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Jul 21st, 2014
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  1. Update v1.0.81
  2. A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.
  3.  
  4. We also added a truckload of new tutorial movies[www.larian.com] which will teach you how to script.
  5.  
  6.  
  7. Game fixes
  8.  
  9. -Fix for error 117 (during saving with unicode profile/user names)
  10. -Fix for floating camera
  11.  
  12. Divinity Engine Toolkit changes
  13.  
  14. -Added "templates folder" with source data for main campaign (Divinity engine toolkit)
  15. -Stability fix in resource manager
  16.  
  17. Update v1.0.78
  18. - Several rare crash fixes
  19. - Fix for newly introduced save/load issues (Mac)
  20. - Fix for crashing on saving (Windows)
  21.  
  22. Update v1.0.72
  23. During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.
  24.  
  25. In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.
  26.  
  27. You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.
  28.  
  29. The full change list is too large to post as an announcement, but you can check it out on our forums[www.larian.com].
  30.  
  31. Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"
  32.  
  33. Update v1.0.67
  34. - Fixed issue where some game sessions could crash when playing in the Black Cove
  35. - Fixed issue with missing sounds
  36. - Region swapping while sneaking will no longer crash the client
  37. - Fixed crash when the game didn't find a sound device
  38. - Fixed issue when saving during the start of a combat
  39.  
  40. Update v1.0.63
  41. - Added more error reporting when save files are not written away correctly
  42. - Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
  43. - Fix for bone totem problems in the Luculla mines
  44. - Fix for end game not triggering correctly under certain circumstances
  45. - Better resolution detection
  46. - Fixed issues with changing multiplayer settings
  47. - Fixed a number of crashes
  48. - Followers now move in a less jittery manner
  49. - Fixed issue with combining stacks of items
  50. - Fixed issue in multiplayer that caused two peers to get the same character assigned
  51. - Updated French & German translations
  52.  
  53. Update v1.0.57
  54. Our latest (small) update brings you the following fixes:
  55. - Crash fix for send to homestead from a container
  56. - Fixed encumbered being spammed when dead
  57. - Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)
  58.  
  59. Update v1.0.53
  60. - Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
  61. - Local chat is auto-enabled
  62. - Greatly reduced memory usage for Win32 systems. This should lead to more stability.
  63. - Fixed crash when a destroyed item was still in the skillbar
  64. - Fixed a rare crash on level swap
  65. - Fixed a crash when crafting in two inventories at the same time
  66. - Fixed a crash when disarming trap while it detonates
  67. - Fixed a crash for fleeing while invisible
  68. - Fixed graphical artefacts on characters on the Mac version
  69. - Fixed low-res terrain textures
  70. - Fixed crash in multiplayer menu
  71. - Disabled casting a skill when another is busy
  72. - Teleport will now ignore the teleported item for AI grid checks
  73. - No combines anymore in the trade window
  74. - Added Staff of Magus to all henchman
  75. - Fixed rare crash when summoning
  76. - Better feedback for item combinations
  77. - Fixed fleeing with a summon
  78. - Changed font color in dialogs for better readability
  79. - Added missing people to the credits
  80.  
  81. Divinity Engine Toolkit changes
  82.  
  83. - Fixed some exceptions
  84. - Fixed terrains not showing up when loading levels from the main game
  85.  
  86. Update v1.0.51
  87. - Fixes for German/French
  88. - Fixed crash on talking to summoned pet (KS reward)
  89. - Optimised terrain textures so they take less memory
  90. - Modified loading code for 32 bit systems.
  91.  
  92. About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this[www.gutenberg.org], we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.
  93.  
  94. Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.
  95.  
  96. Update v1.0.47
  97. Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.
  98.  
  99. -Zandalor's Trunks will now talk
  100. -Fixed the repeating voice problem that drove everybody bananas
  101. -Muted banter voices while in dialog or trade
  102. -Fixed crash with open inventory/skill tree on level swap
  103. -Removed Intro Movie loading jitter
  104. -Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
  105. -Fixed problem with UI and save games
  106. -Fixed Silverglen bad script crash
  107. -Fixed problems with preview window in editor
  108. -Fixed problems with game not starting after changing main campaign data with editor
  109.  
  110. Update v1.0.41
  111. - Fixed: Crashes on saving
  112. - Fixed: Dialogs locking up when talking to certain npcs with two players
  113. - Fixed: Extremely big pool of blood
  114. - Fixed: Cloud artefacts
  115. - Fixed: Crash during unlearning active skills
  116. - Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working :) )
  117. - Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next update.
  118. - Fixed: Corruption caused by video playback on Mac
  119.  
  120. Update v1.0.38
  121. - German and French are now available.
  122. - The Source Hunter DLC now works correctly
  123. - We fixed a crash during trade
  124. - The game manual is now online
  125. - We fixed a problem with item positioning
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