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- Version: 1.10.4.2 Thread: LoaderThread
- System.OutOfMemoryException: Za mało pamięci, aby kontynuować wykonywanie tego programu.
- w Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- w Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(GraphicsDevice graphicsDevice, Byte[] effectCode, CompilerOptions options, EffectPool pool)
- w Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, CompilerOptions options, EffectPool pool)
- w XNAnimation.Effects.SkinnedModelBasicEffect..ctor(GraphicsDevice graphicsDevice, EffectPool effectPool)
- w XNAnimation.Effects.SkinnedModelBasicEffect.Read(ContentReader input)
- w XNAnimation.Pipeline.SkinnedModelBasicEffectReader.Read(ContentReader input, SkinnedModelBasicEffect existingInstance)
- w Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
- w Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
- w Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
- w Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
- w Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
- w Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- w Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
- w Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
- w Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput)
- w Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance)
- w Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
- w Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
- w Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
- w Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
- w Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- w Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
- w Magicka.SharedContentManager.Load[T](String assetName)
- w Magicka.GameLogic.Entities.CharacterTemplate.InitialisePlayerAvatarCache(PlayState iPlayState)
- w Magicka.GameLogic.GameStates.PlayState.Initialize()
- w Magicka.Game.LoaderFunction()
- w Magicka.Misc.TrackedThread.StartThread()
- w System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- w System.Threading.ThreadHelper.ThreadStart()
- [LoaderThread]0x02fc Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult
- [LoaderThread]0x00ca Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode
- [LoaderThread]0x002a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect..ctor
- [LoaderThread]0x000e XNAnimation.dll->XNAnimation.Effects.SkinnedModelBasicEffect..ctor
- [LoaderThread]0x004c XNAnimation.dll->XNAnimation.Effects.SkinnedModelBasicEffect.Read
- [LoaderThread]0x0000 XNAnimation.dll->XNAnimation.Pipeline.SkinnedModelBasicEffectReader.Read
- [LoaderThread]0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read
- [LoaderThread]0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
- [LoaderThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
- [LoaderThread]0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources
- [LoaderThread]0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
- [LoaderThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
- [LoaderThread]0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
- [LoaderThread]0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
- [LoaderThread]0x0629 Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read
- [LoaderThread]0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read
- [LoaderThread]0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
- [LoaderThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
- [LoaderThread]0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
- [LoaderThread]0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
- [LoaderThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
- [LoaderThread]0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
- [LoaderThread]0x0008 Magicka.exe->Magicka.SharedContentManager.Load
- [LoaderThread]0x0028 Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.InitialisePlayerAvatarCache
- [LoaderThread]0x0763 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
- [LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction
- [LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
- [LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
- [LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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