/TitleButtons [[296, 252] [66, 27]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2195 Act: 0.4122 (28512) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[128, 0] [8, 8]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0139 Act: 0.4116 (1800) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[0, 0] [8, 8]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0279 Act: 0.4036 (3600) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1242 Act: 1.5258 (16000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[0, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1414 Act: 0.4429 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[193, 373] [9, 9]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0365 Act: 0.4172 (4624) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/Cursors [[322, 498] [12, 12]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0324 Act: 0.4482 (4096) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[16, 16] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0305 Act: 0.4145 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[595, 1748] [9, 11]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0411 Act: 0.6943 (5168) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[96, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0308 Act: 0.4192 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles2 [[0, 256] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1444 Act: 2.4842 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[8, 32] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0314 Act: 1.6938 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[64, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0319 Act: 0.6006 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1499 Act: 0.4401 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[48, 512] [8, 8]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0301 Act: 0.413 (3600) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[176, 512] [8, 8]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0302 Act: 0.4018 (3600) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 16] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0323 Act: 0.5554 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[96, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1518 Act: 0.4804 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1353 Act: 0.6707 (16000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hats [[220, 240] [20, 20]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1222 Act: 0.6597 (14400) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1534 Act: 0.4227 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles [[96, 288] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1538 Act: 0.4109 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[32, 16] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0329 Act: 0.4245 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[56, 80] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.033 Act: 2.521 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[24, 64] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0336 Act: 0.6312 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: LooseSprites/font_bold [[120, 32] [8, 16]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0338 Act: 0.4039 (3840) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.141 Act: 1.4471 (16000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[136, 0] [8, 8]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0161 Act: 1.3539 (1800) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles [[0, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1617 Act: 0.5582 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1622 Act: 0.4132 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[8, 0] [8, 8]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0325 Act: 0.4014 (3600) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1629 Act: 0.4019 (18000) (-153.6738)
- [03:48:19 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
- [03:48:19 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1451 Act: 0.395 (16000) (-153.6738)
- [03:48:22 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
- [03:48:22 TRACE SMAPI] Game loader synchronizing...
- [03:48:22 TRACE game] getLoadEnumerator('Debug_293417653')
- [03:48:22 TRACE game] regular stream detected...
- [03:48:22 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2228224
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 270336
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 573440
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:23 TRACE SMAPI] task complete.
- [03:48:23 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
- [03:48:23 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 403200
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 63504
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 36864
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2022400
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1310720
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 180224
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 4096
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 307200
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2359296
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 90112
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 539648
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 122880
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 81920
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 73728
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 196608
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 98304
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 106496
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 90112
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 36864
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 163840
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 114688
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 33792
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 376832
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 40960
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2048
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 32768
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 16384
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 24576
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 90112
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 245760
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 15360
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 1437696
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 539648
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 119808
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 540672
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 131072
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 133120
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2129920
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 2022400
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304128
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 262144
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 49152
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 65536
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 294912
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 73728
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 122880
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 589824
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 184320
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 57344
- [03:48:24 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 157696
- [03:48:24 TRACE SMAPI] task complete.
- [03:48:24 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
- [03:48:24 TRACE SMAPI] task complete.
- [03:48:24 TRACE SMAPI] Synchronizing 'Load_Locations' task...
- [03:48:25 TRACE SMAPI] task complete.
- [03:48:25 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
- [03:48:25 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:02.4166611'
- [03:48:25 TRACE game] setupEventCommands() registered '130' methods
- [03:48:25 TRACE SMAPI] Game loader done.
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 470016
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 470016
- [03:48:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:3200 Y:360 Width:1280 Height:720}
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/farmhouse_tiles
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.8163 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/walls_and_floors
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.8098 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7917 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7743 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.757 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7401 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.7422 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7255 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.7094 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/furniture
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.7014 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/townInterior
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.7012 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.6878 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6951 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.6827 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6731 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/walls_and_floors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/walls_and_floors' (async): 2.657 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6503 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6356 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6205 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6062 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.6001 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5865 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5732 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5601 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5468 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/farmhouse_tiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/farmhouse_tiles' (async): 2.5343 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 288
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 304
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 774144
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.5227 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 2.5095 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.4964 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 2.4834 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles2' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles2' (async): 2.4687 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.4716 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/emotes
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 2.4623 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 2.4582 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): LooseSprites/Giftbox
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Giftbox' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Giftbox' (async): 2.4483 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4345 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4375 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4261 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4146 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.4031 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.392 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.384 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.3809 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.3706 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/furniture' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/furniture' (async): 2.372 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3642 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3553 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3608 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3491 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3373 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3253 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3134 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.3021 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2914 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2801 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2692 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2643 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2553 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2447 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2341 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2239 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2137 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.204 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.2001 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.19 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1799 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.17 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1673 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1576 ms
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/townInterior' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/townInterior' (async): 2.1479 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.1383 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.1357 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.1359 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/MenuTiles
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1466 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1405 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1334 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1266 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1265 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1281 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1218 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1213 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1146 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1077 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/MenuTiles' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Maps/MenuTiles' (async): 2.1159 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 516096
- [03:48:25 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 516096
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.1113 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.1042 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.1032 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0968 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 2.0898 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/weapons
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/weapons' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'TileSheets/weapons' (async): 2.0837 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0773 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0697 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0628 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0561 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0498 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0435 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0359 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0298 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0232 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:25 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0171 ms
- [03:48:25 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:25 DEBUG SpriteMaster] [Validate] Not Scaling Texture 'UI Screen', render targets unsupported
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[0, 0] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0291 Act: 0.7845 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 0] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0293 Act: 0.7118 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 16] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0294 Act: 0.4458 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[96, 464] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0295 Act: 0.4308 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/farmhouse_tiles [[64, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0591 Act: 0.4309 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 352] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0297 Act: 0.4285 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[16, 352] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0297 Act: 0.5005 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[16, 336] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0298 Act: 0.4529 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/walls_and_floors [[0, 336] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0299 Act: 0.4665 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[160, 0] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.03 Act: 0.4176 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[144, 0] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0301 Act: 0.4573 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 16] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0302 Act: 0.5162 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 32] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0303 Act: 0.4601 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[0, 32] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0304 Act: 0.4428 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 48] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0305 Act: 0.407 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/walls_and_floors [[0, 32] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.061 Act: 0.4278 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 64] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0306 Act: 1.555 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0309 Act: 0.904 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 96] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0311 Act: 0.4091 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 128] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0312 Act: 0.4182 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 144] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0313 Act: 1.7533 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 112] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0316 Act: 0.7703 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[64, 176] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0318 Act: 1.0101 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[0, 160] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.032 Act: 0.5028 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/farmhouse_tiles [[176, 160] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0321 Act: 0.4724 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[128, 8] [8, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0181 Act: 0.4208 (1800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[0, 8] [8, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0363 Act: 0.4073 (3600) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[192, 608] [48, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.4724 Act: 1.6897 (46800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x6]: LooseSprites/shadow
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0323 Act: 0.4618 (3168) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 32] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1633 Act: 2.3045 (16000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[0, 0] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1034 Act: 0.573 (10000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 32] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1867 Act: 0.4383 (18000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles2 [[0, 288] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.187 Act: 0.5109 (18000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[0, 32] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1874 Act: 0.4154 (18000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[288, 704] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0667 Act: 0.4347 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[176, 0] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0335 Act: 0.4366 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[288, 672] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1048 Act: 1.3437 (10000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[0, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0338 Act: 0.6059 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[64, 32] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0339 Act: 0.4139 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Giftbox [[0, 0] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1698 Act: 1.1906 (16000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[112, 0] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1922 Act: 0.416 (18000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[32, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0685 Act: 0.4185 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[16, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0686 Act: 0.4003 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[48, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0688 Act: 1.7355 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[240, 800] [16, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1952 Act: 0.74 (18000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Maps/townInterior [[80, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0349 Act: 0.4555 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[112, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0349 Act: 0.4174 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/townInterior [[96, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.07 Act: 0.4308 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[0, 48] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0351 Act: 0.4919 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/townInterior [[32, 64] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0352 Act: 1.3311 (3200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 448] [12, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0532 Act: 0.9704 (4800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[224, 640] [16, 48]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2892 Act: 0.5292 (26000) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 408] [12, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0535 Act: 1.6286 (4800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[0, 256] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.018 Act: 0.5842 (1600) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: LooseSprites/Cursors [[256, 424] [12, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.039 Act: 0.4364 (3456) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[40, 256] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0181 Act: 0.3951 (1600) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[0, 296] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0182 Act: 0.398 (1600) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[40, 296] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0182 Act: 0.8907 (1600) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[160, 96] [32, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3695 Act: 0.8022 (32400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Maps/MenuTiles [[0, 276] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0206 Act: 0.487 (1800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x3]: Maps/MenuTiles [[40, 276] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0207 Act: 0.4505 (1800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[256, 832] [32, 32]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3723 Act: 0.4102 (32400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: Maps/MenuTiles [[20, 276] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0828 Act: 0.4102 (7200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[80, 160] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.059 Act: 0.4029 (5120) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[297, 420] [14, 5]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0298 Act: 0.4279 (2576) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[80, 32] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0592 Act: 0.3922 (5120) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: Maps/MenuTiles [[20, 256] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0834 Act: 0.4674 (7200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[32, 224] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0595 Act: 0.4025 (5120) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: Unknown [[80, 96] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0477 Act: 0.2868 (4096) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x6]: Maps/MenuTiles [[20, 296] [20, 20]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0839 Act: 0.4296 (7200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[0, 896] [64, 64]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1911 Act: 1.7301 (16384) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: Maps/MenuTiles [[128, 128] [64, 64]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1927 Act: 1.0449 (16384) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[64, 560] [32, 48]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.553 Act: 1.6383 (46800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x4]: TileSheets/weapons [[112, 80] [16, 16]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0761 Act: 0.5004 (6400) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[395, 497] [3, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0077 Act: 0.4107 (640) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: LooseSprites/Cursors [[365, 421] [12, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0144 Act: 0.4084 (1200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: LooseSprites/Cursors [[406, 441] [12, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0144 Act: 0.4857 (1200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 502] [5, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0135 Act: 0.9585 (1120) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 494] [5, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0348 Act: 0.7413 (2880) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[48, 640] [32, 48]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.566 Act: 0.4859 (46800) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 454] [5, 8]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0136 Act: 0.4156 (1120) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[383, 493] [11, 14]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0847 Act: 0.4052 (6992) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[324, 477] [7, 19]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0789 Act: 0.4012 (6496) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[32, 1024] [32, 64]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7439 Act: 0.4255 (61200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/furniture [[0, 1024] [32, 64]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7426 Act: 0.4267 (61200) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[340, 472] [65, 17]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.371 Act: 1.6827 (30624) (-2871.577)
- [03:48:25 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[333, 431] [71, 43]]
- [03:48:25 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 1.0247 Act: 1.4019 (84016) (-2871.577)
- [03:48:25 TRACE SMAPI] Context: loaded save 'Debug_293417653', starting spring 3 Y1, locale set to . Single-player.
- [03:48:25 DEBUG SpriteMaster] [Collect] Garbage Collecting
- [03:48:25 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
- [03:48:25 DEBUG SpriteMaster] [Collect] Garbage Collecting
- [03:48:25 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
- [03:48:25 DEBUG SpriteMaster] [Collect] Garbage Collecting
- [03:48:25 DEBUG SpriteMaster] [MarkCompact] Marking for Compact
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 2.0106 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 2.0033 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9977 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x6]: LooseSprites/Cursors [[395, 497] [3, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0118 Act: 0.5891 (960) (-199.5758)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 486] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0138 Act: 0.4225 (1120) (-199.5758)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[16, 96] [16, 16]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0786 Act: 0.4086 (6400) (-199.5758)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9921 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9849 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.979 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 478] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0138 Act: 0.565 (1120) (4.6484)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 438] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0139 Act: 0.4999 (1120) (4.6484)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9714 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[32, 96] [16, 16]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0792 Act: 0.9742 (6400) (13.7687)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 470] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.014 Act: 1.8302 (1120) (13.7687)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9645 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/animations
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9857 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 462] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0141 Act: 0.7819 (1120) (5.5432)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9795 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 446] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0242 Act: 0.4933 (1920) (14.2425)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.9738 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[0, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2197 Act: 0.6695 (17424) (1.0242)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[286, 430] [5, 8]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0142 Act: 0.7745 (1120) (4.238)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9689 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[64, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.221 Act: 1.8493 (17424) (3.8722)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9622 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[48, 96] [16, 16]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0819 Act: 0.7025 (6400) (3.8047)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9567 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[128, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2234 Act: 0.7495 (17424) (3.225)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9516 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[192, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.224 Act: 1.7658 (17424) (3.8798)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9463 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9402 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[0, 704] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2257 Act: 0.75 (17424) (1.1321)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[48, 0] [16, 16]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0831 Act: 0.6045 (6400) (9.2229)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9335 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9272 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[32, 0] [16, 16]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1302 Act: 0.8333 (10000) (6.6295)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/emotes' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/emotes' (async): 1.9209 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[256, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2275 Act: 0.5383 (17424) (4.0197)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9152 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/emotes [[16, 0] [16, 16]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1308 Act: 0.5205 (10000) (2.3169)
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[64, 704] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2283 Act: 1.2908 (17424) (6.7439)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9101 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[320, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2294 Act: 1.8351 (17424) (3.8258)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.9042 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[128, 704] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2311 Act: 0.7419 (17424) (3.0383)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8991 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[384, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2317 Act: 0.6578 (17424) (2.8459)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8943 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[192, 704] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2321 Act: 0.9972 (17424) (3.1682)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8902 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[448, 640] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2329 Act: 1.3959 (17424) (3.9516)
- [03:48:26 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:26 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8849 ms
- [03:48:26 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:26 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[256, 704] [64, 64]]
- [03:48:26 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2342 Act: 0.6931 (17424) (2.762)
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8805 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/animations [[320, 704] [64, 64]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2346 Act: 1.1708 (17424) (3.3049)
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.8758 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x2]: TileSheets/animations [[384, 704] [64, 64]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1178 Act: 1.1822 (8712) (3.7848)
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/animations' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'TileSheets/animations' (async): 1.871 ms
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x2]: TileSheets/animations [[448, 704] [64, 64]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1184 Act: 1.5583 (8712) (-0.6506)
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 1.866 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/shirts' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/shirts' (async): 1.8612 ms
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/hairstyles2' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/hairstyles2' (async): 1.8554 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Characters/Farmer/shirts [[128, 16] [8, 8]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0247 Act: 0.5127 (1800) (-15.2203)
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/shirts [[0, 16] [8, 8]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0494 Act: 0.5021 (3600) (15.3368)
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/hairstyles2 [[0, 352] [16, 32]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2472 Act: 2.2503 (18000) (9.6985)
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 1.8513 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.846 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.8412 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:27 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8405 ms
- [03:48:27 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x4]: LooseSprites/shadow
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0187 Act: 0.5684 (1344) (-2.4698)
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[32, 96] [16, 32]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.25 Act: 3.1155 (18000) (7.3998)
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[128, 96] [16, 32]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2531 Act: 0.8019 (18000) (7.3998)
- [03:48:27 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[32, 96] [16, 32]]
- [03:48:27 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2537 Act: 0.5804 (18000) (7.3998)
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.836 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.8315 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8271 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[80, 32] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.254 Act: 1.0392 (18000) (12.8308)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[80, 32] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2266 Act: 3.0011 (16000) (7.7957)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[176, 32] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2579 Act: 0.541 (18000) (7.7957)
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8224 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8179 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[5, 16] [2, 2]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0011 Act: 0.4592 (72) (-1.9875)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[268, 8] [2, 2]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0011 Act: 0.4332 (72) (-1.9875)
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8133 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.8089 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.806 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.8014 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[268, 2] [2, 2]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0011 Act: 3.7163 (72) (-4.3338)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[48, 96] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2632 Act: 3.2135 (18000) (9.5666)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[48, 96] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2664 Act: 0.6185 (18000) (9.5666)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[144, 96] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2668 Act: 0.5104 (18000) (9.5666)
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7971 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.7927 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:28 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7885 ms
- [03:48:28 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[80, 64] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.267 Act: 1.4674 (18000) (11.4904)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[80, 64] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2385 Act: 3.2594 (16000) (7.0004)
- [03:48:28 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[176, 64] [16, 32]]
- [03:48:28 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2716 Act: 0.5617 (18000) (7.0004)
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7855 ms
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7806 ms
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 0] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2417 Act: 2.0054 (16000) (-1.4493)
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 0] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2738 Act: 0.4592 (18000) (-1.4493)
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7762 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.7722 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7678 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[16, 0] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2435 Act: 1.0391 (16000) (11.613)
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[112, 0] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2748 Act: 3.5084 (18000) (8.5734)
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[16, 0] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2783 Act: 0.4647 (18000) (8.5734)
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/shadow' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/shadow' (async): 1.7637 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7597 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Characters/Farmer/pants' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Characters/Farmer/pants' (async): 1.756 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.7524 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x3]: LooseSprites/shadow
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0134 Act: 0.5317 (864) (-3.7423)
- [03:48:29 TRACE game] Warping to Farm
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Characters/Farmer/pants [[0, 96] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.279 Act: 1.8364 (18000) (1.1729)
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[96, 96] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2807 Act: 0.6554 (18000) (1.1729)
- [03:48:29 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Unknown [[0, 96] [16, 32]]
- [03:48:29 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.2499 Act: 0.6631 (16000) (1.1729)
- [03:48:29 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/spring_island_tilesheet_1
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7543 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7539 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7513 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7482 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7446 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7472 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7435 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7431 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7395 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7359 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:29 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7321 ms
- [03:48:29 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:29 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7434 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/spring_outdoorsTileSheet
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7465 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7463 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7457 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7422 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7383 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7344 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7309 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7309 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7279 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7301 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.7302 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7269 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7235 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7203 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7169 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7185 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7164 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7133 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7111 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7117 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7093 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7084 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.7106 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.7065 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.7033 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.7007 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6981 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6941 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6908 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6869 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6842 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6821 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6821 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6804 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6772 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6746 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6722 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Maps/springobjects
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6748 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6722 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6696 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6657 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.663 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6624 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6594 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6565 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6539 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/springobjects' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/springobjects' (async): 1.6594 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6561 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/bushes
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/bushes' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/bushes' (async): 1.6579 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/bushes' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/bushes' (async): 1.6595 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/bushes' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/bushes' (async): 1.6604 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6565 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6659 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Buildings/Shipping Bin
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Buildings/Shipping Bin' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Buildings/Shipping Bin' (async): 1.6634 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6608 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6578 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Buildings/houses
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Buildings/houses' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Buildings/houses' (async): 1.6645 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.661 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6588 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6553 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_outdoorsTileSheet' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_outdoorsTileSheet' (async): 1.6574 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TerrainFeatures/tree2_spring
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree2_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree2_spring' (async): 1.6556 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree2_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree2_spring' (async): 1.6532 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TerrainFeatures/tree1_spring
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree1_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree1_spring' (async): 1.6513 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree1_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree1_spring' (async): 1.6474 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree1_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree1_spring' (async): 1.646 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Purge] Setting 'Unknown' Cache in Purge: False, 0, 30720
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TerrainFeatures/tree3_spring
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree3_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree3_spring' (async): 1.6447 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree3_spring' (async) #
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree3_spring' (async): 1.6465 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TerrainFeatures/tree3_spring' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TerrainFeatures/tree3_spring' (async): 1.6438 ms
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): TileSheets/rain
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6463 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6431 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6407 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6375 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6343 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6549 ms
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'TileSheets/rain' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'TileSheets/rain' (async): 1.6518 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[80, 96] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0501 Act: 0.8344 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[240, 288] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0502 Act: 0.6666 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 32] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0504 Act: 0.5536 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[192, 128] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0505 Act: 0.4452 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[192, 144] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0505 Act: 0.4328 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 32] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0506 Act: 0.4651 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 48] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0507 Act: 0.4225 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 16] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0508 Act: 0.4965 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 32] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0508 Act: 0.4454 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 336] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0509 Act: 2.027 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 304] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0513 Act: 0.8201 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 336] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0514 Act: 1.0508 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[0, 112] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0516 Act: 0.4488 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[16, 144] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0517 Act: 0.4389 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[0, 176] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0518 Act: 0.4136 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[192, 368] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0518 Act: 0.4183 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 384] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0519 Act: 0.4404 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[16, 224] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 0.2578 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 368] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 1.6814 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 336] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0523 Act: 1.2445 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 400] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0525 Act: 0.6041 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_outdoorsTileSheet [[144, 512] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1053 Act: 0.6488 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 512] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0528 Act: 0.557 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[48, 224] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0529 Act: 1.3997 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[144, 16] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0531 Act: 0.5415 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[16, 240] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0532 Act: 0.3392 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 304] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0533 Act: 0.4189 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[256, 144] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0533 Act: 0.4082 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 512] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0534 Act: 0.4187 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[16, 528] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0535 Act: 0.4314 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[64, 512] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0535 Act: 0.4864 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Color x2]: LooseSprites/Cursors [[0, 2064] [64, 1]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0177 Act: 0.3748 (1056) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[0, 528] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0537 Act: 0.4682 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[48, 528] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0538 Act: 1.9514 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[128, 16] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0541 Act: 1.7318 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[32, 528] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0544 Act: 2.0321 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1096 Act: 0.6112 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1097 Act: 0.4505 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Maps/spring_outdoorsTileSheet [[32, 64] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0858 Act: 0.439 (5000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[176, 320] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.11 Act: 0.4508 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[176, 336] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1101 Act: 0.3215 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[352, 624] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1102 Act: 0.4243 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[80, 192] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1103 Act: 0.5084 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[112, 16] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0553 Act: 0.3512 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_island_tilesheet_1 [[272, 128] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0553 Act: 0.6078 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[352, 608] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1108 Act: 0.2442 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Color x2]: LooseSprites/Cursors [[0, 2192] [64, 1]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0183 Act: 0.5415 (1056) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Maps/spring_outdoorsTileSheet [[192, 336] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0555 Act: 0.5656 (3200) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_outdoorsTileSheet [[80, 1248] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.139 Act: 3.9143 (8000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[112, 192] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.176 Act: 0.727 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[256, 512] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1763 Act: 0.9573 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[96, 192] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1768 Act: 0.5257 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[32, 448] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.177 Act: 0.4276 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[112, 224] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1771 Act: 0.4176 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[48, 448] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1773 Act: 0.4574 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[288, 288] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1774 Act: 0.4921 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[656, 394] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1137 Act: 0.5594 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[688, 394] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1139 Act: 0.442 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[672, 394] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.114 Act: 0.4482 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[575, 1972] [11, 8]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0813 Act: 0.4395 (4560) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[0, 448] [32, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5781 Act: 0.5354 (32400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[189, 423] [15, 13]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0922 Act: 2.6798 (5168) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/bushes [[0, 224] [16, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3239 Act: 1.4561 (18000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_outdoorsTileSheet [[80, 1232] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1156 Act: 0.5212 (6400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[0, 400] [32, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5858 Act: 0.4257 (32400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/springobjects [[32, 400] [32, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.5855 Act: 0.4531 (32400) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[141, 465] [20, 24]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3035 Act: 0.4361 (16800) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree1_spring [[32, 128] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1807 Act: 0.4467 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[128, 0] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0235 Act: 0.4504 (1296) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[64, 0] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0235 Act: 0.3969 (1296) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[134, 226] [30, 25]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3992 Act: 2.196 (22016) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[0, 0] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0237 Act: 0.7276 (1296) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: TileSheets/rain [[192, 0] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0237 Act: 0.5833 (1296) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree1_spring [[32, 96] [16, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3296 Act: 2.7109 (18000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Image [Dxt3 x5]: Buildings/Shipping Bin
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.4722 Act: 0.9686 (25600) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree3_spring [[16, 128] [16, 16]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1848 Act: 2.0537 (10000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree2_spring [[32, 96] [16, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.3345 Act: 1.8342 (18000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[663, 1011] [41, 30]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.7321 Act: 0.6614 (39216) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree3_spring [[32, 96] [16, 32]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.336 Act: 0.4254 (18000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/bushes [[0, 0] [32, 48]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.8737 Act: 0.4574 (46800) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TileSheets/bushes [[0, 128] [48, 48]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 1.2604 Act: 0.4843 (67600) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x5]: TerrainFeatures/tree1_spring [[0, 0] [48, 96]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.4181 Act: 1.6626 (130000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt5 x5]: TerrainFeatures/tree2_spring [[0, 0] [48, 96]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.4125 Act: 0.6478 (130000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: TerrainFeatures/tree3_spring [[0, 0] [48, 96]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.3997 Act: 2.2006 (130000) (-232.5678)
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6492 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6466 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6437 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6409 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [.ctor] Reloading Texture Data (not in cache): Unknown
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.6454 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: Microsoft.Xna.Framework.Graphics.BlendState
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2064] [64, 2]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0195 Act: 0.7891 (1056) (-16.5631)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2192] [64, 2]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0196 Act: 0.6685 (1056) (-16.5631)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1186 Act: 0.417 (6400) (-16.5631)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1187 Act: 0.4169 (6400) (-16.5631)
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6421 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6394 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2064] [64, 3]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0294 Act: 0.7797 (1584) (9.8702)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[192, 2192] [64, 3]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0295 Act: 0.7573 (1584) (9.8702)
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6369 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6343 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6314 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6287 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[256, 2064] [64, 3]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0296 Act: 0.7018 (1584) (-5.0592)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x2]: LooseSprites/Cursors [[256, 2192] [64, 3]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0296 Act: 1.7435 (1584) (-5.0592)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1202 Act: 0.4328 (6400) (-5.0592)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 64]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1203 Act: 0.4048 (6400) (-5.0592)
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6255 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6233 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 4]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0121 Act: 0.9268 (640) (11.9654)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 4]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0121 Act: 0.5538 (640) (11.9654)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Image [Dxt5 x6]: Unknown
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 2.8179 Act: 9.4614 (149184) (7.0589)
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6208 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6182 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 5]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.5161 (640) (4.7397)
- [03:48:30 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 5]]
- [03:48:30 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.4641 (640) (4.7397)
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6155 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6136 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6109 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:30 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:30 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6084 ms
- [03:48:30 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 5]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.637 (640) (-0.5365)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 5]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 1.4597 (640) (-0.5365)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1243 Act: 0.4402 (6400) (-0.5365)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1245 Act: 0.4243 (6400) (-0.5365)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6058 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.6034 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 6]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.4965 (640) (5.1404)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 6]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.4439 (640) (5.1404)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.6009 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5984 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5961 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5939 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5915 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[192, 320] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1249 Act: 0.6935 (6400) (0.2608)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[192, 336] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1251 Act: 1.7147 (6400) (0.2608)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[96, 192] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1256 Act: 0.5427 (6400) (0.2608)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[368, 624] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1258 Act: 0.63 (6400) (0.2608)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[368, 608] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.126 Act: 1.134 (6400) (0.2608)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5897 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5872 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5847 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5839 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Buildings/houses [[0, 0] [160, 144]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 11.9725 Act: 1.9422 (606800) (-1.3239)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 6]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0123 Act: 1.5942 (640) (-1.3239)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 6]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0124 Act: 0.6383 (640) (-1.3239)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1237 Act: 1.1427 (6400) (-1.3239)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.124 Act: 1.9321 (6400) (14.2229)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5816 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5793 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 7]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.555 (640) (6.1531)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 7]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0125 Act: 0.4267 (640) (6.1531)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5771 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5748 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5724 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5704 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5674 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5654 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5633 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5611 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.559 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 8]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0188 Act: 0.7413 (960) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 8]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0188 Act: 1.5337 (960) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1257 Act: 1.1325 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[208, 320] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1261 Act: 0.4662 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1262 Act: 0.4355 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[208, 336] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1263 Act: 0.426 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[384, 624] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1264 Act: 0.4538 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[112, 192] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1265 Act: 0.4154 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[384, 608] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1266 Act: 1.6674 (6400) (-0.6611)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5569 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5546 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 9]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0191 Act: 0.4291 (960) (-1.8821)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 9]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0191 Act: 1.5151 (960) (-1.8821)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5522 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5513 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5489 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5468 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 9]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0192 Act: 0.554 (960) (3.4899)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 9]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0192 Act: 0.8658 (960) (3.4899)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1282 Act: 2.1854 (6400) (3.4899)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1289 Act: 0.6806 (6400) (3.4899)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5446 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5423 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5401 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5381 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.536 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[224, 320] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1291 Act: 0.6133 (6400) (1.8301)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[400, 624] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1293 Act: 0.4819 (6400) (1.8301)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[224, 336] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1294 Act: 0.4517 (6400) (1.8301)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[400, 608] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1295 Act: 3.7001 (6400) (1.8301)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[128, 192] [16, 16]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1307 Act: 0.6211 (6400) (1.8301)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.534 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.532 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 10]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0197 Act: 1.1327 (960) (5.2429)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 10]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0197 Act: 1.0955 (960) (5.2429)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.53 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5279 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5292 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5272 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 10]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0198 Act: 0.6595 (960) (-1.1317)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 10]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0198 Act: 1.6933 (960) (-1.1317)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1324 Act: 0.6352 (6400) (-1.1317)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 64]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1326 Act: 0.4653 (6400) (-1.1317)
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5251 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.523 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.5202 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:31 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.5181 ms
- [03:48:31 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 11]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0199 Act: 0.6518 (960) (4.7079)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 11]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.02 Act: 1.15 (960) (4.7079)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1 x5]: Unknown [[5, 16] [6, 2]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.004 Act: 0.4387 (192) (4.7079)
- [03:48:31 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Unknown [[264, 8] [6, 2]]
- [03:48:31 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0041 Act: 0.4104 (192) (4.7079)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Unknown' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Unknown' (async): 1.5161 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt1a x5]: Unknown [[264, 2] [6, 2]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0041 Act: 1.1839 (192) (7.021)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.514 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5119 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 11]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0201 Act: 0.5653 (960) (6.4175)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 11]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0202 Act: 0.4425 (960) (6.4175)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5095 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.5076 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 12]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0269 Act: 0.6278 (1280) (4.7201)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 12]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0269 Act: 1.1428 (1280) (4.7201)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5063 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5044 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5026 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.5005 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4985 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[240, 320] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1349 Act: 0.7622 (6400) (2.5199)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[416, 624] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1351 Act: 0.9801 (6400) (2.5199)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[240, 336] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1354 Act: 0.5929 (6400) (2.5199)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[144, 192] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1355 Act: 0.4726 (6400) (2.5199)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[416, 608] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1356 Act: 0.4422 (6400) (2.5199)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4965 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4959 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 13]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0272 Act: 0.554 (1280) (5.9114)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 13]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0272 Act: 0.6131 (1280) (5.9114)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4935 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4915 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4896 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4878 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 13]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0273 Act: 0.7422 (1280) (7.9895)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 13]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0273 Act: 1.1288 (1280) (7.9895)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 64]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1367 Act: 0.4789 (6400) (7.9895)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 64]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1368 Act: 0.4011 (6400) (7.9895)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4859 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4841 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 14]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0274 Act: 0.4843 (1280) (6.3258)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 14]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0275 Act: 0.4213 (1280) (6.3258)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4815 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4811 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4793 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4776 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4757 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[256, 320] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1372 Act: 0.7548 (6400) (7.2633)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[256, 336] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1374 Act: 1.6808 (6400) (7.2633)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[432, 608] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1379 Act: 0.9014 (6400) (7.2633)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[160, 192] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1382 Act: 0.887 (6400) (7.2633)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[432, 624] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1384 Act: 0.4507 (6400) (7.2633)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4741 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4723 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4705 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.471 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 14]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0278 Act: 0.6347 (1280) (-0.7614)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 14]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0278 Act: 1.1223 (1280) (-0.7614)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 64]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1391 Act: 0.4218 (6400) (-0.7614)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 64]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1392 Act: 0.4274 (6400) (-0.7614)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4693 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4676 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 15]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0279 Act: 0.9094 (1280) (5.8847)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 15]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.028 Act: 0.9787 (1280) (5.8847)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.466 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4642 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4619 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4616 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.46 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4582 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'Maps/spring_island_tilesheet_1' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'Maps/spring_island_tilesheet_1' (async): 1.4568 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 15]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.028 Act: 0.77 (1280) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 15]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0281 Act: 0.7501 (1280) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[272, 320] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1404 Act: 0.4432 (6400) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[448, 624] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1405 Act: 0.4305 (6400) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[448, 608] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1406 Act: 0.4437 (6400) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[272, 336] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1407 Act: 0.436 (6400) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: Maps/spring_island_tilesheet_1 [[176, 192] [16, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1408 Act: 0.6986 (6400) (-2.4778)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4551 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4533 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0353 Act: 0.4721 (1600) (2.8526)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 16]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0353 Act: 1.3192 (1600) (2.8526)
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.451 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:32 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4493 ms
- [03:48:32 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 17]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0354 Act: 0.4493 (1600) (-2.1715)
- [03:48:32 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 17]]
- [03:48:32 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0355 Act: 1.4389 (1600) (-2.1715)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4476 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4459 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 18]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0356 Act: 2.3681 (1600) (-2.2295)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 18]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0358 Act: 0.5771 (1600) (-2.2295)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4442 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4426 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 18]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0358 Act: 1.4433 (1600) (-1.7159)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 18]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0359 Act: 2.7021 (1600) (-1.7159)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4413 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4401 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 19]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0362 Act: 0.7085 (1600) (-2.7364)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 19]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0362 Act: 1.5706 (1600) (-2.7364)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4385 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.437 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 19]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0364 Act: 1.2345 (1600) (-2.6272)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 19]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0365 Act: 2.6858 (1600) (-2.6272)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4354 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4338 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 20]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0513 Act: 0.6546 (2240) (-2.4103)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 20]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0514 Act: 1.2072 (2240) (-2.4103)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4346 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4329 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 20]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0515 Act: 1.3333 (2240) (-4.1715)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 20]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0517 Act: 0.448 (2240) (-4.1715)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4308 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4305 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 21]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0517 Act: 0.4737 (2240) (11.7017)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 21]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0518 Act: 1.2139 (2240) (11.7017)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.429 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4274 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 22]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0519 Act: 0.4745 (2240) (-1.5256)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 22]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 0.4591 (2240) (-1.5256)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4259 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4243 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 22]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.052 Act: 0.4978 (2240) (-2.5828)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 22]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0521 Act: 1.6546 (2240) (-2.5828)
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4227 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:33 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4211 ms
- [03:48:33 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 23]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0523 Act: 1.4716 (2240) (-2.8306)
- [03:48:33 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 23]]
- [03:48:33 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0524 Act: 1.4287 (2240) (-2.8306)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4195 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.418 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 23]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0526 Act: 1.558 (2240) (-1.869)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 23]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0528 Act: 2.2442 (2240) (-1.869)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4165 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.415 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 24]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0606 Act: 0.488 (2560) (4.9515)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 24]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0606 Act: 0.4573 (2560) (4.9515)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4139 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4132 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 24]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0607 Act: 0.9403 (2560) (-5.0586)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 24]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0608 Act: 0.5178 (2560) (-5.0586)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.412 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4107 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 25]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0609 Act: 2.6608 (2560) (0.4925)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 25]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0612 Act: 1.0067 (2560) (0.4925)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4093 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4077 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 26]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0613 Act: 1.1123 (2560) (-2.1544)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 26]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0615 Act: 2.3087 (2560) (-2.1544)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4057 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4057 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 26]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0618 Act: 0.5651 (2560) (9.5693)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 26]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0619 Act: 0.9762 (2560) (9.5693)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4042 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4026 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 27]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.062 Act: 2.3676 (2560) (-2.9862)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 27]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0623 Act: 0.5973 (2560) (-2.9862)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.4013 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3998 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 27]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0624 Act: 0.9997 (2560) (-1.7448)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 27]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0625 Act: 1.0222 (2560) (-1.7448)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3985 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3971 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2064] [64, 28]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0704 Act: 1.0878 (2880) (-1.8639)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[128, 2192] [64, 28]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0706 Act: 0.8546 (2880) (-1.8639)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3957 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3943 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 28]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0707 Act: 0.5926 (2880) (-3.7398)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 28]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0708 Act: 2.2963 (2880) (-3.7398)
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3928 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:34 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3913 ms
- [03:48:34 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2064] [64, 29]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0711 Act: 0.5237 (2880) (-1.5522)
- [03:48:34 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[192, 2192] [64, 29]]
- [03:48:34 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0712 Act: 0.8952 (2880) (-1.5522)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3898 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3884 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 30]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0713 Act: 0.9471 (2880) (-1.2967)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 30]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0714 Act: 0.9176 (2880) (-1.2967)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3876 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3863 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2064] [64, 31]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0716 Act: 0.5958 (2880) (-4.113)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[256, 2192] [64, 31]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0716 Act: 0.4323 (2880) (-4.113)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3857 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3842 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 31]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0717 Act: 0.4459 (2880) (-2.5653)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 31]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0717 Act: 0.4861 (2880) (-2.5653)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3828 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3814 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2064] [64, 32]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0798 Act: 1.2301 (3200) (-1.2078)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[320, 2192] [64, 32]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.08 Act: 14.5653 (3200) (9.1575)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3802 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3788 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 32]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0824 Act: 0.4795 (3200) (-3.6659)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 32]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0825 Act: 2.8676 (3200) (-3.6659)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3776 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3763 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2064] [64, 33]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0829 Act: 1.019 (3200) (-2.7574)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[384, 2192] [64, 33]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0831 Act: 2.0772 (3200) (9.3457)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.375 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3735 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 33]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0834 Act: 0.6154 (3200) (-1.6911)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 33]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0835 Act: 0.8346 (3200) (-1.6911)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3718 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3716 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 34]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0836 Act: 0.5581 (3200) (5.7563)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 34]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0837 Act: 2.7577 (3200) (5.7563)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3703 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3688 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2064] [64, 35]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0841 Act: 0.7345 (3200) (-2.1139)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[448, 2192] [64, 35]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0843 Act: 0.4416 (3200) (-2.1139)
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3675 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:35 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3661 ms
- [03:48:35 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 35]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0843 Act: 0.4567 (3200) (-2.0953)
- [03:48:35 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 35]]
- [03:48:35 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.0844 Act: 0.4487 (3200) (-2.0953)
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3648 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3634 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2064] [64, 36]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1013 Act: 0.7212 (3840) (-3.6634)
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[512, 2192] [64, 36]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1014 Act: 2.1661 (3840) (11.4343)
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3621 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3607 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 36]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1018 Act: 0.9923 (3840) (-1.5886)
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 36]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.102 Act: 1.8944 (3840) (-1.5886)
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.36 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3589 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2064] [64, 37]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1024 Act: 0.9552 (3840) (-3.0497)
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[576, 2192] [64, 37]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1026 Act: 0.4973 (3840) (-3.0497)
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3576 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3562 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 37]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1026 Act: 0.4888 (3840) (-2.1506)
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 37]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1027 Act: 0.4486 (3840) (-2.1506)
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.355 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3536 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2192] [64, 38]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1028 Act: 1.3046 (3840) (-1.8206)
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[0, 2064] [64, 38]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.103 Act: 0.8414 (3840) (-1.8206)
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.3524 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Get] Beginning Rescale Process for 'LooseSprites/Cursors' (async) #
- [03:48:36 DEBUG SpriteMaster] [Get] Duration 'LooseSprites/Cursors' (async): 1.351 ms
- [03:48:36 INFO SpriteMaster] [CreateNewTexture] Current Draw State: BlendState.AlphaBlend
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2064] [64, 39]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1032 Act: 0.5743 (3840) (-3.5149)
- [03:48:36 DEBUG SpriteMaster] [Finish] Creating Sprite [Dxt3 x5]: LooseSprites/Cursors [[64, 2192] [64, 39]]
- [03:48:36 WARN SpriteMaster] [ProcessPendingActions] Sprite Finished: Est: 0.1033 Act: 2.666 (3840) (-3.5149)
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