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- ==>17769.dump();
- Class: ScriptObject
- Static Fields:
- bool canSave = "1"
- bool canSaveDynamicFields = "1"
- string class = "1Game"
- string className = "1Game"
- bool hidden = "0"
- bool locked = "0"
- string name = "Game"
- SimObject parentGroup = "ServerGroup"
- pid persistentId = ""
- string superClass = "CoreGame"
- Dynamic Fields:
- Methods:
- activatePackages()
- void assignFieldsFrom( SimObject fromObject )
- void assignPersistentId()
- string call( string method, string args... )
- string clone()
- deactivatePackages()
- string deepClone()
- void delete()
- void dump( bool detailed=false )
- void dumpClassHierarchy()
- void dumpGroupHierarchy()
- string dumpMethods()
- bool getCanSave()
- string getClassName()
- string getClassNamespace()
- int getDeclarationLine()
- string getDynamicField( int index )
- int getDynamicFieldCount()
- string getField( int index )
- int getFieldCount()
- string getFieldType( string fieldName )
- string getFieldValue( string fieldName, int index=-1 )
- string getFilename()
- string getGroup()
- int getId()
- string getInternalName()
- string getName()
- string getSuperClassNamespace()
- bool isChildOfGroup( SimGroup group )
- bool isEditorOnly()
- bool isExpanded()
- bool isField( string fieldName )
- bool isInNamespaceHierarchy( string name )
- bool isMemberOfClass( string className )
- bool isMethod( string methodName )
- bool isNameChangeAllowed()
- bool isSelected()
- bool save( string fileName, bool selectedOnly=false, string preAppendString="" )
- int schedule( float time, string method, string args... )
- void setCanSave( bool value=true )
- void setClassNamespace( string name )
- void setEditorOnly( bool value=true )
- void setFieldType( string fieldName, string type )
- bool setFieldValue( string fieldName, string value, int index=-1 )
- void setFilename( string fileName )
- void setHidden( bool value=true )
- void setInternalName( string newInternalName )
- void setIsExpanded( bool state=true )
- void setIsSelected( bool state=true )
- void setLocked( bool value=true )
- void setName( string newName )
- void setNameChangeAllowed( bool value=true )
- void setSuperClassNamespace( string name )
- setupGameType()
- Callbacks:
- onAdd( SimObjectId ID )
- onRemove( SimObjectId ID )
- Leaving ConsoleEntry::eval() - return
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