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- local char = owner.Character
- for i,v in pairs(char:GetChildren()) do
- for i,s in pairs(v:GetChildren()) do
- if s.ClassName == "Decal" then
- s:Destroy()
- end
- end
- if v.ClassName == "Hat" or v.ClassName == "Accessory" and v.Handle then
- v = v.Handle
- v.Transparency = 0
- v.Material = "ForceField"
- v.BrickColor = BrickColor.new("Medium stone gray")
- end
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if not(v.Name == "HumanoidRootPart") then
- v.Transparency = 0
- v.Material = "ForceField"
- v.BrickColor = BrickColor.new("Medium stone gray")
- end
- end
- end
- while true do
- wait()
- for i,v in pairs(char:GetChildren()) do
- for i,s in pairs(v:GetChildren()) do
- if s.ClassName == "Decal" then
- s:Destroy()
- end
- end
- if v.ClassName == "Model" then
- for i,s in pairs(v:GetChildren()) do
- if s.ClassName == "Part" or s.ClassName == "MeshPart" then
- if not(s.Name == "HumanoidRootPart") then
- s.Transparency = 0
- s.Material = "ForceField"
- s.BrickColor = BrickColor.new("Medium stone gray")
- end
- end
- end
- end
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if not(v.Name == "HumanoidRootPart") then
- v.Transparency = 0
- v.Material = "ForceField"
- v.BrickColor = BrickColor.new("Medium stone gray")
- end
- end
- end
- end
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