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- == Amdapor Keep (Hard) ==
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- Trash Mobs
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- The first set of trash mobs are pretty easy, kill them, avoid AOEs, avoid vines that slap down at you, etc. When you get to an area with a Morbol, you may notice another plant mob, like the succubi in normal mode, this plant mob will throw AOEs at you from a distance, but these AOEs actually stick around for a while. Don't stand in them, and kill monsters as quick as possible. Once you aggro the plant, it won't use its AOEs usually. A lot of speed gates are actually mobs as well, which will spawn more adds as you take longer to kill them (Adds don't give EXP or gil.)
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- First Boss
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- The first boss is probably the most annoying boss of the entire dungeon. You need to keep all four statues alive as long as possible. The boss will throw a red marker at someone (Yes, even the tank) and whoever it is needs to go behind a statue as soon as possible (For the tank, you need to wait until the boss no longer moves, otherwise you risk killing the statue.) The rectangle dash AOE it uses at a random person should not be used on a statue, it will instantly kill that statue. The dash AOE does barely any damage to whoever it's pointed at (unless you're standing IN the AOE, which you can't do as its target.) When the boss gets to 40% or less HP, it may start using its linking / beam attack on statues randomly instead of players. Stoneskin can only help for ONE tick of the linking / beam attack (Unless tank, then it can usually help for 2 or so.)
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- Second Boss
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- The second boss will randomly disappear and turn translucent. When this occurs, you must attack the orb of light and stand in its light AOE to get a buff of sorts. When you do, run to the boss and stay near him until the buff runs out or the light AOE explodes. You can't select the boss regardless of buff or not at this point until it becomes visible again. After a while, adds will spawn, you MUST KILL THESE ADDS AS SOON AS POSSIBLE. If you do not kill the adds, their rage timer will occur quite quickly, and deal a room-wide for a lot of damage per exploded additional enemy. The boss can disappear during the add phase, don't worry about the light too much, get the adds first before doing such.
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- Demon Wall(s)
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- This is a massive DPS Check. Make sure EVERYONE is ready before interacting with the orb. Once you interact, you have a very limited time to kill all the enemies that spawn. A countdown timer will sound every time you hear the demon wall move (Starting with the second move.) The adds include some with AOEs, but nothing DPS should not be able to handle. Wiping will send you back to the last set of enemies summoned in the demon wall arena.
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- Final Boss
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- When the boss first spawns, just have the tank aggro it, and DPS it. After a while, the boss will use a grid AOE, which you must avoid. Then, adds (3-4 of them) should spawn. When they do, DPS must kill them as soon as possible, don't worry about the AOE on the ground, just kill the adds as soon as possible, and worry about the AOE after. Taking too long to kill the adds will force them out of reach, wiping the entire party. When all adds are killed, get out of the AOE as soon as possible. After this phase, the boss will throw "Wind" at random people, this will summon spinning blades, you don't want to be in them. A random player may become confused, heal them to max usually will allow them to be unconfused. After a while, it will throw a slime at random people, and use a long cast AOE at them, kill the slime, and get that person out of the AOE as soon as possible. Again, the boss will sometimes spawn adds, which you must kill immediately. it will rotate this over and over until you kill it.
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