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- 0.000 2020-02-15 22:54:03; Factorio 0.18.6 (build 49379, linux64, steam)
- 0.086 Operating system: Linux (LinuxMint 19.3)
- 0.086 Program arguments: "/home/user/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
- 0.086 Read data path: /home/user/.local/share/Steam/steamapps/common/Factorio/data
- 0.086 Write data path: /home/user/.factorio [126422/300849MB]
- 0.086 Binaries path: /home/user/.local/share/Steam/steamapps/common/Factorio/bin
- 0.122 System info: [CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 12 cores, RAM: 15857 MB]
- 0.122 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=cinnamon XDG_SESSION_DESKTOP=cinnamon XDG_CURRENT_DESKTOP=X-Cinnamon __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
- 0.122 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
- 0.168 Available displays: 2
- 0.168 [0]: 0 - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 120Hz}
- 0.168 [1]: SAMSUNG 32" - {[1920,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
- 0.314 Initialised OpenGL:[0] GeForce GTX 1060/PCIe/SSE2; driver: 3.3.0 NVIDIA 435.21
- 0.314 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
- 0.314 [Version] 3.3
- 0.314 Graphics settings preset: very-high
- 0.314 Dedicated video memory size 6144 MB
- 0.925 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
- 0.925 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] [B:0,C:0,S:100]
- 2.059 Loading mod core 0.0.0 (data.lua)
- 2.233 Loading mod base 0.18.6 (data.lua)
- 2.768 Loading mod base 0.18.6 (data-updates.lua)
- 2.865 Checksum for core: 3510804733
- 2.865 Checksum of base: 4108677246
- 3.886 Prototype list checksum: 4109119676
- 3.920 Loading sounds...
- 5.286 Info PlayerData.cpp:70: Local player-data.json unavailable
- 5.286 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1581802693
- 5.290 Info CropCache.cpp:56: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
- 5.332 Crop bitmaps.
- 24.464 Parallel Sprite Loader initialized (threads: 11)
- 33.296 Initial atlas bitmap size is 16384
- 33.320 Created atlas bitmap 16384x16376 [none]
- 33.323 Created atlas bitmap 16384x12680 [none]
- 33.323 Created atlas bitmap 8192x3696 [decal]
- 33.324 Created atlas bitmap 16384x4928 [low-object]
- 33.324 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 33.325 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
- 33.325 Created atlas bitmap 4096x2816 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
- 33.325 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
- 33.325 Created atlas bitmap 4096x3104 [mipmap]
- 33.325 Created atlas bitmap 4096x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 33.325 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 33.325 Created atlas bitmap 4096x2652 [alpha-mask]
- 33.328 Created atlas bitmap 16384x15188 [shadow, linear-magnification, alpha-mask]
- 33.328 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
- 33.336 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 33.679 Parallel Sprite Loader initialized (threads: 11)
- 42.647 Sprites loaded
- 42.678 Generated mipmaps (4) for atlas [3] of size 16384x4928
- 42.681 Generated mipmaps (3) for atlas [4] of size 8192x3744
- 42.783 Generated mipmaps (3) for atlas [5] of size 16384x5776
- 42.795 Generated mipmaps (3) for atlas [6] of size 4096x2816
- 42.801 Generated mipmaps (3) for atlas [7] of size 4096x1600
- 42.820 Generated mipmaps (3) for atlas [8] of size 4096x3104
- 42.831 Generated mipmaps (5) for atlas [9] of size 4096x2208
- 42.833 Generated mipmaps (3) for atlas [13] of size 8192x2352
- 42.843 Custom mipmaps uploaded.
- 43.260 Factorio initialised
- 55.477 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 66.569 Info UDPSocket.cpp:218: Closing socket
- 66.569 Info UDPSocket.cpp:248: Socket closed
- 66.569 Info UDPSocket.cpp:218: Closing socket
- 66.574 Joining game IP ADDR:({<redacted>:34197})
- 66.574 Info UDPSocket.cpp:33: Opening socket
- 66.575 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 66.768 Connection refused
- 66.768 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 66.768 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 66.902 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
- 67.762 Info AuthServerConnector.cpp:97: Received key from auth server.
- 67.762 Info UDPSocket.cpp:218: Closing socket
- 67.762 Info UDPSocket.cpp:248: Socket closed
- 67.762 Joining game IP ADDR:({<redacted>:34197})
- 67.762 Info UDPSocket.cpp:33: Opening socket
- 67.762 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 67.973 Connection refused
- 67.973 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 67.973 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 67.993 Info UDPSocket.cpp:218: Closing socket
- 67.993 Info UDPSocket.cpp:248: Socket closed
- 70.370 Joining game IP ADDR:({<redacted>:34197})
- 70.370 Info UDPSocket.cpp:33: Opening socket
- 70.370 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 70.568 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
- 70.568 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 70.568 Info ClientRouter.cpp:221: ConnectionAccepted
- 70.734 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 70.734 Downloading file /home/user/.factorio/temp/mp-download.zip (1367823 B, 2720 blocks)
- 70.736 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 75.834 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({<redacted>:34197}): heartbeat sequence number (12052) outside latency window [12067, 12867)
- 75.834 Info UnparsedNetworkMessage.cpp:102: Message data: 07 12 14 2f 00 00 02 10 5e 00 00 02 42 01 ff fd 30 d1 0f 5e 00 00 11 5e 00 00 02 42 01 fb 32 ee 2a 10 5e 00 00 01 09 56 01 00
- 75.834 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({<redacted>:34197}): heartbeat sequence number (12053) outside latency window [12067, 12867)
- 75.834 Info UnparsedNetworkMessage.cpp:102: Message data: 07 02 15 2f 00 00 02 12 5e 00 00 02 42 01 7b 07 89 b7 11 5e 00 00 13 5e 00 00 02 42 01 e2 a9 8a 6c 12 5e 00 00
- 75.834 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({<redacted>:34197}): heartbeat sequence number (12054) outside latency window [12067, 12867)
- 75.834 Info UnparsedNetworkMessage.cpp:102: Message data: 27 02 16 2f 00 00 02 14 5e 00 00 02 42 01 9e b1 0b 54 13 5e 00 00 15 5e 00 00 02 42 01 8f 4d 1b 5c 14 5e 00 00
- 76.415 Finished download (5 s, 1.3 MB, 240 kB/s)
- 76.422 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 76.422 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 76.423 Loading map /home/user/.factorio/temp/mp-download.zip: 1367823 bytes.
- 76.450 Loading level.dat: 2648030 bytes.
- 76.462 Info Scenario.cpp:187: Map version 0.18.6-0
- 76.528 Loading blueprint storage: Local timestamp 1581799935, Cloud timestamp 1581799935
- 76.528 Loading script.dat: 328 bytes.
- 76.580 Checksum for script /home/user/.factorio/temp/currently-playing/control.lua: 3715418880
- 76.584 Info ClientMultiplayerManager.cpp:589: UpdateTick(23908) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 77.184 Info ClientMultiplayerManager.cpp:589: UpdateTick(24296) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 77.334 Info ClientMultiplayerManager.cpp:589: UpdateTick(24296) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 77.452 Info GameActionHandler.cpp:4189: UpdateTick (24303) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
- 82.268 Info ClientSynchronizer.cpp:318: Latency changed to (132)
- 92.284 Info ClientSynchronizer.cpp:318: Latency changed to (18)
- 97.268 Info ClientSynchronizer.cpp:318: Latency changed to (19)
- 107.284 Info ClientSynchronizer.cpp:318: Latency changed to (22)
- 127.284 Info ClientSynchronizer.cpp:318: Latency changed to (23)
- 137.284 Info ClientSynchronizer.cpp:318: Latency changed to (22)
- 142.284 Info ClientSynchronizer.cpp:318: Latency changed to (21)
- 147.268 Info ClientSynchronizer.cpp:318: Latency changed to (17)
- 157.284 Info ClientSynchronizer.cpp:318: Latency changed to (18)
- 167.284 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 172.317 Info ClientSynchronizer.cpp:318: Latency changed to (19)
- 182.284 Info ClientSynchronizer.cpp:318: Latency changed to (56)
- 188.268 Info ClientSynchronizer.cpp:318: Latency changed to (146)
- 192.300 Info ClientSynchronizer.cpp:318: Latency changed to (198)
- 197.284 Info ClientSynchronizer.cpp:318: Latency changed to (214)
- 207.284 Info ClientSynchronizer.cpp:318: Latency changed to (82)
- 212.284 Info ClientSynchronizer.cpp:318: Latency changed to (50)
- 217.284 Info ClientSynchronizer.cpp:318: Latency changed to (39)
- 222.284 Info ClientSynchronizer.cpp:318: Latency changed to (29)
- 227.284 Info ClientSynchronizer.cpp:318: Latency changed to (24)
- 232.317 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 237.284 Info ClientSynchronizer.cpp:318: Latency changed to (150)
- 247.301 Info ClientSynchronizer.cpp:318: Latency changed to (32)
- 252.317 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 257.284 Info ClientSynchronizer.cpp:318: Latency changed to (31)
- 267.284 Info ClientSynchronizer.cpp:318: Latency changed to (18)
- 272.301 Info ClientSynchronizer.cpp:318: Latency changed to (17)
- 277.534 Info ClientSynchronizer.cpp:318: Latency changed to (18)
- 292.500 Info ClientMultiplayerManager.cpp:589: UpdateTick(37192) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
- 775.185 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 775.185 Info ClientMultiplayerManager.cpp:589: UpdateTick(37192) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
- 775.186 Info BlueprintShelf.cpp:720: Saving blueprint storage.
- 775.328 Saved blueprint storage to cloud
- 775.379 Info UDPSocket.cpp:218: Closing socket
- 775.379 Info UDPSocket.cpp:248: Socket closed
- 798.750 Joining game IP ADDR:({<redacted>:34197})
- 798.750 Info UDPSocket.cpp:33: Opening socket
- 798.750 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 798.935 Connection refused
- 798.935 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 798.935 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 799.039 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
- 799.968 Info AuthServerConnector.cpp:97: Received key from auth server.
- 799.969 Info UDPSocket.cpp:218: Closing socket
- 799.969 Info UDPSocket.cpp:248: Socket closed
- 799.969 Joining game IP ADDR:({<redacted>:34197})
- 799.969 Info UDPSocket.cpp:33: Opening socket
- 799.969 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 800.169 Connection refused
- 800.169 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 800.169 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 800.170 Info UDPSocket.cpp:218: Closing socket
- 800.170 Info UDPSocket.cpp:248: Socket closed
- 802.807 Joining game IP ADDR:({<redacted>:34197})
- 802.807 Info UDPSocket.cpp:33: Opening socket
- 802.807 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 803.018 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
- 803.019 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 803.019 Info ClientRouter.cpp:221: ConnectionAccepted
- 803.217 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 803.217 Downloading file /home/user/.factorio/temp/mp-download.zip (610691 B, 1215 blocks)
- 803.219 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 807.312 Finished download (4 s, 610 kB, 149 kB/s)
- 807.320 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 807.321 Info ClientMultiplayerManager.cpp:589: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 807.321 Loading map /home/user/.factorio/temp/mp-download.zip: 610691 bytes.
- 807.352 Loading level.dat: 1124760 bytes.
- 807.361 Info Scenario.cpp:187: Map version 0.18.6-0
- 807.386 Loading blueprint storage: Local timestamp 1581804419, Cloud timestamp 1581804418
- 807.387 Loading script.dat: 328 bytes.
- 807.389 Checksum for script /home/user/.factorio/temp/currently-playing/control.lua: 3715418880
- 807.401 Info ClientMultiplayerManager.cpp:589: UpdateTick(2631) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 807.834 Info ClientMultiplayerManager.cpp:589: UpdateTick(2909) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 807.967 Info ClientMultiplayerManager.cpp:589: UpdateTick(2909) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 808.084 Info GameActionHandler.cpp:4189: UpdateTick (2916) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
- 809.367 Info ClientSynchronizer.cpp:318: Latency changed to (36)
- 814.367 Info ClientSynchronizer.cpp:318: Latency changed to (72)
- 824.384 Info ClientSynchronizer.cpp:318: Latency changed to (18)
- 834.384 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 839.367 Info ClientSynchronizer.cpp:318: Latency changed to (22)
- 843.542 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 843.542 Info ClientMultiplayerManager.cpp:589: UpdateTick(5043) changing state from(InGame) to(DisconnectScheduled)
- 843.567 Info ClientMultiplayerManager.cpp:589: UpdateTick(5043) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 843.717 Info ClientMultiplayerManager.cpp:589: UpdateTick(5043) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 843.718 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (1)
- 843.747 Info UDPSocket.cpp:218: Closing socket
- 843.747 Info UDPSocket.cpp:248: Socket closed
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