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Any% with Spiked Goomba

Dec 18th, 2020 (edited)
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  1. Last Update: 1/18/2021
  2.  
  3. Any% with Spiked Goomba
  4.  
  5. This route skips the island Life Shroom in Chapter 8 and instead dupes on the maple after door 2. This route also skips star storm on hallway bowser and instead does charge strats. A 3 cap means you lose the fight (15.9%). Also final bowser is now always a turn 1 peach beam fight, meaning that you can get screwed by close call by not being in danger when it is needed.
  6.  
  7. --Prologue--
  8.  
  9. - Jr. Troopa Skip
  10. - Bush coin [1 coin]
  11. - Playground 10 coin Block [11 coins]
  12. - Coin block [12 coins]
  13. - 4 Trampoline coins [16 coins]
  14. - Equip Power Jump
  15. - Goomnut
  16. - 2 Block coins [18 coins]
  17. - Get Close Call
  18.  
  19. Red and Blue Goomba:
  20. T1: Power Jump Red; Headbonk Red [3FP]
  21. T2: Power Jump Blue; Do Nothing [1FP]
  22. T3: Fire Flower [Up 1]
  23.  
  24. - Eat Goomnut [Mash A] [4FP]
  25.  
  26. Goomba King:
  27. T1: Power Jump King; Headbonk Tree
  28. T2: Power Jump King; Headbonk King
  29.  
  30. Magikoopa:
  31. T1: Power Jump; Headbonk x2
  32. T2: Jump x2
  33.  
  34. -- Chapter 1 --
  35.  
  36. - 1 Block coin [19 coins]
  37. - POW Block
  38. - 10 coin Block [29 coins]
  39.  
  40. Fuzzy Shell Fight:
  41. T1: POW Block [Mash A]; Untimed Power Shell
  42.  
  43. - Bush coin [30 coins]
  44. - 5 coins on the path [35 coins]
  45. - Shell Toss the Thunder Bolt
  46. - Hidden Fire Flower
  47. - Hit the Heart Block
  48.  
  49. First strike the Koopa with Jump
  50. Koopa fight 1: Key
  51. T1: Power Jump Koopa; Shell Toss untimed
  52.  
  53. - Get Power Bounce
  54. - Staircase Skip
  55. - Get Bombette
  56. - Switch to Kooper after blowing up the wall [Up 1]
  57.  
  58. Jail Fight: 9 Coins
  59. T1: Fire Flower [Mash A]; Shell Toss
  60.  
  61. - Collect 9 coins after fight [44 coins]
  62. - Hit Heart Block if you failed to first strike the Koopa
  63.  
  64. Spiked Goomba:
  65. T1: Power Shell
  66.  
  67. Level Up: FP
  68. 10, 10, 3
  69.  
  70. - Collect 3 or 4 coins after fight [47 or 48 coins]
  71. - Switch to Bombette [Down 1]
  72. - Honey Syrup
  73. - Log Skip
  74. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  75. - Bomb the rock; take train to Chapter 2
  76.  
  77. -- Blue House Skip --
  78.  
  79. - Find Parakarry's Letters and bring them to him
  80. - Get 2 Whacka Bumps
  81. - Get 2nd Flower Seed Early
  82. - 2 or 3 slide coins [50 coins]
  83. - Get Parakarry
  84. - Get Speedy Spin
  85. - Take off Power Jump
  86. - Equip Speedy Spin and Power Bounce
  87. - Blue House Skip
  88. - Switch to Parakarry [Down 1]
  89.  
  90. Blooper: 30 HP
  91. T1: Bounce; Shell Shot
  92. T2: Bounce; Sky Dive
  93.  
  94. -- Chapter 5 --
  95.  
  96. - Get Life Shroom
  97. - Get Ultra Hammer
  98. - Upgrade Parakarry [Up 1]
  99. - Take off Power Bounce
  100. - Equip Power Jump and Close Call
  101. - Get Maple Syrup from 2nd block
  102.  
  103. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  104.  
  105. -- Enter Flower Fields --
  106.  
  107. - Get Jammin' Jelly
  108. - Get Volcano Vase
  109. - Talk to Kolorado to get 3rd Seed from him
  110. - Go to Forever Forest
  111.  
  112. Forever Forest:
  113. - Right 2x
  114. - Left 1x
  115. - Left 1x
  116. - Go left for Flower Seed 4
  117. From the Seed:
  118. - Right 1x
  119. - Give all seeds to Toad girl
  120.  
  121. -- Flower Fields --
  122.  
  123. - Early Lakilester
  124. - Bomb rock
  125. - Talk to the Sun
  126. - Switch to Parakarry [Down 1]
  127.  
  128. Spike Fight: 50 HP - Block (2/4) ~ It's 12 frames faster to block than to not block
  129. T1: Power Jump; Shell Shot [7, 5] [40]
  130. T2: Power Jump; Shell Shot [4, 0] [30]
  131. T3: Whacka [Up 3]; Shell Shot [7, 7] [24]
  132. T4: T. Bolt [Up 1]; Shell Shot [4, 4] [13]
  133. T5: Shell Shot; Star Storm [0]
  134.  
  135. - Go to Volcano and Peach Warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom and Maple Syrup)
  136.  
  137. Peach Scene: Sneaky Parasol
  138.  
  139. -- Chapter 7 --
  140.  
  141. - Get S. Jump Charge
  142. - Get Ultra Boots (or don't if you have them already)
  143. - Get hidden Life Shroom
  144. - Get hidden Maple Syrup
  145. - Go to Volcano and Peach Warp
  146.  
  147. Peach Scene: Hold B
  148.  
  149. -- Chapter 8 --
  150.  
  151. - T. Rage in Pillar
  152. - Upgrade Bombette [Down 2] - [Down + R]
  153. - Get Repel Gel behind tree
  154. - Go to Shooting Star Summit
  155.  
  156. -- Bowser's Castle --
  157.  
  158. Koopatrols:
  159. T1: T. Rage [Down 1]; Power Bomb
  160.  
  161. - Get Tasty Tonic
  162. - Get Jail Life Shroom
  163. - Quiz answers: 1, 1, 2, 1, 1
  164.  
  165. Item Duplication:
  166. - Hit the Maple Syrup out of the block (Mario will face Left)
  167. - Jump on Lakilester
  168. - Eat Honey Syrup [Up 1]
  169. - Throw Repel Gel
  170. - Pick up Repel Gel
  171.  
  172. - Maze Hallway: Up, Down, Down, Up, Down, Up
  173.  
  174. Duplighosts: Block (3/4)
  175. T1: Power Shell; Switch to Bombette [Down 1]
  176. T2: Power Bomb; Star Storm
  177.  
  178. ~ You need at least one to transform
  179. ~ If all transform into Bombette just Power Bomb them
  180.  
  181. Level Up: BP
  182. 10, 10, 6
  183.  
  184. - Take off Power Jump
  185. - Equip S. Jump Charge and Power Bounce
  186. - Switch to Parakarry [Down 1]
  187.  
  188. Jr Troopa:
  189. T1: Charge; Shell Shot
  190. T2: Shell Shot; Whacka [Up 1]
  191. T3: Charge; Shell Shot
  192. T4: Shell Shot; Maple Syrup [Down 1]
  193. T5: Charge; Do Nothing
  194. T6: Bounce x6; Shell Shot if 5 capped
  195. T7: Star Storm if 4 capped
  196.  
  197. - Eat Maple Syrup [Down 2] [Down 3 if Triple Close Call]
  198. - Eat Ultra Shroom if you're at 3 HP (Skip if at 10HP)
  199. ~ If Triple Close Call you can eat the Life Shroom [Up 1] instead of the Ultra Shroom
  200.  
  201. Library:
  202. - Get Life Shroom [Lost 2 Life Shrooms to Jr. Troopa]
  203. - Skip Life Shroom [Lost 1 or 0 Life Shrooms to Jr. Troopa]
  204. - Get Power Rush
  205. - Take off Close Call
  206. - Equip Power Rush
  207.  
  208. Hallway Bowser:
  209. T1: Charge; Shell Shot
  210. T2: Time Out [Up 3]; Shell Shot
  211. T3: Maple [Up 2]; Shell Shot
  212. T4: Charge; Do Nothing
  213. T5: Bounce x5; Sky Dive if 4 capped
  214.  
  215. Level Up: FP
  216. 10, 15, 6
  217.  
  218. - Take off Speedy Spin
  219. - Equip Close Call
  220. ~ Jammin' Jelly is always [Up 2] [Up 1 if you ate the Life Shroom after Triple Close Call]
  221.  
  222. Final Bowser: Phase 1
  223. T1: Charge; Shell Shot [95]
  224. T2: Bounce x3; Shell Shot (Purposely fail on 3 bounces) [76]
  225. T3: Star Beam
  226.  
  227. Refer to this sheet for the different variations. Warning: Do not do a run without studying this sheet first, you won't be able to react fast enough if you don't have the sheet on the correct part. In general this is how the fight should go.
  228. FINAL BOWSER:
  229. https://docs.google.com/document/d/1ehgg-aUJyZJHTKnYjoLmThrSYDmlwLFqfCm0OLx3xiY/edit?usp=sharing
  230. For the item list during this fight look here:
  231. https://docs.google.com/document/d/11DRHctthFluIy-WWYVdTAoKX7f6vfvxTnCxGtkHZXeM/edit?usp=sharing
  232.  
  233. Turn 1 Peach Beam:
  234. T1: Peach Beam
  235. T2: Charge
  236. T3: Charge
  237. T4: Charge
  238. T5: Repel Gel [Mash A]
  239. T6: Jammin' Jelly [Down 1]
  240. T7: Charge
  241. T8: Repel Gel [Mash A]
  242. T9: Charge
  243. T10: Peach Beam
  244. T11: Bounce x5; Shell Shot
  245. T12: Jump x2 if danger / Star Storm if not in danger
  246.  
  247. - Luigi Skip :)
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