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Jan 13th, 2025
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  1. // Small Machine Gun 1
  2.  
  3. WeaponData
  4. {
  5. // Weapon data is loaded by both the Game and Client DLLs.
  6. "printname" "#HL2_SMG1"
  7. "viewmodel" "models/weapons/v_smg1.mdl"
  8. "playermodel" "models/weapons/w_smg1.mdl" //FIXME:
  9. "anim_prefix" "smg2"
  10. "bucket" "2"
  11. "bucket_position" "0"
  12. "bucket_360" "1"
  13. "bucket_position_360" "0"
  14.  
  15. "clip_size" "2"
  16. "clip2_size" "-1"
  17.  
  18. "default_clip" "2"
  19. "default_clip2" "-1"
  20.  
  21. "primary_ammo" "SMG1"
  22. "secondary_ammo" "SMG1_Grenade"
  23.  
  24. "weight" "3"
  25. "rumble" "3"
  26. "item_flags" "0"
  27.  
  28. // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  29. SoundData
  30. {
  31. "reload" "Weapon_SMG1.Reload"
  32. "reload_npc" "Weapon_SMG1.NPC_Reload"
  33. "empty" "Weapon_SMG1.Empty"
  34. "single_shot" "Weapon_SMG1.Single"
  35. "single_shot_npc" "Weapon_SMG1.NPC_Single"
  36. "special1" "Weapon_SMG1.Special1"
  37. "special2" "Weapon_SMG1.Special2"
  38. "double_shot" "Weapon_SMG1.Double"
  39. "burst" "Weapon_SMG1.Burst"
  40. }
  41.  
  42. // Weapon Sprite data is loaded by the Client DLL.
  43. TextureData
  44. {
  45. "weapon"
  46. {
  47. "font" "WeaponIcons"
  48. "character" "a"
  49. }
  50. "weapon_s"
  51. {
  52. "font" "WeaponIconsSelected"
  53. "character" "a"
  54. }
  55. "weapon_small"
  56. {
  57. "font" "WeaponIconsSmall"
  58. "character" "a"
  59. }
  60. "ammo"
  61. {
  62. "font" "WeaponIconsSmall"
  63. "character" "r"
  64. }
  65. "ammo2"
  66. {
  67. "font" "WeaponIconsSmall"
  68. "character" "t"
  69. }
  70. "crosshair"
  71. {
  72. "font" "Crosshairs"
  73. "character" "Q"
  74. }
  75. "autoaim"
  76. {
  77. "file" "sprites/crosshairs"
  78. "x" "0"
  79. "y" "48"
  80. "width" "24"
  81. "height" "24"
  82. }
  83. }
  84. }
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