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- function Player:onGainSkillTries(skill, tries)
- if APPLY_SKILL_MULTIPLIER == false then
- return tries
- end
- if skill == SKILL_MAGLEVEL then
- return not self:isMage() and (tries * configManager.getNumber(configKeys.RATE_MAGIC)) or (tries * getRateFromTable(magicLevelStages, self:getMagicLevel(), configManager.getNumber(configKeys.RATE_MAGIC)))
- end
- return self:isMage() and (tries * configManager.getNumber(configKeys.RATE_SKILL)) or (tries * getRateFromTable(skillStages, self:getSkillLevel(skill), configManager.getNumber(configKeys.RATE_SKILL)))
- end
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