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- script:WaitForChild("Transform")
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local UserInput = game:GetService("UserInputService")
- transform = true
- Form = script.Transform
- UserInput.InputBegan:connect(function(Key)
- if Key.KeyCode == Enum.KeyCode.E and transform == true then
- transform = false
- print("AHHHGGG")
- local Anim = Character:FindFirstChild("Humanoid"):LoadAnimation(Form)
- Anim:Play()
- local Particle = Instance.new("ParticleEmitter")
- Particle.Color = ColorSequence.new(Color3.fromRGB(50,190,11))
- Particle.LightEmission = 1
- Particle.Size = NumberSequence.new(9,9)
- Particle.LockedToPart = true
- Particle.Texture = "rbxassetid://347730682"
- Particle.Transparency = NumberSequence.new(0.8,0.8)
- Particle.Lifetime = NumberRange.new(1,1)
- Particle.Rate = 20
- Particle.Speed = NumberRange.new(0,0)
- Particle.Parent = Character.LowerTorso
- local Depth = Character.Humanoid.BodyDepthScale
- Depth.Value = Depth.Value * 1.5
- local Height = Character.Humanoid.BodyHeightScale
- Height.Value = Height.Value * 1.5
- local Proportion = Character.Humanoid.BodyProportionScale
- Proportion.Value = Proportion.Value * 1.5
- local Width = Character.Humanoid.BodyWidthScale
- Width.Value = Width.Value * 1.5
- local Head = Character.Humanoid.HeadScale
- Head.Value = Head.Value * 1.5
- local Beam1 = Instance.new("Part")
- Beam1.Shape = "Cylinder"
- Beam1.Material = "Neon"
- Beam1.BrickColor = BrickColor.new("Shamrock")
- Beam1.CFrame = Character:FindFirstChild("UpperTorso").CFrame
- Beam1.Anchored = true
- Beam1.Size = Vector3.new(25,.5,.5)
- Beam1.CanCollide = false
- Beam1.Parent = Character:FindFirstChild("UpperTorso")
- local Beam2 = Instance.new("Part")
- Beam2.Shape = "Cylinder"
- Beam2.Material = "Neon"
- Beam2.BrickColor = BrickColor.new("Shamrock")
- Beam2.CFrame = Character:FindFirstChild("UpperTorso").CFrame
- Beam2.Anchored = true
- Beam2.Size = Vector3.new(25,.5,.5)
- Beam2.CanCollide = false
- Beam2.Parent = Character:FindFirstChild("UpperTorso")
- local Beam3 = Instance.new("Part")
- Beam3.Shape = "Cylinder"
- Beam3.Material = "Neon"
- Beam3.BrickColor = BrickColor.new("Shamrock")
- Beam3.CFrame = Character:FindFirstChild("UpperTorso").CFrame
- Beam3.Anchored = true
- Beam3.Size = Vector3.new(25,.5,.5)
- Beam3.CanCollide = false
- Beam3.Parent = Character:FindFirstChild("UpperTorso")
- local Beam4 = Instance.new("Part")
- Beam4.Shape = "Cylinder"
- Beam4.Material = "Neon"
- Beam4.BrickColor = BrickColor.new("Shamrock")
- Beam4.CFrame = Character:FindFirstChild("UpperTorso").CFrame
- Beam4.Anchored = true
- Beam4.Size = Vector3.new(25,.5,.5)
- Beam4.CanCollide = false
- Beam4.Parent = Character:FindFirstChild("UpperTorso")
- local Ball = Instance.new("Part")
- Ball.Shape = "Ball"
- Ball.Size = Vector3.new(1,1,1)
- Ball.Transparency = .2
- Ball.CanCollide = false
- Ball.Anchored = true
- Ball.BrickColor = BrickColor.new("Shamrock")
- Ball.CFrame = Character:FindFirstChild("UpperTorso").CFrame
- Ball.Material = "Neon"
- Ball.Parent = Character:FindFirstChild("UpperTorso")
- for i=0,50,1 do
- Beam1.Orientation = Beam1.Orientation + Vector3.new(math.random(1,360),math.random(1,360),math.random(1,360))
- Beam2.Orientation = Beam1.Orientation + Vector3.new(math.random(1,360),math.random(1,360),math.random(1,360))
- Beam3.Orientation = Beam1.Orientation + Vector3.new(math.random(1,360),math.random(1,360),math.random(1,360))
- Beam4.Orientation = Beam1.Orientation + Vector3.new(math.random(1,360),math.random(1,360),math.random(1,360))
- Ball.Size = Ball.Size + Vector3.new(.5,.5,.5)
- wait()
- end
- Beam1:Destroy()
- Beam2:Destroy()
- Beam3:Destroy()
- Beam4:Destroy()
- Ball:Destroy()
- end
- end)
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