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Jun 26th, 2019
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  1. var isPaused : boolean = false;
  2. var texture1 : Texture;
  3. var texture2 : Texture;
  4.  
  5. function update()
  6. {
  7. if(Input.GetKey(KeyCode.escape) && !isPaused)
  8. {
  9. print("Paused");
  10. Time.timeScale = 0.0;
  11. Paused = true;
  12.  
  13. }
  14. else if(Input.GetKey(KeyCode.Escape)&& isPaused)
  15. {
  16. Time.timeScale = 1.0;
  17. isPaused = false;
  18. print("Resume");
  19. }
  20. }
  21.  
  22. function onGUI()
  23. {
  24. var text : String="";
  25. var tooltip : String="";
  26. var buttonWidth = texture1.width;
  27. var buttonHeight = texture1.height;
  28.  
  29.  
  30. var x1 = ( Screen.width - buttonWidth ) / 2.0f;
  31. var y1 = ( Screen.height - buttonHeight ) / 2.0f;
  32. var x2=x1;
  33. var y2 = y1 + buttonHeight + 10;
  34. if(isPaused){
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