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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- #####################################################################################
- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.659
- Script Extender: 1.6.659
- ################################################################################
- RAM
- ################################################################################
- RAM Total: 15.91 GB
- RAM Used: 10.01 GB
- RAM Free: 5.9 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
- ################################################################################
- Mod Count:
- ################################################################################
- Light: 5 Regular: 139 Total: 144
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF841CADA01 count: (2)
- File: OStim.dll count: (26)
- Address: 00BDA01 count: (2)
- Assembler: movsd xmm0, qword ptr [rax] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:833 ??0?$_Uninitialized_backout_al@V?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@std@@@std@@QEAA@PEAU?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@1@AEAV?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@1@@Z) count: (1)
- [0] 0x7FF841CADA01 OStim.dll+00BDA01 movsd xmm0, qword ptr [rax] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:833 ??0?$_Uninitialized_backout_al@V?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@std@@@std@@QEAA@PEAU?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@1@AEAV?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@1@@Z -//- count: (1)
- [1] 0x7FF841F04D93 OStim.dll+0314D93 mov rbx, [rsp+0x40] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:834 ?UsesSkyLighting@TESObjectCELL@RE@@QEBA_NXZ -//- count: (1)
- [2] 0x7FF841F0475B OStim.dll+031475B cmp eax, 0x01 | C:\src\vcpkg\buildtrees\commonlibsse-ng\src\bee98e2e88-768ad13a2f.clean\src\RE\T\TESObjectCELL.cpp:26 ?ForEachReferenceInRange@TESObjectCELL@RE@@QEBAXAEBVNiPoint3@2@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z -//- count: (1)
- [3] 0x7FF841EBED49 OStim.dll+02CED49 jmp 0x00007FF841EBEE69 | C:\Git\GitHub\OStimNG\skse\src\Util.cpp:160 ?iterate_attached_cells@util@@YAXAEBVNiPoint3@RE@@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z -//- count: (1)
- [4] 0x7FF841CAAF8E OStim.dll+00BAF8E mov rax, [rbp+0x6F] | C:\Git\GitHub\OStimNG\skse\src\Furniture\Furniture.cpp:89 ?findBed@Furniture@@YA?AUGameObject@GameAPI@@PEAVTESObjectREFR@RE@@MM@Z -//- count: (1)
- [5] 0x7FF841C82094 OStim.dll+0092094 mov rbx, [rsp+0x40] | C:\Git\GitHub\OStimNG\skse\src\Core\ThreadStarter\PlayerThreadStarter.cpp:42 ?handleFurniture@OStim@@YAXUThreadStartParams@1@@Z -//- count: (1)
- [6] 0x7FF841C85B7B OStim.dll+0095B7B call [0x00007FF841FD96B0] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread:55 ??$forward@P6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@Z@std@@YA$$QEAP6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@ZAEAP6A_N0I1@Z@Z -//- count: (1)
- [RSP+58 ] 0x7FF841F04D93 (void* -> OStim.dll+0314D93 mov rbx, [rsp+0x40] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:834 ?UsesSkyLighting@TESObjectCELL@RE@@QEBA_NXZ) -//- count: (1)
- [RSP+98 ] 0x7FF841F0475B (void* -> OStim.dll+031475B cmp eax, 0x01 | C:\src\vcpkg\buildtrees\commonlibsse-ng\src\bee98e2e88-768ad13a2f.clean\src\RE\T\TESObjectCELL.cpp:26 ?ForEachReferenceInRange@TESObjectCELL@RE@@QEBAXAEBVNiPoint3@2@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z) -//- count: (1)
- [RSP+F0 ] 0x7FF841FDBE88 (void* -> OStim.dll+03EBE88 adc [rbp-0x10], cl | ??_C@_09LOCPEMLC@ExtraData@_3EBE88) -//- count: (1)
- [RSP+158] 0x7FF841EBED49 (void* -> OStim.dll+02CED49 jmp 0x00007FF841EBEE69 | C:\Git\GitHub\OStimNG\skse\src\Util.cpp:160 ?iterate_attached_cells@util@@YAXAEBVNiPoint3@RE@@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z) -//- count: (1)
- [RSP+188] 0x7FF842005458 (void* -> OStim.dll+0415458 | ??_C@_0P@GCDPFHGO@alignment?4json@_415458) -//- count: (1)
- [RSP+1D8] 0x7FF841CB9CAB (void* -> OStim.dll+00C9CAB test eax, eax | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\xhash:1520 ??$_Find_last@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@?$_Hash@V?$_Umap_traits@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@UFurnitureType@Furniture@@V?$_Uhash_compare@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@U?$hash@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@U?$equal_to@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@2@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@UFurnitureType@Furniture@@@std@@@2@$0A@@std@@@std@@IEBA?AU?$_Hash_find_last_result@PEAU?$_List_node@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@UFurnitureType@Furniture@@@std@@PEAX@std@@@1@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@_K@Z) -//- count: (1)
- [RSP+278] 0x7FF841CAAF8E (void* -> OStim.dll+00BAF8E mov rax, [rbp+0x6F] | C:\Git\GitHub\OStimNG\skse\src\Furniture\Furniture.cpp:89 ?findBed@Furniture@@YA?AUGameObject@GameAPI@@PEAVTESObjectREFR@RE@@MM@Z) -//- count: (1)
- [RSP+2E0] 0x7FF841FE7078 (void* -> OStim.dll+03F7078 jo 0x00007FF841FE7054 | ??_C@_0BA@PPKMBENC@ObjectReference@_3F7078) -//- count: (1)
- [RSP+308] 0x7FF841C7F287 (void* -> OStim.dll+008F287 addss xmm0, [0x00007FF842005B3C] | C:\Git\GitHub\OStimNG\skse\src\MCM\MCMTable.h:66 ?furnitureSearchDistance@MCMTable@MCM@@SAMXZ C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\vector:506 ?furnitureSearchDistance@MCMTable@MCM@@SAMXZ) -//- count: (1)
- [RSP+348] 0x7FF841C82094 (void* -> OStim.dll+0092094 mov rbx, [rsp+0x40] | C:\Git\GitHub\OStimNG\skse\src\Core\ThreadStarter\PlayerThreadStarter.cpp:42 ?handleFurniture@OStim@@YAXUThreadStartParams@1@@Z) -//- count: (1)
- [RSP+468] 0x7FF841C61F66 (void* -> OStim.dll+0071F66 movzx ecx, byte ptr [rax] | C:\Git\GitHub\OStimNG\skse\build\release-msvc\vcpkg_installed\x64-windows-skse\include\REL\Relocation.h:648 ?get@Module@REL@@SAAEAV12@XZ) -//- count: (1)
- [RSP+4F8] 0x7FF841F9FA53 (void* -> OStim.dll+03AFA53 test rax, rax | d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\heap\new_scalar.cpp:35 ??2@YAPEAX_K@Z d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\eh\std_type_info_static.cpp:18 ??2@YAPEAX_K@Z) -//- count: (1)
- [RSP+518] 0x7FF841C627A6 (void* -> OStim.dll+00727A6 movzx ecx, byte ptr [rax] | C:\Git\GitHub\OStimNG\skse\build\release-msvc\vcpkg_installed\x64-windows-skse\include\REL\Relocation.h:1023 ?get@IDDatabase@REL@@SAAEAV12@XZ) -//- count: (1)
- [RSP+528] 0x7FF841C80FF1 (void* -> OStim.dll+0090FF1 lea rax, [rbx+rdi*1] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\xutility:4013 ??$_Copy_memmove@PEAUGameActor@GameAPI@@PEAU12@@std@@YAPEAUGameActor@GameAPI@@PEAU12@00@Z) -//- count: (1)
- [RSP+558] 0x7FF841C7FF94 (void* -> OStim.dll+008FF94 sub rdi, rbx | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\vector:514 ??0?$vector@UGameActor@GameAPI@@V?$allocator@UGameActor@GameAPI@@@std@@@std@@QEAA@AEBV01@@Z) -//- count: (1)
- [RSP+5B8] 0x7FF841C85B7B (void* -> OStim.dll+0095B7B call [0x00007FF841FD96B0] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread:55 ??$forward@P6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@Z@std@@YA$$QEAP6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@ZAEAP6A_N0I1@Z@Z) -//- count: (1)
- OStim.dll 0x7FF841BF0000 -//- count: (1)
- OStim.dll v1 -//- count: (1)
- ################################################################################
- Solutions
- ################################################################################
- no_alloc: count: (16)
- Could not find the proper memory allocation provided by reference
- If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
- --------------------------------------------------------------------------------
- Modified by: count: (1)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (1)
- ################################################################################
- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 2
- Issues Solved: 2
- ################################################################################
- DEBUG State:
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- Culprit list content: (just a list)
- no_alloc, Modified by,
- ################################################################################
- Random 'Fallback' Checks
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- File: "Skyrim.esm" -//- count: (3)
- File: "HearthFires.esm" -//- count: (3)
- File: "EvilWNoReplacer.esp" -//- count: (1)
- Name: "Bed" -//- count: (3)
- Name: "Tyranus" -//- count: (3)
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