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- Grunt Engineer
- Level 3 EARTH Warrior/Normal
- 1200/900
- A low-rank engineer that has learned the power of repairing damage from enemy attacks in no time.
- Blitz Merc
- Level 2 LIGHT Machine/Effect
- 500/500
- [Requirement]: You can activate this by sending 1 card from your hand to the GY.
- [Effect]: This card can attack directly during this turn.
- Warfighter
- Level 7 EARTH Warrior/Effect
- 2300/1600
- [Requirement]: You can activate this by sending the top card of your Deck to the GY.
- [Effect]: This turn, its attacks pierce (when it attacks a Defense Position monster, inflict battle damage equal to how much its ATK is higher than the DEF of the monster).
- Striker Launcher
- Level 4 EARTH Machine/Effect
- 1500/1000
- [Requirement]: You can activate this by sending 1 card from your hand to the GY.
- [Effect]: Change the battle position of a monster your opponent controls. (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position.)
- Missile Mercenary
- Level 5 LIGHT Warrior/Normal
- 1800/1500
- A mercenary who attacks with sharp missiles that can destroy enemy attacks instantly.
- Battle Kombatant
- Level 4 FIRE Machine/Normal
- 1300/0
- A master in battle, he joins the arsenal anytime a battle emerges.
- Allianzkrieger
- Level 2 EARTH Machine/Normal
- 800/100
- A fully-armed soldier that puts his soul into the battle.
- Mission Soldier
- Level 6 WATER Warrior/Effect
- 1500/2300
- [Requirement]: None.
- [Effect]: Destroy 1 face-up Defense Position monster your opponent controls.
- Army Commander
- Level 3 EARTH Machine/Effect
- 1200/0
- [Requirement]: None.
- [Effect]: Destroy 1 Set card your opponent controls.
- Missile Shot
- Normal Spell
- [Requirement]: Tribute 1 monster (Warrior).
- [Effect]: Special Summon 1 monster (Machine) from your hand with a lower ATK from the Tributed monster.
- Campaign!
- Normal Spell
- [Requirement]: Tribute 1 monster (Machine).
- [Effect]: Special Summon 1 monster (Warrior) from your hand with a different Level from the Tributed monster.
- Assault!
- Normal Spell
- [Requirement]: None.
- [Effect]: Target 1 face-up monster you control. During this turn, it cannot be destroyed by battle or card effects.
- Michizure
- Normal Trap
- [Requirement]: You can activate this when a monster is sent from the field to the GY.
- [Effect]: Target 1 monster on the field; destroy it.
- Army Formation
- Normal Trap
- [Requirement]: When your opponent's monster declares an attack.
- [Effect]: Negate that attack.
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