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- actor ReloadButtonOn: CustomInventory
- {
- Inventory.MaxAmount 1
- +UNDROPPABLE
- States
- {
- Use:
- TNT1 A 0 A_GiveInventory("ReloadButton", 1)
- fail
- }
- }
- actor ReloadButtonOff: CustomInventory
- {
- Inventory.MaxAmount 1
- +UNDROPPABLE
- States
- {
- Use:
- TNT1 A 0 A_TakeInventory("ReloadButton", 1)
- fail
- }
- }
- actor ReloadButton: Inventory
- {
- Inventory.MaxAmount 1
- }
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