igorhorst

gpt_experiment_one

Jun 19th, 2020
202
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.02 KB | None | 0 0
  1. **Menttiaf**
  2.  
  3. *Background* - The mission will take place in 5U-4MO, a YELLOW-clearance food production area in Sector DFR. Toy-B-XCK-6 (secret society: Death Leopard, mutant power: Regeneration, personality: Foreign Contractor, job type: Investigative, current status: Stumbling, Prone-To-Breakage, Awkward Physical Threat) currently controls 5U-4MO with an iron fist. Toy-B-XCK-6's ultimate goal is to prepare Alpha Complex for colonization and subversion by some external enemy (aliens? mutants from the Outdoors? sentient vatslime?).
  4.  
  5. Toy-B-XCK-6 has a problem though. And that problem is Javon-O-UUA-3 (secret society: Communist, mutant power: Bureaucratic Intuition, personality: Jaded Outcast, job type: Quality Control, current status: Amicable, Self-Interested, Ordinary Bureaucratic Obstacle). Javon-O-UUA-3's ultimate goal is to obey the orders of a traitorous meme virus created by the Romantics secret society.
  6.  
  7. Javon-O-UUA-3 is a key supporter of Project Daqsubal (an attempt to impose budget cuts throughout DFR as part of an austerity scheme)...however this project is quickly running of resources. To ensure that the project can be successfully completed, Javon-O-UUA-3 wants to take over 5U-4MO so they can use its resources. Toy-B-XCK-6, however, is resisting Javon-O-UUA-3's schemes, as they do not want to lose their resources to support such a dubious endeavour.
  8.  
  9. It is this conflict between Toy-B-XCK-6 and Javon-O-UUA-3 that the Troubleshooters must deal with if they are to complete the mission successfully.
  10.  
  11. Toy-B-XCK-6 also has some personal possessions - Project Obcolful (a Guardbot) and Project Tivecarri (a Collectible six-pack of ‘B2’ - Bubble Beverage). These possessions could be used to help defend 5U-4MO from the threat of Javon-O-UUA-3...but could also prove to be a danger.
  12.  
  13. *Mission Alert* - Via telepathic communication from unidentifiable source. The Computer knows nothing of this method, and will regard it with extreme suspicion. The briefing location is wrong. The correct information is replaced by extortion threat from anonymous hacker - "Send 100cr to this Gray Subnet account and I'll send you the data."
  14.  
  15. *Mission Briefing* - The Computer conducts the briefing.
  16.  
  17. *Mission* - Conduct an audit of activities in 5U-4MO. Ensure the citizens working there are producing items for the benefit of Alpha Complex and not crazed lunatics with too much time and resource to squander.
  18.  
  19. *Outfitting* - IR Market: The allies of Toy-B-XCK-6 runs this market. Marketeers sell the PCs dangerous R&D equipment - Project Presicland, type: Economic (credit license analyzer, plasticred duplicator, IR market activity scanner) (GM Note: Gradually poisons/irradiates user).
  20.  
  21. *R&D Equipment* - Project Wardcovac, type: Sensor (detects something hitherto undetectable or inconvenient to detect) (GM Note: Picks up targets it’s not supposed to, who don’t like being picked up)
  22.  
  23. *Complications* -
  24. 1. A service group feud between Armed Forces and Internal Security have spun out of control in DFR. Assassinations and drive-by shootings are commonplace, and the sector is close to civil war.
  25. 2. The whole mission is secretly an Internal Security sting operation designed to uncover non-existent traitors.
  26. 3. Alpha Complex is doomed...and not in a good way.
  27.  
  28. *Mission Debriefing* - Room is sheet steel with a single chair in the center and a large sign: PLEASE SIT DOWN with arrow pointing to the chair. The debriefing officer spends the session pacing around the chair, and (if necessary) discourages PCs from sitting in it. Chair is lethal.
  29.  
  30. *Secret Society Missions*:
  31.  
  32. Normal Missions -
  33.  
  34. - Vandalize 5U-4MO with our secret society propaganda.
  35. - We need to take over 5U-4MO and use it for our purposes. Disrupt the power elite’s control over 5U-4MO, and show the power of the people! (GM Note: 'People', in this case, refers only to 'people that my secret society likes'. Your secret society will not like it if said building they take over is either damaged or blown up.)
  36.  
  37. - Javon-O-UUA-3 was once a member of our society but has since created their own splinter faction. Discredit or kill the splitter.
  38. - Javon-O-UUA-3 is a friend of our secret society. Protect them at all costs as they complete their mission.
  39.  
  40. - A shipment of bot parts is passing through 5U-4MO at your destination. `[Insert this explosive device into it. Then run very fast./Divert this shipment of bot parts to our own secret society so we can start building our own bots.]` (GM Note: Frankenstein Destroyers would prefer the 'explosive device' route, while all other societies would prefer diverting the shipment.)
  41. - Destroy/Recruit all bots owned by Toy-B-XCK-6 in 5U-4MO. (GM Note: Frankenstein Destroyers would prefer bot destruction. Corpore Metal would prefer to recruit bots. All other secret societies would be okay with either choice.)
  42.  
  43. Spy Missions (to be used in case a person belongs to more than one secret society) -
  44.  
  45. - Plant this bomb in 5U-4MO. Detonate when you’re far enough away.
  46. - This object (Stapler (clearance RED)) contains a datajack with a cool new trojan. Plug it into any confession booth at 5U-4MO to run it...make sure the confession booth stays intact long enough to steal all the data. (GM Note: If the player is part of the Computer Phreaks, then the player's society built the datajack themselves. Otherwise, the player's secret society bought (or stole) it from the Phreaks and now want to use to steal data.)
  47.  
  48. - Take this EMP Bomb and plant it in 5U-4MO. Detonate it once you’re out of sight. (GM Note: Corpore Metal might prefer to use an Anti-EMP Bomb, designed to wipe out all organic life but spare bots.)
  49. - A certain isolated off-net terminal in 5U-4MO has some cool data. Copy it and bring it back.
  50.  
  51. Alternative Missions (to be used in case the normal missions are too boring and predictable) -
  52.  
  53. - The way to power is practice, practice, practice. Employ your mutant power often, in new and inventive ways. Report your experiences to us. (GM Note: Psion wants to make their mutant membership more powerful. Anti-Mutants *will* not issue this type of mission, period. It's a betrayal of their core ideology! If you really want to use this secret society mission though, have Anti-Mutants hand out a R&D device that imitiates a semi-useful mutant power...and have AM suggest that the player field-test it. Other secret societies may or may not know about the player's mutant powers - if they do know, use the Psion justification, otherwise, take the Anti-Mutant route.)
  54. - The Team Hygiene Officer belongs to a rival secret society and is attempting to subvert the rest of the team. Prevent them from doing their job so that we can we can make sure that we don't have to fight *even* more enemies. (GM Note: Sierra Club also wants to interfere with the Hygiene Officer because they want the player's teammates to rediscover the joys of getting ‘down and dirty.’)
  55. - Destroy Computer property and make it look like Javon-O-UUA-3 (our secret society enemy) is responsible.
  56.  
  57.  
  58. *Floaters*:
  59.  
  60. Locations
  61. 1. Building 21-Q7V, ULTRAVIOLET Gallery of Perversities. Aligned with Toy-B-XCK-6, controlled by ULTRAVIOLET supervisor (secret society: "Spy For Another Alpha Complex", mutant power: Mental Blast, personality: Burned-out Workaholic, job type: Support, current status: Quiety delusional Sadistic Hinderance).
  62. 2. Building 2X-RW5, INFRARED-clearance hospital's ER facility. Aligned with Javon-O-UUA-3, controlled by ULTRAVIOLET supervisor (secret society: Illuminati (cover society: Corpore Metal), mutant power: Toxic Metabolism, personality: Shameless Brown-noser, job type: Clerical, current status: Wild-eyed, Frenized, Incoherent Information Source).
  63. 3. Building AB-KHL, VIOLET-clearance hospital's ER facility. Aligned with Javon-O-UUA-3, controlled by ULTRAVIOLET supervisor (secret society: Sierra Club, mutant power: Charm, personality: Recalled Veteran, job type: Security, current status: Meticulous, Obsessive-Compulsive Mental Threat).
  64.  
  65. Bureacracies
  66. 1. Size: Small office (3-6 workers). Shape: Square (ho-hum). Problem: Very crowded. Hundreds of citizens are waiting in line, queued up and p’d off. Security clearances vary from INFRARED to GREEN. The line moves slowly. Citizens near the front look as if they haven’t eaten for days. Clearance of Workers: RED. Waiting Time: Infinitely long line. Higher-clearance personnel keep cutting in front of the Troubleshooters. Serious Bootlicking, Bribery, Intimidation or Access required to do anything but starve slowly at the end of the line.
  67. 2. Size: Normal office (7-30 workers). Shape: Square (ho-hum). Problem: Too many desks. Way too many desks. Desks piled on top of each other. Clearance of Workers: RED and ORANGE with YELLOW Supervisor. Waiting Time: Long line, two hours.
  68. 3. Size: Cell or refitted closet. Shape: Square (ho-hum). Problem: Nobody’s here. No workers, no clients, no nothing. Footsteps echo ominously off the walls, ceiling, and from beneath the floor. Clearance of Workers: RED. Waiting Time: Medium line of citizens, one hour.
  69.  
  70. Excuses (Information)
  71. 1. An honest I-don’t-know.
  72. 2. Refer inquirer to a non-existent room number for that and related information.
  73. 3. If the NPC told the inquirer, the NPC would have to kill him. If the inquirer insists, do it and fine him 100 credits. The next clone doesn’t remember the answer, so you don’t need an actual answer.
  74.  
  75. Equipment Denial
  76. 1. ‘Certainly, right away.’ [NPC walks off for a while.] ‘I’m sorry, it appears that Commies have stolen the last of our supply. The Computer has dispatched a Troubleshooter team to solve the problem.’
  77. 2. ‘That item has been sent to our labs for testing due to apparent design flaws. We may still have some in stock, though, if you want me to go check...’
  78. 3. ‘I’m sorry, citizen, we appear to be temporarily all out of that item.’
  79.  
  80. Clerks
  81. 1. Ex-High Clearance Official: Angered a more influential officer and got reassigned to some dead-end job. Much, much too smart and competent to be stuck doing whatever he’s doing.
  82. 2. A dreamer: This citizen doesn’t really want to work in Bureaucracy Central. This citizen wants to be a HPD&MC vidstar. Talks endlessly about ‘the big break’ and popu- lar reality vidshows. He shows around his portfolio of photographs.
  83. 3. Veteran Troubleshooter: Got blown up a lot before being reassigned to desk duty. Twitches, complains about pains, lots of cyborg bits.
  84.  
  85. Clues
  86. 1. A clearly drawn map with a line going from where the PCs are now to the next scene.
  87. 2. A menu from a cafeteria.
  88. 3. A talkative AutoHack bot gives the PCs a clue. ‘That guy? Had him in the back of my cab last twosday. Fuhgeddaboutit’.
  89.  
  90. Evidence
  91. 1. Shredded paper that might once have been an incriminating document or traitorous propaganda.
  92. 2. A bootprint, matching...Alpha Complex standard issue boots.
  93. 3. A cryptic note. Cryptic, in that the characters can’t even read the language it’s written in. Maybe it’s a code, maybe it’s crazed scribblings.
  94.  
  95. Rumors (Are they true? What is Truth™ anyway?)
  96. 1. The Computer has tagged your mission under the heading ‘LIZARD INCURSION’. I don’t know why.
  97. 2. All bots in DFR are actually remote-controlled by The Computer. They only have simulated individual personalities but not all of them actually know this.
  98. 3. Javon-O-UUA-3 is a Commie Mutant Traitor in DFR who already beaten a dozen Troubleshooter teams sent to chase them down. No-one’s willing to try again, so they’re sending teams off on nonsense missions in the hope that they’ll run into the Mutant and get lucky.
  99.  
  100. **Tenbari**
Add Comment
Please, Sign In to add comment