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Lutris - Eldewrito Log

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  1. INFO 2018-08-30 19:31:21,373 [lutriswindow]:Connected to lutris.net as Weion
  2. DEBUG 2018-08-30 19:31:21,374 [api]:Fetching game library
  3. DEBUG 2018-08-30 19:31:21,436 [steam]:Watching Steam folder /home/weion/.steam/steam/steamapps
  4. INFO 2018-08-30 19:31:24,686 [runner]:Runtime disabled by system configuration
  5. INFO 2018-08-30 19:31:24,766 [runner]:Runtime disabled by system configuration
  6. DEBUG 2018-08-30 19:31:24,767 [game]:Launching ElDewrito: {'env': {'DRI_PRIME': '0', 'WINEDEBUG': '', 'WINEARCH': 'win64', 'WINE': '/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine', 'WINEPREFIX': '/home/weion/Games/Halo Online/', 'WINEDLLOVERRIDES': 'xinput1_3=n'}, 'command': ['/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine', '/home/weion/Games/Halo Online/drive_c/Program Files/Halo Online/eldorado.exe', '--no-sandbox']}
  7. DEBUG 2018-08-30 19:31:24,767 [thread]:Command env: SDL_VIDEO_FULLSCREEN_DISPLAY="off" PULSE_LATENCY_MSEC="60" DRI_PRIME="0" WINEDEBUG="" WINEARCH="win64" WINE="/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine" WINEPREFIX="/home/weion/Games/Halo Online/" WINEDLLOVERRIDES="xinput1_3=n"
  8. DEBUG 2018-08-30 19:31:24,768 [thread]:Running command: "/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine" "/home/weion/Games/Halo Online/drive_c/Program Files/Halo Online/eldorado.exe" "--no-sandbox"
  9. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable SDL_VIDEO_FULLSCREEN_DISPLAY to off
  10. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable PULSE_LATENCY_MSEC to 60
  11. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable DRI_PRIME to 0
  12. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEDEBUG to
  13. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEARCH to win64
  14. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINE to /home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine
  15. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEPREFIX to /home/weion/Games/Halo Online/
  16. DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEDLLOVERRIDES to xinput1_3=n
  17. wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
  18. 000b:err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
  19. 0029:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
  20. 0009:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
  21. 0009:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  22. 0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7d7963a0,(nil): stub
  23. DEBUG 2018-08-30 19:31:26,959 [thread]:Start process monitoring
  24. DEBUG 2018-08-30 19:31:26,959 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  25. DEBUG 2018-08-30 19:31:26,959 [thread]:Processes excluded: wineserver (20323:S)
  26. 0031:fixme:ver:GetCurrentPackageId (0xbbbfe8c (nil)): stub
  27. 0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f8e4,0x00000000), stub!
  28. 0009:fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
  29. 0009:fixme:wbemprox:client_security_SetBlanket 0xf566182c, 0x2014f0, 10, 0, (null), 3, 3, (nil), 0x00000000
  30. 0009:fixme:wbemprox:client_security_Release 0xf566182c
  31. 0009:fixme:wbemprox:enum_class_object_Next timeout not supported
  32. 0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a4,0x00000000), stub!
  33. 0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f904,0x00000000), stub!
  34. 0009:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
  35. Please configure the application to use double buffering (1 back buffer) if possible.
  36. 0009:fixme:process:SetProcessDEPPolicy (3): stub
  37. 0009:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
  38. 0009:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x765ad70, 0xadb9488, 0xaede430) stub.
  39. 0036:fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
  40. 0036:fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
  41. 0036:fixme:nls:GetThreadPreferredUILanguages 00000038, 0xeddfc7c, (nil) 0xeddfc80
  42. 0036:fixme:nls:get_dummy_preferred_ui_language (0x38 0xeddfc7c (nil) 0xeddfc80) returning a dummy value (current locale)
  43. 0036:fixme:nls:GetThreadPreferredUILanguages 00000038, 0xeddfc7c, 0xb4dac10 0xeddfc80
  44. 0036:fixme:nls:get_dummy_preferred_ui_language (0x38 0xeddfc7c 0xb4dac10 0xeddfc80) returning a dummy value (current locale)
  45. 0036:fixme:winsock:WSALookupServiceBeginW (0xeddf95c 0x00000ff0 0xeddf99c) Stub!
  46. [0830/193128.542:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8
  47. 0036:fixme:iphlpapi:NotifyAddrChange (Handle 0xeddfadc, overlapped 0xb4db14c): stub
  48. [0830/193128.545:ERROR:display_layout.cc(553)] display_id must not be same as parent_display_id
  49. 0036:fixme:win:EnumDisplayDevicesW ((null),0,0xeddf5b0,0x00000000), stub!
  50. 0036:fixme:win:RegisterDeviceNotificationW (hwnd=0x10066, filter=0xeddfb50,flags=0x00000000) returns a fake device notification handle!
  51. 0036:fixme:win:RegisterDeviceNotificationW (hwnd=0x10066, filter=0xeddfb50,flags=0x00000000) returns a fake device notification handle!
  52. 0047:fixme:wlanapi:WlanEnumInterfaces (0x1, (nil), 0x4f91f648) semi-stub
  53. 0009:fixme:win:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
  54. 0051:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
  55. 0051:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  56. DEBUG 2018-08-30 19:31:28,999 [thread]:Processes monitored: eldorado.exe (20320:R), custom_menu.exe (20399:S), eldorado.exe (20320:R)
  57. DEBUG 2018-08-30 19:31:28,999 [thread]:Processes excluded: wineserver (20323:R)
  58. 0051:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7d96a3a0,(nil): stub
  59. 0051:fixme:process:SetProcessDEPPolicy (3): stub
  60. 0051:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
  61. 0051:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x1076ad70, 0x13ec9488, 0x13fee430) stub.
  62. 0051:fixme:gdi:GdiInitializeLanguagePack stub
  63. 0042:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
  64. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
  65. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  66. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  67. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  68. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  69. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  70. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  71. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  72. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  73. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  74. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  75. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  76. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  77. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  78. 0069:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xdb2fea8): stub
  79. wine: Unhandled page fault on read access to 0x0000002c at address 0x1118e344 (thread 0051), starting debugger...
  80. 006e:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
  81. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
  82. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  83. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  84. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
  85. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  86. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  87. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  88. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  89. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  90. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  91. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  92. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  93. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  94. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  95. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
  96. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  97. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  98. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
  99. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  100. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  101. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  102. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  103. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  104. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  105. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  106. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  107. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  108. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  109. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
  110. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  111. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  112. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
  113. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
  114. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
  115. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
  116. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  117. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  118. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  119. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  120. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  121. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  122. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #19:
  123. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  124. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  125. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
  126. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  127. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  128. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  129. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  130. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  131. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  132. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  133. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  134. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  135. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
  136. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  137. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  138. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
  139. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
  140. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
  141. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
  142. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  143. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  144. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  145. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  146. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  147. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  148. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
  149. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  150. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  151. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  152. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  153. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  154. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  155. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  156. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  157. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  158. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  159. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  160. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  161. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
  162. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  163. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  164. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  165. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  166. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  167. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  168. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  169. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  170. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  171. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  172. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  173. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  174. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
  175. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  176. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  177. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  178. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  179. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  180. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  181. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  182. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  183. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  184. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  185. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  186. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  187. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #35:
  188. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  189. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  190. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  191. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  192. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  193. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  194. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  195. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  196. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  197. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  198. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  199. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  200. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
  201. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  202. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  203. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  204. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  205. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  206. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  207. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  208. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  209. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  210. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  211. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  212. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  213. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
  214. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  215. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  216. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  217. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  218. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  219. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  220. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  221. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  222. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  223. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  224. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  225. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  226. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #43:
  227. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  228. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  229. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  230. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  231. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  232. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  233. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  234. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  235. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  236. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  237. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  238. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  239. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
  240. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  241. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  242. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
  243. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  244. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  245. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  246. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  247. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  248. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  249. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  250. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  251. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  252. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #50:
  253. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  254. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  255. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  256. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  257. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  258. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  259. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  260. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  261. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  262. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  263. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  264. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #53:
  265. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  266. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  267. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  268. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  269. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  270. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  271. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  272. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  273. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  274. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  275. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  276. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
  277. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  278. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  279. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  280. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  281. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  282. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  283. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  284. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  285. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  286. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  287. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  288. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #59:
  289. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  290. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  291. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  292. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  293. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  294. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  295. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  296. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  297. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  298. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  299. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  300. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
  301. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  302. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  303. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  304. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  305. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  306. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  307. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  308. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  309. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  310. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  311. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  312. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  313. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
  314. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  315. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  316. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  317. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  318. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  319. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  320. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  321. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  322. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  323. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  324. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  325. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  326. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
  327. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  328. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  329. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  330. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  331. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  332. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  333. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  334. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  335. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  336. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  337. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  338. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  339. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #69:
  340. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  341. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  342. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  343. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  344. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  345. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  346. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  347. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  348. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  349. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  350. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  351. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  352. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
  353. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  354. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  355. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  356. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  357. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  358. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  359. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  360. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  361. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  362. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  363. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  364. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  365. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
  366. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  367. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  368. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  369. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  370. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  371. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  372. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  373. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  374. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  375. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  376. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  377. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
  378. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  379. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  380. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  381. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  382. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  383. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  384. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  385. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  386. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  387. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  388. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  389. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  390. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
  391. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  392. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  393. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  394. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  395. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  396. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  397. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  398. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  399. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  400. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  401. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  402. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #84:
  403. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  404. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  405. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  406. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  407. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  408. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  409. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  410. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  411. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  412. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  413. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  414. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  415. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #87:
  416. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  417. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  418. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  419. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  420. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  421. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  422. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  423. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  424. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  425. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  426. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  427. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  428. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
  429. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  430. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  431. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  432. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  433. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  434. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  435. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  436. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  437. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  438. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  439. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  440. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  441. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  442. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #95:
  443. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  444. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  445. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  446. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  447. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  448. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  449. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  450. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  451. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  452. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  453. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  454. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  455. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #99:
  456. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  457. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  458. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  459. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  460. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  461. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  462. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  463. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  464. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  465. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  466. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  467. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  468. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  469. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #103:
  470. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  471. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  472. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  473. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  474. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  475. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  476. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  477. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  478. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  479. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  480. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  481. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  482. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  483. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #107:
  484. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  485. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  486. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  487. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  488. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  489. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  490. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  491. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  492. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  493. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  494. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #111:
  495. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  496. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  497. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
  498. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  499. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  500. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  501. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  502. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  503. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  504. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  505. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #115:
  506. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  507. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  508. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  509. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  510. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  511. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  512. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  513. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  514. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  515. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  516. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #119:
  517. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  518. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  519. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
  520. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
  521. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
  522. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
  523. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  524. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  525. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  526. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  527. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  528. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  529. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
  530. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  531. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  532. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
  533. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
  534. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
  535. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
  536. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  537. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  538. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  539. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  540. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  541. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  542. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
  543. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  544. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  545. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
  546. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  547. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  548. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  549. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  550. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  551. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  552. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  553. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  554. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  555. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
  556. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  557. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  558. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
  559. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  560. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  561. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  562. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  563. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  564. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  565. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  566. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  567. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  568. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
  569. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  570. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  571. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
  572. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  573. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  574. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  575. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  576. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  577. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  578. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  579. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  580. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  581. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #137:
  582. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  583. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  584. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].w" might be used before being initialized
  585. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
  586. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
  587. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
  588. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
  589. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
  590. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
  591. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  592. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  593. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  594. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  595. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #141:
  596. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  597. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  598. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
  599. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
  600. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
  601. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
  602. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  603. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  604. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  605. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  606. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  607. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  608. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  609. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #144:
  610. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  611. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  612. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].w" might be used before being initialized
  613. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
  614. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
  615. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
  616. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
  617. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
  618. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
  619. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  620. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  621. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  622. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  623. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #148:
  624. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  625. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  626. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  627. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  628. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  629. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  630. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  631. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  632. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  633. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  634. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  635. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  636. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #151:
  637. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  638. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  639. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  640. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  641. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  642. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  643. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  644. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  645. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  646. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  647. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  648. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  649. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #154:
  650. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  651. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  652. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  653. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  654. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  655. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  656. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  657. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  658. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  659. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  660. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  661. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  662. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #158:
  663. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  664. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  665. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
  666. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  667. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  668. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  669. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  670. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  671. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  672. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  673. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  674. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  675. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  676. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
  677. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  678. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  679. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  680. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  681. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  682. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  683. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  684. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  685. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  686. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  687. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  688. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  689. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  690. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
  691. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  692. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  693. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  694. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  695. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  696. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  697. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  698. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  699. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  700. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  701. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  702. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  703. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  704. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
  705. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  706. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  707. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  708. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  709. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  710. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  711. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  712. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  713. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  714. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  715. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  716. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  717. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  718. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #172:
  719. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  720. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  721. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  722. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  723. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  724. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  725. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  726. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  727. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #175:
  728. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  729. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  730. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  731. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  732. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  733. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  734. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  735. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  736. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  737. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  738. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  739. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  740. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  741. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #178:
  742. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  743. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  744. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  745. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  746. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  747. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  748. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  749. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  750. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #181:
  751. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  752. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  753. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  754. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  755. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  756. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  757. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  758. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  759. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #185:
  760. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  761. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  762. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
  763. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
  764. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
  765. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
  766. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  767. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  768. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  769. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  770. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  771. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  772. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  773. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
  774. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  775. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  776. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  777. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  778. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  779. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  780. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  781. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  782. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  783. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  784. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  785. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  786. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  787. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
  788. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  789. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  790. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  791. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  792. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  793. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  794. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  795. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  796. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  797. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  798. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  799. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  800. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  801. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #195:
  802. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  803. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  804. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  805. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  806. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  807. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  808. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  809. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  810. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  811. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  812. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  813. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  814. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  815. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
  816. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  817. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  818. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  819. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  820. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  821. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  822. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  823. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  824. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  825. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  826. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  827. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  828. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  829. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #201:
  830. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  831. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  832. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  833. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  834. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  835. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  836. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  837. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  838. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  839. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  840. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  841. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  842. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  843. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #204:
  844. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  845. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  846. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  847. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  848. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  849. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  850. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  851. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  852. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  853. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  854. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  855. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  856. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  857. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #206:
  858. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  859. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  860. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  861. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  862. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  863. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  864. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  865. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  866. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  867. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  868. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  869. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  870. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  871. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
  872. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  873. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  874. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  875. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  876. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  877. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  878. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  879. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  880. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  881. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  882. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  883. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  884. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  885. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #211:
  886. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  887. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  888. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  889. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  890. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  891. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  892. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  893. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  894. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  895. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  896. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  897. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  898. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  899. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #214:
  900. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  901. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  902. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  903. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  904. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  905. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  906. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  907. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  908. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  909. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  910. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  911. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  912. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  913. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #217:
  914. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  915. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  916. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  917. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  918. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  919. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  920. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  921. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  922. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  923. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  924. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  925. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  926. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  927. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #220:
  928. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  929. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  930. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  931. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  932. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  933. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  934. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  935. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  936. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  937. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  938. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  939. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  940. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  941. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #223:
  942. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  943. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  944. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  945. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  946. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  947. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  948. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  949. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  950. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  951. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  952. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  953. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  954. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  955. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #227:
  956. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  957. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  958. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  959. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  960. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  961. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  962. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  963. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  964. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  965. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  966. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  967. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  968. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  969. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #229:
  970. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  971. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  972. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
  973. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  974. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  975. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  976. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  977. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  978. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  979. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  980. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  981. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  982. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  983. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #232:
  984. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  985. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  986. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
  987. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  988. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  989. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  990. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  991. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  992. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  993. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  994. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  995. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  996. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  997. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #236:
  998. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  999. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1000. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1001. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1002. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1003. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1004. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1005. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1006. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1007. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1008. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1009. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1010. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1011. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
  1012. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1013. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1014. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1015. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1016. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1017. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1018. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1019. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1020. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1021. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1022. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1023. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1024. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
  1025. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1026. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1027. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1028. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1029. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1030. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1031. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1032. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1033. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1034. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1035. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1036. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1037. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1038. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
  1039. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1040. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1041. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1042. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1043. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1044. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1045. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1046. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1047. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1048. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1049. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1050. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1051. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1052. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #252:
  1053. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1054. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1055. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1056. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1057. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1058. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1059. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1060. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1061. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1062. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1063. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1064. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1065. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1066. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #256:
  1067. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1068. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1069. 0034:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[11]" might be used before being initialized
  1070. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
  1071. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1072. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1073. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1074. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1075. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1076. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1077. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1078. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1079. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1080. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1081. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1082. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1083. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1084. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
  1085. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1086. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1087. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1088. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1089. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1090. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1091. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1092. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1093. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1094. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1095. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1096. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1097. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1098. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #265:
  1099. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1100. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1101. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1102. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1103. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1104. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1105. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1106. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1107. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1108. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1109. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1110. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1111. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1112. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #268:
  1113. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1114. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1115. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1116. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1117. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1118. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1119. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1120. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1121. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1122. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1123. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1124. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1125. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1126. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #271:
  1127. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1128. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1129. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1130. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1131. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1132. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1133. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1134. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1135. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1136. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1137. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1138. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1139. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1140. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #274:
  1141. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1142. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1143. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1144. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1145. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1146. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1147. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1148. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1149. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1150. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1151. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1152. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1153. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1154. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #277:
  1155. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1156. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1157. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1158. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1159. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1160. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1161. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1162. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1163. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1164. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1165. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1166. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1167. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1168. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #280:
  1169. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1170. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1171. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1172. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1173. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1174. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1175. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1176. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1177. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1178. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1179. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1180. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1181. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1182. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #283:
  1183. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1184. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1185. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1186. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1187. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1188. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1189. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  1190. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1191. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #286:
  1192. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1193. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1194. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1195. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1196. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1197. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1198. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1199. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1200. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1201. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1202. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1203. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1204. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #290:
  1205. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1206. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1207. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  1208. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  1209. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  1210. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  1211. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  1212. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  1213. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #293:
  1214. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1215. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1216. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1217. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1218. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1219. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1220. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  1221. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1222. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1223. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1224. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1225. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1226. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1227. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
  1228. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1229. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1230. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  1231. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  1232. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  1233. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  1234. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  1235. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  1236. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #299:
  1237. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1238. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1239. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  1240. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  1241. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  1242. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  1243. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  1244. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  1245. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #302:
  1246. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1247. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1248. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
  1249. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1250. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1251. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1252. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1253. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1254. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1255. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1256. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1257. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1258. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1259. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #306:
  1260. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1261. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1262. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1263. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1264. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1265. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1266. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1267. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1268. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1269. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1270. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1271. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1272. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1273. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #310:
  1274. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1275. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1276. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1277. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1278. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1279. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1280. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1281. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1282. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1283. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1284. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1285. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1286. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1287. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #314:
  1288. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1289. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1290. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1291. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1292. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1293. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1294. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1295. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1296. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1297. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1298. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1299. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1300. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1301. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #318:
  1302. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1303. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1304. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1305. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1306. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1307. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1308. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1309. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1310. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1311. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1312. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1313. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1314. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1315. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #322:
  1316. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1317. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1318. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
  1319. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1320. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1321. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1322. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1323. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1324. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1325. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1326. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1327. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1328. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1329. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #326:
  1330. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1331. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1332. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1333. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1334. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1335. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1336. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1337. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1338. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1339. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1340. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1341. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1342. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1343. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #330:
  1344. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1345. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1346. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1347. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1348. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1349. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1350. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1351. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1352. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1353. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1354. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1355. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1356. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1357. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #334:
  1358. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1359. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1360. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1361. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1362. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1363. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1364. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1365. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1366. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1367. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1368. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1369. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1370. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1371. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #338:
  1372. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1373. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1374. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1375. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1376. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1377. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1378. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1379. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1380. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1381. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1382. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1383. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1384. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1385. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #342:
  1386. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1387. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1388. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1389. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1390. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1391. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1392. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1393. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1394. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1395. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1396. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1397. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1398. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1399. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #346:
  1400. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1401. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1402. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1403. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1404. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1405. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1406. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1407. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1408. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1409. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1410. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1411. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1412. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1413. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #350:
  1414. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1415. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1416. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1417. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1418. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1419. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1420. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1421. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1422. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1423. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1424. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1425. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1426. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1427. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #354:
  1428. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1429. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1430. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1431. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1432. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1433. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1434. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1435. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1436. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1437. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1438. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1439. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1440. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1441. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #358:
  1442. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1443. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1444. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1445. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1446. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1447. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1448. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1449. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1450. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1451. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #362:
  1452. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1453. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1454. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].yzw" might be used before being initialized
  1455. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
  1456. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1457. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1458. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1459. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1460. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1461. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1462. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1463. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1464. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1465. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #366:
  1466. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1467. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1468. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
  1469. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
  1470. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  1471. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1472. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1473. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1474. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1475. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1476. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1477. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1478. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1479. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #370:
  1480. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1481. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1482. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
  1483. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
  1484. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  1485. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1486. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1487. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1488. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1489. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1490. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1491. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1492. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1493. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #373:
  1494. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1495. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1496. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  1497. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  1498. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  1499. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  1500. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  1501. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  1502. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #376:
  1503. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1504. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1505. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  1506. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  1507. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  1508. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  1509. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  1510. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  1511. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #380:
  1512. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1513. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1514. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1515. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1516. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1517. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1518. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1519. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1520. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1521. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1522. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #383:
  1523. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1524. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1525. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1526. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1527. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1528. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1529. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1530. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1531. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1532. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1533. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #387:
  1534. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1535. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1536. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
  1537. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  1538. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1539. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1540. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1541. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1542. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1543. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1544. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1545. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1546. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #391:
  1547. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1548. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1549. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
  1550. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
  1551. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  1552. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1553. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1554. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1555. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1556. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1557. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1558. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1559. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #395:
  1560. DEBUG 2018-08-30 19:31:30,984 [thread]:Processes monitored: eldorado.exe (20320:S), custom_menu.exe (20399:S), eldorado.exe (20320:S)
  1561. DEBUG 2018-08-30 19:31:30,984 [thread]:Processes excluded: winedbg (20432:S), wineserver (20323:S)
  1562. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1563. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1564. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1565. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1566. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1567. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1568. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1569. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1570. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1571. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1572. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1573. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1574. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #398:
  1575. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1576. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1577. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  1578. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  1579. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  1580. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  1581. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  1582. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  1583. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #401:
  1584. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1585. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1586. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1587. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1588. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1589. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1590. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1591. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1592. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1593. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1594. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1595. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1596. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #404:
  1597. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1598. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1599. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1600. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1601. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1602. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1603. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1604. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1605. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1606. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1607. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1608. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1609. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #407:
  1610. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1611. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1612. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1613. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1614. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1615. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1616. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1617. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1618. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1619. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1620. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1621. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1622. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #410:
  1623. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1624. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1625. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1626. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1627. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1628. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1629. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  1630. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  1631. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1632. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1633. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1634. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1635. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1636. 004c:fixme:file:ReplaceFileW Ignoring flags 2
  1637. 0009:fixme:win:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
  1638. Unhandled exception: page fault on read access to 0x0000002c in 32-bit code (0x1118e344).
  1639. Register dump:
  1640. CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
  1641. EIP:1118e344 ESP:0033cba8 EBP:0033cbe0 EFLAGS:00010246( R- -- I Z- -P- )
  1642. EAX:00000000 EBX:49711ec4 ECX:00000001 EDX:000000c0
  1643. ESI:3587c0e0 EDI:00000000
  1644. Stack dump:
  1645. 0x0033cba8: 358843a8 3587c0e0 00000000 00000000
  1646. 0x0033cbb8: c2c80000 000000c0 00000300 00000000
  1647. 0x0033cbc8: 00000001 00000000 49711ec4 0000000c
  1648. 0x0033cbd8: 358843a8 01010101 0033cc2c 1119059e
  1649. 0x0033cbe8: 3587c0e0 0033ccec 0033cc18 0033cc20
  1650. 0x0033cbf8: 0033cc2b 0033cc2a 35825068 358843a8
  1651. Backtrace:
  1652. =>0 0x1118e344 in libcef (+0x118e344) (0x0033cbe0)
  1653. 1 0x1119059e in libcef (+0x119059d) (0x0033cc2c)
  1654. 2 0x1118d597 in libcef (+0x118d596) (0x0033cca0)
  1655. 3 0x11120821 in libcef (+0x1120820) (0x0033ccc8)
  1656. 4 0x111209b8 in libcef (+0x11209b7) (0x0033cd04)
  1657. 5 0x1112125b in libcef (+0x112125a) (0x0033db40)
  1658. 6 0x11120b0f in libcef (+0x1120b0e) (0x0033dcb4)
  1659. 7 0x111231d9 in libcef (+0x11231d8) (0x0033dd58)
  1660. 8 0x11104d24 in libcef (+0x1104d23) (0x0033dd80)
  1661. 9 0x111047fb in libcef (+0x11047fa) (0x0033de04)
  1662. 10 0x110fdc1d in libcef (+0x10fdc1c) (0x0033de18)
  1663. 11 0x11105526 in libcef (+0x1105525) (0x0033de44)
  1664. 12 0x111057a8 in libcef (+0x11057a7) (0x0033dea8)
  1665. 13 0x11106cdd in libcef (+0x1106cdc) (0x0033def0)
  1666. 14 0x11104d32 in libcef (+0x1104d31) (0x0033df20)
  1667. 15 0x111047fb in libcef (+0x11047fa) (0x0033dfa4)
  1668. 16 0x110fdc1d in libcef (+0x10fdc1c) (0x0033dfb8)
  1669. 17 0x11105526 in libcef (+0x1105525) (0x0033dfe4)
  1670. 18 0x111057a8 in libcef (+0x11057a7) (0x0033e048)
  1671. 19 0x11106cdd in libcef (+0x1106cdc) (0x0033e090)
  1672. 20 0x11104d32 in libcef (+0x1104d31) (0x0033e0c0)
  1673. 21 0x111047fb in libcef (+0x11047fa) (0x0033e144)
  1674. 22 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e158)
  1675. 23 0x11105526 in libcef (+0x1105525) (0x0033e184)
  1676. 24 0x111057a8 in libcef (+0x11057a7) (0x0033e1e8)
  1677. 25 0x11106cdd in libcef (+0x1106cdc) (0x0033e230)
  1678. 26 0x11104d32 in libcef (+0x1104d31) (0x0033e260)
  1679. 27 0x111047fb in libcef (+0x11047fa) (0x0033e2e4)
  1680. 28 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e2f8)
  1681. 29 0x11105526 in libcef (+0x1105525) (0x0033e324)
  1682. 30 0x111057a8 in libcef (+0x11057a7) (0x0033e388)
  1683. 31 0x11106cdd in libcef (+0x1106cdc) (0x0033e3d0)
  1684. 32 0x11104d32 in libcef (+0x1104d31) (0x0033e400)
  1685. 33 0x111047fb in libcef (+0x11047fa) (0x0033e484)
  1686. 34 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e498)
  1687. 35 0x11105526 in libcef (+0x1105525) (0x0033e4c4)
  1688. 36 0x111057a8 in libcef (+0x11057a7) (0x0033e528)
  1689. 37 0x11106cdd in libcef (+0x1106cdc) (0x0033e570)
  1690. 38 0x11104d32 in libcef (+0x1104d31) (0x0033e5a0)
  1691. 39 0x111047fb in libcef (+0x11047fa) (0x0033e624)
  1692. 40 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e638)
  1693. 41 0x11176d7b in libcef (+0x1176d7a) (0x0033e680)
  1694. 42 0x10f58daa in libcef (+0xf58da9) (0x0033e744)
  1695. 43 0x10f594ee in libcef (+0xf594ed) (0x0033e7e8)
  1696. 44 0x10e45502 in libcef (+0xe45501) (0x0033e800)
  1697. 45 0x10e4543b in libcef (+0xe4543a) (0x0033e814)
  1698. 46 0x10e6120b in libcef (+0xe6120a) (0x0033e834)
  1699. 47 0x10c76fc3 in libcef (+0xc76fc2) (0x0033e84c)
  1700. 48 0x100aab34 in libcef (+0xaab33) (0x0033e8a0)
  1701. 49 0x1010aeae in libcef (+0x10aead) (0x0033e908)
  1702. 50 0x1010a318 in libcef (+0x10a317) (0x0033e950)
  1703. 51 0x1010a242 in libcef (+0x10a241) (0x0033e960)
  1704. 52 0x3e98623e (0x0033e984)
  1705. 53 0x155698d9 (0x0033e9a8)
  1706. 54 0x3e9871f6 (0x0033e9c0)
  1707. 55 0x15526de4 (0x0033ea04)
  1708. 56 0x3e9871f6 (0x0033ea2c)
  1709. 57 0x155696f3 (0x0033ea50)
  1710. 58 0x3e9871f6 (0x0033ea68)
  1711. 59 0x155120c0 (0x0033ea90)
  1712. 60 0x15523156 (0x0033eab0)
  1713. 61 0x15569602 (0x0033eacc)
  1714. 62 0x3e9871f6 (0x0033eaec)
  1715. 63 0x155225cf (0x0033eb0c)
  1716. 64 0x3e9871f6 (0x0033eb2c)
  1717. 65 0x15569507 (0x0033eb48)
  1718. 66 0x3e9871f6 (0x0033eb68)
  1719. 67 0x1556937e (0x0033eb80)
  1720. 68 0x15568618 (0x0033eb98)
  1721. 69 0x3e9871f6 (0x0033ebb0)
  1722. 70 0x1552a3ec (0x0033ebf4)
  1723. 71 0x15529a15 (0x0033ec14)
  1724. 72 0x3e9f993e (0x0033ec30)
  1725. 73 0x3e996a78 (0x0033ec5c)
  1726. 74 0x103746aa in libcef (+0x3746a9) (0x0033ece4)
  1727. 75 0x1037480f in libcef (+0x37480e) (0x0033ed14)
  1728. 76 0x100bd643 in libcef (+0xbd642) (0x0033ed9c)
  1729. 77 0x10bcd743 in libcef (+0xbcd742) (0x0033ee04)
  1730. 78 0x10bfb3ff in libcef (+0xbfb3fe) (0x0033ee40)
  1731. 79 0x10bfba0b in libcef (+0xbfba0a) (0x0033ee9c)
  1732. 80 0x10bfb729 in libcef (+0xbfb728) (0x0033eed8)
  1733. 81 0x10bfb62b in libcef (+0xbfb62a) (0x0033ef00)
  1734. 82 0x10f34f8a in libcef (+0xf34f89) (0x0033ef74)
  1735. 83 0x10f3498a in libcef (+0xf34989) (0x0033efb4)
  1736. 84 0x10f6bf64 in libcef (+0xf6bf63) (0x0033eff0)
  1737. 85 0x10f6bbfe in libcef (+0xf6bbfd) (0x0033f048)
  1738. 86 0x10f69567 in libcef (+0xf69566) (0x0033f080)
  1739. 87 0x10f69578 in libcef (+0xf69577) (0x0033f0a0)
  1740. 88 0x111cf358 in libcef (+0x11cf357) (0x0033f0f0)
  1741. 89 0x111cf168 in libcef (+0x11cf167) (0x0033f170)
  1742. 90 0x1101ec55 in libcef (+0x101ec54) (0x0033f190)
  1743. 91 0x1101d864 in libcef (+0x101d863) (0x0033f20c)
  1744. 92 0x1101dad2 in libcef (+0x101dad1) (0x0033f248)
  1745. 93 0x1101ef8d in libcef (+0x101ef8c) (0x0033f25c)
  1746. 94 0x1101f076 in libcef (+0x101f075) (0x0033f27c)
  1747. 95 0x10e821fd in libcef (+0xe821fc) (0x0033f28c)
  1748. 96 0x11a3bbb1 in libcef (+0x1a3bbb0) (0x0033f2b4)
  1749. 97 0x11a3c23c in libcef (+0x1a3c23b) (0x0033f2bc)
  1750. 98 0x11a4016d in libcef (+0x1a4016c) (0x0033f2e4)
  1751. 99 0x11a44284 in libcef (+0x1a44283) (0x0033f304)
  1752. 100 0x130c2402 in libcef (+0x30c2401) (0x0033f3fc)
  1753. 101 0x130c2443 in libcef (+0x30c2442) (0x0033f424)
  1754. 102 0x124fad82 in libcef (+0x24fad81) (0x0033f480)
  1755. 103 0x124f90a4 in libcef (+0x24f90a3) (0x0033f4d4)
  1756. 104 0x124fa260 in libcef (+0x24fa25f) (0x0033f578)
  1757. 105 0x124fa5f7 in libcef (+0x24fa5f6) (0x0033f5a0)
  1758. 106 0x1225e030 in libcef (+0x225e02f) (0x0033f5b0)
  1759. 107 0x12f3d05c in libcef (+0x2f3d05b) (0x0033f5c8)
  1760. 108 0x12b8e977 in libcef (+0x2b8e976) (0x0033f5dc)
  1761. 109 0x1077f765 in libcef (+0x77f764) (0x0033f6c4)
  1762. 110 0x125d9ffe in libcef (+0x25d9ffd) (0x0033f81c)
  1763. 111 0x125d93a3 in libcef (+0x25d93a2) (0x0033f8f0)
  1764. 112 0x12f2b53a in libcef (+0x2f2b539) (0x0033f900)
  1765. 113 0x12f2f158 in libcef (+0x2f2f157) (0x0033f918)
  1766. 114 0x12f2c5d7 in libcef (+0x2f2c5d6) (0x0033f92c)
  1767. 115 0x1077f765 in libcef (+0x77f764) (0x0033fa10)
  1768. 116 0x10735062 in libcef (+0x735061) (0x0033fa9c)
  1769. 117 0x10735bfd in libcef (+0x735bfc) (0x0033fb80)
  1770. 118 0x10780b28 in libcef (+0x780b27) (0x0033fbac)
  1771. 119 0x10758014 in libcef (+0x758013) (0x0033fc28)
  1772. 120 0x127949c1 in libcef (+0x27949c0) (0x0033fca4)
  1773. 121 0x11a91c6f in libcef (+0x1a91c6e) (0x0033fcb4)
  1774. 122 0x11a91bc3 in libcef (+0x1a91bc2) (0x0033fd0c)
  1775. 123 0x11a91540 in libcef (+0x1a9153f) (0x0033fd1c)
  1776. 124 0x11aa0f96 in libcef (+0x1aa0f95) (0x0033fdf0)
  1777. 125 0x114252b7 in libcef (+0x14252b6) (0x0033fe10)
  1778. 126 0x00409957 in custom_menu (+0x9956) (0x0033fe3c)
  1779. 127 0x004020ea in custom_menu (+0x20e9) (0x0033fe74)
  1780. 128 0x0042b314 in custom_menu (+0x2b313) (0x0033fec0)
  1781. 129 0x7b462abc in kernel32 (+0x42abb) (0x0033fed8)
  1782. 130 0x7b4643c2 in kernel32 (+0x443c1) (0x0033ffd8)
  1783. 131 0x7b462aca in kernel32 (+0x42ac9) (0x0033ffec)
  1784. 0x1118e344: movl 0x2c(%edi),%eax
  1785. Modules:
  1786. Module Address Debug info Name (58 modules)
  1787. PE 400000- 46b000 Export custom_menu
  1788. PE 1c20000- 1c94000 Deferred chrome_elf
  1789. PE 10000000-14214000 Export libcef
  1790. PE 7a820000-7a824000 Deferred opengl32
  1791. PE 7b420000-7b5c6000 Export kernel32
  1792. PE 7bc10000-7bc14000 Deferred ntdll
  1793. PE 7cec0000-7cec3000 Deferred kerberos
  1794. PE 7ced0000-7ced3000 Deferred api-ms-win-core-localization-obsolete-l1-2-0
  1795. PE 7cef0000-7cef3000 Deferred api-ms-win-core-datetime-l1-1-1
  1796. PE 7cf00000-7cf03000 Deferred api-ms-win-core-string-l1-1-0
  1797. PE 7cf10000-7cf13000 Deferred api-ms-win-core-localization-l1-2-1
  1798. PE 7cf20000-7cf23000 Deferred api-ms-win-core-fibers-l1-1-1
  1799. PE 7cf40000-7cf44000 Deferred uxtheme
  1800. PE 7d180000-7d183000 Deferred api-ms-win-core-synch-l1-2-0
  1801. PE 7d1a0000-7d1a4000 Deferred winex11
  1802. PE 7d500000-7d504000 Deferred wintrust
  1803. PE 7d530000-7d533000 Deferred dhcpcsvc
  1804. PE 7d540000-7d543000 Deferred dxva2
  1805. PE 7d560000-7d564000 Deferred dxgi
  1806. PE 7d590000-7d594000 Deferred d3d11
  1807. PE 7d600000-7d604000 Deferred wined3d
  1808. PE 7d750000-7d754000 Deferred d3d9
  1809. PE 7d790000-7d793000 Deferred wtsapi32
  1810. PE 7d7a0000-7d7a5000 Deferred jsproxy
  1811. PE 7d7c0000-7d7c6000 Deferred winhttp
  1812. PE 7d800000-7d80a000 Deferred mpr
  1813. PE 7d820000-7d83c000 Deferred wininet
  1814. PE 7d8a0000-7d8b1000 Deferred urlmon
  1815. PE 7d940000-7d943000 Deferred secur32
  1816. PE 7d970000-7d973000 Deferred ncrypt
  1817. PE 7d990000-7d993000 Deferred dwrite
  1818. PE 7da00000-7da04000 Deferred iphlpapi
  1819. PE 7da20000-7da23000 Deferred netapi32
  1820. PE 7da50000-7da91000 Deferred crypt32
  1821. PE 7db20000-7dbe7000 Deferred cryptui
  1822. PE 7dc10000-7dc2b000 Deferred credui
  1823. PE 7dc70000-7dc74000 Deferred dwmapi
  1824. PE 7dc80000-7dc84000 Deferred dbghelp
  1825. PE 7dcf0000-7dcfb000 Deferred winspool
  1826. PE 7dd30000-7ddd0000 Deferred comdlg32
  1827. PE 7de20000-7de24000 Deferred imm32
  1828. PE 7de40000-7de43000 Deferred usp10
  1829. PE 7de80000-7ded0000 Deferred comctl32
  1830. PE 7dfc0000-7dfd6000 Deferred oleacc
  1831. PE 7e020000-7e024000 Deferred ws2_32
  1832. PE 7e050000-7e059000 Deferred msacm32
  1833. PE 7e080000-7e0f8000 Deferred winmm
  1834. PE 7e140000-7e309000 Deferred shell32
  1835. PE 7e420000-7e423000 Deferred userenv
  1836. PE 7e440000-7e448000 Deferred shlwapi
  1837. PE 7e4b0000-7e4b4000 Deferred psapi
  1838. PE 7e4d0000-7e4d8000 Deferred oleaut32
  1839. PE 7e5f0000-7e5f4000 Deferred rpcrt4
  1840. PE 7e680000-7e6a8000 Deferred ole32
  1841. PE 7e7d0000-7e7d4000 Deferred advapi32
  1842. PE 7e850000-7e857000 Deferred gdi32
  1843. PE 7e980000-7ea67000 Deferred user32
  1844. PE 7eff0000-7eff4000 Deferred version
  1845. Threads:
  1846. process tid prio (all id:s are in hex)
  1847. 00000008 eldorado.exe
  1848. 0000006f 0
  1849. 0000006b 2
  1850. 0000006a 1
  1851. 00000069 0
  1852. 00000067 0
  1853. 00000058 0
  1854. 00000057 15
  1855. 00000056 0
  1856. 00000055 1
  1857. 00000053 15
  1858. 00000052 0
  1859. 0000004f 0
  1860. 0000004e 0
  1861. 0000004d 0
  1862. 0000004c 0
  1863. 0000004b 0
  1864. 0000004a 0
  1865. 00000049 0
  1866. 00000048 0
  1867. 00000047 0
  1868. 00000046 0
  1869. 00000045 0
  1870. 00000044 0
  1871. 00000043 0
  1872. 00000042 0
  1873. 00000041 0
  1874. 00000040 0
  1875. 0000003f -2
  1876. 0000003e -2
  1877. 0000003d 0
  1878. 0000003c 0
  1879. 0000003b 0
  1880. 0000003a 0
  1881. 00000039 0
  1882. 00000038 0
  1883. 00000037 0
  1884. 00000036 0
  1885. 00000035 0
  1886. 00000034 0
  1887. 00000033 0
  1888. 00000032 1
  1889. 00000031 0
  1890. 00000030 0
  1891. 0000002f 0
  1892. 0000002e 0
  1893. 0000002d 0
  1894. 00000009 0
  1895. 0000000e services.exe
  1896. 00000022 0
  1897. 0000001d 0
  1898. 00000013 0
  1899. 00000010 0
  1900. 0000000f 0
  1901. 00000011 winedevice.exe
  1902. 0000001a 0
  1903. 00000017 0
  1904. 00000016 0
  1905. 00000012 0
  1906. 0000001b plugplay.exe
  1907. 0000001f 0
  1908. 0000001e 0
  1909. 0000001c 0
  1910. 00000020 winedevice.exe
  1911. 00000027 0
  1912. 00000024 0
  1913. 00000023 0
  1914. 00000021 0
  1915. 00000028 explorer.exe
  1916. 0000002c 0
  1917. 0000002b 0
  1918. 0000002a 0
  1919. 00000029 0
  1920. 00000050 (D) C:\Program Files\Halo Online\custom_menu.exe
  1921. 0000006c 0
  1922. 00000066 0
  1923. 00000065 -2
  1924. 00000064 0
  1925. 00000063 0
  1926. 00000062 0
  1927. 00000061 0
  1928. 00000060 0
  1929. 0000005f 0
  1930. 0000005e 0
  1931. 0000005d 0
  1932. DEBUG 2018-08-30 19:31:40,978 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
  1933. DEBUG 2018-08-30 19:31:40,978 [thread]:Processes excluded: wineserver (20323:S)
  1934. 0000005c 0
  1935. 0000005b 0
  1936. 0000005a 0
  1937. 00000059 0
  1938. 00000051 0 <==
  1939. System information:
  1940. Wine build: wine-3.3-2121-g25f798e
  1941. Platform: i386 (WOW64)
  1942. Version: Windows 10
  1943. Host system: Linux
  1944. Host version: 4.15.0-33-generic
  1945. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #413:
  1946. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1947. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1948. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1949. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1950. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1951. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1952. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1953. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1954. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1955. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1956. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1957. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1958. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #416:
  1959. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1960. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1961. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1962. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1963. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1964. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1965. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1966. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1967. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1968. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1969. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1970. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1971. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #419:
  1972. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1973. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1974. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1975. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1976. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1977. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1978. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1979. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1980. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1981. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1982. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1983. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1984. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #422:
  1985. DEBUG 2018-08-30 19:31:42,999 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  1986. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  1987. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  1988. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1989. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  1990. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  1991. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  1992. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  1993. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  1994. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  1995. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1996. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1997. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1998. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #426:
  1999. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2000. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2001. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
  2002. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
  2003. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  2004. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  2005. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  2006. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  2007. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  2008. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  2009. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  2010. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  2011. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  2012. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #429:
  2013. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2014. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2015. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2016. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2017. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2018. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2019. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2020. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2021. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2022. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2023. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2024. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2025. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #432:
  2026. DEBUG 2018-08-30 19:31:46,983 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
  2027. DEBUG 2018-08-30 19:31:46,983 [thread]:Processes excluded: wineserver (20323:R)
  2028. DEBUG 2018-08-30 19:31:48,979 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  2029. DEBUG 2018-08-30 19:31:48,979 [thread]:Processes excluded: wineserver (20323:S)
  2030. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2031. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2032. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2033. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2034. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2035. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2036. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2037. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  2038. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  2039. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2040. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2041. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2042. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #436:
  2043. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2044. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2045. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
  2046. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
  2047. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
  2048. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  2049. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  2050. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  2051. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  2052. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  2053. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  2054. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  2055. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  2056. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #439:
  2057. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2058. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2059. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2060. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2061. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2062. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2063. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2064. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2065. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2066. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2067. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2068. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2069. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #442:
  2070. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2071. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2072. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2073. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2074. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2075. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2076. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  2077. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  2078. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  2079. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  2080. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2081. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2082. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2083. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #444:
  2084. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2085. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2086. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
  2087. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
  2088. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
  2089. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
  2090. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  2091. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  2092. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  2093. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  2094. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  2095. 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  2096. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #447:
  2097. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2098. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2099. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2100. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2101. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2102. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2103. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2104. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2105. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2106. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2107. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2108. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2109. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #450:
  2110. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2111. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2112. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2113. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2114. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2115. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2116. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  2117. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2118. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #453:
  2119. DEBUG 2018-08-30 19:31:50,985 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:S)
  2120. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2121. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2122. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2123. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2124. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2125. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2126. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  2127. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2128. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #456:
  2129. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2130. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2131. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2132. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2133. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2134. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2135. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2136. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2137. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2138. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2139. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2140. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2141. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #459:
  2142. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2143. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2144. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2145. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2146. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2147. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2148. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2149. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2150. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2151. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2152. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2153. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2154. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #462:
  2155. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2156. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2157. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2158. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2159. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2160. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2161. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2162. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2163. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2164. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2165. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2166. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2167. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #465:
  2168. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2169. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2170. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2171. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2172. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2173. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2174. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  2175. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2176. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #468:
  2177. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2178. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2179. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2180. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2181. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2182. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2183. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  2184. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2185. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #471:
  2186. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2187. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2188. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2189. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2190. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2191. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2192. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
  2193. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2194. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #474:
  2195. DEBUG 2018-08-30 19:31:52,978 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  2196. DEBUG 2018-08-30 19:31:56,982 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
  2197. DEBUG 2018-08-30 19:31:58,977 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  2198. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2199. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2200. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2201. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2202. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2203. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2204. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  2205. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  2206. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  2207. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  2208. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2209. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2210. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2211. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #478:
  2212. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2213. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2214. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2215. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
  2216. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
  2217. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
  2218. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
  2219. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
  2220. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8].w" might be used before being initialized
  2221. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2222. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2223. 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2224. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #480:
  2225. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2226. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2227. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2228. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2229. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2230. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2231. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2232. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2233. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2234. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2235. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2236. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2237. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #482:
  2238. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2239. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2240. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2241. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2242. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2243. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2244. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
  2245. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
  2246. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  2247. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  2248. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2249. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2250. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2251. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #485:
  2252. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2253. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2254. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2255. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2256. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2257. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2258. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2259. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  2260. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  2261. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2262. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2263. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2264. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #488:
  2265. DEBUG 2018-08-30 19:32:04,987 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
  2266. DEBUG 2018-08-30 19:32:06,983 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  2267. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2268. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2269. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2270. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
  2271. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
  2272. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
  2273. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
  2274. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
  2275. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
  2276. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2277. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2278. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2279. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #491:
  2280. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2281. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2282. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
  2283. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
  2284. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
  2285. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
  2286. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
  2287. 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
  2288. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #495:
  2289. 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
  2290. 0034:fixme:d3d_shader:print_glsl_info_log -----------
  2291. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
  2292. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
  2293. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  2294. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  2295. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  2296. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  2297. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  2298. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  2299. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  2300. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  2301. 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  2302. 0043:fixme:system:SystemParametersInfoW Unknown action: 116
  2303. DEBUG 2018-08-30 19:32:18,474 [config]:Saving config LutrisConfig(level=game, game_config_id=eldewrito-0610-1535450607, runner=wine)
  2304. DEBUG 2018-08-30 19:32:18,993 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:S)
  2305. DEBUG 2018-08-30 19:32:20,985 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  2306. 0009:fixme:win:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
  2307. 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #498:
  2308. DEBUG 2018-08-30 19:32:24,988 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
  2309. DEBUG 2018-08-30 19:32:26,993 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
  2310. INFO 2018-08-30 19:32:27,220 [runner]:Runtime disabled by system configuration
  2311. DEBUG 2018-08-30 19:32:27,420 [wine]:Killing all wine processes: ['/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wineserver', '-k']
  2312. DEBUG 2018-08-30 19:32:27,420 [wine]: Wine prefix: /home/weion/Games/Halo Online/
  2313. DEBUG 2018-08-30 19:32:27,420 [wine]: Wine arch: win64
  2314. DEBUG 2018-08-30 19:32:27,420 [wine]: Initial pids: {'20355', '20332', '20347', '20342', '20320', '20329', '20323'}
  2315. DEBUG 2018-08-30 19:32:27,574 [wine]:Waiting for wine processes to terminate
  2316. DEBUG 2018-08-30 19:32:28,963 [thread]:Processes monitored: eldorado.exe (20320:Z)
  2317. WARNING 2018-08-30 19:32:29,579 [wine]:Some wine processes are still running: 20320
  2318. DEBUG 2018-08-30 19:32:29,579 [thread]:Restoring environment
  2319. DEBUG 2018-08-30 19:32:29,579 [thread]:Killing all remaining processes
  2320. DEBUG 2018-08-30 19:32:29,749 [thread]:Killed processes: eldorado.exe (20320:Z)
  2321. DEBUG 2018-08-30 19:32:30,790 [game]:Game thread stopped
  2322. DEBUG 2018-08-30 19:32:30,790 [game]:ElDewrito stopped at Thu, 30 Aug 2018 19:32:30
  2323. ERROR 2018-08-30 19:32:30,813 [thread]:No game process available
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