Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\half-life 2\hl2\materials
- Loading D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/zombiesurvival_mojave_sgs//pretbeksandblend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_node (-7475.67 -1018.46 112.49) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 -2048.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -2560.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -3584.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -2048.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 -2048.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -2048.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 -4608.0 1293.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7174.6 -6144.0 1293.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 180 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/grimmnight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/grimmnight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (839048 bytes)
- Static prop models/props_c17/fence01a.mdl outside the map (-5539.00, -2270.00, 109.01)
- Static prop models/props_c17/fence01a.mdl outside the map (-5661.00, -2270.00, 109.01)
- Static prop models/props_c17/fence03a.mdl outside the map (-5726.00, -2399.00, 109.01)
- Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2589.00, 109.01)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-4493.00, -2578.00, 294.01)
- Static prop models/props_c17/lampfixture01a.mdl outside the map (-4874.00, -2578.00, 294.01)
- Static prop models/props_c17/lamppost03a_off.mdl outside the map (-5311.00, -3685.00, 13.00)
- Static prop models/props_vehicles/van001a.mdl outside the map (-1280.00, -1328.00, 92.18)
- Static prop models/props_docks/dock01_pole01a_256.mdl outside the map (-5253.00, -4031.00, 272.00)
- Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (-5314.00, -4018.78, 283.00)
- Static prop models/props_docks/dock01_pole01a_128.mdl outside the map (-5437.00, -3790.00, 102.00)
- Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2717.00, 109.00)
- Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2844.00, 109.00)
- Static prop models/props_c17/fence01a.mdl outside the map (-5726.00, -2971.00, 109.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 870 texinfos to 423
- Reduced 116 texdatas to 92 (4858 bytes to 4138)
- Writing D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -fast "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 4 threads
- reading d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
- reading d:\zombierp\vmf\zombiesurvival_mojave_sgs.prt
- LoadPortals: couldn't read d:\zombierp\vmf\zombiesurvival_mojave_sgs.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -noextra "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.32 seconds)
- 1570 faces
- 1 degenerate faces
- 821126 square feet [118242272.00 square inches]
- 12 Displacements
- 357011 Square Feet [51409704.00 Square Inches]
- 27 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 22/1024 1056/49152 ( 2.1%)
- brushes 412/8192 4944/98304 ( 5.0%)
- brushsides 3256/65536 26048/524288 ( 5.0%)
- planes 2560/65536 51200/1310720 ( 3.9%)
- vertexes 2718/65536 32616/786432 ( 4.1%)
- nodes 847/65536 27104/2097152 ( 1.3%)
- texinfos 423/12288 30456/884736 ( 3.4%)
- texdata 92/2048 2944/65536 ( 4.5%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 3468/0 69360/0 ( 0.0%)
- disp_tris 6144/0 12288/0 ( 0.0%)
- disp_lmsamples 804072/0 804072/0 ( 0.0%)
- faces 1570/65536 87920/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1218/65536 68208/3670016 ( 1.9%)
- leaves 870/65536 27840/2097152 ( 1.3%)
- leaffaces 1840/65536 3680/131072 ( 2.8%)
- leafbrushes 623/65536 1246/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12839/512000 51356/2048000 ( 2.5%)
- edges 8272/256000 33088/1024000 ( 3.2%)
- LDR worldlights 27/8192 2376/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 212/32768 2120/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4503/65536 9006/131072 ( 6.9%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 18/512 6336/180224 ( 3.5%)
- LDR lightdata [variable] 2292552/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42102/393216 (10.7%)
- LDR ambient table 870/65536 3480/262144 ( 1.3%)
- HDR ambient table 870/65536 3480/262144 ( 1.3%)
- LDR leaf ambient 1266/65536 35448/1835008 ( 1.9%)
- HDR leaf ambient 870/65536 24360/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/439948 ( 0.0%)
- dtl prp lght [variable] 1/32469 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/6300 ( 0.0%)
- pakfile [variable] 511775/0 ( 0.0%)
- physics [variable] 839048/4194304 (20.0%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4825
- Writing d:\zombierp\vmf\zombiesurvival_mojave_sgs.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\ZombieRP\VMF\zombiesurvival_mojave_sgs.bsp" "D:\SteamLibrary\steamapps\common\half-life 2\hl2\maps\zombiesurvival_mojave_sgs.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\half-life 2\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\half-life 2\hl2" -toconsole -dev -console +sv_lan 1 +map "zombiesurvival_mojave_sgs" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement