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Himeko Char Sheet

May 6th, 2017
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  1. >Himeko Miyamoto
  2. >GENDER: FEMALE
  3. >AGE 21
  4. >RACE: HUMAN (Japanese)
  5. >ADVENTURER
  6. >LEVEL 29
  7. >STRENGTH(b):41
  8. >HEALTH: 146
  9. >MAGIC POWER(B):190
  10. >DEXTERITY:92
  11. >AGILITY: 131
  12. >LUCK: 119
  13. >TOTAL STATS: 719
  14.  
  15. ————————————Items:————————————
  16.  
  17. Eris: 876,340
  18. ————————————
  19. Cheat: 2 ————————————
  20. ————————————
  21. Lady Luck's Last Dance- A cheat amulet that originally belonged to the Don in the first universe. It accepted Hans as its rightful user since the Don recognized him as a great marksman. When Hans became a god, he eventually gave the amulet to Himeko as an "early wedding gift".
  22. -The amulet enhances movement abilities massively, allowing her to move as if using the spell BLINK nearly constantly. Using the amulet's full power, the user is able to move fast enough to act while time was slowed down enough to be functionally stopped. (Himeko gains an extra dodge roll and is not limited by spacing on the battlefield. She can make Resistance checks to time magic.)
  23. -Hans has unlocked the second ability of the Amulet and passed it on to Himeko, allowing her to cast Haste.
  24. -Haste(A,cd2)- User can make two full turn actions on the turn this ability is activated.
  25. ————————————
  26. Death Don't Us Part-(Himeko x Hanshiro) A pair fine golden rings chosen by Himeko as her cheat item the second time she was reincarnated as she never wanted the same thing that happened in her universe to happen again. She has given one of the Rings to Han, when they put them on, they merged with the silver engagement ring the couple already wore and took their form.
  27. -Any two people wearing these rings cannot die unless both are reduced to 0 HP
  28. -If the wearer of one ring is not in combat with the same enemy or enemy party the other is, the two user's total HP is pooled together, and if the pool is reduced to zero, they will both die. If they are both in the same combat, they do not share an HP pool, and each wearer can be reduced to 0 HP, but will remain conscious and able to fight as long as their partner has more than 0 HP.
  29. -The wearer can teleport to the location of their partner at will for no cost as long as the teleporter is not in combat, regardless of magic or other effects on their partner or in their partner's location.
  30. -Resurrection spells, revival spells, and healing spells cast on one of the wearers is applied to the partner at the same time regardless of distance or other magic effects
  31. -The wearer of either ring always knows the HP and status effects on their partner
  32. ————————————
  33. Divine: 3 ————————————
  34. ————————————
  35. Robes of Perfect Light- A Robe enchanted with incredible skill by Han. Light seems to gently radiate off it and pool at the wearer's feet.
  36. Force of Light(p)-Magic Damage +10%
  37. Aegis of light(p)-Damage Received -10%
  38.  
  39. (Set: Sabre of Light, Perfect Prismatic Orb)
  40. Voice of Light(FA,cd4)- User designates one ally and removes all Debuffs, Disables, and Crowd Control on them. (roll magic)
  41. ————————————
  42. Perfect Prismatic Orb-A palm sized crystal orb encasing a prismatic gem enchanted with incredible skill by Han. Ambient mana is constantly drawn to the orb, causing beautiful patterns of mana to swirl around the gem in a thousand colors. Held in the offhand.
  43. Pure Energy(p)-Arcane/Lightning/Light damage +15%
  44. Aether Star(A, cd7)- Creates an explosion of pure Arcane Energy, dealing massive damage to all enemies and no damage to allies in a large AOE.
  45. Aether Soul(Set:Robes of Light, p) The Cooldown of Aether Star is lowered by 2 turns when the user is targeted by magic. User gains +15 to dodge and resistance rolls against magic and magic based effects when Aether Star is on Cooldown.
  46. ————————————
  47. Sabre of Light- A sword masterfully enchanted by Han. When mana is applied, the blade cuts cleanly with even the smallest amount of force.
  48. Forged of Light(p)-This sword feels weightless to the user. Attacks with this weapon are calculated with the Magic stat instead of the strength stat.
  49. Edge of Light(p)-Light of Sabre damage +2d10
  50.  
  51. Arc-light Epitaph(Set:Robes of Perfect Light, Active, once daily, conditional)- The User can only cast this ability if an ally dies. The user throws the sword into the air, then the sword turns into light and flies towards the ally's killer, dealing holy damage as it passes through them and sticking into the ground. The sword buffs all nearby party members with (Force of Light) and (Aegis of Light) for three turns or until the user pulls it from the ground. Only the sword's user can pull this sword from the ground, to anyone else it is not solid.
  52. ————————————
  53. Rare: 1 ————————————
  54. ————————————
  55. Static Wand- A good quality wand that enhances electric spells. Han gave it to Himeko.
  56. Static(p)- Electric spell damage +20%
  57. ————————————
  58. Other: 1 ————————————
  59. ————————————
  60. Otherworldly Clothes- Funnily enough, this universe's Himeko has never worn these clothes before now as they were something the first universe's Himeko had bought and worn at the point that universe was destroyed. They are a stylish pair of clothes from another world, and are very comfortable and easy to move around in. Himeko thinks the alternate her had superb taste and wonders if it was chosen to get the attention of a certain guy...
  61. ————————————
  62.  
  63. 3 90+ loots
  64.  
  65. ————————————Skills: (SP: 0)————————————
  66. Natural Element:(Lightning) The user gains +10(2) to accuracy rolls for lightning magic. Lightning magic does 30% more damage.
  67. ————————————
  68. Advanced Magic:(Arch-Mage)Allows the use of Advanced magic spells. Additional Tiers increase damage and effectiveness.(learned, 30SP)
  69. ————————————
  70. Blink V:(Mage)(A, cd=1) Instantly moves the user a distance away with high accuracy as a free action. Higher tiers increase range and decrease overall mana usage per unit of distance. Range:~300 feet (learned, 15 SP)
  71. ————————————
  72. Flight:(Mage)(A)Allows the User to fly. Halves fall damage. (Learned, 5 SP)
  73. ————————————
  74. Acrobatic Dodge:(Theif)(p, AGILITY) Successful roll to dodge allows user to avoid all damage, including AOE damage, failing the roll still allows the user to take only half damage. (Learned, 10 SP)
  75. ————————————
  76. Light Burst:(Mage)(A)User conjures a powerful burst of light in a large area of effect, very effective against ghosts and undead. Can blind enemies.
  77. ————————————
  78. True Sight 4:(p) User can see in the dark, see through illusions, and see magic auras and fields. T2 gives greater range and precision of sight. T3 Highlights living things. T4 Grants vision of Divine auras. Additional tiers after 2 also increase range and make the skill more effective. (learned, 10SP)
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