Advertisement
G4U55

Untitled

Jul 30th, 2018
251
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.50 KB | None | 0 0
  1. Update v1.07:
  2.  
  3. Balance
  4. * Flyers can no longer capture or hold artefacts.
  5. * Bomb trait: bombs from aircrafts and skimmers now have set 50% accuracy and cannot target air units.
  6. * Melta bombs and tankbusta bombs now use melee instead of ranged accuracy (abstracts that they are deployed in close combat). This fixes tankbusta bombs being ineffective.
  7. * Fixed heavy bomb clusters of the Marauder Bomber having only 1 instead of the correct 8 attacks.
  8. * Increased Burna Bommer burna bomb count from 1 to 2.
  9. * Decreased Burna Bommer burna bomb cooldown from 5 to 3.
  10. * Increased Burna Bommer skorcha missile count from 1 to 2.
  11. * Increased Thunderbolt skystrike missile count from 1 to 2.
  12. * Increased Mek Gunz traktor kannon range from 2 to 3.
  13. * Reduced Fortress of Redemption influence upkeep from -3 to -2.
  14.  
  15. General
  16. * When finishing production and research, any progress left over is no longer lost but preserved until the end of the turn.
  17. * Reveal map when player has no sighted tiles instead of when he is defeated. This allows fairer team play.
  18. * Don't allow sending chat messages to teams you are not part of.
  19. * Stretch basic and advanced parameters buttons to full size when chat is not there.
  20. * Don't clear chat when going from lobby to world.
  21. * Improved resolution handling.
  22. * Updated French translation.
  23.  
  24. Bug Fixes
  25. * Fixed an issue with fog of war and water not covering the entire screen when the viewport size was exceeding the framebuffer size.
  26. * Fixed an issue with turns being stuck in multiplayer when a player connects or leaves the game.
  27. * Reducing world size no longer removes players if they are human.
  28. * Fixed player joined message appearing multiple times on the server.
  29. * Added missing vectored afterburners effect.
  30. * Added missing effect for signum and ammo runt.
  31.  
  32. *************************************************************************
  33.  
  34. Update v1.0.6:
  35.  
  36. New
  37. * Added lobby setting for simultaneous turns. If disabled, only players of the same team will act
  38. simultaneously. If a team contains human as well as AI players, the AI players will act after the
  39. human players but still before the next team.
  40. * Added multiplayer chat.
  41. * Added 3dsMax exporters and other scripts to Resources/ folder for modding support.
  42.  
  43. Balance
  44. * Increased the loyalty penalty from additional cities from -3 to -6 per city. This makes large empires more costly to maintain making the Space Marines more competitive with larger empires.
  45. * Halved resource cost for Space Marines fortress of redemption.
  46. * Slightly increased influence cost of orbital scan.
  47. * Improved spreading of special features, necron tombs, artifacts and wild life.
  48. * Reverted reduction of Necron tomb density.
  49.  
  50. General
  51. * Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
  52. * Quests that spawn units now prefer unpopulated areas.
  53. * Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
  54. * Ambulls can no longer be awarded from Ruins of Vaul.
  55. * Tweaked tile colonization score evaluation.
  56. * Language tweaks.
  57.  
  58. Bug Fixes
  59. * Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
  60. * Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
  61. * A corrupted configuration file should no longer crash at startup.
  62. * Improved error logging to help track down some bugs that have been hard to find.
  63.  
  64. *************************************************************************
  65.  
  66. Update v1.0.5:
  67.  
  68. ### Balance
  69. * Deffkoptas, like other jet bikes, now gain ranged damage reduction in forests, imperial ruins and cities.
  70. * Tomb Blades, like all jetbikes, now have turbo boost, jink and hammer of wrath.
  71. * Increased cost and upkeep of Tomb Blades by 100%.
  72. * Increased the influence cost of necrodermis repair from 50 to 75.
  73. * Reduced necrodermis upgrade bonus healing from +33% to +25%.
  74. * Reduced the amount of Necron Tombs by 25%.
  75.  
  76. ### Bug Fixes
  77. * Improved handling of unicode account names on Windows.
  78. * Fixed crashes on Windows sometimes not generating error logs.
  79. * Fixed a multiplayer crash that could appear when deploying a Fortress of Redemption.
  80.  
  81. *************************************************************************
  82.  
  83. Update v1.0.4:
  84.  
  85. Due to high demand we've implemented a UI scale setting. This is an early implementation that can be improved with crisper font and icon rendering down the line, but we wanted to get it to you as soon as possible.
  86.  
  87. Our next priority is getting the essential multiplayer issues resolved and features added -- you can expect more updates on that front soon.
  88.  
  89. ### New
  90. * Added UI scale setting.
  91. * Allies (and defeated) players can now see allies' (everyone's) unit orders and inspect their cities, resources and items.
  92.  
  93. ### General
  94. * Cinematics are now cropped to avoid distortion.
  95. * Difficulty no longer scales wildlife density.
  96. * Changed turn timer options from 1, 2, 4, 6, 8 to 1, 2, 3, 4, 5 minutes.
  97. * First start now starts at native resolution, even if that is 4K.
  98. * Players that are AI controlled now show with name "AI" instead of the disconnected player's name.
  99. * Game list is now sorted alphabetically, with incompatible games at the bottom.
  100. * Allow humans to take over artefacts even if they're of allies.
  101. * Joining a game now prioritizes matching to undefeated players.
  102.  
  103. ### Bug Fixes
  104. * Fixed friend invites not working because Steam converts lobby data to lower case on Windows (undocumented).
  105. * Fixed an instance in which friend invites would not do anything because the client believed he was already on the server.
  106. * Fixed a crash with the Chaplain's elite.
  107. * Fixed Orbital Strike doing no damage after moving the Captain.
  108. * Fixed crashes related to Steam user names, player, unit and city names containing the character \<.
  109. * Fixed notifications clearing when the turn starts.
  110. * Fixed non-host players not being able to delete or move hero items.
  111. * Fixed disconnected players not being set to AI controlled when loading a saved game.
  112. * Fixed brightness, contrast and gamma not being applied when starting the application.
  113. * Fixed Triarch Stalker's Targeting Relay applying to enemy units.
  114. * Fixed quick load crashing when there is no quick save.
  115. * Fixed artefact capture effect being affected by the capturing unit's squad size.
  116. * Fixed Vaul Control Device being activatable too early.
  117. * Fixed missing effect for activating Vaul / Exterminatus Device.
  118. * Don't allow teleporting stationary units.
  119. * Don't allow loading games when non-host.
  120.  
  121. *************************************************************************
  122.  
  123. Update v1.0.3:
  124.  
  125. New
  126. * Added warning about friend invites not working if Steam privacy settings (game details) are set to private.
  127. * General difficulty setting now scales wildlife density.
  128. * Introduction now plays at lowest wildlife density.
  129. * Added hint to difficulty setting.
  130.  
  131. General
  132. * Turn timer now goes red when below 11 seconds.
  133. * Minor performance tweaks.
  134.  
  135. Bug Fixes
  136. * Fixed a multiplayer crash that could occur when creating a new game.
  137. * Fixed Necron chapter 3 causing a crash in multiplayer.
  138. * Fixed Da Jump effect not working properly in multiplayer.
  139. * Fixed first start of the game not being in Steam's language.
  140. * Fixed wrong max height of multiplayer games list.
  141. * Fixed an issue with the recommended tiles for founding cities.
  142. * Fixed being able to give orders as non-host during AI turn in multiplayer.
  143. * Fixed resource rewards not scaling with game pace.
  144. * Fixed Lord of Skulls option becoming disabled after joining a game as non-host.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement