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Mighty Mages' Changelog - November 2018

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Nov 27th, 2018
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  1. Mighty Mage's Changelog:
  2.  
  3. v.1.2.74
  4. - added new health potions and Willpower potions to Master Haldil's store
  5. - reworked Blissful Mansion's Laboratory upgrade to be more convenient to use
  6. - minor fixes
  7. - after using a conjuration inspiration, the summoned ally can't be harmed and can't perform any action until the turn ends, but will always start performing actions in the next turn
  8. - modified the base component of the experience reward formula for each defeated enemy to scale linearly with the enemy's maximum health, which means the higher the total sum of health of an enemy group, the better experience you get. It's also more rewarding to beat the harder enemies on player's lower character levels
  9. - the new formula for the experience reward from an enemy defeated in the battle can be found below:
  10.  
  11. exp reward = ( player's level + [enemy's maxHP / 10] ) * ( random between 0.8 and 1.2 ) * (difficulty's exp multiplier)
  12.  
  13. v.1.2.73
  14. - added eight new inspirations, one for each base Mystery (fire/water/earth/air/life/death/energy/spirit)
  15. - three of the newly added inspirations are "conjuration" inspirations, which summon allied units to fight alongside you in the battle
  16. - allied units perform their moves randomly, but you can issue a simple targeting command for an allied unit to make it prioritize one of the enemies when performing its single target offensive moves
  17. - summoned creatures grow in strength exponentially when you have a lot of Authority
  18. - added a new statistic, Authority, which is used in calculations regarding the Willpower cost of "conjuration" spells as well as the effectiveness of the summoned creatures
  19. - Inner Authority can be increased in exchange for inspiration points
  20. - Authority has been scarcely added to some of the old items
  21. - a trader from the Far Lands has an outfit with high Authority statistic for sale
  22. - UI has been updated to show Authority
  23. - the more living allies you have on your side, the faster the enemy turn is (+50% attack speed per turn per your living ally) to offset the power spike
  24. - the enemies now cannot attack in the first turn of the battle but they always start attacking in the second turn of the battle (unless you stop them with your actions)
  25. - rebalanced some of the difficulty levels and increased the experience multipliers, especially for the "Elder" difficulty
  26. - added a brand new, extreme difficulty level called "Prodigy"
  27. - added 'treasure chests' that are randomly scattered around the game world at the start of each new playthrough (including NG+) to make careful exploration more rewarding
  28. - you can now select multiple Mysteries in the Battle UI, which can be used to easily fight the battle with a specific combination of the Mysteries that are preferable for the battle at hand
  29. - functionality of the Mystery filters in the Battle UI:
  30. click a Mystery to add it to the selection;
  31. double-tap a Mystery to select it exclusively;
  32. click "any Mystery" to de-select everything;
  33. - various bug fixes
  34. - improved the sounds playback in certain circumstances
  35. - slightly compressed the size of the game's .apk file
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