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- using Styx.Helpers;
- namespace Styx.States
- {
- using Logic.Common;
- using Logic.Pathing;
- using FiniteStateMachine;
- using Object_Dumping_Enumeration;
- using Object_Dumping_Enumeration.WoWObjects;
- public class StateIsDeadInCorpse : State
- {
- public StateIsDeadInCorpse(int priority)
- : base(priority)
- {
- }
- public override string StatusText { get { return "Dead"; } }
- public override bool NeedToRun { get { return !ObjectManager.Me.IsGhost && ObjectManager.Me.Dead; } }
- public override void Run()
- {
- // O NOES! WE DIED D:
- InfoPanel.Died();
- Logging.Write("I died D:");
- Navigator.Clear();
- Ressurect.Repop();
- }
- }
- }
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