trap-kun

Thanks Symbiotes.

Apr 21st, 2014
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  1. [195] Superheavy
  2. [180] Shrike
  3. [170] Iron Bones
  4. [155] 3x Chitin Plates
  5. [140] Whipcord Tendons
  6. [135] Exoskeleton
  7. [125] Ramming Horn
  8. [115] Developed Hydra Regeneration
  9. [100] Apex Hydra Regneration
  10. [85] Subdermal Pneumatocysts
  11. [70] 3x Bone Shield
  12. [65] Spinneret
  13. [60] Thornback
  14. [55] Adrenaline Burst
  15. [40] Lower Brain
  16. [25] Mark Prey
  17. [0] Class V Slashing
  18.  
  19. Example host has 200/300/400/500 press/bench/squat/dead and weighs 225lb
  20.  
  21. Can fly 225m/turn
  22. Weighs 2275
  23. Strength is 7500/11250/15000/18750
  24. AV is 9/9/9/7
  25. PR is 9
  26. Regenerates 6 hp/turn
  27. Can latch onto target 30m away
  28. Can hit target with melee at least 40m away from itself. If you include the bonuses from Lower Brain and Mark Prey due to poor wording, the range is increased to [18,20]. That should allow you to hit any target within 2km with melee.
  29.  
  30. Assuming everything goes perfectly and the lawyering counts, the symbiote will fly 225m and use the Adrenaline Burst to move a total of 337.5m before attacking an enemy up to 2km away for a total of (12DV+7DV(Ramming movement bonus + Ramming Horn)+11DV(Weight)) DV28 and (11Pi+22Pi(Weight)) Pi33.
  31.  
  32. This attack will then be followed up in the next turn with a (12DV+18DV(Strength)) 30DV and (11Pi+18Pi) Pi29 attack.
  33.  
  34. This combination, if abused, should be able to kill any enemy within 2km in 3 turns or less. If the range bonuses from Lower Brain and Mark Prey do not come into effect, the points would be better spent on something like form changing and redundant organs.
  35.  
  36. Assuming this symbiote it attacked, it can shrug off almost all of the damage with AV. Should it lose it's AV due to pressure stacking, it has a health pool of 80 of which it regenerates 6 per turn.
  37.  
  38. If Lower Brain + Mark Prey does not apply:
  39. drop those, +30 points, drop spinneret and ramming horn, +45 points, grab redundant organs, +30 points, grab disorienting screech, +25 points, swap shrike for manypede, +25 points, bliding acid, +20 points, chameleonic scales, +10 points, tremorsense and focused vision
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