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Securistorms

Nov 17th, 2019
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  1. Securistorm Connection Slasher
  2. WIND Cyberse Level 3
  3. 1400/800
  4. Effect: If you control a "Securistorm" monster, you can Special Summon this card (from your hand). You can only Special Summon "Securistorm Connection Slasher" once per turn this way. If this card is Normal or Special Summoned to a zone a WIND Link Monster points to: You can draw 1 card. You can only use this effect of "Securistorm Connection Slasher" once per turn. Gains 200 ATK for each Cyberse Link Monster you control.
  5.  
  6. Securistorm Crypto Klepto
  7. WIND Cyberse Level 3
  8. 600/1500
  9. Effect: Once per turn, if you control another "Securistorm" card: You can look at 1 random card in your opponent's hand. If you control no other monsters, this card can be used as the entire material for the Link Summon of a Link-2 "Securistorm" monster. You can only use this effect of "Securistorm Crypto Klepto" once per turn, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
  10.  
  11. Securistorm Vanishing Malware
  12. WIND Cyberse Level 4
  13. 1600/1500
  14. Effect: If you control a "Securistorm" monster, you can Special Summon this card (from your hand). You can only Special Summon "Securistorm Vanishing Malware" once per turn this way. Once per turn: You can target 1 "Securistorm" monster you control; it gains 500 ATK/DEF until the end of the turn.
  15.  
  16. Securistorm Encryption Filer
  17. WIND Cyberse Level 4
  18. 1700/300
  19. Effect: If you control a "Securistorm" monster, you can Special Summon this card (from your hand). You can only Special Summon "Securistorm Encryption Filer" once per turn this way. If this card is used as Link Material for the Link Summon of a "Securistorm" monster: You can add 1 "Securistorm" card from your Deck to your hand, except "Securistorm Encryption Filer". You can only use this effect of "Securistorm Encryption Filer" once per turn.
  20.  
  21. Securistorm Hacking Trial
  22. Field Spell Card
  23. Effect: When this card is activated: You can add 1 WIND Cyberse monster from your Deck to your hand. Co-linked "Securistorm" monsters you control gain 400 ATK/DEF. While you control a "Securistorm" monster in the Extra Monster Zone, if your opponent would Special Summon a monster from the Extra Deck, it must be Special Summoned in the zone that "Securitstorm" monster points to.
  24.  
  25. Securistorm Cryptocurrency
  26. Equip Spell Card
  27. Effect: Activate this card by targeting 1 "Securistorm" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, if the equipped monster activates its effect: You can target 1 monster on the field; negate its effects, and if you do, change its ATK to 0. You can only activate 1 "Securistorm Cryptocurrency" per turn.
  28.  
  29. Securistorm Ransomware Load
  30. Continuous Trap Card
  31. Effect: Once per opponent's turn: You can target 1 face-up "Securistorm" monster you control; at the end of the turn, if that target is not destroyed by an opponent's card this turn, you can draw 1 card, otherwise, your opponent draws 2 cards. If this card in the Spell & Trap Zone is destroyed: You can send 1 "Securistorm" monster from your Deck to the GY.
  32.  
  33. Securistorm Chip Infiltration
  34. Continuous Trap Card
  35. Effect: During the turn a card(s) is banished from the GY by a "Securistorm" card effect, negate the activated effects and effects of those cards and cards with the same name on the field and in the GY. If you Link Summon a "Securistorm" monster: You can target 1 face-up monster your opponent controls with less ATK; take control of that target (until the end of the turn), but its effects are negated, and it cannot attack. You can only use this effect of "Securistorm Chip Infiltration" once per turn.
  36.  
  37. Securistorm Botter
  38. Continuous Trap Card
  39. Effect: Activate this card by targeting 1 "Securistorm" monster you control, then declare 1 Monster Card name; that target is also treated as a monster with the declared name. While that target is on the field, it cannot be targeted for card effects or attacks, but does not prevent your opponent from attacking directly. If this card in the Spell & Trap Zone is destroyed: You can make your opponent send, from their hand, Deck, and/or Extra Deck to the GY, all cards with the same name as the declared name when this card was activated on the field.
  40.  
  41. Securistorm Phishing Connector
  42. WIND Cyberse Link-1
  43. 1500
  44. Arrow: D
  45. Effect: 1 Level 4 or lower WIND monster
  46. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Securistorm" monster from your GY to your zone this card points to. You can only use this effect of "Securistorm Phishing Connector" once per turn. WIND monsters this card points to can attack directly.
  47.  
  48. Securistorm Spam Mailer
  49. WIND Cyberse Link-2
  50. 1600
  51. Arrows: U, R
  52. Effect: 2 "Securistorm" monsters
  53. You can discard 1 card; take 1 WIND Cyberse monster from your Deck, and either Special Summon it or send it to the GY. You can only use this effect of "Securistorm Spam Mailer" once per turn. Your opponent cannot Summon monsters with the same name as monsters this card points to.
  54.  
  55. Securistorm Malware Prototype
  56. WIND Cyberse Link-2
  57. 1800
  58. Arrows: L, R
  59. Effect: 2 WIND monsters
  60. You can target 1 "Securistorm" monster in your GY; shuffle it into the Deck, and if you do, destroy 1 Spell/Trap on the field. You can only use this effect of "Securistorm Maleware Prototype" once per turn. WIND monsters this card points to cannot be targeted by your opponent's card effects.
  61.  
  62. Securistorm Cloaking Technician
  63. WIND Cyberse Link-3
  64. 2400
  65. Arrows: U, R, D
  66. Effect: 2+ Effect Monsters, including a WIND monster
  67. Monsters this card points to have their effects negated, except WIND monsters. You can only use each of the following effects of "Securistorm Cloaking Technician" once per turn.
  68. ●If this card is Link Summoned: You can make your opponent send 1 monster they control to the GY (their choice).
  69. ●If this Link Summoned card is sent to the GY: You can target 1 "Securistorm" card in your GY; add it to your hand.
  70.  
  71. Securistorm Rooting Rerouter
  72. WIND Cyberse Link-3
  73. 2100
  74. Arrows: U, UR, D
  75. Effect: 2+ "Securistorm" monsters
  76. If a non-WIND monster(s) is Special Summoned to a zone this card points to: Send those monsters to the GY. If this Link Summoned card is sent to the GY: You can target 1 "Securistorm" card in your GY; add it to your hand. You can only use this effect of "Securistorm Rooting Rerouter" once per turn.
  77.  
  78. Securistorm Adware File
  79. WIND Cyberse Link-4
  80. 2900
  81. Arrows: L, DL, DR, R
  82. Effect: 2+ Effect Monsters, including a WIND monster
  83. WIND monsters this card points to cannot be destroyed by battle or card effect. You can only use each of the following effects of "Securistorm Adware File" once per turn.
  84. ●(Quick Effect): You can target 1 card in your opponent's GY; banish it.
  85. ●If this Link Summoned card is sent to the GY: You can target 1 "Securistorm" card in your GY; add it to your hand.
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