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- for _,a in pairs(workspace:GetDescendants()) do
- if a:IsA("Seat") then
- a:Remove()
- end
- end
- local LocalPlayer = game:GetService("Players").LocalPlayer
- for _, hat in pairs(LocalPlayer.Character.Humanoid:GetAccessories()) do
- if hat.Handle ~= nil then
- local HandleDestroy = hat.Handle
- HandleDestroy:FindFirstChildOfClass("Weld"):Destroy()
- end
- end
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Backpack = Player.Backpack
- local Cloud = Backpack:WaitForChild("PompousTheCloud")
- Cloud.Parent = Character
- Cloud.ServerControl:InvokeServer("SetProperty",{["Object"] = Character.Shirt,["Property"] = "ShirtTemplate" ,["Value"] = "rbxassetid://2168097271"})
- Cloud.ServerControl:InvokeServer("SetProperty",{["Object"] = Character.Pants,["Property"] = "PantsTemplate" ,["Value"] = "rbxassetid://8709743337"})
- Cloud.ServerControl:InvokeServer("SetProperty",{["Object"] = Character.Head.face,["Property"] = "Texture" ,["Value"] = "rbxassetid://1471407701"})
- local UserName = game:GetService('Players').LocalPlayer.Name
- local CE = {}
- local Variables = {
- workspace = game:GetService("Workspace"),
- players = game:GetService("Players")
- }
- local MainUserP, MainUserW = Variables.players.LocalPlayer, Variables.workspace:FindFirstChild(UserName)
- function CE:FireEvent(ItemName, Object, Property, Value)
- MainUserW:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- for HatRemote = 1, 3 do
- local HatRemote = 439945864
- game:GetService("ReplicatedStorage").WearItem:FireServer("Hat", HatRemote, false);
- end
- local HatRemote = 557057917
- game:GetService("ReplicatedStorage").WearItem:FireServer("Hat", HatRemote, false);
- wait(0.5)
- game.Players.LocalPlayer.Character:FindFirstChild("KingOfTheNight_Gold").Name = "xd1"
- game.Players.LocalPlayer.Character:FindFirstChild("KingOfTheNight_Gold").Name = "xd2"
- game.Players.LocalPlayer.Character:FindFirstChild("KingOfTheNight_Gold").Name = "xd3"
- game.Players.LocalPlayer.Character:FindFirstChild("InterstellerWings").Name = "xd4"
- MainUserP["Backpack"]:WaitForChild("Cloud").Parent = MainUserW
- CE:FireEvent("Cloud",MainUserW["xd1"]["Handle"]["Mesh"],"TextureId","rbxassetid://16627494")
- CE:FireEvent("Cloud",MainUserW["xd1"]["Handle"]["Mesh"],"MeshId","rbxassetid://524411882")
- CE:FireEvent("Cloud",MainUserW["xd1"]["Handle"]["Mesh"],"Scale",Vector3.new(.07,.07,.07))
- CE:FireEvent("Cloud",MainUserW["xd1"]["Handle"]["Mesh"],"Offset",Vector3.new(-0.1,-1,0))
- CE:FireEvent("Cloud",MainUserW["xd1"]["Handle"].HatAttachment, "CFrame" , MainUserW["xd1"]["Handle"]["HatAttachment"].CFrame * CFrame.Angles(0,3,0))
- MainUserW.Cloud.Parent = MainUserP.Backpack
- MainUserP["Backpack"]:WaitForChild("Cloud").Parent = MainUserW
- CE:FireEvent("Cloud",MainUserW["xd2"]["Handle"]["Mesh"],"TextureId","rbxassetid://2981781129")
- CE:FireEvent("Cloud",MainUserW["xd2"]["Handle"]["Mesh"],"MeshId","rbxassetid://524411882")
- CE:FireEvent("Cloud",MainUserW["xd2"]["Handle"]["Mesh"],"Scale",Vector3.new(.07,.07,.07))
- CE:FireEvent("Cloud",MainUserW["xd2"]["Handle"]["Mesh"],"Offset",Vector3.new(.03,-1,0))
- CE:FireEvent("Cloud",MainUserW["xd2"]["Handle"].HatAttachment, "CFrame" , MainUserW["xd2"]["Handle"]["HatAttachment"].CFrame * CFrame.Angles(0,3,0))
- MainUserW.Cloud.Parent = MainUserP.Backpack
- MainUserP["Backpack"]:WaitForChild("Cloud").Parent = MainUserW
- CE:FireEvent("Cloud",MainUserW["xd3"]["Handle"]["Mesh"],"TextureId","rbxassetid://82918746")
- CE:FireEvent("Cloud",MainUserW["xd3"]["Handle"]["Mesh"],"MeshId","rbxassetid://4724835506")
- CE:FireEvent("Cloud",MainUserW["xd3"]["Handle"]["Mesh"],"Scale",Vector3.new(1,1,1))
- CE:FireEvent("Cloud",MainUserW["xd3"]["Handle"]["Mesh"],"Offset",Vector3.new(0,0.5,0))
- CE:FireEvent("Cloud",MainUserW["xd3"]["Handle"].HatAttachment, "CFrame" , MainUserW["xd3"]["Handle"]["HatAttachment"].CFrame * CFrame.Angles(0,0,0))
- MainUserW.Cloud.Parent = MainUserP.Backpack
- MainUserP["Backpack"]:WaitForChild("Cloud").Parent = MainUserW
- CE:FireEvent("Cloud",MainUserW["xd4"]["Handle"]["Mesh"],"TextureId","rbxassetid://60606134")
- CE:FireEvent("Cloud",MainUserW["xd4"]["Handle"]["Mesh"],"MeshId","rbxassetid://60605894")
- CE:FireEvent("Cloud",MainUserW["xd4"]["Handle"]["Mesh"],"Scale",Vector3.new(.8,.8,.8))
- CE:FireEvent("Cloud",MainUserW["xd4"]["Handle"]["Mesh"],"Offset",Vector3.new(0,-4.5,0))
- CE:FireEvent("Cloud",MainUserW["xd4"]["Handle"].BodyBackAttachment, "CFrame" , MainUserW["xd4"]["Handle"]["BodyBackAttachment"].CFrame * CFrame.Angles(0,0,-40))
- MainUserW.Cloud.Parent = MainUserP.Backpack
- game.Players.LocalPlayer.Backpack.Cloud.Parent = game.Players.LocalPlayer.Character
- for i,v in pairs (game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- local tool = game.Players.LocalPlayer.Character:WaitForChild("Cloud")
- tool.ServerControl:InvokeServer("SetProperty",{["Value"]="",["Property"]="MeshId",["Object"]=tool.Handle.Mesh})
- for i,tool in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if tool.Name == "Cloud" then
- for i,localsript in pairs(tool:GetChildren()) do
- if localsript:IsA("LocalScript") then
- localsript:Destroy()
- end
- end
- end
- end
- wait(.2)
- for i,v in pairs (game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- local Animate = game.Players.LocalPlayer.Character.Animate
- --niggaSUCKmycoock.com
- Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1014390418"
- Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1014398616"
- Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=3489174223"
- Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=3489173414"
- Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=4940564896"
- Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=2510192778"
- Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=2510195892"
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- print("xd")
- wait()
- local size = 1.8
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- local char = game.Players.LocalPlayer.Character
- char.Humanoid.WalkSpeed = 15 * size
- local function multiplycf(cf, m)
- return CFrame.new(cf.p*m)*CFrame.fromOrientation(cf:ToOrientation())
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:isA"Motor6D" then
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=multiplycf(v.C1, size),["Property"]="C1",["Object"]=v})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=multiplycf(v.C0, size),["Property"]="C0",["Object"]=v})
- elseif v:isA"BasePart" then
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=v.Size*size,["Property"]="Size",["Object"]=v})
- end
- end
- else
- local hum = game.Players.LocalPlayer.Character.Humanoid
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=size,["Property"]="0.5",["Object"]=hum.HeadScale})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=size,["Property"]="Value",["Object"]=hum.HeadScale})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=size,["Property"]="5",["Object"]=hum.BodyDepthScale})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=size,["Property"]="Value",["Object"]=hum.BodyHeightScale})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=size,["Property"]="5",["Object"]=hum.BodyWidthScale})
- end
- for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetDescendants()) do
- if v:IsA("TextLabel") then
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]="Devilish",["Property"]="Text",["Object"]=v})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=UDim2.new(5,0,3.5,0),["Property"]="Size",["Object"]=v.Parent})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=Vector2.new(-0, 0.3),["Property"]="SizeOffset",["Object"]=v.Parent})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=Color3.fromRGB(0,0,0),["Property"]="TextColor3",["Object"]=v})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]="Fantasy",["Property"]="Font",["Object"]=v})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=Color3.fromRGB(255,0,0),["Property"]="TextStrokeColor3",["Object"]=v})
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA'Tool' then
- v.Parent = game.Players.LocalPlayer.Backpack;
- end;
- end;
- local UserName = game:GetService('Players').LocalPlayer.Name
- local mesh = 1107038050
- local texture = 4455434349
- local CE = {}
- local Variables = {
- workspace = game:GetService("Workspace"),
- players = game:GetService("Players")
- }
- local MainUserP, MainUserW = Variables.players.LocalPlayer, Variables.workspace:FindFirstChild(UserName)
- function CE:FireEvent(ItemName, Object, Property, Value)
- MainUserW:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- MainUserP["Backpack"]:WaitForChild("Cloud").Parent = MainUserW
- MainUserP["Backpack"]:WaitForChild("Heart").Parent = MainUserW
- CE:FireEvent("Cloud",MainUserW["Heart"]["Handle"]["ParticleEmitter"],"Parent",MainUserW.UpperTorso)
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Texture","rbxassetid://347913776")
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Color",ColorSequence.new(Color3.new(255,0,0)))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Size",NumberSequence.new(5))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Rate",20)
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Transparency",NumberSequence.new(.7))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"ZOffset",0)
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Acceleration",Vector3.new(0,0,0))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Speed",NumberRange.new(1))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"LightInfluence",1)
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Lifetime",NumberRange.new(1))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"Rotation",0)
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"RotSpeed",0)
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"SpreadAngle",Vector2.new(0,0))
- CE:FireEvent("Cloud",MainUserW["UpperTorso"]["ParticleEmitter"],"EmissionDirection","Top")
- local id = 9044677940
- for i,v in pairs(game.Players.LocalPlayer.Character.Cloud.Handle:GetChildren()) do
- if v.Name == "Wind" then
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=game.Players.LocalPlayer.Character.Head,["Property"]="Parent",["Object"]=v})
- end
- end
- wait(0.3)
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]="rbxassetid://" .. id,["Property"]="SoundId",["Object"]=game.Players.LocalPlayer.Character.Head.Wind})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=3,["Property"]="Volume",["Object"]=game.Players.LocalPlayer.Character.Head.Wind})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=9e9,["Property"]="MaxDistance",["Object"]=game.Players.LocalPlayer.Character.Head.Wind})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=9e9,["Property"]="EmitterSize",["Object"]=game.Players.LocalPlayer.Character.Head.Wind})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=true,["Property"]="Playing",["Object"]=game.Players.LocalPlayer.Character.Head.Wind})
- game.Players.LocalPlayer.Character.Cloud.ServerControl:InvokeServer("SetProperty",{["Value"]=1,["Property"]="PlaybackSpeed",["Object"]=game.Players.LocalPlayer.Character.Head.Wind})
- MainUserW.Heart.Parent = MainUserP.Backpack
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