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- RAIDER'S BLOOD, VIOLENCE & RAGDOLL OVERHAUL
- GENERAL MOD FEATURE LiST (TO BE UPDATED)
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- BLOOD/WOUNDS:
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- - Max wound limit raised from 25 to 200 (for both player and peds)
- - Max range for wounds to appear increased - you can now see bullet wounds appear on sniped targets, etc
- - Tear out your IV fluid and tell the ER staff to fuck off - hospitals no longer perform overnight reconstruction surgery on the player
- - Entire 4K retexturing of almost every blood/wound texture in the game (pools, splatters, clothing soaks, bullet wounds, bruises, scrapes, scars, etc) all complete with proper bumpmapping etc for pseudo 3D wound modelling
- - It now takes a realistically-scaled time for a ped's clothing to soak through with blood after being shot (wounds start small then take ~45 seconds to soak over - most pictures are taken after clothing is fully soaked with blood)
- - Blood and body wounds will appear from most melee sources as well now - no more squeeky clean head hammerings
- - Much more blood will splash back onto the player character after excessive close-range ped mutilation
- - Bloody footsteps will actually appear ingame when walking over a corpse and have a custom texture in place to ensure their gruesome visibility - curb stomps will even paint only the stomping foot over with blood (unless you slosh around in their brains for awhile)
- - Entry/exit wounds based on bullet caliber and enhanced blood-geysering effects when a ped is shot (inspired by Shaunr's enhanced bloodfx)
- - Blood pools trail at points
- - If a corpse is moved after death a small dynamic liquid blood trail will follow ala Postal 2
- - If using in combination with Roadkill .NET script peds will look the part after getting splattered by vehicles - missing faces, road-rashed skin, etc
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- ENHANCED PAiN/RAGDOLL/EUPHORiA EFFECTS/REACTiONS:
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- - Most bullets in real life pass through you like butter, not hit you with the force of a NFL linebacker - bullet force has been severely reduced on all non-DLC weaponry for a more realistic gunshot reaction from peds instead of throwing them back 1000 feet from even a .22 shot like default - this provides a much more cinematic (and horrifying) killing experience and you will certainly notice the difference between the weapon edits included and the DLC weaponry not included (for sake of easy install)
- - Peds killed while driving no longer spin out in seconds in unrealistic perfect circles - their swerve angles have been adjusted to go much more straight for more-realistic deaths behind the wheel - light up some cars on the highway and see for yourself
- - Max ragdoll limit raised from 3 to 10 for proper body piling
- - Peds will attempt to grab onto nearby objects and ledges (even cars) to try to stop themselves from falling - this was in IV but for some reason was turned off in vanilla V
- - In the same sense the player can now use the rugby-tackle to dive at peds and grab hold of them to bring them to the ground with you
- - Ped weight increased - they no longer weigh the same amount as a cat
- - Unarmed melee now incorporates fluid ragdoll/euphoria transitions and reactions from punches - knockouts look as vicious as ever - use R on the keyboard/B on the controller for close combos and mouse click/right-trigger for heavy frantic swings
- NOTE: TREVOR'S PSYCHO MODE WiLL BUG OUT THE RAGDOLL REACTiONS DURiNG FiSTFiGHTS. DON'T USE IT EVER UNLESS YOU WANNA RESTART YOUR GAME CAUSE SHiT GETS GOOFY SOMETiMES IF YOU DO
- - Custom unarmed melee sound effects included to give fistfights a more satisfying crunch as well
- - If a ped is injured from any source they will now stagger away frantically and in pain instead of running away like nothing happened as per usual - some peds if shot in the leg will now be fully incapacitated and no longer be able to walk even (ground work by Drkz)
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- WEAPON EDiTS:
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- - Higher-caliber weaponry now penetrates many more physical materials based loosely off real world physics calculations - bullets tear through people like a hot knife through butter; many different metal and wood materials stand even less of a chance
- - The Heavy Sniper is no longer bitchmade and kills just about everything (including armored cops) in 1 shot like it should
- - Most weapons (except snipers) now use visible tracer rounds
- - Most weapons produce cinematic gun smoke and smoke trails from excessive firing
- - By default Franklin and Trevor now fire all pistols and the Micro SMG one-handed - use sneak mode while aiming to stabilize
- - Light recoil has been applied to all non-DLC weaponry to give them all more of a kick - don't shoot like a moron and you'll be fine
- LIST INCOMPLETE. DOWNLOAD MOD AND SEE THE REST FOR YOURSELF
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