Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- INFO 2018-08-30 19:31:21,373 [lutriswindow]:Connected to lutris.net as Weion
- DEBUG 2018-08-30 19:31:21,374 [api]:Fetching game library
- DEBUG 2018-08-30 19:31:21,436 [steam]:Watching Steam folder /home/weion/.steam/steam/steamapps
- INFO 2018-08-30 19:31:24,686 [runner]:Runtime disabled by system configuration
- INFO 2018-08-30 19:31:24,766 [runner]:Runtime disabled by system configuration
- DEBUG 2018-08-30 19:31:24,767 [game]:Launching ElDewrito: {'env': {'DRI_PRIME': '0', 'WINEDEBUG': '', 'WINEARCH': 'win64', 'WINE': '/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine', 'WINEPREFIX': '/home/weion/Games/Halo Online/', 'WINEDLLOVERRIDES': 'xinput1_3=n'}, 'command': ['/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine', '/home/weion/Games/Halo Online/drive_c/Program Files/Halo Online/eldorado.exe', '--no-sandbox']}
- DEBUG 2018-08-30 19:31:24,767 [thread]:Command env: SDL_VIDEO_FULLSCREEN_DISPLAY="off" PULSE_LATENCY_MSEC="60" DRI_PRIME="0" WINEDEBUG="" WINEARCH="win64" WINE="/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine" WINEPREFIX="/home/weion/Games/Halo Online/" WINEDLLOVERRIDES="xinput1_3=n"
- DEBUG 2018-08-30 19:31:24,768 [thread]:Running command: "/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine" "/home/weion/Games/Halo Online/drive_c/Program Files/Halo Online/eldorado.exe" "--no-sandbox"
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable SDL_VIDEO_FULLSCREEN_DISPLAY to off
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable PULSE_LATENCY_MSEC to 60
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable DRI_PRIME to 0
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEDEBUG to
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEARCH to win64
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINE to /home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wine
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEPREFIX to /home/weion/Games/Halo Online/
- DEBUG 2018-08-30 19:31:24,768 [thread]:Storing environment variable WINEDLLOVERRIDES to xinput1_3=n
- wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
- 000b:err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
- 0029:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0009:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0009:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- 0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7d7963a0,(nil): stub
- DEBUG 2018-08-30 19:31:26,959 [thread]:Start process monitoring
- DEBUG 2018-08-30 19:31:26,959 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- DEBUG 2018-08-30 19:31:26,959 [thread]:Processes excluded: wineserver (20323:S)
- 0031:fixme:ver:GetCurrentPackageId (0xbbbfe8c (nil)): stub
- 0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f8e4,0x00000000), stub!
- 0009:fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
- 0009:fixme:wbemprox:client_security_SetBlanket 0xf566182c, 0x2014f0, 10, 0, (null), 3, 3, (nil), 0x00000000
- 0009:fixme:wbemprox:client_security_Release 0xf566182c
- 0009:fixme:wbemprox:enum_class_object_Next timeout not supported
- 0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a4,0x00000000), stub!
- 0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f904,0x00000000), stub!
- 0009:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0009:fixme:process:SetProcessDEPPolicy (3): stub
- 0009:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- 0009:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x765ad70, 0xadb9488, 0xaede430) stub.
- 0036:fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
- 0036:fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
- 0036:fixme:nls:GetThreadPreferredUILanguages 00000038, 0xeddfc7c, (nil) 0xeddfc80
- 0036:fixme:nls:get_dummy_preferred_ui_language (0x38 0xeddfc7c (nil) 0xeddfc80) returning a dummy value (current locale)
- 0036:fixme:nls:GetThreadPreferredUILanguages 00000038, 0xeddfc7c, 0xb4dac10 0xeddfc80
- 0036:fixme:nls:get_dummy_preferred_ui_language (0x38 0xeddfc7c 0xb4dac10 0xeddfc80) returning a dummy value (current locale)
- 0036:fixme:winsock:WSALookupServiceBeginW (0xeddf95c 0x00000ff0 0xeddf99c) Stub!
- [0830/193128.542:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8
- 0036:fixme:iphlpapi:NotifyAddrChange (Handle 0xeddfadc, overlapped 0xb4db14c): stub
- [0830/193128.545:ERROR:display_layout.cc(553)] display_id must not be same as parent_display_id
- 0036:fixme:win:EnumDisplayDevicesW ((null),0,0xeddf5b0,0x00000000), stub!
- 0036:fixme:win:RegisterDeviceNotificationW (hwnd=0x10066, filter=0xeddfb50,flags=0x00000000) returns a fake device notification handle!
- 0036:fixme:win:RegisterDeviceNotificationW (hwnd=0x10066, filter=0xeddfb50,flags=0x00000000) returns a fake device notification handle!
- 0047:fixme:wlanapi:WlanEnumInterfaces (0x1, (nil), 0x4f91f648) semi-stub
- 0009:fixme:win:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
- 0051:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0051:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- DEBUG 2018-08-30 19:31:28,999 [thread]:Processes monitored: eldorado.exe (20320:R), custom_menu.exe (20399:S), eldorado.exe (20320:R)
- DEBUG 2018-08-30 19:31:28,999 [thread]:Processes excluded: wineserver (20323:R)
- 0051:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7d96a3a0,(nil): stub
- 0051:fixme:process:SetProcessDEPPolicy (3): stub
- 0051:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- 0051:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x1076ad70, 0x13ec9488, 0x13fee430) stub.
- 0051:fixme:gdi:GdiInitializeLanguagePack stub
- 0042:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0069:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xdb2fea8): stub
- wine: Unhandled page fault on read access to 0x0000002c at address 0x1118e344 (thread 0051), starting debugger...
- 006e:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #19:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #35:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #43:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #50:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #53:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #59:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #69:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #84:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #87:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #95:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #99:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #103:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #107:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #111:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #115:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #119:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #137:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #141:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #144:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #148:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #151:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #154:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #158:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #172:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #175:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #178:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #181:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #185:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #195:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #201:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #204:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #206:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #211:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #214:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #217:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #220:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #223:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #227:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #229:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #232:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #236:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #252:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #256:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #265:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #268:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #271:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #274:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #277:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #280:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #283:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #286:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #290:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #293:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #299:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #302:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #306:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #310:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #314:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #318:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #322:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #326:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #330:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #334:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #338:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #342:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #346:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #350:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #354:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #358:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #362:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #366:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #370:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #373:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #376:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #380:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #383:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #387:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #391:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #395:
- DEBUG 2018-08-30 19:31:30,984 [thread]:Processes monitored: eldorado.exe (20320:S), custom_menu.exe (20399:S), eldorado.exe (20320:S)
- DEBUG 2018-08-30 19:31:30,984 [thread]:Processes excluded: winedbg (20432:S), wineserver (20323:S)
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #398:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #401:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #404:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #407:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #410:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 004c:fixme:file:ReplaceFileW Ignoring flags 2
- 0009:fixme:win:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
- Unhandled exception: page fault on read access to 0x0000002c in 32-bit code (0x1118e344).
- Register dump:
- CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
- EIP:1118e344 ESP:0033cba8 EBP:0033cbe0 EFLAGS:00010246( R- -- I Z- -P- )
- EAX:00000000 EBX:49711ec4 ECX:00000001 EDX:000000c0
- ESI:3587c0e0 EDI:00000000
- Stack dump:
- 0x0033cba8: 358843a8 3587c0e0 00000000 00000000
- 0x0033cbb8: c2c80000 000000c0 00000300 00000000
- 0x0033cbc8: 00000001 00000000 49711ec4 0000000c
- 0x0033cbd8: 358843a8 01010101 0033cc2c 1119059e
- 0x0033cbe8: 3587c0e0 0033ccec 0033cc18 0033cc20
- 0x0033cbf8: 0033cc2b 0033cc2a 35825068 358843a8
- Backtrace:
- =>0 0x1118e344 in libcef (+0x118e344) (0x0033cbe0)
- 1 0x1119059e in libcef (+0x119059d) (0x0033cc2c)
- 2 0x1118d597 in libcef (+0x118d596) (0x0033cca0)
- 3 0x11120821 in libcef (+0x1120820) (0x0033ccc8)
- 4 0x111209b8 in libcef (+0x11209b7) (0x0033cd04)
- 5 0x1112125b in libcef (+0x112125a) (0x0033db40)
- 6 0x11120b0f in libcef (+0x1120b0e) (0x0033dcb4)
- 7 0x111231d9 in libcef (+0x11231d8) (0x0033dd58)
- 8 0x11104d24 in libcef (+0x1104d23) (0x0033dd80)
- 9 0x111047fb in libcef (+0x11047fa) (0x0033de04)
- 10 0x110fdc1d in libcef (+0x10fdc1c) (0x0033de18)
- 11 0x11105526 in libcef (+0x1105525) (0x0033de44)
- 12 0x111057a8 in libcef (+0x11057a7) (0x0033dea8)
- 13 0x11106cdd in libcef (+0x1106cdc) (0x0033def0)
- 14 0x11104d32 in libcef (+0x1104d31) (0x0033df20)
- 15 0x111047fb in libcef (+0x11047fa) (0x0033dfa4)
- 16 0x110fdc1d in libcef (+0x10fdc1c) (0x0033dfb8)
- 17 0x11105526 in libcef (+0x1105525) (0x0033dfe4)
- 18 0x111057a8 in libcef (+0x11057a7) (0x0033e048)
- 19 0x11106cdd in libcef (+0x1106cdc) (0x0033e090)
- 20 0x11104d32 in libcef (+0x1104d31) (0x0033e0c0)
- 21 0x111047fb in libcef (+0x11047fa) (0x0033e144)
- 22 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e158)
- 23 0x11105526 in libcef (+0x1105525) (0x0033e184)
- 24 0x111057a8 in libcef (+0x11057a7) (0x0033e1e8)
- 25 0x11106cdd in libcef (+0x1106cdc) (0x0033e230)
- 26 0x11104d32 in libcef (+0x1104d31) (0x0033e260)
- 27 0x111047fb in libcef (+0x11047fa) (0x0033e2e4)
- 28 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e2f8)
- 29 0x11105526 in libcef (+0x1105525) (0x0033e324)
- 30 0x111057a8 in libcef (+0x11057a7) (0x0033e388)
- 31 0x11106cdd in libcef (+0x1106cdc) (0x0033e3d0)
- 32 0x11104d32 in libcef (+0x1104d31) (0x0033e400)
- 33 0x111047fb in libcef (+0x11047fa) (0x0033e484)
- 34 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e498)
- 35 0x11105526 in libcef (+0x1105525) (0x0033e4c4)
- 36 0x111057a8 in libcef (+0x11057a7) (0x0033e528)
- 37 0x11106cdd in libcef (+0x1106cdc) (0x0033e570)
- 38 0x11104d32 in libcef (+0x1104d31) (0x0033e5a0)
- 39 0x111047fb in libcef (+0x11047fa) (0x0033e624)
- 40 0x110fdc1d in libcef (+0x10fdc1c) (0x0033e638)
- 41 0x11176d7b in libcef (+0x1176d7a) (0x0033e680)
- 42 0x10f58daa in libcef (+0xf58da9) (0x0033e744)
- 43 0x10f594ee in libcef (+0xf594ed) (0x0033e7e8)
- 44 0x10e45502 in libcef (+0xe45501) (0x0033e800)
- 45 0x10e4543b in libcef (+0xe4543a) (0x0033e814)
- 46 0x10e6120b in libcef (+0xe6120a) (0x0033e834)
- 47 0x10c76fc3 in libcef (+0xc76fc2) (0x0033e84c)
- 48 0x100aab34 in libcef (+0xaab33) (0x0033e8a0)
- 49 0x1010aeae in libcef (+0x10aead) (0x0033e908)
- 50 0x1010a318 in libcef (+0x10a317) (0x0033e950)
- 51 0x1010a242 in libcef (+0x10a241) (0x0033e960)
- 52 0x3e98623e (0x0033e984)
- 53 0x155698d9 (0x0033e9a8)
- 54 0x3e9871f6 (0x0033e9c0)
- 55 0x15526de4 (0x0033ea04)
- 56 0x3e9871f6 (0x0033ea2c)
- 57 0x155696f3 (0x0033ea50)
- 58 0x3e9871f6 (0x0033ea68)
- 59 0x155120c0 (0x0033ea90)
- 60 0x15523156 (0x0033eab0)
- 61 0x15569602 (0x0033eacc)
- 62 0x3e9871f6 (0x0033eaec)
- 63 0x155225cf (0x0033eb0c)
- 64 0x3e9871f6 (0x0033eb2c)
- 65 0x15569507 (0x0033eb48)
- 66 0x3e9871f6 (0x0033eb68)
- 67 0x1556937e (0x0033eb80)
- 68 0x15568618 (0x0033eb98)
- 69 0x3e9871f6 (0x0033ebb0)
- 70 0x1552a3ec (0x0033ebf4)
- 71 0x15529a15 (0x0033ec14)
- 72 0x3e9f993e (0x0033ec30)
- 73 0x3e996a78 (0x0033ec5c)
- 74 0x103746aa in libcef (+0x3746a9) (0x0033ece4)
- 75 0x1037480f in libcef (+0x37480e) (0x0033ed14)
- 76 0x100bd643 in libcef (+0xbd642) (0x0033ed9c)
- 77 0x10bcd743 in libcef (+0xbcd742) (0x0033ee04)
- 78 0x10bfb3ff in libcef (+0xbfb3fe) (0x0033ee40)
- 79 0x10bfba0b in libcef (+0xbfba0a) (0x0033ee9c)
- 80 0x10bfb729 in libcef (+0xbfb728) (0x0033eed8)
- 81 0x10bfb62b in libcef (+0xbfb62a) (0x0033ef00)
- 82 0x10f34f8a in libcef (+0xf34f89) (0x0033ef74)
- 83 0x10f3498a in libcef (+0xf34989) (0x0033efb4)
- 84 0x10f6bf64 in libcef (+0xf6bf63) (0x0033eff0)
- 85 0x10f6bbfe in libcef (+0xf6bbfd) (0x0033f048)
- 86 0x10f69567 in libcef (+0xf69566) (0x0033f080)
- 87 0x10f69578 in libcef (+0xf69577) (0x0033f0a0)
- 88 0x111cf358 in libcef (+0x11cf357) (0x0033f0f0)
- 89 0x111cf168 in libcef (+0x11cf167) (0x0033f170)
- 90 0x1101ec55 in libcef (+0x101ec54) (0x0033f190)
- 91 0x1101d864 in libcef (+0x101d863) (0x0033f20c)
- 92 0x1101dad2 in libcef (+0x101dad1) (0x0033f248)
- 93 0x1101ef8d in libcef (+0x101ef8c) (0x0033f25c)
- 94 0x1101f076 in libcef (+0x101f075) (0x0033f27c)
- 95 0x10e821fd in libcef (+0xe821fc) (0x0033f28c)
- 96 0x11a3bbb1 in libcef (+0x1a3bbb0) (0x0033f2b4)
- 97 0x11a3c23c in libcef (+0x1a3c23b) (0x0033f2bc)
- 98 0x11a4016d in libcef (+0x1a4016c) (0x0033f2e4)
- 99 0x11a44284 in libcef (+0x1a44283) (0x0033f304)
- 100 0x130c2402 in libcef (+0x30c2401) (0x0033f3fc)
- 101 0x130c2443 in libcef (+0x30c2442) (0x0033f424)
- 102 0x124fad82 in libcef (+0x24fad81) (0x0033f480)
- 103 0x124f90a4 in libcef (+0x24f90a3) (0x0033f4d4)
- 104 0x124fa260 in libcef (+0x24fa25f) (0x0033f578)
- 105 0x124fa5f7 in libcef (+0x24fa5f6) (0x0033f5a0)
- 106 0x1225e030 in libcef (+0x225e02f) (0x0033f5b0)
- 107 0x12f3d05c in libcef (+0x2f3d05b) (0x0033f5c8)
- 108 0x12b8e977 in libcef (+0x2b8e976) (0x0033f5dc)
- 109 0x1077f765 in libcef (+0x77f764) (0x0033f6c4)
- 110 0x125d9ffe in libcef (+0x25d9ffd) (0x0033f81c)
- 111 0x125d93a3 in libcef (+0x25d93a2) (0x0033f8f0)
- 112 0x12f2b53a in libcef (+0x2f2b539) (0x0033f900)
- 113 0x12f2f158 in libcef (+0x2f2f157) (0x0033f918)
- 114 0x12f2c5d7 in libcef (+0x2f2c5d6) (0x0033f92c)
- 115 0x1077f765 in libcef (+0x77f764) (0x0033fa10)
- 116 0x10735062 in libcef (+0x735061) (0x0033fa9c)
- 117 0x10735bfd in libcef (+0x735bfc) (0x0033fb80)
- 118 0x10780b28 in libcef (+0x780b27) (0x0033fbac)
- 119 0x10758014 in libcef (+0x758013) (0x0033fc28)
- 120 0x127949c1 in libcef (+0x27949c0) (0x0033fca4)
- 121 0x11a91c6f in libcef (+0x1a91c6e) (0x0033fcb4)
- 122 0x11a91bc3 in libcef (+0x1a91bc2) (0x0033fd0c)
- 123 0x11a91540 in libcef (+0x1a9153f) (0x0033fd1c)
- 124 0x11aa0f96 in libcef (+0x1aa0f95) (0x0033fdf0)
- 125 0x114252b7 in libcef (+0x14252b6) (0x0033fe10)
- 126 0x00409957 in custom_menu (+0x9956) (0x0033fe3c)
- 127 0x004020ea in custom_menu (+0x20e9) (0x0033fe74)
- 128 0x0042b314 in custom_menu (+0x2b313) (0x0033fec0)
- 129 0x7b462abc in kernel32 (+0x42abb) (0x0033fed8)
- 130 0x7b4643c2 in kernel32 (+0x443c1) (0x0033ffd8)
- 131 0x7b462aca in kernel32 (+0x42ac9) (0x0033ffec)
- 0x1118e344: movl 0x2c(%edi),%eax
- Modules:
- Module Address Debug info Name (58 modules)
- PE 400000- 46b000 Export custom_menu
- PE 1c20000- 1c94000 Deferred chrome_elf
- PE 10000000-14214000 Export libcef
- PE 7a820000-7a824000 Deferred opengl32
- PE 7b420000-7b5c6000 Export kernel32
- PE 7bc10000-7bc14000 Deferred ntdll
- PE 7cec0000-7cec3000 Deferred kerberos
- PE 7ced0000-7ced3000 Deferred api-ms-win-core-localization-obsolete-l1-2-0
- PE 7cef0000-7cef3000 Deferred api-ms-win-core-datetime-l1-1-1
- PE 7cf00000-7cf03000 Deferred api-ms-win-core-string-l1-1-0
- PE 7cf10000-7cf13000 Deferred api-ms-win-core-localization-l1-2-1
- PE 7cf20000-7cf23000 Deferred api-ms-win-core-fibers-l1-1-1
- PE 7cf40000-7cf44000 Deferred uxtheme
- PE 7d180000-7d183000 Deferred api-ms-win-core-synch-l1-2-0
- PE 7d1a0000-7d1a4000 Deferred winex11
- PE 7d500000-7d504000 Deferred wintrust
- PE 7d530000-7d533000 Deferred dhcpcsvc
- PE 7d540000-7d543000 Deferred dxva2
- PE 7d560000-7d564000 Deferred dxgi
- PE 7d590000-7d594000 Deferred d3d11
- PE 7d600000-7d604000 Deferred wined3d
- PE 7d750000-7d754000 Deferred d3d9
- PE 7d790000-7d793000 Deferred wtsapi32
- PE 7d7a0000-7d7a5000 Deferred jsproxy
- PE 7d7c0000-7d7c6000 Deferred winhttp
- PE 7d800000-7d80a000 Deferred mpr
- PE 7d820000-7d83c000 Deferred wininet
- PE 7d8a0000-7d8b1000 Deferred urlmon
- PE 7d940000-7d943000 Deferred secur32
- PE 7d970000-7d973000 Deferred ncrypt
- PE 7d990000-7d993000 Deferred dwrite
- PE 7da00000-7da04000 Deferred iphlpapi
- PE 7da20000-7da23000 Deferred netapi32
- PE 7da50000-7da91000 Deferred crypt32
- PE 7db20000-7dbe7000 Deferred cryptui
- PE 7dc10000-7dc2b000 Deferred credui
- PE 7dc70000-7dc74000 Deferred dwmapi
- PE 7dc80000-7dc84000 Deferred dbghelp
- PE 7dcf0000-7dcfb000 Deferred winspool
- PE 7dd30000-7ddd0000 Deferred comdlg32
- PE 7de20000-7de24000 Deferred imm32
- PE 7de40000-7de43000 Deferred usp10
- PE 7de80000-7ded0000 Deferred comctl32
- PE 7dfc0000-7dfd6000 Deferred oleacc
- PE 7e020000-7e024000 Deferred ws2_32
- PE 7e050000-7e059000 Deferred msacm32
- PE 7e080000-7e0f8000 Deferred winmm
- PE 7e140000-7e309000 Deferred shell32
- PE 7e420000-7e423000 Deferred userenv
- PE 7e440000-7e448000 Deferred shlwapi
- PE 7e4b0000-7e4b4000 Deferred psapi
- PE 7e4d0000-7e4d8000 Deferred oleaut32
- PE 7e5f0000-7e5f4000 Deferred rpcrt4
- PE 7e680000-7e6a8000 Deferred ole32
- PE 7e7d0000-7e7d4000 Deferred advapi32
- PE 7e850000-7e857000 Deferred gdi32
- PE 7e980000-7ea67000 Deferred user32
- PE 7eff0000-7eff4000 Deferred version
- Threads:
- process tid prio (all id:s are in hex)
- 00000008 eldorado.exe
- 0000006f 0
- 0000006b 2
- 0000006a 1
- 00000069 0
- 00000067 0
- 00000058 0
- 00000057 15
- 00000056 0
- 00000055 1
- 00000053 15
- 00000052 0
- 0000004f 0
- 0000004e 0
- 0000004d 0
- 0000004c 0
- 0000004b 0
- 0000004a 0
- 00000049 0
- 00000048 0
- 00000047 0
- 00000046 0
- 00000045 0
- 00000044 0
- 00000043 0
- 00000042 0
- 00000041 0
- 00000040 0
- 0000003f -2
- 0000003e -2
- 0000003d 0
- 0000003c 0
- 0000003b 0
- 0000003a 0
- 00000039 0
- 00000038 0
- 00000037 0
- 00000036 0
- 00000035 0
- 00000034 0
- 00000033 0
- 00000032 1
- 00000031 0
- 00000030 0
- 0000002f 0
- 0000002e 0
- 0000002d 0
- 00000009 0
- 0000000e services.exe
- 00000022 0
- 0000001d 0
- 00000013 0
- 00000010 0
- 0000000f 0
- 00000011 winedevice.exe
- 0000001a 0
- 00000017 0
- 00000016 0
- 00000012 0
- 0000001b plugplay.exe
- 0000001f 0
- 0000001e 0
- 0000001c 0
- 00000020 winedevice.exe
- 00000027 0
- 00000024 0
- 00000023 0
- 00000021 0
- 00000028 explorer.exe
- 0000002c 0
- 0000002b 0
- 0000002a 0
- 00000029 0
- 00000050 (D) C:\Program Files\Halo Online\custom_menu.exe
- 0000006c 0
- 00000066 0
- 00000065 -2
- 00000064 0
- 00000063 0
- 00000062 0
- 00000061 0
- 00000060 0
- 0000005f 0
- 0000005e 0
- 0000005d 0
- DEBUG 2018-08-30 19:31:40,978 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
- DEBUG 2018-08-30 19:31:40,978 [thread]:Processes excluded: wineserver (20323:S)
- 0000005c 0
- 0000005b 0
- 0000005a 0
- 00000059 0
- 00000051 0 <==
- System information:
- Wine build: wine-3.3-2121-g25f798e
- Platform: i386 (WOW64)
- Version: Windows 10
- Host system: Linux
- Host version: 4.15.0-33-generic
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #413:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #416:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #419:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #422:
- DEBUG 2018-08-30 19:31:42,999 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #426:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #429:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #432:
- DEBUG 2018-08-30 19:31:46,983 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
- DEBUG 2018-08-30 19:31:46,983 [thread]:Processes excluded: wineserver (20323:R)
- DEBUG 2018-08-30 19:31:48,979 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- DEBUG 2018-08-30 19:31:48,979 [thread]:Processes excluded: wineserver (20323:S)
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #436:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[1]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #439:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #442:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #444:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #447:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #450:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #453:
- DEBUG 2018-08-30 19:31:50,985 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:S)
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #456:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #459:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #462:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #465:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #468:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #471:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #474:
- DEBUG 2018-08-30 19:31:52,978 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- DEBUG 2018-08-30 19:31:56,982 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
- DEBUG 2018-08-30 19:31:58,977 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #478:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #480:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #482:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #485:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #488:
- DEBUG 2018-08-30 19:32:04,987 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
- DEBUG 2018-08-30 19:32:06,983 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8].w" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #491:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "vs_out[11]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #495:
- 0034:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0034:fixme:d3d_shader:print_glsl_info_log -----------
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[1].zw" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0034:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0043:fixme:system:SystemParametersInfoW Unknown action: 116
- DEBUG 2018-08-30 19:32:18,474 [config]:Saving config LutrisConfig(level=game, game_config_id=eldewrito-0610-1535450607, runner=wine)
- DEBUG 2018-08-30 19:32:18,993 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:S)
- DEBUG 2018-08-30 19:32:20,985 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- 0009:fixme:win:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
- 0034:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #498:
- DEBUG 2018-08-30 19:32:24,988 [thread]:Processes monitored: eldorado.exe (20320:R), eldorado.exe (20320:R)
- DEBUG 2018-08-30 19:32:26,993 [thread]:Processes monitored: eldorado.exe (20320:S), eldorado.exe (20320:S)
- INFO 2018-08-30 19:32:27,220 [runner]:Runtime disabled by system configuration
- DEBUG 2018-08-30 19:32:27,420 [wine]:Killing all wine processes: ['/home/weion/.local/share/lutris/runners/wine/halo-online-3.13-x86_64/bin/wineserver', '-k']
- DEBUG 2018-08-30 19:32:27,420 [wine]: Wine prefix: /home/weion/Games/Halo Online/
- DEBUG 2018-08-30 19:32:27,420 [wine]: Wine arch: win64
- DEBUG 2018-08-30 19:32:27,420 [wine]: Initial pids: {'20355', '20332', '20347', '20342', '20320', '20329', '20323'}
- DEBUG 2018-08-30 19:32:27,574 [wine]:Waiting for wine processes to terminate
- DEBUG 2018-08-30 19:32:28,963 [thread]:Processes monitored: eldorado.exe (20320:Z)
- WARNING 2018-08-30 19:32:29,579 [wine]:Some wine processes are still running: 20320
- DEBUG 2018-08-30 19:32:29,579 [thread]:Restoring environment
- DEBUG 2018-08-30 19:32:29,579 [thread]:Killing all remaining processes
- DEBUG 2018-08-30 19:32:29,749 [thread]:Killed processes: eldorado.exe (20320:Z)
- DEBUG 2018-08-30 19:32:30,790 [game]:Game thread stopped
- DEBUG 2018-08-30 19:32:30,790 [game]:ElDewrito stopped at Thu, 30 Aug 2018 19:32:30
- ERROR 2018-08-30 19:32:30,813 [thread]:No game process available
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement