Advertisement
wamandnj

Untitled

Mar 25th, 2019
425
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. script.Name = "Banisher Gun V3 / 1"
  305. --//====================================================\\--
  306. --|| CREATED BY SHACKLUSTER
  307. --\\====================================================//--
  308.  
  309. script:ClearAllChildren()
  310. wait(0.2)
  311.  
  312. Player = game:GetService("Players").LocalPlayer
  313. PlayerGui = Player.PlayerGui
  314. Cam = workspace.CurrentCamera
  315. Backpack = Player.Backpack
  316. Character = Player.Character
  317. Humanoid = Character.Humanoid
  318. Mouse = Player:GetMouse()
  319. RootPart = Character["HumanoidRootPart"]
  320. Torso = Character["Torso"]
  321. Head = Character["Head"]
  322. RightArm = Character["Right Arm"]
  323. LeftArm = Character["Left Arm"]
  324. RightLeg = Character["Right Leg"]
  325. LeftLeg = Character["Left Leg"]
  326. RootJoint = RootPart["RootJoint"]
  327. Neck = Torso["Neck"]
  328. RightShoulder = Torso["Right Shoulder"]
  329. LeftShoulder = Torso["Left Shoulder"]
  330. RightHip = Torso["Right Hip"]
  331. LeftHip = Torso["Left Hip"]
  332. local TIME = 0
  333. local sick = Instance.new("Sound",Torso)
  334.  
  335. IT = Instance.new
  336. CF = CFrame.new
  337. VT = Vector3.new
  338. RAD = math.rad
  339. C3 = Color3.new
  340. UD2 = UDim2.new
  341. BRICKC = BrickColor.new
  342. ANGLES = CFrame.Angles
  343. EULER = CFrame.fromEulerAnglesXYZ
  344. COS = math.cos
  345. ACOS = math.acos
  346. SIN = math.sin
  347. ASIN = math.asin
  348. ABS = math.abs
  349. MRANDOM = math.random
  350. FLOOR = math.floor
  351.  
  352. --//=================================\\
  353. --|| USEFUL VALUES
  354. --\\=================================//
  355.  
  356. Animation_Speed = 3
  357. local FORCERESET = false
  358. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  359. local Speed = 16
  360. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  362. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  363. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  364. local DAMAGEMULTIPLIER = 1
  365. local ANIM = "Idle"
  366. local ATTACK = false
  367. local EQUIPPED = false
  368. local HOLD = false
  369. local COMBO = 1
  370. local Rooted = false
  371. local SINE = 0
  372. local KEYHOLD = false
  373. local CHANGE = 2 / Animation_Speed
  374. local WALKINGANIM = false
  375. local WALK = 0
  376. local VALUE1 = false
  377. local VALUE2 = false
  378. local ROBLOXIDLEANIMATION = IT("Animation")
  379. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  380. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  381. --ROBLOXIDLEANIMATION.Parent = Humanoid
  382. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  383. WEAPONGUI.Name = "BanishV3Gui"
  384. local Weapon = IT("Model")
  385. Weapon.Name = "Adds"
  386. local Effects = IT("Folder", Weapon)
  387. Effects.Name = "Effects"
  388. local Weapon2 = IT("Model")
  389. Weapon2.Name = "Adds"
  390. local Effects = IT("Folder", Weapon2)
  391. Effects.Name = "Effects"
  392. local Weapon3 = IT("Model")
  393. Weapon3.Name = "Adds"
  394. local Effects = IT("Folder", Weapon3)
  395. Effects.Name = "Effects"
  396. local Weapon4 = IT("Model")
  397. Weapon4.Name = "Adds"
  398. local Effects = IT("Folder", Weapon4)
  399. Effects.Name = "Effects"
  400. local Weapon5 = IT("Model")
  401. Weapon5.Name = "Adds"
  402. local Effects = IT("Folder", Weapon5)
  403. Effects.Name = "Effects"
  404. local Weapon6 = IT("Model")
  405. Weapon6.Name = "Adds"
  406. local Effects = IT("Folder", Weapon6)
  407. Effects.Name = "Effects"
  408. local Weapon7 = IT("Model")
  409. Weapon7.Name = "Adds"
  410. local Effects = IT("Folder", Weapon7)
  411. Effects.Name = "Effects"
  412. local ANIMATOR = Humanoid.Animator
  413. local ANIMATE = Character:FindFirstChild("Animate")
  414. local UNANCHOR = true
  415. local TOBANISH = {}
  416. local SIZE = 1
  417. local INSTANT = false
  418. local INTRO = false
  419. local Player_Size = 1
  420. script.Parent = PlayerGui
  421.  
  422. --//=================================\\
  423. --\\=================================//
  424.  
  425.  
  426. --//=================================\\
  427. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  428. --\\=================================//
  429.  
  430. ArtificialHB = Instance.new("BindableEvent", script)
  431. ArtificialHB.Name = "ArtificialHB"
  432.  
  433. script:WaitForChild("ArtificialHB")
  434.  
  435. frame = Frame_Speed
  436. tf = 0
  437. allowframeloss = false
  438. tossremainder = false
  439. lastframe = tick()
  440. script.ArtificialHB:Fire()
  441.  
  442. game:GetService("RunService").Heartbeat:connect(function(s, p)
  443. tf = tf + s
  444. if tf >= frame then
  445. if allowframeloss then
  446. script.ArtificialHB:Fire()
  447. lastframe = tick()
  448. else
  449. for i = 1, math.floor(tf / frame) do
  450. script.ArtificialHB:Fire()
  451. end
  452. lastframe = tick()
  453. end
  454. if tossremainder then
  455. tf = 0
  456. else
  457. tf = tf - frame * math.floor(tf / frame)
  458. end
  459. end
  460. end)
  461.  
  462. --//=================================\\
  463. --\\=================================//
  464.  
  465. --//=================================\\
  466. --|| SOME FUNCTIONS
  467. --\\=================================//
  468.  
  469. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  470. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  471. end
  472.  
  473. function PositiveAngle(NUMBER)
  474. if NUMBER >= 0 then
  475. NUMBER = 0
  476. end
  477. return NUMBER
  478. end
  479.  
  480. function NegativeAngle(NUMBER)
  481. if NUMBER <= 0 then
  482. NUMBER = 0
  483. end
  484. return NUMBER
  485. end
  486.  
  487. function Swait(NUMBER)
  488. if NUMBER == 0 or NUMBER == nil then
  489. ArtificialHB.Event:wait()
  490. else
  491. for i = 1, NUMBER do
  492. ArtificialHB.Event:wait()
  493. end
  494. end
  495. end
  496.  
  497. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  498. local NEWMESH = IT(MESH)
  499. if MESH == "SpecialMesh" then
  500. NEWMESH.MeshType = MESHTYPE
  501. if MESHID ~= "nil" and MESHID ~= "" then
  502. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  503. end
  504. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  505. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  506. end
  507. end
  508. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  509. NEWMESH.Scale = SCALE
  510. NEWMESH.Parent = PARENT
  511. return NEWMESH
  512. end
  513.  
  514. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  515. local NEWPART = IT("Part")
  516. NEWPART.formFactor = FORMFACTOR
  517. NEWPART.Reflectance = REFLECTANCE
  518. NEWPART.Transparency = TRANSPARENCY
  519. NEWPART.CanCollide = false
  520. NEWPART.Locked = true
  521. NEWPART.Anchored = true
  522. if ANCHOR == false then
  523. NEWPART.Anchored = false
  524. end
  525. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  526. NEWPART.Name = NAME
  527. NEWPART.Size = SIZE
  528. NEWPART.Position = Torso.Position
  529. NEWPART.Material = MATERIAL
  530. NEWPART:BreakJoints()
  531. NEWPART.Parent = PARENT
  532. return NEWPART
  533. end
  534.  
  535. local function weldBetween(a, b)
  536. local weldd = Instance.new("ManualWeld")
  537. weldd.Part0 = a
  538. weldd.Part1 = b
  539. weldd.C0 = CFrame.new()
  540. weldd.C1 = b.CFrame:inverse() * a.CFrame
  541. weldd.Parent = a
  542. return weldd
  543. end
  544.  
  545.  
  546. function QuaternionFromCFrame(cf)
  547. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  548. local trace = m00 + m11 + m22
  549. if trace > 0 then
  550. local s = math.sqrt(1 + trace)
  551. local recip = 0.5 / s
  552. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  553. else
  554. local i = 0
  555. if m11 > m00 then
  556. i = 1
  557. end
  558. if m22 > (i == 0 and m00 or m11) then
  559. i = 2
  560. end
  561. if i == 0 then
  562. local s = math.sqrt(m00 - m11 - m22 + 1)
  563. local recip = 0.5 / s
  564. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  565. elseif i == 1 then
  566. local s = math.sqrt(m11 - m22 - m00 + 1)
  567. local recip = 0.5 / s
  568. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  569. elseif i == 2 then
  570. local s = math.sqrt(m22 - m00 - m11 + 1)
  571. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  572. end
  573. end
  574. end
  575.  
  576. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  577. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  578. local mesh = IT("SpecialMesh",wave)
  579. mesh.MeshType = "Sphere"
  580. mesh.Scale = SIZE
  581. mesh.Offset = VT(0,0,0)
  582. wave.CFrame = CFRAME
  583. coroutine.resume(coroutine.create(function(PART)
  584. for i = 1, WAIT do
  585. Swait()
  586. mesh.Scale = mesh.Scale + GROW
  587. wave.Transparency = wave.Transparency + (1/WAIT)
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  596. local xs, ys, zs = x + x, y + y, z + z
  597. local wx, wy, wz = w * xs, w * ys, w * zs
  598. local xx = x * xs
  599. local xy = x * ys
  600. local xz = x * zs
  601. local yy = y * ys
  602. local yz = y * zs
  603. local zz = z * zs
  604. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  605. end
  606.  
  607. function QuaternionSlerp(a, b, t)
  608. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  609. local startInterp, finishInterp;
  610. if cosTheta >= 0.0001 then
  611. if (1 - cosTheta) > 0.0001 then
  612. local theta = ACOS(cosTheta)
  613. local invSinTheta = 1 / SIN(theta)
  614. startInterp = SIN((1 - t) * theta) * invSinTheta
  615. finishInterp = SIN(t * theta) * invSinTheta
  616. else
  617. startInterp = 1 - t
  618. finishInterp = t
  619. end
  620. else
  621. if (1 + cosTheta) > 0.0001 then
  622. local theta = ACOS(-cosTheta)
  623. local invSinTheta = 1 / SIN(theta)
  624. startInterp = SIN((t - 1) * theta) * invSinTheta
  625. finishInterp = SIN(t * theta) * invSinTheta
  626. else
  627. startInterp = t - 1
  628. finishInterp = t
  629. end
  630. end
  631. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  632. end
  633.  
  634. function Clerp(a, b, t)
  635. local qa = {QuaternionFromCFrame(a)}
  636. local qb = {QuaternionFromCFrame(b)}
  637. local ax, ay, az = a.x, a.y, a.z
  638. local bx, by, bz = b.x, b.y, b.z
  639. local _t = 1 - t
  640. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  641. end
  642.  
  643. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  644. local frame = IT("Frame")
  645. frame.BackgroundTransparency = TRANSPARENCY
  646. frame.BorderSizePixel = BORDERSIZEPIXEL
  647. frame.Position = POSITION
  648. frame.Size = SIZE
  649. frame.BackgroundColor3 = COLOR
  650. frame.BorderColor3 = BORDERCOLOR
  651. frame.Name = NAME
  652. frame.Parent = PARENT
  653. return frame
  654. end
  655.  
  656. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  657. local label = IT("TextLabel")
  658. label.BackgroundTransparency = 1
  659. label.Size = UD2(1, 0, 1, 0)
  660. label.Position = UD2(0, 0, 0, 0)
  661. label.TextColor3 = TEXTCOLOR
  662. label.TextStrokeTransparency = STROKETRANSPARENCY
  663. label.TextTransparency = TRANSPARENCY
  664. label.FontSize = TEXTFONTSIZE
  665. label.Font = TEXTFONT
  666. label.BorderSizePixel = BORDERSIZEPIXEL
  667. label.TextScaled = false
  668. label.Text = TEXT
  669. label.Name = NAME
  670. label.Parent = PARENT
  671. return label
  672. end
  673.  
  674. function NoOutlines(PART)
  675. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  676. end
  677.  
  678. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  679. local NEWWELD = IT(TYPE)
  680. NEWWELD.Part0 = PART0
  681. NEWWELD.Part1 = PART1
  682. NEWWELD.C0 = C0
  683. NEWWELD.C1 = C1
  684. NEWWELD.Parent = PARENT
  685. return NEWWELD
  686. end
  687.  
  688. local S = IT("Sound")
  689. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  690. local NEWSOUND = nil
  691. coroutine.resume(coroutine.create(function()
  692. NEWSOUND = S:Clone()
  693. NEWSOUND.Parent = PARENT
  694. NEWSOUND.Volume = VOLUME
  695. NEWSOUND.Pitch = PITCH
  696. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  697. NEWSOUND:play()
  698. if DOESLOOP == true then
  699. NEWSOUND.Looped = true
  700. else
  701. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  702. NEWSOUND:remove()
  703. end
  704. end))
  705. return NEWSOUND
  706. end
  707.  
  708. function CFrameFromTopBack(at, top, back)
  709. local right = top:Cross(back)
  710. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  711. end
  712.  
  713. function CamShake(SHAKE,TIMER)
  714. coroutine.resume(coroutine.create(function()
  715. local FADER = SHAKE/TIMER
  716. for i = 1, TIMER do
  717. wait()
  718. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  719. end
  720. Humanoid.CameraOffset = VT(0,0,0)
  721. end))
  722. end
  723.  
  724. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  725. function WACKYEFFECT(Table)
  726. local TYPE = (Table.EffectType or "Sphere")
  727. local SIZE = (Table.Size or VT(1,1,1))
  728. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  729. local TRANSPARENCY = (Table.Transparency or 0)
  730. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  731. local CFRAME = (Table.CFrame or Torso.CFrame)
  732. local MOVEDIRECTION = (Table.MoveToPos or nil)
  733. local ROTATION1 = (Table.RotationX or 0)
  734. local ROTATION2 = (Table.RotationY or 0)
  735. local ROTATION3 = (Table.RotationZ or 0)
  736. local MATERIAL = (Table.Material or "Neon")
  737. local COLOR = (Table.Color or C3(1,1,1))
  738. local TIME = (Table.Time or 45)
  739. local SOUNDID = (Table.SoundID or nil)
  740. local SOUNDPITCH = (Table.SoundPitch or nil)
  741. local SOUNDVOLUME = (Table.SoundVolume or nil)
  742. coroutine.resume(coroutine.create(function()
  743. local PLAYSSOUND = false
  744. local SOUND = nil
  745. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  746. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  747. PLAYSSOUND = true
  748. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  749. end
  750. EFFECT.Color = COLOR
  751. local MSH = nil
  752. if TYPE == "Sphere" then
  753. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  754. elseif TYPE == "Block" then
  755. MSH = IT("BlockMesh",EFFECT)
  756. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  757. elseif TYPE == "Wave" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  759. elseif TYPE == "Ring" then
  760. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  761. elseif TYPE == "Slash" then
  762. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  763. elseif TYPE == "Round Slash" then
  764. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  765. elseif TYPE == "Swirl" then
  766. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  767. elseif TYPE == "Skull" then
  768. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  769. elseif TYPE == "Crystal" then
  770. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  771. end
  772. if MSH ~= nil then
  773. local MOVESPEED = nil
  774. if MOVEDIRECTION ~= nil then
  775. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  776. end
  777. local GROWTH = SIZE - ENDSIZE
  778. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  779. if TYPE == "Block" then
  780. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  781. else
  782. EFFECT.CFrame = CFRAME
  783. end
  784. for LOOP = 1, TIME+1 do
  785. Swait()
  786. MSH.Scale = MSH.Scale - GROWTH/TIME
  787. if TYPE == "Wave" then
  788. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  789. end
  790. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  791. if TYPE == "Block" then
  792. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  793. else
  794. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  795. end
  796. if MOVEDIRECTION ~= nil then
  797. local ORI = EFFECT.Orientation
  798. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  799. EFFECT.Orientation = ORI
  800. end
  801. end
  802. if PLAYSSOUND == false then
  803. EFFECT:remove()
  804. else
  805. SOUND.Stopped:Connect(function()
  806. EFFECT:remove()
  807. end)
  808. end
  809. else
  810. if PLAYSSOUND == false then
  811. EFFECT:remove()
  812. else
  813. repeat Swait() until SOUND.Playing == false
  814. EFFECT:remove()
  815. end
  816. end
  817. end))
  818. end
  819.  
  820. function MakeForm(PART,TYPE)
  821. if TYPE == "Cyl" then
  822. local MSH = IT("CylinderMesh",PART)
  823. elseif TYPE == "Ball" then
  824. local MSH = IT("SpecialMesh",PART)
  825. MSH.MeshType = "Sphere"
  826. elseif TYPE == "Wedge" then
  827. local MSH = IT("SpecialMesh",PART)
  828. MSH.MeshType = "Wedge"
  829. end
  830. end
  831.  
  832. function SpawnTrail(FROM,TO,BIG)
  833. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  834. MakeForm(TRAIL,"Cyl")
  835. local DIST = (FROM - TO).Magnitude
  836. if BIG == true then
  837. TRAIL.Size = VT(0.5,DIST,0.5)
  838. else
  839. TRAIL.Size = VT(0.25,DIST,0.25)
  840. end
  841. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  842. coroutine.resume(coroutine.create(function()
  843. for i = 1, 5 do
  844. Swait()
  845. TRAIL.Transparency = TRAIL.Transparency + 0.1
  846. end
  847. TRAIL:remove()
  848. end))
  849. end
  850.  
  851. Debris = game:GetService("Debris")
  852.  
  853. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  854. local DIRECTION = CF(StartPos,EndPos).lookVector
  855. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  856. end
  857.  
  858. function turnto(position)
  859. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  860. end
  861.  
  862. --//=================================\\
  863. --|| WEAPON CREATION
  864. --\\=================================//
  865.  
  866.  
  867.  
  868. local Particle = IT("ParticleEmitter",nil)
  869. Particle.Enabled = false
  870. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  871. Particle.LightEmission = 0.5
  872. Particle.Rate = 150
  873. Particle.ZOffset = 0.2
  874. Particle.Rotation = NumberRange.new(-180, 180)
  875. Particle.RotSpeed = NumberRange.new(-180, 180)
  876. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  877. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1.5,0,1))
  878.  
  879. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  880. function ParticleEmitter(Table)
  881. local PRTCL = Particle:Clone()
  882. local Speed = Table.Speed or 5
  883. local Drag = Table.Drag or 0
  884. local Size1 = Table.Size1 or 1
  885. local Size2 = Table.Size2 or 5
  886. local Lifetime1 = Table.Lifetime1 or 1
  887. local Lifetime2 = Table.Lifetime2 or 1.5
  888. local Parent = Table.Parent or Torso
  889. local Emit = Table.Emit or 100
  890. local Offset = Table.Offset or 360
  891. local Acel = Table.Acel or VT(0,0,0)
  892. local Enabled = Table.Enabled or false
  893. PRTCL.Parent = Parent
  894. PRTCL.Size = NumberSequence.new(Size1,Size2)
  895. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  896. PRTCL.Speed = NumberRange.new(Speed)
  897. PRTCL.VelocitySpread = Offset
  898. PRTCL.Drag = Drag
  899. PRTCL.Acceleration = Acel
  900. if Enabled == false then
  901. PRTCL:Emit(Emit)
  902. Debris:AddItem(PRTCL,Lifetime2)
  903. else
  904. PRTCL.Enabled = true
  905. end
  906. return PRTCL
  907. end
  908.  
  909.  
  910.  
  911. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  912. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  913. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  914. MakeForm(Part,"Wedge")
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  917. MakeForm(Part,"Wedge")
  918. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  919. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  922. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  924. MakeForm(Part,"Cyl")
  925. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  926. for i = 1, 8 do
  927. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  928. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  929. end
  930. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  931. MakeForm(Part,"Cyl")
  932. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  934. MakeForm(Part,"Ball")
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  937. MakeForm(Part,"Wedge")
  938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  939. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  940. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  942. MakeForm(Part,"Cyl")
  943. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  945. MakeForm(Part,"Cyl")
  946. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  947. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  948. MakeForm(Part,"Cyl")
  949. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  950. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  951. MakeForm(Part,"Wedge")
  952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  953. local LASTPART = Handle
  954. for i = 1, 10 do
  955. if LASTPART == Handle then
  956. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  957. LASTPART = Part
  958. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  959. else
  960. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  961. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  962. LASTPART = Part
  963. end
  964. end
  965.  
  966. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  967. MakeForm(Barrel,"Cyl")
  968. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  969. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  970. MakeForm(Part,"Cyl")
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  972. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  973. MakeForm(Part,"Wedge")
  974. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  975. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  976. MakeForm(Hole2,"Cyl")
  977. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  978. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  979. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  980. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  981. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  982. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  983. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  984. coroutine.resume(coroutine.create(function()
  985. while wait() do
  986. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  987. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  988. end
  989. end))
  990. ----------
  991.  
  992. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  993. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  994. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  995. MakeForm(Part,"Wedge")
  996. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  997. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  998. MakeForm(Part,"Wedge")
  999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1000. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1001. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1003. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1005. MakeForm(Part,"Cyl")
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. for i = 1, 8 do
  1008. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1010. end
  1011. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1012. MakeForm(Part,"Cyl")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1015. MakeForm(Part,"Ball")
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1018. MakeForm(Part,"Wedge")
  1019. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1020. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1021. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1023. MakeForm(Part,"Cyl")
  1024. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1026. MakeForm(Part,"Cyl")
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1029. MakeForm(Part,"Cyl")
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1032. MakeForm(Part,"Wedge")
  1033. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1034. local LASTPART = Handle
  1035. for i = 1, 10 do
  1036. if LASTPART == Handle then
  1037. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1038. LASTPART = Part
  1039. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1040. else
  1041. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1042. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1043. LASTPART = Part
  1044. end
  1045. end
  1046.  
  1047. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1048. MakeForm(Barrel,"Cyl")
  1049. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1050. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1051. MakeForm(Part,"Cyl")
  1052. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1053. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1054. MakeForm(Part,"Wedge")
  1055. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1057. MakeForm(Hole,"Cyl")
  1058. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1059. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1060. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1061. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1062. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1063. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1064. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1065. coroutine.resume(coroutine.create(function()
  1066. while wait() do
  1067. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1068. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1069. end
  1070. end))
  1071.  
  1072.  
  1073. ---epic
  1074. local Handle = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1075. local Right42ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(-15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0))
  1076. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1077. MakeForm(Part,"Wedge")
  1078. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1079. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1080. MakeForm(Part,"Wedge")
  1081. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1082. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1083. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1084. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1085. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1087. MakeForm(Part,"Cyl")
  1088. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1089. for i = 1, 8 do
  1090. local Piece = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1091. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1092. end
  1093. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1094. MakeForm(Part,"Cyl")
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1096. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1097. MakeForm(Part,"Ball")
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1100. MakeForm(Part,"Wedge")
  1101. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1102. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1103. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1104. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1105. MakeForm(Part,"Cyl")
  1106. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1107. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1108. MakeForm(Part,"Cyl")
  1109. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1110. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1111. MakeForm(Part,"Cyl")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1114. MakeForm(Part,"Wedge")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1116. local LASTPART = Handle
  1117. for i = 1, 10 do
  1118. if LASTPART == Handle then
  1119. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1120. LASTPART = Part
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1122. else
  1123. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1125. LASTPART = Part
  1126. end
  1127. end
  1128.  
  1129. local Barrel = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1130. MakeForm(Barrel,"Cyl")
  1131. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1132. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1133. MakeForm(Part,"Cyl")
  1134. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1135. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1136. MakeForm(Part,"Wedge")
  1137. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1138. local Hole4 = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1139. MakeForm(Hole4,"Cyl")
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole4, CF(0, 0.98, 0), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1142. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1143. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1144. local Part = CreatePart(3, Weapon4, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1145. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1146. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1147. coroutine.resume(coroutine.create(function()
  1148. while wait() do
  1149. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1150. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1151. end
  1152. end))
  1153. ----epic
  1154.  
  1155. local Handle = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1156. local Left12ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0))
  1157. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1158. MakeForm(Part,"Wedge")
  1159. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1160. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1161. MakeForm(Part,"Wedge")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1163. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1165. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1166. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1167. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1168. MakeForm(Part,"Cyl")
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. for i = 1, 8 do
  1171. local Piece = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1173. end
  1174. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1175. MakeForm(Part,"Cyl")
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1177. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1178. MakeForm(Part,"Ball")
  1179. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1180. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1181. MakeForm(Part,"Wedge")
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1183. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1184. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1185. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1186. MakeForm(Part,"Cyl")
  1187. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1188. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1189. MakeForm(Part,"Cyl")
  1190. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1191. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1192. MakeForm(Part,"Cyl")
  1193. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1194. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1195. MakeForm(Part,"Wedge")
  1196. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1197. local LASTPART = Handle
  1198. for i = 1, 10 do
  1199. if LASTPART == Handle then
  1200. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1201. LASTPART = Part
  1202. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1203. else
  1204. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1205. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1206. LASTPART = Part
  1207. end
  1208. end
  1209.  
  1210. local Barrel = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1211. MakeForm(Barrel,"Cyl")
  1212. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1214. MakeForm(Part,"Cyl")
  1215. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1216. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1217. MakeForm(Part,"Wedge")
  1218. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1219. local Hole3 = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1220. MakeForm(Hole3,"Cyl")
  1221. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole3, CF(0, 0.98, 0), CF(0, 0, 0))
  1222. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1223. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1224. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1225. local Part = CreatePart(3, Weapon5, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1226. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1227. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1228. coroutine.resume(coroutine.create(function()
  1229. while wait() do
  1230. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1231. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1232. end
  1233. end))
  1234.  
  1235. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole6, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  1236. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole5, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  1237. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole4, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  1238. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole3, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  1239. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  1240. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  1241. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1242.  
  1243. for _, c in pairs(Weapon:GetDescendants()) do
  1244. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1245. c.Material = "Wood"
  1246. c.Color = C3(0,0,0)
  1247. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1248. c.Color = C3(1,0,0)
  1249. c.Material = "Neon"
  1250. end
  1251. end
  1252.  
  1253. for _, c in pairs(Weapon2:GetDescendants()) do
  1254. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1255. c.Material = "Wood"
  1256. c.Color = C3(0,0,0)
  1257. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1258. c.Color = C3(1,0,0)
  1259. c.Material = "Neon"
  1260. end
  1261. end
  1262.  
  1263. Weapon7.Parent = nil
  1264. Weapon6.Parent = nil
  1265. Weapon5.Parent = nil
  1266. Weapon4.Parent = nil
  1267. Weapon2.Parent = nil
  1268. Weapon.Parent = nil
  1269. for _, c in pairs(Weapon:GetChildren()) do
  1270. if c.ClassName == "Part" then
  1271. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1272. end
  1273. end
  1274.  
  1275. for _, c in pairs(Weapon2:GetChildren()) do
  1276. if c.ClassName == "Part" then
  1277. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1278. end
  1279. end
  1280.  
  1281. for _, c in pairs(Weapon4:GetChildren()) do
  1282. if c.ClassName == "Part" then
  1283. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1284. end
  1285. end
  1286.  
  1287. local SKILLTEXTCOLOR = C3(1.5,0,1)
  1288. local SKILLFONT = "Cartoon"
  1289. local SKILLTEXTSIZE = 7
  1290.  
  1291. Humanoid.Died:connect(function()
  1292. ATTACK = true
  1293. end)
  1294.  
  1295. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1296. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1297. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1298. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1299. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1300. ]]
  1301. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit By NameClan", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1302. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1303. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1304. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1305. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1306. ]]
  1307. function printbye(Name)
  1308. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1309. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1310. end
  1311.  
  1312. workspace.ChildAdded:connect(function(instance)
  1313. for BANISH = 1, #TOBANISH do
  1314. if TOBANISH[BANISH] ~= nil then
  1315. if instance.Name == TOBANISH[BANISH] then
  1316. coroutine.resume(coroutine.create(function()
  1317. printbye(instance.Name)
  1318. instance:ClearAllChildren()
  1319. Debris:AddItem(instance,0.0005)
  1320. end))
  1321. end
  1322. end
  1323. end
  1324. end)
  1325.  
  1326. --//=================================\\
  1327. --|| DAMAGING
  1328. --\\=================================//
  1329.  
  1330. function Banish(Foe)
  1331. if Foe then
  1332. coroutine.resume(coroutine.create(function()
  1333. --if game.Players:FindFirstChild(Foe.Name) then
  1334. table.insert(TOBANISH,Foe.Name)
  1335. printbye(Foe.Name)
  1336. --end
  1337. Foe.Archivable = true
  1338. local CLONE = Foe:Clone()
  1339. Foe:Destroy()
  1340. CLONE.Parent = Effects
  1341. CLONE:BreakJoints()
  1342. local MATERIALS = {"Wood","Neon"}
  1343. for _, c in pairs(CLONE:GetDescendants()) do
  1344. if c:IsA("BasePart") then
  1345. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1346. CreateSound(340722848, c, 10, 1, false)
  1347. end
  1348. c.Anchored = true
  1349. c.Transparency = c.Transparency + 0.2
  1350. c.Material = MATERIALS[MRANDOM(1,2)]
  1351. c.Color = C3(1,0,0)
  1352. if c.ClassName == "MeshPart" then
  1353. c.TextureID = ""
  1354. end
  1355. if c:FindFirstChildOfClass("SpecialMesh") then
  1356. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1357. end
  1358. if c:FindFirstChildOfClass("Decal") then
  1359. c:FindFirstChildOfClass("Decal"):remove()
  1360. end
  1361. c.Name = "Banished"
  1362. c.CanCollide = false
  1363. else
  1364. c:remove()
  1365. end
  1366. end
  1367. local A = false
  1368. for i = 1, 35 do
  1369. if A == false then
  1370. A = true
  1371. elseif A == true then
  1372. A = false
  1373. end
  1374. for _, c in pairs(CLONE:GetDescendants()) do
  1375. if c:IsA("BasePart") then
  1376. c.Anchored = true
  1377. c.Material = MATERIALS[MRANDOM(1,2)]
  1378. c.Transparency = c.Transparency + 0.8/35
  1379. if A == false then
  1380. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1381. elseif A == true then
  1382. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1383. end
  1384. end
  1385. end
  1386. Swait()
  1387. end
  1388. CLONE:remove()
  1389. end))
  1390. end
  1391. end
  1392.  
  1393. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1394. local CHILDREN = workspace:GetDescendants()
  1395. for index, CHILD in pairs(CHILDREN) do
  1396. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1397. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1398. if HUM then
  1399. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1400. if TORSO then
  1401. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1402. if ISBANISH == true then
  1403. Banish(CHILD)
  1404. else
  1405. if ISBANISH == "Gravity" then
  1406. HUM.PlatformStand = true
  1407. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1408. local grav = Instance.new("BodyPosition",TORSO)
  1409. grav.D = 15
  1410. grav.P = 20000
  1411. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1412. grav.position = TORSO.Position
  1413. grav.Name = "V3BanishForce"..Player.Name
  1414. else
  1415. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1416. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1417. end
  1418. else
  1419. HUM.PlatformStand = false
  1420. end
  1421. end
  1422. elseif ISBANISH == "Gravity" then
  1423. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1424. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1425. HUM.PlatformStand = false
  1426. end
  1427. end
  1428. end
  1429. end
  1430. end
  1431. end
  1432. end
  1433.  
  1434. --//=================================\\
  1435. --|| ATTACK FUNCTIONS AND STUFF
  1436. --\\=================================//
  1437.  
  1438. function Intro()
  1439. ATTACK = true
  1440. Rooted = true
  1441. for i=0, 13, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. end
  1450. for i=0, 15, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. CamShake(4,4)
  1460. CreateSound(363808674, Torso, 6, 1, false)
  1461. for i=0, 1, 0.1 / Animation_Speed do
  1462. Swait()
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45), RAD(0)), 1 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. end
  1470. for i=0, 1, 0.1 / Animation_Speed do
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. end
  1479. MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2))
  1480. Weapon7.Parent = Character
  1481. Weapon6.Parent = Character
  1482. Weapon5.Parent = Character
  1483. Weapon.Parent = Character
  1484. Weapon2.Parent = Character
  1485. Weapon3.Parent = Character
  1486. Weapon4.Parent = Character
  1487. for _, c in pairs(Character:GetChildren()) do
  1488. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1489. c.Material = "Fabric"
  1490. if c:FindFirstChildOfClass("ParticleEmitter") then
  1491. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1492. end
  1493. if c ~= Head then
  1494. c.Color = C3(0,0,0)
  1495. else
  1496. c.Color = C3(1,1,1)
  1497. end
  1498. if c == Head then
  1499. if c:FindFirstChild("face") then
  1500. c.face:remove()
  1501. end
  1502. end
  1503. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1504. c:remove()
  1505. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1506. c:remove()
  1507. end
  1508. end
  1509. MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2))
  1510. Humanoid.DisplayDistanceType = "None"
  1511. local naeeym2 = IT("BillboardGui",Character)
  1512. naeeym2.AlwaysOnTop = true
  1513. naeeym2.Size = UDim2.new(5,35,2,15)
  1514. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1515. naeeym2.MaxDistance = 75
  1516. naeeym2.Adornee = Character.Head
  1517. naeeym2.Name = "Name"
  1518. local tecks2 = IT("TextLabel",naeeym2)
  1519. tecks2.BackgroundTransparency = 1
  1520. tecks2.TextScaled = true
  1521. tecks2.BorderSizePixel = 0
  1522. tecks2.Text = "Maniac Banish"
  1523. tecks2.Font = "Fantasy"
  1524. tecks2.TextSize = 30
  1525. tecks2.TextStrokeTransparency = 0
  1526. tecks2.TextColor3 = C3(1,1,1)
  1527. tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
  1528. tecks2.Size = UDim2.new(1,0,0.5,0)
  1529. tecks2.Parent = naeeym2
  1530. local top = Instance.new("Shirt")
  1531. top.ShirtTemplate = "rbxassetid://1182218263"
  1532. top.Parent = Character
  1533. top.Name = "Cloth"
  1534. local bottom = Instance.new("Pants")
  1535. bottom.PantsTemplate = "rbxassetid://1829011479"
  1536. bottom.Parent = Character
  1537. bottom.Name = "Cloth"
  1538. for i = 1, 16 do
  1539. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1540. FACE.Color = C3(0,0,0)
  1541. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1542. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1543. end
  1544. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really black", "Wistband part", VT(1.015,1.15,1.015),false)
  1545. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1546.  
  1547. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,1.15,1.015),false)
  1548. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1549.  
  1550. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Lily white", "Wistband part", VT(1.015,1.15,1.015),false)
  1551. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1552. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,1.15,1.015),false)
  1553. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1554.  
  1555.  
  1556. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1557. MakeForm(EYE,"Ball")
  1558. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1559. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1560. MakeForm(EYE2,"Ball")
  1561. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1562. local HAT1 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
  1563. MakeForm(HAT1,"Cyl")
  1564. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1565. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
  1566. BELT.Color = Color3.new(0,0,0)
  1567. MakeForm(BELT,"Cyl")
  1568. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1569. local HAT2 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
  1570. MakeForm(HAT2,"Cyl")
  1571. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1572. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
  1573. BELT.Color = Color3.new(0,0,0)
  1574. MakeForm(BELT,"Cyl")
  1575. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1576. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lily white", "Gem", VT(0.25,0.25,0.1),false)
  1577. MakeForm(GEM,"Ball")
  1578. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1579. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Gem", VT(0.25,0.25,0.1),false)
  1580. MakeForm(GEM,"Ball")
  1581. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1582. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
  1583. MakeForm(GEM,"Ball")
  1584. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1585. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  1586. MakeForm(GEM,"Ball")
  1587. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1588. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1589. BELT.Color = Color3.new(0,0,0)
  1590. MakeForm(BELT,"Cyl")
  1591. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1592. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1593. BELT.Color = Color3.new(0,0,0)
  1594. MakeForm(BELT,"Cyl")
  1595. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1596. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1597. BELT.Color = Color3.new(0,0,0)
  1598. MakeForm(BELT,"Cyl")
  1599. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1600. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  1601. BELT.Color = Color3.new(0,0,0)
  1602. MakeForm(BELT,"Cyl")
  1603. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1604. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
  1605.  
  1606. MakeForm(BELT,"Ball")
  1607. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1608. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1609. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1610. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1611. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1612. MakeForm(PRT,"Cyl")
  1613. local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1614. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1615. MakeForm(PRT,"Cyl")
  1616. PRT.Color = Color3.fromRGB(0, 0, 0)
  1617. local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1618. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1619. MakeForm(RING,"Cyl")
  1620. RING.Color = Color3.fromRGB(81, 69, 69)
  1621. for i = 1, 12 do
  1622. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1623. PRT.Color = C3(1,0,0)
  1624. local MSH = IT("BlockMesh",PRT)
  1625. MSH.Scale = VT(0.6,1,1)
  1626. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1627. end
  1628. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1629. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1630. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1631. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1632. MakeForm(PRT,"Cyl")
  1633. local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1634. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1635. MakeForm(PRT,"Cyl")
  1636. PRT.Color = C3(159/255, 111/255, 183/255)
  1637. local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1638. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1639. MakeForm(RING,"Cyl")
  1640. RING.Color = C3(0,0,0)
  1641. for i = 1, 12 do
  1642. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1643. PRT.Color = C3(1,0,0)
  1644. local MSH = IT("BlockMesh",PRT)
  1645. MSH.Scale = VT(0.6,1,1)
  1646. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1647. end
  1648. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1649. PRT.Color = C3(1,0,0)
  1650. local MSH = IT("BlockMesh",PRT)
  1651. MSH.Scale = VT(0.4,1,1)
  1652. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1653. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1654. PRT.Color = C3(0,0,0)
  1655. local MSH = IT("BlockMesh",PRT)
  1656. MSH.Scale = VT(0.4,1,1)
  1657. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1658. for _, c in pairs(Weapon3:GetChildren()) do
  1659. if c.ClassName == "Part" then
  1660. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1661. end
  1662. end
  1663. for i = 1, 100 do
  1664. Swait()
  1665. for _, c in pairs(Character:GetChildren()) do
  1666. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1667. c.Transparency = 0
  1668. end
  1669. end
  1670. for _, c in pairs(Weapon:GetChildren()) do
  1671. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1672. c.Transparency = 0
  1673. end
  1674. end
  1675. for _, c in pairs(Weapon2:GetChildren()) do
  1676. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1677. c.Transparency = 0
  1678. end
  1679. end
  1680. for _, c in pairs(Weapon:GetDescendants()) do
  1681. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1682. c.Material = "Wood"
  1683. c.Color = C3(0,0,0)
  1684. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1685. c.Color = C3(1,0,0)
  1686. c.Material = "Neon"
  1687. end
  1688. end
  1689.  
  1690. for _, c in pairs(Weapon4:GetDescendants()) do
  1691. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1692. c.Material = "Wood"
  1693. c.Color = C3(0,0,0)
  1694. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1695. c.Color = C3(1,0,0)
  1696. c.Material = "Neon"
  1697. end
  1698. end
  1699.  
  1700. for _, c in pairs(Weapon5:GetDescendants()) do
  1701. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1702. c.Material = "Wood"
  1703. c.Color = C3(0,0,0)
  1704. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1705. c.Color = C3(1.5,0,1)
  1706. c.Material = "Neon"
  1707. end
  1708. end
  1709.  
  1710. for _, c in pairs(Weapon6:GetDescendants()) do
  1711. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1712. c.Material = "Wood"
  1713. c.Color = C3(0,0,0)
  1714. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1715. c.Color = C3(0,0,0)
  1716. c.Material = "Neon"
  1717. end
  1718. end
  1719.  
  1720. for _, c in pairs(Weapon7:GetDescendants()) do
  1721. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1722. c.Material = "Wood"
  1723. c.Color = C3(0,0,0)
  1724. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1725. c.Color = C3(1,1,1)
  1726. c.Material = "Neon"
  1727. end
  1728. end
  1729.  
  1730. for _, c in pairs(Weapon2:GetDescendants()) do
  1731. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1732. c.Material = "Wood"
  1733. c.Color = C3(0,0,0)
  1734. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1735. c.Color = C3(1,0,0)
  1736. c.Material = "Neon"
  1737. end
  1738. end
  1739. end
  1740. TRANSFORMED = true
  1741. ATTACK = false
  1742. Rooted = false
  1743. end
  1744.  
  1745.  
  1746. function Shot()
  1747. ATTACK = true
  1748. Rooted = false
  1749. for i=0, 2, 0.1 / Animation_Speed do
  1750. Swait()
  1751. turnto(Mouse.Hit.p)
  1752. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 1, SoundVolume = 0})
  1753. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 2, SoundVolume = 0})
  1754. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 1, SoundVolume = 1})
  1755. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 2, SoundVolume = 1})
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. end
  1763. for i=0, 1, 0.1 / Animation_Speed do
  1764. Swait()
  1765. turnto(Mouse.Hit.p)
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. end
  1773. repeat
  1774. for i=0, 0.1, 0.1 / Animation_Speed do
  1775. Swait()
  1776. turnto(Mouse.Hit.p)
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1783. end
  1784. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1785. SpawnTrail(Hole.Position,POS)
  1786. if HIT ~= nil then
  1787. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1788. Banish(HIT.Parent)
  1789. end
  1790. end
  1791. MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1))
  1792. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1793. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1794. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1795. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1796. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1797. SpawnTrail(Hole2.Position,POS)
  1798. if HIT ~= nil then
  1799. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1800. Banish(HIT.Parent)
  1801. end
  1802. end
  1803. local HIT,POS = CastProperRay(Hole3.Position, Mouse.Hit.p, 1000, Character)
  1804. SpawnTrail(Hole3.Position,POS)
  1805. if HIT ~= nil then
  1806. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1807. Banish(HIT.Parent)
  1808. end
  1809. end
  1810. local HIT,POS = CastProperRay(Hole4.Position, Mouse.Hit.p, 1000, Character)
  1811. SpawnTrail(Hole4.Position,POS)
  1812. if HIT ~= nil then
  1813. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1814. Banish(HIT.Parent)
  1815. end
  1816. end
  1817. MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1))
  1818. MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1))
  1819. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1820. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1821. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1822. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1823.  
  1824. MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1))
  1825. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1826. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1827. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1828. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1829.  
  1830. ----e
  1831. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1832. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1833. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1834. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1835. for i=0, 0.1, 0.1 / Animation_Speed do
  1836. Swait()
  1837. CamShake(2,2)
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-21), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1844. end
  1845. until KEYHOLD == false
  1846. ATTACK = false
  1847. Rooted = false
  1848. end
  1849. function Taunt()
  1850. ATTACK = true
  1851. Rooted = false
  1852. for i=0, 2, 0.1 / Animation_Speed do
  1853. Swait()
  1854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. end
  1861. CreateSound(2618961109, Head, 5, 1, false)
  1862. for i=0, 3, 0.1 / Animation_Speed do
  1863. Swait()
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. end
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874.  
  1875. function AttackTemplate()
  1876. ATTACK = true
  1877. Rooted = false
  1878. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1879. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1880. WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1881. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1882. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1883. WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1884. for i=0, 5, 0.1 / Animation_Speed do
  1885. Swait()
  1886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. end
  1893. CamShake(5,7)
  1894. MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1))
  1895. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1896. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1897. MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1))
  1898. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1899. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1900.  
  1901. MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1))
  1902. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1903. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1904.  
  1905. MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1))
  1906. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1907. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1908.  
  1909. local POS = RootPart.Position
  1910. ApplyAoE(POS, 60, true)
  1911. CreateSound(833855896, Torso, 10, 1, false)
  1912. CreateSound(2103404398, Torso, 10, 1, false)
  1913. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1914. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1915. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1916. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1917. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1918. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1919. ATTACK = false
  1920. Rooted = false
  1921. end
  1922.  
  1923. --//=================================\\
  1924. --|| ASSIGN THINGS TO KEYS
  1925. --\\=================================//
  1926.  
  1927. function MouseDown(Mouse)
  1928. if ATTACK == false then
  1929. end
  1930. end
  1931.  
  1932. function MouseUp(Mouse)
  1933. HOLD = false
  1934. end
  1935.  
  1936. function KeyDown(Key)
  1937. KEYHOLD = true
  1938. if Key == "z" and ATTACK == false then
  1939. Shot()
  1940. end
  1941.  
  1942. if Key == "b" and ATTACK == false then
  1943. AttackTemplate()
  1944. end
  1945.  
  1946. if Key == "t" and ATTACK == false then
  1947. Taunt()
  1948. end
  1949.  
  1950. if Key == "v" and ATTACK == false then
  1951. end
  1952.  
  1953. if Key == "x" and ATTACK == false then
  1954. end
  1955. end
  1956.  
  1957. function KeyUp(Key)
  1958. KEYHOLD = false
  1959. end
  1960.  
  1961. Mouse.Button1Down:connect(function(NEWKEY)
  1962. MouseDown(NEWKEY)
  1963. end)
  1964. Mouse.Button1Up:connect(function(NEWKEY)
  1965. MouseUp(NEWKEY)
  1966. end)
  1967. Mouse.KeyDown:connect(function(NEWKEY)
  1968. KeyDown(NEWKEY)
  1969. end)
  1970. Mouse.KeyUp:connect(function(NEWKEY)
  1971. KeyUp(NEWKEY)
  1972. end)
  1973.  
  1974. --//=================================\\
  1975. --\\=================================//
  1976.  
  1977.  
  1978. function unanchor()
  1979. if UNANCHOR == true then
  1980. g = Character:GetChildren()
  1981. for i = 1, #g do
  1982. if g[i].ClassName == "Part" then
  1983. g[i].Anchored = false
  1984. end
  1985. end
  1986. end
  1987. end
  1988.  
  1989.  
  1990. --//=================================\\
  1991. --|| WRAP THE WHOLE SCRIPT UP
  1992. --\\=================================//
  1993.  
  1994. Humanoid.Changed:connect(function(Jump)
  1995. if Jump == "Jump" and (Disable_Jump == true) then
  1996. Humanoid.Jump = false
  1997. end
  1998. end)
  1999.  
  2000. local CONNECT = nil
  2001.  
  2002. while true do
  2003. Swait()
  2004. ANIMATE.Parent = nil
  2005. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2006. Humanoid = IT("Humanoid",Character)
  2007. end
  2008. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2009. v:Stop();
  2010. end
  2011. SINE = SINE + CHANGE
  2012. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2013. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2014. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2015. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2016. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2017. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2018. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2019. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2020. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2021. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2022. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2023. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2025. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2026. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2027. end
  2028. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2029. ANIM = "Jump"
  2030. if ATTACK == false then
  2031. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2037. end
  2038. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2039. ANIM = "Fall"
  2040. if ATTACK == false then
  2041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2047. end
  2048. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2049. ANIM = "Idle"
  2050. if ATTACK == false then
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. if MRANDOM(1,100) == 1 then
  2058. VALUE1 = true
  2059. for i = 1, 75 do
  2060. Swait()
  2061. sick.Pitch = 0.8
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. end
  2069. sick.Pitch = 1
  2070. VALUE1 = false
  2071. end
  2072. end
  2073. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2074. ANIM = "Walk"
  2075. WALK = WALK + 1 / Animation_Speed
  2076. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / SIZE)) then
  2077. WALK = 0
  2078. if WALKINGANIM == true then
  2079. WALKINGANIM = false
  2080. elseif WALKINGANIM == false then
  2081. WALKINGANIM = true
  2082. end
  2083. end
  2084. if ATTACK == false then
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(45), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(-45), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2091. end
  2092. end
  2093. unanchor()
  2094. Humanoid.MaxHealth = "inf"
  2095. Humanoid.Health = "inf"
  2096. if Rooted == false then
  2097. Disable_Jump = false
  2098. Humanoid.WalkSpeed = Speed
  2099. elseif Rooted == true then
  2100. Disable_Jump = true
  2101. Humanoid.WalkSpeed = 0
  2102. end
  2103. if INTRO == false and INSTANT == false then
  2104. INTRO = true
  2105. coroutine.resume(coroutine.create(function()
  2106. sick:Play()
  2107. Intro()
  2108. end))
  2109. end
  2110. if INSTANT == true then
  2111. if TRANSFORMED == false then
  2112. sick.TimePosition = 119
  2113. sick:Play()
  2114. Gun.Parent = Character
  2115. end
  2116. TRANSFORMED = true
  2117. end
  2118. sick.Parent = Torso
  2119. sick:resume()
  2120. sick.Looped = true
  2121. sick.Volume = 2
  2122. sick.Pitch = 1
  2123. sick.SoundId = "rbxassetid://1600388782"
  2124. sick.Name = "Dead"
  2125. end
  2126.  
  2127. --//=================================\\
  2128. --\\=================================//
  2129.  
  2130.  
  2131.  
  2132.  
  2133.  
  2134. --//====================================================\\--
  2135. --|| END OF SCRIPT
  2136. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement