freelancefox

Mazzie, the Troublemaker [STR Builder Frontliner]

May 22nd, 2022 (edited)
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  1. ## Mazzie, the Troublemaker
  2.  
  3. Strength Melee
  4.  
  5. Frontliner Carry Support
  6.  
  7. Tags: Armor Buff Buildings AttackSteroid ForcedMovement BlockMovement Stun AttackSlow MovementSpeed Mobility Passive Physical Magical
  8.  
  9. Playstyle: A tanky frontline carry who buffs allies and builds defensive structures
  10.  
  11. # Overview
  12.  
  13. Q: Oil Slick
  14. Creates a zone where units cannot reduce their speed, turn or stop moving. For allies, the oil gives unit phasing, increases movement speed and causes them to damage and stun enemies they collide with. For enemies, the oil gunks up their weapons, reducing attack speed for a duration after leaving the oily area.
  15.  
  16. W: Keenfolk Turret
  17. Deploys a turret that triggers when an allied hero or building around it takes damage from an enemy hero, retaliating by launching an electrocuting bolt at the enemy which briefly slows them and deals magical damage. Each enemy hero can only trigger the turret once every 4s.
  18.  
  19. E: Steel Reinforcement
  20. Gives a target allied hero or building bonus armor for a long duration, but reduces Mazzie's armor by half that amount. Whenever Mazzie last hits an enemy or neutral creep, removes one negative armor debuff from Mazzie or gains a positive armor buff for the same duration.
  21.  
  22. R: Giant Robot
  23. When Mazzie's armor reduces incoming damage, gain an amount equal to the damage reduced as bonus damage for the next attack, up to a max damage per attack. Passively increases Mazzie's armor and robot size.
  24.  
  25. Shard: (new ability) D: Barricade – Builds an improvised wall at the target location which blocks enemy attack projectiles and movement. Enemy creeps will attack the barricade if it's in their way, and only one barricade may be active at a time.
  26.  
  27. Scepter: Keenfolk Turret – Allows up to 3 turrets to be placed at once, and allows turrets to be attached directly to allied buildings, adding the Turret's health and armor to the structure's and retaliating against enemies in range.
  28.  
  29. # Attributes
  30.  
  31. Str: 18 + 3
  32. Agi: 12 + 3
  33. Int: 20 + 2.4
  34.  
  35. Movement Speed: 290
  36. Attack Range: 150
  37. Turn Rate: 0.6
  38. Vision: 1800/800
  39. Base Damage: 45-47 (*total 54-58 at level 1*)
  40. Base Armor: 5 (*6.33 total at level 1*)
  41. BAT: 1.9
  42. Attack Time: 0.55 + 0.6s
  43. Base Health Regen: 0.75
  44.  
  45. # Talents
  46.  
  47. Lvl 10: +80 Oil Slick Radius
  48. Lvl 10: +8% Status Resistance
  49. Lvl 15: +120 Oil Slick Collision Damage
  50. Lvl 15: -5s Steel Reinforcement Cooldown
  51. Lvl 20: +90 Keenfolk Turret Damage
  52. Lvl 20: 400 AOE Steel Reinforcement
  53. Lvl 25: +2 Oil Slick Charges
  54. Lvl 25: -3s Keenfolk Turret Attack Cooldown
  55.  
  56. # Abilities
  57.  
  58. Q: OIL SLICK target point, magical
  59. Creates a zone where units cannot reduce their speed, turn or stop moving. For allies, the oil gives unit phasing, increases movement speed and causes them to damage and stun enemies they collide with. For enemies, the oil gunks up their weapons, reducing attack speed for a duration after leaving the oily area.
  60. Cast Range: 400
  61. Radius: 280/300/320/340 (talent: 360/380/400/420)
  62. Slick Duration: 5s
  63. Ally Slick Speed: 600
  64. Collision Stun Duration: 0.5/0.9/1.3/1.7s
  65. Collision Damage: 80/120/160/200 (talent: 200/240/280/320)
  66. Attack Speed Slow: -80/95/115/125
  67. Slow Duration: 3s
  68. Number of Charges: 0 (talent: 2)
  69. Charge Replenish Time: 0 (talent: 15/13/11/9s)
  70. [BKB] Blocked by ally and enemy spell immunity
  71. <cd> 15/13/11/9s <mana> 70/80/90/100
  72. *Okay so honestly the first time I did this move it was an accident, but with some high quality oil it's guaranteed to make a sticky mess every time!*
  73. * If an enemy collides with terrain or a building that blocks their movement while sliding, also triggers the collision stun and damage effect. Mazzie's aghanim's shard Barricade can also cause collisions.
  74. * Oil Slick has a projectile with a 1500 speed that travels to the target point before the oil appears.
  75. * Each enemy can only receive 2 collisions per oil slick: one from Mazzie and one from any other source. Allied creeps do not trigger collisions.
  76. * If the enemy is standing still when the oil slick appears, they can stand still and attack but will suffer reduced attack speed. The attack speed lingers for 3s after the oil slick ends or the enemy leaves its radius.
  77.  
  78. W: KEENFOLK TURRET target point, magical
  79. Deploys a turret that triggers when an allied hero or building around it takes damage from an enemy hero, retaliating by launching an electrocuting bolt at the enemy which briefly slows them and deals damage. Each enemy hero can only trigger the turret once every 4s.
  80. Cast Range: 200
  81. Build Duration: 1s
  82. Turret Health: 300/425/550/675
  83. Turret Armor: 0/2/4/6
  84. Turret Trigger Radius: 900/1100/1300/1500
  85. Projectile Speed: 750
  86. Turret Attack Cooldown per Enemy: 4s (talent: 1s)
  87. Damage: 30/70/110/150 (talent: 120/160/200/240)
  88. Movement Speed Slow: 100%
  89. Slow Duration: 0.3/0.4/0.5/0.6s
  90. Max Number of Turrets: 1 (scepter: 3)
  91. Destruction Cooldown: 15s
  92. [BKB] Blocked by spell immunity [Linkens2] Not blocked by spell block
  93. <cd> 0s <mana> 45/60/75/90
  94. Scepter: Allows up to 3 turrets to be placed at once, and allows turrets to be attached directly to allied buildings, adding the Turret's health and armor to the structure's and retaliating against enemies in range.
  95. *If they hurt my friends, then it's shooty time! Ahhhh... it's always shooty time who am I kidding?*
  96. * The ability to place a turret goes on cooldown for 15s if the turret is destroyed, but the turret can be freely moved with no cooldown otherwise.
  97. * The turret projectile despawns if it travels more than 1500 units, meaning that enemies can move out of range to avoid the projectile. The turret only triggers if the instigating enemy is within 1500 range AND if the target ally is within 900/1100/1300/1500 range of it.
  98. * The turret takes 1 second to build. Repositioning an existing turret uses the oldest active turret, healing the turret to full health but keeping its Steel Reinforcement stacks. If less than the max number of turrets is active, a new turret with full health and no Steel Reinforcement buffs is placed.
  99. * The turret counts as a building and can be targeted by Steel Reinforcement. If the turret is on a tower or barricade, the underlying building receives Steel Reinforcement instead of the turret.
  100. * The turret does not allow allies to teleport to it.
  101.  
  102. E: STEEL REINFORCEMENT target ally/building (talent: target point)
  103. Gives a target allied hero or building bonus armor for a long duration, but reduces Mazzie's armor by half that amount. Whenever Mazzie last hits an enemy or neutral creep, removes one negative armor debuff from Mazzie or gains a positive armor buff for the same duration.
  104. Cast Range: 400
  105. Radius: 0 (talent: 400)
  106. Buff Duration: 60/80/100/120s
  107. Ally Armor Buff: 3/4/5/6
  108. Self Armor Debuff: -1.5/2/2.5/3
  109. Armor Buff on Last Hit: 3/4/5/6
  110. [Purge] Buff can be purged by enemies
  111. <cd> 10s (talent: 5s) <mana> 60/75/90/105
  112. *"Mazzie", my friends always ask, "where do you find all this spare armor?" Well, the answer is simple: I salvage it—from my enemies' corpses!*
  113. * Steel Reinforcement cannot be cast on yourself.
  114. * With the level 20 400 AOE Steel Reinforcement talent, your armor is reduced for each ally effected
  115.  
  116. R: GIANT ROBOT ultimate, passive
  117. When Mazzie's armor reduces incoming damage, gain an amount equal to the damage reduced as bonus damage for the next attack, up to a max damage per attack. Passively increases Mazzie's armor and robot size.
  118. Damage Reduced as Bonus Damage: 100%
  119. Max Bonus Damage per Attack: 150/225/300
  120. Bonus Armor: 20/35/50%
  121. Increased Robot Size: 20/35/50%
  122. [Break] Bonus damage and passive armor/size disabled by break
  123. *What's better than a giant robot? AN EVEN BIGGER ROBOT!*
  124. * Any source of damage that is reduced by armor accumulates damage for Mazzie's next attack, up to the maximum amount. The robot's fist glows increasingly brightly as it accumulates damage for the next attack.
  125.  
  126. D: BARRICADE target point
  127. (Unlocked with Aghanim's Shard)
  128. Builds an improvised wall at the target location which blocks enemy attack projectiles and movement. Enemy creeps will attack the barricade if it's in their way, and only one barricade may be active at a time.
  129. Cast Range: 200
  130. Build Duration: 1s
  131. Barricade Length: 400
  132. Barricade Health: 1000
  133. Barricade Armor: 20
  134. Max Number of Barricades: 1
  135. <cd> 40s <mana> 150
  136. *Sometimes we need to set boundaries... in this case, it's to keep the baddies from touching our stuff.*
  137. * Attack projectiles that hit the barricade deal damage to it.
  138. * The barricade takes 1 second to build. Moving an existing barricade heals it to full health and transfers its Steel Reinforcement stacks.
  139. * The barricade counts as a building and can be targeted by Steel Reinforcement, as well as by Keenfolk Turret when Mazzie has Aghanim's Scepter. The barricade does not allow allies to teleport to it.
  140.  
  141. -----
  142.  
  143. ## Changelog
  144.  
  145. -----
  146.  
  147. # 0.4.0 – April 2023
  148.  
  149. * Steel Reinforcement ally armor buff increased from 2/3/4/5 to 3/4/5/6, self armor debuff from -1/1.5/2/2.5 to -1.5/2/2.5/3, and armor buff on last hit from 2/3/4/5 to 3/4/5/6
  150.  
  151. * Steel Reinforcement duration increased from 60/70/80/90s to 60/80/100/120s
  152.  
  153. * Steel Reinforcement manacost reduced from 80/90/100/110 to 60/75/90/105
  154.  
  155. * Replaced the level 15 +1 Steel Reinforcement Armor talent with -5s Steel Reinforcement Cooldown
  156.  
  157. * Replaced the level 20 +30s Steel Reinforcement Duration talent with 400 AOE Steel Reinforcement
  158.  
  159. * Added clarification that Steel Reinforcement can be purged
  160.  
  161. * Added remaining attributes
  162.  
  163. -----
  164.  
  165.  
  166.  
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