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Cube 2.80 collada

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Feb 25th, 2019
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <asset>
  4. <contributor>
  5. <author>Blender User</author>
  6. <authoring_tool>Blender 2.80.45 commit date:2019-02-19, commit time:23:18, hash:855b3e68ef27</authoring_tool>
  7. </contributor>
  8. <created>2019-02-25T19:35:23</created>
  9. <modified>2019-02-25T19:35:23</modified>
  10. <unit name="meter" meter="1"/>
  11. <up_axis>Z_UP</up_axis>
  12. </asset>
  13. <library_effects>
  14. <effect id="Material-effect">
  15. <profile_COMMON>
  16. <technique sid="common">
  17. <lambert>
  18. <diffuse>
  19. <color sid="diffuse">0.8 0.8 0.8 1</color>
  20. </diffuse>
  21. <specular>
  22. <color sid="specular">0 0 0 1</color>
  23. </specular>
  24. </lambert>
  25. </technique>
  26. </profile_COMMON>
  27. </effect>
  28. </library_effects>
  29. <library_images/>
  30. <library_materials>
  31. <material id="Material-material" name="Material">
  32. <instance_effect url="#Material-effect"/>
  33. </material>
  34. </library_materials>
  35. <library_geometries>
  36. <geometry id="Cube-mesh" name="Cube">
  37. <mesh>
  38. <source id="Cube-mesh-positions">
  39. <float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
  40. <technique_common>
  41. <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
  42. <param name="X" type="float"/>
  43. <param name="Y" type="float"/>
  44. <param name="Z" type="float"/>
  45. </accessor>
  46. </technique_common>
  47. </source>
  48. <source id="Cube-mesh-normals">
  49. <float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
  50. <technique_common>
  51. <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
  52. <param name="X" type="float"/>
  53. <param name="Y" type="float"/>
  54. <param name="Z" type="float"/>
  55. </accessor>
  56. </technique_common>
  57. </source>
  58. <source id="Cube-mesh-map-0">
  59. <float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
  60. <technique_common>
  61. <accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
  62. <param name="S" type="float"/>
  63. <param name="T" type="float"/>
  64. </accessor>
  65. </technique_common>
  66. </source>
  67. <vertices id="Cube-mesh-vertices">
  68. <input semantic="POSITION" source="#Cube-mesh-positions"/>
  69. </vertices>
  70. <triangles material="Material-material" count="12">
  71. <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
  72. <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
  73. <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
  74. <p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
  75. </triangles>
  76. </mesh>
  77. </geometry>
  78. </library_geometries>
  79. <library_visual_scenes>
  80. <visual_scene id="Scene" name="Scene">
  81. <node id="Cube" name="Cube" type="NODE">
  82. <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 1</matrix>
  83. <instance_geometry url="#Cube-mesh" name="Cube">
  84. <bind_material>
  85. <technique_common>
  86. <instance_material symbol="Material-material" target="#Material-material">
  87. <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
  88. </instance_material>
  89. </technique_common>
  90. </bind_material>
  91. </instance_geometry>
  92. </node>
  93. </visual_scene>
  94. </library_visual_scenes>
  95. <scene>
  96. <instance_visual_scene url="#Scene"/>
  97. </scene>
  98. </COLLADA>
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