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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer warn'Improved baldi by sIendytubble'
- player = game.Players.LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- local target = nil
- mouse.Button1Down:Connect(function()
- if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- coroutine.resume(coroutine.create(function()
- target = mouse.Target.Parent
- local Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part0.Parent = workspace
- Part0.CFrame = CFrame.new(-23, 29.5, -16.5, 1, 0, -0, 0, 0, -1, 0, 1, -0)
- Part0.Orientation = Vector3.new(90, 0, 0)
- Part0.Position = Vector3.new(-23, 29.5, -16.5)
- Part0.Rotation = Vector3.new(90, 0, 0)
- Part0.Size = Vector3.new(4, 1, 2)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Position = target.Head.Position + Vector3.new(0,10,0)
- Part0.Anchored = true
- Part0.Touched:Connect(function(part)
- if part.Parent == target then
- coroutine.resume(coroutine.create(function()
- part.Parent:Destroy()
- oof = Instance.new("Sound",Part0)
- oof.SoundId = "rbxassetid://429400881"
- oof.Volume = 10
- oof:Play()
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Name = "Blood"
- ParticleEmitter0.Parent = Part0
- ParticleEmitter0.Speed = NumberRange.new(5, 10)
- ParticleEmitter0.Rotation = NumberRange.new(-360, 360)
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.666667, 0, 0),Color3.new(0.423529, 0, 0))
- ParticleEmitter0.LightEmission = 0.40000000596046
- ParticleEmitter0.LightInfluence = 1
- ParticleEmitter0.Texture = "rbxassetid://73547327"
- ParticleEmitter0.Transparency = NumberSequence.new(0.10000000149012,0.14375001192093,0.49374997615814,1)
- ParticleEmitter0.Size = NumberSequence.new(0,2.8749995231628)
- ParticleEmitter0.Acceleration = Vector3.new(0, -5, 0)
- ParticleEmitter0.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter0.Lifetime = NumberRange.new(0.30000001192093, 0.5)
- ParticleEmitter0.Rate = 10000000
- ParticleEmitter0.RotSpeed = NumberRange.new(-40, 270)
- ParticleEmitter0.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter0.VelocitySpread = 360
- ParticleEmitter1.Name = "Blood2"
- ParticleEmitter1.Parent = Part0
- ParticleEmitter1.Speed = NumberRange.new(5, 14)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.45098, 0, 0),Color3.new(0.45098, 0, 0))
- ParticleEmitter1.LightEmission = 0.20000000298023
- ParticleEmitter1.LightInfluence = 1
- ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=134531274"
- ParticleEmitter1.Transparency = NumberSequence.new(0.30000001192093,0.30000001192093)
- ParticleEmitter1.ZOffset = 1
- ParticleEmitter1.Size = NumberSequence.new(0.12499988079071,0)
- ParticleEmitter1.Acceleration = Vector3.new(0, -20, 0)
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter1.Lifetime = NumberRange.new(0.5, 1.5)
- ParticleEmitter1.Rate = 100000
- ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter1.VelocitySpread = 360
- ParticleEmitter2.Name = "Blood3"
- ParticleEmitter2.Parent = Part0
- ParticleEmitter2.Speed = NumberRange.new(3, 7)
- ParticleEmitter2.Rotation = NumberRange.new(-360, 360)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.486275, 0, 0),Color3.new(0.258824, 0, 0))
- ParticleEmitter2.LightEmission = 0.20000000298023
- ParticleEmitter2.LightInfluence = 1
- ParticleEmitter2.Texture = "rbxassetid://241779220"
- ParticleEmitter2.Transparency = NumberSequence.new(1,0.48750001192093,0.75625002384186,1)
- ParticleEmitter2.ZOffset = 0.5
- ParticleEmitter2.Size = NumberSequence.new(0,2.8749995231628)
- ParticleEmitter2.Acceleration = Vector3.new(0, -5, 0)
- ParticleEmitter2.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter2.Lifetime = NumberRange.new(0.40000000596046, 1)
- ParticleEmitter2.Rate = 3000
- ParticleEmitter2.RotSpeed = NumberRange.new(-40, 270)
- ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter2.VelocitySpread = 360
- wait(0.3)
- for i,v in pairs(Part0:GetChildren()) do
- if v.ClassName == "ParticleEmitter" then
- v.Enabled = false
- end
- end
- wait(3)
- Part0.Orientation = Vector3.new(0,0,0)
- wait(1)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0.Position = Part0.Position - Vector3.new(0,2,0)
- wait(0.01)
- Part0:Destroy()
- target = nil
- end))
- end
- end)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "rbxassetid://2037635749"
- SpecialMesh1.Offset = Vector3.new(0, 2, -1)
- SpecialMesh1.Scale = Vector3.new(8, 8, 8)
- SpecialMesh1.TextureId = "rbxassetid://2037635781"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- wait(3)
- for i,v in pairs(target:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- v.Massless = true
- end
- end
- for i,v in pairs(target:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v.Handle.Massless = true
- end
- end
- bodyposition = Instance.new("BodyPosition",target.Head)
- bodyposition.Position = Part0.Position
- end))
- end
- end)
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