JoseluisGGR

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Feb 27th, 2017
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  1. function Player:onGainSkillTries(skill, tries)
  2. if APPLY_SKILL_MULTIPLIER == false then
  3. return tries
  4. end
  5.  
  6. if skill == SKILL_MAGLEVEL then
  7. return not self:isMage() and (tries * configManager.getNumber(configKeys.RATE_MAGIC)) or (tries * getRateFromTable(magicLevelStages, self:getMagicLevel(), configManager.getNumber(configKeys.RATE_MAGIC)))
  8. end
  9. return self:isMage() and (tries * configManager.getNumber(configKeys.RATE_SKILL)) or (tries * getRateFromTable(skillStages, self:getSkillLevel(skill), configManager.getNumber(configKeys.RATE_SKILL)))
  10. end
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