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- 09:11:35.873 [Lua Error] ...ult_player_unit/states/player_character_state_helper.lua:842: attempt to index local 'lookup_data' (a nil value)
- <<Thread name>> main<</Thread name>>
- <<Platform>> win32<</Platform>>
- <<Build identifier>> 9f234395c596<</Build identifier>>
- <<Build type>> Release<</Build type>>
- <<Product version>> Developer Build (1.3.0.0)<</Product version>>
- <<Session>> 498DBA80-53B8-4D32-8CA2-DA10<</Session>>
- <<System Information>> --- CPU
- CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Vendor: GenuineIntel
- Logical processors: 8
- Family: 0:6, Model: 3:12
- Type: 0, Stepping: 3
- Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
- Feature bits:
- EBX: 00000010 00010000 00001000 00000000
- ECX: 01111111 11011010 11111011 10111111
- EDX: 10111111 11101011 11111011 11111111
- --- Memory
- Physical Total: 16327MB
- Available: 11440MB
- Virtual Total: 134217727MB
- Available: 134211786MB
- --- OS
- Windows version 10.0 build 9200, 64 bit
- Windows 10
- Machine ID 66159a2c-ddc4-4aa3-985c-040cd05ffc5f
- --- Graphics
- Graphics card: NVIDIA GeForce GTX 1070 (DirectX 12.1, 8088MB) Driver version: 39793
- Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
- --- Sound
- Sound card: Speakers (Sound BlasterX AE-5) (48000 Hz, 2 channels)
- Speakers: front.left front.right
- Sound card: Speakers (Steam Streaming Speakers) (48000 Hz, 2 channels)
- Speakers: front.left front.right
- Sound card: Speakers (Steam Streaming Microphone) (48000 Hz, 2 channels)
- Speakers: front.left front.right
- --- Network
- Network interface: Microsoft Wi-Fi Direct Virtual Adapter #5 (IPv4, IPv6)
- Network interface: Microsoft Wi-Fi Direct Virtual Adapter #8 (IPv4, IPv6)
- Network interface: ASUS USB-N14 802.11n Wireless USB Adapter (IPv4)
- Network interface: Qualcomm Wireless HS-USB Ethernet Adapter 9091 (IPv4, IPv6)
- --- Input
- Input device: Mouse (18.1): Mouse
- Input device: Keyboard (19.4): Keyboard
- Input device: Generic (17.0): ROCCAT Ryos MK Glow
- Input device: Generic (17.0): Steam Controller
- Input device: Generic (17.0): Samson Meteor Mic
- Input device: Generic (17.0): ROCCAT Kone XTD
- <</System Information>>
- <<Console Log>> C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2018-06-02-09.10.44-498DBA80-53B8-4D32-8CA2-DA10.log<</Console Log>>
- <<Crash Dump>> C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2018-06-02-09.10.44-498DBA80-53B8-4D32-8CA2-DA10.dmp<</Crash Dump>>
- <<Plugins>>
- ----------------------------------------
- CrashMonitor
- navigation
- cjson
- lcurl
- rule database
- tobii_eyetracking_plugin
- wwise_plugin
- <</Plugins>>
- <<ModuleRange>>
- ----------------------------------------
- 0x40000000
- 0x49040000
- <</ModuleRange>>
- <<Callstack>>
- ----------------------------------------
- 0x40503864
- 0x404fedc4
- 0x4057fe24
- 0x402b0e65
- 0x402b1c0d
- 0x4057fc74
- 0x40181489
- 0x4018100b
- 0x40160876
- 0x40160e89
- 0x40160f37
- 0x4084cdfb
- 0x0be03034 BaseThreadInitThunk
- 0x0bfe1551 RtlUserThreadStart
- <</Callstack>>
- <<Lua Error>> ...ult_player_unit/states/player_character_state_helper.lua:842: attempt to index local 'lookup_data' (a nil value)<</Lua Error>>
- <<Lua Stack>> [1] ...ult_player_unit/states/player_character_state_helper.lua:842: in function _get_chain_action_data
- [2] ...ult_player_unit/states/player_character_state_helper.lua:1011: in function update_weapon_actions
- [3] ...t_player_unit/states/player_character_state_standing.lua:200: in function update
- [4] scripts/unit_extensions/generic/generic_state_machine.lua:36: in function update
- [5] ...ns/generic/generic_character_state_machine_extension.lua:53: in function update
- [6] scripts/entity_system/systems/extension_system_base.lua:112:in function <scripts/entity_system/systems/extension_system_base.lua:103>
- [7] scripts/entity_system/entity_system_bag.lua:56: in function update
- [8] scripts/entity_system/entity_system.lua:371: in function system_update
- [9] scripts/entity_system/entity_system.lua:335: in function update
- [10] scripts/game_state/state_ingame.lua:841: in function update
- [11] foundation/scripts/util/state_machine.lua:145: in function update
- [12] scripts/boot.lua:618: in function game_update
- [13] scripts/boot.lua:422:in function <scripts/boot.lua:420>
- <</Lua Stack>>
- <<Lua Locals>> [1] item_template = table: 00000000070B9F70; current_action_extension = table: 00000000052A4768; current_action_settings = table: 00000000070BD420; input_extension = table: 0000000008B57380; inventory_extension = table: 0000000007C33538; unit = [Unit \'#ID[0518994deba0612a]\']; t = 22.402464011567645; is_bot_player = nil; done = nil; _ = nil; new_action = nil; new_sub_action = nil; wield_input = nil; send_buffer = nil; clear_buffer = nil; career_extension = table: 0000000007C33298; lookup_data = nil
- [2] t = 22.402464011567645; unit = [Unit \'#ID[0518994deba0612a]\']; input_extension = table: 0000000008B57380; inventory_extension = table: 0000000007C33538; health_extension = table: 0000000007C34B88; item_data = table: 0000000004A51070; right_hand_weapon_extension = nil; left_hand_weapon_extension = table: 00000000052A4768; new_action = nil; new_sub_action = nil; current_action_settings = table: 00000000070BD420; current_action_extension = table: 00000000052A4768; current_action_hand = "left"; item_template = table: 00000000070B9F70; recent_damage_type = nil; recent_hit_react_type = nil; status_extension = table: 0000000007C34D58; buff_extension = table: 0000000008B57840; uninterruptible_heavy = nil; can_interrupt = nil; reloading = nil; player = table: 0000000008A1ED58; is_bot_player = nil; next_action_init_data = nil
- [3] self = table: 000000000655CDD0; unit = [Unit \'#ID[0518994deba0612a]\']; input = table: 00000000048B2D80; dt = 0.013870213180780411; context = table: 00000000071A41C0; t = 22.402464011567645; csm = table: 0000000008B575F8; world = [World]; unit = [Unit \'#ID[0518994deba0612a]\']; input_extension = table: 0000000008B57380; locomotion_extension = table: 0000000007C35D40; status_extension = table: 0000000007C34D58; first_person_extension = table: 0000000007C365D0; CharacterStateHelper = table: 000000000695D198; movement_settings_table = table: 0000000006F05D40; start_dodge = false; dodge_direction = Vector3(0, 0, 0); interactor_extension = table: 0000000007C33D58; is_crouching = false; is_moving = false; inventory_extension = table: 0000000007C33538; first_person_extension = table: 0000000007C365D0; toggle_crouch = false
- [4] self = table: 0000000008B575F8; unit = [Unit \'#ID[0518994deba0612a]\']; input = table: 00000000048B2D80; dt = 0.013870213180780411; context = table: 00000000071A41C0; t = 22.402464011567645
- [5] self = table: 0000000008B57508; unit = [Unit \'#ID[0518994deba0612a]\']; input = table: 00000000048B2D80; dt = 0.013870213180780411; context = table: 00000000071A41C0; t = 22.402464011567645
- [6] self = table: 0000000005E6B288; context = table: 00000000071A41C0; t = 22.402464011567645; dt = 0.013870213180780411; update_list = table: 0000000006FD73B0; dummy_input = table: 00000000048B2D80; extension_name = "GenericCharacterStateMachineExtension"; _ = 1; profiler_name = "GenericCharacterStateMachineExtension [ALL]"; unit = [Unit \'#ID[0518994deba0612a]\']; extension = table: 0000000008B57508
- [7] self = table: 0000000006133558; entity_system_update_context = table: 00000000071A41C0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000618F690; t = 22.402464011567645; i = 9; system = table: 0000000005E6B288
- [8] self = table: 000000000618F6B8; update_func = "update"; dt = 0.013870213180780411; entity_system_update_context = table: 00000000071A41C0
- [9] self = table: 000000000618F6B8; dt = 0.013870213180780411
- [10] self = table: 0000000007003128; dt = 0.013870213180780411; main_t = 45.169721100362949; is_server = true; Managers = \n\tsmoketest\n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tcurl\n\tinput\n\tmutators\n\tinvite\n\tpackage\n\tstate_machine\n\tmod\n\tworld\n\tparty\n\teac\n\tbackend\n\tnews_ticker\n\tperfhud\n\taccount\n\ttelemetry\n\tchat\n\ttoken\n\tunlock\n\tlocalizer\n\tvmf\n\tadmin\n\tplay_go\n\tplayer\n\tdeed\n\tdebug_updator\n; debug_input_service = nil; t = 22.402464011567645; game_mode_ended = false
- [11] self = table: 000000<</Lua Locals>>
- <<Lua Self>> [3] nav_world = [unknown light userdata]; status_extension = table: 0000000007C34D58; inventory_extension = table: 0000000007C33538; unit_storage = table: 0000000006170028; player = table: 0000000008A1ED58; is_server = true; interactor_extension = table: 0000000007C33D58; world = [World]; input_extension = table: 0000000008B57380; buff_extension = table: 0000000008B57840; unit = [Unit '#ID[0518994deba0612a]']; current_animation = "idle"; first_person_extension = table: 0000000007C365D0; time_when_can_be_pushed = 23.069073369610123; wherabouts_extension = table: 0000000007C39048; temp_params = table: 000000000655CDF8; health_extension = table: 0000000007C34B88; csm = table: 0000000008B575F8; network_transmit = table: 0000000004BDACD8; physics_world = [PhysicsWorld]; name = "standing"; locomotion_extension = table: 0000000007C35D40;
- [4] states = table: 00000000065638E0; unit = [Unit '#ID[0518994deba0612a]']; state_current = table: 000000000655CDD0; debugging = false; dummy_params = table: 000000000655BE90; dummy_state = table: 000000000655BEB8;
- [5] nav_world = [unknown light userdata]; unit = [Unit '#ID[0518994deba0612a]']; start_state = "standing"; unit_storage = table: 0000000006170028; player = table: 0000000008A1ED58; character_state_class_list = table: 0000000008B553A0; network_transmit = table: 0000000004BDACD8; world = [World]; state_machine = table: 0000000008B575F8;
- [6] profiler_names = table: 0000000006FD7400; entity_manager = table: 00000000072A7958; extension_init_context = table: 00000000070B0728; NAME = "character_state_machine_system"; unit_storage = table: 0000000006170028; update_list = table: 0000000006FD73B0; statistics_db = table: 0000000007864738; is_server = true; extensions = table: 0000000006FD73D8; network_transmit = table: 0000000004BDACD8; world = [World]; name = "character_state_machine_system"; system_api = table: 000000000612C4E8;
- [7] num_systems = 0; systems_pre_update = table: 000000000618F658; systems = table: 000000000618F630; systems_update = table: 000000000618F690; systems_post_update = table: 0000000006973250; systems_physics_async_update = table: 0000000006973278;
- [8] entity_system_bag = table: 0000000006133558; startup_data = table: 00000000069732C8; entity_manager = table: 00000000072A7958; unit_spawner = table: 0000000007D89E28; statistics_db = table: 0000000007864738; is_server = true; system_update_context = table: 00000000071A41C0; network_transmit = table: 0000000004BDACD8; network_clock = table: 0000000006E6BD78; dice_keeper = table: 0000000007D89EB8; world = [World];
- [9] entity_system_bag = table: 0000000006133558; startup_data = table: 00000000069732C8; entity_manager = table: 00000000072A7958; unit_spawner = table: 0000000007D89E28; statistics_db = table: 0000000007864738; is_server = true; system_update_context = table: 00000000071A41C0; network_transmit = table: 0000000004BDACD8; network_clock = table: 0000000006E6BD78; dice_keeper = table: 0000000007D89EB8; world = [World];
- [10] world_name = "level_world"; entity_system_bag = table: 0000000006133558; network_server = table: 0000000004973408; entity_system = table: 000000000618F6B8; parent = table: 0000000004724648; viewport_name = "player_1"; is_server = true; _ducking_handler = table: 00000000072A2EB8; is_in_tutorial = false; input_manager = table: 0000000005BF5958; profile_synchronizer = table: 0000000004981910; _debug_gui = [Gui]; network_transmit = table: 0000000004BDACD8; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 000000000676C310; world = [World]; last_connected_to_network_at = 22.388593798386864; peer_id = "1100001011df715"; level = [Level]; network_timer_handler = table: 0000000005BE41C8; dt = 0.013870213180780411; machines = table: 0000000008A1EC00; free_flight_manager = table: 0000000006086AD8; dice_keeper = table: 0000000007D89EB8; _debug_gui_immediate = [Gui]; is_in_inn = true; game_mode_key = "inn"; network_clock = table: 0000000006E6BD78; level_key = "inn_level"; level_transition_handler = table: 0000000006066550; statistics_db = table: 0000000007864738<</Lua Self>>
- [Log end]
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