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HM:StH NG+ All Endings Notes (glitchless)

Mar 21st, 2025 (edited)
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  1. Harvest Moon: Save the Homeland
  2. NG+ All Endings Notes (glitchless)
  3. [Updated 27 Mar 2025]
  4.  
  5. ENDING ORDER: TH1 > TH2 > HR > EW > FS/CC/GD/AS/BB
  6.  
  7. FILE PREP
  8. - 1 Weed
  9. - 18 Tomato (for Parsley and Kurt, TH and FS)
  10. - 11 Cheese (for Katie and Joe, CC and FS)
  11. - 16 Herbs (for Parsley, TH and FS)
  12. - 24 Eggs (for Tim TH gifts)
  13. - 33 Honey (for Bob and Dia, TH and HR)
  14. - 50 Golden Milks (for TH, CC, GD, BB)
  15. - 1 Golden Egg (for CC)
  16. - 28 Cranberries (for Gwen, TH and EW)
  17. - 22 Pink-Cat-Mint Flowers (for Lyla and Kurt, TH and AS)
  18. - 6 Mushrooms (for sprites, EW)
  19. - 23 Fish L (for Gina, CC and GD)
  20. - Horse (max affection)
  21. - Hoe in slot 1
  22. - Seeds: 18 potato, 16 tomato, 12 corn, and 18 breadfruit (in inventory following hoe)
  23. - Full watering can in slot 6
  24. - Fishing rod in second to last slot
  25. - Animal Medicine in last slot
  26. - Flute
  27. - 5 Power Berries
  28.  
  29. -------------------------------------------------------------------------------------------
  30.  
  31. NOTES
  32.  
  33. TREASURE HUNT I
  34. - Spring 2:
  35. > Put the horse out to pasture
  36. > Intro+gift Woody inside carpenter's house (16)
  37. > Intro+gift Parsley (crop) at the lake (14)
  38. > Weed intro+gift Louis outside his shop (20)
  39. > Intro+gift Lyla walking from her garden (16)
  40. > Weed intro+gift Bob in his shop (20)
  41. > Intro+gift Gwen at Brownie Farm pasture (18)
  42. > Weed intro+gift Gina outside Villa (16); THROW AWAY WEED
  43. > Intro+gift Martha inside the Villa (16)
  44. > Intro+gift Tim outside Ronald's (18)
  45. > Bring dog inside and hit with hoe before sleeping
  46. - Spring 3:
  47. > Reset if rain
  48. > Reset if sick dog
  49. > Gift+talk Parsley (crop) walking outside Ronald's (20)
  50. > Gift+talk Gina outside Ronald's (26)
  51. > Gift+talk Louis outside the carpenter's (30)
  52. > Gift+talk Gwen and Woody inside the carpenter's (28/26)
  53. > Park the horse by the hill up to Brownie Farm; gift+talk Lyla (26)
  54. > Wait for Tim to reach the bottom of the hill, then gift+talk him (26)
  55. > Gift+talk Martha inside the Villa (26)
  56. > Gift+talk Bob inside his shop (30)
  57. > Sleep until Spring 22
  58. > Reset if dog gets sick at any point (should be within a few days if it is going to happen at all)
  59. - Spring 22:
  60. > 1-heart horse CS will trigger (32)
  61. > Gift+talk Gwen and Woody inside the carpenter's (38/36)
  62. > Park the horse by the hill up to Brownie Farm; gift+talk Louis+Lyla (40/36)
  63. > Wait for Tim to reach the bottom of the hill, then gift+talk him (34)
  64. > SKIP GINA
  65. > Gift+talk Martha (36)
  66. > Gift+talk Bob in his shop (42)
  67. - Spring 23:
  68. > First Tim CS will trigger (39)
  69. > Talk+gift Parsley (Herb) at the lake (30)
  70. > Gift+talk Woody inside the carpenter's (46)
  71. > Stop at the farm and grab the horse
  72. > Skip Lyla
  73. > Talk Martha (40)
  74. > Gift+talk Gwen at Brownie Farm pasture (48)
  75. > Gift Bob (NO TALK) inside his shop (48)
  76. > Gift+talk Tim outside Ronald's (49)
  77. - Spring 24:
  78. > 2-heart horse CS will trigger (50)
  79. > Talk Gwen and Woody inside the carpenter's (52/50)
  80. > Gift+talk Lyla (46)
  81. > Wait for Tim to reach the bottom of the hill, then gift+talk him (57)
  82. - Spring 25: Gift+talk Tim by Brownie Farm pasture (67)
  83. - Spring 26:
  84. > Talk Lyla (50)
  85. > Gift+talk Tim by Brownie Farm shop (75)
  86. - Spring 27: Gift+talk Tim by Brownie Farm shop (83)
  87. - Spring 28:
  88. > Second Tim CS will trigger
  89. > Gift+talk Tim by Brownie Farm shop (91)
  90. > Gift+talk Parsley (Herb) outside Ronald's (40)
  91. - Spring 29: Gift+talk Tim by Brownie Farm shop (99)
  92. - Spring 30: Gift+talk Tim by Brownie Farm shop (107)
  93. - Summer 1:
  94. > Gift+talk Parsley (Herb) walking outside Ronald's (48)
  95. > Gift+talk Tim by Brownie Farm shop (115)
  96. - Summer 2: Gift+talk Tim by Brownie Farm shop (125)
  97. - Summer 3: SLEEP
  98. - Summer 4:
  99. > Talk Parsley walking outside Ronald's (50)
  100. > Gift+talk Tim by Brownie Farm shop (133)
  101. > Gift+talk Gina outside Ronald's (36)
  102. > Sleep until Summer 20
  103. - Summer 20:
  104. > GD1 will trigger (41)
  105. > Gift+talk Tim by Brownie Farm shop (141)
  106. > Gift+talk Gina at the Villa (51)
  107. > Exit Villa grounds then re-enter for Sacred Land CS
  108. > Till+plant+water
  109. > Back on the farm, put the horse in the barn, DON'T FEED
  110. > FEED THE DOG
  111. > SAFETY SAVE!!!
  112. > Sleep until Summer 27 (reload if any non-rainy days)
  113. > If no rain on Summer 21, just water and safety save again (terrible luck)
  114. - Summer 27: Heal the horse, ride to the Sacred Land and skip the cutscene, then:
  115. > BUY ANOTHER ANIMAL MEDICINE!!!
  116. > Sleep 6 days and exit for dog death
  117. > Exit the house the next day for the bloom cutscene
  118. > Sleep 2 days and exit the house for the potato cutscene
  119. > Sleep 1 day and walk (or ride healthy horse) to the carpenter's area to complete the ending
  120. > If you somehow get the Bob heal cutscene for the dog, then once you've triggered the potato cutscene, heal the horse, get the dog sick again, and take the death cutscene once he's died before completing the ending; you'll need to buy a backup AM later
  121.  
  122. -------------------------------------------------------------------------------------------
  123.  
  124. TREASURE HUNT II
  125. - Spring 2:
  126. > Put the horse out to pasture
  127. > Intro+gift Woody inside carpenter's house (16)
  128. > Intro+gift Parsley (crop) at the lake (14)
  129. > Weed intro+gift Louis outside his shop (20)
  130. > Intro+gift Lyla walking from her garden (16)
  131. > Weed intro+gift Bob in his shop (20); BUY ANIMAL MEDICINE!!! if you used an extra one at the end of TH1
  132. > Intro+gift Gwen at Brownie Farm pasture (18)
  133. > Weed intro+gift Gina outside Villa (16); THROW AWAY WEED
  134. > Intro+gift Martha and Dia inside the Villa (16/14)
  135. > Intro+gift Tim outside Ronald's (18)
  136. - Can take up to 2 days of rain (Spring 3+4); do one more day of gifting on ONE of Spring 3 OR 4 OR 5 before sleeping to Spring 22
  137. - Spring 5 route is identical to Spring 3 route except Gina and Louis's locations
  138. - Spring 4 route loses 2 affection with Gwen, but this doesn't matter (she still hits 50 with the final talk interaction)
  139. - If you did get rain, just make sure to buy another Animal Medicine at some point before you finish gifting Bob (Spring 23)
  140. - Spring 3 route:
  141. > Gift+talk Parsley (crop) walking outside Ronald's (20)
  142. > Gift+talk Gina outside Ronald's (26)
  143. > Gift+talk Louis outside the carpenter's (30)
  144. > Gift+talk Gwen and Woody inside the carpenter's (28/26)
  145. > Park the horse by the hill up to Brownie Farm; gift+talk Lyla (26)
  146. > Wait for Tim to reach the bottom of the hill, then gift+talk him (26)
  147. > Gift+talk Martha and Dia inside the Villa (26/24)
  148. > Gift+talk Bob inside his shop (30)
  149. > Sleep until Spring 22
  150. - Spring 4 route:
  151. > Heal the horse
  152. > Gift+talk Parsley (crop) at the lake (20)
  153. > Gift+talk Woody inside the carpenter's (26)
  154. > Gift+talk Louis+Lyla (30/26)
  155. > Gift+talk Tim and Bob at Brownie Farm pasture (26/30)
  156. > Gift+talk Gina, Martha, and Dia at the Villa (26/26/24)
  157. > Gift+talk Gwen on the way home as she walks towards the carpenter's area (26)
  158. > Sleep until Spring 22
  159. - Spring 5 route:
  160. > Heal the horse
  161. > Gift+talk Parsley (crop) walking outside Ronald's (20)
  162. > Gift+talk Gwen and Woody inside the carpenter's (28/26)
  163. > Park the horse by the hill up to Brownie Farm; gift+talk Louis+Lyla (30/26)
  164. > Wait for Tim to reach the bottom of the hill, then gift+talk him (26)
  165. > Gift+talk Gina, Martha, and Dia at the Villa (26/26/24)
  166. > Gift+talk Bob inside his shop (30)
  167. > Sleep until Spring 22
  168. - Spring 22:
  169. > 1-heart horse CS will trigger (32)
  170. > Gift+talk Gwen and Woody inside the carpenter's (38/36)
  171. > Park the horse by the hill up to Brownie Farm; gift+talk Louis+Lyla (40/36)
  172. > Wait for Tim to reach the bottom of the hill, then gift+talk him (34)
  173. > Gift+talk Gina, Martha, and Dia (36/36/34)
  174. > Gift+talk Bob in his shop (42)
  175. > BUY ANIMAL MEDICINE!!! if you used it earlier
  176. - Spring 23:
  177. > First Tim CS will trigger (39)
  178. > Talk+gift Parsley (Herb) at the lake (30)
  179. > Gift+talk Woody inside the carpenter's (46)
  180. > Stop at the farm and grab the horse
  181. > Skip Lyla
  182. > Talk+gift Tim as he walks through Lyla/Louis area (47)
  183. > Gift+talk Gina; talk Martha; gift+talk Dia (46/40/44)
  184. > Gift+talk Gwen at Brownie Farm pasture (48)
  185. > Gift Bob (NO TALK) inside his shop (48)
  186. - Spring 24:
  187. > Either 2-heart horse CS or GD1 will trigger (51)
  188. > Skip Parsley
  189. > Gift Woody and Gwen inside the carpenter's, NO TALK (pretty sure gift text is faster than talk) (52/54)
  190. > Gift+talk Lyla (46)
  191. > Skip Tim
  192. > Wait ~10s before entering Villa, then gift+talk Dia (54)
  193. - From here on out, wait ~35s before entering Villa once you reach the door (could be slightly less on days you gift Lyla)
  194. - Spring 25:
  195. > Either 2-heart horse CS or GD1 will trigger (51)
  196. > Skip Parsley and Lyla
  197. > Gift+talk Tim by Brownie Farm pasture (57)
  198. > Gift+talk Dia (64)
  199. - Spring 26:
  200. > Skip Parsley
  201. > Talk OR gift Lyla (not sure which text is faster, probably gift) (52)
  202. > Gift+talk Tim by Brownie Farm shop (65)
  203. > Gift+talk Dia (74)
  204. - Spring 27:
  205. > Skip Parsley
  206. > Gift+talk Tim by Brownie Farm shop (73)
  207. > Gift+talk Dia (84)
  208. - Spring 28:
  209. > Gift+talk Parsley (Herb) outside Ronald's (40)
  210. > Gift+talk Tim by Brownie Farm shop (81)
  211. > Gift+talk Dia (94)
  212. - Spring 29:
  213. > Second Tim CS will trigger
  214. > Dia TH CS will trigger when you enter the Villa (97)
  215. > Gift+talk Dia (107)
  216. - Spring 30: Gift+talk Dia (117)
  217. - Summer 1:
  218. > Gift+talk Parsley (Herb) walking outside Ronald's (48)
  219. > Gift+talk Dia (127)
  220. - Summer 2: Gift+talk Dia (137)
  221. - Summer 3:
  222. > Talk Parsley walking outside Ronald's (50)
  223. > Gift+talk Dia (147)
  224. - Summer 4:
  225. > Talk Dia for her special dialogue (answer "Of course") (154)
  226. > Gift Dia (160)
  227. > Sleep until Summer 20
  228. - Summer 20:
  229. > Exit for Dia Sacred Land CS
  230. > Till+plant+water
  231. > Back on the farm, put the horse in the barn, DON'T FEED
  232. > SAFETY SAVE!!!
  233. > Sleep until Summer 27 (reload if any non-rainy days)
  234. > If no rain on Summer 21, just water and safety save again (terrible luck)
  235. - Summer 27: Heal the horse, ride to the Sacred Land and skip the cutscene, then:
  236. > BUY ANOTHER ANIMAL MEDICINE!!!
  237. > Sleep 7 days and exit the house for the bloom cutscene
  238. > Sleep 2 days and exit the house for the potato cutscene
  239. > Sleep 1 day and walk (or ride healthy horse) to the carpenter's area to complete the ending
  240.  
  241. -------------------------------------------------------------------------------------------
  242.  
  243. HORSE RACE
  244. - You will do 3 trips to Bob before sleeping through the Spring mild/rainy season; the third day is guaranteed due to 1-heart CS
  245. - Ideally, you get the Thu interaction on Spring 4, but if you lose it to rain (due to rain on Spring 3+4), then doubletalk on Spring 25
  246. - Spring 2:
  247. > Put the horse out to pasture
  248. > Ride to Brownie Farm and weed intro+gift Bob
  249. > Sleep until the next non-rainy day (can take up to 3 days of rain)
  250. - Next non-rainy day:
  251. > Heal horse if necessary
  252. > Gift+talk Bob
  253. - Next day:
  254. > 1-heart CS
  255. > Talk+gift Bob in his barn or gift+talk in his shop
  256. > Sleep until Spring 25
  257. - Spring 25:
  258. > 2-heart CS
  259. > Talk+gift Bob in his barn
  260. > If you lost Spring 4 to rain, wait outside the barn after gifting until Bob exits and doubletalk him
  261. - Spring 26-30: Gift+talk Bob in his shop; BUY ANIMAL MEDICINE!!! if you used it
  262. - Summer 1: Sleep (skipping Wed)
  263. - Summer 2: Talk+gift Bob in his barn
  264. - Summer 3:
  265. > Win the race
  266. > Sleep 7 times
  267. - Summer 10:
  268. > Bob's reminder
  269. > Sleep 7 times
  270. - Summer 17: Exit for race
  271. - Summer 18: Exit to finish the ending
  272. - If you get unlucky with rain early in the Summer mild season, can use Animal Medicine for safety
  273.  
  274. -------------------------------------------------------------------------------------------
  275.  
  276. ENDANGERED WEASEL
  277. - Spring 2: Sleep until Spring 21
  278. - Spring 21: Exit for horse death
  279. - Spring 22: Intro+gift Gwen, regardless of rain
  280. - Gift+talk Gwen everyday except non-rainy Tue/Thu
  281. - Spring 25: Intro+gift each of the sprites in their burrow
  282. - On Summer 2, visit sprites in their burrow again and talk+gift all
  283. - Gwen needs 18 interactions (intro+17)
  284. - CS1 will trigger on the next non-rainy day after both Sprite interactions and 5 interactions with Gwen
  285. - CS2 will trigger outside after 8 interactions with Gwen
  286. - CS3 will trigger outside after 13 interactions with Gwen; meet at the Goddess pond that night at 7pm
  287. - CS5 will trigger outside after 18 interactions with Gwen; meet at the Goddess pond that night at 7pm
  288. - Sleep 7 times and exit to finish the ending
  289.  
  290. -------------------------------------------------------------------------------------------
  291.  
  292. FISHY STORY
  293. - Spring 2: Sleep
  294. - Gift+talk Joe and Kurt every non-Tue/Thu at the carpenter's area; intro+gift both
  295. - After 8 interactions with Joe, on the next non-rainy Tue/Thu:
  296. > Talk+gift Joe at the lake (in that order)
  297. > Catch 4 fish
  298. > Exit/re-enter via the Goddess pond (skip Goddess CS)
  299. > Skip CS, then reload via Goddess pond again for next CS
  300. > Head home and sleep
  301. - On the next non-rainy Mon/Fri:
  302. > Buy the S.F. Rod from Louis (~20s after Louis enters)
  303. > Gift+talk Kurt
  304. > Catch 6 Fish L
  305. > Trigger the nighttime Joe CS between 7pm and 9pm with at least 8 total fish (nightfall is 7pm in Spring, 8pm in Summer)
  306. > Finish up Fish L after Joe CS if necessary
  307. > Head home and sleep
  308. - On the next Tue/Thu, enter the carpenter's area for sprite/Woody CS
  309. - After the sprite CS and 12 interactions with Kurt, the next time you exit the house will be Kurt's request
  310. - After the request, give Kurt 10 Herbs (in addition to the daily gift+talk)
  311. - Talk, no gift on the last (15th) Kurt trip
  312. - At least 3 days after the herb day, and after 15 interactions with Kurt:
  313. > Exit the house in the morning to get special rod
  314. > Wait until nightfall and catch the Silver Fish
  315. > Sleep 7 times and exit to finish the ending
  316. - SAFETY SAVE!!! the night before you plan to catch the Silver Fish
  317. - Ideally, you will get the special rod on Spring 29 or 30, but depending on rain luck, it's not likely; if it's already Summer, then sleep until Summer 14 or 15 for the full moon to improve fishing odds
  318. - According to the Japanese guidebook, you can catch the fish as early as 1 hour before nightfall, i.e., from 6pm in Spring, from 7pm in Summer
  319. - To calculate the time on the fly:
  320. > Katie enters the cafe ~45s before noon
  321. > Thus, you can start casting ~3m15s after she enters in Spring, ~3m40s after she enters in Summer
  322. - This means that technically, Spring is better than Summer for Silver Fish, as you get a whole extra hour to try for it (25s in real time)
  323. - In practice, you need very good mild season luck to obtain the special rod by the end of Spring, but it is possible
  324.  
  325. -------------------------------------------------------------------------------------------
  326.  
  327. CAKE CONTEST
  328. - Gift+talk Gina every non-rainy Wed/Sat (intro+gift; alternatively, weed intro and skip the doubletalk on the first CS day)
  329. - Gift Gina Golden Milk for the first three trips, then switch to Fish L
  330. - Gift Katie Cheese
  331. - On the first Gina day, weed intro+gift Katie
  332. - On the second Gina day:
  333. > Gift+talk Gina
  334. > Doubletalk Gina as she walks towards Ronald's (if you didn't weed intro)
  335. > Gift+talk Katie, doubletalk her as she walks toward the cafe, then enter the cafe at noon for CS1 (~45s after Katie enters)
  336. > GET THE RECIPE!!!
  337. - With perfect Spring mild season luck, your 10th Gina day would be on Summer 8
  338. - On the day after your 10th Gina day:
  339. > Enter the cafe at noon (~45s after Katie enters)
  340. > Go to the Villa, gift+talk Gina inside, then exit/re-enter to trigger CS
  341. > Head back to the cafe and enter by 5pm to trigger CS
  342. > Sleep until the next non-rainy day after the closest full moon (Summer 15/16/30)
  343. - On the day after the full moon:
  344. > Give Katie the Golden Egg and Golden Milk
  345. > Enter the cafe at noon and exit/re-enter until the successful cake CS plays
  346. > Sleep 7 times then exit to finish the ending
  347.  
  348. -------------------------------------------------------------------------------------------
  349.  
  350. GODDESS DRESS
  351. - Gift+talk Gina on non-rainy Wed/Sat (weed intro+gift)
  352. - For the first three Gina days, gift Golden Milk, then switch to Fish L for the remainder (less text)
  353. - On the first two Gina days, intro Katie, then gift+talk (Cheese)
  354. - After 3 Gina trips, CS1 will trigger
  355. - On the day of CS2:
  356. > Gift+talk Gina as usual
  357. > Enter/exit/re-enter Goddess pond to trigger first Goddess CS
  358. - On the next non-rainy non-Mon/Wed/Sat:
  359. > Enter Villa area (skip CS)
  360. > Gift+talk Gina at Villa
  361. > Buy Silk Thread from Louis (~20s after Louis enters)
  362. > Enter Goddess pond for next Goddess CS
  363. - After 9 Gina trips and at least 7 sleeps since second Goddess pond CS, you will receive Rainbow Fabric upon sleeping
  364. - Delay giving Gina the Rainbow Fabric until the 15th or 16th interaction, depending on where a convenient Monday will land (ideally in the dry season)
  365. - Delaying the Rainbow Fabric avoids Gina's plot-related text, which is much longer than her normal convo text
  366. - Once you have Rainbow Fabric, on the next non-rainy Mon:
  367. > Gift+talk Gina at the Villa
  368. > Doubletalk Gina as she walks towards the door
  369. > Enter at noon (right when door opens for Dia to come out)
  370. > Hold start to skip the series of cutscenes
  371. - After 18 interactions and at least 7 sleeps since Villa CS, exit the house for CS
  372. - Sleep 7 times and exit to finish the ending
  373.  
  374. -------------------------------------------------------------------------------------------
  375.  
  376. AZURE SWALLOWTAIL
  377. - Spring 2: Intro+gift Lyla
  378. - Lyla needs 9 trips total (non-rainy non-Sun)
  379. - Intro+gift Kurt, and gift+talk twice more, THU ONLY (at Lyla's garden)
  380. - Make sure to save 3 of Lyla's interactions for Thu (combined with Kurt)
  381. - Once you are done with Kurt, then on any non-rainy non-Tue/Thu/Sun:
  382. > Trigger CS1 at the Carpenter's before gifting Lyla as normal
  383. > Doubletalk Lyla as she wants to her shop
  384. > Enter the Flower shop at 9am (~15s after the door closes behind her) to trigger CS2
  385. - Once finished gifting Lyla, sleep until Summer 15
  386. - Summer 15: Exit for CS
  387. - Summer 18:
  388. > Exit for CS
  389. > Plant+water Blue Mist
  390. - Summer 19/20: Hope for rain; water if not (or reset)
  391. - Summer 21-26: Sleep through rainy season
  392. - Summer 27: Bloom CS at Goddess pond
  393. - Summer 30: Butterfly CS at Goddess pond
  394. - SAVE AND RELOAD THE DAY BEFORE YOU WOULD FINISH THE ENDING!!! (to avoid credits softloft)
  395. - Fall 7 or later: Finish ending at Goddess pond
  396.  
  397. -------------------------------------------------------------------------------------------
  398.  
  399. BLUEBIRD
  400. - Wed trips are ~38s, Sat trips are ~23s
  401. - Sleeping from Wed -> Sat costs ~8s, so strategically skipping Wed can often be worth it (esp. if the Sat is in dry season), but be careful not to lose too many days
  402. - Gift Louis on Wed at the carpenter's area, Sat in Ronald's garden
  403. - Intro+gift, then talk+gift (IN THAT ORDER) 14 more times (15 total interactions)
  404. - On two of the later interactions (once Louis starts giving his extra long textboxes about ancestors, etc.), gift before talking
  405. - After at least 9 interactions:
  406. > Trigger both of Louis's cutscenes at the lake on a Sat (enter 20s after he disappears)
  407. > On the cutscene day, doubletalk Louis once as he is walking to the lake
  408. - After 15th interaction, sleep once then do flute minigame
  409. - Sleep at least a week and finish the ending at the lake on the first non-rainy day
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