Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.vmf"
- Valve Software - vbsp.exe (Sep 6 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/lumberspawn2/koth_viaduct_event/blendgrasstodirt_viaduct001_wvt_patch
- Patching WVT material: maps/lumberspawn2/egypt/sand_grass_blend_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 410 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (633833 bytes)
- Error! To use model "models/player/hwm/medic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/hwm/medic.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- .Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
- 10
- Compacting texture/material tables...
- Reduced 2156 texinfos to 1633
- Reduced 88 texdatas to 77 (2289 bytes to 1935)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.bsp
- Wrote ZIP buffer, estimated size 6472, actual size 4784
- 5 seconds elapsed
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2"
- Valve Software - vvis.exe (Sep 6 2016)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.prt
- 1023 portalclusters
- 3152 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8.
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2"
- Valve Software - vrad.exe SSE (Sep 6 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.bsp
- Setting up ray-trace acceleration structure... Done (1.01 seconds)
- 6513 faces
- 4 degenerate faces
- 4010258 square feet [577477248.00 square inches]
- 80 Displacements
- 151623 Square Feet [21833712.00 Square Inches]
- 6509 patches before subdivision
- 91877 patches after subdivision
- sun extent from map=0.258819
- 42 direct lights
- BuildFacelights: 0...1...2..
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\lumberspawn2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\lumberspawn2.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement