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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "nope"; // The name of the server that shall be displayed in the public server list
  9. password = "nope"; // Password for joining, eg connecting to the server
  10. passwordAdmin = "nope"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  11. serverCommandPassword = "$[RConPassword]"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
  12. admins[] = {
  13. "76561198011636607", //Justin | Armahosts.com
  14. "76561198351093577", //Junrey | Armahosts.com
  15. "76561198041652424" //Add your steamID64 here. (look up at steamid.io if not known)
  16. };
  17.  
  18. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
  19.  
  20.  
  21. // WELCOME MESSAGE ("message of the day")
  22. // It can be several lines, separated by comma
  23. // Empty messages "" will not be displayed at all but are only for increasing the interval
  24. motd[] = {
  25. "", "",
  26. "Welcome to $[HostName]",
  27. "", "",
  28. "Hosted by ArmaHosts.com",
  29. "",
  30. "WWW.ARMAHOSTS.COM",
  31. ""
  32. };
  33. motdInterval = 5; // Time interval (in seconds) between each message
  34.  
  35.  
  36. // JOINING RULES
  37. //checkfiles[] = {}; // Outdated.
  38. maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  39. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  40. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  41. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
  42. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  43.  
  44.  
  45. // VOTING
  46. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  47. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  48.  
  49.  
  50. // INGAME SETTINGS
  51. disableVoN = 0; // If set to 1, Voice over Net will not be available
  52. vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
  53. vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
  54. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  55. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  56. BattlEye = 0; // Server to use BattlEye system
  57. allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
  58. allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
  59. allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
  60. //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
  61. disconnectTimeout = 30; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)
  62.  
  63. // SCRIPTING ISSUES
  64. onUserConnected = ""; //
  65. onUserDisconnected = ""; //
  66. doubleIdDetected = ""; //
  67. //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
  68.  
  69. // SIGNATURE VERIFICATION
  70. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  71. onHackedData = ""; // tampering of the signature detected
  72. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  73.  
  74.  
  75. // MISSIONS CYCLE (see below)
  76. class Missions {955219426323506201_legacy
  77. class Mission1 {955219426323506201_legacy
  78. template="955219426323506201_legacy";
  79. difficulty="Custom";
  80. };
  81. }; // An empty Missions class means there will be no mission rotation
  82.  
  83. missionWhitelist[] = {
  84.  
  85. }; //an empty whitelist means there is no restriction on what missions' available
  86.  
  87. //Headless
  88. headlessClients[]={"127.0.0.1"};
  89. localClient[]={"127.0.0.1"};
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