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- Patch 1.1 Changelog
- - Headshot dmg should be applied properly now for armored zombies (shoot to head to kill them quicker)
- - Headshots also deal more damage to engineers
- - Shrieker scream frequency reduced
- - Added gas effect for zombies being damaged by gas cloud
- - Fixed special zombies using special abilities even tho a player is in zombie blood
- - Invisible zombies should now properly cloak
- - Viral movement speed increased to 1.45
- - Electric Cherry reduces electric shell shock effects from George and electric zombies
- - PHD gives players a 75% damage reduction to explosive hellhounds, negates the screamers shell shock, and immunity to gas clouds.
- - Reverted easter egg steps for Call of the Dead back to the original steps (Solo and Coop)
- - Changed reward for destroying the rocket from double points to a free perk bottle, and bonfire sale
- - increased duration of the centrifuge to 45 seconds
- - Decreased centrifuge cooldown time from 90 seconds to 50 seconds
- - Increased health for perk machines to 500
- - Monkeys deal more damage as you get closer to the machine
- - Decreased monkey health to 50
- - Decreased cooldown after using the lunar lander from 30 seconds to 15 seconds
- - Increased cooldown after calling the lunar lander from 3 seconds to 5 seconds
- - Increased chance of powerup drops in the easter egg rooms in Kino
- - Extra drops added into the powerup cycle for the easter egg rooms for Kino
- - Reduced cost for power switches in Der Riese to 750 was 1000
- - The first hellhound round only has the regular dogs, explosive ones, and cerebus while newer variants are introduced the following dog round
- - Decreased the delay between switching Pack-a-Punch locations from 100-120 seconds to 30-60 seconds in Call of the Dead
- - Pap spawn powerup now drops after completing lock down round in verruckt
- - Rewarded players pap spawn after killing the last hellhound for the 3rd dog round and beyond (Shi No Numa)
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