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BloodknightStudios

Untitled

Dec 7th, 2015
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  1. ==>17769.dump();
  2. Class: ScriptObject
  3. Static Fields:
  4. bool canSave = "1"
  5. bool canSaveDynamicFields = "1"
  6. string class = "1Game"
  7. string className = "1Game"
  8. bool hidden = "0"
  9. bool locked = "0"
  10. string name = "Game"
  11. SimObject parentGroup = "ServerGroup"
  12. pid persistentId = ""
  13. string superClass = "CoreGame"
  14. Dynamic Fields:
  15. Methods:
  16. activatePackages()
  17. void assignFieldsFrom( SimObject fromObject )
  18. void assignPersistentId()
  19. string call( string method, string args... )
  20. string clone()
  21. deactivatePackages()
  22. string deepClone()
  23. void delete()
  24. void dump( bool detailed=false )
  25. void dumpClassHierarchy()
  26. void dumpGroupHierarchy()
  27. string dumpMethods()
  28. bool getCanSave()
  29. string getClassName()
  30. string getClassNamespace()
  31. int getDeclarationLine()
  32. string getDynamicField( int index )
  33. int getDynamicFieldCount()
  34. string getField( int index )
  35. int getFieldCount()
  36. string getFieldType( string fieldName )
  37. string getFieldValue( string fieldName, int index=-1 )
  38. string getFilename()
  39. string getGroup()
  40. int getId()
  41. string getInternalName()
  42. string getName()
  43. string getSuperClassNamespace()
  44. bool isChildOfGroup( SimGroup group )
  45. bool isEditorOnly()
  46. bool isExpanded()
  47. bool isField( string fieldName )
  48. bool isInNamespaceHierarchy( string name )
  49. bool isMemberOfClass( string className )
  50. bool isMethod( string methodName )
  51. bool isNameChangeAllowed()
  52. bool isSelected()
  53. bool save( string fileName, bool selectedOnly=false, string preAppendString="" )
  54. int schedule( float time, string method, string args... )
  55. void setCanSave( bool value=true )
  56. void setClassNamespace( string name )
  57. void setEditorOnly( bool value=true )
  58. void setFieldType( string fieldName, string type )
  59. bool setFieldValue( string fieldName, string value, int index=-1 )
  60. void setFilename( string fileName )
  61. void setHidden( bool value=true )
  62. void setInternalName( string newInternalName )
  63. void setIsExpanded( bool state=true )
  64. void setIsSelected( bool state=true )
  65. void setLocked( bool value=true )
  66. void setName( string newName )
  67. void setNameChangeAllowed( bool value=true )
  68. void setSuperClassNamespace( string name )
  69. setupGameType()
  70. Callbacks:
  71. onAdd( SimObjectId ID )
  72. onRemove( SimObjectId ID )
  73. Leaving ConsoleEntry::eval() - return
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