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Apr 19th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\half-life 2\hl2\materials
  9. Loading D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.vmf
  10. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. Patching WVT material: maps/zombiesurvival_mojave_sgs//pretbeksandblend_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity info_node (-7475.67 -1018.46 112.49) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 -2048.0 1293.5)
  18. Leaf 0 contents:
  19. Leaf 1 contents: CONTENTS_SOLID
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -2560.0 1293.5)
  27. Leaf 0 contents:
  28. Leaf 1 contents: CONTENTS_SOLID
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -3584.0 1293.5)
  36. Leaf 0 contents:
  37. Leaf 1 contents: CONTENTS_SOLID
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -2048.0 1293.5)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 -2048.0 1293.5)
  54. Leaf 0 contents:
  55. Leaf 1 contents: CONTENTS_SOLID
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -2048.0 1293.5)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -4608.0 1293.5)
  72. Leaf 0 contents:
  73. Leaf 1 contents: CONTENTS_SOLID
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7174.6 -6144.0 1293.5)
  81. Leaf 0 contents: CONTENTS_SOLID
  82. Leaf 1 contents:
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...done (0)
  90. Building Faces...done (0)
  91. Chop Details...done (0)
  92. Find Visible Detail Sides...
  93. Merged 180 detail faces...done (0)
  94. Merging details...done (0)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (0)
  99. Creating default LDR cubemaps for env_cubemap using skybox materials:
  100. skybox/grimmnight*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Creating default HDR cubemaps for env_cubemap using skybox materials:
  103. skybox/grimmnight*.vmt
  104. ! Run buildcubemaps in the engine to get the correct cube maps.
  105. Finding displacement neighbors...
  106. Finding lightmap sample positions...
  107. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  108. Building Physics collision data...
  109. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  110. done (0) (839048 bytes)
  111. Static prop models/props_c17/fence01a.mdl outside the map (-5539.00, -2270.00, 109.01)
  112. Static prop models/props_c17/fence01a.mdl outside the map (-5661.00, -2270.00, 109.01)
  113. Static prop models/props_c17/fence03a.mdl outside the map (-5726.00, -2399.00, 109.01)
  114. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2589.00, 109.01)
  115. Static prop models/props_c17/lampfixture01a.mdl outside the map (-4493.00, -2578.00, 294.01)
  116. Static prop models/props_c17/lampfixture01a.mdl outside the map (-4874.00, -2578.00, 294.01)
  117. Static prop models/props_c17/lamppost03a_off.mdl outside the map (-5311.00, -3685.00, 13.00)
  118. Static prop models/props_vehicles/van001a.mdl outside the map (-1280.00, -1328.00, 92.18)
  119. Static prop models/props_docks/dock01_pole01a_256.mdl outside the map (-5253.00, -4031.00, 272.00)
  120. Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (-5314.00, -4018.78, 283.00)
  121. Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (-5437.00, -3790.00, 102.00)
  122. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2717.00, 109.00)
  123. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2844.00, 109.00)
  124. Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2971.00, 109.00)
  125. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  126. Compacting texture/material tables...
  127. Reduced 870 texinfos to 423
  128. Reduced 116 texdatas to 92 (4858 bytes to 4138)
  129. Writing D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.bsp
  130. 1 second elapsed
  131.  
  132. ** Executing...
  133. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vvis.exe"
  134. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -fast "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs"
  135.  
  136. Valve Software - vvis.exe (May 15 2014)
  137. fastvis = true
  138. 4 threads
  139. reading d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
  140. reading d:\zombierp\vmf\zombiesurvival_mojave_sgs.prt
  141. LoadPortals: couldn't read d:\zombierp\vmf\zombiesurvival_mojave_sgs.prt
  142.  
  143.  
  144. ** Executing...
  145. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vrad.exe"
  146. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -noextra "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs"
  147.  
  148. Valve Software - vrad.exe SSE (May 15 2014)
  149.  
  150. Valve Radiosity Simulator
  151. 4 threads
  152. [Reading texlights from 'lights.rad']
  153. [45 texlights parsed from 'lights.rad']
  154.  
  155. Loading d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
  156. No vis information, direct lighting only.
  157. Setting up ray-trace acceleration structure... Done (0.32 seconds)
  158. 1570 faces
  159. 1 degenerate faces
  160. 821126 square feet [118242272.00 square inches]
  161. 12 Displacements
  162. 357011 Square Feet [51409704.00 Square Inches]
  163. 27 direct lights
  164. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  165. Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
  166. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  167. FinalLightFace Done
  168. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  169. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  170. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  171. Writing leaf ambient...done
  172. Ready to Finish
  173.  
  174. Object names Objects/Maxobjs Memory / Maxmem Fullness
  175. ------------ --------------- --------------- --------
  176. models 22/1024 1056/49152 ( 2.1%)
  177. brushes 412/8192 4944/98304 ( 5.0%)
  178. brushsides 3256/65536 26048/524288 ( 5.0%)
  179. planes 2560/65536 51200/1310720 ( 3.9%)
  180. vertexes 2718/65536 32616/786432 ( 4.1%)
  181. nodes 847/65536 27104/2097152 ( 1.3%)
  182. texinfos 423/12288 30456/884736 ( 3.4%)
  183. texdata 92/2048 2944/65536 ( 4.5%)
  184. dispinfos 12/0 2112/0 ( 0.0%)
  185. disp_verts 3468/0 69360/0 ( 0.0%)
  186. disp_tris 6144/0 12288/0 ( 0.0%)
  187. disp_lmsamples 804072/0 804072/0 ( 0.0%)
  188. faces 1570/65536 87920/3670016 ( 2.4%)
  189. hdr faces 0/65536 0/3670016 ( 0.0%)
  190. origfaces 1218/65536 68208/3670016 ( 1.9%)
  191. leaves 870/65536 27840/2097152 ( 1.3%)
  192. leaffaces 1840/65536 3680/131072 ( 2.8%)
  193. leafbrushes 623/65536 1246/131072 ( 1.0%)
  194. areas 2/256 16/2048 ( 0.8%)
  195. surfedges 12839/512000 51356/2048000 ( 2.5%)
  196. edges 8272/256000 33088/1024000 ( 3.2%)
  197. LDR worldlights 27/8192 2376/720896 ( 0.3%)
  198. HDR worldlights 0/8192 0/720896 ( 0.0%)
  199. leafwaterdata 0/32768 0/393216 ( 0.0%)
  200. waterstrips 212/32768 2120/327680 ( 0.6%)
  201. waterverts 0/65536 0/786432 ( 0.0%)
  202. waterindices 4503/65536 9006/131072 ( 6.9%)
  203. cubemapsamples 5/1024 80/16384 ( 0.5%)
  204. overlays 18/512 6336/180224 ( 3.5%)
  205. LDR lightdata [variable] 2292552/0 ( 0.0%)
  206. HDR lightdata [variable] 0/0 ( 0.0%)
  207. visdata [variable] 0/16777216 ( 0.0%)
  208. entdata [variable] 42102/393216 (10.7%)
  209. LDR ambient table 870/65536 3480/262144 ( 1.3%)
  210. HDR ambient table 870/65536 3480/262144 ( 1.3%)
  211. LDR leaf ambient 1266/65536 35448/1835008 ( 1.9%)
  212. HDR leaf ambient 870/65536 24360/1835008 ( 1.3%)
  213. occluders 0/0 0/0 ( 0.0%)
  214. occluder polygons 0/0 0/0 ( 0.0%)
  215. occluder vert ind 0/0 0/0 ( 0.0%)
  216. detail props [variable] 1/439948 ( 0.0%)
  217. dtl prp lght [variable] 1/32469 ( 0.0%)
  218. HDR dtl prp lght [variable] 1/4 (25.0%)
  219. static props [variable] 1/6300 ( 0.0%)
  220. pakfile [variable] 511775/0 ( 0.0%)
  221. physics [variable] 839048/4194304 (20.0%)
  222. physics terrain [variable] 0/1048576 ( 0.0%)
  223.  
  224. Level flags = 0
  225.  
  226. Total triangle count: 4825
  227. Writing d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
  228. 5 seconds elapsed
  229.  
  230. ** Executing...
  231. ** Command: Copy File
  232. ** Parameters: "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.bsp" "D:\SteamLibrary\steamapps\common\half-life 2\hl2\maps\zombiesurvival_mojave_sgs.bsp"
  233.  
  234.  
  235. ** Executing...
  236. ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\hl2.exe"
  237. ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -toconsole -dev -console +sv_lan 1 +map "zombiesurvival_mojave_sgs" -steam
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