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- if(success == 1) chestInv.setItem(slot, new ItemStack(Material.DIAMOND_SWORD, 1));
- else if(success == 2) chestInv.setItem(slot, new ItemStack(Material.DIAMOND_AXE, 1));
- else if(success == 3) chestInv.setItem(slot, new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
- else if(success == 4) chestInv.setItem(slot, new ItemStack(Material.DIAMOND_LEGGINGS, 1));
- else if(success == 5) chestInv.setItem(slot, new ItemStack(Material.DIAMOND_HELMET, 1));
- else if(success == 6) chestInv.setItem(slot, new ItemStack(Material.DIAMOND_BOOTS, 1));
- else if(success == 7) chestInv.setItem(slot, new ItemStack(Material.IRON_SWORD, 1));
- else if(success == 8) chestInv.setItem(slot, new ItemStack(Material.IRON_AXE, 1));
- else if(success == 9) chestInv.setItem(slot, new ItemStack(Material.IRON_CHESTPLATE, 1));
- else if(success == 10) chestInv.setItem(slot, new ItemStack(Material.IRON_LEGGINGS, 1));
- else if(success == 11) chestInv.setItem(slot, new ItemStack(Material.IRON_HELMET, 1));
- else if(success == 12) chestInv.setItem(slot, new ItemStack(Material.IRON_BOOTS, 1));
- else if(success == 13) chestInv.setItem(slot, new ItemStack(Material.CHAINMAIL_CHESTPLATE, 1));
- else if(success == 14) chestInv.setItem(slot, new ItemStack(Material.CHAINMAIL_LEGGINGS, 1));
- else if(success == 15) chestInv.setItem(slot, new ItemStack(Material.CHAINMAIL_HELMET, 1));
- else if(success == 16) chestInv.setItem(slot, new ItemStack(Material.CHAINMAIL_LEGGINGS, 1));
- else if(success == 17) chestInv.setItem(slot, new ItemStack(Material.LEATHER_CHESTPLATE, 1));
- else if(success == 18) chestInv.setItem(slot, new ItemStack(Material.LEATHER_LEGGINGS, 1));
- else if(success == 19) chestInv.setItem(slot, new ItemStack(Material.LEATHER_HELMET, 1));
- else if(success == 20) chestInv.setItem(slot, new ItemStack(Material.LEATHER_BOOTS, 1));
- else if(success == 21) chestInv.setItem(slot, new ItemStack(Material.GOLD_CHESTPLATE, 1));
- else if(success == 22) chestInv.setItem(slot, new ItemStack(Material.GOLD_LEGGINGS, 1));
- else if(success == 23) chestInv.setItem(slot, new ItemStack(Material.GOLD_HELMET, 1));
- else if(success == 24) chestInv.setItem(slot, new ItemStack(Material.GOLD_BOOTS, 1));
- else if(success == 25) chestInv.setItem(slot, new ItemStack(Material.DIAMOND, amount));
- else if(success == 27) chestInv.setItem(slot, new ItemStack(Material.IRON_INGOT, amount));
- else if(success == 28) chestInv.setItem(slot, new ItemStack(Material.GOLD_INGOT, amount));
- else if(success == 29) chestInv.setItem(slot, new ItemStack(Material.WEB, 1));
- else if(success == 30) chestInv.setItem(slot, new ItemStack(Material.TNT, 1));
- else if(success == 31) chestInv.setItem(slot, new ItemStack(Material.LAVA_BUCKET, 1));
- else if(success == 32) chestInv.setItem(slot, new ItemStack(Material.GOLDEN_APPLE, 1));
- else if(success == 33) chestInv.setItem(slot, new ItemStack(Material.ENDER_PEARL, amount));
- else if(success == 34) chestInv.setItem(slot, new ItemStack(Material.COOKED_BEEF, amount));
- else if(success == 35) chestInv.setItem(slot, new ItemStack(Material.RAW_BEEF, amount));
- else if(success == 36) chestInv.setItem(slot, new ItemStack(Material.COOKED_CHICKEN, amount));
- else if(success == 37) chestInv.setItem(slot, new ItemStack(Material.RAW_CHICKEN, amount));
- else if(success == 38) chestInv.setItem(slot, new ItemStack(Material.APPLE, amount));
- else if(success == 39) chestInv.setItem(slot, new ItemStack(Material.BREAD, amount));
- else if(success == 40) chestInv.setItem(slot, new ItemStack(Material.CARROT, amount));
- else if(success == 41) chestInv.setItem(slot, new ItemStack(Material.MELON, amount));
- else if(success == 42) chestInv.setItem(slot, new ItemStack(Material.MUSHROOM_SOUP, 1));
- else if(success == 43) chestInv.setItem(slot, new ItemStack(Material.COAL, amount));
- else if(success == 44) chestInv.setItem(slot, new ItemStack(Material.BOW, 1));
- else if(success == 45) chestInv.setItem(slot, new ItemStack(Material.ARROW, amount * 3));
- else if(success == 46) chestInv.setItem(slot, new ItemStack(Material.EXP_BOTTLE, amount));
- else if(success == 47) chestInv.setItem(slot, new ItemStack(Material.BONE, 1));
- else if(success == 48) chestInv.setItem(slot, new ItemStack(Material.POISONOUS_POTATO, amount));
- else if(success == 49) chestInv.setItem(slot, new ItemStack(Material.WORKBENCH, 1));
- else if(success == 50) chestInv.setItem(slot, new ItemStack(Material.FLINT_AND_STEEL, 1));
- else if(success == 51) chestInv.setItem(slot, new ItemStack(Material.STICK, 1));
- else if(success == 52) chestInv.setItem(slot, new ItemStack(Material.ROTTEN_FLESH, amount * 2));
- else if(success == 53) chestInv.setItem(slot, new ItemStack(Material.BOAT, 1));
- else if(success == 54) chestInv.setItem(slot, new ItemStack(Material.FISHING_ROD, 1));
- else if(success == 55) chestInv.setItem(slot, new ItemStack(Material.RAW_FISH, amount));
- else if(success == 56) chestInv.setItem(slot, new ItemStack(Material.COOKED_FISH, amount));
- else if(success == 57) chestInv.setItem(slot, new ItemStack(Material.SHIELD, 1));
- else if(success == 58) chestInv.setItem(slot, new ItemStack(Material.ELYTRA, 1));
- else if(success == 59) chestInv.setItem(slot, new ItemStack(Material.WOOD_AXE, 1));
- else if(success == 60) chestInv.setItem(slot, new ItemStack(Material.GOLD_AXE, 1));
- else if(success == 61) chestInv.setItem(slot, new ItemStack(Material.WOOD_SWORD, 1));
- else if(success == 62) chestInv.setItem(slot, new ItemStack(Material.WOOD_SWORD, 1));
- else if(success == 63) chestInv.setItem(slot, new ItemStack(Material.STONE_SWORD, 1));
- else if(success == 64) chestInv.setItem(slot, new ItemStack(Material.GOLD_SWORD, 1));
- else if(success == 65) chestInv.setItem(slot, new ItemStack(Material.GOLD_SWORD, 1));
- else if(success == 200 || success == 201 || success == 203) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:healing");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Potion of Healing
- }
- else if(success == 204 || success == 205 || success == 206) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:regeneration");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Potion of Regeneration
- }
- else if(success == 207 || success == 208 || success == 209) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:strength");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Potion of Strength
- }
- else if(success == 210 || success == 211 || success == 212) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:swiftness");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Potion of Swiftness
- }
- else if(success == 213 || success == 214 || success == 215) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.SPLASH_POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:healing");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Splash Potion of Healing
- }
- else if(success == 216 || success == 217 || success == 218) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.SPLASH_POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:regeneration");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Splash Potion of Regeneration
- }
- else if(success == 219) {
- net.minecraft.server.v1_11_R1.ItemStack stack = CraftItemStack.asNMSCopy(new ItemStack(Material.SPLASH_POTION, 1));
- NBTTagCompound tagCompound = stack.getTag();
- if(tagCompound == null) {
- tagCompound = new NBTTagCompound();
- }
- tagCompound.setString("Potion", "minecraft:poison");
- stack.setTag(tagCompound);
- chestInv.setItem(slot, CraftItemStack.asBukkitCopy(stack)); //Splash Potion of Poison
- }
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