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Fire Emblem Glossary

Feb 7th, 2019
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  1. Fire Emblem Guide
  2. List of Terms and Descriptions
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  5. Weapon Statistics
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  7. ⦁ Prf: (Proficiency) One's ability to wield a certain weapon. All weapons range for E to SSS in terms of difficulty to wield. Going from E → D → C → B → A → S → SS → SSS.
  8. ⦁ Might: Is a weapons power. This number is directly added to the character's strength or magic attack. Depending on the type of weapon that is being used.
  9. ⦁ Weight: How heavy an object is. If the character's strength is less than that of the weight of the weapon they are using their speed is subtracted the difference.
  10. ⦁ Hit: Weapon accuracy. These are displayed in percentages. Meaning 100 has a 100% chance of hitting. (Before other factors are calculated in.)
  11. ⦁ Range: Distance a weapon can reach to hit it's opponent.
  12. ⦁ Uses: How many times a weapon can be used before it breaks.
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  15. Character Statistics
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  17. ⦁ Lvl: (Level) determines how strong the character is. The cap level for all characters is 20, but once they reach it they can be promoted to an advanced class. This resets the level counter to 1. Meaning the character can reach level 20 again before reaching a master class. Which again caps at 20.
  18. ⦁ HP: (Hit Points) The amount of damage a unit can sustain before dying.
  19. ⦁ Str: (Strength) Physical attack strength
  20. ⦁ Mag: (Magic) Offensive stat added to any sorcery or rune based weapon.
  21. ⦁ Skill: An accuracy and critical hit rate modifier
  22. ⦁ Speed: Evasion and rate of attack. If the disparity between two foes' speed in 4 or greater the unit with the higher speed will be allowed to attack twice in one round.
  23. ⦁ Lck: (Luck) Affects everything from accuracy, evasion, and critical hit rates.
  24. ⦁ Def: (Defense) Subtracts from an enemy's physical attack power.
  25. ⦁ Res: (Resistance) Subtracts from an enemy's magical attack power.
  26. ⦁ Movement: How far a unit can move in a turn. Since the battles are done in a turn-based grid map style.
  27. ⦁ Constitution: How much the character weighs. Allowing units to shove or carry another allied character. Carrying an ally is known as 'rescuing'. (See skills for more details.)
  28. ⦁ Exp: (Experience) The stat required to level up. This can be done by gaining 100 exp at all levels and classes. However, advanced and master classes are twice and three times as hard to level up compared to base units.
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  31. Skills/Techniques
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  33. ⦁ Lumina: Allows one to cast light magic equal to their staff proficiency
  34. ⦁ Miracle: Chance to half the damage of a lethal blow
  35. ⦁ Resolve: Increase Str, Skill, and Spd by 1.5x when health is below 50%
  36. ⦁ Counter: Half of the damage taken is dealt back to the foe
  37. ⦁ Rescue: Allows any unit the ability to carry another ally that is 2 constitution higher than them or below. Doing this will cause the unit's strength, skill, and speed to be cut in half. Mounted units with the special passive of the same name are allowed to carry allied characters of any constitution without incurring a penalty.
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  39. For more information on skills and their effects visit https://fireemblemwiki.org/wiki/Category:Skills
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  42. Classes
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  44. ⦁ Cleric: A servant to her god who wields healing white magic. Can use swords and staffs.
  45. ⦁ Sword General: Seasoned soldier with high defense that specializes in wielding swords. Can use swords and lances.
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  47. For more information on classes and what they can turn into visit https://fireemblemwiki.org/wiki/Category:Classes
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  50. Weapons and Consumables
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  52. ⦁ Thani: Light magic that does bonus damage to armored and mounted units. Only Twilight can use it.
  53. Prf: - Might: 8 Weight: 1 Hit: 100 Critical: 0 Range: 1-2 Uses: 45/45
  54. ⦁ Iron Blade: A large, powerful blade that's a bit hard to wield. Its weight makes consecutive attacks difficult.
  55. Prf: C Might: 10 Weight: 13 Hit: 70 Critical: 0 Range: 1 Uses: 40/40
  56. ⦁ Vulnerary: A common healing item that restores 10 HP.
  57. ⦁ Restore Staff:- Cures any aliments afflicted to one ally.
  58. Prf: C Might: - Weight: 4 Hit: 100 Crit: - Range: 1 Uses: 10/10
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  61. For more information on weapons and items visit
  62. https://fireemblemwiki.org/wiki/Category:Weapons
  63. https://fireemblemwiki.org/wiki/Category:Items
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