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Jun 30th, 2016
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  1.  
  2. *******************************
  3. * UPDATE 29-06-2016 CHANGELOG *
  4. *******************************
  5.  
  6.  
  7. NEW FEATURES/CONTENT:
  8. SCENARIOS: Share your custom scenarios via the Steam Workshop! Today we added the ability for you to share any scenario you make via the Steam workshop! Make a cool new scenario and challenge your friends to beat it!
  9.  
  10. ALPHA FEATURES:
  11. This list contains features that are in-progress, have had a first pass at improvements, or are at an Alpha stage.
  12.  
  13. PERFROMANCE: IN-PROGRESS Started rollout of optimizations and graphical improvements to in-game foliage. This will be rolled out to all foliage in-game over the course of a few patches.
  14. STAFF: ALPHA FEATURE: We have added Staff Patrol Areas to the game! Its still in Alpha but you now have the ability to assign staff to unique patrol areas! See the notes above for details on how to do this and for more about the feature.
  15.  
  16. IMPROVEMENTS:
  17. BUILDINGS: Star on top of Entertainer buildings changed to purple to make it easier to find in heatmaps
  18. COASTER EDITOR: Improved the cameras when editing a coaster
  19. COASTERS: Adjusted seats of Accelerator Coaster
  20. COASTERS: Improved the ride-cam on coasters to give a better sense of motion
  21. GRAPHICS: Further improved the visual look of the “Gold Entrance” in the Deluxe Edition
  22. PEEPS: Improved peep animations for Standing Coasters
  23. PEEPS: Improved peep notifications further for Hunger, Thirst, Bathroom, and Nausea
  24. PEEPS: We have made it easier to pick up peeps. Simply right click to pick them up!
  25. PERFROMANCE: Further enhancements and optimizations to flatrides
  26. STAFF: Further improved Staff Heatmaps
  27. UI/UX: Cleaned up the look of the main menu
  28.  
  29. BUG FIXES
  30. The Bugs below have all been fixed in this latest update. Note that this is only a selection of all the bug fixes from the full list.
  31.  
  32. CAMPAIGN: The incorrect name ‘Plugin Tab’ is displayed instead of ‘UGC’ under the ‘Social Hub’ tutorial
  33. COASTER BUILDER: First track segment can be twisted if user delete all track after placing some specialty piece
  34. COASTERS: Closed coaster does not display closed icon
  35. CRASH: NullRef when clicking park entrance
  36. CRASH: Title remains unresponsive on 'Building your park' when attempting to enter Sandbox mode twice
  37. CRASH: Title returns a NullReferenceException when selecting any sub-menu within the Options menu
  38. FLATRIDES: Ride cam does not function for the 'Vertical Slice' flat ride
  39. FLATRIDES: The 'Bucking Bull' ride appears to be floating or missing some support on the ground level
  40. FLATRIDES: The color of the ticket vendor in the preview image of the ride 'Tornado' ride does not match with the in game asset
  41. FLATRIDES: There is no lighting FX in the 'Vertical Slice' ride
  42. GRAPHICS: Attempting to pick up the same staff employee twice in a row will cause in-game cursor to flicker
  43. GRAPHICS: Huge strip of the shadow visible in the Capering Canyon park during the sun rise
  44. GRAPHICS: Major flickering issue occurs when the user is on 'Ride Camera' mode on any Hyper Coasters
  45. GRAPHICS: Spinning coaster - Sci-Fi Car: UFO is missing a material
  46. PATHS: Building snapping creates crooked paths under some circumstances
  47. PATHS: Elevated path is curved instead of straight causing peeps to walk in mid air
  48. PATHS: Path can not be attached to the food stand 'Sundae the Ice Cream House'
  49. PEEPS: Peeps are littering far more frequently than they used to
  50. PEEPS: Peeps fails to animate with the ride 'Slingshot Tycoon'
  51. SCENARIOS: Custom Scenario menu highlights the "Save Scenario" button before selecting a save
  52. SCENARIOS: Scenario 01: Winding Wilds - 'You don't have sufficient funds to buy or open the coaster' message pops up if the user try to open the coaster after stopping
  53. UI/UX: "Zoom To" button never appears on employee tab in Park Staff Info Panels
  54. UI/UX: Employees' tab remains blank when the user loads any game for the second time
  55. UI/UX: Gameplay/speed is resumed when opening the Pause menu whilst the game speed is paused
  56. UI/UX: Options: General missing "Ok" button
  57. UI/UX: Overlapping text appears at the header of the Content Manager when first opened
  58. UI/UX: Pre-made coaster estimate does not match the cost to open it
  59. UI/UX: Staff Buildings will have the blue tint from the [Move] tool when enabling and disabling the Theme Concentration heat maps after canceling to move them, previously
  60. UI/UX: Users can build a misaligned elevated ride connected to a path/queue by using the 'move' tool
  61.  
  62.  
  63. ----------------------------------------------
  64.  
  65.  
  66. *******************************
  67. * UPDATE 14-06-2016 CHANGELOG *
  68. *******************************
  69.  
  70.  
  71. NEW FEATURES/CONTENT:
  72. FLATRIDE: Rock out with our new Theater Ride! Its an awesome new flatride that entertains dozens of peeps available to all.
  73. SCENARIOS: Today we are launching 2 brand new scenarios: #7 and #8. Give them a try!
  74.  
  75. ALPHA FEATURES:
  76. This list contains features that are in-progress, have had a first pass at improvements, or are at an Alpha stage.
  77. SCENARIOS: ALPHA FEATURE: Scenario Editor - Today we are launching our Alpha Version of the Scenario Editor! Simply create a map in Sandbox mode, save it, and then go into the Scenarios section of the Main Menu to turn your save into a Scenario. This is an Alpha Feature and we expect to expand upon it further. Our plan is to next create a mode where you will be able to share scenarios via UGC with friends!
  78.  
  79. IMPROVEMENTS:
  80. BUILDINGS: Following optimization and graphical improvements we have re-enabled fountains in the game
  81. BUILDINGS: The Intensity Factor has been rebalanced across all rides
  82. COASTERS: The seats on the hypercoaster have been improved
  83. GRAPHICS: We have further improved the visual look of water based on your feedback so please be sure to check it out!
  84. PATHS: Paths have been further improved with a specific focus on end-path connections.
  85. PEEPS: Improved the logic for peeps choosing different rollercoasters.
  86. PEEPS: Peep Hunger and Thirst Generation has been further tweaked
  87. PERFORMANCE: We have continued optimizing assets in the game, leading to further performance gains in this build
  88. UI/UX: We have further improved the multi-item delete functionality based on your feedback
  89.  
  90. BUG FIXES:
  91. The Bugs below have all been fixed in this latest update. Note that this is only a selection of all the bug fixes from the full list.
  92. BUILDINGS - The 'Western Lamp Post' does not emit any light.
  93. BUILDINGS: Scenery fence 'Lighted Iron Brick fence' texture issue
  94. CAMPAIGN: Scenery icon remains greyed out when allowing a ride to break down prior to addressing the Scenery tutorials.
  95. CAMPAIGN: User is unable to complete the 'Queues - Get the peeps on your rides!' objective.
  96. COASTERS: Selecting the 'Roller Coaster' UI on the tool bar after closing any other UI, opens up the previously closed UI.
  97. COASTERS: The premade coaster 'Cosmic Runner' under the 'Hyper Coaster' fails to pass the 'Test'.
  98. GRAPHICS: LOD2 problems on flatride Orbit Spin
  99. PEEPS: One specific Peep always keeps his shadow when zooming out
  100. SCENARIOS: Objectives tab is not synchronized with the end of scenario 4 pop-up
  101. SCENARIOS: Scenario 01 - Objectives - Percentage for 'Have 3 months were Park Revenue exceeds $ 4000' objective display 33% even if the Park revenue of none of the months exceeds above $4000.
  102. SCENARIOS: Scenario 3 - Gold medal objective is automatically completed if completing the silver medal objective.
  103. SCENARIOS: Scenarios do not always unlock
  104. UGC: Under 'Most Recent' tab, user can only view new most recently added content when viewing 50 contents per page.
  105. UI/UX: Major sound distortion when deleting several items at the same time with Mass Delete.
  106. UI/UX: Setting the [Reflections] in the Custom Settings will override all changes when selecting [Low], [Medium], or [High] settings.
  107. UI/UX: The price continues to increase or decrease when clicking the [+] or [-] buttons whilst closing the info window.`
  108. UI/UX: User is unable to close the tier - 3 UI using on screen cross 'X' button or 'Esc' key on the keyboard, if user toggles 'ON/OFF' the HUD visible using the shortcut key 'H'.
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