darkdraconx

Mrissi-Ostim Add-on with Ostim v7 Lets have some fun crashlog ANALYZE

Aug 14th, 2023
48
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.21 KB | None | 0 0
  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
  7. Game Version: 1.6.659
  8. Script Extender: 1.6.659
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.91 GB
  15. RAM Used: 10.01 GB
  16. RAM Free: 5.9 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 5 Regular: 139 Total: 144
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF841CADA01 count: (2)
  33. File: OStim.dll count: (26)
  34. Address: 00BDA01 count: (2)
  35. Assembler: movsd xmm0, qword ptr [rax] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:833 ??0?$_Uninitialized_backout_al@V?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@std@@@std@@QEAA@PEAU?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@1@AEAV?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@1@@Z) count: (1)
  36.  
  37. [0] 0x7FF841CADA01 OStim.dll+00BDA01 movsd xmm0, qword ptr [rax] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:833 ??0?$_Uninitialized_backout_al@V?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@std@@@std@@QEAA@PEAU?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@1@AEAV?$allocator@U?$pair@PEAUFurnitureType@Furniture@@UGameObject@GameAPI@@@std@@@1@@Z -//- count: (1)
  38. [1] 0x7FF841F04D93 OStim.dll+0314D93 mov rbx, [rsp+0x40] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:834 ?UsesSkyLighting@TESObjectCELL@RE@@QEBA_NXZ -//- count: (1)
  39. [2] 0x7FF841F0475B OStim.dll+031475B cmp eax, 0x01 | C:\src\vcpkg\buildtrees\commonlibsse-ng\src\bee98e2e88-768ad13a2f.clean\src\RE\T\TESObjectCELL.cpp:26 ?ForEachReferenceInRange@TESObjectCELL@RE@@QEBAXAEBVNiPoint3@2@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z -//- count: (1)
  40. [3] 0x7FF841EBED49 OStim.dll+02CED49 jmp 0x00007FF841EBEE69 | C:\Git\GitHub\OStimNG\skse\src\Util.cpp:160 ?iterate_attached_cells@util@@YAXAEBVNiPoint3@RE@@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z -//- count: (1)
  41. [4] 0x7FF841CAAF8E OStim.dll+00BAF8E mov rax, [rbp+0x6F] | C:\Git\GitHub\OStimNG\skse\src\Furniture\Furniture.cpp:89 ?findBed@Furniture@@YA?AUGameObject@GameAPI@@PEAVTESObjectREFR@RE@@MM@Z -//- count: (1)
  42. [5] 0x7FF841C82094 OStim.dll+0092094 mov rbx, [rsp+0x40] | C:\Git\GitHub\OStimNG\skse\src\Core\ThreadStarter\PlayerThreadStarter.cpp:42 ?handleFurniture@OStim@@YAXUThreadStartParams@1@@Z -//- count: (1)
  43. [6] 0x7FF841C85B7B OStim.dll+0095B7B call [0x00007FF841FD96B0] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread:55 ??$forward@P6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@Z@std@@YA$$QEAP6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@ZAEAP6A_N0I1@Z@Z -//- count: (1)
  44. [RSP+58 ] 0x7FF841F04D93 (void* -> OStim.dll+0314D93 mov rbx, [rsp+0x40] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional:834 ?UsesSkyLighting@TESObjectCELL@RE@@QEBA_NXZ) -//- count: (1)
  45. [RSP+98 ] 0x7FF841F0475B (void* -> OStim.dll+031475B cmp eax, 0x01 | C:\src\vcpkg\buildtrees\commonlibsse-ng\src\bee98e2e88-768ad13a2f.clean\src\RE\T\TESObjectCELL.cpp:26 ?ForEachReferenceInRange@TESObjectCELL@RE@@QEBAXAEBVNiPoint3@2@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z) -//- count: (1)
  46. [RSP+F0 ] 0x7FF841FDBE88 (void* -> OStim.dll+03EBE88 adc [rbp-0x10], cl | ??_C@_09LOCPEMLC@ExtraData@_3EBE88) -//- count: (1)
  47. [RSP+158] 0x7FF841EBED49 (void* -> OStim.dll+02CED49 jmp 0x00007FF841EBEE69 | C:\Git\GitHub\OStimNG\skse\src\Util.cpp:160 ?iterate_attached_cells@util@@YAXAEBVNiPoint3@RE@@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@AEAVTESObjectREFR@3@@Z@std@@@Z) -//- count: (1)
  48. [RSP+188] 0x7FF842005458 (void* -> OStim.dll+0415458 | ??_C@_0P@GCDPFHGO@alignment?4json@_415458) -//- count: (1)
  49. [RSP+1D8] 0x7FF841CB9CAB (void* -> OStim.dll+00C9CAB test eax, eax | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\xhash:1520 ??$_Find_last@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@?$_Hash@V?$_Umap_traits@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@UFurnitureType@Furniture@@V?$_Uhash_compare@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@U?$hash@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@U?$equal_to@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@2@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@UFurnitureType@Furniture@@@std@@@2@$0A@@std@@@std@@IEBA?AU?$_Hash_find_last_result@PEAU?$_List_node@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@UFurnitureType@Furniture@@@std@@PEAX@std@@@1@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@_K@Z) -//- count: (1)
  50. [RSP+278] 0x7FF841CAAF8E (void* -> OStim.dll+00BAF8E mov rax, [rbp+0x6F] | C:\Git\GitHub\OStimNG\skse\src\Furniture\Furniture.cpp:89 ?findBed@Furniture@@YA?AUGameObject@GameAPI@@PEAVTESObjectREFR@RE@@MM@Z) -//- count: (1)
  51. [RSP+2E0] 0x7FF841FE7078 (void* -> OStim.dll+03F7078 jo 0x00007FF841FE7054 | ??_C@_0BA@PPKMBENC@ObjectReference@_3F7078) -//- count: (1)
  52. [RSP+308] 0x7FF841C7F287 (void* -> OStim.dll+008F287 addss xmm0, [0x00007FF842005B3C] | C:\Git\GitHub\OStimNG\skse\src\MCM\MCMTable.h:66 ?furnitureSearchDistance@MCMTable@MCM@@SAMXZ C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\vector:506 ?furnitureSearchDistance@MCMTable@MCM@@SAMXZ) -//- count: (1)
  53. [RSP+348] 0x7FF841C82094 (void* -> OStim.dll+0092094 mov rbx, [rsp+0x40] | C:\Git\GitHub\OStimNG\skse\src\Core\ThreadStarter\PlayerThreadStarter.cpp:42 ?handleFurniture@OStim@@YAXUThreadStartParams@1@@Z) -//- count: (1)
  54. [RSP+468] 0x7FF841C61F66 (void* -> OStim.dll+0071F66 movzx ecx, byte ptr [rax] | C:\Git\GitHub\OStimNG\skse\build\release-msvc\vcpkg_installed\x64-windows-skse\include\REL\Relocation.h:648 ?get@Module@REL@@SAAEAV12@XZ) -//- count: (1)
  55. [RSP+4F8] 0x7FF841F9FA53 (void* -> OStim.dll+03AFA53 test rax, rax | d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\heap\new_scalar.cpp:35 ??2@YAPEAX_K@Z d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\eh\std_type_info_static.cpp:18 ??2@YAPEAX_K@Z) -//- count: (1)
  56. [RSP+518] 0x7FF841C627A6 (void* -> OStim.dll+00727A6 movzx ecx, byte ptr [rax] | C:\Git\GitHub\OStimNG\skse\build\release-msvc\vcpkg_installed\x64-windows-skse\include\REL\Relocation.h:1023 ?get@IDDatabase@REL@@SAAEAV12@XZ) -//- count: (1)
  57. [RSP+528] 0x7FF841C80FF1 (void* -> OStim.dll+0090FF1 lea rax, [rbx+rdi*1] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\xutility:4013 ??$_Copy_memmove@PEAUGameActor@GameAPI@@PEAU12@@std@@YAPEAUGameActor@GameAPI@@PEAU12@00@Z) -//- count: (1)
  58. [RSP+558] 0x7FF841C7FF94 (void* -> OStim.dll+008FF94 sub rdi, rbx | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\vector:514 ??0?$vector@UGameActor@GameAPI@@V?$allocator@UGameActor@GameAPI@@@std@@@std@@QEAA@AEBV01@@Z) -//- count: (1)
  59. [RSP+5B8] 0x7FF841C85B7B (void* -> OStim.dll+0095B7B call [0x00007FF841FD96B0] | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\thread:55 ??$forward@P6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@Z@std@@YA$$QEAP6A_NPEAVIVirtualMachine@BSScript@RE@@IPEAVTESObjectREFR@3@@ZAEAP6A_N0I1@Z@Z) -//- count: (1)
  60. OStim.dll 0x7FF841BF0000 -//- count: (1)
  61. OStim.dll v1 -//- count: (1)
  62.  
  63.  
  64.  
  65. ################################################################################
  66. Solutions
  67. ################################################################################
  68.  
  69. no_alloc: count: (16)
  70. Could not find the proper memory allocation provided by reference
  71. If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
  72. --------------------------------------------------------------------------------
  73.  
  74. Modified by: count: (1)
  75. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  76. If you do have other indicators, try to solve those first!
  77. That said, it is common to have 2-4 mods listed in a row, however,
  78. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  79.  
  80. Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (1)
  81.  
  82.  
  83. ################################################################################
  84. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  85. ################################################################################
  86. Issues Found: 2
  87. Issues Solved: 2
  88.  
  89. ################################################################################
  90. DEBUG State:
  91. ################################################################################
  92. Culprit list content: (just a list)
  93. no_alloc, Modified by,
  94.  
  95. ################################################################################
  96. Random 'Fallback' Checks
  97. ################################################################################
  98.  
  99.  
  100. File: "Skyrim.esm" -//- count: (3)
  101. File: "HearthFires.esm" -//- count: (3)
  102. File: "EvilWNoReplacer.esp" -//- count: (1)
  103.  
  104.  
  105. Name: "Bed" -//- count: (3)
  106. Name: "Tyranus" -//- count: (3)
  107.  
  108.  
Advertisement
Add Comment
Please, Sign In to add comment