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- UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/UE4 PROJ/TripleA/TripleA.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/UE4 PROJ/TripleA/TripleA.uproject" -cook -stage -archive -archivedirectory=C:/Users/kiril/Desktop/ga -package -clientconfig=Development -ue
- 4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4 PROJ\TripleA\TripleA.uproject
- UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\UE\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TripleA Win32 Development -Project="D:\UE4 PROJ\TripleA\TripleA.uproject" "D:\UE4 PROJ\TripleA\TripleA.uproject" -remoteini="D:\UE4 PROJ\TripleA" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4,648843s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\UE\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TripleA Win32 Development -Project="D:\UE4 PROJ\TripleA\TripleA.uproject" "D:\UE4 PROJ\TripleA\TripleA.uproject" -remoteini="D:\UE4 PROJ\TripleA" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 1 actions (6 in parallel)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: [1/1] Link TripleA.exe
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UE4-AutoTerrainTexturer.lib(AutoTerrainTexturer.cpp.obj) : error LNK2038: ���������� �������������� ��� "_MSC_VER": �������� "1800" �� ������������� �������� "1900" � TripleA.h.obj
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UE4-AutoTerrainTexturer.lib(AutoTerrainTexturer.cpp.obj) : error LNK2005: "public: static bool __cdecl FWindowsPlatformMisc::IsDebuggerPresent(void)" (?IsDebuggerPresent@FWindowsPlatformMisc@@SA_NXZ) ��� ��������� � UE4-Core.lib(Module.Core.8_of_8.cpp.obj)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UE4-AutoTerrainTexturer.lib(AutoTerrainTexturerPrivatePCH.h.obj) : error LNK2038: ���������� �������������� ��� "_MSC_VER": �������� "1800" �� ������������� �������� "1900" � TripleA.h.obj
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ��������� ���������� D:\UE4 PROJ\TripleA\Binaries\Win32\TripleA.lib � ������ D:\UE4 PROJ\TripleA\Binaries\Win32\TripleA.exp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UE4-AutoTerrainTexturer.lib(AutoTerrainTexturer.cpp.obj) : error LNK2019: ������ �� ������������� ������� ������ "int __cdecl DefaultCalculateSlack(int,int,unsigned long)" (?DefaultCalculateSlack@@YAHHHK@Z) � ������� "public: int __thiscall TBitArray<class FDefaultBitArrayAllocator>::Add(bool)" (?Add@
- ?$TBitArray@VFDefaultBitArrayAllocator@@@@QAEH_N@Z)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UE4-AutoTerrainTexturer.lib(AutoTerrainTexturer.cpp.obj) : error LNK2019: ������ �� ������������� ������� ������ "public: __thiscall FName::FName(char const *,enum EFindName,bool)" (??0FName@@QAE@PBDW4EFindName@@_N@Z) � ������� "public: __thiscall FStaticallyLinkedModuleRegistrant<class FAutoTerrainTe
- xturerModule>::FStaticallyLinkedModuleRegistrant<class FAutoTerrainTexturerModule>(char const *)" (??0?$FStaticallyLinkedModuleRegistrant@VFAutoTerrainTexturerModule@@@@QAE@PBD@Z)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\UE4 PROJ\TripleA\Binaries\Win32\TripleA.exe : fatal error LNK1120: ������������� ������� ���������: 2
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\UE4 PROJ\TripleA\Binaries\Win32\TripleA.exe
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 43,68 seconds
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 44,2509828s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TripleA Win32 Development -Project="D:\UE4 PROJ\TripleA\TripleA.uproject" "D:\UE4 PROJ\TripleA\TripleA.uproject" -remo
- teini="D:\UE4 PROJ\TripleA" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.10.25-18.41.50.txt'
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
- ary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (32-bit)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (32-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (32-bit)): в BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (32-bit)): в AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
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