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May 28th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148.  
  149.  
  150. wait(0.2)
  151.  
  152.  
  153.  
  154. Player = game:GetService("Players").LocalPlayer
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. Mouse = Player:GetMouse()
  161. RootPart = Character["HumanoidRootPart"]
  162. Torso = Character["Torso"]
  163. Head = Character["Head"]
  164. RightArm = Character["Right Arm"]
  165. LeftArm = Character["Left Arm"]
  166. RightLeg = Character["Right Leg"]
  167. LeftLeg = Character["Left Leg"]
  168. RootJoint = RootPart["RootJoint"]
  169. Neck = Torso["Neck"]
  170. RightShoulder = Torso["Right Shoulder"]
  171. LeftShoulder = Torso["Left Shoulder"]
  172. RightHip = Torso["Right Hip"]
  173. LeftHip = Torso["Left Hip"]
  174. local sick = Instance.new("Sound",Character)
  175. sick.SoundId = "rbxassetid://163008848"
  176. sick.Looped = true
  177. sick.Pitch = 1
  178. sick.Volume = 3
  179. sick:Play()
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197.  
  198. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  199. local NEWMESH = IT(MESH)
  200. if MESH == "SpecialMesh" then
  201. NEWMESH.MeshType = MESHTYPE
  202. if MESHID ~= "nil" and MESHID ~= "" then
  203. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  204. end
  205. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  206. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  207. end
  208. end
  209. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  210. NEWMESH.Scale = SCALE
  211. NEWMESH.Parent = PARENT
  212. return NEWMESH
  213. end
  214.  
  215. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  216. local NEWPART = IT("Part")
  217. NEWPART.formFactor = FORMFACTOR
  218. NEWPART.Reflectance = REFLECTANCE
  219. NEWPART.Transparency = TRANSPARENCY
  220. NEWPART.CanCollide = false
  221. NEWPART.Locked = true
  222. NEWPART.Anchored = true
  223. if ANCHOR == false then
  224. NEWPART.Anchored = false
  225. end
  226. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  227. NEWPART.Name = NAME
  228. NEWPART.Size = SIZE
  229. NEWPART.Position = Torso.Position
  230. NEWPART.Material = MATERIAL
  231. NEWPART:BreakJoints()
  232. NEWPART.Parent = PARENT
  233. return NEWPART
  234. end
  235.  
  236. --//=================================\\
  237. --|| CUSTOMIZATION
  238. --\\=================================//
  239.  
  240. Player_Size = 1 --Size of the player.
  241. Animation_Speed = 3
  242. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  243.  
  244. local Speed = 16
  245. local Effects2 = {}
  246.  
  247. --//=================================\\
  248. --|| END OF CUSTOMIZATION
  249. --\\=================================//
  250.  
  251. local function weldBetween(a, b)
  252. local weldd = Instance.new("ManualWeld")
  253. weldd.Part0 = a
  254. weldd.Part1 = b
  255. weldd.C0 = CFrame.new()
  256. weldd.C1 = b.CFrame:inverse() * a.CFrame
  257. weldd.Parent = a
  258. return weldd
  259. end
  260.  
  261. --//=================================\\
  262. --|| USEFUL VALUES
  263. --\\=================================//
  264.  
  265. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  268. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  269. local CHANGEDEFENSE = 0
  270. local CHANGEDAMAGE = 0
  271. local CHANGEMOVEMENT = 0
  272. local ANIM = "Idle"
  273. local ATTACK = false
  274. local EQUIPPED = false
  275. local HOLD = false
  276. local COMBO = 1
  277. local Rooted = false
  278. local SINE = 0
  279. local KEYHOLD = false
  280. local CHANGE = 2 / Animation_Speed
  281. local WALKINGANIM = false
  282. local WALK = 0
  283. local VALUE1 = false
  284. local VALUE2 = false
  285. local ROBLOXIDLEANIMATION = IT("Animation")
  286. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  287. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  288. --ROBLOXIDLEANIMATION.Parent = Humanoid
  289. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  290. WEAPONGUI.Name = "Weapon GUI"
  291. local Effects = IT("Folder", Character)
  292. Effects.Name = "Effects"
  293. local ANIMATOR = Humanoid.Animator
  294. local ANIMATE = Character.Animate
  295. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  296. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  297. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  298. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  299. local UNANCHOR = true
  300.  
  301. local SKILLTEXTCOLOR = C3(0,0,0)
  302.  
  303. local naeeym2 = Instance.new("BillboardGui",Character)
  304. naeeym2.AlwaysOnTop = true
  305. naeeym2.Size = UDim2.new(5,35,2,35)
  306. naeeym2.StudsOffset = Vector3.new(0,2,0)
  307. naeeym2.Adornee = Character.Head
  308. naeeym2.Name = "Name"
  309. naeeym2.PlayerToHideFrom = Player
  310. local tecks2 = Instance.new("TextLabel",naeeym2)
  311. tecks2.BackgroundTransparency = 1
  312. tecks2.TextScaled = true
  313. tecks2.BorderSizePixel = 0
  314. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  315. tecks2.Font = "Antique"
  316. tecks2.TextSize = 30
  317. tecks2.TextStrokeTransparency = 0
  318. tecks2.TextColor3 = Color3.new(0,0,0)
  319. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  320. tecks2.Size = UDim2.new(1,0,0.5,0)
  321. tecks2.Parent = naeeym2
  322.  
  323. --//=================================\\
  324. --\\=================================//
  325.  
  326.  
  327. --//=================================\\
  328. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  329. --\\=================================//
  330.  
  331. ArtificialHB = Instance.new("BindableEvent", script)
  332. ArtificialHB.Name = "ArtificialHB"
  333.  
  334. script:WaitForChild("ArtificialHB")
  335.  
  336. frame = Frame_Speed
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340. lastframe = tick()
  341. script.ArtificialHB:Fire()
  342.  
  343. game:GetService("RunService").Heartbeat:connect(function(s, p)
  344. tf = tf + s
  345. if tf >= frame then
  346. if allowframeloss then
  347. script.ArtificialHB:Fire()
  348. lastframe = tick()
  349. else
  350. for i = 1, math.floor(tf / frame) do
  351. script.ArtificialHB:Fire()
  352. end
  353. lastframe = tick()
  354. end
  355. if tossremainder then
  356. tf = 0
  357. else
  358. tf = tf - frame * math.floor(tf / frame)
  359. end
  360. end
  361. end)
  362.  
  363. --//=================================\\
  364. --\\=================================//
  365.  
  366.  
  367.  
  368.  
  369.  
  370. --//=================================\\
  371. --|| SOME FUNCTIONS
  372. --\\=================================//
  373.  
  374. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  375. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  376. end
  377.  
  378. function PositiveAngle(NUMBER)
  379. if NUMBER >= 0 then
  380. NUMBER = 0
  381. end
  382. return NUMBER
  383. end
  384.  
  385. function NegativeAngle(NUMBER)
  386. if NUMBER <= 0 then
  387. NUMBER = 0
  388. end
  389. return NUMBER
  390. end
  391.  
  392. function Swait(NUMBER)
  393. if NUMBER == 0 or NUMBER == nil then
  394. ArtificialHB.Event:wait()
  395. else
  396. for i = 1, NUMBER do
  397. ArtificialHB.Event:wait()
  398. end
  399. end
  400. end
  401.  
  402. function QuaternionFromCFrame(cf)
  403. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  404. local trace = m00 + m11 + m22
  405. if trace > 0 then
  406. local s = math.sqrt(1 + trace)
  407. local recip = 0.5 / s
  408. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  409. else
  410. local i = 0
  411. if m11 > m00 then
  412. i = 1
  413. end
  414. if m22 > (i == 0 and m00 or m11) then
  415. i = 2
  416. end
  417. if i == 0 then
  418. local s = math.sqrt(m00 - m11 - m22 + 1)
  419. local recip = 0.5 / s
  420. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  421. elseif i == 1 then
  422. local s = math.sqrt(m11 - m22 - m00 + 1)
  423. local recip = 0.5 / s
  424. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  425. elseif i == 2 then
  426. local s = math.sqrt(m22 - m00 - m11 + 1)
  427. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  428. end
  429. end
  430. end
  431.  
  432. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  433. local xs, ys, zs = x + x, y + y, z + z
  434. local wx, wy, wz = w * xs, w * ys, w * zs
  435. local xx = x * xs
  436. local xy = x * ys
  437. local xz = x * zs
  438. local yy = y * ys
  439. local yz = y * zs
  440. local zz = z * zs
  441. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  442. end
  443.  
  444. function QuaternionSlerp(a, b, t)
  445. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446. local startInterp, finishInterp;
  447. if cosTheta >= 0.0001 then
  448. if (1 - cosTheta) > 0.0001 then
  449. local theta = ACOS(cosTheta)
  450. local invSinTheta = 1 / SIN(theta)
  451. startInterp = SIN((1 - t) * theta) * invSinTheta
  452. finishInterp = SIN(t * theta) * invSinTheta
  453. else
  454. startInterp = 1 - t
  455. finishInterp = t
  456. end
  457. else
  458. if (1 + cosTheta) > 0.0001 then
  459. local theta = ACOS(-cosTheta)
  460. local invSinTheta = 1 / SIN(theta)
  461. startInterp = SIN((t - 1) * theta) * invSinTheta
  462. finishInterp = SIN(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470.  
  471. function Clerp(a, b, t)
  472. local qa = {QuaternionFromCFrame(a)}
  473. local qb = {QuaternionFromCFrame(b)}
  474. local ax, ay, az = a.x, a.y, a.z
  475. local bx, by, bz = b.x, b.y, b.z
  476. local _t = 1 - t
  477. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  478. end
  479.  
  480. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  481. local frame = IT("Frame")
  482. frame.BackgroundTransparency = TRANSPARENCY
  483. frame.BorderSizePixel = BORDERSIZEPIXEL
  484. frame.Position = POSITION
  485. frame.Size = SIZE
  486. frame.BackgroundColor3 = COLOR
  487. frame.BorderColor3 = BORDERCOLOR
  488. frame.Name = NAME
  489. frame.Parent = PARENT
  490. return frame
  491. end
  492.  
  493. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  494. local label = IT("TextLabel")
  495. label.BackgroundTransparency = 1
  496. label.Size = UD2(1, 0, 1, 0)
  497. label.Position = UD2(0, 0, 0, 0)
  498. label.TextColor3 = TEXTCOLOR
  499. label.TextStrokeTransparency = STROKETRANSPARENCY
  500. label.TextTransparency = TRANSPARENCY
  501. label.FontSize = TEXTFONTSIZE
  502. label.Font = TEXTFONT
  503. label.BorderSizePixel = BORDERSIZEPIXEL
  504. label.TextScaled = false
  505. label.Text = TEXT
  506. label.Name = NAME
  507. label.Parent = PARENT
  508. return label
  509. end
  510.  
  511. function NoOutlines(PART)
  512. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  513. end
  514.  
  515.  
  516. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  517. local NEWWELD = IT(TYPE)
  518. NEWWELD.Part0 = PART0
  519. NEWWELD.Part1 = PART1
  520. NEWWELD.C0 = C0
  521. NEWWELD.C1 = C1
  522. NEWWELD.Parent = PARENT
  523. return NEWWELD
  524. end
  525.  
  526. local S = IT("Sound")
  527.  
  528. function CreateSound(ID, PARENT, VOLUME, PITCH)
  529. local NEWSOUND = nil
  530. coroutine.resume(coroutine.create(function()
  531. NEWSOUND = S:Clone()
  532. NEWSOUND.Parent = PARENT
  533. NEWSOUND.Volume = VOLUME
  534. NEWSOUND.Pitch = PITCH
  535. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  536. Swait()
  537. NEWSOUND:play()
  538. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  539. end))
  540. return NEWSOUND
  541. end
  542.  
  543. function CFrameFromTopBack(at, top, back)
  544. local right = top:Cross(back)
  545. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  546. end
  547.  
  548. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  549. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  550. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  557. if DOESROT == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  570. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  571. wave.CFrame = CFRAME
  572. coroutine.resume(coroutine.create(function(PART)
  573. for i = 1, WAIT do
  574. Swait()
  575. mesh.Scale = mesh.Scale + GROW
  576. if DOESROT == true then
  577. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  578. end
  579. wave.Transparency = wave.Transparency + (0.5/WAIT)
  580. if wave.Transparency > 0.99 then
  581. wave:remove()
  582. end
  583. end
  584. end))
  585. end
  586.  
  587. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  588. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  589. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  590. wave.CFrame = CFRAME
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, WAIT do
  593. Swait()
  594. mesh.Scale = mesh.Scale + GROW
  595. wave.Transparency = wave.Transparency + (1/WAIT)
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  605. local mesh = nil
  606. if KIND == "Base" then
  607. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  608. elseif KIND == "Thin" then
  609. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  610. elseif KIND == "Round" then
  611. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  612. end
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW/10
  618. wave.Transparency = wave.Transparency + (0.5/WAIT)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function MakeForm(PART,TYPE)
  627. if TYPE == "Cyl" then
  628. local MSH = IT("CylinderMesh",PART)
  629. elseif TYPE == "Ball" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Sphere"
  632. elseif TYPE == "Wedge" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Wedge"
  635. end
  636. end
  637.  
  638. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  639. SIZE = SIZE / 2
  640. local WELD = nil
  641. local KNIFEMODEL = IT("Model",Effects)
  642. KNIFEMODEL.Name = "Knife"
  643. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  644. MakeForm(HandlePart,"Cyl")
  645. if ISGRABBED == true then
  646. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  647. end
  648. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  649. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  650. weldBetween(HandlePart,BladePart)
  651. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  652. MakeForm(Part,"Wedge")
  653. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  654. weldBetween(BladePart,Part)
  655. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  656. MakeForm(Part,"Wedge")
  657. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  658. weldBetween(BladePart,Part)
  659. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  660. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  661. weldBetween(BladePart,Part)
  662. local A = IT("Attachment",BladePart)
  663. A.Position = VT(0,BladePart.Size.Y/2,0)
  664. local B = IT("Attachment",BladePart)
  665. B.Position = VT(0,-BladePart.Size.Y/2,0)
  666. local Trail = IT("Trail",BladePart)
  667. Trail.Attachment0 = A
  668. Trail.Attachment1 = B
  669. Trail.Lifetime = 0.2
  670. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  671. Trail.Transparency = NumberSequence.new(0, 1)
  672. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  673. if c.ClassName == "Part" then
  674. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  675. end
  676. end
  677. if DOESDODAMAGE == true then
  678. local HIT = false
  679. BladePart.CanCollide = true
  680. local TOUCHED = BladePart.Touched:Connect(function(hit)
  681. if HIT == false then
  682. if hit ~= nil then
  683. if hit.Parent ~= nil then
  684. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  685. HIT = true
  686. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  687. wait(0.1)
  688. HIT = false
  689. end
  690. end
  691. end
  692. end
  693. end)
  694. end
  695. return KNIFEMODEL,WELD,BladePart
  696. end
  697.  
  698. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  699. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  700. if HITFLOOR ~= nil then
  701. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  702. if HITFLOOR.Name == "BloodPuddle" then
  703. local DIST = (Position - HITFLOOR.Position).Magnitude
  704. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  705. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  706. end
  707. else
  708. if HITFLOOR.Anchored == true then
  709. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  710. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  711. MakeForm(BLOOD,"Cyl")
  712. coroutine.resume(coroutine.create(function()
  713. Swait(75)
  714. while true do
  715. Swait()
  716. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  717. if BLOOD.Size.Z < 0.051 then
  718. BLOOD:remove()
  719. break
  720. end
  721. end
  722. end))
  723. end
  724. end
  725. end
  726. end
  727. end
  728.  
  729. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  730. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  731. BLOOD.CFrame = CF(POSITION)
  732. MakeForm(BLOOD,"Ball")
  733. local bv = Instance.new("BodyVelocity",BLOOD)
  734. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  735. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  736. bv.Name = "MOVE"
  737. Debris:AddItem(bv,0.05)
  738. coroutine.resume(coroutine.create(function()
  739. local HASTOUCHEDGROUND = false
  740. local HIT = BLOOD.Touched:Connect(function(hit)
  741. if hit.Anchored == true then
  742. HASTOUCHEDGROUND = true
  743. if DoesTable == true then
  744. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  745. end
  746. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  747. end
  748. end)
  749. for i = 1, 75 do
  750. Swait()
  751. if i > 5 then
  752. BLOOD.CanCollide = true
  753. end
  754. if HASTOUCHEDGROUND == true then
  755. break
  756. end
  757. end
  758. BLOOD:remove()
  759. end))
  760. end
  761.  
  762. function CheckTableForString(Table, String)
  763. for i, v in pairs(Table) do
  764. if string.find(string.lower(String), string.lower(v)) then
  765. return true
  766. end
  767. end
  768. return false
  769. end
  770.  
  771. function CheckIntangible(Hit)
  772. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  773. if Hit and Hit.Parent then
  774. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  775. return true
  776. end
  777. end
  778. return false
  779. end
  780.  
  781. Debris = game:GetService("Debris")
  782.  
  783. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  784. local Direction = CFrame.new(StartPos, Vec).lookVector
  785. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  786. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  787. if RayHit and CheckIntangible(RayHit) then
  788. if DelayIfHit then
  789. wait()
  790. end
  791. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  792. end
  793. return RayHit, RayPos, RayNormal
  794. end
  795.  
  796. function turnto(position)
  797. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  798. end
  799.  
  800. --//=================================\\
  801. --|| WEAPON CREATION
  802. --\\=================================//
  803.  
  804. Humanoid.Died:connect(function()
  805. ATTACK = true
  806. end)
  807.  
  808. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  809. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  810. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  811. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  812. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  813.  
  814. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  815. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  816. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  817. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  818. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  819.  
  820. --//=================================\\
  821. --|| DAMAGE FUNCTIONS
  822. --\\=================================//
  823.  
  824. function StatLabel(CFRAME, TEXT, COLOR)
  825. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  826. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  827. local BODYGYRO = IT("BodyGyro", STATPART)
  828. game:GetService("Debris"):AddItem(STATPART ,5)
  829. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  830. BILLBOARDGUI.Adornee = STATPART
  831. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  832. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  833. BILLBOARDGUI.AlwaysOnTop = false
  834. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  835. TEXTLABEL.BackgroundTransparency = 1
  836. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  837. TEXTLABEL.Text = TEXT
  838. TEXTLABEL.Font = "Fantasy"
  839. TEXTLABEL.FontSize="Size42"
  840. TEXTLABEL.TextColor3 = COLOR
  841. TEXTLABEL.TextStrokeTransparency = 0
  842. TEXTLABEL.TextScaled = true
  843. TEXTLABEL.TextWrapped = true
  844. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  845. for i = 1, 50 do
  846. Swait()
  847. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  848. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  849. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  850. end
  851. THEPART.Parent = nil
  852. end),STATPART, TEXTLABEL)
  853. end
  854.  
  855. --//=================================\\
  856. --|| DAMAGING
  857. --\\=================================//
  858.  
  859. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  860. local defence = Instance.new("BoolValue",Humanoid.Parent)
  861. defence.Name = ("HitBy"..Player.Name)
  862. game:GetService("Debris"):AddItem(defence, 0.001)
  863. if Humanoid.Health ~= 0 then
  864. local CritChance = MRANDOM(1,100)
  865. if CritChance < CritRate + 1 then
  866. Damage = Damage*CritMultiplier
  867. end
  868. if Damage > Humanoid.Health then
  869. Damage = math.ceil(Humanoid.Health)
  870. if Damage == 0 then
  871. Damage = 0.1
  872. end
  873. end
  874. Humanoid.Health = Humanoid.Health - Damage
  875. if Humanoid.Parent:FindFirstChild("Head") then
  876. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  877. if CritChance < CritRate + 1 then
  878. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  879. else
  880. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  881. end
  882. end
  883. end
  884. end
  885.  
  886. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  887. local dmg = math.random(min,max)
  888. for i,v in ipairs(workspace:GetChildren()) do
  889. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  890. local body = v:GetChildren()
  891. for part = 1, #body do
  892. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  893. if(body[part].Position - position).Magnitude < radius then
  894. if v.ClassName == "Model" then
  895. if v:FindFirstChildOfClass("Humanoid") then
  896. if CanBeDodgedByJumping == true then
  897. if body[part].Position.Y < position.Y+5 then
  898. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  899. end
  900. else
  901. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  902. end
  903. local bv = Instance.new("BodyVelocity")
  904. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  905. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  906. bv.Parent = body[part]
  907. Debris:AddItem(bv,0.2)
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. if v:FindFirstChild("HitBy"..Player.Name) then
  915. v:FindFirstChild("HitBy"..Player.Name):remove()
  916. end
  917. end
  918. end
  919.  
  920. --//=================================\\
  921. --|| ATTACK FUNCTIONS AND STUFF
  922. --\\=================================//
  923.  
  924. function Stab()
  925. ATTACK = true
  926. Rooted = false
  927. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  928. CreateSound("92597369", BLADE, 5, 2)
  929. for i=0, 0.3, 0.1 / Animation_Speed do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  937. end
  938. KNIFE:remove()
  939. ATTACK = false
  940. Rooted = false
  941. end
  942.  
  943. function BladeDance()
  944. ATTACK = true
  945. Rooted = false
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  954. end
  955. Rooted = true
  956. local I = 0
  957. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  958. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  959. for i=0, 1.5, 0.1 / Animation_Speed do
  960. Swait()
  961. I = I + 1
  962. CreateSound("92597369", BLADE1, 5, 1.5)
  963. CreateSound("92597369", BLADE2, 5, 1.5)
  964. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  971. end
  972. for i=0, 0.3, 0.1 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. end
  981. KNIFE1:remove()
  982. KNIFE2:remove()
  983. ATTACK = false
  984. Rooted = false
  985. end
  986.  
  987. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  988. for _, c in pairs(PARENT:GetChildren()) do
  989. if c.ClassName == "Model" then
  990. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  991. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  992. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  993. if (TORSO.Position - FROM).Magnitude < DIST then
  994. table.insert(TABLE,c)
  995. end
  996. AddChildrenToTable(FROM,c,DIST,TABLE)
  997. elseif c.ClassName == "Folder" then
  998. AddChildrenToTable(FROM,c,DIST,TABLE)
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004. function ReaperDash()
  1005. ATTACK = true
  1006. Rooted = false
  1007. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  1008. for i=0, 1, 0.1 / Animation_Speed do
  1009. Swait()
  1010. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1017. end
  1018. CreateSound("92597369", BLADE, 10, 0.7)
  1019. local HITBODIES = {}
  1020. local HASHITBODY = false
  1021. Rooted = true
  1022. BLADE.CanCollide = true
  1023. local TOUCHED = BLADE.Touched:Connect(function(hit)
  1024. if hit ~= nil then
  1025. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1026. local HITBOD = hit.Parent
  1027. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  1028. local E = IT("Beam",HITBOD)
  1029. E.Name = ("IsHitBy"..Player.Name)
  1030. Debris:AddItem(E,1)
  1031. table.insert(HITBODIES,HITBOD)
  1032. HASHITBODY = true
  1033. end
  1034. end
  1035. end
  1036. end)
  1037. for i=0, 0.8, 0.1 / Animation_Speed do
  1038. Swait()
  1039. if HASHITBODY == true then
  1040. break
  1041. end
  1042. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  1043. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1044. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. end
  1052. if HASHITBODY == true then
  1053. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  1054. BLADE.CanCollide = false
  1055. CreateSound("511715134", BLADE, 10, 1)
  1056. for i=0, 1.5, 0.1 / Animation_Speed do
  1057. Swait()
  1058. for e=1,#HITBODIES do
  1059. if HITBODIES[e]~=nil then
  1060. local BOD = HITBODIES[e]
  1061. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1062. if TORS then
  1063. TORS.Anchored = true
  1064. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1065. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  1066. end
  1067. end
  1068. end
  1069. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1076. end
  1077. TOUCHED:disconnect()
  1078. for e=1,#HITBODIES do
  1079. if HITBODIES[e]~=nil then
  1080. local BOD = HITBODIES[e]
  1081. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1082. if TORS then
  1083. TORS.Anchored = false
  1084. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1085. if HUM then
  1086. ApplyDamage(HUM,25,2,1.3)
  1087. end
  1088. end
  1089. end
  1090. end
  1091. for i=0, 0.3, 0.1 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1099. end
  1100. HITBODIES = {}
  1101. end
  1102. KNIFE:remove()
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. function BlossomingBlood()
  1108. ATTACK = true
  1109. Rooted = true
  1110. local HITBODIES = {}
  1111. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1112. for i=0, 1, 0.1 / Animation_Speed do
  1113. Swait()
  1114. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. end
  1122. for i = 1, 150 do
  1123. Swait()
  1124. if MRANDOM(1,3) == 1 then
  1125. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1126. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1127. end
  1128. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1129. end
  1130. for i = 1, 25 do
  1131. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1132. end
  1133. if #HITBODIES ~= 0 then
  1134. for i=0, 0.1, 0.1 / Animation_Speed do
  1135. Swait()
  1136. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. end
  1144. coroutine.resume(coroutine.create(function()
  1145. for e=1,#HITBODIES do
  1146. Swait()
  1147. if HITBODIES[e]~=nil then
  1148. local BOD = HITBODIES[e]
  1149. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1150. if TORS then
  1151. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1152. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1153. if HUM then
  1154. ApplyDamage(HUM,3,2,1.3)
  1155. end
  1156. end
  1157. end
  1158. end
  1159. HITBODIES = {}
  1160. end))
  1161. for i=0, 0.6, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1169. end
  1170. end
  1171. KNIFE:remove()
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175.  
  1176. function SufferingPrison()
  1177. ATTACK = true
  1178. Rooted = true
  1179. local INNERKNIFES = {}
  1180. local OUTERKNIFES = {}
  1181. for i=0, 2, 0.1 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1189. end
  1190. local RELEASE = false
  1191. local LOOP = 0
  1192. for i = 1, 25 do
  1193. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1194. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1195. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1196. end
  1197. for i = 1, 25 do
  1198. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1199. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1200. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1201. end
  1202. CreateSound("1368605755", Torso, 10, 1)
  1203. coroutine.resume(coroutine.create(function()
  1204. repeat
  1205. for e=1,#INNERKNIFES do
  1206. if INNERKNIFES[e]~=nil then
  1207. local STUFF = INNERKNIFES[e]
  1208. local KNIFE = STUFF[1]
  1209. local PART = STUFF[3]
  1210. PART.Velocity = VT(0,0,0)
  1211. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1212. end
  1213. end
  1214. for q=1,#OUTERKNIFES do
  1215. if OUTERKNIFES[q]~=nil then
  1216. local STUFF = OUTERKNIFES[q]
  1217. local KNIFE = STUFF[1]
  1218. local PART = STUFF[3]
  1219. PART.Velocity = VT(0,0,0)
  1220. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1221. end
  1222. end
  1223. Swait()
  1224. LOOP = LOOP + 1
  1225. if LOOP == 360 then
  1226. LOOP = 0
  1227. end
  1228. until RELEASE == true
  1229. end))
  1230. for i=0, 2, 0.1 / Animation_Speed do
  1231. Swait()
  1232. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1239. end
  1240. CreateSound("1368637781", Torso, 10, 1)
  1241. RELEASE = true
  1242. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1243. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1244. for e=1,#INNERKNIFES do
  1245. if INNERKNIFES[e]~=nil then
  1246. local STUFF = INNERKNIFES[e]
  1247. local KNIFE = STUFF[1]
  1248. local BLADE = STUFF[2]
  1249. local PART = STUFF[3]
  1250. BLADE.CanCollide = false
  1251. PART.Velocity = VT(0,0,0)
  1252. local bv = Instance.new("BodyVelocity")
  1253. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1254. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1255. bv.Parent = PART
  1256. Debris:AddItem(KNIFE,1)
  1257. end
  1258. end
  1259. for q=1,#OUTERKNIFES do
  1260. if OUTERKNIFES[q]~=nil then
  1261. local STUFF = OUTERKNIFES[q]
  1262. local KNIFE = STUFF[1]
  1263. local BLADE = STUFF[2]
  1264. local PART = STUFF[3]
  1265. BLADE.CanCollide = false
  1266. PART.Velocity = VT(0,0,0)
  1267. local bv = Instance.new("BodyVelocity")
  1268. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1269. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1270. bv.Parent = PART
  1271. Debris:AddItem(KNIFE,1)
  1272. end
  1273. end
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277.  
  1278. --//=================================\\
  1279. --|| ASSIGN THINGS TO KEYS
  1280. --\\=================================//
  1281.  
  1282. function MouseDown(Mouse)
  1283. if ATTACK == false then
  1284. Stab()
  1285. end
  1286. end
  1287.  
  1288. function MouseUp(Mouse)
  1289. HOLD = false
  1290. end
  1291.  
  1292. function KeyDown(Key)
  1293. KEYHOLD = true
  1294. if Key == "z" and ATTACK == false then
  1295. BladeDance()
  1296. end
  1297.  
  1298. if Key == "b" and ATTACK == false then
  1299. ReaperDash()
  1300. end
  1301.  
  1302. if Key == "c" and ATTACK == false then
  1303. BlossomingBlood()
  1304. end
  1305.  
  1306. if Key == "x" and ATTACK == false then
  1307. SufferingPrison()
  1308. end
  1309. end
  1310.  
  1311. function KeyUp(Key)
  1312. KEYHOLD = false
  1313. end
  1314.  
  1315. Mouse.Button1Down:connect(function(NEWKEY)
  1316. MouseDown(NEWKEY)
  1317. end)
  1318. Mouse.Button1Up:connect(function(NEWKEY)
  1319. MouseUp(NEWKEY)
  1320. end)
  1321. Mouse.KeyDown:connect(function(NEWKEY)
  1322. KeyDown(NEWKEY)
  1323. end)
  1324. Mouse.KeyUp:connect(function(NEWKEY)
  1325. KeyUp(NEWKEY)
  1326. end)
  1327.  
  1328. --//=================================\\
  1329. --\\=================================//
  1330.  
  1331.  
  1332. function unanchor()
  1333. if UNANCHOR == true then
  1334. g = Character:GetChildren()
  1335. for i = 1, #g do
  1336. if g[i].ClassName == "Part" then
  1337. g[i].Anchored = false
  1338. end
  1339. end
  1340. end
  1341. end
  1342.  
  1343.  
  1344. --//=================================\\
  1345. --|| WRAP THE WHOLE SCRIPT UP
  1346. --\\=================================//
  1347.  
  1348. Humanoid.Changed:connect(function(Jump)
  1349. if Jump == "Jump" and (Disable_Jump == true) then
  1350. Humanoid.Jump = false
  1351. end
  1352. end)
  1353.  
  1354. while true do
  1355. Swait()
  1356. ANIMATE.Parent = nil
  1357. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1358. IDLEANIMATION:Play()
  1359. SINE = SINE + CHANGE
  1360. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1361. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1362. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1363. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1364. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1365. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1366. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1367. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1368. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1369. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1370. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1371. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1372. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1373. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1375. end
  1376. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1377. ANIM = "Jump"
  1378. if ATTACK == false then
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1385. end
  1386. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1387. ANIM = "Fall"
  1388. if ATTACK == false then
  1389. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1395. end
  1396. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1397. ANIM = "Idle"
  1398. if ATTACK == false then
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1405. end
  1406. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1407. ANIM = "Walk"
  1408. WALK = WALK + 1 / Animation_Speed
  1409. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1410. WALK = 0
  1411. if WALKINGANIM == true then
  1412. WALKINGANIM = false
  1413. elseif WALKINGANIM == false then
  1414. WALKINGANIM = true
  1415. end
  1416. end
  1417. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1418. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1419. if ATTACK == false then
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1426. end
  1427. end
  1428. if HITFLOOR ~= nil then
  1429. if MRANDOM(1,2) == 1 then
  1430. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1431. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1432. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1433. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1434. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1435. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1436. end
  1437. end
  1438. unanchor()
  1439. Humanoid.MaxHealth = "inf"
  1440. Humanoid.Health = "inf"
  1441. if Rooted == false then
  1442. Disable_Jump = false
  1443. Humanoid.WalkSpeed = Speed
  1444. elseif Rooted == true then
  1445. Disable_Jump = true
  1446. Humanoid.WalkSpeed = 0
  1447. end
  1448. sick.Parent = Character
  1449. local MATHS = {"0","1"}
  1450. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1451. Humanoid.PlatformStand = false
  1452. end
  1453.  
  1454. --//=================================\\
  1455. --\\=================================//
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461. --//====================================================\\--
  1462. --|| END OF SCRIPT
  1463. --\\====================================================//--
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