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- [Log:]
- showWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- closeWindow: StartLevelWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: StartLevelWindow
- [Stacktrace:]
- [Log:]
- [d2d] StartProgressionEvent = 188
- [Stacktrace:]
- [Log:]
- [DevToDev] 2018/09/24 14:01:53 : Progression event 188 is started.
- [Stacktrace:]
- [Log:]
- START KITCHEN: mapId=7, locationId = 187
- [Stacktrace:]
- [Log:]
- closeWindow: MainMenuWindow
- [Stacktrace:]
- [Log:]
- sendWindowResult: MainMenuWindow
- [Stacktrace:]
- [Log:]
- showWindow: MainGameWindow
- [Stacktrace:]
- [Log:]
- [DevToDev] 2018/09/24 14:01:54 : Metric DevToDev.Data.Metrics.Aggregated.CustomEvent.CustomEvent 'Item_select' added to storage
- [Stacktrace:]
- [Log:]
- map.kitchenID = 7
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- utils.UnityAdapter.addChild (UnityEngine.Transform tr, UnityEngine.Transform child, Boolean zeroLocalPosition)
- itemsLib.TItem.showEffect ()
- kitchenLib.TKitchen.init (mapLib.TMap map, mapLib.TLocation loc, System.Xml.XmlNode[] listPremium, System.Xml.XmlNode[] listBonuses, System.String trainingRecipeId, System.Action`1 kitchenCallback)
- Kitchen.MainGameView.showKitchen (Kitchen.StartKitchenData startData)
- Kitchen.MainGamePresenter.OnModelChanged (System.String field, System.Object prevVal, System.Object val)
- Engine.WindowModelHelper.safeCall (System.Action`3 handler, System.String field, System.Object prev, System.Object curr)
- Kitchen.MainGameModel.set_startData (Kitchen.StartKitchenData value)
- app.Game+<processKitchen>c__Iterator6.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- exception during timer processing: index=1
- [Stacktrace:]
- [Log:]
- NullReferenceException: Object reference not set to an instance of an object
- [Stacktrace:]
- tutorialLib.TutorialManager.<createDynamicSteps>m__A (Int32 id)
- tutorialLib.TutorialManager.timerTic (TimerEvent type)
- Engine.Time.Timer.fireEvent (Engine.Time.OnTimerEvent evt, TimerEvent type)
- Engine.Time.Timer.update (Int32 currentTime)
- Engine.Time.TimersManager.update ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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