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- using UnityEngine;
- using System.Collections;
- public class RotationFollower : MonoBehaviour
- {
- public GameObject target;
- public GameObject follower;
- public float rot;
- public float rotf;
- void Update()
- {
- //rot = target.transform.rotation.eulerAngles.y;
- //rotf = follower.transform.rotation.eulerAngles.x;
- //rotf += rot;
- var followerEulers = follower.transform.rotation.eulerAngles;
- followerEulers.y = target.transform.rotation.eulerAngles.y;
- follower.transform.rotation.eulerAngles = followerEulers;
- }
- }
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