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- Vandalieu’s party descended from the third floor to the fourth floor, checking whether there were any monsters or traps.
- There were some differences between the floors of this Dungeon, such as the leaves of the trees and patches of wetlands, but they were mostly forests.
- Other than the top few floors, the monsters were mostly plant-type monsters of Rank 4 and above. The next most common monsters were insects, amphibians, reptiles, animals and fish in that order.
- Many of the monsters had the ability to inflict poison and disease, so anyone trying to clear this Dungeon without preparing properly beforehand could run into unexpected difficulties. If they weren’t Undead, that is.
- There were quite a few traps, too. Pitfalls, webs that fell from overhead, vines that dragged the victim’s legs up into the air. There were even logs with spikes that came flying from the side when tripwires were carelessly triggered.
- They weren’t the kinds of traps that would be found in ruins; they were mostly the kind of traps that would be used in guerilla warfare.
- “If the difficulty of the Dungeon was formally classified, I suppose it would be considered C-class,” said Luciliano.
- “C-class, huh. The only C-class Dungeon around before this was Borkus’s Sub-Dragon Savannah, so everyone should be happy,” said Vigaro.
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