LeonPowPow

d7 PoP??

Apr 13th, 2015
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  1. New possible PoP for dungeon 7
  2. Also turns out tiles blowing up in d6 final boss count towards PoP. Add 2-3 to the end of the count.
  3.  
  4. Typically the PoP should drop on the 2nd-4th green slime (starting you off at 0-2 count)
  5.  
  6. Mini-moldorm in wizrobe room (1-3)
  7. The Starburst after the 4x wizrobe room (2-4)
  8. The two tektites in that room (4-6)
  9. The three tektites in small key room (7-9)
  10. The starburst right before nightmare key room (8-10)
  11. The two red slimes (10-12)
  12. The dog mini boss + his ball (12-14)
  13. 0-2 of the slimes in d6 after tile room depending on strat you use (12-16)
  14. 2 of the slimes in signpost maze (14-18)
  15. 2 slimes in first room of taltalheights can be easily and consistently killed with a jump charge slash (16-20)
  16. 1 slime in the 2nd room of tal tal heights (17-21)
  17. 4 keese and 2 slimes in the hallway section of tal tal heights (23-27)
  18. 2 tektites reliably on way from rooster skip (25-29)
  19. 1 keese after the hookshot bridge reliably (26-30)
  20. 1 vire in d8 after blaino skip (27-31)
  21. 1 slime mini boss in d8 (28-32)
  22. 2 ropes and peahat in d8 (31-35)
  23. 2 slimes in first room of taltalheights can be easily and consistently killed with a jump charge slash (33-37)
  24. 1 slime in the 2nd room of tal tal heights (34-38)
  25. 4 keese and 2 slimes in the hallway section of tal tal heights (40-44)
  26. 2 tektites outside of d7 entrance (42-46)
  27. 2 like likes in d7 (44-48)
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