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- on inventory click:
- name of cursor item of player contains "&bEternal Boots"
- name of event-slot contains "&bEternal Boots"
- lore of cursor slot of player contains "&7Upgrade Progress: "
- lore of event-slot contains "&7Upgrade Progress: "
- cancel event
- set {_I::*} to lore of event-slot split at "||"
- set {_L::*} to lore of cursor slot of player split at "||"
- loop {_I::*}:
- if "%loop-value%" contains "&7Upgrade Progress: ":
- set {_t} to loop-index parsed as integer
- stop loop
- loop {_L::*}:
- if "%loop-value%" contains "&7Upgrade Progress: ":
- set {_s} to loop-index
- stop loop
- set {_L} to "%uncolored {_L::%{_s}%}%"
- set {_I} to "%uncolored {_I::%{_t}%}%"
- replace every "Upgrade Progress: " with "" in {_L}
- replace every "Upgrade Progress: " with "" in {_I}
- replace every " " with "" in {_L}
- replace every " " with "" in {_I}
- set {_B::*} to {_I} split at "/"
- set {_A::*} to {_L} split at "/"
- set {_N} to {_A::1} parsed as number
- set {_M} to {_A::2} parsed as number
- set {_O} to {_B::1} parsed as number
- set {_P} to {_B::2} parsed as number
- if {_o} is 150:
- stop
- if {_n} is 150:
- stop
- if name of cursor item of player contains "&e[Lv 1]":
- add 1 to {_o}
- add {_n} to {_o}
- set cursor slot of player to air
- if {_o} is more than or equal to {_p}:
- if {_p} is 2:
- set line 2 of lore of event-slot to "&7Escape 2"
- set line 3 of lore of event-slot to "&cLocked"
- set line 4 of lore of event-slot to "&cLocked"
- set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 6"
- set name of event-slot to "&bEternal Boots &e[Lv 2]"
- else if {_p} is 6:
- set line 2 of lore of event-slot to "&7Escape 3"
- set line 3 of lore of event-slot to "&cLocked"
- set line 4 of lore of event-slot to "&cLocked"
- set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 15"
- set name of event-slot to "&bEternal Boots &e[Lv 3]"
- else if {_p} is 15:
- set line 2 of lore of event-slot to "&7Escape 4"
- set line 3 of lore of event-slot to "&7Absorbing 1"
- set line 4 of lore of event-slot to "&cLocked"
- set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 30"
- set name of event-slot to "&bEternal Boots &e[Lv 4]"
- else if {_p} is 30:
- set line 2 of lore of event-slot to "&7Escape 4"
- set line 3 of lore of event-slot to "&7Absorbing 2"
- set line 4 of lore of event-slot to "&cLocked"
- set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 75"
- set name of event-slot to "&bEternal Boots &e[Lv 5]"
- else if {_p} is 75:
- set line 2 of lore of event-slot to "&7Escape 4"
- set line 3 of lore of event-slot to "&7Absorbing 3"
- set line 4 of lore of event-slot to "&cLocked"
- set line 6 of lore of event-slot to "&7Upgrade Progress: %{_o}% / 150"
- set name of event-slot to "&bEternal Boots &e[Lv 6]"
- else if {_p} is 150:
- set line 2 of lore of event-slot to "&7Escape 4"
- set line 3 of lore of event-slot to "&7Absorbing 4"
- set line 4 of lore of event-slot to "&7Reinforced 1"
- set line 6 of lore of event-slot to "&cMax Level"
- set name of event-slot to "&bEternal Boots &e[Lv 7]"
- else:
- set the {_t}th line of lore of event-slot to "&7Upgrade Progress: %{_o}% / %{_p}%"
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