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- ## Mazzie, the Troublemaker
- Strength Melee
- Frontliner Carry Support
- Tags: Armor Buff Buildings AttackSteroid ForcedMovement BlockMovement Stun AttackSlow MovementSpeed Mobility Passive Physical Magical
- Playstyle: A tanky frontline carry who buffs allies and builds defensive structures
- # Overview
- Q: Oil Slick
- Creates a zone where units cannot reduce their speed, turn or stop moving. For allies, the oil gives unit phasing, increases movement speed and causes them to damage and stun enemies they collide with. For enemies, the oil gunks up their weapons, reducing attack speed for a duration after leaving the oily area.
- W: Keenfolk Turret
- Deploys a turret that triggers when an allied hero or building around it takes damage from an enemy hero, retaliating by launching an electrocuting bolt at the enemy which briefly slows them and deals magical damage. Each enemy hero can only trigger the turret once every 4s.
- E: Steel Reinforcement
- Gives a target allied hero or building bonus armor for a long duration, but reduces Mazzie's armor by half that amount. Whenever Mazzie last hits an enemy or neutral creep, removes one negative armor debuff from Mazzie or gains a positive armor buff for the same duration.
- R: Giant Robot
- When Mazzie's armor reduces incoming damage, gain an amount equal to the damage reduced as bonus damage for the next attack, up to a max damage per attack. Passively increases Mazzie's armor and robot size.
- Shard: (new ability) D: Barricade – Builds an improvised wall at the target location which blocks enemy attack projectiles and movement. Enemy creeps will attack the barricade if it's in their way, and only one barricade may be active at a time.
- Scepter: Keenfolk Turret – Allows up to 3 turrets to be placed at once, and allows turrets to be attached directly to allied buildings, adding the Turret's health and armor to the structure's and retaliating against enemies in range.
- # Attributes
- Str: 18 + 3
- Agi: 12 + 3
- Int: 20 + 2.4
- Movement Speed: 290
- Attack Range: 150
- Turn Rate: 0.6
- Vision: 1800/800
- Base Damage: 45-47 (*total 54-58 at level 1*)
- Base Armor: 5 (*6.33 total at level 1*)
- BAT: 1.9
- Attack Time: 0.55 + 0.6s
- Base Health Regen: 0.75
- # Talents
- Lvl 10: +80 Oil Slick Radius
- Lvl 10: +8% Status Resistance
- Lvl 15: +120 Oil Slick Collision Damage
- Lvl 15: -5s Steel Reinforcement Cooldown
- Lvl 20: +90 Keenfolk Turret Damage
- Lvl 20: 400 AOE Steel Reinforcement
- Lvl 25: +2 Oil Slick Charges
- Lvl 25: -3s Keenfolk Turret Attack Cooldown
- # Abilities
- Q: OIL SLICK target point, magical
- Creates a zone where units cannot reduce their speed, turn or stop moving. For allies, the oil gives unit phasing, increases movement speed and causes them to damage and stun enemies they collide with. For enemies, the oil gunks up their weapons, reducing attack speed for a duration after leaving the oily area.
- Cast Range: 400
- Radius: 280/300/320/340 (talent: 360/380/400/420)
- Slick Duration: 5s
- Ally Slick Speed: 600
- Collision Stun Duration: 0.5/0.9/1.3/1.7s
- Collision Damage: 80/120/160/200 (talent: 200/240/280/320)
- Attack Speed Slow: -80/95/115/125
- Slow Duration: 3s
- Number of Charges: 0 (talent: 2)
- Charge Replenish Time: 0 (talent: 15/13/11/9s)
- [BKB] Blocked by ally and enemy spell immunity
- <cd> 15/13/11/9s <mana> 70/80/90/100
- *Okay so honestly the first time I did this move it was an accident, but with some high quality oil it's guaranteed to make a sticky mess every time!*
- * If an enemy collides with terrain or a building that blocks their movement while sliding, also triggers the collision stun and damage effect. Mazzie's aghanim's shard Barricade can also cause collisions.
- * Oil Slick has a projectile with a 1500 speed that travels to the target point before the oil appears.
- * Each enemy can only receive 2 collisions per oil slick: one from Mazzie and one from any other source. Allied creeps do not trigger collisions.
- * If the enemy is standing still when the oil slick appears, they can stand still and attack but will suffer reduced attack speed. The attack speed lingers for 3s after the oil slick ends or the enemy leaves its radius.
- W: KEENFOLK TURRET target point, magical
- Deploys a turret that triggers when an allied hero or building around it takes damage from an enemy hero, retaliating by launching an electrocuting bolt at the enemy which briefly slows them and deals damage. Each enemy hero can only trigger the turret once every 4s.
- Cast Range: 200
- Build Duration: 1s
- Turret Health: 300/425/550/675
- Turret Armor: 0/2/4/6
- Turret Trigger Radius: 900/1100/1300/1500
- Projectile Speed: 750
- Turret Attack Cooldown per Enemy: 4s (talent: 1s)
- Damage: 30/70/110/150 (talent: 120/160/200/240)
- Movement Speed Slow: 100%
- Slow Duration: 0.3/0.4/0.5/0.6s
- Max Number of Turrets: 1 (scepter: 3)
- Destruction Cooldown: 15s
- [BKB] Blocked by spell immunity [Linkens2] Not blocked by spell block
- <cd> 0s <mana> 45/60/75/90
- Scepter: Allows up to 3 turrets to be placed at once, and allows turrets to be attached directly to allied buildings, adding the Turret's health and armor to the structure's and retaliating against enemies in range.
- *If they hurt my friends, then it's shooty time! Ahhhh... it's always shooty time who am I kidding?*
- * The ability to place a turret goes on cooldown for 15s if the turret is destroyed, but the turret can be freely moved with no cooldown otherwise.
- * The turret projectile despawns if it travels more than 1500 units, meaning that enemies can move out of range to avoid the projectile. The turret only triggers if the instigating enemy is within 1500 range AND if the target ally is within 900/1100/1300/1500 range of it.
- * The turret takes 1 second to build. Repositioning an existing turret uses the oldest active turret, healing the turret to full health but keeping its Steel Reinforcement stacks. If less than the max number of turrets is active, a new turret with full health and no Steel Reinforcement buffs is placed.
- * The turret counts as a building and can be targeted by Steel Reinforcement. If the turret is on a tower or barricade, the underlying building receives Steel Reinforcement instead of the turret.
- * The turret does not allow allies to teleport to it.
- E: STEEL REINFORCEMENT target ally/building (talent: target point)
- Gives a target allied hero or building bonus armor for a long duration, but reduces Mazzie's armor by half that amount. Whenever Mazzie last hits an enemy or neutral creep, removes one negative armor debuff from Mazzie or gains a positive armor buff for the same duration.
- Cast Range: 400
- Radius: 0 (talent: 400)
- Buff Duration: 60/80/100/120s
- Ally Armor Buff: 3/4/5/6
- Self Armor Debuff: -1.5/2/2.5/3
- Armor Buff on Last Hit: 3/4/5/6
- [Purge] Buff can be purged by enemies
- <cd> 10s (talent: 5s) <mana> 60/75/90/105
- *"Mazzie", my friends always ask, "where do you find all this spare armor?" Well, the answer is simple: I salvage it—from my enemies' corpses!*
- * Steel Reinforcement cannot be cast on yourself.
- * With the level 20 400 AOE Steel Reinforcement talent, your armor is reduced for each ally effected
- R: GIANT ROBOT ultimate, passive
- When Mazzie's armor reduces incoming damage, gain an amount equal to the damage reduced as bonus damage for the next attack, up to a max damage per attack. Passively increases Mazzie's armor and robot size.
- Damage Reduced as Bonus Damage: 100%
- Max Bonus Damage per Attack: 150/225/300
- Bonus Armor: 20/35/50%
- Increased Robot Size: 20/35/50%
- [Break] Bonus damage and passive armor/size disabled by break
- *What's better than a giant robot? AN EVEN BIGGER ROBOT!*
- * Any source of damage that is reduced by armor accumulates damage for Mazzie's next attack, up to the maximum amount. The robot's fist glows increasingly brightly as it accumulates damage for the next attack.
- D: BARRICADE target point
- (Unlocked with Aghanim's Shard)
- Builds an improvised wall at the target location which blocks enemy attack projectiles and movement. Enemy creeps will attack the barricade if it's in their way, and only one barricade may be active at a time.
- Cast Range: 200
- Build Duration: 1s
- Barricade Length: 400
- Barricade Health: 1000
- Barricade Armor: 20
- Max Number of Barricades: 1
- <cd> 40s <mana> 150
- *Sometimes we need to set boundaries... in this case, it's to keep the baddies from touching our stuff.*
- * Attack projectiles that hit the barricade deal damage to it.
- * The barricade takes 1 second to build. Moving an existing barricade heals it to full health and transfers its Steel Reinforcement stacks.
- * The barricade counts as a building and can be targeted by Steel Reinforcement, as well as by Keenfolk Turret when Mazzie has Aghanim's Scepter. The barricade does not allow allies to teleport to it.
- -----
- ## Changelog
- -----
- # 0.4.0 – April 2023
- * Steel Reinforcement ally armor buff increased from 2/3/4/5 to 3/4/5/6, self armor debuff from -1/1.5/2/2.5 to -1.5/2/2.5/3, and armor buff on last hit from 2/3/4/5 to 3/4/5/6
- * Steel Reinforcement duration increased from 60/70/80/90s to 60/80/100/120s
- * Steel Reinforcement manacost reduced from 80/90/100/110 to 60/75/90/105
- * Replaced the level 15 +1 Steel Reinforcement Armor talent with -5s Steel Reinforcement Cooldown
- * Replaced the level 20 +30s Steel Reinforcement Duration talent with 400 AOE Steel Reinforcement
- * Added clarification that Steel Reinforcement can be purged
- * Added remaining attributes
- -----
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