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- 1. Find the row in BehaviourParam_PC that fires the bullet that you want. for example, maliketh's slashes are row 300408905
- 2. duplicate that row(CTRL+SHIFT+N), make the row ID of the new row, 900000XXX (XXX can be any numbers, probably start with 001 though)
- 3. Highlight the new row and see the fields to the right. set "Behavior Variation ID" to 0, and "Behavior Judge ID" to the 3 digits you chose for the end of the row. 900000>>>XXX<<< these numbers. if you're following along, set it to 001. That's it for param work, so save your changes and move to dsanimstudio.
- 4. Now in dsanimstudio, locate/create the invokeBullet event that you want the bullet to come from. Then click on it and look at the bottom right of the dsanimstudio window to see the edit window, which shows the judgeID.
- 5. Change the JudgeID number to the first digit in the new BehaviorParam_PC row that you made (so 9) and then the last three digits in the row (if you're following along, 001). The JudgeID should now be 9001. This is how the invokeBullet locates the correct row in BehaviorParam_PC(row 900000001). the bunch of extra zeros in the row ID aren't important for now.
- 6. That should be it, save your changes and see if the bullet fires
- This same thing applies to attacks that dont have hitboxes when you put them on different weapons, btw. you'd do the same thing for the invokeAttack instead of invokeBullet.
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