Polarcrafter

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May 16th, 2019
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  1. on inventory click:
  2. name of cursor item of player contains "&bEternal Boots"
  3. name of event-slot contains "&bEternal Boots"
  4. lore of cursor slot of player contains "&7Upgrade Progress: "
  5. lore of event-slot contains "&7Upgrade Progress: "
  6. cancel event
  7. set {_I::*} to lore of event-slot split at "||"
  8. set {_L::*} to lore of cursor slot of player split at "||"
  9. loop {_I::*}:
  10. if "%loop-value%" contains "&7Upgrade Progress: ":
  11. set {_t} to loop-index parsed as integer
  12. stop loop
  13. loop {_L::*}:
  14. if "%loop-value%" contains "&7Upgrade Progress: ":
  15. set {_s} to loop-index
  16. stop loop
  17. set {_L} to "%uncolored {_L::%{_s}%}%"
  18. set {_I} to "%uncolored {_I::%{_t}%}%"
  19. replace every "Upgrade Progress: " with "" in {_L}
  20. replace every "Upgrade Progress: " with "" in {_I}
  21. replace every " " with "" in {_L}
  22. replace every " " with "" in {_I}
  23. set {_B::*} to {_I} split at "/"
  24. set {_A::*} to {_L} split at "/"
  25. set {_N} to {_A::1} parsed as number
  26. set {_M} to {_A::2} parsed as number
  27. set {_O} to {_B::1} parsed as number
  28. set {_P} to {_B::2} parsed as number
  29. if {_o} is 150:
  30. stop
  31. if {_n} is 150:
  32. stop
  33. if name of cursor item of player contains "&e[Lv 1]":
  34. add 1 to {_o}
  35. add {_n} to {_o}
  36. set cursor slot of player to air
  37. if {_o} is more than or equal to {_p}:
  38. if {_p} is 2:
  39. set line 2 of lore of event-slot to "&7Escape 2"
  40. set line 3 of lore of event-slot to "&cLocked"
  41. set line 4 of lore of event-slot to "&cLocked"
  42. set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 6"
  43. set name of event-slot to "&bEternal Boots &e[Lv 2]"
  44. else if {_p} is 6:
  45. set line 2 of lore of event-slot to "&7Escape 3"
  46. set line 3 of lore of event-slot to "&cLocked"
  47. set line 4 of lore of event-slot to "&cLocked"
  48. set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 15"
  49. set name of event-slot to "&bEternal Boots &e[Lv 3]"
  50. else if {_p} is 15:
  51. set line 2 of lore of event-slot to "&7Escape 4"
  52. set line 3 of lore of event-slot to "&7Absorbing 1"
  53. set line 4 of lore of event-slot to "&cLocked"
  54. set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 30"
  55. set name of event-slot to "&bEternal Boots &e[Lv 4]"
  56. else if {_p} is 30:
  57. set line 2 of lore of event-slot to "&7Escape 4"
  58. set line 3 of lore of event-slot to "&7Absorbing 2"
  59. set line 4 of lore of event-slot to "&cLocked"
  60. set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 75"
  61. set name of event-slot to "&bEternal Boots &e[Lv 5]"
  62. else if {_p} is 75:
  63. set line 2 of lore of event-slot to "&7Escape 4"
  64. set line 3 of lore of event-slot to "&7Absorbing 3"
  65. set line 4 of lore of event-slot to "&cLocked"
  66. set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 150"
  67. set name of event-slot to "&bEternal Boots &e[Lv 6]"
  68. else if {_p} is 150:
  69. set line 2 of lore of event-slot to "&7Escape 4"
  70. set line 3 of lore of event-slot to "&7Absorbing 4"
  71. set line 4 of lore of event-slot to "&7Reinforced 1"
  72. set line 6 of lore of event-slot to "&cMax Level"
  73. set name of event-slot to "&bEternal Boots &e[Lv 7]"
  74. else:
  75. set the {_t}th line of lore of event-slot to "&7Upgrade Progress: %{_o}% / %{_p}%"
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